1914 - TGC (CP) vs. VF (Entente), oob, no bid


  • I believe the only optional rule is Russian Revolution. I hope its okay with you if we use this optional rule at least for this first game? Not sure who it will help/hurt more but would like to try it.


  • @the_good_captain

    Game History

    Round: 1
    
        Puchase Units - AustroHungarians
            AustroHungarians buy 2 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - AustroHungarians
            2 artilleries and 6 infantry moved from Tyrolia to Venice
            1 infantry moved from Trieste to SZ 18
            1 infantry moved from SZ 18 to Tuscany
            4 infantry moved from Trieste to Venice
            1 artillery moved from Trieste to Venice
            1 artillery moved from Trieste to Venice
            1 infantry moved from Trieste to Serbia
            2 artilleries moved from Budapest to Serbia
            5 infantry moved from Budapest to Serbia
            1 infantry moved from Budapest to Serbia
    
        Combat - AustroHungarians
            Battle in Tuscany
                AustroHungarians attack with 1 infantry
                Italians defend with 1 infantry
                    AustroHungarians roll dice for 1 battleship in Tuscany, round 2 : 0/1 hits, 0.67 expected hits
                    AustroHungarians roll dice for 1 infantry in Tuscany, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Tuscany, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the AustroHungarians and 1 infantry owned by the Italians lost in Tuscany
                Italians win with no units remaining. Battle score for attacker is 0
                Casualties for AustroHungarians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Venice
                AustroHungarians attack with 4 artilleries and 10 infantry
                Italians defend with 2 artilleries and 6 infantry
                    AustroHungarians roll dice for 4 artilleries and 10 infantry in Venice, round 2 : 5/14 hits, 6.00 expected hits
                    Italians roll dice for 2 artilleries and 6 infantry in Venice, round 2 : 4/8 hits, 4.00 expected hits
                    4 infantry owned by the AustroHungarians and 5 infantry owned by the Italians lost in Venice
                Italians and AustroHungarians reach a stalemate
                . Battle score for attacker is 3
                Casualties for AustroHungarians: 4 infantry
                Casualties for Italians: 5 infantry
            Battle in Serbia
                AustroHungarians attack with 2 artilleries and 7 infantry
                Neutral_Allied defend with 1 artillery and 3 infantry
                    AustroHungarians roll dice for 2 artilleries and 7 infantry in Serbia, round 2 : 3/9 hits, 3.67 expected hits
                    Neutral_Allied roll dice for 1 artillery and 3 infantry in Serbia, round 2 : 1/4 hits, 2.00 expected hits
                    1 artillery owned by the Neutral_Allied, 2 infantry owned by the Neutral_Allied and 1 infantry owned by the AustroHungarians lost in Serbia
                Neutral_Allied and AustroHungarians reach a stalemate
                . Battle score for attacker is 7
                Casualties for AustroHungarians: 1 infantry
                Casualties for Neutral_Allied: 1 artillery and 2 infantry
    
        Combat Move - AustroHungarians
            6 infantry moved from Budapest to Galicia
            2 artilleries and 6 infantry moved from Bohemia to Galicia
            2 artilleries moved from Vienna to Galicia
            2 infantry moved from Vienna to Trieste
            10 infantry moved from Vienna to Galicia
    
        Place Units - AustroHungarians
            2 fighters and 4 infantry placed in Vienna
    
        Turn Complete - AustroHungarians
            AustroHungarians collect 26 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Neutral_Allied regular : -1.00
    AustroHungarians regular : -1.67
    

    AH1.tsvg


  • @VictoryFirst ^ this download is good to go


  • @the_good_captain Sure, I am totally ok with that! I believe the Central Powers have no chance of winning without that rule, but that’s just my thought.


  • Game History

    Round: 1
    
        Puchase Units - Russians
            Russians buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Sevastopol to Romania
                  Russians take Romania from Neutral_Allied
            2 artilleries and 6 infantry moved from Ukraine to Belarus
            2 artilleries and 6 infantry moved from Moscow to Belarus
            2 artilleries and 2 infantry moved from Sevastopol to Tatarstan
            2 artilleries and 5 infantry moved from Poland to Belarus
            2 artilleries and 2 infantry moved from Livonia to Belarus
            1 infantry moved from Livonia to Belarus
            1 infantry moved from Karelia to Moscow
            1 infantry moved from Finland to Karelia
            1 infantry moved from Tatarstan to Ukraine
            1 infantry moved from Kazakhstan to Tatarstan
            1 infantry moved from Tatarstan to Sevastopol
    
        Combat - Russians
    
        Combat Move - Russians
    
        Place Units - Russians
            1 artillery, 3 fighters and 1 infantry placed in Moscow
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :
    R1.tsvg


  • @victoryfirst

    Game History

    Round: 1
    
        Puchase Units - Germans
            Germans buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            4 artilleries and 3 infantry moved from Kiel to Denmark
            1 fighter moved from Berlin to Denmark
            3 artilleries and 7 infantry moved from Ruhr to Belgium
            3 artilleries and 7 infantry moved from Alsace to Belgium
            3 infantry moved from Prussia to Poland
    
        Combat - Germans
            Battle in Denmark
                Germans attack with 4 artilleries, 1 fighter and 3 infantry
                Neutral_True defend with 1 artillery and 3 infantry
                    Germans roll dice for 4 artilleries, 1 fighter and 3 infantry in Denmark, round 2 : 3/8 hits, 4.50 expected hits
                    Neutral_True roll dice for 1 artillery and 3 infantry in Denmark, round 2 : 1/4 hits, 2.00 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Denmark
                Neutral_True and Germans reach a stalemate
                . Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Neutral_True: 3 infantry
            Battle in Belgium
                Germans attack with 6 artilleries and 14 infantry
                Neutral_Allied defend with 1 artillery and 3 infantry
                    Germans roll dice for 6 artilleries and 14 infantry in Belgium, round 2 : 13/20 hits, 8.67 expected hits
                    Neutral_Allied roll dice for 1 artillery and 3 infantry in Belgium, round 2 : 2/4 hits, 2.00 expected hits
                    1 artillery owned by the Neutral_Allied, 3 infantry owned by the Neutral_Allied and 2 infantry owned by the Germans lost in Belgium
                Germans win, taking Belgium from Neutral_Allied with 6 artilleries and 12 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allied: 1 artillery and 3 infantry
            Battle in Poland
                Germans attack with 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry in Poland, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Combat Move - Germans
            3 artilleries and 3 infantry moved from Prussia to Silesia
            3 artilleries and 11 infantry moved from Munich to Alsace
            6 infantry moved from Hanover to Ruhr
            2 infantry moved from Berlin to Kiel
            3 artilleries and 11 infantry moved from Berlin to Silesia
    
        Place Units - Germans
            1 fighter and 9 infantry placed in Berlin
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_True from Denmark: 1 artillery
            EDIT: Adding units owned by Neutral_True to Denmark: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from SZ 7: 2 submarines
            EDIT: Removing units owned by Germans from SZ 5: 2 submarines
            EDIT: Adding units owned by Germans to SZ 10: 2 submarines
            EDIT: Adding units owned by Germans to SZ 4: 2 submarines
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Neutral_Allied regular : 0.00
    Russians regular : -0.50
    Germans regular : 3.83
    Neutral_True regular : -1.00
    

    G1.tsvg


  • @VictoryFirst

    updated with Africa. sorry about that. I edited +3 German PU.
    G1.tsvg


  • @the_good_captain
    For some reason this file is not a forum game. If I click on play by forum, no settings are filled in, but in that other one, it does.


  • @victoryfirst

    My bad, I loaded it “offline”.

    You can make the edits using the original G1?


  • @the_good_captain

    I edited your German moves in this file. I don’t mind about the mistakes. It can happen to everybody. I can remember that I played a game of G40 Balanced mod for the first time with someone, and I forgot about the ‘Chinese infantry spawning in each territory not covered by an Axis land unit’ rule. He had to edit a lot of my Japanese moves back! I was full of shame… :(
    F1.tsvg


  • @victoryfirst British are up now =)


  • @the_good_captain
    Lol, forgot about the turn order…

    I attacked your subs in sz # (the one up near Scotland) with two cruisers. I made a mistake, I thought your subs had to go through one round of combat, and then they are allowed to submerge, but that isn’t the case. You can submerge in any round of combat if you don’t roll for combat that round for your sub. I got no hits, and you got one hit. Then I thought you probably wanted to submerge, but I was mistaken about the rules. So, what now? I guess you wanted to forfeit your defense roll and submerge your subs after my two cruisers both missed?

    And I thought I had a factory in Canada, but that wasn’t the case, so instead of buying a ship I saved the money.


  • @victoryfirst My vote is you do with the cruisers what you would have done had you known exactly how the rules worked. Honestly, I didn’t even know that so no worries.


  • @VictoryFirst

    this UK cruiser attack against the German subs is actually really interesting. First the rule:

    “The submarine, although submerging rather than firing, is still
    subject to the results of that round’s enemy combat die rolls. If they
    roll a hit the submarine may be chosen as a casualty or must be the
    casualty if it is the only target. If the submarine survives the die roll
    and submerges, it is considered to have broken off from the battle
    and may not fire or be taken as a casualty in any subsequent round
    of the battle.” -page 20

    So the order of operations (as I see it) should be:

    A) British cruisers move into the sea zone with the two German subs and declare an attack
    B) The Germans must now decide if they will declare their subs “submerged” or not.
    C) If the German subs submerge, UK cruisers each roll a die and apply casualties. There is no return fire from the German subs in this case.
    D) If the German subs decide NOT to submerge, the first round is fought “normally” with both sides rolling a pair of dice: the British hit on “3” or less, the Germans hit on “2” or less.
    E) Repeat until one side wins, the British retreat or the German sub(s) are submeged.


  • @VictoryFirst

    I’m not sure what my personal decision would have been in this case - an open fight with both of those cruisers was only a 63% chance of UK winning since subs defend on “2” in 1914. Since this game is supposedly imbalanced in favor of the allies, I feel this would be a great opportunity to knock out one or both UK cruisers. Did you think subs defend on a “1”?

    Maybe the best thing to do in this case is to keep your cruisers in the sea zone with my subs and we say that my subs declared a “submerge” before we saw your roll. In this case, mine never rolled back at you so we can ignore the hit. Chalk it up to inexperience on the part of both of us?


  • @the_good_captain
    Well yeah, I thought subs were those very bad-at-defence units, and I wanted to sacrifice a few ships to have a chance to destroy one of your submarines before they spread out or combine with your fleet. Apparently, they roll at a 2, and now I think about it, it was probably not that good of an attack, as there was a big chance I would at least lose one cruiser, and losing a cruiser against a sub is not a good trade. If I knew the rules, it was maybe worth it. I mean if you submerge, I have a chance to kill one or both of your subs without getting a hit.

    I guess the best thing to do is what you said, pretend you submerged and my cruisers missed.

    Here is the save file with the edit:
    B1.tsvg


  • @victoryfirst

    “If a major power moves units into a minor neutral power’s capital territory, the invaded neutral power will mobilize forces against the invading force. Serious consideration should be given to which power will represent the mobilized forces. It can be any of the powers that are on the opposite side from the power that is performing the invasion. For example if Germany (Central Powers member) invaded Holland, one of the Allied players would place his or her infantry and artillery. It should also be noted that if Holland ends up being controlled by the Allies, the ally who originally mobilized in Holland would most likely gain Holland’s 2 IPCs if the territory ends up in his or her control.”

    I wasn’t sure this would ever really matter but the UK invasion of Persia meant that I was supposed to declare Persia to mobilize Austrian, German or Ottoman pieces. It sounds like this is done before the combat round not that that matters much. Anyway, I will turn them into Ottoman pieces before starting my turn. You probably should decide which country the Danish will be mobilized by too.


  • @the_good_captain Good that you mentioned it. I would like to have the Danish join the Brits. But it does not matter that much actually, as most of the time these neutral’s territories will be contested, yielding no IPC for its major power (so Britain, unfortunately, does not get two extra IPC… :( , as I thought at first)


  • @victoryfirst

    Game History

    Round: 1
    
        Puchase Units - Ottomans
            Ottomans buy 1 fighter and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Ottomans
            1 artillery and 2 infantry moved from Mesopotamia to Sevastopol
            1 infantry moved from Constantinople to Bulgaria
                  Ottomans take Bulgaria from Neutral_Central
    
        Combat - Ottomans
            Battle in Sevastopol
                Ottomans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry and 1 port
                    Ottomans roll dice for 1 artillery and 2 infantry in Sevastopol, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Sevastopol, round 2 : 0/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Sevastopol
                Ottomans win, taking Sevastopol from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Combat Move - Ottomans
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_True from Persia: 1 artillery and 2 infantry
            EDIT: Adding units owned by Ottomans to Persia: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Syrian Desert to Mesopotamia
            1 artillery moved from Persia to Mesopotamia
            1 infantry moved from Smyrna to Syrian Desert
            1 artillery and 6 infantry moved from Ankara to Mesopotamia
            1 infantry moved from Persia to Mesopotamia
            1 artillery and 3 infantry moved from Constantinople to Ankara
            1 infantry moved from Constantinople to Ankara
    
        Place Units - Ottomans
            1 fighter and 3 infantry placed in Constantinople
    
        Turn Complete - Ottomans
            Ottomans collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Ottomans regular : -0.33
    

    O1.tsvg


  • @the_good_captain Hmm, that’s weird. I wanted to reinforce Venice, but the game engine started a battle there, while it’s possible to reinforce a contested area without initiating combat, or am I getting this wrong? (On top of that, I got diced really hard with no hits, and almost all your units got a hit xD)

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