2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+AL

  • '22

    I will be absent until Saturday.


  • @avner thanks for the heads up!

  • 2023 '22

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to Central United States
            1 mech_infantry moved from Western United States to Central United States
            2 aaGuns moved from Western United States to Central United States
            1 battleship, 1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
            2 cruisers and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 carriers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 submarine and 1 transport placed in 101 Sea Zone
            1 tactical_bomber placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to Central United States
            1 mech_infantry moved from Western United States to Central United States
            2 aaGuns moved from Western United States to Central United States
            1 battleship, 1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
            2 cruisers and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 carriers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 submarine and 1 transport placed in 101 Sea Zone
            1 tactical_bomber placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            1 armour and 1 mech_infantry moved from Kenya to Belgian Congo
            1 infantry moved from Iraq to Syria
            2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
    
        Combat - British
            Battle in French Madagascar
            Battle in Belgian Congo
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking French Madagascar from Neutral_Axis, taking Belgian Congo from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 106 Sea Zone
                British attack with 1 battleship, 1 cruiser and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win, taking 106 Sea Zone from Germans with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Syria
                British attack with 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British retreated to Iraq
    
        Non Combat Move - British
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 battleship and 1 cruiser moved from 76 Sea Zone to 72 Sea Zone
            1 destroyer moved from 81 Sea Zone to 72 Sea Zone
            2 aaGuns, 3 artilleries and 1 fighter moved from India to Burma
            10 infantry moved from India to Burma
            1 transport moved from 82 Sea Zone to 71 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 fighter moved from United Kingdom to Scotland
    
        Place Units - British
            2 transports placed in 106 Sea Zone
            1 bomber, 1 infantry and 1 mech_infantry placed in Persia
            1 artillery placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : -0.17
    Neutral_Axis regular : -0.33
    British regular : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: UK_Pacific round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to Central United States
            1 mech_infantry moved from Western United States to Central United States
            2 aaGuns moved from Western United States to Central United States
            1 battleship, 1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
            2 cruisers and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 carriers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 submarine and 1 transport placed in 101 Sea Zone
            1 tactical_bomber placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            1 armour and 1 mech_infantry moved from Kenya to Belgian Congo
            1 infantry moved from Iraq to Syria
            2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
    
        Combat - British
            Battle in French Madagascar
            Battle in Belgian Congo
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking French Madagascar from Neutral_Axis, taking Belgian Congo from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 106 Sea Zone
                British attack with 1 battleship, 1 cruiser and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win, taking 106 Sea Zone from Germans with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Syria
                British attack with 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British retreated to Iraq
    
        Non Combat Move - British
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 battleship and 1 cruiser moved from 76 Sea Zone to 72 Sea Zone
            1 destroyer moved from 81 Sea Zone to 72 Sea Zone
            2 aaGuns, 3 artilleries and 1 fighter moved from India to Burma
            10 infantry moved from India to Burma
            1 transport moved from 82 Sea Zone to 71 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 fighter moved from United Kingdom to Scotland
    
        Place Units - British
            2 transports placed in 106 Sea Zone
            1 bomber, 1 infantry and 1 mech_infantry placed in Persia
            1 artillery placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 tactical_bomber
            Turning on Edit Mode
            EDIT: Removing units owned by British from 44 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
            EDIT: Removing units owned by British from 37 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 39 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : -0.17
    Neutral_Axis regular : -0.33
    British regular : -0.33
    

    Savegame


  • Mozkaynak and I talked, we just had a couple minor NC moves


  • TripleA Manual Gamesave Post: UK_Pacific round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to Central United States
            1 mech_infantry moved from Western United States to Central United States
            2 aaGuns moved from Western United States to Central United States
            1 battleship, 1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
            2 cruisers and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 carriers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 submarine and 1 transport placed in 101 Sea Zone
            1 tactical_bomber placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            1 armour and 1 mech_infantry moved from Kenya to Belgian Congo
            1 infantry moved from Iraq to Syria
            2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
    
        Combat - British
            Battle in French Madagascar
            Battle in Belgian Congo
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking French Madagascar from Neutral_Axis, taking Belgian Congo from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 106 Sea Zone
                British attack with 1 battleship, 1 cruiser and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win, taking 106 Sea Zone from Germans with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Syria
                British attack with 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British retreated to Iraq
    
        Non Combat Move - British
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 battleship and 1 cruiser moved from 76 Sea Zone to 72 Sea Zone
            1 destroyer moved from 81 Sea Zone to 72 Sea Zone
            2 aaGuns, 3 artilleries and 1 fighter moved from India to Burma
            10 infantry moved from India to Burma
            1 transport moved from 82 Sea Zone to 71 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 fighter moved from United Kingdom to Scotland
    
        Place Units - British
            2 transports placed in 106 Sea Zone
            1 bomber, 1 infantry and 1 mech_infantry placed in Persia
            1 artillery placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 tactical_bomber
            Turning on Edit Mode
            EDIT: Removing units owned by British from 44 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
            EDIT: Removing units owned by British from 37 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 39 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 42 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : -0.17
    Neutral_Axis regular : -0.33
    British regular : -0.33
    

    Savegame


  • Hate to do this again, noticed an error in the edit so this is the fixed one

  • '22

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 airfield and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Egypt to French Equatorial Africa
                  Italians take Anglo Egyptian Sudan from British
                  Italians take French Equatorial Africa from French
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 mech_infantry moved from Egypt to French Equatorial Africa
            2 armour moved from Poland to Eastern Poland
            2 artilleries and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Greece to Bulgaria
            1 infantry moved from Greece to Bulgaria
    
        Place Units - Italians
            1 airfield and 1 factory_minor placed in Egypt
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 45 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Egypt to 71 Sea Zone
            1 bomber moved from Egypt to Belarus
            1 infantry moved from Eastern Poland to Belarus
            12 armour, 5 artilleries, 20 infantry and 15 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 armour and 5 mech_infantrys moved from Germany to Baltic States
            7 infantry moved from Finland to Karelia
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 71 Sea Zone
                Germans attack with 1 bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 71 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Karelia
                Germans attack with 7 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 7 infantry in Karelia, round 2 : 0/7 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 7 infantry in Karelia, round 3 : 0/7 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 6 infantry in Karelia, round 4 : 0/6 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 6 infantry in Karelia, round 5 : 0/6 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 5 infantry in Karelia, round 6 : 3/5 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 12 armour, 5 artilleries, 20 infantry and 15 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 12 armour, 5 artilleries, 20 infantry and 15 mech_infantrys in Western Ukraine, round 2 : 16/52 hits, 14,33 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 12 armour, 5 artilleries, 20 infantry and 15 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Baltic States
                Germans attack with 2 armour and 5 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 2 armour and 5 mech_infantrys in Baltic States, round 2 : 0/7 hits, 1,83 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Germans lost in Baltic States
                    Germans roll dice for 2 armour and 3 mech_infantrys in Baltic States, round 3 : 4/5 hits, 1,50 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 3 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 4 mech_infantrys
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Eastern Poland
            1 submarine moved from 113 Sea Zone to 119 Sea Zone
            1 aaGun and 3 infantry moved from Romania to Eastern Poland
            1 bomber moved from 71 Sea Zone to French Equatorial Africa
            1 fighter moved from Egypt to French Equatorial Africa
            1 tactical_bomber moved from Egypt to French Equatorial Africa
            2 aaGuns moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            1 fighter placed in Western Germany
            2 armour, 1 infantry and 5 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser and 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser and 1 transport
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser and 1 transport
            EDIT: Turning off Edit Mode
            Germans undo move 2.
            1 infantry placed in Western Germany
            2 armour and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
            Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2,00
    Germans regular : 0,33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters moved from Bryansk to Baltic States
            1 tactical_bomber moved from Bryansk to Baltic States
            3 mech_infantrys moved from Bryansk to Baltic States
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Baltic States
                Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 2 armour in Baltic States, round 3 : 0/2 hits, 1.00 expected hits
                    1 armour owned by the Germans lost in Baltic States
                    Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 4 : 4/4 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Baltic States, round 4 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 3 mech_infantrys
                Casualties for Germans: 2 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Baltic States to Bryansk
            2 fighters moved from Baltic States to Bryansk
            4 artilleries moved from Ukraine to Bryansk
            5 infantry moved from Ukraine to Bryansk
            1 armour moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Archangel to Belarus
            1 infantry moved from Archangel to Belarus
            1 infantry moved from Archangel to Belarus
            3 artilleries moved from Archangel to Belarus
            1 infantry moved from Bryansk to Belarus
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Novgorod
            Russians undo move 1.
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 artillery, 3 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.17
    Russians regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries and 10 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            2 infantry moved from Kiangsi to Kwangtung
            2 infantry moved from Jehol to Chahar
            2 infantry moved from Jehol to Chahar
            2 infantry moved from Anhwe to Kweichow
            2 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Chahar
            2 infantry moved from Yunnan to Szechwan
            1 infantry moved from Shensi to Sikang
            1 fighter moved from Suiyuyan to Kansu
            1 tactical_bomber moved from Suiyuyan to Kansu
            1 fighter moved from Suiyuyan to Hopei
            1 tactical_bomber moved from Suiyuyan to Hopei
            1 tactical_bomber moved from Suiyuyan to Chahar
            3 artilleries moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Suiyuyan to Kansu
            1 tactical_bomber moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Suiyuyan to Kansu
            2 bombers moved from Yunnan to India
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 battleship moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 battleship moved from 19 Sea Zone to 20 Sea Zone
            2 cruisers moved from 19 Sea Zone to 20 Sea Zone
            2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
            2 artilleries and 4 infantry moved from 20 Sea Zone to Kwangtung
            2 fighters moved from Kiangsi to Hunan
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            4 artilleries moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Shensi to Hopei
            1 armour moved from Sikang to Hopei
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 fighter moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Chahar
            1 fighter moved from Suiyuyan to Chahar
            1 tactical_bomber moved from Suiyuyan to Chahar
            1 tactical_bomber moved from Suiyuyan to Hopei
            1 fighter moved from 19 Sea Zone to Kwangtung
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in India causes 4 damage total. 
            Battle in Kweichow
                Japanese attack with 3 artilleries and 6 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 6 infantry in Kweichow, round 2 : 3/9 hits, 2,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 3 artilleries, 1 fighter and 11 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 battleships and 2 cruisers in Kwangtung, round 2 : 2/4 hits, 2,33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Hunan, round 2 : 1/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kansu
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kansu, round 2 : 4/6 hits, 2,67 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Chahar
                Japanese attack with 2 fighters, 5 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Chahar, round 2 : 4/9 hits, 3,17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 4 artilleries and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 artilleries and 3 infantry in Szechwan, round 2 : 3/7 hits, 2,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Hopei, round 2 : 4/7 hits, 3,17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            2 fighters and 2 tactical_bombers moved from Chahar to 20 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            3 carriers moved from 19 Sea Zone to 20 Sea Zone
            1 fighter moved from Kwangtung to 20 Sea Zone
            1 fighter moved from Hopei to 20 Sea Zone
            1 fighter moved from Hopei to Kiangsi
            2 fighters moved from Hunan to Kiangsi
            2 tactical_bombers moved from Hopei to Kiangsi
            2 fighters and 2 tactical_bombers moved from Kansu to Anhwe
            1 bomber moved from India to Kiangsi
            4 destroyers and 2 submarines moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
    
        Place Units - Japanese
            3 infantry placed in Shantung
            3 artilleries and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Japanese regular : 3,50
    UK_Pacific AA : 0,67
    UK_Pacific regular : -0,67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 marine moved from Central United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 armour and 1 mech_infantry in Morocco, round 4 : 1/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 2 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 infantry and 1 marine
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            2 carriers, 4 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            3 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Hawaiian Islands to Queensland
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            1 fighter placed in Eastern United States
            1 infantry placed in Eastern United States
            1 battleship and 1 destroyer placed in 10 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -0.67
    Neutral_Axis regular : 1.00
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 marine moved from Central United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 armour and 1 mech_infantry in Morocco, round 4 : 1/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 2 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 infantry and 1 marine
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            2 carriers, 4 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            3 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Hawaiian Islands to Queensland
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            1 fighter placed in Eastern United States
            1 infantry placed in Eastern United States
            1 battleship and 1 destroyer placed in 10 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Iraq to Syria
            1 bomber moved from Persia to Syria
            3 infantry moved from Malaya to Shan State
            1 fighter moved from Burma to Shan State
            1 tactical_bomber moved from India to Shan State
            1 infantry moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 artilleries and 1 infantry moved from Ethiopia to Kenya
            1 armour and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory
    
        Combat - British
            Battle in Shan State
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Syria
                British attack with 1 bomber and 2 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Syria, round 2 : 1/3 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Syria
                British win, taking Syria from Neutral_Axis with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Syria to Persia
            1 infantry moved from Northwest Persia to Persia
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Malta to Persia
            1 fighter moved from Malta to Morocco
            2 fighters moved from Scotland to Novgorod
            1 fighter and 1 tactical_bomber moved from Shan State to Burma
            1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 aaGun, 1 artillery and 9 infantry moved from India to Burma
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
            1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            1 tactical_bomber moved from Malta to Morocco
            1 fighter moved from United Kingdom to Morocco
    
        Place Units - British
            1 aaGun, 1 armour and 1 mech_infantry placed in Persia
            1 factory_minor placed in Iraq
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
            British collect 32 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 bomber and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 1 armour, 1 bomber and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -0.33
    Italians regular : -0.67
    Neutral_Axis regular : 0.67
    British regular : 1.33
    

    Savegame

  • '22

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Trans-Jordan from British to Italians
                EDIT: Adding units owned by Italians to Trans-Jordan: 1 infantry
                EDIT: Removing units owned by Italians from Egypt: 1 infantry
                EDIT: Turning off Edit Mode
            1 armour moved from French Equatorial Africa to French West Africa
                  Italians take French Central Africa from Neutral_Axis
                  Italians take French West Africa from Neutral_Axis
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 cruiser and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from Bulgaria to Romania
            1 armour, 2 artilleries and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 2 infantry moved from Algeria to Tunisia
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            1 armour and 2 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to Java
    
        Place Units - ANZAC
            1 airfield placed in Java
            1 artillery and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 fighter moved from Scotland to Novgorod
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Eastern Poland to Belarus
            2 armour and 5 mech_infantrys moved from Western Ukraine to Belarus
            1 bomber moved from Eastern Poland to Russia
            1 fighter moved from Western Germany to Belarus
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            2 fighters and 2 tactical_bombers moved from Egypt to Ukraine
            1 tactical_bomber moved from Egypt to Ukraine
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Russia causes 0 damage total. 
            Battle in Ukraine
                Germans attack with 2 fighters, 3 infantry and 3 tactical_bombers
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Ukraine, round 2 : 4/8 hits, 3,33 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Germans attack with 2 armour, 1 fighter, 3 infantry and 5 mech_infantrys
                Russians defend with 3 artilleries and 4 infantry
                    Germans roll dice for 2 armour, 1 fighter, 3 infantry and 5 mech_infantrys in Belarus, round 2 : 1/11 hits, 2,83 expected hits
                    Russians roll dice for 3 artilleries and 4 infantry in Belarus, round 2 : 2/7 hits, 2,33 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 2 armour, 1 fighter, 1 infantry and 5 mech_infantrys in Belarus, round 3 : 3/9 hits, 2,50 expected hits
                    Russians roll dice for 3 artilleries and 3 infantry in Belarus, round 3 : 0/6 hits, 2,00 expected hits
                    3 infantry owned by the Russians lost in Belarus
                1 fighter owned by the Germans retreated
                1 infantry owned by the Germans, 2 armour owned by the Germans and 5 mech_infantrys owned by the Germans retreated to Eastern Poland
                Russians win with 3 artilleries remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Belarus to Eastern Poland
            2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            2 fighters and 3 tactical_bombers moved from Ukraine to Western Ukraine
            1 bomber, 1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt
    
        Place Units - Germans
            1 fighter placed in Western Germany
            5 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in France
            Germans undo move 3.
            1 artillery and 2 infantry placed in Western Germany
            1 destroyer placed in 113 Sea Zone
            Germans undo move 2.
            5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2,33
    Germans regular : -0,67
    Russians AA : 0,83
    

    Savegame

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