Thank you this was a fun game. I got some very timely dice in some smaller but important battles.
I am always up for rematches if you are ever looking for a game.
you do love your risky battles! Taking a break for a few hours and will do Japan after dinner
@arthur-bomber-harris Can’t stop now can I? Better to go out swinging
@winterwarrior Enjoy dinner, thanks for the heads up
Sorry, didn’t get the game summary pasted in here. Needed to teleport my Japanese units to reinforce the Caucasus.
@arthur-bomber-harris Hi there,
Did something go wrong with the dice server last round?
I didn’t get any of the battle rolls
@Arthur-Bomber-Harris The rolls seem pretty fine to me so no worries
Maybe I had started as a local game. Must explain why I had no game summary. You had good overall luck so I assume you don’t want me to redo. ;(
@Arthur-Bomber-Harris rolls look very normal and slightly favor me if anything
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 3 bombers, 2 harbours and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans Airborne Attack Move - Americans Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Persia from Japanese to Americans EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Iraq to Persia EDIT: Americans undo move 1. EDIT: 1 infantry moved from Iraq to Persia 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 fighter moved from Wake Island to Midway 2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 64 Sea Zone 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone 3 artilleries and 3 infantry moved from 89 Sea Zone to Southeast Mexico 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from 106 Sea Zone to Quebec 1 bomber moved from Iraq to Russia 1 fighter moved from Trans-Jordan to Iraq 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 49 Sea Zone to 29 Sea Zone 2 fighters moved from 29 Sea Zone to 64 Sea Zone 1 battleship and 8 carriers moved from 54 Sea Zone to 29 Sea Zone 3 infantry moved from Tobruk to Alexandria 1 cruiser, 1 submarine and 5 transports moved from 76 Sea Zone to 81 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 submarine moved from 81 Sea Zone to 98 Sea Zone Place Units - Americans 1 harbour placed in Line Islands 1 harbour placed in Southeast Mexico 1 airfield placed in Iraq 3 bombers placed in Iraq 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6 Americans collect 58 PUs (5 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Let’s call it a game, if that is okay. India is dead. China is dying next turn. Russia is dead the following turn. There are no areas of the map where the Allies will make any progress for the foreseeable future.
One key strategy tip in the Pacific is that the Caroline Islands is an ideal place for the combined Allied fleet. It is easily reached from both Australia and Hawaii. It threatens almost the entire theater of operations for Japan, allowing attack on naval forces, islands, and the E Asia territories. Sometimes a ship blocker is necessary in SZ34 to preserve the fleet after the initial move there, but soon it has enough strength to withstand everything Japan throws at it.
@arthur-bomber-harris I know the carolines is in a central location but you also had bombers and an airbase. You know the importance of the location and already had the counter for it.
@arthur-bomber-harris Okay , I concede
Thanks for playing me , this was way more fun and competitive then playing against the computer.
Some things I probably won’t do in the future… move fleet into Japan’s waters. this probably set me back a couple of turns…
Britain submarine strategy works against a computer not against a human with a yugoslav airbase…
I usaully play pretty conservatively so i obviously will stop yoloing around so much. Probably 5-10 of those . first five went welll last five sunk my chances of a longer game…
Purchasing probably needs to be more discplined and methodical. more logistics work the allies… more chuck chuck more balanced on both sides of the board.
Reasonably happy with my bid strategy…
Allies need to be able to win a scramble battle in the atlantic… and hold the center…
and not get lost in the pacific.
Need to be dangerous on all three sides of the board East west and Center.