TGC (Allies) vs. VictoryFirst (Axis) Anniversary '41 - OoB, no bid (game 4?)


  • @victoryfirst Getting a little desperate here as the Germans, let’s see if it works out.


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Novosibirsk to Chinghai
            2 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 armour moved from Novosibirsk to Evenki National Okrug
                  Russians take Evenki National Okrug from Japanese
            1 armour moved from Evenki National Okrug to Novosibirsk
            12 infantry moved from Russia to Belorussia
            5 armour moved from Russia to Belorussia
            1 fighter moved from Russia to Kazakh S.S.R.
            1 fighter moved from Russia to Chinghai
    
        Combat - Russians
            Battle in Chinghai
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Chinghai, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Chinghai, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Chinghai
                Russians win, taking Chinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
            Battle in Kazakh S.S.R.
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Belorussia
                Russians attack with 5 armour and 12 infantry
                Germans defend with 2 armour, 2 artilleries and 7 infantry
                    Russians roll dice for 5 armour and 12 infantry in Belorussia, round 2 : 5/17 hits, 4.50 expected hits
                    Germans roll dice for 2 armour, 2 artilleries and 7 infantry in Belorussia, round 2 : 6/11 hits, 4.00 expected hits
                    6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 5 armour and 6 infantry in Belorussia, round 3 : 5/11 hits, 3.50 expected hits
                    Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Belorussia, round 3 : 3/6 hits, 2.33 expected hits
                    3 infantry owned by the Russians, 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
                3 infantry owned by the Russians and 5 armour owned by the Russians retreated to Russia
                Germans win with 1 armour remaining. Battle score for attacker is 7
                Casualties for Russians: 9 infantry
                Casualties for Germans: 1 armour, 2 artilleries and 7 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Kazakh S.S.R. to Russia
            1 fighter moved from Chinghai to Russia
            1 armour moved from Novosibirsk to Russia
            1 submarine moved from 48 Sea Zone to 50 Sea Zone
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 2.67
    Russians regular : 2.50
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Novosibirsk to Chinghai
            2 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 armour moved from Novosibirsk to Evenki National Okrug
                  Russians take Evenki National Okrug from Japanese
            1 armour moved from Evenki National Okrug to Novosibirsk
            12 infantry moved from Russia to Belorussia
            5 armour moved from Russia to Belorussia
            1 fighter moved from Russia to Kazakh S.S.R.
            1 fighter moved from Russia to Chinghai
    
        Combat - Russians
            Battle in Chinghai
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Chinghai, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Chinghai, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Chinghai
                Russians win, taking Chinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
            Battle in Kazakh S.S.R.
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Belorussia
                Russians attack with 5 armour and 12 infantry
                Germans defend with 2 armour, 2 artilleries and 7 infantry
                    Russians roll dice for 5 armour and 12 infantry in Belorussia, round 2 : 5/17 hits, 4.50 expected hits
                    Germans roll dice for 2 armour, 2 artilleries and 7 infantry in Belorussia, round 2 : 6/11 hits, 4.00 expected hits
                    6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 5 armour and 6 infantry in Belorussia, round 3 : 5/11 hits, 3.50 expected hits
                    Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Belorussia, round 3 : 3/6 hits, 2.33 expected hits
                    3 infantry owned by the Russians, 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
                3 infantry owned by the Russians and 5 armour owned by the Russians retreated to Russia
                Germans win with 1 armour remaining. Battle score for attacker is 7
                Casualties for Russians: 9 infantry
                Casualties for Germans: 1 armour, 2 artilleries and 7 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Kazakh S.S.R. to Russia
            1 fighter moved from Chinghai to Russia
            1 armour moved from Novosibirsk to Russia
            1 submarine moved from 48 Sea Zone to 50 Sea Zone
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Karelia S.S.R.: 1 aaGun
            EDIT: Adding units owned by Russians to Finland: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 2.67
    Russians regular : 2.50
    

    Savegame


  • ^ forgot to move the USSR AA in Karelia - fixed in this one


  • @VictoryFirst your turn my dude


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 1x factory; Remaining resources: 60 PUs; 0 techTokens; 
            Japanese buy 9 armour, 1 artillery and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Soviet Far East to Evenki National Okrug
                  Japanese take Evenki National Okrug from Russians
            2 armour moved from Ningxia to Chinghai
            1 artillery and 1 infantry moved from Caucasus to Kazakh S.S.R.
            1 fighter moved from Caucasus to Kazakh S.S.R.
            1 fighter moved from Caucasus to Kazakh S.S.R.
            2 fighters moved from Caucasus to Chinghai
            1 fighter moved from Caucasus to Chinghai
            1 fighter moved from Caucasus to Kazakh S.S.R.
            1 fighter moved from Caucasus to Chinghai
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 armour moved from Soviet Far East to 63 Sea Zone
            1 armour and 1 transport moved from 63 Sea Zone to 64 Sea Zone
            1 armour moved from 64 Sea Zone to Alaska
                  Japanese take Alaska from Americans
            1 carrier moved from 62 Sea Zone to 64 Sea Zone
            1 artillery and 3 infantry moved from East Indies to 38 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 34 Sea Zone
            1 artillery and 3 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
                  Japanese take Anglo-Egypt Sudan from British
            1 battleship and 1 cruiser moved from 32 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in Chinghai
                Japanese attack with 2 armour and 4 fighters
                Russians defend with 2 infantry
                    Japanese roll dice for 2 armour and 4 fighters in Chinghai, round 2 : 3/6 hits, 3,00 expected hits
                    Chinese roll dice for 2 infantry in Chinghai, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Chinghai
                Japanese win, taking Chinghai from Chinese with 1 armour and 4 fighters remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 armour
                Casualties for Russians: 2 infantry
            Battle in Kazakh S.S.R.
                Japanese attack with 1 artillery, 3 fighters and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Kazakh S.S.R. to Caucasus
            4 fighters moved from Chinghai to Caucasus
            5 armour moved from India to Caucasus
            1 armour moved from French Indo-China Thailand to India
            2 transports moved from 32 Sea Zone to 38 Sea Zone
    
        Place Units - Japanese
            4 armour placed in Caucasus
            3 armour placed in India
            1 artillery and 3 infantry placed in East Indies
            2 armour placed in Manchuria
            Japanese undo move 4.
            2 armour placed in French Indo-China Thailand
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -1,17
    Russians regular : -0,33
    

    Savegame


  • @the_good_captain Sorry for the delay, I was very busy yesterday and I had to think really hard during my turn (this game is so exciting :) )


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 infantry moved from Archangel to Belorussia
            1 fighter moved from Russia to Belorussia
            1 bomber and 1 fighter moved from Russia to Kazakh S.S.R.
            2 infantry moved from Russia to Kazakh S.S.R.
    
        Combat - British
            Battle in Kazakh S.S.R.
                British attack with 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kazakh S.S.R.
                British win, taking Kazakh S.S.R. from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Belorussia
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 armour
                    British roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Belorussia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Belorussia
                    British roll dice for 1 fighter and 1 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Belorussia, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Belorussia
                British win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Belorussia to Russia
            1 fighter moved from Kazakh S.S.R. to Russia
            1 bomber moved from Kazakh S.S.R. to Russia
            2 infantry moved from Archangel to Russia
            1 aaGun moved from Archangel to Karelia S.S.R.
            3 transports moved from 4 Sea Zone to 3 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 armour, 1 artillery and 4 infantry moved from United Kingdom to 3 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 transport moved from 4 Sea Zone to 3 Sea Zone
            1 destroyer moved from 12 Sea Zone to 6 Sea Zone
            1 cruiser moved from 3 Sea Zone to 6 Sea Zone
    
        Place Units - British
            1 infantry placed in Union of South Africa
            1 armour and 7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Germans regular : 1.00
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Baltic States to Archangel
                  Italians take Archangel from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Germany to Italy
            2 infantry moved from Italy to Balkans
            1 armour moved from Baltic States to Belorussia
            2 armour moved from East Poland to Caucasus
    
        Place Units - Italians
            2 armour and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 artilleries moved from Egypt to Anglo-Egypt Sudan
            2 fighters moved from Egypt to Anglo-Egypt Sudan
            2 infantry moved from Egypt to Anglo-Egypt Sudan
            1 infantry moved from Trans-Jordan to Persia
                  British take Persia from Japanese
            2 armour moved from Eastern Canada to Alaska
            1 fighter moved from Western United States to Alaska
    
        Combat - Americans
            Battle in Anglo-Egypt Sudan
                Americans attack with 2 artilleries, 2 fighters and 2 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Anglo-Egypt Sudan, round 2 : 1/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Anglo-Egypt Sudan, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Anglo-Egypt Sudan
                    Americans roll dice for 2 artilleries and 2 fighters in Anglo-Egypt Sudan, round 3 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Anglo-Egypt Sudan, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Anglo-Egypt Sudan
                    Americans roll dice for 2 artilleries and 2 fighters in Anglo-Egypt Sudan, round 4 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Anglo-Egypt Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Anglo-Egypt Sudan
                Americans win, taking Anglo-Egypt Sudan from Japanese with 2 artilleries and 2 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
            Battle in Alaska
                Americans attack with 2 armour and 1 fighter
                Japanese defend with 1 armour
                    Americans roll dice for 2 armour and 1 fighter in Alaska, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            1 fighter moved from Alaska to Eastern Canada
            8 infantry moved from Egypt to Trans-Jordan
            7 infantry moved from Libya to Egypt
            2 armour moved from Morocco Algeria to Egypt
            2 fighters moved from Egypt to Russia
            1 carrier and 1 fighter moved from 12 Sea Zone to 14 Sea Zone
            2 fighters moved from Anglo-Egypt Sudan to Egypt
            1 bomber moved from Eastern United States to Egypt
            8 infantry moved from Morocco Algeria to Libya
            1 transport moved from 12 Sea Zone to 10 Sea Zone
            4 transports moved from 12 Sea Zone to 9 Sea Zone
            1 aaGun and 7 infantry moved from Eastern Canada to 9 Sea Zone
            1 aaGun, 7 infantry and 4 transports moved from 9 Sea Zone to 12 Sea Zone
            1 aaGun and 7 infantry moved from 12 Sea Zone to Morocco Algeria
            1 carrier moved from 5 Sea Zone to 6 Sea Zone
            7 infantry moved from Eastern United States to Eastern Canada
    
        Place Units - Americans
            1 armour, 1 bomber and 6 infantry placed in Eastern United States
            1 armour placed in Western United States
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.83
    Japanese regular : -1.17
    

    Savegame


  • The posting still doesn’t work for me.
    triplea_37847_9ger.tsvg


  • same hereR9.tsvg


  • @the_good_captain J9.tsvg
    I hope that forum post issue gets fixed soon btw.


  • @victoryfirst gotta think about this one… ill get it out tomorrow




  • @victoryfirst USA9.tsvg

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : 0.50
    


  • @victoryfirst R10.tsvg

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : -0.83
    

  • @the_good_captain …and I forgot the Russian sub. It is/was supposed to attack the IJN carrier in SZ 62. Is it okay to run this attack?

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