So basically a 2 dollar bump for the allies turn1, then 4,6,8 and so on. Sounds pretty interesting. Another way to play the game. The more the merrier. One should never get bored playing A&A (although it might not be bad to take a break once in a while), just bust out a different scenario.
@SS-GEN said in Special SBR phase prior to regular Combat move:
We just played with figs C8 stg b C8
In that regard, it means that Fighter is twice better at dogfight than StBomber.
It is probably interesting to commit aircraft into various combat because of lower cost.
My own cost is Fighter at 7 IPCs and TcBs at 8 IPCs.
It is a small margin but your Fighter value is less direct against aircraft than mine. So, it means less aircraft attrition somehow. So, all in all, I feel both Fighter configuration are balance.
I would like to be able to share the Axis & Allies Community maps, charts, tokens, aids, & Variants on my website. I already have one game system with map, rules, and setups that someone asked that I share with the Community, my only stipulation is that I am able to link to it within my web site that say it used a special color tank and I have it, I will link to it, tokens, etc. (It’s business)
Please email me your file(s) and a description on what you want on the site with your email or any credit for your work if you want it. It be be put on my site for downloads. If the file is too large, I will have to link it to mediafire where they can download it from there.
I think destroyers should be able to bombard @ 2. In fact, I think all surface warships should have that ability.
The only thing that worries me is if destroyers can bombard @ 2 plus their ASW abilities and cheap price, that will start a new wave of people saying “Cruisers aren’t worth buying”.
Well FWIW I don’t mind adding some firepower especially if everyone can do it. I’m working with using the bunkers from HBG to have major and minor bunker complexes that soak hits even on islands. It really just depends on how far you want to diverge from OOB rules and what other units are going to come in to play.
A simple rule could be that all surface warships no matter their type boost +1 on a 1:1 ratio with land units for one round, and tweak it to your liking from there.Â
It could be used by cruiser and BB in addition to their basic bombardment.
We can even consider more boosting power toward BB.
While discussing on Global development, Larry said:
Oh… by the way… I’m ready to reduce the cost of cruisers to 11 IPCs. I also like the idea of adding an AA-gun like power to them. I suspect that would end up not cutting the mustard, however. Just too many steps and additional rules involved.
After all, maybe a Cruiser can be balance this way while adding some historical features (M3, AA):
CL A3D3M3C11, 1 AA@1 on def. vs 1 plane
Because, of course at 10 IPCs with 2 others additions, cruiser will be overboosted.
I just realized that Tank A3 D3 were 5 IPCs at that time, so doubling the cost would have put Cruiser A3 D3 at 10 IPCs.
And what is strange is that Larry back off because he felt that it would make 2 hits, 20 IPCs Battleship obsolete.
I understand that 11 IPCs is a too odd number, but 10 was not.
However, all the A&A combat structure is based on this fact that cheaper ground units are always better cost effective than costlier. Subs, DDs, Cruiser were following the rule, why bend it for Battleship?
It would have follow the rule, in addition, the 2 hits repairable units is something still valuable.
Thanks YG. If you don’t mind I think I will post “espionage” as a separate house rule that could work with your tech system, or with just about any tech system for that matter. You never know someone might use it or get an idea from it. I love the idea of STEALING the other guy’s tech LOL
Hey man, feel free to use any of my ideas for separate rules, I just ripped off some good ones from Axisplaya and I didn’t feel bad about it one bit As for espionage, I thought stealing a tech from an enemy might be to powerful for the 10 spot, so I modified it to say develop any tech that an enemy power possesses.
If you love A&A Revised but feel it falls a bit short of it’s potential, try http://boards.avalonhill.com/showthread.php?t=15339 I would be happy to discuss the rules or even play a game with interested players…