L22 AndrewAAGamer (X) vs Karl7 (L+58) OOB

  • 2022 2021 '20

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield and 6 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            18 bombers moved from Western Germany to 91 Sea Zone
            1 armour and 3 mech_infantrys moved from Urals to Evenkiyskiy
            1 armour, 1 infantry and 2 mech_infantrys moved from Novosibirsk to Timguska
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2022 2021 '20

    Scramble SZ91?

  • 2022 '20 '19 '18 '17 '16 '15 '14 '12

    @andrewaagamer 18 bomber!!!

    No scram

  • 2022 2021 '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield and 6 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            18 bombers moved from Western Germany to 91 Sea Zone
            1 armour and 3 mech_infantrys moved from Urals to Evenkiyskiy
            1 armour, 1 infantry and 2 mech_infantrys moved from Novosibirsk to Timguska
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 18 bombers
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 18 bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Evenkiyskiy
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 4 : 3/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Evenkiyskiy
                Germans win, taking Evenkiyskiy from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Timguska
                Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Timguska, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Germans win, taking Timguska from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Urals: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Novosibirsk: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Syria from French to Germans
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Novosibirsk to Caucasus
            1 infantry moved from Vologda to Novosibirsk
            1 aaGun moved from Urals to Timguska
            10 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Caucasus to Iraq
            3 mech_infantrys moved from Bryansk to Caucasus
            1 armour moved from Trans-Jordan to Syria
            1 armour moved from Syria to Iraq
            8 armour and 4 mech_infantrys moved from Trans-Jordan to Iraq
            7 mech_infantrys moved from Northwest Persia to Iraq
            18 bombers moved from 91 Sea Zone to Southern France
            2 mech_infantrys moved from Western Germany to Southern France
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            6 bombers placed in Western Germany
            1 airfield placed in Trans-Jordan
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,6,4,3
            Germans collect 63 PUs (2 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : 0.00
    

    Savegame

  • 2022 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun and 5 infantry moved from Manchuria to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2022 2021 '20

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers, 3 fighters and 7 tactical_bombers moved from Trans-Jordan to 78 Sea Zone
            2 battleships, 2 carriers and 3 fighters moved from 80 Sea Zone to 78 Sea Zone
            1 submarine moved from 72 Sea Zone to 78 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 77 Sea Zone to 78 Sea Zone
            2 fighters moved from Iraq to 78 Sea Zone
            7 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
    
        Combat - Japanese
            Battle in 78 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer and 2 submarines
                    Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters and 7 tactical_bombers in 78 Sea Zone, round 2 : 11/22 hits, 12.67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    

    Savegame

  • 2022 2021 '20

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers, 3 fighters and 7 tactical_bombers moved from Trans-Jordan to 78 Sea Zone
            2 battleships, 2 carriers and 3 fighters moved from 80 Sea Zone to 78 Sea Zone
            1 submarine moved from 72 Sea Zone to 78 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 77 Sea Zone to 78 Sea Zone
            2 fighters moved from Iraq to 78 Sea Zone
            7 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
    
        Combat - Japanese
            Battle in 78 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer and 2 submarines
                    Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters and 7 tactical_bombers in 78 Sea Zone, round 2 : 11/22 hits, 12.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 3 submarines in 78 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber in 78 Sea Zone, round 2 : 7/19 hits, 9.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 78 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters and 7 tactical_bombers in 78 Sea Zone, round 3 : 11/21 hits, 12.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2.17
    Japanese regular : -3.17
    

    Savegame

  • 2022 2021 '20

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers, 3 fighters and 7 tactical_bombers moved from Trans-Jordan to 78 Sea Zone
            2 battleships, 2 carriers and 3 fighters moved from 80 Sea Zone to 78 Sea Zone
            1 submarine moved from 72 Sea Zone to 78 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 77 Sea Zone to 78 Sea Zone
            2 fighters moved from Iraq to 78 Sea Zone
            7 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
    
        Combat - Japanese
            Battle in 78 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer and 2 submarines
                    Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters and 7 tactical_bombers in 78 Sea Zone, round 2 : 11/22 hits, 12.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 3 submarines in 78 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber in 78 Sea Zone, round 2 : 7/19 hits, 9.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 78 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters and 7 tactical_bombers in 78 Sea Zone, round 3 : 11/21 hits, 12.17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 7 fighters in 78 Sea Zone, round 3 : 7/14 hits, 7.67 expected hits
                    3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 5 fighters owned by the Americans lost in 78 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 4 tactical_bombers in 78 Sea Zone, round 4 : 8/16 hits, 9.17 expected hits
                    Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 78 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 78 Sea Zone
                Japanese win with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 104
                Casualties for Japanese: 3 carriers, 1 cruiser, 4 fighters, 1 submarine and 3 tactical_bombers
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 submarines
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
            Battle in Anglo Egyptian Sudan
                Japanese attack with 7 fighters
                British defend with 2 armour and 1 mech_infantry
                    Japanese roll dice for 7 fighters in Anglo Egyptian Sudan, round 2 : 5/7 hits, 3.50 expected hits
                    British roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in Anglo Egyptian Sudan
                Japanese win with 5 fighters remaining. Battle score for attacker is -4
                Casualties for Japanese: 2 fighters
                Casualties for British: 2 armour and 1 mech_infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 78 Sea Zone: 5 fighters
            EDIT: Adding units owned by Japanese to Ceylon: 2 fighters
            EDIT: Adding units owned by Japanese to India: 3 fighters
            EDIT: Turning off Edit Mode
            2 tactical_bombers moved from 78 Sea Zone to 39 Sea Zone
            2 bombers moved from 78 Sea Zone to India
            3 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Iraq to 80 Sea Zone
            1 artillery and 4 transports moved from 80 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to India
            5 fighters moved from Anglo Egyptian Sudan to Iraq
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 39 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,1,1,4,2,5,5,6
            Japanese collect 9 PUs (8 lost to blockades); end with 9 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.17
    Japanese regular : -2.83
    British regular : 0.67
    

    Savegame

  • 2022 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 carrier, 4 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from French Indo China to Siam
                  Americans take Siam from Japanese
            1 bomber moved from Sikang to Persia
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Germans
    
        Combat - Americans
            Strategic bombing raid in Persia
                    Italians roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Persia causes 4 damage total. 
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 109 Sea Zone to United Kingdom
            1 aaGun and 3 infantry moved from Morocco to 92 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
            3 carriers, 1 cruiser, 3 destroyers and 5 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
            6 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Gibraltar to Egypt
            2 fighters moved from 91 Sea Zone to Gibraltar
            3 fighters moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Persia to Egypt
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            3 mech_infantrys moved from Kwangtung to French Indo China
    
        Place Units - Americans
            1 airfield placed in French Indo China
            1 armour and 2 mech_infantrys placed in Korea
            1 carrier placed in 36 Sea Zone
            2 fighters placed in 36 Sea Zone
            2 mech_infantrys placed in Kwangtung
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 24 infantry moved from Yunnan to Burma
            3 infantry moved from Shensi to Kansu
            4 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Shensi
    
        Place Units - Chinese
            2 infantry placed in Kansu
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Ethiopia
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 battleship and 4 cruisers moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            2 armour and 1 artillery placed in Egypt
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Germans regular : -0.33
    Italians AA : -0.17
    

    Savegame

  • 2022 2021 '20

    TripleA Manual Gamesave Post: Italians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
            2 bombers and 2 fighters moved from Iraq to 98 Sea Zone
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2022 2021 '20

    Scramble SZ98?

  • 2022 '20 '19 '18 '17 '16 '15 '14 '12

  • 2022 2021 '20

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
            2 bombers and 2 fighters moved from Iraq to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 2 bombers and 2 fighters
                British defend with 1 transport; Americans defend with 2 transports
                    1 transport owned by the British and 2 transports owned by the Americans lost in 98 Sea Zone
                Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 21
                Casualties for Americans: 2 transports
                Casualties for British: 1 transport
            Battle in Trans-Jordan
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 1 airfield; Americans defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 bombers and 2 fighters moved from 98 Sea Zone to Southern Italy
            1 armour and 2 mech_infantrys moved from West India to Persia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,6,1,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
            Italians collect 16 PUs (10 lost to blockades); end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : 0.67
    

    Savegame

  • 2022 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 84 Sea Zone to 91 Sea Zone
            1 fighter moved from 66 Sea Zone to French West Africa
            1 carrier moved from 66 Sea Zone to 63 Sea Zone
            2 artilleries, 3 fighters and 4 infantry moved from Malaya to Shan State
            2 fighters moved from French Indo China to Shan State
            1 bomber moved from Queensland to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 2 artilleries, 1 bomber, 5 fighters and 4 infantry
                Japanese defend with 1 aaGun, 8 infantry and 2 mech_infantrys
                    Japanese roll AA dice in Shan State : 0/3 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries, 1 bomber, 5 fighters and 4 infantry in Shan State, round 2 : 7/12 hits, 4.83 expected hits
                    Japanese roll dice for 1 aaGun, 8 infantry and 2 mech_infantrys in Shan State, round 2 : 5/10 hits, 3.33 expected hits
                    6 infantry owned by the Japanese, 4 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Shan State
                    ANZAC roll dice for 1 artillery, 1 bomber and 5 fighters in Shan State, round 3 : 1/7 hits, 3.50 expected hits
                    Japanese roll dice for 2 infantry and 2 mech_infantrys in Shan State, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
                    ANZAC roll dice for 1 artillery, 1 bomber and 4 fighters in Shan State, round 4 : 3/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Shan State, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 artillery, 2 fighters and 4 infantry
                Casualties for Japanese: 1 aaGun, 8 infantry and 2 mech_infantrys
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Changing ownership of Hainan from Japanese to ANZAC
            EDIT: Turning off Edit Mode
            3 fighters moved from Shan State to French Indo China
            1 bomber moved from Shan State to French Indo China
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 transport moved from 37 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 25 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Egypt
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Japanese AA : -0.50
    ANZAC regular : -0.33
    

    Savegame

  • 2022 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 84 Sea Zone to 91 Sea Zone
            1 fighter moved from 66 Sea Zone to French West Africa
            1 carrier moved from 66 Sea Zone to 63 Sea Zone
            2 artilleries, 3 fighters and 4 infantry moved from Malaya to Shan State
            2 fighters moved from French Indo China to Shan State
            1 bomber moved from Queensland to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 2 artilleries, 1 bomber, 5 fighters and 4 infantry
                Japanese defend with 1 aaGun, 8 infantry and 2 mech_infantrys
                    Japanese roll AA dice in Shan State : 0/3 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries, 1 bomber, 5 fighters and 4 infantry in Shan State, round 2 : 7/12 hits, 4.83 expected hits
                    Japanese roll dice for 1 aaGun, 8 infantry and 2 mech_infantrys in Shan State, round 2 : 5/10 hits, 3.33 expected hits
                    6 infantry owned by the Japanese, 4 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Shan State
                    ANZAC roll dice for 1 artillery, 1 bomber and 5 fighters in Shan State, round 3 : 1/7 hits, 3.50 expected hits
                    Japanese roll dice for 2 infantry and 2 mech_infantrys in Shan State, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
                    ANZAC roll dice for 1 artillery, 1 bomber and 4 fighters in Shan State, round 4 : 3/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Shan State, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 artillery, 2 fighters and 4 infantry
                Casualties for Japanese: 1 aaGun, 8 infantry and 2 mech_infantrys
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Changing ownership of Hainan from Japanese to ANZAC
            EDIT: Turning off Edit Mode
            3 fighters moved from Shan State to French Indo China
            1 bomber moved from Shan State to French Indo China
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 transport moved from 37 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 25 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Egypt
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Japanese AA : -0.50
    ANZAC regular : -0.33
    

    Savegame

  • 2022 2021 '20

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 bombers; Remaining resources: 7 PUs; 
    
        Combat Move - Germans
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Evenkiyskiy to Yakut S.S.R.
            1 mech_infantry moved from Timguska to Yakut S.S.R.
            1 armour and 1 mech_infantry moved from Timguska to Kazakhstan
            11 armour and 17 mech_infantrys moved from Iraq to Trans-Jordan
            14 mech_infantrys moved from Caucasus to Iraq
            18 bombers moved from Southern France to Western Germany
    
        Place Units - Germans
            7 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,6,2,2
            Germans collect 63 PUs (3 lost to blockades); end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2022 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Combat Move - Russians
            5 infantry moved from Amur to Buryatia
    
        Non Combat Move - Russians
            1 aaGun moved from Amur to Buryatia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2022 2021 '20

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to Ethiopia
            2 tactical_bombers moved from 78 Sea Zone to Ethiopia
            5 fighters moved from Iraq to Anglo Egyptian Sudan
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Italian Somaliland
            2 battleships moved from 78 Sea Zone to 76 Sea Zone
    
        Combat - Japanese
            Battle in Italian Somaliland
            Battle in Ethiopia
                Japanese attack with 2 infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 battleships in Ethiopia, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Ethiopia
                Japanese win, taking Italian Somaliland from British, taking Ethiopia from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Anglo Egyptian Sudan
                Japanese attack with 5 fighters
                British defend with 5 infantry
                    Japanese roll dice for 5 fighters in Anglo Egyptian Sudan, round 2 : 3/5 hits, 2.50 expected hits
                    British roll dice for 5 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.67 expected hits
                    2 fighters owned by the Japanese and 3 infantry owned by the British lost in Anglo Egyptian Sudan
                    Japanese roll dice for 3 fighters in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Japanese roll dice for 3 fighters in Anglo Egyptian Sudan, round 4 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                Japanese win with 2 fighters remaining. Battle score for attacker is -15
                Casualties for Japanese: 3 fighters
                Casualties for British: 5 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
            2 tactical_bombers moved from Ethiopia to 76 Sea Zone
            2 fighters moved from Ceylon to 76 Sea Zone
            1 carrier moved from 78 Sea Zone to 76 Sea Zone
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            1 destroyer moved from 78 Sea Zone to 76 Sea Zone
            1 aaGun moved from India to 39 Sea Zone
            1 aaGun and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 aaGun moved from 76 Sea Zone to Ethiopia
            1 artillery moved from India to 39 Sea Zone
            1 artillery, 1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            2 tactical_bombers moved from 39 Sea Zone to Trans-Jordan
            2 bombers moved from India to Trans-Jordan
            1 artillery moved from 80 Sea Zone to Iraq
            1 armour moved from Iraq to Trans-Jordan
            6 infantry moved from Iraq to Trans-Jordan
            3 fighters moved from India to Iraq
            2 bombers moved from Trans-Jordan to Iraq
    
        Place Units - Japanese
            1 aaGun and 2 infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,1,5,6,4,2,4,3
            Japanese collect 7 PUs (8 lost to blockades); end with 10 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.17
    British regular : 0.00
    

    Savegame

  • 2022 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 8 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
    
        Non Combat Move - Americans
            1 aaGun and 3 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
            1 aaGun and 3 infantry moved from 82 Sea Zone to French Equatorial Africa
            1 carrier and 2 fighters moved from 91 Sea Zone to 83 Sea Zone
            5 fighters moved from Gibraltar to Egypt
            4 fighters moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
            1 artillery and 3 infantry moved from 38 Sea Zone to Burma
            7 mech_infantrys moved from French Indo China to Burma
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 infantry moved from Siam to Shan State
            1 carrier, 2 fighters and 1 submarine moved from 36 Sea Zone to 38 Sea Zone
            1 armour and 2 mech_infantrys moved from Korea to Buryatia
            2 carriers, 1 cruiser and 3 destroyers moved from 91 Sea Zone to 88 Sea Zone
            1 destroyer moved from 109 Sea Zone to 88 Sea Zone
            1 carrier and 2 fighters moved from 83 Sea Zone to 82 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            8 fighters and 1 mech_infantry placed in Eastern United States
            1 infantry placed in French Indo China
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
            8 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship and 1 cruiser moved from 91 Sea Zone to 82 Sea Zone
    
        Non Combat Move - British
            1 fighter moved from Union of South Africa to Egypt
            1 cruiser moved from 91 Sea Zone to 88 Sea Zone
            2 cruisers moved from 91 Sea Zone to 82 Sea Zone
            2 fighters moved from 82 Sea Zone to Egypt
    
        Place Units - British
            1 armour and 2 fighters placed in Egypt
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame

  • 2022 2021 '20

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 airfield and 1 destroyer; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Italians
            1 artillery and 5 infantry moved from Southern France to Spain
            1 artillery and 5 infantry moved from Normandy Bordeaux to Spain
            2 bombers moved from Southern Italy to United Kingdom
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
            1 fighter moved from Southern Italy to Spain
    
        Combat - Italians
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major
                Bombing raid in United Kingdom causes 11 damage total. 
            Battle in Spain
                Italians attack with 2 artilleries, 1 fighter and 10 infantry
                Neutral_True defend with 6 infantry
                    Italians roll dice for 2 artilleries, 1 fighter and 10 infantry in Spain, round 2 : 5/13 hits, 3.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits
                    5 infantry owned by the Neutral_True lost in Spain
                    Italians roll dice for 2 artilleries, 1 fighter and 10 infantry in Spain, round 3 : 3/13 hits, 3.17 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Italians win, taking Spain from Neutral_True with 2 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 18
                Casualties for Neutral_True: 6 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            1 aaGun moved from Southern France to Spain
            2 bombers moved from United Kingdom to Normandy Bordeaux
            2 fighters moved from 93 Sea Zone to Normandy Bordeaux
            1 fighter moved from Spain to Normandy Bordeaux
            1 armour and 2 mech_infantrys moved from Persia to Iraq
            1 armour moved from Trans-Jordan to Iraq
    
        Place Units - Italians
            1 airfield placed in Normandy Bordeaux
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
            Italians collect 29 PUs; end with 31 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : 1.33
    British AA : -0.33
    Neutral_True regular : -2.33
    

    Savegame

  • 2022 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from French Indo China to India
    
        Combat - ANZAC
            Strategic bombing raid in India
                    Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
            2 fighters moved from Queensland to 67 Sea Zone
            1 carrier moved from 63 Sea Zone to 67 Sea Zone
            1 fighter moved from French West Africa to Egypt
            1 destroyer moved from 91 Sea Zone to 106 Sea Zone
            1 infantry moved from 66 Sea Zone to Argentina
                  ANZAC take Argentina from Neutral_True
            3 fighters moved from French Indo China to Burma
            1 infantry moved from Hainan to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 artillery moved from Shan State to Burma
            1 submarine moved from 36 Sea Zone to 38 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 bomber moved from India to Burma
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 27 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - French
            1 cruiser moved from 91 Sea Zone to 106 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese AA : -0.17
    

    Savegame

  • 2022 2021 '20

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 1 mech_infantry and 6 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Southern France to Gibraltar
            3 tactical_bombers moved from Southern Italy to Gibraltar
            2 bombers moved from Western Germany to United Kingdom
            29 bombers moved from Western Germany to Gibraltar
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in Gibraltar
                Germans attack with 29 bombers, 2 mech_infantrys and 3 tactical_bombers
                British defend with 1 airfield, 1 harbour and 1 infantry; Americans defend with 7 fighters and 2 infantry
                    Germans roll dice for 29 bombers, 2 mech_infantrys and 3 tactical_bombers in Gibraltar, round 2 : 21/34 hits, 21.17 expected hits
                    British roll dice for 7 fighters and 3 infantry in Gibraltar, round 2 : 6/10 hits, 5.67 expected hits
                    1 bomber owned by the Germans, 2 infantry owned by the Americans, 7 fighters owned by the Americans, 3 tactical_bombers owned by the Germans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Gibraltar
                Germans win with 28 bombers remaining. Battle score for attacker is 26
                Casualties for Germans: 1 bomber, 2 mech_infantrys and 3 tactical_bombers
                Casualties for Americans: 7 fighters and 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            28 bombers moved from Gibraltar to Normandy Bordeaux
            2 fighters moved from Southern Italy to 112 Sea Zone
            3 tactical_bombers moved from Southern Italy to Western Germany
            1 bomber moved from United Kingdom to Normandy Bordeaux
            14 mech_infantrys moved from Iraq to Caucasus
            1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
            1 infantry moved from Timguska to Novosibirsk
            11 armour and 17 mech_infantrys moved from Trans-Jordan to Iraq
    
        Place Units - Germans
            1 carrier, 2 destroyers and 6 transports placed in 112 Sea Zone
            1 armour placed in Western Germany
            1 bomber placed in Germany
            1 mech_infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
            Germans collect 63 PUs (3 lost to blockades); end with 64 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.67
    Germans regular : -0.17
    British regular : 0.33
    

    Savegame

  • 2022 '20 '19 '18 '17 '16 '15 '14 '12

    @andrewaagamer

    well played, London will fall w/no hope of rescue.

    Wow, starting to think OBB is pretty broken even w/58 bid.

  • 2022 2021 '20

    @karl7 Thank you for the game!

    I realized three Turns ago you were going to stop me from taking Egypt. I hoped if I kept pushing you there hard you might ignore London and you did. Otherwise, I might have been in big trouble.

    I was surprised when I went for India I couldn’t come back into the Pacific. You did a great job of making hay quickly. I had to shift to killing Middle Eastern troops to assist Germany. The money was massively in your favor. it turned out to be an all or nothign gamble and luckily it went my way.

  • 2022 2021 '20

    Please post the game so I can get my first League game of the new year!

  • Referenced by  Karl7 Karl7 
  • Referenced by  FlyingBadger FlyingBadger 

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