@thehersh I think this strategy works against the AI mostly because the AI is very poor at attacking the Pacific with the USA. If the US puts even a medium sized fleet in the Pacific the Japan can’t afford to build maximum tanks every turn, let alone swing the entire Japanese fleet toward Egypt.
Also, don’t you find that your opening battles against the British navy are a little risky? Hitting all 3 fleets on turn 1 means that you could easily lose at least 1 of those battles. What do you do then? Do you have a recovery plan?
There is no chance India can resist after J3 agains a decent axis player, even killing China J1. Any axis players should attack Egypt with 6 units
Doing so requires using the Bomber, which means that you will either have to let the Battleship/Transport pair live, or let the Cruiser/Destroyer pair live. The first will allow them to launch an early D-Day and build a fleet quickly. The second will allow them to probably wipe out the Italian Fleet nice and early.
at least clearing it in most of cases, probably taking it with some tank, so all UK has to defend India is:
2 inf from trj
3 inf, art, aa gun form ind
inf from bur
3 guys built round 2
My units available to defend India for J3 could be as many as 9 Infantry, 1 Artillery, 1 Fighter, 4 Bombers, and an AA, with a Battleship and a Carrier Group in the waters, plus the Burma Infantry and the Egypt Tank if they survived turn 1. So total is more like 15 units, plus a nasty fleet off the coast that you need to use those Fighters on. Oh, and keep in mind, anything sent to attack the India Sea Zone is going to be in range of the US air force and possibly navy.
Japan starts with 5 trannies and it’s pretty probable they can send at least 4 loaded to India round 3 (8 units) plus a swarm of starting figs. Let’s say about 15-16 units and any bombardment shots they can join. India lost (and the IC if UK were so fool of building it). The only chance are soviet units, but they are too busy against western axis. I can wait another turn to more jap units arrive (units saved because you killed the chineses round 1) if I manage soviets send some european units to Japan instead Germany
If you wait another turn, I will have taken French Indochina, Manchuria, Kiangsu, Philipines, East Indies, Borneo, and the Caroline Islands. Taking an IC in India, were it even possible, would no longer be of limited utility, given that you are being overrun.
You could do the same as Japan. They will have more income than USA pretty early
agreed, BUT as Japan I feel I need a navy much more to control my many islands when comparing to the USA.
In any case, going for HB and LRA seem to be the best options so far. I hope to be able to come up with other alternatives in my coming games however as the game otherwise seems too dull with an overpowered US airforce
If Germany goes all armor, the Allies should be going for a very aggressive navy build in the Atlantic. An Allies player that really pushes the pace can be making substantial threats on France and Germany by turn 3. Even if Germany turtles on G3 and builds all defense, they will likely still lose France at the very least with such an aggressive build. With Russia, you just need to play a little cautious. I would recommend going defensive with your builds, and abandoning Karelia, pulling those units back to Archangel. Even if you have to stack Moscow on R2 and leave Caucasus open, there’s no way that Germany can take Moscow on G3. Once Germany starts having to play defense in France and Germany, Russia can start building tanks to push the unreinforced German line west. It’s the beginning of the end for the Axis in Europe.