Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
21 BM3 playoff Ksmckay(x) vs Surfer(A+21)
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 6 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 carrier, 1 cruiser and 2 fighters moved from 99 Sea Zone to 98 Sea Zone 1 armour moved from Libya to Algeria 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 bomber moved from Western United States to United Kingdom Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 destroyer and 6 submarines placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 2 infantry moved from Tsinghai to Sikang 4 infantry moved from Tsinghai to Kansu 2 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 3.00 Japanese regular : 2.00
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@surfer can you let me know if the 2 anzac ftrs are on one US cv or 2?
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@surfer I would assume they are both on same cv but if that isnt the case or that ever changes please let me know.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 6 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 carrier, 1 cruiser and 2 fighters moved from 99 Sea Zone to 98 Sea Zone 1 armour moved from Libya to Algeria 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 bomber moved from Western United States to United Kingdom Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 destroyer and 6 submarines placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 2 infantry moved from Tsinghai to Sikang 4 infantry moved from Tsinghai to Kansu 2 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 41 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India 1 armour, 3 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan 2 fighters moved from 99 Sea Zone to Tsinghai 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 marine moved from Cyprus to 99 Sea Zone 2 transports moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour and 2 infantry moved from Syria to Trans-Jordan 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 battleships, 1 cruiser and 3 destroyers moved from 99 Sea Zone to 98 Sea Zone 1 carrier moved from 99 Sea Zone to 98 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from 98 Sea Zone to Gibraltar 1 tactical_bomber moved from Algeria to 109 Sea Zone 2 fighters moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 3 submarines moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 destroyers moved from 98 Sea Zone to 81 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 carrier moved from 98 Sea Zone to 81 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery and 2 infantry moved from Tobruk to Alexandria Place Units - British 1 carrier and 1 destroyer placed in 109 Sea Zone 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : 3.00 Americans regular : 1.50 Japanese regular : 2.50 British regular : 0.33
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@ksmckay They should be on the same CV.
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@ksmckay Actually, reviewing my turns, I had split them over 2 CVs. I will tell you if it changes.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Greece to Bulgaria 1 tactical_bomber moved from Southern Italy to Caucasus 1 infantry moved from France to Southern France 7 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy 2 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,5,5,3,1,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Italians collect 5 PUs (12 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 2 infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 2 infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Egypt: 2 infantry EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry EDIT: Turning off Edit Mode Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer and 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Southern Italy to Egypt 1 armour moved from Persia to Iraq Germans take Iraq from British 1 armour moved from Iraq to Northwest Persia 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 4 armour moved from Bryansk to Volgograd 9 mech_infantrys moved from Bryansk to Volgograd 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians Combat - Germans Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: harbour Bombing raid in Egypt causes 6 damage total. Battle in Volgograd Germans attack with 5 armour and 9 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 5 armour and 9 mech_infantrys in Volgograd, round 2 : 4/14 hits, 4.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour and 9 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Egypt to Northwest Persia 5 armour and 9 mech_infantrys moved from Persia to Northwest Persia 2 armour moved from Caucasus to Northwest Persia 1 tactical_bomber moved from Caucasus to Southern Italy 1 fighter and 1 tactical_bomber moved from Romania to Southern Italy 2 mech_infantrys moved from Romania to Ukraine 1 infantry moved from Ukraine to Bryansk 2 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 3 mech_infantrys moved from Poland to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Belarus 8 artilleries, 31 infantry and 1 mech_infantry moved from Bryansk to Rostov 1 mech_infantry moved from Rostov to Volgograd 8 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 1 artillery and 4 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Western Germany 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 124 Sea Zone to 125 Sea Zone 3 mech_infantrys moved from Northern Italy to Western Germany 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 bomber moved from Hunan to Caroline Islands Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 bomber placed in Western Germany 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,5,2,6,1,4 Germans collect 60 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
British AA : -0.17 Russians regular : -0.67 Germans regular : 0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 infantry moved from Trans-Jordan to Iraq Russians take Iraq from Germans 3 artilleries and 11 infantry moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 3 artilleries and 11 infantry Germans defend with 1 infantry Russians roll dice for 3 artilleries and 11 infantry in Smolensk, round 2 : 2/14 hits, 3.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 5 infantry moved from Russia to Smolensk 8 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk 22 infantry moved from Russia to Samara 11 artilleries moved from Russia to Samara 4 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Vologda 1 armour moved from Russia to Vologda 3 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 3 artilleries and 2 infantry moved from Szechwan to Sikang 2 mech_infantrys moved from Kweichow to Sikang 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone 1 submarine moved from 42 Sea Zone to 56 Sea Zone 1 submarine moved from 42 Sea Zone to 74 Sea Zone 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia Combat - Japanese Battle in Siberia Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Siberia from Russians with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 56 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 56 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 3 artilleries, 2 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 artilleries, 2 infantry and 2 mech_infantrys in Sikang, round 2 : 1/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Amur 2 infantry moved from Korea to Amur 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Kweichow to Anhwe 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Anhwe to Jehol 1 mech_infantry moved from Kiangsu to Jehol 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hunan to Yunnan 1 armour and 1 mech_infantry moved from Hunan to Kweichow 3 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 33 Sea Zone 1 fighter moved from Kweichow to Yunnan 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone 1 fighter moved from 20 Sea Zone to Philippines 1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to Philippines 1 bomber moved from Hunan to Philippines 2 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 1 marine and 3 transports moved from 42 Sea Zone to 33 Sea Zone 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from Hopei to Sikang 1 mech_infantry moved from Kweichow to Hopei 1 aaGun moved from Hopei to Kweichow 1 tactical_bomber moved from Hunan to 6 Sea Zone 1 fighter moved from Japan to Philippines 3 fighters moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 fighter placed in Japan 1 infantry and 2 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -0.50 ANZAC regular : 0.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from Gibraltar to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to France 3 fighters moved from United Kingdom to 104 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 104 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 3 fighters moved from 104 Sea Zone to 109 Sea Zone 2 fighters moved from 109 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to United Kingdom 2 artilleries and 8 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 8 infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone 2 artilleries and 8 infantry moved from 109 Sea Zone to United Kingdom 1 bomber moved from France to United Kingdom 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 94 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 8 submarines moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 bomber moved from Queensland to Hawaiian Islands 1 infantry moved from South Australia to New South Wales 1 tactical_bomber moved from 54 Sea Zone to Hawaiian Islands 1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Germans AA : -0.17 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 5 infantry moved from Tsinghai to Kansu 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from Gibraltar to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to France 3 fighters moved from United Kingdom to 104 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 104 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 3 fighters moved from 104 Sea Zone to 109 Sea Zone 2 fighters moved from 109 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to United Kingdom 2 artilleries and 8 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 8 infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone 2 artilleries and 8 infantry moved from 109 Sea Zone to United Kingdom 1 bomber moved from France to United Kingdom 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 94 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 8 submarines moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 bomber moved from Queensland to Hawaiian Islands 1 infantry moved from South Australia to New South Wales 1 tactical_bomber moved from 54 Sea Zone to Hawaiian Islands 1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 5 infantry moved from Tsinghai to Kansu 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British repair damage of 4x harbour; Remaining resources: 34 PUs; British buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma 1 mech_infantry moved from Trans-Jordan to Persia British take Persia from Germans Combat - British British creates battle in territory 97 Sea Zone Battle in Burma British attack with 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 8/35 hits, 7.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking 97 Sea Zone from Italians, taking Burma from Japanese with 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 armour, 3 artilleries, 10 infantry, 1 marine and 3 mech_infantrys moved from Trans-Jordan to Iraq 1 carrier moved from 81 Sea Zone to 94 Sea Zone 1 battleship moved from 98 Sea Zone to 94 Sea Zone 1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from Scotland to 94 Sea Zone 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 battleship moved from 98 Sea Zone to 80 Sea Zone 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 81 Sea Zone to 94 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 3 aaGuns moved from India to Burma 2 infantry moved from Scotland to United Kingdom 2 fighters and 1 tactical_bomber moved from Burma to India Place Units - British 1 carrier placed in 71 Sea Zone 1 infantry placed in Egypt 1 transport placed in 109 Sea Zone 1 destroyer placed in 110 Sea Zone British undo move 4. 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 1.67 Japanese regular : -0.33 Germans AA : -0.17 Germans regular : 0.67 British regular : 1.00
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@surfer looks like u forgot about the UK ftrs in china. I am sure they are safe there… but just confirm please.
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@ksmckay Yes, that was an oversight. Please fix. I would but I’m having problems with TripleA posting anything. I get a java error about bootstrapping and illegal cast to integer. I’ve tried restarts and reboots with no help. Next is to re-install game.
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Ok, I made the edit. and one other regarding the UK ships in the Med. However, I still cannot post and got the same error on another computer. This is odd!
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@ksmckay Looking at it. I would like to reposition my US transports + units to SZ91 and Morocco, if you’ll allow it.