• @Karl7 saved before income came up, but have finished. Thailand liberated!.tsvg


  • @witt your file shows that you still have to place units?


  • @captainwalker hi. I saved early, but Thai only has its capital .
    @Karl7 please drop the 4 Inf there .

  • '22 '20 '19 '18 '17 '16 '15 '14 '12


  • '20

  • '20

    NCM to fix… one sec

  • '20

  • '20

  • '20 '19 '18 '17 '16

    Game History

    Round: 9
    
        Combat Move - Italians
            1 Transport moved from 56 Sea Zone to 51 Sea Zone
            1 Artillery and 1 Elite moved from Greece to 51 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 51 Sea Zone to 56 Sea Zone
            1 Artillery and 1 Elite moved from 56 Sea Zone to Mersa Matruh
            1 Fighter moved from 56 Sea Zone to Mersa Matruh
            2 ArmoredCars moved from Kufra to New Valley
            3 Fighters moved from 56 Sea Zone to New Valley
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 1 Carrier, 1 Cruiser, 1 Fighter and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in New Valley
                Italians attack with 2 ArmoredCars and 3 Fighters
                French defend with 1 Infantry
                    Italians roll dice for 2 ArmoredCars and 3 Fighters in New Valley, round 2 : 2/5 hits, 1.67 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians and 1 Infantry owned by the French lost in New Valley
                Italians win, taking New Valley from British with 1 ArmoredCar and 3 Fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 ArmoredCar
                Casualties for French: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 1 Artillery, 1 Elite and 1 Fighter
                British defend with 1 Mot.Inf
                    Italians roll dice for 1 Battleship and 1 Cruiser in Mersa Matruh, round 2 : 1/2 hits, 1.17 expected hits
                1 Mot.Inf owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 5
                Casualties for British: 1 Mot.Inf
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Changing ownership of Palestine from British to Italians
            EDIT: Adding units owned by Italians to Palestine: 1 Infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Campania: 1 Infantry
            EDIT: Removing units owned by Italians from 48 Sea Zone: 1 S.Submarine
            EDIT: Adding units owned by Italians to 56 Sea Zone: 1 S.Submarine
            EDIT: Turning off Edit Mode
            2 Destroyers moved from 48 Sea Zone to 56 Sea Zone
            3 Fighters moved from New Valley to 56 Sea Zone
            1 Fighter moved from Mersa Matruh to 56 Sea Zone
            2 ArmoredCars and 2 Tanks moved from Tunis to N.Algeria
            1 AAGun, 6 Artillerys and 18 Infantrys moved from E.Morocco to N.Algeria
            1 Artillery moved from Provence to 44 Sea Zone
            2 Infantrys moved from Provence to 44 Sea Zone
            1 Artillery, 2 Infantrys and 2 Transports moved from 44 Sea Zone to 46 Sea Zone
            1 Artillery moved from Rome to 46 Sea Zone
            2 Artillerys and 2 Infantrys moved from 46 Sea Zone to N.Tunisia
            2 Tanks moved from Malta to 48 Sea Zone
            2 Elites moved from Malta to 48 Sea Zone
            2 Elites, 2 Tanks and 2 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Elites and 2 Tanks moved from 46 Sea Zone to N.Tunisia
            1 Artillery and 1 Elite moved from Greece to 48 Sea Zone
            1 Artillery, 1 Elite and 2 Transports moved from 48 Sea Zone to 56 Sea Zone
            1 Artillery and 1 Elite moved from 56 Sea Zone to Mersa Matruh
            1 Fighter moved from El Agheila to 46 Sea Zone
            2 ArmoredCars moved from Tripoli to Kufra
            2 Tanks moved from Tripoli to Kufra
    
        Place Units - Italians
            4 Infantrys placed in Lombardy
            4 Infantrys placed in Greece
            2 Artillerys and 2 Infantrys placed in Tunis
            1 Carrier placed in 46 Sea Zone
            1 Fighter placed in 46 Sea Zone
            1 Cruiser placed in 46 Sea Zone
            4 Infantrys placed in Provence
    
        Turn Complete - Italians
            Italians collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : 0.67
    

    italy-9.tsvg



  • I’m going to edit the French dd on the UK move…forgot to ncm it.


  • @captainwalker or tell me where to put it . I might remember!

  • '20

    @witt i think he’s just goin to 21 from the Channel


  • @witt Colt is correct…put it in 21


  • Hi all. I habe rolled combat and moved , but not posted , as I had to collect Raffy from Summer Club . He is now taking over the world all on his own. I would love you to see a pic.
    I will post before bed, I promise !



  • 2024 '22 '19 '17 '15

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 Infantry moved from Okhotsk to Ayan
            1 Elite moved from Kolyma to 75 Sea Zone
            1 Elite moved from 75 Sea Zone to Ayan
            1 Mech.Inf moved from Kolyma to Ayan
            1 Tank moved from Chita to Heilungchiang
                  Hisaichi take Heilungchiang from Chinese
            1 Tank moved from Heilungchiang to Chita
            1 Infantry moved from Chita to Hulunbuir
            1 Artillery moved from Peking to Hulunbuir
            1 Artillery moved from Peking to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery and 1 Infantry moved from 84 Sea Zone to Vladivostok
            2 Infantrys moved from Changchun to Kirin
            1 Mech.Inf moved from Changchun to Kirin
            1 Infantry moved from Peking to Liaoning
            2 Tanks moved from Peking to Liaoning
            1 Artillery moved from Chahar to Shansi
            2 Infantrys moved from Chahar to Shansi
            1 Infantry moved from Chahar to Shansi
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Vladivostok
            1 S.Bomber moved from Peking to 67 Sea Zone
            2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Cruiser and 4 Transports moved from 111 Sea Zone to 67 Sea Zone
            3 Destroyers and 2 Submarines moved from 110 Sea Zone to 67 Sea Zone
            1 Adv.Fighter and 1 Bomber moved from Banjarmasin to 67 Sea Zone
            2 Adv.Fighters moved from Java to 67 Sea Zone
            1 L.Fighter moved from Mindanao to 67 Sea Zone
            1 Tank moved from Chahar to Hulunbuir
            1 Infantry moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi repair damage of 1x Factory; Remaining resources: 68 PUs; 
            Hisaichi buy 1 B.Carrier, 1 Bunker, 1 Destroyer and 17 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 67 Sea Zone
                Hisaichi attack with 5 Adv.Fighters, 1 Battleship, 1 Bomber, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 L.Fighter, 1 S.Bomber, 2 Submarines and 4 Transports
                Anzac defend with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Cruisers, 4 Destroyers, 1 Fighter, 2 Submarines and 4 Transports
                    Hisaichi roll dice for 2 Submarines in 67 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 2 Submarines in 67 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 5 Adv.Fighters, 1 Battleship, 1 Bomber, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 L.Fighter, 1 S.Bomber and 4 Transports in 67 Sea Zone, round 2 : 6/14 hits, 6,83 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Cruisers, 4 Destroyers, 1 Fighter and 4 Transports in 67 Sea Zone, round 2 : 5/14 hits, 5,33 expected hits
                    4 Transports owned by the Anzac, 4 Transports owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 2 Submarines owned by the Anzac lost in 67 Sea Zone
                    Hisaichi roll dice for 2 Submarines in 67 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Hisaichi roll dice for 5 Adv.Fighters, 1 Battleship, 1 Bomber, 1 Carrier, 1 Cruiser, 2 Destroyers, 1 L.Fighter and 1 S.Bomber in 67 Sea Zone, round 3 : 5/13 hits, 6,50 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Cruisers, 4 Destroyers and 1 Fighter in 67 Sea Zone, round 3 : 5/10 hits, 4,67 expected hits
                    1 Cruiser owned by the Anzac, 2 Destroyers owned by the Hisaichi, 1 Fighter owned by the Anzac, 4 Destroyers owned by the Anzac, 1 Adv.Fighter owned by the Hisaichi and 2 Submarines owned by the Hisaichi lost in 67 Sea Zone
                1 S.Bomber owned by the Hisaichi, 1 L.Fighter owned by the Hisaichi, 1 Bomber owned by the Hisaichi and 4 Adv.Fighters owned by the Hisaichi retreated
                1 Carrier owned by the Hisaichi, 1 Battleship owned by the Hisaichi and 1 Cruiser owned by the Hisaichi retreated to 110 Sea Zone
                Anzac win with 1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 Cruiser remaining. Battle score for attacker is 18
                Casualties for Hisaichi: 1 Adv.Fighter, 3 Destroyers, 2 Submarines and 4 Transports
                Casualties for Anzac: 1 Cruiser, 4 Destroyers, 1 Fighter, 2 Submarines and 4 Transports
            Battle in Shansi
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 2 ArmoredCars and 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Shansi, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Shansi, round 2 : 0/3 hits, 0,67 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Shansi, round 3 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Shansi, round 3 : 0/3 hits, 0,67 expected hits
                    1 ArmoredCar owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Shansi, round 4 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Shansi, round 4 : 0/2 hits, 0,50 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Shansi, round 5 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Shansi, round 5 : 1/2 hits, 0,50 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 6 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Shansi, round 6 : 1/2 hits, 0,50 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shansi
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 7 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 7 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 8 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 8 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 9 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 9 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 10 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 10 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 ArmoredCars and 1 Infantry
                Casualties for Hisaichi: 3 Infantrys
            Battle in Liaoning
                Hisaichi attack with 1 Infantry and 2 Tanks
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Infantry and 2 Tanks in Liaoning, round 2 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 Mech.Inf in Liaoning, round 2 : 0/1 hits, 0,33 expected hits
                1 Mech.Inf owned by the Chinese lost in Liaoning
                Hisaichi win, taking Liaoning from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Hulunbuir
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hulunbuir, round 2 : 0/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hulunbuir, round 2 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hulunbuir, round 3 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hulunbuir, round 3 : 0/1 hits, 0,33 expected hits
                1 Mech.Inf owned by the Chinese lost in Hulunbuir
                Hisaichi win, taking Hulunbuir from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Vladivostok
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Vladivostok, round 2 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 Mech.Inf in Vladivostok, round 2 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Vladivostok, round 3 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 1 Mech.Inf in Vladivostok, round 3 : 1/1 hits, 0,33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Vladivostok
                Hisaichi win, taking Vladivostok from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Mech.Inf
            Battle in Ayan
                Hisaichi attack with 1 Elite, 1 Infantry and 1 Mech.Inf
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite, 1 Infantry and 1 Mech.Inf in Ayan, round 2 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Elite, 1 Infantry and 1 Mech.Inf in Ayan, round 3 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Kirin
                Hisaichi attack with 3 Infantrys and 1 Mech.Inf
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Kirin, round 2 : 2/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kirin, round 2 : 0/1 hits, 0,33 expected hits
                1 Mech.Inf owned by the Chinese lost in Kirin
                Hisaichi win, taking Kirin from Chinese with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
    
        Non Combat Move - Hisaichi
            4 Adv.Fighters and 1 L.Fighter moved from 67 Sea Zone to 110 Sea Zone
            4 Infantrys moved from S.French Indochina to N.Thailand
            1 B.Transport moved from 92 Sea Zone to 110 Sea Zone
            1 Infantry moved from Soembawa to Flores
            1 Elite moved from Flores to Soembawa
            1 B.Transport moved from 92 Sea Zone to 84 Sea Zone
            1 S.Bomber moved from 67 Sea Zone to Peking
            1 Bomber moved from 67 Sea Zone to Peking
            1 Tank moved from Chahar to Peking
            2 Infantrys moved from Banjarmasin to West Borneo
            1 Infantry moved from Soembawa to Lombok
    
        Place Units - Hisaichi
            1 B.Carrier and 1 Destroyer placed in 110 Sea Zone
            1 Bunker and 2 Infantrys placed in Wake
            3 Infantrys placed in Peking
            3 Infantrys placed in Chita
            8 Infantrys placed in Changchun
            1 Infantry placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,50
    Anzac regular : 0,33
    Russians regular : 0,67
    Hisaichi regular : -8,67
    

    Hisaichi-9.tsvg

  • 2024 '22 '19 '17 '15

    Please use this one instead Hisaichi-9_edit.tsvg Put one more info to Borneo instead of to the capital.

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