G40 Alternate Universe Tournament - Round 1 - Madrascal222 vs. Caesar Seriona


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Russians
                Germans succeeds on action: Political Action Germans To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from G6 to R9
                  Germans take R9 from Russians
            1 infantry moved from G5 to R8
                  Germans take R8 from Russians
            2 artilleries and 3 infantry moved from G9 to PA4
            6 infantry moved from G7 to PA4
            1 armour moved from PX3 to PA4
            3 armour and 3 mech_infantrys moved from G5 to PA4
            1 infantry moved from G6 to R3
                  Germans take R3 from Russians
            2 bombers moved from G5 to R1
            1 fighter moved from PX2 to R1
            6 infantry moved from PX2 to R1
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 25 Sea Zone
            3 infantry moved from IN8 to PA10
            1 armour and 1 mech_infantry moved from G16 to PA10
            1 fighter and 1 tactical_bomber moved from G15 to PA11
            2 infantry moved from G19 to 59 Sea Zone
            1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 59 Sea Zone to 61 Sea Zone
            2 infantry moved from 61 Sea Zone to PA11
            1 artillery moved from PX6 to PA10
            1 artillery and 1 infantry moved from PA9 to PA8
            1 fighter moved from PX5 to PA8
            1 fighter and 1 tactical_bomber moved from G13 to PA4
    
        Combat - Germans
            Battle in PA4
                Germans attack with 4 armour, 2 artilleries, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber
                Pro_Allies defend with 3 infantry
                    Germans roll dice for 4 armour, 2 artilleries, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber in PA4, round 2 : 5/20 hits, 6.17 expected hits
                    Pro_Allies roll dice for 3 infantry in PA4, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Pro_Allies lost in PA4
                Germans win, taking PA4 from Pro_Allies with 4 armour, 2 artilleries, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Pro_Allies: 3 infantry
            Battle in PA11
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Pro_Allies defend with 2 infantry
                    Germans roll dice for 1 battleship in PA11, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in PA11, round 2 : 0/4 hits, 1.50 expected hits
                    Pro_Allies roll dice for 2 infantry in PA11, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Pro_Allies lost in PA11
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in PA11, round 3 : 1/4 hits, 1.50 expected hits
                    Pro_Allies roll dice for 1 infantry in PA11, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Pro_Allies lost in PA11
                Germans win, taking PA11 from Pro_Allies with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Pro_Allies: 2 infantry
            Battle in PA10
                Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Pro_Allies defend with 3 infantry
                    Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in PA10, round 2 : 0/6 hits, 1.67 expected hits
                    Pro_Allies roll dice for 3 infantry in PA10, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in PA10, round 3 : 1/6 hits, 1.67 expected hits
                    Pro_Allies roll dice for 3 infantry in PA10, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Pro_Allies lost in PA10
                1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to IN8
                Pro_Allies win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Pro_Allies: 1 infantry
            Battle in PA8
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in PA8, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 2 infantry in PA8, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in PA8
                Germans win, taking PA8 from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 25 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 25 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in R1
                Germans attack with 2 bombers, 1 fighter and 6 infantry
                Russians defend with 6 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 6 infantry in R1, round 2 : 4/9 hits, 2.83 expected hits
                    Russians roll dice for 6 infantry in R1, round 2 : 2/6 hits, 2.00 expected hits
                    4 infantry owned by the Russians and 2 infantry owned by the Germans lost in R1
                    Germans roll dice for 2 bombers, 1 fighter and 4 infantry in R1, round 3 : 1/7 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in R1, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R1
                    Germans roll dice for 2 bombers, 1 fighter and 3 infantry in R1, round 4 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in R1, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in R1
                Germans win, taking R1 from Russians with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
                Casualties for Russians: 6 infantry
    
        Non Combat Move - Germans
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 22 Sea Zone to 24 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 24 Sea Zone
            1 fighter moved from R1 to G5
            2 bombers moved from R1 to G5
            1 aaGun, 4 artilleries and 15 infantry moved from G6 to R8
            6 artilleries and 6 infantry moved from G5 to R8
            1 infantry moved from G5 to G6
            1 aaGun moved from G5 to R8
            1 infantry moved from G5 to G6
            1 fighter and 1 tactical_bomber moved from PA4 to G7
            1 infantry moved from PX3 to G7
            1 aaGun moved from G5 to G7
            2 infantry moved from PX3 to G4
            2 infantry moved from G11 to G15
            1 fighter moved from PA8 to PA9
            1 infantry moved from G17 to PA9
            1 aaGun and 4 infantry moved from PX5 to PA9
            2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from PA5 to PX4
                  Germans take PX4 from Pro_Axis
            1 tactical_bomber moved from G13 to PA9
            1 fighter and 1 tactical_bomber moved from PA11 to IN8
            1 fighter moved from G13 to G5
            1 cruiser moved from 86 Sea Zone to 72 Sea Zone
    
        Place Units - Germans
            1 artillery and 2 infantry placed in G21
            1 artillery and 1 infantry placed in G19
            3 armour and 7 mech_infantrys placed in G5
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Objective Germans 6 North Sea Resources: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Pro_Allies regular : -2.00
    Russians regular : 0.83
    Germans regular : -4.50
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians British Allies: Changing Relationship for Russians and British from Neutrality to Allied
            Trigger Russians British Allies: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Trigger Russians Neutrals: Changing Relationship for Independent_Neutral and Russians from Neutrality to Unfriendly_Neutral
            Trigger Russians Neutrals: Changing Relationship for Pro_Axis and Russians from Neutrality to Unfriendly_Neutral
            Trigger Russians Neutrals: Changing Relationship for Pro_Allies and Russians from Neutrality to Friendly_Neutral
            Trigger Russians Chinese Allies: Changing Relationship for Russians and Chinese from Neutrality to Allied
    
        Combat Move - Russians
            2 artilleries and 12 infantry moved from R4 to R3
            2 armour and 4 mech_infantrys moved from R11 to R3
            1 fighter and 1 tactical_bomber moved from R11 to R3
            1 mech_infantry moved from R28 to IN8
            1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from R23 to IN8
            1 fighter and 1 tactical_bomber moved from R28 to IN8
    
        Combat - Russians
            Battle in IN8
                Russians attack with 1 armour, 1 artillery, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in IN8, round 2 : 3/13 hits, 3.67 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in IN8, round 2 : 2/6 hits, 2.67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in IN8
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in IN8, round 3 : 5/11 hits, 3.33 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in IN8, round 3 : 2/3 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in IN8
                Russians win, taking IN8 from Germans with 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Battle in R3
                Russians attack with 2 armour, 2 artilleries, 1 fighter, 12 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in R3, round 2 : 7/22 hits, 5.83 expected hits
                    Germans roll dice for 1 infantry in R3, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in R3
                Russians win, taking R3 from Germans with 2 armour, 2 artilleries, 1 fighter, 12 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from R3 to R4
            1 tactical_bomber moved from R3 to R4
            3 infantry moved from R5 to R4
            1 mech_infantry moved from R15 to R10
            2 infantry moved from R6 to R5
            3 infantry moved from R16 to R13
            2 infantry moved from R14 to R12
            1 aaGun moved from R15 to R12
            2 infantry moved from R15 to R12
            1 artillery moved from R15 to R12
            1 infantry moved from R27 to 62 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from R24 to R23
            3 infantry moved from R26 to R24
            1 aaGun, 1 artillery and 2 infantry moved from R18 to R24
            5 infantry moved from R21 to R19
            1 cruiser, 1 destroyer and 1 transport moved from 11 Sea Zone to 33 Sea Zone
            1 infantry moved from 62 Sea Zone to R26
            1 infantry moved from R28 to R23
            1 infantry moved from R28 to PA12
                  Russians take PA12 from Pro_Allies
            4 infantry moved from R31 to R29
            8 infantry moved from R11 to R10
            1 fighter moved from R11 to R4
            1 artillery moved from R11 to R10
            1 fighter and 1 tactical_bomber moved from IN8 to R23
    
        Place Units - Russians
            3 infantry placed in R4
            1 fighter and 1 tactical_bomber placed in R21
            3 infantry placed in R26
            3 infantry placed in R16
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Objective Russians 2 National Prestige: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Objective Russians 1 Growth Of The Union: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 2.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
    
        Combat Move - Japanese
            1 submarine moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from C19 to C15
                  Japanese take C15 from Chinese
            1 infantry moved from C18 to C14
                  Japanese take C14 from Chinese
            1 infantry moved from C21 to C20
                  Japanese take C20 from Chinese
            1 armour moved from C12 to C5
                  Japanese take C5 from Chinese
            1 armour moved from C5 to C4
            1 armour moved from C12 to C4
            2 infantry moved from C11 to C4
            1 infantry moved from C16 to 76 Sea Zone
            1 artillery moved from C10 to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 65 Sea Zone
            1 fighter and 1 tactical_bomber moved from 76 Sea Zone to C4
            1 fighter and 1 tactical_bomber moved from J2 to C4
            1 artillery and 1 infantry moved from 65 Sea Zone to C4
    
        Combat - Japanese
            Russians scrambles 2 units out of R21 to defend against the attack in 62 Sea Zone
            Battle in 62 Sea Zone
                Japanese attack with 1 submarine
                Russians defend with 1 fighter, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Russians lost in 62 Sea Zone
                Russians and Japanese reach a stalemate
                . Battle score for attacker is 7
                Casualties for Russians: 1 transport
            Battle in C4
                Japanese attack with 2 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 5 infantryCs
                    Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in C4, round 2 : 3/10 hits, 4.33 expected hits
                    Chinese roll dice for 5 infantryCs in C4, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 3 infantryCs owned by the Chinese lost in C4
                    Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in C4, round 3 : 5/9 hits, 4.17 expected hits
                    Chinese roll dice for 2 infantryCs in C4, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C4
                Japanese win, taking C4 from Chinese with 2 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 5 infantryCs
            Moving scrambled unit from 62 Sea Zone back to originating territory: R21
            Moving scrambled unit from 62 Sea Zone back to originating territory: R21
    
        Non Combat Move - Japanese
            1 carrier moved from 76 Sea Zone to 65 Sea Zone
            1 destroyer moved from 76 Sea Zone to 50 Sea Zone
            2 fighters moved from C4 to 65 Sea Zone
            1 transport moved from 76 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from J14 to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to J9
            1 artillery moved from C12 to C4
            1 aaGun and 3 infantry moved from J2 to C12
            3 infantry moved from J9 to J1
            1 artillery and 6 infantry moved from J3 to J2
            1 fighter and 1 tactical_bomber moved from J2 to J15
            1 bomber, 1 fighter and 1 tactical_bomber moved from J6 to J15
            1 bomber moved from J2 to J15
            1 aaGun and 1 infantry moved from J14 to J15
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 76 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 105 Sea Zone to 108 Sea Zone
            1 infantry moved from J12 to 108 Sea Zone
            1 infantry moved from 108 Sea Zone to J6
            1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from C19 to C14
            1 infantry moved from C22 to C18
            1 fighter moved from J7 to 92 Sea Zone
            1 tactical_bomber moved from J6 to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from J5 to J6
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 tactical_bombers moved from C4 to C12
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 92 Sea Zone
            3 infantry placed in J6
            3 infantry placed in J9
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 1 Trade With America And France: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.83
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 destroyers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 35 Sea Zone to 66 Sea Zone
            2 cruisers moved from 2 Sea Zone to 17 Sea Zone
            2 transports moved from 2 Sea Zone to 29 Sea Zone
            1 fighter and 1 tactical_bomber moved from US13 to 16 Sea Zone
            1 fighter moved from US11 to 16 Sea Zone
            1 armour and 1 mech_infantry moved from US16 to US21
            1 mech_infantry moved from US15 to US19
            1 aaGun and 2 infantry moved from US16 to US19
            1 artillery and 2 infantry moved from US10 to US16
            1 aaGun moved from US11 to US17
            1 infantry moved from US12 to US17
            1 aaGun, 1 artillery and 1 infantry moved from US13 to US18
            1 mech_infantry moved from US13 to US6
            1 mech_infantry moved from US14 to US6
            1 infantry moved from US14 to US6
            1 infantry moved from US1 to US5
    
        Place Units - Americans
            3 destroyers placed in 16 Sea Zone
            1 fighter and 2 tactical_bombers placed in 16 Sea Zone
            1 bomber placed in US5
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 6 infantryCs; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantryC moved from C3 to C10
                  Chinese take C10 from Japanese
            1 artilleryC and 9 infantryCs moved from C17 to C14
            1 fighter moved from C3 to C14
    
        Combat - Chinese
            Battle in C14
                Chinese attack with 1 artilleryC, 1 fighter and 9 infantryCs
                Japanese defend with 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
                    Chinese roll dice for 1 artilleryC, 1 fighter and 9 infantryCs in C14, round 2 : 2/11 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys in C14, round 2 : 1/11 hits, 3.83 expected hits
                    2 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C14
                1 fighter owned by the Chinese retreated
                8 infantryCs owned by the Chinese and 1 artilleryC owned by the Chinese retreated to C8
                Japanese win with 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantryC
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from C14 to C2
            5 infantryCs moved from C3 to C8
    
        Place Units - Chinese
            1 infantryC placed in C7
            1 infantryC placed in C6
            1 infantryC placed in C13
            3 infantryCs placed in C8
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 cruiser, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 bomber moved from UK4 to G15
    
        Combat - British
            Strategic bombing raid in G15
                    Germans roll AA dice in G15 : 0/1 hits, 0.17 expected hits
                Bombing raid in G15 rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in G15 causes 4 damage total. 
    
        Non Combat Move - British
            1 bomber moved from G15 to IN8
            1 destroyer moved from 38 Sea Zone to 39 Sea Zone
            1 cruiser moved from 45 Sea Zone to 38 Sea Zone
            2 infantry moved from UK5 to UK4
            1 fighter and 1 tactical_bomber moved from UK4 to 39 Sea Zone
            1 fighter moved from UK13 to UK4
            1 fighter moved from UK19 to UK10
            1 artillery and 1 infantry moved from UK6 to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to UK18
            1 infantry moved from UK6 to UK10
            1 infantry moved from UK9 to UK6
            1 mech_infantry moved from UK27 to UK26
            2 fighters moved from UK27 to PA13
            1 artillery and 1 infantry moved from UK27 to 102 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 tactical_bomber and 1 transport moved from 102 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to UK26
            3 aaGuns, 1 artillery and 6 infantry moved from UK27 to UK28
            1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from UK13 to UK12
    
        Place Units - British
            3 destroyers placed in 39 Sea Zone
            1 cruiser and 2 transports placed in 89 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from PA13: 1 fighter
            EDIT: Adding units owned by British to 89 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
            British collect 40 PUs (4 lost to blockades); end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Japanese regular : -2.83
    Germans AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Italians takes Political Action: Political Action Italians To War With Russians
                Italians succeeds on action: Political Action Italians To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            2 artilleries and 4 infantry moved from I4 to PA12
            2 infantry moved from I1 to 75 Sea Zone
            2 infantry and 1 transport moved from 75 Sea Zone to 98 Sea Zone
            2 infantry moved from UK20 to 84 Sea Zone
            2 artilleries and 1 infantry moved from PA14 to 84 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 84 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to UK30
            2 artilleries and 5 infantry moved from 98 Sea Zone to UK30
            1 bomber moved from I1 to PA12
    
        Combat - Italians
            Battle in UK30
                Italians attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                British defend with 1 airfield, 1 harbour and 3 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in UK30, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in UK30, round 2 : 1/9 hits, 3.00 expected hits
                    British roll dice for 3 infantry in UK30, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the British and 1 infantry owned by the Italians lost in UK30
                Italians win, taking UK30 from British with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for British: 3 infantry
            Battle in PA12
                Italians attack with 2 artilleries, 1 bomber and 4 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 2 artilleries, 1 bomber and 4 infantry in PA12, round 2 : 2/7 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in PA12, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Italians lost in PA12
                Italians win, taking PA12 from Russians with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from I4 to PX7
            1 armour moved from UK22 to PX7
            1 bomber moved from PA12 to I1
            1 aaGun, 1 artillery and 3 infantry moved from UK22 to I4
            1 mech_infantry moved from UK22 to I2
            5 infantry moved from I2 to I4
            3 infantry moved from I2 to I1
            1 fighter and 1 tactical_bomber moved from UK30 to 98 Sea Zone
            1 submarine moved from 75 Sea Zone to 84 Sea Zone
            1 destroyer moved from 75 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            3 infantry placed in I5
            2 artilleries and 1 infantry placed in I1
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 4 Amphibious Ambitions: Italians met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.00
    Russians regular : 1.33
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from PA6 to 42 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 armour moved from A8 to A10
            1 artillery and 1 infantry moved from A8 to A9
            2 aaGuns and 1 infantry moved from A6 to A8
            3 infantry moved from A4 to A6
            1 infantry moved from 43 Sea Zone to A6
            1 armour moved from A4 to A8
    
        Place Units - ANZAC
            2 infantry placed in A4
            1 transport placed in 43 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
    
        Purchase Units - French
            French buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 armour and 1 mech_infantry moved from F3 to F5
            1 aaGun moved from F5 to F3
            4 infantry moved from F2 to F3
            1 aaGun moved from F2 to F3
            1 artillery moved from F2 to F5
            1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 battleship and 1 cruiser moved from 39 Sea Zone to 23 Sea Zone
            1 cruiser and 1 submarine moved from 68 Sea Zone to 95 Sea Zone
            2 destroyers moved from 112 Sea Zone to 114 Sea Zone
            1 infantry moved from F10 to F13
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from F11 to F13
            1 armour and 1 mech_infantry moved from F13 to F12
            1 infantry moved from F21 to F23
    
        Place Units - French
            3 infantry placed in F5
            1 destroyer placed in 96 Sea Zone
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major; Remaining resources: 66 PUs; 
            Germans buy 1 artillery, 1 carrier, 1 destroyer, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            4 armour, 2 artilleries, 9 infantry and 3 mech_infantrys moved from PA4 to R11
            1 infantry moved from R9 to R11
            10 artilleries moved from R8 to R11
            3 armour and 7 mech_infantrys moved from G5 to R11
            2 artilleries and 2 infantry moved from G16 to IN8
            4 infantry moved from PX6 to IN8
            2 infantry moved from PA11 to IN8
            2 bombers moved from G5 to IN8
            2 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from PX4 to UK12
            1 artillery and 1 infantry moved from PA8 to UK12
            2 armour and 2 mech_infantrys moved from PA9 to UK13
                  Germans take UK13 from British
            2 armour and 2 mech_infantrys moved from UK13 to UK12
            1 transport moved from 61 Sea Zone to 60 Sea Zone
            1 artillery and 1 infantry moved from G19 to 60 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to PA10
            1 cruiser moved from 72 Sea Zone to 61 Sea Zone
    
        Combat - Germans
            Battle in UK12
                Germans attack with 4 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
                British defend with 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    Germans roll dice for 4 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in UK12, round 2 : 3/14 hits, 4.33 expected hits
                    British roll dice for 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in UK12, round 2 : 1/7 hits, 2.50 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in UK12
                    Germans roll dice for 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in UK12, round 3 : 6/13 hits, 4.17 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in UK12, round 3 : 2/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in UK12
                Germans win, taking UK12 from British with 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 22
                Casualties for Germans: 3 infantry
                Casualties for British: 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
            Battle in IN8
                Germans attack with 2 artilleries, 2 bombers and 8 infantry
                British defend with 1 bomber; Russians defend with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    Germans roll dice for 2 artilleries, 2 bombers and 8 infantry in IN8, round 2 : 3/12 hits, 3.67 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys in IN8, round 2 : 4/7 hits, 2.50 expected hits
                    2 infantry owned by the Russians, 4 infantry owned by the Germans and 1 bomber owned by the British lost in IN8
                    Germans roll dice for 2 artilleries, 2 bombers and 4 infantry in IN8, round 3 : 3/8 hits, 3.00 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in IN8, round 3 : 1/5 hits, 1.83 expected hits
                    2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in IN8
                    Germans roll dice for 2 artilleries, 2 bombers and 3 infantry in IN8, round 4 : 2/7 hits, 2.83 expected hits
                    Russians roll dice for 1 armour and 1 artillery in IN8, round 4 : 2/2 hits, 0.83 expected hits
                    1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in IN8
                Germans win, taking IN8 from Russians with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 18
                Casualties for Germans: 7 infantry
                Casualties for British: 1 bomber
                Casualties for Russians: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
            Battle in R11
                Germans attack with 7 armour, 12 artilleries, 10 infantry and 10 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour, 12 artilleries, 10 infantry and 10 mech_infantrys in R11, round 2 : 10/39 hits, 12.83 expected hits
                    Russians roll dice for 1 infantry in R11, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in R11
                Germans win, taking R11 from Russians with 7 armour, 12 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in PA10
                Germans attack with 1 artillery and 1 infantry
                Pro_Allies defend with 2 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in PA10, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in PA10, round 2 : 0/2 hits, 0.67 expected hits
                    Pro_Allies roll dice for 2 infantry in PA10, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Pro_Allies lost in PA10
                    Germans roll dice for 1 artillery and 1 infantry in PA10, round 3 : 2/2 hits, 0.67 expected hits
                    Pro_Allies roll dice for 1 infantry in PA10, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Pro_Allies lost in PA10
                Germans win, taking PA10 from Pro_Allies with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Pro_Allies: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from G16 to IN8
            2 bombers moved from IN8 to G16
            2 infantry moved from G15 to G16
            1 fighter and 1 tactical_bomber moved from PA9 to G15
            1 aaGun and 6 infantry moved from PA9 to PA8
            1 artillery and 2 infantry moved from G21 to PX5
            1 aaGun moved from G19 to G15
            1 infantry moved from G6 to R9
            2 aaGuns and 22 infantry moved from R8 to R11
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 24 Sea Zone to 25 Sea Zone
            2 infantry moved from G4 to G5
            2 infantry moved from R1 to PX2
            1 infantry moved from G7 to R8
            1 aaGun moved from G7 to G5
            1 tactical_bomber moved from G7 to G5
            1 fighter moved from G7 to 25 Sea Zone
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 25 Sea Zone
            1 artillery and 1 infantry placed in G19
            5 mech_infantrys placed in G5
            5 infantry placed in G15
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,4,6,6,6,6,1,6,4,6,3
            Germans collect 68 PUs (1 lost to blockades); end with 68 PUs
            Objective Germans 6 North Sea Resources: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Pro_Allies regular : -1.00
    Russians regular : 1.50
    Germans regular : -3.33
    British regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 armour and 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 33 Sea Zone to 50 Sea Zone
    
        Combat - Russians
            Battle in 50 Sea Zone
                Russians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Russians roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 cruiser, 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 50 Sea Zone
                Russians win, taking 50 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Russians
            2 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from R3 to R4
            1 artillery and 1 mech_infantry moved from R10 to R13
            7 infantry moved from R10 to R13
            2 infantry moved from R5 to R13
            1 aaGun, 1 artillery and 3 infantry moved from R12 to R13
            2 infantry moved from R16 to R13
            1 infantry moved from R16 to R13
            7 infantry moved from R19 to R15
            1 fighter and 1 tactical_bomber moved from R21 to R23
            1 infantry moved from R23 to R28
            4 infantry moved from R29 to R23
            1 aaGun, 1 artillery and 5 infantry moved from R24 to R23
            4 infantry moved from R26 to R24
    
        Place Units - Russians
            3 infantry placed in R4
            3 infantry placed in R16
            2 infantry placed in R21
            3 armour placed in R26
            Russians undo move 4.
            Russians undo move 3.
            2 infantry placed in R26
            3 armour placed in R21
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 25 Sea Zone. Rolls: 2,4,1,4,4,3,6,1,1,6
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1
            Russians collect 34 PUs (2 lost to blockades); end with 36 PUs
            Objective Russians 2 National Prestige: Russians met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 factory_minor, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
    
        Combat Move - Japanese
            1 artillery moved from J14 to 92 Sea Zone
            1 artillery moved from J2 to 92 Sea Zone
            2 infantry moved from J14 to 92 Sea Zone
            2 infantry moved from J14 to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 80 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 80 Sea Zone
            2 artilleries and 4 infantry moved from 80 Sea Zone to US22
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to US22
            1 fighter and 1 tactical_bomber moved from J15 to 66 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 80 Sea Zone
            2 fighters moved from 65 Sea Zone to C8
            2 tactical_bombers moved from C12 to C8
            1 infantry moved from C15 to C8
            1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from C14 to C8
            2 fighters and 1 tactical_bomber moved from J6 to C8
            1 fighter moved from 108 Sea Zone to C10
            2 infantry moved from J1 to C10
            1 infantry moved from J1 to C9
                  Japanese take C9 from Chinese
            1 infantry moved from C20 to C17
                  Japanese take C17 from Chinese
            1 artillery and 1 infantry moved from C4 to 65 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to C10
            1 battleship and 1 destroyer moved from 80 Sea Zone to 66 Sea Zone
            2 carriers moved from 92 Sea Zone to 80 Sea Zone
            1 bomber moved from J15 to 66 Sea Zone
            1 fighter moved from J15 to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 66 Sea Zone
            1 tactical_bomber moved from J15 to 80 Sea Zone
            1 bomber moved from J15 to US22
    
        Combat - Japanese
            Americans scrambles 3 units out of US22 to defend against the attack in 80 Sea Zone
            Americans scrambles to create a battle in territory 80 Sea Zone
            Battle in 80 Sea Zone
                Japanese attack with 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
                Americans defend with 2 fighters and 1 tactical_bomber
                    Japanese roll dice for 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 80 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 80 Sea Zone
                    Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 80 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 2 fighters in 80 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 fighter owned by the Americans lost in 80 Sea Zone
                    Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 80 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 fighter in 80 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 80 Sea Zone
                Japanese win, taking 80 Sea Zone from Neutral with 1 carrier, 1 fighter and 3 transports remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 carrier, 1 cruiser and 1 tactical_bomber
                Casualties for Americans: 2 fighters and 1 tactical_bomber
            Battle in C10
                Japanese attack with 1 artillery, 1 fighter and 3 infantry
                Chinese defend with 1 infantryC
                    Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in C10, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantryC in C10, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantryC owned by the Chinese lost in C10
                Japanese win, taking C10 from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantryC
            Battle in C8
                Japanese attack with 1 armour, 3 artilleries, 4 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers
                Chinese defend with 1 artilleryC and 16 infantryCs
                    Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers in C8, round 2 : 4/17 hits, 7.00 expected hits
                    Chinese roll dice for 1 artilleryC and 16 infantryCs in C8, round 2 : 4/17 hits, 5.67 expected hits
                    4 infantry owned by the Japanese and 4 infantryCs owned by the Chinese lost in C8
                3 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese retreated
                3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese retreated to C15
                Chinese win with 1 artilleryC and 12 infantryCs remaining. Battle score for attacker is 0
                Casualties for Japanese: 4 infantry
                Casualties for Chinese: 4 infantryCs
            Battle in US22
                Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                Americans defend with 1 aaGun, 1 airfield, 1 city, 1 harbour and 1 infantry
                    Americans roll AA dice in US22 : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in US22
                    Japanese roll dice for 2 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in US22, round 2 : 4/8 hits, 2.83 expected hits
                    Americans roll dice for 1 aaGun and 1 infantry in US22, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in US22
                Japanese converts city into different units
                Japanese win, taking US22 from Americans with 2 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 aaGun and 1 infantry
            Battle in 66 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
                    Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 66 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 66 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 66 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    1 fighter owned by the Japanese, 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 66 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 1 fighter and 2 tactical_bombers in 66 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 66 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans and 1 battleship owned by the Americans lost in 66 Sea Zone
                    1 transport owned by the Americans lost in 66 Sea Zone
                Japanese win, taking 66 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
                Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
    
        Non Combat Move - Japanese
            1 fighter could not land in 66 Sea Zone and was removed
            1 tactical_bomber could not land in US22 and was removed
            1 bomber moved from 66 Sea Zone to J15
            1 fighter moved from 80 Sea Zone to J15
            1 carrier moved from 108 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from 66 Sea Zone to 93 Sea Zone
            1 bomber moved from US22 to J15
            1 battleship, 1 cruiser and 1 destroyer moved from 108 Sea Zone to 93 Sea Zone
            1 transport moved from 108 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from J14 to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to J2
            1 aaGun moved from J14 to J15
            1 carrier moved from 65 Sea Zone to 76 Sea Zone
            1 fighter moved from C10 to 76 Sea Zone
            1 fighter moved from C8 to 76 Sea Zone
            3 fighters and 3 tactical_bombers moved from C8 to C15
            1 infantry moved from C18 to C14
            4 infantry moved from J6 to C19
            1 infantry moved from C21 to C22
            1 fighter moved from 108 Sea Zone to 93 Sea Zone
            6 infantry moved from J2 to J1
            1 mech_infantry moved from J9 to C16
            2 infantry moved from J9 to J2
            2 infantry moved from J9 to J1
    
        Place Units - Japanese
            1 factory_minor placed in J5
            1 armour and 2 mech_infantrys placed in J6
            1 armour and 2 mech_infantrys placed in J9
            2 artilleries and 2 infantry placed in J14
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 3 Allied Cities: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Units generate 5 PUs; Japanese end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Americans regular : 0.83
    Japanese regular : -1.33
    Americans AA : 0.50
    

    Savegame


  • G6.tsvg
    Allies surrender turn 6

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