L22 BM4 Surfer(X) vs Sovietishcat(L+22)


  • @sovietishcat No thanks

  • '19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 3 fighters and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            8 fighters and 5 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 bomber moved from New Zealand to 42 Sea Zone
    
        Combat - Americans
            Battle in Korea
            Battle in Normandy Bordeaux
                Americans attack with 6 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 6 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/13 hits, 4,67 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 42 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            5 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 battleship, 7 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            2 marines moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 marines moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to Midway
            1 bomber moved from India to Russia
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            4 destroyers and 4 submarines placed in 10 Sea Zone
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
            Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            3 artilleries and 18 infantry moved from Anhwe to Kiangsu
            1 infantry moved from Kiangsi to Kiangsu
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 3 artilleries and 19 infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    Chinese roll dice for 3 artilleries and 19 infantry in Kiangsu, round 2 : 8/22 hits, 4,67 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 3/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 3 artilleries and 16 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 3 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Kiangsi
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from Anhwe to Kwangtung
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
            3 artilleries, 7 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
            1 fighter moved from Northwest Persia to Caucasus
            1 bomber moved from Russia to Caucasus
            1 fighter moved from Greece to Caucasus
            1 mech_infantry moved from Tobruk to Libya
                  British take Libya from Italians
    
        Combat - British
            Battle in Kwangtung
                British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 harbour and 2 infantry
                    British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/6 hits, 2,17 expected hits
                    Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 2/6 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Caucasus
                British attack with 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 2 mech_infantrys
                Germans defend with 1 artillery and 2 infantry
                    British roll dice for 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 2 mech_infantrys in Caucasus, round 2 : 5/15 hits, 4,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 bomber and 1 fighter moved from Caucasus to Russia
            2 infantry moved from Persia to Northwest Persia
            5 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Caucasus to Northwest Persia
            2 fighters moved from Greece to Russia
            1 aaGun, 2 artilleries and 6 infantry moved from Greece to Bulgaria
            2 aaGuns, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Egypt to Trans-Jordan
            2 aaGuns, 1 armour, 5 infantry and 1 mech_infantry moved from Anhwe to Kiangsu
            2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsu
            1 infantry moved from Kweichow to Anhwe
    
        Place Units - British
            1 destroyer placed in 98 Sea Zone
            2 artilleries and 4 infantry placed in United Kingdom
            3 infantry placed in Greece
            3 infantry placed in Persia
            1 infantry placed in Iraq
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            1 aaGun, 2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
            UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 aaGun, 2 artilleries and 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Northwest Persia: 1 fighter
            EDIT: Adding units owned by British to Russia: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 3,33
    Americans regular : 1,50
    Japanese regular : 1,67
    Germans regular : 0,33
    British regular : -1,00
    

    Savegame

  • '19

    @surfer I made a bobo, I sent one UK plane to attack Caus from Greece which was meant to go in Russia, Obviously it would have not mattered ijn the combat since I had overwhelming troops and the plane did not hit, If you allow it, I would like to edit the plane to Moscow and if you want we could reroll the battle.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 bomber owned by the Italians lost in 98 Sea Zone
                British win with no units remaining. Battle score for attacker is -6
                Casualties for Italians: 1 bomber
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from Western Germany to Southern Italy
            2 mech_infantrys moved from Ukraine to Rostov
            1 aaGun, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Rostov to Volgograd
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,6,6,1
            Italians collect 4 PUs (8 lost to blockades); end with 5 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in Manchuria
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking Manchuria from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            2 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Normandy Bordeaux
            2 infantry moved from Northwest Persia to Caucasus
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 19 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 armour, 20 artilleries, 20 infantry and 27 mech_infantrys moved from Bryansk to Russia
            1 bomber, 1 fighter and 4 tactical_bombers moved from Novgorod to Russia
            1 bomber moved from Yakut S.S.R. to Russia
            2 bombers and 1 tactical_bomber moved from Rostov to Russia
            6 armour and 7 mech_infantrys moved from Rostov to Russia
            4 armour and 5 mech_infantrys moved from Ukraine to Russia
            2 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
    
        Combat - Germans
            Battle in Russia
                Germans attack with 18 armour, 20 artilleries, 4 bombers, 1 fighter, 20 infantry, 39 mech_infantrys and 5 tactical_bombers
                British defend with 1 bomber and 5 fighters; ANZAC defend with 3 fighters; Americans defend with 1 bomber; Russians defend with 4 aaGuns, 18 artilleries, 1 factory_major, 4 fighters and 59 infantry
                    Russians roll AA dice in Russia : 2/10 hits, 1.67 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 18 armour, 20 artilleries, 4 bombers, 20 infantry, 39 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 37/105 hits, 34.17 expected hits
                    Russians roll dice for 4 aaGuns, 18 artilleries, 2 bombers, 12 fighters and 59 infantry in Russia, round 2 : 35/91 hits, 34.00 expected hits
                    31 infantry owned by the Russians, 20 infantry owned by the Germans, 1 bomber owned by the British, 4 aaGuns owned by the Russians, 1 bomber owned by the Americans and 15 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 18 armour, 20 artilleries, 4 bombers, 24 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 35/70 hits, 28.33 expected hits
                    Russians roll dice for 18 artilleries, 12 fighters and 28 infantry in Russia, round 3 : 21/58 hits, 23.33 expected hits
                    28 infantry owned by the Russians, 7 artilleries owned by the Russians, 3 artilleries owned by the Germans and 18 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 18 armour, 17 artilleries, 4 bombers, 6 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 20/49 hits, 22.00 expected hits
                    Russians roll dice for 11 artilleries and 12 fighters in Russia, round 4 : 13/23 hits, 11.67 expected hits
                    4 fighters owned by the Russians, 3 fighters owned by the ANZAC, 11 artilleries owned by the Russians, 12 artilleries owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Russia
                    Germans roll dice for 18 armour, 5 artilleries, 4 bombers, 5 mech_infantrys and 4 tactical_bombers in Russia, round 5 : 16/36 hits, 17.67 expected hits
                    Russians roll dice for 3 fighters in Russia, round 5 : 2/3 hits, 2.00 expected hits
                    2 artilleries owned by the Germans and 3 fighters owned by the British lost in Russia
                Germans captures 11PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 18 armour, 3 artilleries, 4 bombers, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 132
                Casualties for Germans: 17 artilleries, 1 fighter, 20 infantry, 34 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 1 bomber
                Casualties for British: 1 bomber and 5 fighters
                Casualties for Russians: 4 aaGuns, 18 artilleries, 4 fighters and 59 infantry
                Casualties for ANZAC: 3 fighters
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            4 tactical_bombers moved from Russia to Volgograd
            3 bombers moved from Russia to Novgorod
            1 bomber moved from Russia to Bryansk
            1 artillery moved from Rostov to Bryansk
            3 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to France
            2 mech_infantrys moved from Germany to Western Germany
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Rostov
            3 infantry placed in Ukraine
            1 fighter, 7 infantry and 2 mech_infantrys placed in Western Germany
            3 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
            Germans collect 53 PUs (3 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 5.83
    Russians AA : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    @Sovietishcat Yes! I never get to have the battle of Moscow. Usually, the Russians run.

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 armour and 2 mech_infantrys moved from Anhwe to Kiangsu
            1 tactical_bomber moved from India to Kiangsu
            1 infantry moved from Tambov to Samara
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @surfer said in L22 BM4 Surfer(X) vs Sovietishcat(L+22):

    @Sovietishcat Yes! I never get to have the battle of Moscow. Usually, the Russians run.

    @surfer Well I felt if I pulled out my stack, you would have blocked me before I could reach Caus… I know you had good odds, but in a dice game you never know + I really wanted that German bomber in Far East to be in Russia… Honestly I am starting to believe it’s almost impossible to win with allies if you play against a strong opponents who knows what they are doing; unless you get dice, etc. At least I have foot in Europe, but we’ll see how long it lats…

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 4 fighters, 8 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 22 Sea Zone
            1 submarine moved from 22 Sea Zone to 18 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to Ceylon
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 18 Sea Zone
            1 fighter moved from 35 Sea Zone to 18 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
            1 bomber moved from Japan to 18 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 carriers moved from 35 Sea Zone to 33 Sea Zone
            3 fighters moved from 35 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Philippines to 33 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 cruiser moved from 37 Sea Zone to 36 Sea Zone
            1 bomber moved from Philippines to Kwangsi
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            1 battleship moved from 35 Sea Zone to 33 Sea Zone
            4 submarines moved from 35 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in Ceylon
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win, taking Caroline Islands from ANZAC, taking Ceylon from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer; ANZAC defend with 1 submarine and 1 transport
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 19 Sea Zone
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                1 submarine owned by the ANZAC submerged
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in 18 Sea Zone
                Japanese attack with 1 bomber, 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone
                Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 4 carriers, 1 destroyer, 1 fighter, 4 submarines and 2 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 battleship, 4 carriers, 1 destroyer, 1 fighter, 4 submarines and 2 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kwangsi
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 aaGuns, 4 artilleries and 16 infantry moved from Yunnan to Burma
            1 armour moved from Sikang to Yunnan
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Olgiy to Kansu
            1 armour and 3 mech_infantrys moved from Siam to Yunnan
            1 marine moved from Shan State to Burma
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 marine moved from Sumatra to 41 Sea Zone
            1 cruiser and 1 marine moved from 41 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Malaya
            2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
            1 fighter moved from 35 Sea Zone to Japan
            1 fighter moved from 20 Sea Zone to Japan
            1 fighter moved from Kwangsi to 35 Sea Zone
            1 bomber moved from Kwangsi to Malaya
            1 carrier moved from 41 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Kwangsi to Yunnan
            3 fighters moved from Philippines to Yunnan
            1 tactical_bomber moved from 20 Sea Zone to Yunnan
            2 fighters moved from 18 Sea Zone to Japan
            1 bomber moved from 18 Sea Zone to Malaya
    
        Place Units - Japanese
            1 fighter and 2 infantry placed in Shantung
            1 factory_minor placed in Malaya
            3 fighters, 6 infantry and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,4,6,4,6,2,5,1,5,3,4,4,5,2,6,1,4,4,2,2,2,2,3,5,3,1,3,4,4,6,1,1,1,4,6,3,5
            Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.67
    Japanese regular : 0.00
    ANZAC regular : 0.17
    

    Savegame

  • '19

    @surfer My turn might be delayed, cannot download the game post.


  • @sovietishcat There is problem with the server on uploading your turn. You’ll have to manually post. But downloading should work, not sure why that is happening for you.

  • '19

    @surfer I cannot even dowload with local or forum I get a ‘’ boot trap’’ error from Java… Quite puzzling.


  • @sovietishcat How are you “downloading”? I use the weblink and save the file in my downloads then open the file from TripleA.

    The error you mention about Java and bootstrapping is the common problem that is preventing anyone from using the network features of TripleA to post messages.

  • '19

    @surfer I click on the link you post, then I download it and triplea screen shows up; then I click play forum, put the password… I even tried to download game files from other players game and same error.


  • @sovietishcat When you put in the password are you trying to “test post”?
    You don’t need to.
    The game should play as long as you don’t post anything. It will generate dice rolls if you use the play by forum option.

  • '19

    @surfer I only do test post when I create a new game, even on local mode it does not work… Maybe when I comeback from work everything would be back to normal :rolling_on_the_floor_laughing:


  • @sovietishcat Yep, that is odd. But different than the problem others are having. You might consider filing a bug report on tripleA. Maybe it will help them figure out what is wrong with their network protocols.

  • '19

    @surfer This time local mode works, but not forum… I filled a bug report and we will see how it goes, for now we’ll put the game on pause untill it fix, hopefully sooner than later.

  • '19

    @surfer Will post soon, was able to save after playing on forum.

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