So it looks like.
I have a g40 running with him but his last post is 30 days ago
NML 1914 - Team Game #4
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@fmerwinrommel i had the same incident!
First round of battle was: AA shot down both my planes, then all my units missed! It went all downhill after that. Not only did I not take paris, but even like 5 defenders or so survived. Was so unlikely… -
@redrum I got Gas Tech and thr gane has frozen, looking at the Calculator!
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@witt Now that you have gas (or mobile cav) tech, you can overwhelm Arabia quickly next turn. No way to stop you.
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@fmerwinrommel would habr been better had I killed that none shitty Bed. I don’t understand why anyone thought making such a cheap , but powerful unit was a good idea. It is too good for 2 IPCs.
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UK5 Germans kicked out of Africa.tsvg
Round: 5Research Technology - Britain Britain spend 15 on tech rolls Britain roll 5,5,1 and gets 0 hits Combat Move - Britain 1 field_gun and 1 infantry moved from London to Sea Zone 15 English Channel 1 battleship, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 battleship moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 1 field_gun and 1 infantry moved from Sea Zone 13 Skagerrak to Norway 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean 1 field_gun and 1 infantry moved from British East Africa to Sea Zone 76 Indian Ocean 3 cavalrys, 1 field_gun and 6 infantry moved from German East Africa to Dar es Salaam 1 colonial, 3 field_guns and 1 infantry moved from Goa to Sea Zone 79 Arabian Sea 2 battlecruisers, 1 colonial, 3 field_guns, 1 infantry and 3 transports moved from Sea Zone 79 Arabian Sea to Sea Zone 76 Indian Ocean 1 colonial, 4 field_guns and 2 infantry moved from Sea Zone 76 Indian Ocean to Dar es Salaam 1 cruiser and 1 destroyer moved from Sea Zone 84 Andaman Sea to Sea Zone 126 Java Sea Purchase Units - Britain Britain buy 4 colonials, 4 field_guns, 4 infantry, 6 late_fighters and 1 trench; Remaining resources: 1 PUs; 3 techTokens; Combat - Britain Battle in Norway Britain attack with 1 field_gun and 1 infantry Neutral defend with 2 infantry Britain roll dice for 2 battleships in Norway, round 2 : 2/2 hits, 1.33 expected hits Neutral roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Norway Britain loses 0 PUs for violating Norways neutrality. Britain win, taking Norway from Neutral with 1 field_gun remaining. Battle score for attacker is 3 Casualties for Britain: 1 infantry Casualties for Neutral: 2 infantry Battle in Dar es Salaam Britain attack with 3 cavalrys, 1 colonial, 5 field_guns and 8 infantry Germany defend with 1 Factory, 2 cavalrys, 2 field_guns, 1 heavy_gun, 7 infantry and 1 trench Britain roll dice for 2 battlecruisers in Dar es Salaam, round 2 : 2/2 hits, 1.33 expected hits Britain roll dice for 3 cavalrys, 1 colonial, 5 field_guns and 8 infantry in Dar es Salaam, round 2 : 5/17 hits, 4.67 expected hits Germany roll dice for 2 cavalrys, 2 field_guns, 1 heavy_gun, 7 infantry and 1 trench in Dar es Salaam, round 2 : 4/12 hits, 4.00 expected hits 3 infantry owned by the Germany, 1 trench owned by the Germany, 4 infantry owned by the Britain and 2 cavalrys owned by the Germany lost in Dar es Salaam Britain roll dice for 3 cavalrys, 1 colonial, 5 field_guns and 4 infantry in Dar es Salaam, round 3 : 6/13 hits, 4.00 expected hits Germany roll dice for 2 field_guns, 1 heavy_gun and 4 infantry in Dar es Salaam, round 3 : 2/7 hits, 2.67 expected hits 2 field_guns owned by the Germany, 4 infantry owned by the Germany, 1 infantry owned by the Britain and 1 cavalry owned by the Britain lost in Dar es Salaam Britain roll dice for 2 cavalrys, 1 colonial, 5 field_guns and 3 infantry in Dar es Salaam, round 4 : 4/11 hits, 3.67 expected hits Germany roll dice for 1 heavy_gun in Dar es Salaam, round 4 : 1/1 hits, 0.67 expected hits 1 cavalry owned by the Britain and 1 heavy_gun owned by the Germany lost in Dar es Salaam Britain win, taking Dar es Salaam from Germany with 1 cavalry, 1 colonial, 5 field_guns and 3 infantry remaining. Battle score for attacker is 22 Casualties for Britain: 2 cavalrys and 5 infantry Casualties for Germany: 2 cavalrys, 2 field_guns, 1 heavy_gun, 7 infantry and 1 trench Battle in Sea Zone 126 Java Sea Britain attack with 1 cruiser and 1 destroyer Turkey defend with 1 cruiser Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 126 Java Sea, round 2 : 1/2 hits, 0.83 expected hits Turkey roll dice for 1 cruiser in Sea Zone 126 Java Sea, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Turkey and 1 cruiser owned by the Britain lost in Sea Zone 126 Java Sea Britain win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Britain: 1 cruiser Casualties for Turkey: 1 cruiser Non Combat Move - Britain 1 destroyer moved from Sea Zone 122 Bismarck Sea to Sea Zone 131 Pacific Ocean 1 battlecruiser and 1 cruiser moved from Sea Zone 132 Pacific Ocean to Sea Zone 131 Pacific Ocean 1 field_gun and 1 infantry moved from Bombay to Gujarat 1 cavalry moved from Madras to Gujarat 1 cavalry moved from Goa to Deccan 1 field_gun and 1 infantry moved from Calcutta to Orissa 1 submarine moved from Sea Zone 74 Gulf of Aden to Sea Zone 70 Eastern Mediterranean 2 cavalrys moved from German Southwest Africa to Congo 1 colonial and 1 infantry moved from Rwanda to Uganda 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 58 Tyrrhenian Sea 1 field_gun and 1 infantry moved from Sea Zone 58 Tyrrhenian Sea to Rome 1 battlecruiser moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel 3 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 fighter moved from England to Paris 2 field_guns and 1 infantry moved from England to Sea Zone 15 English Channel 1 field_gun and 2 infantry moved from London to Sea Zone 15 English Channel 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic 1 colonial, 1 field_gun, 1 fighter and 8 infantry moved from Normandy to Paris 1 field_gun moved from Picardy to Paris 3 field_guns and 3 infantry moved from Sea Zone 25 Mid Atlantic to Normandy 2 colonials moved from Nova Scotia to Sea Zone 22 Mid Atlantic 2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 2 colonials moved from Sea Zone 25 Mid Atlantic to Normandy 1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 22 Mid Atlantic 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic 1 colonial moved from Quebec to Nova Scotia 2 colonials moved from Ottawa-Montreal to Quebec 1 colonial moved from Ontario to Quebec 2 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 1 field_gun moved from Marshall Islands to Sea Zone 132 Pacific Ocean 1 field_gun and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 131 Pacific Ocean 1 field_gun moved from Sea Zone 131 Pacific Ocean to Palau 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 120 Arafura Sea 1 cavalry moved from Queensland to Sea Zone 120 Arafura Sea 1 cavalry moved from Sea Zone 120 Arafura Sea to Papua Place Units - Britain 1 field_gun and 2 infantry placed in England 1 field_gun and 4 late_fighters placed in London 2 late_fighters and 1 trench placed in Cairo-Suez 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 2 colonials placed in Nova Scotia 2 colonials placed in Ottawa-Montreal Turn Complete - Britain Britain collect 105 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germany regular : -0.33 Turkey regular : 0.50 Neutral regular : 0.33 Britain regular : 4.17
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@fmerwinrommel The dicing of German forces continues… But I also missed that
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giving you 90% would have been easily preventable…
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@elrood the UK transports and BCs in India Ocean are very versatile, being able to reach many targets in a single turn.
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Game History
Round: 5 Research Technology - Russia Russia spend 0 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russia Russia buy 5 conscripts, 7 heavy_guns, 2 infantry and 9 trenchs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Russia 2 field_guns and 1 infantry moved from Moscow to Smolensk 1 field_gun moved from Pskov to Smolensk 3 heavy_guns moved from Irkutsk to Bratsk 2 cavalrys moved from Omsk to Caucasus 1 field_gun and 2 infantry moved from Kiev to Dnieper 1 field_gun moved from Odessa to Dnieper 1 conscript moved from Dnieper to Odessa Place Units - Russia 2 heavy_guns and 1 infantry placed in Minsk 3 heavy_guns placed in Kiev 3 trenchs placed in Dnieper 3 trenchs placed in Moscow Russia undo move 4. 3 conscripts placed in Moscow 2 trenchs placed in Smolensk 2 trenchs placed in Bratsk 2 heavy_guns and 1 infantry placed in Irkutsk 1 conscript placed in Vladivostok 1 conscript placed in St. Petersburg 2 trenchs placed in Minsk Turn Complete - Russia Russia collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russia rolls : 0.00
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Russia forgot to blitz into and back out of Azer, he will edit and resubmit is save game
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russia5 Azer edited.tsvg
I made the edit for Russia -
Here’s the edit
edited russia5.tsvg -
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USA5.tsvg
Round: 5Research Technology - USA USA spend 0 on tech rolls USA roll 1,2,5 and gets 0 hits Combat Move - USA USA loses 0 PUs for violating Guadalaharas neutrality. 1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 147 Gulf of California 1 cavalry moved from California to Sea Zone 147 Gulf of California 1 cavalry and 1 transport moved from Sea Zone 147 Gulf of California to Sea Zone 146 Pacific Ocean 1 cavalry moved from Sea Zone 146 Pacific Ocean to Guadalahara USA take Guadalahara from Neutral 2 field_guns and 1 infantry moved from California to Baja-Sonora 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel 1 field_gun and 1 infantry moved from Sea Zone 15 English Channel to Picardy Purchase Units - USA USA buy 2 cavalrys, 5 field_guns, 5 infantry and 4 transports; Remaining resources: 0 PUs; 3 techTokens; Combat - USA Battle in Baja-Sonora USA attack with 2 field_guns and 1 infantry Neutral defend with 2 infantry USA roll dice for 2 field_guns and 1 infantry in Baja-Sonora, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Baja-Sonora USA roll dice for 2 field_guns and 1 infantry in Baja-Sonora, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 infantry in Baja-Sonora, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Baja-Sonora USA loses 0 PUs for violating Baja-Sonoras neutrality. USA win, taking Baja-Sonora from Neutral with 2 field_guns and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - USA 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 140 Sea of Okhotsk 1 field_gun and 1 infantry moved from Sea Zone 140 Sea of Okhotsk to Magadan 2 field_guns and 2 infantry moved from Chukotka to Magadan 2 infantry moved from Oregon to British Columbia 2 field_guns and 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 2 field_guns and 2 infantry moved from Sea Zone 151 Bering Sea to Chukotka 2 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 28 Sargasso Sea to Sea Zone 26 Bay of Biscay 1 field_gun and 1 infantry moved from Sea Zone 26 Bay of Biscay to Aquitaine 1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic 1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea 2 infantry moved from New England to Nova Scotia 1 infantry moved from New York to New England 1 infantry moved from Charleston to Carolinas Place Units - USA 2 cavalrys placed in Oregon 2 field_guns and 2 infantry placed in San Francisco 1 infantry placed in California 1 transport placed in Sea Zone 153 Pacific Ocean 1 transport placed in Sea Zone 29 Mid Atlantic 2 transports placed in Sea Zone 30 Mid Atlantic 2 field_guns and 1 infantry placed in New York 1 field_gun and 1 infantry placed in Charleston Turn Complete - USA USA collect 68 PUs; end with 68 PUs
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After 5 rounds, Commies have 4 tech from 7 dice rolls, more than all the Entente combined. Entente have 3 tech from 52 dice rolls. C only spent 10 cash, the rest were free science tech dice. France spent 25 cash in round 4 alone, but failed to get a tech, and its tech dice were lost when Paris fell.
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I thought with the unusually strong, early USA presence in E Russia, that R could stabilize its position vs C. But C can outspend and outproduce Irkutsk. So with mobile builds, it is almost guaranteed taking Bratsk next round. R can only retreat, with an undefended interior, with C racing across the continent. As Hitler said in WWII, "We have only to kick in the door, and the whole rotten structure will come crashing down.” This will be a repeat of game 1.
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Game History
Round: 6 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 4,3,3,4 and gets 0 hits Combat Move - Germany 1 submarine moved from Sea Zone 130 Philippine Sea to Sea Zone 137 Yellow Sea 2 gass moved from Rhine to Burgundy 6 gass moved from Wurttemburg to Burgundy 3 cavalrys moved from Alsace to Burgundy 3 fighters moved from Champagne to Burgundy Purchase Units - Germany Germany buy 34 field_guns, 1 fighter, 2 heavy_guns, 3 trenchs and 1 zeppelin; Remaining resources: 0 PUs; 4 techTokens; Combat - Germany Battle in Sea Zone 137 Yellow Sea Germany attack with 1 submarine France defend with 1 transport 1 transport owned by the France lost in Sea Zone 137 Yellow Sea Germany win with 1 submarine remaining. Battle score for attacker is 7 Casualties for France: 1 transport Battle in Burgundy Germany attack with 3 cavalrys, 3 fighters and 8 gass France defend with 2 cavalrys, 4 colonials and 4 infantry Germany roll dice for 8 gass in Burgundy, round 2 : 8/8 hits, 6,67 expected hits 2 colonials owned by the France, 4 infantry owned by the France and 2 cavalrys owned by the France lost in Burgundy 8 gass owned by the Germany lost in Burgundy Germany roll dice for 3 cavalrys and 3 fighters in Burgundy, round 2 : 2/6 hits, 2,00 expected hits France roll dice for 2 colonials in Burgundy, round 2 : 1/2 hits, 0,67 expected hits 1 cavalry owned by the Germany and 2 colonials owned by the France lost in Burgundy Germany win, taking Burgundy from France with 2 cavalrys and 3 fighters remaining. Battle score for attacker is -4 Casualties for France: 2 cavalrys, 4 colonials and 4 infantry Casualties for Germany: 1 cavalry and 8 gass Non Combat Move - Germany 3 fighters moved from Burgundy to Champagne 2 cavalrys moved from Alsace to Champagne 3 cavalrys moved from Rhine to Champagne 5 infantry moved from Belgium to Champagne 2 stormtruppens moved from Saxony to Nassau 1 infantry moved from Hanover to Westphalia 2 field_guns moved from Mecklenburg to Saxony 1 stormtruppen moved from Mecklenburg to Saxony 1 stormtruppen moved from Holstein to Hanover Place Units - Germany 1 trench placed in Champagne 2 trenchs placed in Champagne 1 zeppelin placed in Bavaria 5 field_guns placed in Alsace 5 field_guns placed in Rhine 5 field_guns placed in Belgium Germany undo move 6. 3 field_guns and 2 heavy_guns placed in Belgium 8 field_guns placed in Wurttemburg 4 field_guns placed in Warsaw 7 field_guns placed in Bavaria Germany undo move 9. 2 field_guns and 1 fighter placed in Mecklenburg 7 field_guns placed in Bavaria Turn Complete - Germany Germany collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germany regular : 1,33 France regular : 0,33
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@elrood Ah, I don’t think your sub attack on sz137 should be allowed as you made an edit after France’s last turn to move within range…
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@redrum Agreed, you might not have placed yourself in jeopardy, had you known in advance.