Argothair Allies +24 vs Karl7 Axis (Training Mission)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 13
    
        Combat Move - Japanese
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from Japan to 6 Sea Zone
            2 bombers moved from Japan to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            2 battleships moved from 19 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from Formosa to 20 Sea Zone
            1 infantry moved from Formosa to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
    
        Purchase Units - Japanese
            Japanese buy 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 36 Sea Zone
                Japanese attack with 2 battleships, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
                    ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in French Indo China
    
        Non Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to Japan
            2 tactical_bombers moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 19 Sea Zone to Japan
            1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            4 fighters moved from 19 Sea Zone to Japan
            3 fighters moved from 19 Sea Zone to Japan
            1 fighter moved from 19 Sea Zone to Japan
            5 carriers, 1 destroyer, 1 fighter and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 bombers moved from 6 Sea Zone to Evenkiyskiy
            2 marines moved from Formosa to 20 Sea Zone
            3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 marines and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            10 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : -0.17
    ANZAC regular : -0.33
    

    Savegame

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.0k

Users

39.3k

Topics

1.7m

Posts