Initial test. First time tries.
1914 - TGC (CP) vs. VF (Entente), oob, no bid
-
@the_good_captain
Game HistoryRound: 17 Puchase Units - French French buy 1 fighter and 14 infantry; Remaining resources: 0 PUs; Combat Move - French 8 units repaired. 2 artilleries, 4 fighters, 9 infantry and 2 tanks moved from Lorraine to Burgundy 3 artilleries, 1 fighter, 10 infantry and 1 tank moved from Paris to Burgundy Combat - French French creates battle in territory Munich Battle in Munich French attack with 20 artilleries, 31 infantry and 8 tanks Germans defend with 1 infantry French roll dice for 20 artilleries, 31 infantry and 8 tanks in Munich, round 2 : 32/59 hits, 26,33 expected hits Germans roll dice for 1 infantry in Munich, round 2 : 0/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Munich French win with 20 artilleries, 31 infantry and 8 tanks remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Combat Move - French Turning on Edit Mode EDIT: Changing unit hit damage for these French owned units to: tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these French owned units to: tank = 1, tank = 1, tank = 1, tank = 1 EDIT: Turning off Edit Mode Place Units - French 1 fighter and 14 infantry placed in Paris Turn Complete - French French collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
French regular : 5,67 Germans regular : -0,50
-
@the_good_captain
Game HistoryRound: 17 Puchase Units - British British buy 12 infantry; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Neutral_True to Trans-Jordan: 1 artillery and 4 infantry EDIT: Removing units owned by British from Trans-Jordan: 1 artillery and 4 infantry EDIT: Turning off Edit Mode 1 battleship, 5 cruisers and 2 transports moved from SZ 10 to SZ 9 4 infantry moved from London to SZ 9 4 infantry moved from SZ 9 to Belgium 1 infantry moved from Ruhr to Holland 1 infantry moved from Ruhr to Alsace 6 infantry moved from Ruhr to Munich 2 infantry moved from India to SZ 29 6 infantry moved from India to Persia 1 transport moved from SZ 28 to SZ 29 2 infantry and 1 transport moved from SZ 29 to SZ 28 2 infantry moved from SZ 28 to Anglo Egyptian Sudan Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 4 infantry EDIT: Removing units owned by Neutral_True from Trans-Jordan: 1 artillery and 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1 EDIT: Turning off Edit Mode Place Units - British 4 infantry placed in London 8 infantry placed in India Turn Complete - British British collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
B17.tsvg -
Game History
Round: 17 Puchase Units - Ottomans Ottomans buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 3 units repaired. 2 artilleries, 2 infantry and 1 tank moved from Arabia to Trans-Jordan 7 infantry moved from Ankara to Mesopotamia 7 infantry moved from Constantinople to Ankara 3 infantry moved from Mesopotamia to Sevastopol 9 infantry moved from Mesopotamia to Sevastopol Combat - Ottomans Battle in Trans-Jordan Ottomans attack with 4 artilleries, 1 fighter, 7 infantry and 3 tanks British defend with 1 artillery and 4 infantry Ottomans roll dice for 4 artilleries, 1 fighter, 7 infantry and 3 tanks in Trans-Jordan, round 2 : 10/15 hits, 7.00 expected hits French roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.50 expected hits Units damaged: 2 tanks owned by the Ottomans 1 artillery owned by the British and 4 infantry owned by the British lost in Trans-Jordan Ottomans win, taking Trans-Jordan from French with 4 artilleries, 1 fighter, 7 infantry and 3 tanks remaining. Battle score for attacker is 16 Casualties for British: 1 artillery and 4 infantry Combat Move - Ottomans Turning on Edit Mode EDIT: Changing unit hit damage for these Ottomans owned units to: tank = 1 EDIT: Turning off Edit Mode Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
French regular : -0.50 Ottomans regular : 3.00
-
@the_good_captain
Game HistoryRound: 17 Puchase Units - Americans Americans buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Spanish Morocco to SZ 16 1 infantry moved from Spanish Morocco to SZ 16 4 infantry moved from Spanish Morocco to SZ 14 4 infantry and 2 transports moved from SZ 14 to SZ 16 1 artillery and 7 infantry moved from SZ 16 to Marseilles 1 artillery and 3 infantry moved from Marseilles to Burgundy 1 artillery and 4 infantry moved from Burgundy to Picardy 3 cruisers moved from SZ 14 to SZ 16 1 artillery and 7 infantry moved from United States of America to SZ 1 1 artillery, 5 infantry and 3 transports moved from SZ 1 to SZ 14 5 infantry moved from SZ 14 to Spanish Morocco 1 artillery moved from SZ 14 to Spanish Morocco 3 transports moved from SZ 14 to SZ 1 2 infantry and 1 transport moved from SZ 1 to SZ 14 2 infantry moved from SZ 14 to Spanish Morocco Combat Move - Americans Place Units - Americans 1 artillery and 6 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
@victoryfirst friendly observation. Did you mean to leave the US transports in SZ 14 alone? An Austro-Hungarian submarine can slip under the fleet in SZ16 and eliminate them all (as long as he doesn’t get hit by the mines in SZ16 of course).
-
@the_good_captain
No, my bad! I didn’t realize the subs could move past my fleet :)Here is the edited turn:
US17_edited.tsvg -
Game History
Round: 18 Puchase Units - Germans Germans buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. Combat Move - Germans 1 artillery and 5 infantry moved from Hanover to Kiel 1 artillery and 11 infantry moved from Berlin to Kiel Place Units - Germans 12 infantry placed in Berlin Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs
-
@victoryfirst I’ll post this for reference (page 16). Submarines are so different between different versions of axis and allies and are just complicated in general. I like to tell other players, “If you think you understand submarines, you don’t understand submarines.” hah!
*also, sorry about not posting the AH turn. I forgot to paste the game turn summary for AH before I copied over it with Germany. No big deal though. You can see the game history to see what moved where, etc.
-
@the_good_captain
Alright, I know this game is far from over yet, but I can already tell I will not be on the winning side. The TUV is almost the same, and my production is a bit higher, but you will break into Africa, which is a tricky area for me to defend. The Western Front has been a stalemate for some time, but with a lot of angry Austro-Hungarians coming, I have to retreat a little bit :) I can probably put up a defensive line and hold out a couple of turns, but eventually, the CP will have too much stuff and I will get pushed back further, which leads to you having more income, more units can be brought in, etc…So yeah, basically I was a bit too slow as the Allies in my opinion. I should have stacked Italy up a bit earlier than the Americans, I realized it too late :)
You played very well as the CP. I thought if Russia survived for a long enough time, I could expect an Allied victory, but this wasn’t the case. You hold out very well as Germany, and after Italy fell, the strong Austria-Hungarians came in and I had no chance whatsoever to break through your lines. You did an excellent job of spending the correct amount of resources in each theater. If you had spent a little more on the Russian front, the Western Front would have maybe collapsed. If you had spent a little more on the Western Front, Russia would probably have survived a bit longer, giving the Allies more time.
So, here is it officially, I’ll raise the white flag and there is after years of fighting finally peace in Europe :)
Things I will do differently in a next game as the Allies (would you like to play another? I do!):
-
Making sure Italy doesn’t fall
-
Spend more resources for India (I didn’t like how India was boxed in like that lol :)
-
Be decisive with the Americans (I was not sure what is best to do with them. First I invaded Greece, after that failed I stacked up the Western Front and when Italy was about to fall, I stacked up Rome but I was too late xD)
I still think the Triple Entente has the advantage, as if Italy survived and I kept Africa secure, I would probably have had an income advantage. It seems like there are too many enemy units for the CP. There is a threat here, I have to take this out, I want to defend against this, I have to take that but I don’t have enough units and so on.
Let me know your thoughts on this game. I really liked playing this game against a human opponent and I would also like to play another. Are you going to make some videos about this game in the future? I would love to watch them!
-
-
@victoryfirst thanks for writing this. It’s helpful to understand the other side.
For the CP, I cannot tell if it is better to capture all the Russian territories or to create the Revolution. It was nice having all that money but so expensive to protect against the British in India. With the Revolution, I would not have had to defend Sevastopol AND Mesopotamia. It’s not clear to me what is better at this point.
YES, I would love to play another. I will get AH1 out shortly and good game my friend! =)