NCSC, I had atrocious rolls. I should have come out of that battle with a damaged BB and a Carrier, I came out of it with nothing.
Squire: If your BB/TRN from Med are in range of UK’s fleet in SZ8, USA should block with a Transport. That prevents you from attacking the British fleet effectively.
Also, I usually see games where some of the German Airforce are out of position and cannot make the attack in SZ8 due to fuel limitations. This is normally because the German player wants to secure his land holdings near Russia and has chosen to use his air force to help enforce his claims.
Also, bear in mind, that US Fleet is with the UK Fleet. That’s (on G2) 1 AC, 1 BB, 1 DD, 4 or 5 TRN (depending on the need to block the Med fleet from joining the battle), 2 FIG and 1 Russian Submarine vs at most, 6 fighters, 1 bomber, 1 AC, 2 Subs and 1 Tran. That should be an easy victory for the Allies with minimal if any losses. Meanwhile, a British attack on that fleet should, as I mentioned above, result in the United Kingdom keeping both her capital warships, maybe even a fighter if the dice arn’t too biased. (I always get biased dice, DAAK hates me…I must have insulted the founder’s mom in a past life or something, I dunno…)
Long story short, if Germany buys a Carrier it will end up on the bottom of the ocean and cause minimal, if any, delay in allied assaults. Even if, by some miracle, the German fleet manages to sink the British fleet, the American fleet will finish the now severely weakened German fleet before it can be reinforced. (BTW, you don’t need to kill the luftwaffe there, that’s senseless combat.) And, say by some second miracle one of your ships manages to survive that, you have a Russian sub to contend with before you can even attempt to break through the Med to help out, or land new planes on your carrier.
In that case, you’ve delayed the allies 1 turn. (As in one full turn of combat on European soil has been post-poned.) They’ll just start on round two and now you have to either spend an entire paycheck on building a new navy, or build forces to take and hold Asia, if possible.
Unless I’m missing something. Because even by my very skewed tactical assessments, that’s how it always comes out. (I figure LL - 20% for hits against the enemy and LL + 20% for hits against me, and I’m usually NOT off by much.)