• '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Artillery and 4 Infantrys moved from Manchuria to Amursk
            1 Artillery and 2 Infantrys moved from Hsingan to Quingdao
            1 Artillery and 2 Infantrys moved from Hsingan to Jinan
            2 Tanks moved from Hsingan to Quingdao
            1 Infantry and 1 Tank moved from Akina to sz15
            1 Infantry moved from Akina to sz15
            2 Infantrys, 1 T.Boat, 1 Tank and 1 Transport moved from sz15 to sz1
            2 Artillerys and 2 Infantrys moved from N.Japan to sz1
            2 Artillerys, 4 Infantrys and 1 Tank moved from sz1 to Belogorsk
            1 Bomber moved from Akina to Quingdao
            1 Artillery and 1 Infantry moved from Sukhalin to sz7
            1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1
            1 Artillery and 1 Infantry moved from sz1 to Amursk
    
        Purchase Units - Masaharu
            Masaharu buy 1 Factory and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Masaharu
            Battle in Amursk
                Masaharu attack with 2 Artillerys and 5 Infantrys
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    Masaharu roll dice for 2 Artillerys and 5 Infantrys in Amursk, round 2 : 2/7 hits, 1.83 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Amursk
                Masaharu win, taking Amursk from Russians with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks in Quingdao, round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Jinan
                Masaharu attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 3 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Masaharu: 2 Infantrys
                Casualties for Russians: 1 Bunker
            Battle in Belogorsk
                Masaharu attack with 2 Artillerys, 4 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Belogorsk, round 2 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 2 Artillerys, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Masaharu
            1 Bomber moved from Quingdao to Hsingan
            1 EarlyFighter moved from Akina to Hsingan
            4 Infantrys moved from Akina to N.Japan
            1 Tank moved from Akina to N.Japan
            1 Submarine moved from sz7 to sz3
            1 Destroyer moved from sz7 to sz1
    
        Place Units - Masaharu
            1 Factory placed in Manchuria
            2 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.33
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
            1 Infantry moved from Maltan to Punjab
            1 Tank moved from Abakan to Punjab
            1 Infantry moved from Palana to Magadan
            1 Infantry moved from Yakutsk to Magadan
            1 Infantry moved from Angarsk to Irkutsk
            2 Infantrys moved from Irkutsk to Ulaan Ude
            1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
            3 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Kaask to Jinan
            1 Infantry moved from Bratsk to Ustkut
            1 Infantry moved from Jinquan to Kyzal
            1 Artillery moved from Kaask to Kyzal
            1 Artillery moved from Kaask to Tulun
            2 Infantrys moved from Kaask to Kyzal
            2 Infantrys moved from Kaask to Tulun
            1 Tank moved from Kaask to Tulun
            1 Tank moved from Kaask to Ulaan Ude
            1 Tank moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzyl to Kaask
            1 Infantry moved from Krasnoyarsk to Bratsk
            1 Artillery and 1 Infantry moved from Achinsk to Krasnoyarsk
            1 Tank moved from Achinsk to Kaask
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Punjab
                Russians attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Russians roll dice for 1 Infantry and 1 Tank in Punjab, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Punjab
                Russians loses 0 PUs for violating Punjabs neutrality.
                Russians win, taking Punjab from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Artillery
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.67
    Russians regular : 0.00
    Neutral regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 Artillerys moved from S.Japan to sz78
            2 Artillerys moved from Nagasaki to sz78
            4 Tanks moved from Nagasaki to sz78
            6 Infantrys moved from S.Japan to sz78
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz78 to sz71
            2 Artillerys and 1 Infantry moved from sz71 to Samar
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz78 to sz71
            1 Infantry and 2 Tanks moved from sz71 to Samar
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz78 to sz71
            1 Infantry and 2 Tanks moved from sz71 to Mindor
            1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz71
            1 Artillery and 1 Infantry moved from sz71 to Manila
                  Yamamoto take Manila from Americans
            1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz71
            1 Artillery and 1 Infantry moved from sz71 to Punay
                  Yamamoto take Punay from Americans
            1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz71
            1 Artillery and 1 Infantry moved from sz71 to Samar
            1 Battleship, 3 Destroyers and 1 Submarine moved from sz78 to sz71
            1 Destroyer, 4 EarlyFighters and 1 Submarine moved from sz71 to sz70
            1 Transport moved from sz68 to sz67
            1 Artillery and 2 Infantrys moved from Hainan to sz67
            1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz68
            1 Artillery and 1 Infantry moved from sz68 to Spralty
                  Yamamoto take Spralty from Americans
            1 Infantry moved from sz67 to Kwangsi
            1 Artillery and 1 Tank moved from N.French I. to Thailand
            4 Infantrys and 3 Tanks moved from Nagasaki to sz74
            1 Infantry and 1 T.Boat moved from sz74 to sz68
            1 Infantry moved from sz68 to N.B
                  Yamamoto take N.B from British
            3 Infantrys, 3 Tanks and 3 Transports moved from sz74 to sz68
            3 Infantrys and 3 Tanks moved from sz68 to W.Borneo
            2 EarlyFighters moved from Nagasaki to sz70
            1 Bomber moved from Iwo Jima to sz70
            1 Bomber moved from Iwo Jima to Kwangsi
            2 EarlyFighters moved from Iwo Jima to sz70
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 B.Transports, 1 Destroyer, 1 Factory and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz70
                Yamamoto attack with 1 Bomber, 1 Destroyer, 8 EarlyFighters and 1 Submarine
                British defend with 1 Submarine; Americans defend with 1 Destroyer and 1 Transport; Dutch defend with 1 T.Boat and 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber, 1 Destroyer and 8 EarlyFighters in sz70, round 2 : 3/10 hits, 3.67 expected hits
                    Dutch roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz70, round 2 : 1/4 hits, 1.00 expected hits
                    1 Transport owned by the Dutch, 1 Submarine owned by the British, 1 Submarine owned by the Yamamoto, 1 Transport owned by the Americans and 1 T.Boat owned by the Dutch lost in sz70
                    Yamamoto roll dice for 1 Bomber, 1 Destroyer and 8 EarlyFighters in sz70, round 3 : 3/10 hits, 3.67 expected hits
                    Dutch roll dice for 1 Destroyer in sz70, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz70
                Yamamoto win with 1 Bomber, 1 Destroyer and 8 EarlyFighters remaining. Battle score for attacker is 25
                Casualties for Yamamoto: 1 Submarine
                Casualties for Dutch: 1 T.Boat and 1 Transport
                Casualties for Americans: 1 Destroyer and 1 Transport
                Casualties for British: 1 Submarine
            Battle in Mindor
                Yamamoto attack with 1 Infantry and 2 Tanks
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Mindor, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Mindor
                Yamamoto win, taking Mindor from Americans with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Kwangsi
                Yamamoto attack with 1 Bomber and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Bomber and 1 Infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                Yamamoto win, taking Kwangsi from Chinese with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Thailand
                Yamamoto attack with 1 Artillery and 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Thailand, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto lost in Thailand
                    Yamamoto roll dice for 1 Tank in Thailand, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Thailand, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in Thailand, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Thailand, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Thailand
                    Yamamoto roll dice for 1 Tank in Thailand, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery in Thailand, round 5 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Yamamoto lost in Thailand
                British win with 1 Artillery remaining. Battle score for attacker is -7
                Casualties for Yamamoto: 1 Artillery and 1 Tank
                Casualties for British: 1 Infantry
            Battle in Samar
                Yamamoto attack with 3 Artillerys, 3 Infantrys and 2 Tanks
                Americans defend with 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 2 Tanks in Samar, round 2 : 3/8 hits, 3.00 expected hits
                    Americans roll dice for 2 Infantrys and 1 Tank in Samar, round 2 : 0/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Americans and 1 Tank owned by the Americans lost in Samar
                Yamamoto win, taking Samar from Americans with 3 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 9
                Casualties for Americans: 2 Infantrys and 1 Tank
            Battle in W.Borneo
                Yamamoto attack with 3 Infantrys and 3 Tanks
                Dutch defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 3 Infantrys and 3 Tanks in W.Borneo, round 2 : 3/6 hits, 2.00 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in W.Borneo, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Dutch, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in W.Borneo
                Yamamoto win, taking W.Borneo from British with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Yamamoto
            1 Destroyer moved from sz68 to sz60
            1 Bomber moved from Kwangsi to Hongkong
            8 Infantrys moved from S.Japan to Nagasaki
            4 EarlyFighters moved from sz70 to sz71
            4 EarlyFighters moved from sz70 to Iwo Jima
            1 Bomber moved from sz70 to Iwo Jima
    
        Place Units - Yamamoto
            2 B.Transports and 1 Destroyer placed in sz78
            1 Factory placed in S.Japan
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : -0.50
    Americans regular : -1.50
    British regular : -0.33
    Dutch regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry moved from Chunking to N.French I.
            1 EarlyFighter moved from Hanan to N.French I.
            2 Infantrys moved from Hanan to Kwangsi
            1 Tank moved from Hanan to Kwangsi
            1 Infantry and 2 Tanks moved from W.Mongolia to N.Mongolia
            1 Infantry moved from Gobi to N.Mongolia
            1 Infantry and 3 Tanks moved from Gobi to S.Mongolia
            1 Infantry moved from Tsingnan to S.Mongolia
            1 EarlyFighter moved from Tsingnan to Sian
            3 Infantrys moved from Hanan to Sian
            2 Artillerys moved from Shangsi to Sian
            1 Infantry moved from Szechwan to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Infantry, 1 Marine, 4 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Mongolia
                Chinese attack with 2 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 2 Infantrys and 2 Tanks in N.Mongolia, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys and 2 Tanks in N.Mongolia, round 3 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys and 2 Tanks in N.Mongolia, round 4 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys and 2 Tanks in N.Mongolia, round 5 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in N.Mongolia
                Chinese loses 0 PUs for violating N.Mongolias neutrality.
                Chinese win, taking N.Mongolia from Neutral with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Kwangsi
                Chinese attack with 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys and 1 Tank in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kwangsi
                Chinese win, taking Kwangsi from Yamamoto with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in S.Mongolia
                Chinese attack with 2 Infantrys and 3 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 2 Infantrys and 3 Tanks in S.Mongolia, round 2 : 1/5 hits, 1.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys and 3 Tanks in S.Mongolia, round 3 : 3/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in S.Mongolia
                Chinese loses 0 PUs for violating S.Mongolias neutrality.
                Chinese win, taking S.Mongolia from Neutral with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Sian
                Chinese attack with 2 Artillerys, 1 EarlyFighter and 3 Infantrys
                Hisaichi defend with 1 Artillery, 1 Infantry and 1 Tank
                    Chinese roll dice for 2 Artillerys, 1 EarlyFighter and 3 Infantrys in Sian, round 2 : 1/6 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Sian, round 2 : 2/3 hits, 1.17 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sian
                    Chinese roll dice for 2 Artillerys, 1 EarlyFighter and 1 Infantry in Sian, round 3 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Sian, round 3 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
                Chinese win, taking Sian from Hisaichi with 2 Artillerys and 1 EarlyFighter remaining. Battle score for attacker is 5
                Casualties for Chinese: 3 Infantrys
                Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Tank
            Battle in N.French I.
                Chinese attack with 1 EarlyFighter and 1 Infantry
                Hisaichi defend with 1 EarlyFighter
                    Chinese roll dice for 1 EarlyFighter and 1 Infantry in N.French I., round 2 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 EarlyFighter in N.French I., round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in N.French I.
                    Chinese roll dice for 1 EarlyFighter in N.French I., round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 EarlyFighter in N.French I., round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter in N.French I., round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 EarlyFighter in N.French I., round 4 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Chinese lost in N.French I.
                Yamamoto win with 1 EarlyFighter remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 EarlyFighter and 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Sian to Szechwan
            1 Infantry moved from Sikang to Szechwan
            1 Infantry moved from Tsingnan to Gansu
            2 Artillerys and 3 Infantrys moved from Tsingnan to Gansu
            1 Artillery moved from Cheng to Ming Jong
            1 Artillery and 2 Infantrys moved from Quyan to Gobi
            1 AAGun and 3 Infantrys moved from Xining to Tsingnan
    
        Place Units - Chinese
            1 Infantry, 1 Marine and 4 Tanks placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    Chinese regular : -4.17
    Neutral regular : -2.00
    Hisaichi regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 Tank moved from Kwangtung to Kiangsi
                  Hisaichi take Kiangsi from Chinese
            1 Tank moved from Kiangsi to Kwangsi
            1 Infantry moved from Macau to Kwangsi
            1 Tank moved from Hongkong to Kwangsi
            1 Artillery and 3 Tanks moved from Hankou to Hanan
            3 Tanks moved from Hongkong to sz67
            3 Infantrys moved from Kwangtung to sz67
            3 Infantrys, 3 Tanks and 3 Transports moved from sz67 to sz73
            3 Infantrys and 3 Tanks moved from sz73 to Thailand
            1 EarlyFighter moved from N.French I. to Thailand
            1 Bomber moved from Phuket to sz66
            4 EarlyFighters moved from sz68 to sz66
            2 Tankettes moved from Seoul to Vladivostok
            1 Infantry moved from Seoul to sz79
            1 Infantry and 1 Tank moved from Shansi to Shangsi
            1 Artillery and 1 Infantry moved from Nanking to Sian
            3 Infantrys moved from E.Shansi to Shangsi
            1 Infantry moved from E.Shansi to N.Shangsi
            4 Infantrys moved from Peking to E.Shansi
            1 Tank moved from E.Shansi to Shangsi
            1 EarlyFighter moved from Shantung to Shangsi
            2 B.Transports and 1 Infantry moved from sz79 to sz74
            1 Tank moved from Formosa to sz74
            1 Artillery moved from Formosa to sz74
            1 Tank moved from Kichedung to sz74
            1 Artillery moved from Kichedung to sz74
            1 Infantry moved from Formosa to sz74
            2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz74 to sz67
            2 Artillerys, 2 Infantrys and 2 Tanks moved from sz67 to Kwangsi
            1 Bomber moved from Formosa to sz66
            1 EarlyFighter moved from Thailand to sz66
            1 Destroyer, 1 T.Boat and 3 Transports moved from sz67 to sz73
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 B.Transport, 2 Infantrys and 8 Tankettes; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in sz66
                Hisaichi attack with 2 Bombers and 5 EarlyFighters
                British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
                    Hisaichi roll dice for 2 Bombers and 5 EarlyFighters in sz66, round 2 : 2/7 hits, 3.00 expected hits
                    British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 2 : 3/6 hits, 1.67 expected hits
                2 T.Boats owned by the British and 3 EarlyFighters owned by the Hisaichi lost in sz66
                2 Submarines owned by the British submerged
                    Hisaichi roll dice for 2 Bombers and 2 EarlyFighters in sz66, round 3 : 1/4 hits, 2.00 expected hits
                    British roll dice for 2 Destroyers and 2 Transports in sz66, round 3 : 1/4 hits, 1.33 expected hits
                    1 Transport owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66
                    Hisaichi roll dice for 2 Bombers and 1 EarlyFighter in sz66, round 4 : 2/3 hits, 1.67 expected hits
                    British roll dice for 2 Destroyers and 1 Transport in sz66, round 4 : 1/3 hits, 1.17 expected hits
                    1 Transport owned by the British, 1 Destroyer owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66
                    Hisaichi roll dice for 2 Bombers in sz66, round 5 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer in sz66, round 5 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British lost in sz66
                Hisaichi win with 2 Bombers remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 5 EarlyFighters
                Casualties for British: 2 Destroyers, 2 T.Boats and 2 Transports
            Battle in Hanan
                Hisaichi attack with 1 Artillery and 3 Tanks
                Chinese defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Artillery and 3 Tanks in Hanan, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Hanan, round 2 : 2/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi, 1 Tank owned by the Chinese, 1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 2 Tanks remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Artillery and 1 Tank
                Casualties for Chinese: 1 Infantry and 1 Tank
            Battle in Sian
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 2 Artillerys
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 Artillerys in Sian, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Sian
                    Hisaichi roll dice for 1 Artillery in Sian, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Sian, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Sian, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Sian, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Sian, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Sian, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Sian, round 6 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Sian, round 6 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Sian
                Chinese win with no units remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Chinese: 2 Artillerys
            Battle in Vladivostok
                Hisaichi attack with 2 Tankettes
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 2 Tankettes in Vladivostok, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Tankettes in Vladivostok, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Vladivostok
                Hisaichi win, taking Vladivostok from Russians with 2 Tankettes remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Kwangsi
                Hisaichi attack with 2 Artillerys, 3 Infantrys and 4 Tanks
                Chinese defend with 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 4 Tanks in Kwangsi, round 2 : 3/9 hits, 3.50 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Tank in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
                    1 Tank owned by the Chinese and 2 Infantrys owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 2 Artillerys, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 9
                Casualties for Chinese: 2 Infantrys and 1 Tank
            Battle in Thailand
                Hisaichi attack with 3 Infantrys and 3 Tanks
                British defend with 1 Artillery
                    Hisaichi roll dice for 3 Infantrys and 3 Tanks in Thailand, round 2 : 4/6 hits, 2.00 expected hits
                    British roll dice for 1 Artillery in Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in Thailand
                Hisaichi win, taking Thailand from British with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Artillery
            Battle in Shangsi
                Hisaichi attack with 1 EarlyFighter, 4 Infantrys and 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 EarlyFighter, 4 Infantrys and 2 Tanks in Shangsi, round 2 : 2/7 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 EarlyFighter, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from Shangsi to E.Shansi
            1 Infantry moved from Kichedung to Nanking
            1 Artillery moved from Hongkong to Kwangtung
            2 Carriers, 1 Destroyer and 3 Submarines moved from sz68 to sz60
            2 Bombers moved from sz66 to Phuket
    
        Place Units - Hisaichi
            6 Tankettes placed in Hongkong
            1 B.Transport placed in sz79
            1 Infantry and 2 Tankettes placed in Tientsin
            2 Artillerys and 1 Infantry placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 51 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Russians regular : -1.00
    British regular : 1.00
    Hisaichi regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 T.Boat moved from sz59 to sz57
            1 Infantry moved from Sumatra to N.S
            1 Transport moved from sz61 to sz56
            1 Infantry moved from Java to sz56
            1 Infantry and 1 Transport moved from sz56 to sz61
            1 Infantry moved from sz61 to N.S
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            2 Transports moved from sz60 to sz73
            4 Infantrys moved from Phuket to sz73
            2 Infantrys and 1 Transport moved from sz73 to sz60
            2 Infantrys moved from sz60 to Sumatra
                  Thai take Sumatra from Dutch
            2 Infantrys and 1 Transport moved from sz73 to sz60
            2 Infantrys moved from sz60 to Java
                  Thai take Java from Dutch
    
        Purchase Units - Thai
            Thai buy 4 Artillerys and 5 Infantrys; Remaining resources: 20 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Artillerys and 3 Infantrys placed in Phuket
            1 Artillery and 2 Infantrys placed in S.Borneo
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            1 Transport moved from sz4 to sz5
            1 Infantry moved from N.Canada to sz5
            1 Infantry moved from Anchorage to sz5
            2 Infantrys and 1 Transport moved from sz5 to sz4
            2 Infantrys moved from sz4 to Palana
            2 Infantrys moved from Palana to Magadan
            1 Destroyer and 2 Transports moved from sz52 to sz55
            2 Submarines moved from sz66 to sz63
            1 Infantry moved from Bengal to Burma
            1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal
            1 Artillery, 5 Infantrys and 1 Tank moved from C.India to E.India
            1 Tank moved from E.India to Bengal
            1 Infantry moved from Calcutta to C.India
            1 Artillery, 1 Infantry and 1 Tank moved from Bikaner to Agra
            1 Artillery and 3 Infantrys moved from Bhopal to W.Tibet
            2 Infantrys moved from Bhopa to W.Tibet
            1 Infantry moved from Borneo to N.B
            1 Tank moved from E.Borneo to N.B
            2 EarlyFighters moved from Malaya to sz70
            1 EarlyFighter moved from N.S to sz70
            1 EarlyFighter moved from Davao to sz70
            1 EarlyFighter moved from Bengal to Malaya
    
        Purchase Units - British
            British buy 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Fighter, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Agra
                British attack with 1 Artillery, 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Agra, round 2 : 0/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Agra, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in W.Tibet
                British attack with 1 Artillery and 5 Infantrys
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery and 5 Infantrys in W.Tibet, round 2 : 1/6 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 5 Infantrys in W.Tibet, round 3 : 2/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the British lost in W.Tibet
                British loses 0 PUs for violating W.Tibets neutrality.
                British win, taking W.Tibet from Neutral with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in sz70
                British attack with 4 EarlyFighters
                Yamamoto defend with 1 Destroyer
                    British roll dice for 4 EarlyFighters in sz70, round 2 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz70, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 4 EarlyFighters in sz70, round 3 : 3/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz70, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto and 1 EarlyFighter owned by the British lost in sz70
                British win with 3 EarlyFighters remaining. Battle score for attacker is 0
                Casualties for British: 1 EarlyFighter
                Casualties for Yamamoto: 1 Destroyer
            Battle in N.B
                British attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in N.B, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in N.B, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.B
                    British roll dice for 1 Tank in N.B, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in N.B, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in N.B, round 4 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in N.B, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.B
                British win, taking N.B from Yamamoto with 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            3 EarlyFighters moved from sz70 to Davao
    
        Place Units - British
            1 Carrier and 2 Destroyers placed in sz63
            1 EarlyFighter and 1 Fighter placed in sz63
            2 Infantrys and 1 Marine placed in Calcutta
            3 Infantrys placed in Dheli
            2 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Neutral regular : -0.67
    British regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Anzac
            2 EarlyFighters moved from sz50 to Davao
            1 EarlyFighter moved from E.G to Davao
            1 Tank moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz70
            1 Infantry and 1 Tank moved from sz70 to Davao
            2 Infantrys moved from N.Australia to sz49
            2 Infantrys and 1 Transport moved from sz49 to sz50
            1 Submarine moved from sz49 to sz50
            2 Infantrys moved from sz50 to Soem
            1 Artillery moved from S.W.Australia to sz37
            1 Artillery and 3 Transports moved from sz37 to sz51
            1 Artillery moved from W.Australia to sz51
            2 Artillerys and 3 Transports moved from sz51 to sz50
            1 Artillery moved from Derby to sz50
            3 Infantrys moved from W.Australia to sz50
            3 Artillerys and 3 Infantrys moved from sz50 to Soem
            1 Infantry moved from Melbourne to sz37
            1 Infantry and 2 T.Boats moved from sz37 to sz51
            1 Infantry moved from sz51 to W.Australia
            4 Infantrys moved from S.W.Australia to W.Australia
            2 Tanks moved from C.Australia to Derby
            1 Submarine moved from sz37 to sz50
    
        Purchase Units - Anzac
            Anzac buy 2 EarlyFighters, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 EarlyFighters and 1 Infantry placed in Darwin
            1 Transport placed in sz37
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 unit repaired.
            1 Artillery moved from Pikelot to Gaferut
            1 Artillery moved from Fais to Ifalk
            1 Destroyer moved from sz11 to sz3
            1 Submarine moved from sz11 to sz3
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 3 Destroyers, 2 Factorys, 2 Fighters, 2 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz3
                Americans attack with 1 Destroyer and 1 Submarine
                Masaharu defend with 1 Submarine
                    Americans roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Masaharu lost in sz3
                Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Masaharu: 1 Submarine
    
        Non Combat Move - Americans
            1 Bomber moved from Midway to Australia
            3 Infantrys moved from British Columbia to N.Canada
            2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada
            1 Tank moved from N.Canada to Anchorage
            1 Tank moved from Seattle to N.Canada
            1 Infantry moved from Seattle to British Columbia
            2 Tanks moved from Portland to British Columbia
            4 Infantrys moved from Portland to Seattle
            2 Infantrys moved from High Desert to Rocky Mt
            2 Artillerys and 3 Infantrys moved from Nor Cal to Portland
    
        Place Units - Americans
            1 Factory placed in Rocky Mt
            1 Factory placed in Alaska
            2 Fighters and 2 Tanks placed in Davao
            1 B.Transport and 1 Destroyer placed in sz25
            2 Destroyers placed in sz25
            2 Infantrys and 1 Marine placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Masaharu regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            1 Artillery and 2 Infantrys moved from Quingdao to Jinan
            1 Bomber and 1 EarlyFighter moved from Hsingan to Jinan
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 2 Destroyers and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys
                Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Masaharu lost in Jinan
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 1 EarlyFighter in Jinan, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for Masaharu: 2 Infantrys
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Masaharu
            1 Bomber moved from Jinan to Belogorsk
            1 EarlyFighter moved from Jinan to Belogorsk
            4 Infantrys moved from Belogorsk to Quingdao
            1 Tank moved from Belogorsk to Quingdao
            2 Artillerys moved from Belogorsk to Quingdao
            2 Artillerys and 5 Infantrys moved from Amursk to Belogorsk
            1 Infantry and 1 Tank moved from Sukhalin to sz1
            2 Tanks moved from N.Japan to sz1
            4 Infantrys moved from N.Japan to sz1
            1 Infantry and 1 Transport moved from sz1 to sz15
            1 Infantry moved from Akina to sz15
            2 Infantrys and 1 Transport moved from sz15 to sz1
            6 Infantrys and 3 Tanks moved from sz1 to Belogorsk
            2 Destroyers moved from sz1 to sz7
    
        Place Units - Masaharu
            1 Artillery and 2 Infantrys placed in Amursk
            1 Artillery and 2 Infantrys placed in Akina
            2 Destroyers placed in sz15
    
        Turn Complete - Masaharu
            Masaharu collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.17
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Artillery and 3 Infantrys moved from Kyzal to Ulaan Ude
            1 Artillery and 2 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Ustkut to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            1 Tank moved from Kaask to Ulaan Ude
            4 Infantrys moved from Kaask to Kyzal
            1 Artillery and 1 Infantry moved from Krasnoyarsk to Bratsk
            1 Infantry moved from Punjab to Yecheng
            1 Tank moved from Punjab to Haixi
    
        Purchase Units - Russians
            Russians buy 4 Infantrys, 1 Marine and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
    
        Place Units - Russians
            4 Infantrys, 1 Marine and 1 Mech.Inf placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery and 1 Infantry moved from Manila to sz71
            2 Tanks moved from Samar to sz71
            3 Artillerys moved from Samar to sz71
            3 Infantrys moved from Samar to sz71
            1 Infantry and 2 Tanks moved from Mindor to sz71
            1 Artillery moved from Punay to sz71
            1 Infantry moved from Punay to sz71
            5 Artillerys, 3 B.Transports, 1 Battleship, 2 Carriers, 3 Destroyers, 4 EarlyFighters, 6 Infantrys, 1 Submarine, 4 Tanks and 3 Transports moved from sz71 to sz70
            5 Artillerys, 4 EarlyFighters, 6 Infantrys and 4 Tanks moved from sz70 to Davao
            1 Bomber and 4 EarlyFighters moved from Iwo Jima to Davao
            1 Artillery and 1 Infantry moved from Spralty to sz68
            3 Tanks moved from W.Borneo to sz68
            2 Infantrys moved from W.Borneo to sz68
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz68 to sz70
            1 Tank and 1 Transport moved from sz68 to sz70
            1 Artillery, 3 Infantrys and 3 Tanks moved from sz70 to Davao
            1 Bomber moved from Hongkong to Davao
            2 Artillerys, 4 Infantrys and 1 Tank moved from Manchuria to Hsingan
            5 Infantrys moved from E.Shansi to Shangsi
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 4 Destroyers and 6 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in sz70
                Yamamoto attack with 3 B.Transports, 1 Battleship, 2 Carriers, 3 Destroyers, 1 Submarine and 7 Transports
                Anzac defend with 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Anzac lost in sz70
                Yamamoto win with 3 B.Transports, 1 Battleship, 2 Carriers, 3 Destroyers, 1 Submarine and 7 Transports remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Transport
            Battle in Davao
                Yamamoto attack with 6 Artillerys, 2 Bombers, 8 EarlyFighters, 9 Infantrys and 7 Tanks
                British defend with 3 EarlyFighters; Americans defend with 1 AAGun, 1 Artillery, 2 EarlyFighters, 1 Factory, 2 Fighters, 3 Infantrys and 5 Tanks; Anzac defend with 3 EarlyFighters, 1 Infantry and 1 Tank; Dutch defend with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                    Americans roll AA dice in Davao : 4/10 hits, 1.67 expected hits
                    4 EarlyFighters owned by the Yamamoto lost in Davao
                    Yamamoto roll dice for 6 Artillerys, 2 Bombers, 4 EarlyFighters, 9 Infantrys and 7 Tanks in Davao, round 2 : 8/28 hits, 10.67 expected hits
                    Americans roll dice for 2 Artillerys, 10 EarlyFighters, 2 Fighters, 6 Infantrys and 6 Tanks in Davao, round 2 : 12/26 hits, 12.00 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Dutch, 3 Artillerys owned by the Yamamoto, 9 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans, 3 Infantrys owned by the Americans and 2 Infantrys owned by the Dutch lost in Davao
                    Yamamoto roll dice for 3 Artillerys, 2 Bombers, 4 EarlyFighters and 7 Tanks in Davao, round 3 : 10/16 hits, 7.17 expected hits
                    Americans roll dice for 10 EarlyFighters, 2 Fighters and 6 Tanks in Davao, round 3 : 12/18 hits, 9.33 expected hits
                    1 Tank owned by the Anzac, 3 Artillerys owned by the Yamamoto, 2 EarlyFighters owned by the Dutch, 5 Tanks owned by the Americans, 5 Tanks owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 4 EarlyFighters owned by the Yamamoto lost in Davao
                    Yamamoto roll dice for 2 Bombers and 2 Tanks in Davao, round 4 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 6 EarlyFighters and 2 Fighters in Davao, round 4 : 3/8 hits, 4.33 expected hits
                    1 Bomber owned by the Yamamoto, 3 EarlyFighters owned by the British and 2 Tanks owned by the Yamamoto lost in Davao
                1 Bomber owned by the Yamamoto retreated
                Americans win with 3 EarlyFighters and 2 Fighters remaining. Battle score for attacker is -49
                Casualties for Yamamoto: 6 Artillerys, 1 Bomber, 8 EarlyFighters, 9 Infantrys and 7 Tanks
                Casualties for Americans: 1 Artillery, 2 EarlyFighters, 3 Infantrys and 5 Tanks
                Casualties for Anzac: 1 Infantry and 1 Tank
                Casualties for Dutch: 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Casualties for British: 3 EarlyFighters
    
        Non Combat Move - Yamamoto
            1 Tank moved from Nagasaki to sz78
            1 B.Transport moved from sz78 to sz75
            1 B.Transport and 1 Tank moved from sz78 to sz75
            2 Tanks moved from Iwo Jima to sz75
            1 Artillery moved from Iwo Jima to sz75
            2 Infantrys moved from Iwo Jima to sz75
            1 Artillery, 2 B.Transports, 2 Infantrys and 3 Tanks moved from sz75 to sz71
            1 Artillery, 2 Infantrys and 3 Tanks moved from sz71 to Samar
            1 Destroyer moved from sz78 to sz71
            1 T.Boat moved from sz68 to sz71
            1 Bomber moved from Davao to Iwo Jima
            1 T.Boat moved from sz67 to sz74
            1 Infantry moved from Nagasaki to sz74
            1 Infantry moved from sz74 to Manila
            3 Infantrys moved from Tokyo to S.Japan
    
        Place Units - Yamamoto
            4 Destroyers placed in sz78
            4 Infantrys placed in S.Japan
            2 Artillerys and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 51 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.50
    Americans regular : 1.33
    Americans AA : 2.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Chinese
            2 Infantrys and 2 Tanks moved from N.Mongolia to Khan
            1 Infantry moved from S.Mongolia to Khan
            1 Infantry moved from Szechwan to W.Sian
            1 Infantry moved from Gansu to Szechwan
            1 EarlyFighter moved from Szechwan to N.Shangsi
            2 Artillerys and 3 Infantrys moved from Gansu to N.Shangsi
            3 Tanks moved from S.Mongolia to N.Shangsi
            1 Infantry moved from Tsingnan to Gansu
            1 Artillery and 2 Infantrys moved from Gobi to S.Mongolia
            2 Infantrys moved from Tsingnan to Sikang
            2 Tanks moved from Xining to S.Mongolia
            2 Tanks moved from Xining to Sikang
            1 Infantry and 1 Marine moved from Xining to Tsingnan
            1 Artillery moved from Ming Jong to Tsingnan
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Mech.Infs moved from Urumal to S.Mongolia
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys, 1 Marine, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 3 Tanks
                Hisaichi defend with 1 Artillery and 4 Infantrys
                    Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 3 Tanks in N.Shangsi, round 2 : 3/9 hits, 3.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 4 Infantrys in N.Shangsi, round 2 : 0/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 3 Tanks in N.Shangsi, round 3 : 2/9 hits, 3.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Artillery and 4 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Khan
                Chinese attack with 3 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 3 Infantrys and 2 Tanks in Khan, round 2 : 2/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Bunker in Khan, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Khan
                Chinese loses 0 PUs for violating Khans neutrality.
                Chinese win, taking Khan from Neutral with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from N.Shangsi to Sikang
    
        Place Units - Chinese
            3 Infantrys, 1 Marine and 2 Tanks placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Neutral regular : -0.50
    Hisaichi regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            2 Tanks moved from Kwangsi to sz67
            2 Artillerys moved from Kwangsi to sz67
            2 Infantrys moved from Kwangsi to sz67
            2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz67 to sz60
            2 Artillerys, 2 Infantrys and 2 Tanks moved from sz60 to Malaya
            3 Tanks moved from Thailand to Malaya
            1 Infantry moved from Thailand to Malaya
            2 Bombers moved from Phuket to Malaya
            1 Transport moved from sz73 to sz67
            1 Infantry and 1 Tank moved from Kwangsi to sz67
            1 Infantry, 1 Tank and 1 Transport moved from sz67 to sz73
            1 Infantry and 1 Tank moved from sz73 to Malaya
            1 Tank moved from Kwangsi to Chunking
                  Hisaichi take Chunking from Chinese
            1 Tank moved from Hanan to Sian
                  Hisaichi take Sian from Chinese
            1 Tank moved from Sian to Shangsi
            1 Tank moved from Hanan to N.Chunking
                  Hisaichi take N.Chunking from Chinese
            1 Infantry moved from Nanking to Sian
            3 Infantrys and 2 Tanks moved from Shangsi to N.Shangsi
            1 EarlyFighter and 4 Infantrys moved from E.Shansi to N.Shangsi
            2 Artillerys and 1 Infantry moved from Seoul to sz79
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz79 to sz68
            1 Artillery and 1 Infantry moved from sz68 to N.B
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 5 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.B
                Hisaichi attack with 1 Artillery and 1 Infantry
                British defend with 1 Tank
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.B, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Tank in N.B, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in N.B
                Hisaichi win, taking N.B from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
            Battle in N.Shangsi
                Hisaichi attack with 1 EarlyFighter, 7 Infantrys and 2 Tanks
                Chinese defend with 2 Artillerys, 2 Infantrys and 3 Tanks
                    Hisaichi roll dice for 1 EarlyFighter, 7 Infantrys and 2 Tanks in N.Shangsi, round 2 : 3/10 hits, 2.50 expected hits
                    Chinese roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in N.Shangsi, round 2 : 5/7 hits, 2.83 expected hits
                    5 Infantrys owned by the Hisaichi, 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in N.Shangsi
                    Hisaichi roll dice for 1 EarlyFighter, 2 Infantrys and 2 Tanks in N.Shangsi, round 3 : 3/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Artillery and 3 Tanks in N.Shangsi, round 3 : 2/4 hits, 1.83 expected hits
                    2 Tanks owned by the Chinese, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Shangsi
                    Hisaichi roll dice for 1 EarlyFighter and 2 Tanks in N.Shangsi, round 4 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Tank in N.Shangsi, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 7 Infantrys
                Casualties for Chinese: 2 Artillerys, 2 Infantrys and 3 Tanks
            Battle in Malaya
                Hisaichi attack with 2 Artillerys, 2 Bombers, 4 Infantrys and 6 Tanks
                British defend with 2 Artillerys, 1 Bunker, 1 EarlyFighter, 7 Infantrys and 3 Tanks
                    Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    Hisaichi roll dice for 2 Artillerys, 2 Bombers, 4 Infantrys and 6 Tanks in Malaya, round 2 : 4/14 hits, 6.00 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker, 1 EarlyFighter, 7 Infantrys and 3 Tanks in Malaya, round 2 : 6/14 hits, 5.50 expected hits
                    4 Infantrys owned by the British, 4 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Malaya
                    Hisaichi roll dice for 2 Bombers and 6 Tanks in Malaya, round 3 : 4/8 hits, 4.33 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker, 1 EarlyFighter, 3 Infantrys and 3 Tanks in Malaya, round 3 : 5/10 hits, 4.17 expected hits
                    5 Tanks owned by the Hisaichi, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Malaya
                2 Bombers owned by the Hisaichi retreated
                    Hisaichi roll dice for 1 Tank in Malaya, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter and 3 Tanks in Malaya, round 4 : 3/6 hits, 2.83 expected hits
                    1 Tank owned by the Hisaichi lost in Malaya
                British win with 1 Artillery, 1 Bunker, 1 EarlyFighter and 3 Tanks remaining. Battle score for attacker is -28
                Casualties for Hisaichi: 2 Artillerys, 4 Infantrys and 6 Tanks
                Casualties for British: 1 Artillery and 7 Infantrys
    
        Non Combat Move - Hisaichi
            Turning on Edit Mode
            EDIT: Adding units owned by Hisaichi to N.B: 1 Artillery
            EDIT: Removing units owned by Hisaichi from sz68: 1 Artillery and 1 B.Transport
            EDIT: Adding units owned by Hisaichi to sz68: 1 B.Transport
            EDIT: Turning off Edit Mode
            2 Bombers moved from Malaya to Hongkong
            6 Tankettes moved from Hongkong to Kiangsi
            1 Artillery moved from Kwangtung to Kiangsi
            1 EarlyFighter moved from N.Shangsi to Sian
            2 Tankettes moved from Tientsin to Quingdao
            1 Infantry moved from Tientsin to Peking
            5 Transports moved from sz73 to sz74
            2 Transports moved from sz60 to sz74
            1 EarlyFighter moved from Sian to Nanking
    
        Place Units - Hisaichi
            1 Artillery and 2 Infantrys placed in Tientsin
            5 Artillerys and 3 Infantrys placed in Seoul
            6 Tankettes placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.83
    British regular : 1.00
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Artillery moved from N.S to sz61
            1 Infantry moved from N.S to sz61
            1 Artillery, 1 Infantry and 1 Transport moved from sz61 to sz66
            1 Artillery and 1 Infantry moved from sz66 to Malaya
            1 T.Boat moved from sz57 to sz56
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            3 Artillerys and 9 Infantrys moved from Phuket to Malaya
            2 Infantrys moved from Java to Bali
                  Thai take Bali from Dutch
            1 Infantry moved from S.Borneo to sz60
            1 Infantry and 1 T.Boat moved from sz60 to sz68
            1 Infantry moved from sz68 to Borneo
                  Thai take Borneo from Dutch
            1 Infantry moved from S.Borneo to sz60
            1 Infantry and 1 Transport moved from sz60 to sz59
            1 Infantry moved from sz59 to Celebs
                  Thai take Celebs from Dutch
            1 Artillery moved from S.Borneo to sz60
            1 Infantry moved from Sumatra to sz60
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz60 to sz59
            1 Artillery and 1 Infantry moved from sz59 to Lambok
                  Thai take Lambok from Dutch
            1 Artillery moved from S.Borneo to E.Borneo
                  Thai take E.Borneo from Dutch
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 2 Infantrys, 1 Marine and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 3 Artillerys and 9 Infantrys
                British defend with 1 Artillery, 1 Bunker, 1 EarlyFighter and 3 Tanks; Dutch defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 3 Artillerys and 9 Infantrys in Malaya, round 2 : 2/12 hits, 3.00 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker, 1 EarlyFighter, 1 Infantry and 3 Tanks in Malaya, round 2 : 3/8 hits, 3.50 expected hits
                    3 Infantrys owned by the Thai, 1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in Malaya
                    Thai roll dice for 3 Artillerys and 6 Infantrys in Malaya, round 3 : 5/9 hits, 2.50 expected hits
                    British roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter and 3 Tanks in Malaya, round 3 : 3/6 hits, 2.83 expected hits
                    3 Infantrys owned by the Thai, 1 Bunker owned by the British, 3 Tanks owned by the British and 1 Artillery owned by the British lost in Malaya
                    Thai roll dice for 3 Artillerys and 3 Infantrys in Malaya, round 4 : 1/6 hits, 2.00 expected hits
                    British roll dice for 1 EarlyFighter in Malaya, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Thai and 1 EarlyFighter owned by the British lost in Malaya
                Thai win, taking Malaya from British with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 25
                Casualties for Thai: 7 Infantrys
                Casualties for Dutch: 1 Artillery and 1 Infantry
                Casualties for British: 1 Artillery, 1 Bunker, 1 EarlyFighter and 3 Tanks
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Marine and 5 Mech.Infs placed in Phuket
            2 Artillerys and 2 Infantrys placed in S.Borneo
    
        Turn Complete - Thai
            Thai collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.50
    British regular : 0.17
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - British
            1 Destroyer and 2 Transports moved from sz55 to sz63
            1 Infantry moved from Burma to Thailand
            1 Tank moved from Bengal to N.French I.
                  British take N.French I. from Yamamoto
            2 Artillerys, 1 Infantry and 1 Tank moved from Bengal to W.Chunking
            1 Infantry moved from Bengal to Burma
            1 Artillery and 4 Infantrys moved from W.Tibet to N.Tibet
            1 Tank moved from Agra to N.Tibet
            1 Artillery and 1 Infantry moved from Agra to W.Tibet
            3 Infantrys moved from Dheli to Bhopa
            1 Artillery and 5 Infantrys moved from E.India to Bengal
            1 Infantry moved from C.India to E.India
            2 Infantrys and 1 Marine moved from Calcutta to C.India
            1 Carrier, 5 Destroyers, 1 EarlyFighter, 1 Fighter and 2 Submarines moved from sz63 to sz66
    
        Purchase Units - British
            British buy 2 Artillerys, 2 B.Transports, 2 Elites, 1 Factory, 2 Infantrys, 1 Mech.Inf and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Thailand
                British attack with 1 Infantry
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Thailand, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Thailand, round 4 : 1/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Thailand
                British win, taking Thailand from Thai with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Tibet
                British attack with 1 Artillery, 4 Infantrys and 1 Tank
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery, 4 Infantrys and 1 Tank in N.Tibet, round 2 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 Bunker in N.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in N.Tibet
                British loses 0 PUs for violating N.Tibets neutrality.
                British win, taking N.Tibet from Neutral with 1 Artillery, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - British
    
        Place Units - British
            2 B.Transports placed in sz63
            1 Factory placed in Bengal
            2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes placed in Calcutta
            British undo move 3.
            2 Artillerys, 2 Elites and 2 Tankettes placed in Calcutta
            2 Infantrys and 1 Mech.Inf placed in Dheli
    
        Turn Complete - British
            British collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.00
    Neutral regular : -0.50
    British regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Anzac
            4 Artillerys and 6 Infantrys moved from Soem to Lambok
            2 Submarines moved from sz50 to sz59
            2 EarlyFighters moved from Darwin to sz59
            2 Tanks moved from Derby to sz50
            6 Infantrys moved from W.Australia to sz50
            1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz58
            1 Infantry and 1 Tank moved from sz58 to Celebs
            1 Battleship, 1 Carrier, 5 Infantrys, 1 Tank and 3 Transports moved from sz50 to sz57
            5 Infantrys and 1 Tank moved from sz57 to Bali
            2 T.Boats moved from sz51 to sz50
            1 Infantry moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            2 Infantrys moved from sz50 to Soem
            1 Infantry moved from Melbourne to S.W.Australia
            1 Infantry moved from Darwin to Derby
            1 Transport moved from sz37 to sz50
            2 Infantrys moved from Derby to sz50
            2 Infantrys moved from sz50 to Soem
    
        Purchase Units - Anzac
            Anzac buy 2 Destroyers, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz59
                Anzac attack with 2 EarlyFighters and 2 Submarines
                Thai defend with 1 Destroyer and 2 Transports
                    Anzac roll dice for 2 Submarines in sz59, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 2 EarlyFighters in sz59, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer and 2 Transports in sz59, round 2 : 1/3 hits, 0.83 expected hits
                    1 Transport owned by the Thai and 1 Submarine owned by the Anzac lost in sz59
                    Anzac roll dice for 1 Submarine in sz59, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 EarlyFighters in sz59, round 3 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer and 1 Transport in sz59, round 3 : 0/2 hits, 0.67 expected hits
                    1 Transport owned by the Thai lost in sz59
                    Anzac roll dice for 1 Submarine in sz59, round 4 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 EarlyFighters in sz59, round 4 : 2/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer in sz59, round 4 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Thai and 1 Submarine owned by the Anzac lost in sz59
                Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 8
                Casualties for Anzac: 2 Submarines
                Casualties for Thai: 1 Destroyer and 2 Transports
            Battle in Lambok
                Anzac attack with 4 Artillerys and 6 Infantrys
                Thai defend with 1 Artillery and 1 Infantry
                    Anzac roll dice for 4 Artillerys and 6 Infantrys in Lambok, round 2 : 1/10 hits, 3.00 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Lambok, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Lambok
                    Anzac roll dice for 4 Artillerys and 5 Infantrys in Lambok, round 3 : 3/9 hits, 2.83 expected hits
                    Thai roll dice for 1 Artillery in Lambok, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Lambok
                Anzac win, taking Lambok from Thai with 4 Artillerys and 5 Infantrys remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 1 Artillery and 1 Infantry
            Battle in Celebs
                Anzac attack with 1 Infantry and 1 Tank
                Thai defend with 1 Infantry
                    Anzac roll dice for 1 Infantry and 1 Tank in Celebs, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Celebs
                Anzac win, taking Celebs from Thai with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Bali
                Anzac attack with 5 Infantrys and 1 Tank
                Thai defend with 2 Infantrys
                    Anzac roll dice for 1 Battleship in Bali, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 5 Infantrys and 1 Tank in Bali, round 2 : 1/6 hits, 1.33 expected hits
                    Thai roll dice for 2 Infantrys in Bali, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Thai lost in Bali
                Anzac win, taking Bali from Thai with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Thai: 2 Infantrys
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from sz59 to sz57
    
        Place Units - Anzac
            2 Destroyers placed in sz37
            1 Marine and 2 Tankettes placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.83
    Thai regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
            2 Artillerys and 2 Infantrys moved from Hilo to sz25
            1 Artillery moved from Kauai to sz25
            1 Infantry moved from Pearl Harbor to sz25
            3 Artillerys, 2 B.Transports, 1 Battleship, 1 Carrier, 6 Destroyers, 2 EarlyFighters and 3 Infantrys moved from sz25 to sz20
            3 Artillerys and 3 Infantrys moved from sz20 to Wake
            1 Bomber moved from Australia to Derby
            1 Tank moved from Anchorage to Alaska
            2 Artillerys, 5 Infantrys and 1 Tank moved from N.Canada to Anchorage
            1 Tank moved from Anchorage to Alaska
            1 Infantry and 2 Tanks moved from British Columbia to N.Canada
            2 Tanks moved from N.Canada to Anchorage
            4 Infantrys moved from Seattle to British Columbia
            2 Infantrys moved from Rocky Mt to Canada
            2 Artillerys and 3 Infantrys moved from Portland to Seattle
            2 Infantrys and 1 Marine moved from San Francisco to Nor Cal
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 3 Bombers, 3 Destroyers and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 B.Transports placed in sz4
            2 Destroyers placed in sz25
            1 Destroyer placed in sz25
            Americans undo move 2.
            1 Destroyer placed in sz25
            1 Destroyer placed in sz25
            1 Bomber placed in Hilo
            Americans undo move 5.
            3 Bombers and 5 Infantrys placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Savegame

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