scramble in holland ? factor in that i could also include the bombardment
L22 #1 trulpen (X+6) vs max334 (A) P2V
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It did, but perhaps was made in local mode. Didn’t have any information, but I hope it just works for me to write it in.
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@trulpen said in L22 #1 trulpen (X+6) vs max334 (A) P2V:
It did, but perhaps was made in local mode. Didn’t have any information, but I hope it just works for me to write it in.
I’m sure I continued the file in dice server mode. It took a bit for me to get the right WIFI password. Also, my attack on Southern Caucasus went pretty well too, but I’m guessing you want the dice?
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No need, although I didn’t get any. I trust it was honestly made.
Scramble to z55?
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@trulpen no scramble
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Was lucky I didn’t lose any air there. Kept an extra fig (purchase) in reserve if need be.
J13 L22 #1 trulpen vs max334 P2V.tsvg
Game History
Round: 13
Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Korea to Southern Manchuria 1 artillery moved from Amur to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 tactical_bomber moved from Japan to Southern Manchuria 1 fighter moved from 6 Sea Zone to Southern Manchuria 1 fighter moved from 6 Sea Zone to Southern Manchuria 1 infantry moved from Kiangsu to Shantung Japanese take Shantung from Chinese 1 submarine moved from 21 Sea Zone to 6 Sea Zone 6 artilleries and 15 infantry moved from New South Wales to Queensland 1 marine moved from New South Wales to 64 Sea Zone 1 infantry moved from New Guinea to 55 Sea Zone 1 artillery moved from Solomon Islands to 55 Sea Zone 1 tactical_bomber moved from Japan to Southern Manchuria 1 tactical_bomber moved from New South Wales to Queensland 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Queensland 2 marines moved from New South Wales to 64 Sea Zone 1 battleship, 1 destroyer, 3 marines and 1 transport moved from 64 Sea Zone to 55 Sea Zone 3 marines moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to Queensland 1 bomber moved from Japan to Fukien 2 infantry moved from Kiangsu to Fukien Combat - Japanese Battle in Soviet Far East Battle in Fukien Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Fukien, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Soviet Far East from Russians, taking Fukien from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Southern Manchuria Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Southern Manchuria, round 2 : 2/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Southern Manchuria Japanese win, taking Southern Manchuria from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Queensland Japanese attack with 7 artilleries, 3 fighters, 16 infantry, 3 marines and 1 tactical_bomber Americans defend with 1 aaGun, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 fighters Americans roll AA dice in Queensland : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 battleship in Queensland, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 7 artilleries, 3 fighters, 16 infantry, 3 marines and 1 tactical_bomber in Queensland, round 2 : 12/30 hits, 9,33 expected hits Americans roll dice for 1 aaGun, 4 artilleries, 1 bomber, 4 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Queensland, round 2 : 8/22 hits, 8,67 expected hits 8 infantry owned by the Japanese, 1 aaGun owned by the Americans, 11 infantry owned by the Americans and 1 bomber owned by the Americans lost in Queensland Japanese roll dice for 7 artilleries, 3 fighters, 8 infantry, 3 marines and 1 tactical_bomber in Queensland, round 3 : 8/22 hits, 8,00 expected hits Americans roll dice for 4 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Queensland, round 3 : 6/10 hits, 4,83 expected hits 6 infantry owned by the Japanese, 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans, 4 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Queensland Japanese roll dice for 7 artilleries, 3 fighters, 2 infantry, 3 marines and 1 tactical_bomber in Queensland, round 4 : 7/16 hits, 6,17 expected hits Americans roll dice for 2 fighters in Queensland, round 4 : 0/2 hits, 1,33 expected hits 2 fighters owned by the Americans lost in Queensland Japanese win, taking Queensland from Americans with 7 artilleries, 3 fighters, 2 infantry, 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 79 Casualties for Japanese: 14 infantry Casualties for Americans: 1 aaGun, 4 artilleries, 1 bomber, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Southern Manchuria to 6 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from Amur to Northern Manchuria 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 submarines moved from 7 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 55 Sea Zone to 50 Sea Zone 1 infantry moved from Japan to Kyushu 1 bomber moved from Fukien to Kyushu 1 aaGun moved from Japan to Kyushu 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to Kyushu 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 64 Sea Zone 1 tactical_bomber moved from Queensland to 55 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 64 Sea Zone 1 fighter and 1 infantry placed in Japan 1 infantry placed in New South Wales Japanese undo move 1. Japanese undo move 2. Japanese undo move 1. 2 infantry placed in New South Wales 1 carrier placed in 64 Sea Zone 1 fighter placed in Japan 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Japan: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,2,2 Japanese collect 32 PUs (2 lost to blockades); end with 33 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -0,83
Japanese regular : 3,50
Americans AA : -0,50
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Queensland was a heavy thorn in my side. Had to get rid of it, now or never.
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Japan is struggling a lot, but it’s still an interesting game. Germany have become a monster now after the glorious fall of Moscow.
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I had moved 2 ANZAC ftrs to Java. Not sure how we should handle that. And I’m not sure why, but I was totally oblivious to the threat you posed to Queensland.
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There were 2 aussie figs there.
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@trulpen Yes, like I said, I didnt see the threat. I had moved a US bomber to Queensland. I had moved 2 ANZAC ftrs to Java to defend against threat from battleship. We were skipping countries and it was missed
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Its not on the map you had to use
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I’m sorry there was an overlook, but in the concept of skipping a nation is the opportunity to look at that nation during a following nation’s turn.
ANZAC had not moved anything in several turns. Perhaps a fig to the US navy once.
If I’d skipped over Russia as well, which I was almost about to do (didn’t look at Queensland either, but Sibiria), then you’d not had a chance to look at Queensland.
Not seeing a threat is a mistake that happens all the time. I do it plenty myself.
What do you mean it was a map I didn’t use? I used the one after your russian turn.
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Ah, now I understand. You had moved 2 aussie figs to Java. Sorry, didn’t read that.
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It can be handled.
Of course, I might have considered to attack the unsupported des then, but it’s complicated.
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Would probably have gone in max in Queensland anyway, since it was essential to win that one.
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There were a bit of troubles when posting Russia, so perhaps that’s why?
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In the first battle round the 4 figs hit 2/4. I can roll for those and see if the 2 figs left hit or missed. Any miss would leave another inf for the next battle round, so would roll that @1.
In battle round 2 there were 3/4 hits and the method would be the same.
Only 2 fig left in battle round 3 and that would mean there actually were none, although they anyway hit 0/2. That one is perhaps a bit unfair. ;)
Maybe those two misses can count for one miss earlier sor something?
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@trulpen sounds fair. You can add back any units that would have survived given 2 less ftrs.
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Ok, I’ll do that. Think it’s fair that 2 figs less will count as one less hit (probability) on actual hits in round 1 and 2, still rolling for changed dice. Object if you oppose it. The changed dice would then be two rolls at 1/4 for round 1 and 2/4 for round 2.
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Not sure about the fig adjustment, but I’ll go with it for now. This way things will be easily adjustable. I will base these rolled dice on the position of actual dice, so for the first roll there will be a hit on 4 (and if you oppose that fig adjustment, it would also be a hit on 3).