@GeneralDisarray I kill a destroyer and a sub
PtV AEV v 666 (axis +7)
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@aequitas-et-veritas I think we getting close to the end of this long game…there is no ITA anymore, unless there is a piece I can’t find. ANZ’s turn…
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I hung Anzak on the bottom of my post along with the dl file. 😉
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FYI:
I couldn’t remove the J Mech in Baluchistan either.
May try it on your next J move?. -
@aequitas-et-veritas said in PtV AEV v 666 (axis +7):
FYI:
I couldn’t remove the J Mech in Baluchistan either.
May try it on your next J move?.OK, ANZ is up, there is no ITA. Italy is dead
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Germany is up!
I did US/Chi/UK, skipped Ita and dud my Anzak turn.Germany is up!
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@aequitas-et-veritas said in PtV AEV v 666 (axis +7):
Germany is up!
I did US/Chi/UK, skipped Ita and dud my Anzak turn.Germany is up!
OH…ok, thanks
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Game History
Round: 25 Purchase Units - Germans Germans buy 5 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Germany to Slovakia Hungary 1 artillery and 4 infantry moved from Germany to Austria 1 artillery moved from Germany to Austria 2 tactical_bombers moved from Germany to Austria 6 fighters and 4 tactical_bombers moved from Germany to Slovakia Hungary 7 artilleries and 19 infantry moved from Vyborg to Karelia 10 infantry moved from Western Germany to Austria 2 fighters moved from Western Germany to Slovakia Hungary Combat - Germans Battle in Slovakia Hungary Germans attack with 8 fighters, 2 infantry and 4 tactical_bombers Americans defend with 1 infantry Germans roll dice for 8 fighters, 2 infantry and 4 tactical_bombers in Slovakia Hungary, round 2 : 9/14 hits, 7.00 expected hits Americans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Americans with 8 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Karelia Germans attack with 7 artilleries and 19 infantry Russians defend with 1 infantry Germans roll dice for 7 artilleries and 19 infantry in Karelia, round 2 : 7/26 hits, 6.67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 7 artilleries and 19 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Austria Germans attack with 2 artilleries, 14 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 artilleries, 14 infantry and 2 tactical_bombers in Austria, round 2 : 3/18 hits, 4.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Austria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Austria Germans win, taking Austria from Americans with 2 artilleries, 13 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Austria to Germany 3 fighters moved from Slovakia Hungary to Western Germany 5 fighters and 4 tactical_bombers moved from Slovakia Hungary to Germany 1 submarine moved from 116 Sea Zone to 128 Sea Zone 3 aaGuns moved from Vyborg to Karelia 1 aaGun moved from Germany to Austria Place Units - Germans 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys placed in Western Germany 3 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : -0.33 Germans regular : 1.00
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Game History
Round: 25 Purchase Units - Russians Russians buy 10 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Southern Caucasus to Northwest Persia 1 mech_infantry moved from Northern Caucasus to Northwest Persia 1 armour moved from Buryatia to Amur Russians take Amur from Japanese 1 armour moved from Amur to Sakha Russians take Sakha from Japanese 1 infantry moved from Leningrad to Vyborg Russians take Vyborg from Germans 2 infantry moved from Poland to Slovakia Hungary 1 fighter moved from Poland to Slovakia Hungary 3 fighters moved from Eastern Poland to Slovakia Hungary 3 fighters moved from Baltic States to Slovakia Hungary 3 fighters moved from Leningrad to Slovakia Hungary Combat - Russians Battle in Northwest Persia Russians attack with 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys Japanese defend with 3 infantry Russians roll dice for 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 3/7 hits, 2,50 expected hits Japanese roll dice for 3 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northwest Persia Russians win, taking Northwest Persia from Japanese with 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Japanese: 3 infantry Battle in Slovakia Hungary Russians attack with 10 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 10 fighters and 2 infantry in Slovakia Hungary, round 2 : 4/12 hits, 5,33 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters moved from Slovakia Hungary to Leningrad 3 fighters moved from Slovakia Hungary to Baltic States 3 fighters moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Slovakia Hungary to Poland 2 armour moved from Southern Belarus to Poland 3 infantry moved from Northern Belarus to Eastern Poland 10 infantry moved from Russia to Smolensk 2 infantry moved from Northern Sinkiang to Kansu 2 armour moved from Kazakhstan to Turkmenistan 3 infantry moved from Urals to Northern Sinkiang 1 infantry moved from Samara to Kazakhstan 1 armour, 2 infantry and 1 mech_infantry moved from Buryatia to Northern Manchuria 1 fighter moved from Northwest Persia to Trans-Jordan Place Units - Russians 3 artilleries placed in Poland 3 artilleries placed in Leningrad 4 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 48 PUs; end with 48 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 Germans regular : 0,33 Russians regular : -0,83
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Hey Jim, you forgot to edit the J Baluchistan Mech out.
I am not able to edit out bc it says that is was on a Transport before.
Therefor you need to move it on your Turn and then remove it. -
@aequitas-et-veritas said in PtV AEV v 666 (axis +7):
Hey Jim, you forgot to edit the J Baluchistan Mech out.
I am not able to edit out bc it says that is was on a Transport before.
Therefor you need to move it on your Turn and then remove it.I couldn’t delete it either…ok, i’ll move it next turn and then delete.
I figured we would just leave it there. I believe that the game will be over before that area even matters, but I could be wrong, what I forgot to move is the german forces in africa…lot’s of mistakes in this game. Sigh
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@aequitas-et-veritas said in PtV AEV v 666 (axis +7):
Scramble Options available:
SZ 50 and Queensland
full scramble in queensland
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Game History
Round: 25 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hopei to Hunan 1 fighter moved from Inner Mongolia to Hunan 2 infantry moved from Northern Manchuria to Southern Manchuria Combat - Chinese Battle in Southern Manchuria Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Southern Manchuria, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Southern Manchuria, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Southern Manchuria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Southern Manchuria Chinese win, taking Southern Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kiangsi Place Units - Chinese 7 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 1,67
Dou you want to scramble?
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@aequitas-et-veritas said in PtV AEV v 666 (axis +7):
Game History
Round: 25 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hopei to Hunan 1 fighter moved from Inner Mongolia to Hunan 2 infantry moved from Northern Manchuria to Southern Manchuria Combat - Chinese Battle in Southern Manchuria Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Southern Manchuria, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Southern Manchuria, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Southern Manchuria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Southern Manchuria Chinese win, taking Southern Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kiangsi Place Units - Chinese 7 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 1,67
Dou you want to scramble?
that last attack, I would have lost two fighters and kept the two art…you may want to redo your Anz combat?
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Good morning Jim,
This i totally understand but if that would be your choice of casualties regarding the very last round of my US attack in Queensland then i also would probably proceed since my goal was/is to soften the IJN stronghold for my ANZAC forces to finally liberate it from that imperial grip of yours!Please think about it and let me know how you wish to prceed.
Sincerely
Kevin -
@aequitas-et-veritas said in PtV AEV v 666 (axis +7):
Good morning Jim,
This i totally understand but if that would be your choice of casualties regarding the very last round of my US attack in Queensland then i also would probably proceed since my goal was/is to soften the IJN stronghold for my ANZAC forces to finally liberate it from that imperial grip of yours!Please think about it and let me know how you wish to prceed.
Sincerely
KevinHello Kevin, yes, I understand, let the attack continue. Thanks…
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savegame-38138_with differnt casualties choice_game prep dummy.tsvg
Results rolled:
savegame-38138_final results on Queensland.tsvg
Two Ftrs will be removed sz 55 on the following File/Map.A new and clean Anzac file/map is coming shortly.
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Adjusted Anzac file/map:
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…and although 1 US Ftr and 1 US TacB are removed of course from NSW.