TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Italians defend with 2 transports
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Americans
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
1 submarine owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 91 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 battleship and 1 cruiser in 91 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits
1 cruiser owned by the Americans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter and 3 transports remaining. Battle score for attacker is -23
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour and 1 artillery in Caroline Islands, round 4 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
1 fighter owned by the Germans forced to land in Gibraltar
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Brazil
Place Units - Americans
2 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -4.17
Japanese regular : 0.00
Germans regular : 0.33
Savegame