L22 #1 trulpen (X+6) vs max334 (A) P2V


  • Two scramble options here: Manilla and/or z21?

    L22 #1 trulpen vs max334 P2V scramble.tsvg


  • Hmm, might have made an illegal attack. 3 fig, 1 tac from Australia won’t be able to land.


  • Or perhaps they can actually land on Formosa. Have to check.


  • Anyway, if I need to a des will attack z20, so the scramble option is still valid.


  • Slightly updated attack. Des attacks z20 and one more fig attacks z21. Also the marine from DNG will take part in the amphi against Manilla.

    So, scramble z20/z21/Manilla?


  • '22 '21 '19 '18

    very sad …scramble ftr from 20 to 21


  • Yes, but Japan is in a very tight spot.



  • Doesn’t matter, since I think I’ll continue anyway.


  • Tried to save the fleet by Japan, but think it’s futile anyway. The southern fleet is more important, so stack the air there.

    +46 instead of 60-66 in the air strike.

    J15 L22 #1 trulpen vs max334 P2V.tsvg

    Game History

    Round: 15

       Purchase Units - Japanese
    
           Japanese buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
    
    
       Combat Move - Japanese
    
           1 unit repaired.
    
           1 fighter moved from Japan to 17 Sea Zone
    
           1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone
    
           1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
    
           2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 21 Sea Zone
    
           1 artillery and 1 infantry moved from Northern Australia to 56 Sea Zone
    
           1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 36 Sea Zone
    
           1 artillery and 1 infantry moved from 36 Sea Zone to Davao
    
           1 marine moved from Northern Australia to 56 Sea Zone
    
           1 battleship and 1 marine moved from 56 Sea Zone to 36 Sea Zone
    
                 Japanese take 36 Sea Zone from Americans
    
           1 marine moved from 36 Sea Zone to Paulau
    
           1 infantry moved from Queensland to 55 Sea Zone
    
           1 artillery moved from Queensland to 55 Sea Zone
    
           1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 36 Sea Zone
    
           1 artillery and 1 infantry moved from 36 Sea Zone to Manilla
    
           2 artilleries and 2 infantry moved from South Australia to Western Australia
    
           1 artillery and 1 infantry moved from Northern Australia to Western Australia
    
           1 fighter moved from 55 Sea Zone to 21 Sea Zone
    
           1 tactical_bomber moved from Queensland to 21 Sea Zone
    
           2 fighters moved from Queensland to 21 Sea Zone
    
           1 destroyer moved from 6 Sea Zone to 20 Sea Zone
    
           1 marine moved from Dutch New Guinea to 56 Sea Zone
    
           1 artillery moved from Dutch New Guinea to 56 Sea Zone
    
           1 artillery, 1 marine and 1 transport moved from 56 Sea Zone to 36 Sea Zone
    
           1 artillery and 1 marine moved from 36 Sea Zone to Manilla
    
           1 fighter moved from Japan to 21 Sea Zone
    
    
    
       Combat - Japanese
    
           British scrambles 1 units out of 20 Sea Zone to defend against the attack in 21 Sea Zone
    
           Battle in 17 Sea Zone
    
               Japanese attack with 1 fighter
    
               Americans defend with 1 transport
    
                   1 transport owned by the Americans lost in 17 Sea Zone
    
               Japanese win with 1 fighter remaining. Battle score for attacker is 6
    
               Casualties for Americans: 1 transport
    
           Battle in Davao
    
           Battle in Paulau
    
           Battle in Western Australia
    
               Japanese attack with 3 artilleries and 3 infantry
    
               Americans defend with 1 artillery and 1 infantry
    
                   Japanese roll dice for 3 artilleries and 3 infantry in Western Australia, round 2 : 3/6 hits, 2,00 expected hits
    
                   Americans roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 2/2 hits, 0,67 expected hits
    
                   2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Western Australia
    
               Japanese win, taking Davao from Americans, taking Paulau from Americans, taking Western Australia from Americans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1
    
               Casualties for Japanese: 2 infantry
    
               Casualties for Americans: 1 artillery and 1 infantry
    
           Battle in 20 Sea Zone
    
               Japanese attack with 1 destroyer
    
               British defend with 1 carrier, 1 submarine and 3 transports; Americans defend with 1 destroyer, 1 submarine and 1 transport; ANZAC defend with 1 fighter
    
                   Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
    
                   British roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
    
                   1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 20 Sea Zone
    
               British win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 4 transports remaining. Battle score for attacker is -2
    
               Casualties for Japanese: 1 destroyer
    
               Casualties for British: 1 submarine
    
           Battle in Manilla
    
               Japanese attack with 2 artilleries, 1 infantry and 1 marine
    
               British defend with 1 infantry
    
                   Japanese roll dice for 1 battleship in Manilla, round 2 : 1/1 hits, 0,67 expected hits
    
                   Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0,33 expected hits
    
                   1 artillery owned by the Japanese and 1 infantry owned by the British lost in Manilla
    
               Japanese win, taking Manilla from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is -1
    
               Casualties for Japanese: 1 artillery
    
               Casualties for British: 1 infantry
    
           Battle in 21 Sea Zone
    
               Japanese attack with 1 bomber, 8 fighters and 4 tactical_bombers
    
               British defend with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Americans defend with 1 battleship and 3 carriers; ANZAC defend with 1 fighter
    
                   Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 21 Sea Zone, round 2 : 6/13 hits, 7,17 expected hits
    
                   British roll dice for 1 battleship, 4 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/10 hits, 3,83 expected hits
    
                   3 fighters owned by the Japanese, 1 bomber owned by the Japanese, 1 destroyer owned by the British, 3 carriers owned by the Americans and 1 carrier owned by the British lost in 21 Sea Zone
    
                   Japanese roll dice for 5 fighters and 4 tactical_bombers in 21 Sea Zone, round 3 : 4/9 hits, 5,17 expected hits
    
                   British roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 3 : 3/5 hits, 2,83 expected hits
    
                   1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the British, 1 destroyer owned by the British and 1 fighter owned by the British lost in 21 Sea Zone
    
                   Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 4 : 4/6 hits, 3,50 expected hits
    
                   British roll dice for 1 battleship in 21 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
    
                   1 tactical_bomber owned by the Japanese and 1 battleship owned by the Americans lost in 21 Sea Zone
    
               Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
    
               Casualties for Japanese: 1 bomber, 5 fighters and 2 tactical_bombers
    
               Casualties for Americans: 1 battleship and 3 carriers
    
               Casualties for British: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
    
               Casualties for ANZAC: 1 fighter
    
    
    
       Non Combat Move - Japanese
    
           Turning on Edit Mode
    
           EDIT: Turning off Edit Mode
    
           Turning on Edit Mode
    
           EDIT: Turning off Edit Mode
    
           Turning on Edit Mode
    
           EDIT: Turning off Edit Mode
    
           3 carriers moved from 56 Sea Zone to 36 Sea Zone
    
           1 carrier and 1 destroyer moved from 55 Sea Zone to 36 Sea Zone
    
           1 fighter moved from 17 Sea Zone to Japan
    
           EDIT: 1 fighter moved from 21 Sea Zone to 36 Sea Zone
    
           1 infantry and 1 marine moved from Queensland to Northern Australia
    
           2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
    
           EDIT: 2 fighters moved from 21 Sea Zone to 36 Sea Zone
    
           2 artilleries moved from Korea to 6 Sea Zone
    
           2 artilleries moved from 6 Sea Zone to Japan
    
    
    
       Place Units - Japanese
    
           1 fighter placed in Japan
    
           1 destroyer placed in 64 Sea Zone
    
           Japanese undo move 2.
    
           1 destroyer placed in 6 Sea Zone
    
           3 infantry placed in Japan
    
    
    
       Turn Complete - Japanese
    
           Total Cost from Convoy Blockades: 7
    
               Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,1,6,4,5,3,2
    
               Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,2,1
    
           Japanese collect 18 PUs (7 lost to blockades); end with 18 PUs
    
           Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs
    
           Turning on Edit Mode
    
           EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
    
           EDIT: Adding units owned by Japanese to 64 Sea Zone: 1 destroyer
    
           EDIT: Turning off Edit Mode
    
           Turning on Edit Mode
    
           EDIT: Removing units owned by Japanese from 64 Sea Zone: 1 destroyer
    
           EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
    
           EDIT: Adding units owned by Japanese to Queensland: 1 fighter
    
           EDIT: Removing units owned by Japanese from Japan: 1 fighter
    
           EDIT: Turning off Edit Mode
    
           Turning on Edit Mode
    
           EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 destroyer
    
           EDIT: Removing units owned by Japanese from Queensland: 1 fighter
    
           EDIT: Adding units owned by Japanese to Japan: 1 fighter
    
           EDIT: Turning off Edit Mode
    
           Turning on Edit Mode
    
           EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
    
           EDIT: Turning off Edit Mode
    
           Turning on Edit Mode
    
           EDIT: Removing units owned by Japanese from Siberia: 1 infantry
    
           EDIT: Adding units owned by Japanese to Japan: 1 infantry
    
           EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 2,00

    Japanese regular : 0,17

    British regular : 1,33

  • '22 '21 '19 '18

    I think I’ll give this game to you


  • Japan has a very hard time, but Germany does look unstoppable.


  • I don’t mind playing it out, if you want to, but it’s also ok if you want to resign.

  • '22 '21 '19 '18

    @trulpen Are you able to look and move pretty quickly? Because whenever I try that, there’s a verey good chance that I’ll make a big mistake and against a higher caliber player those kind of mistakes just become too costly. I’m big into playing in local mode, but sometimes I just dont have the time or energy for it.


  • I do, but also make plenty of mistakes. I never look at local mode, even though I’m aware of the possibility. For me the battle calculator is sufficient.

  • Referenced by  M max334 
  • '22 '21 '19 '18

    thank you for the game


  • Thank you too, gg.

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