• I agree with Switch.  Germany should be able to handle UK w/o aid handily.  Japan can build its IPC’s in Asia/Aus, then attack North America.  Germany should be able to land in ECanada about the time Japan is ready to attack Alaska.  With the two pronged attack, Axis should have little problem with US.

    With Axis already in possession of Russia, you should be able to win hands down.  GL


  • Well, with US having Heavies, it will still be a slug fest for a while… IF the US can mass enough bombers.

    AA’s may become one of hte most essential builds of teh Axis for a few turns, protecting ALL territories that have units in them with AA to increase the number of Heavies shot down.


  • Yeah, I won, it was actually pretty easy. The US pretty much didn’t help the UK at all, so the UK had to handle Germany and every turn I took more and more of his land reducing his IPC. When I wiped out his navy it was pretty much over. The US also left the eastern side open and Germany got that too. The US was too bomber happy and spent too much time loading up with bombers and I just loaded Japan with infantry and bought transports and took more territory from the UK.

    Just got the Revised edition today too and look forwarding to testing it out.

  • '18 '17 '16 '11 Moderator

    BTW, if bombers are a huge threat, and you arnt relying too heavily on air force yourself, maybe get an AA for your front line territories.  They cost the same as a tank and dissuade the use of aircraft in combat.  Besides, it only takes 1 bomber kill with an AA gun to justify the cost of 3 AA guns.


  • I agree. If he has heavy bombers then put AA guns all over as much as you can.


  • I disagree with the last two AA guns are a total waste of money and at best only delay the inevitable.  If he has Heavy bombers he probably has already got several bombers with which to take advantage of that and thus only really has to risk 3-4 a turn to reduce Berlin to rubble, so for that reason there isn’t really much to risk by going over AA guns.  Especially because he can probably build enough a turn to replace whatever he loses and still build up to more in the long run.  If he’s got Heavy bombers don’t waste your money on AA guns build a bomber or two and start rolling yourself as this is your only hope.  Look at it like this 3 AA guns are equivalent to 1 bomber, and or 3 tech rolls which could alter the balance of the game.  AA guns never will and are nothing but a stalling measure, and for that to work you have to be stalling for something.

  • '18 '17 '16 '11 Moderator

    Actually, I only said on the front lines.  If you have 11 infantry in a territory you want to keep, put an AA gun there.  At the least, it’ll start to dissuade a bomber attack of the land.

    Basically, you’re screwed.  All the UK and USA have to do is build bombers and nuke you into oblivion.  They can take over the whole dang world with 1 infantry and 1 transport if they bomb all your units into oblivion, which is easy enough to do with enough HBs.


  • Yeah but I would never buy an AA gun no matter how tempting it might be.  Even 1 tech roll can concievably change the game.  I think to roll Heavies with 1 roll is around a 4% chance whereas to get enough bombers with 1 AA gun to swing the game is much lower in odds.  You’d need to hit a lot for it to start to change things.

  • Moderator

    That’s a pretty good point.

    I generally don’t play with tech, but in the case of HB, I think the best counter is to probably just start teching yourself as DS suggests.

  • '18 '17 '16 '11 Moderator

    But you’d need an average of 6 rolls (30 IPCs) to get Heavy Bombers.  Whereas you only need 5 IPCs and 6 shots to kill a HB with an AA gun.  So if he attacks with 3 HBs you have a 50% chance of hitting one.  Not bad.

    Though, you could just take an AA from Japan and bring it along with you, I suppose.  Not like it’s doing Japan much good.


  • Right but look at it like this if you built an AA gun you are bombing yourself for 5ipcs, and a 50/50 at a bomber is actually only costing your opponent 7.5 ipcs.  So just at that level you are only gaining 2-3 ipcs, and when you consider that the remaining bombers should hit you for about 20-22ipcs you’re actually not coming out ahead.  If an opponent has HBs they can afford massive losses of them so long as they are getting to your production.  If Britain has 24ipcs they can build 1.5 bombers a turn, and can lose this much every turn so long as they are taking out Japanese production.  If Britain is trading 24ipcs of theirs a turn for 42+ of Japan who is coming out ahead?  This is why this guy should be building to tech.  I would agree with other that there is some advantage to picking up as many ipcs now as you can, but DO NOT over extend yourself, and he should be building a bomber a turn to prepare.  If Russia is out there is a chance he could win, but it will require him to get Heavy bombers at some point, probably sooner rather than later.  Guys aren’t going to make as much of a difference.

  • '18 '17 '16 '11 Moderator

    Exactly Skwad.  If UK/USA have HBs the game’s pretty much over.  The only way to compensate is to mitigate their damage and that would be to use your current AA guns to maximum efficiency.  That probably means protecting your front lines as much as possible instead of protecting your factories.  If he’s hitting your ICs it’s already over.


  • It doesn’t matter either way if he’s got them and you don’t you’re going to lose.  Therefore the purchase of AA guns is irrelevent.  Obviously if you’ve developed Heavies and have some extra cash then AA’s can be bought, but remember that someone with Heavies is likely going to target your factories so that you cannot develop this tech yourself.  Once he can eliminate that threat the game is over.  In other words you need to develop tech while you still can.

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