Building on my previous expansion rules for the low quality infantry/conscripts concept I have a few more units to add to the game.
Conscripts
Users: All Nations (except China)
Attack: 0
Defense: 1
Cost: 1
Move: 1
Abilities: Cannot participate in an attack. May be produced in an Industrial Complex or recruiting center. No more than 2 units may be produced in a territory in a single turn.
Recruiting Center
Users: All Nations (except China)
Attack: N/A
Defense: N/A
Cost: 6
Move: N/A
Abilities: Produces 2 Conscripts Maximum, Can Co-locate with Industrial Complexes. Must be built on originally controlled territory. Cannot be captured, is destroyed if territory is taken by opposing side. Must be built on territory with an IPC value of at least 1
Escort Carrier
Users: All Nations (except China)
Attack: 0
Defense: 1
Cost: 10
Move: 2
Abilities: Carries 1 Fighter or Tactical Bomber
Green Water Ship
Users: All Nations (except China)
Attack: 0
Defense: 1
Cost: 5
Move: 2
Abilities: Cannot move into or through any sea space that does not border friendly territory unless accompanied by friendly surface units. If this requirement is no longer met due to combat, units and any transported units are destroyed.
Can transport 1 infantry unit. Can participate in amphibious assaults. Can conduct shore bombardment during an amphibious assault, hitting on a 1.
Additionally 3 units that can only be purchased after some set number of rounds (possibly with an R&D requirement as well).
Super Battleships
Users: Germany, UK, US, Japan
Attack: 4
Defense: 4
Cost: 30
Move: 2
Abilities: Rolls 2 dice in combat or bombardment. Capital ship requires 3 hits to destroy.
Intercontinental Bomber
Users: Germany, US, Japan
Attack: 4
Defense: 1
Cost: 20
Move: 14
Abilities: Rolls 2 Dice during an attack. Taking off from an Air Base adds 2 movement. Heavy bomber development results in rolling 4 dice and selecting the best 2 results. Takes 2 hits to destroy.
Ultra-Heavy Air Transport (H-4 Hercules)
Users: US
Attack: 0
Defense: 0
Cost: 12
Move: 5
Abilities: Cannot participate in an attack, Transports 2 Infantry or 1 Mechanized Unit, Must take off and land from territory adjacent to a sea zone.