L22 BM SC (Allies+18) vs AetV (Axis) game 1

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Kiangsi to Hopei
            2 fighters and 1 tactical_bomber moved from Kiangsi to Hopei
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            3 mech_infantrys moved from Russia to Volgograd
            3 fighters moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Hopei
                Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Russians attack with 3 fighters and 3 mech_infantrys
                Germans defend with 3 armour and 1 factory_minor
                    Russians roll dice for 3 fighters and 3 mech_infantrys in Volgograd, round 2 : 3/6 hits, 2,00 expected hits
                    Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1,50 expected hits
                    1 mech_infantry owned by the Russians and 3 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 3 armour
    
        Non Combat Move - Russians
            1 infantry moved from Northwest Persia to Iraq
            4 aaGuns, 9 artilleries and 60 infantry moved from Russia to Samara
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Evenkiyskiy to Urals
            2 fighters and 1 tactical_bomber moved from Hopei to Kiangsi
            3 fighters moved from Volgograd to Iraq
    
        Place Units - Russians
            2 infantry and 1 marine placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Germans regular : -0,50
    Russians regular : 1,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 submarine moved from 33 Sea Zone to 30 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
            1 submarine moved from 25 Sea Zone to 31 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Shantung
            1 carrier and 1 cruiser moved from 19 Sea Zone to 21 Sea Zone
            1 armour moved from Tsinghai to Sikang
                  Japanese take Sikang from Chinese
            1 armour moved from Sikang to Kazakhstan
            3 bombers moved from Japan to Shantung
            1 infantry moved from Kiangsu to Shantung
            1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
            1 fighter moved from 33 Sea Zone to 30 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in Solomon Islands
            Battle in Shantung
                Japanese attack with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 5/8 hits, 4,50 expected hits
                    Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Shantung
                Japanese win, taking Guam from Americans, taking Solomon Islands from ANZAC, taking Shantung from Chinese with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kazakhstan
                Japanese attack with 1 armour
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Japanese lost in Kazakhstan
                Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour
            Battle in 31 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 31 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 30 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the ANZAC lost in 30 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
    
        Non Combat Move - Japanese
            3 fighters and 2 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
            2 fighters and 3 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
            3 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Borneo to 21 Sea Zone
            1 fighter moved from Shantung to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
            1 tactical_bomber moved from Shantung to Kiangsu
            3 bombers moved from Shantung to Japan
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            2 fighters and 4 infantry placed in Japan
            3 artilleries placed in Kiangsu
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -0,33
    Japanese regular : 1,33
    Russians regular : 0,67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Queensland to 49 Sea Zone
            3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 2 marines moved from 96 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from 91 Sea Zone to 97 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 armour, 1 artillery, 4 infantry, 2 marines and 2 mech_infantrys moved from 97 Sea Zone to Greece
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @aequitas-et-veritas Do you scramble sz 97 and or submerge your sub?


  • Sub submerges and No scramble, please.
    Thank you.

  • '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Queensland to 49 Sea Zone
            3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 2 marines moved from 96 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from 91 Sea Zone to 97 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 armour, 1 artillery, 4 infantry, 2 marines and 2 mech_infantrys moved from 97 Sea Zone to Greece
    
        Combat - Americans
            Battle in 49 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Malta
            Battle in 16 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Malta from Italians with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 97 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 4 transports; Russians loiter and taunt
                Germans defend with 1 destroyer and 1 submarine; Italians defend with 1 battleship, 1 cruiser and 1 destroyer
                1 submarine owned by the Germans submerged
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 2 destroyers in 97 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 48
                Casualties for Italians: 1 battleship, 1 cruiser and 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in Greece
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
            2 tactical_bombers moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 destroyer and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from Algeria to Tunisia
            2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 fighter moved from 49 Sea Zone to 26 Sea Zone
            4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            2 tactical_bombers moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from Queensland to New Zealand
            3 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
            1 tactical_bomber moved from 96 Sea Zone to Algeria
    
        Place Units - Americans
            1 cruiser placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 marine placed in Central United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            2 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Kiangsi to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Sikang
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Tsinghai from Japanese, taking Sikang from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kiangsi
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Kiangsi to Shantung
            2 fighters and 1 tactical_bomber moved from Kiangsi to Shantung
            1 mech_infantry moved from Persia to Caucasus
                  Russians take Caucasus from Germans
            1 mech_infantry moved from Kazakhstan to Rostov
                  Russians take Rostov from Italians
    
        Combat - British
            Battle in Shantung
                British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 4/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                British win, taking Shantung from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Shantung to Kiangsi
            5 mech_infantrys moved from Yunnan to Kiangsi
            1 armour and 4 mech_infantrys moved from India to Yunnan
            1 bomber, 7 fighters and 1 tactical_bomber moved from Russia to Greece
            2 battleships, 1 carrier, 1 cruiser and 1 fighter moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from French West Africa to French Central Africa
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            3 artilleries placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries and 2 infantry
            EDIT: Removing units owned by British from Iraq: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 2 mech_infantrys
            EDIT: Adding units owned by British to Trans-Jordan: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 1 mech_infantry
            EDIT: Adding units owned by British to Trans-Jordan: 1 mech_infantry
            EDIT: Removing units owned by British from Persia: 3 infantry
            EDIT: Adding units owned by British to Iraq: 3 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Persia
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
            UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 1 armour and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Americans regular : 1,33
    Italians regular : -1,83
    Japanese regular : -1,00
    British regular : 2,00
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Alexandria to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 3 fighters
                British defend with 1 mech_infantry
                    Italians roll dice for 3 fighters in Rostov, round 2 : 3/3 hits, 1,50 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Italians win with 3 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            3 fighters moved from Rostov to Ukraine
            1 mech_infantry moved from Northern Italy to Albania
            1 mech_infantry moved from Northern Italy to Bulgaria
            1 aaGun, 1 armour, 4 artilleries, 12 infantry, 2 marines and 1 mech_infantry moved from Alexandria to Tobruk
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,4,3,5,1,2,3,4,3,2,2,3,5,2,2,2,5,6,6
            Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,50
    Russians regular : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 19 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            3 fighters moved from Queensland to Hawaiian Islands
            1 aaGun and 1 marine moved from Queensland to New South Wales
            3 fighters moved from India to Java
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 37 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Rostov from Russians
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 infantry moved from Vologda to Russia
            1 infantry moved from Smolensk to Russia
            1 artillery moved from Bryansk to Russia
            2 fighters moved from Bryansk to Russia
            2 bombers moved from Bryansk to Russia
            17 armour, 9 artilleries, 28 infantry and 25 mech_infantrys moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
            1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
            3 tactical_bombers moved from Novgorod to Russia
    
        Combat - Germans
            Germans creates battle in territory 97 Sea Zone
            Battle in 97 Sea Zone
                Germans attack with 1 submarine
                British defend with 2 battleships, 1 carrier, 1 cruiser and 1 fighter; Americans defend with 1 battleship, 2 carriers, 1 cruiser, 5 fighters, 1 submarine and 4 transports; Russians defend with 1 submarine
                1 submarine owned by the Germans submerged
            Battle in Tambov
                Germans attack with 17 armour, 9 artilleries, 28 infantry and 25 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 17 armour, 9 artilleries, 28 infantry and 25 mech_infantrys in Tambov, round 2 : 24/79 hits, 21,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans winAmericans winAmericans win with 3 battleships, 3 carriers, 2 cruisers, 6 fighters, 2 submarines and 4 transports remaining with 3 battleships, 3 carriers, 2 cruisers, 6 fighters, 2 submarines and 4 transports remaining, taking Tambov from Russians with 17 armour, 9 artilleries, 28 infantry and 25 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 mech_infantrys
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1,83 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
            Battle in Caucasus
                Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Russia
                Germans attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 1 airfield, 1 factory_major, 2 infantry and 1 marine
                    Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Russia, round 2 : 6/10 hits, 5,00 expected hits
                    Russians roll dice for 2 infantry and 1 marine in Russia, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 marine owned by the Russians lost in Russia
                Germans captures 12PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Russians: 2 infantry and 1 marine
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 aaGun moved from Bryansk to Ukraine
            2 bombers, 2 fighters and 3 tactical_bombers moved from Russia to Ukraine
            1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
            1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
            2 mech_infantrys moved from Northern Italy to Romania
            1 armour moved from Slovakia Hungary to Romania
            1 mech_infantry moved from Germany to Romania
            1 mech_infantry moved from Ukraine to Romania
            2 mech_infantrys moved from Ukraine to Tambov
            2 aaGuns moved from Bryansk to Tambov
            1 armour moved from Ukraine to Romania
            2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy
            2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
            4 infantry moved from Finland to Norway
            6 infantry moved from France to Northern Italy
    
        Place Units - Germans
            1 bomber and 2 fighters placed in Western Germany
            3 armour placed in Ukraine
            1 armour and 5 mech_infantrys placed in Western Germany
            1 infantry placed in France
            1 submarine placed in 93 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,6,2,1,4,6,4,6,2,2,3,3,1,4,2,4,1,1,6
            Germans collect 63 PUs (5 lost to blockades); end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2,67
    Germans regular : 1,67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Samara to Volgograd
            3 fighters moved from Iraq to Volgograd
            1 mech_infantry moved from Hopei to Chahar
            2 fighters and 1 tactical_bomber moved from Kiangsi to Chahar
    
        Combat - Russians
            Russians creates battle in territory 97 Sea Zone
            Battle in Chahar
                Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Volgograd
                Russians attack with 1 artillery, 3 fighters and 2 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Volgograd, round 2 : 4/6 hits, 2,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters moved from Volgograd to Samara
            1 infantry moved from Urals to Nenetsia
            2 fighters and 1 tactical_bomber moved from Chahar to Kiangsi
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Germans regular : 0,17
    Russians regular : 1,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 bomber, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Shantung
            3 bombers moved from Japan to Shantung
            1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Kiangsu to Anhwe
            1 mech_infantry moved from Shensi to Suiyuyan
            1 armour and 1 mech_infantry moved from Suiyuyan to Chahar
            1 tactical_bomber moved from Anhwe to Chahar
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Shantung
                Japanese attack with 3 bombers and 2 infantry
                British defend with 2 mech_infantrys
                    Japanese roll dice for 1 battleship in Shantung, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 3 bombers and 2 infantry in Shantung, round 2 : 2/5 hits, 2,33 expected hits
                    Chinese roll dice for 2 mech_infantrys in Shantung, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British lost in Shantung
                Japanese win, taking Shantung from Chinese with 3 bombers and 2 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            Battle in Chahar
                Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Chahar to Suiyuyan
            1 tactical_bomber moved from Anhwe to 19 Sea Zone
            3 bombers moved from Shantung to Japan
            1 fighter moved from Japan to 19 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 33 Sea Zone
            1 submarine moved from 31 Sea Zone to 33 Sea Zone
            1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 bomber and 5 infantry placed in Japan
            3 artilleries placed in Kiangsu
            2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 0,33
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 destroyers, 3 fighters, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from Greece to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
            1 fighter moved from 97 Sea Zone to Cyprus
            1 infantry moved from Greece to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 tactical_bomber moved from Algeria to 95 Sea Zone
            4 fighters moved from 97 Sea Zone to 95 Sea Zone
            1 battleship moved from 97 Sea Zone to 96 Sea Zone
            1 marine moved from Malta to 96 Sea Zone
            1 battleship and 1 marine moved from 96 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Sicily
            2 carriers moved from 97 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from Gibraltar to 95 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @aequitas-et-veritas Scramble sz 95?


  • No scramble please.
    Thank you.

  • '19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 destroyers, 3 fighters, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from Greece to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
            1 fighter moved from 97 Sea Zone to Cyprus
            1 infantry moved from Greece to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 tactical_bomber moved from Algeria to 95 Sea Zone
            4 fighters moved from 97 Sea Zone to 95 Sea Zone
            1 battleship moved from 97 Sea Zone to 96 Sea Zone
            1 marine moved from Malta to 96 Sea Zone
            1 battleship and 1 marine moved from 96 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Sicily
            2 carriers moved from 97 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from Gibraltar to 95 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in Sicily
            Battle in Crete
            Battle in Cyprus
                Americans attack with 1 armour, 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter and 1 infantry in Cyprus, round 2 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Cyprus
                    Americans roll dice for 1 armour and 1 fighter in Cyprus, round 3 : 0/2 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Americans lost in Cyprus
                    Americans roll dice for 1 fighter in Cyprus, round 4 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                Americans win, taking Sicily from Italians, taking Crete from Italians with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Cyprus to 97 Sea Zone
            1 marine moved from Greece to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 95 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Greece to 97 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
            1 marine moved from Greece to 97 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            1 infantry moved from Tunisia to Libya
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 95 Sea Zone to Algeria
    
        Place Units - Americans
            1 battleship and 2 destroyers placed in 10 Sea Zone
            1 marine placed in Western United States
            3 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
            Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 2 : 0/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 3 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Shensi from Japanese with no units remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
    
        Non Combat Move - Chinese
            1 infantry moved from Kiangsi to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 artillery and 2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber, 7 fighters and 1 tactical_bomber moved from Greece to Caucasus
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour and 1 mech_infantry moved from Kiangsi to Shantung
            1 armour and 2 mech_infantrys moved from Kiangsi to Chahar
            1 mech_infantry moved from Kiangsi to Shantung
            1 tactical_bomber moved from Kiangsi to Shantung
            2 fighters moved from Kiangsi to Chahar
    
        Combat - British
            British creates battle in territory 97 Sea Zone
            Battle in Chahar
                British attack with 1 armour, 2 fighters and 2 mech_infantrys
                Japanese defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Chahar, round 2 : 3/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Chahar
                British win, taking Chahar from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Shantung
                British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 3 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                British win, taking Shantung from Japanese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Caucasus
                British attack with 1 bomber, 7 fighters and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in Caucasus, round 2 : 5/9 hits, 4,83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                British win with 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber, 7 fighters and 1 tactical_bomber moved from Caucasus to Samara
            3 infantry moved from Persia to Northwest Persia
            3 infantry moved from Iraq to Northwest Persia
            1 aaGun, 1 armour, 9 artilleries and 15 infantry moved from Egypt to Alexandria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from Gibraltar to Algeria
            2 fighters moved from Chahar to Kiangsi
            1 tactical_bomber moved from Shantung to Kiangsi
            1 armour and 4 mech_infantrys moved from Yunnan to Kiangsi
            1 armour and 4 mech_infantrys moved from India to Yunnan
            3 mech_infantrys moved from Trans-Jordan to Northwest Persia
            2 battleships, 1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 97 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 armour, 1 infantry and 1 mech_infantry placed in Egypt
            1 armour, 1 infantry and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
            1 submarine placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour and 2 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 1 submarine
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : -1,67
    Japanese regular : -0,83
    Italians regular : 1,00
    Germans regular : -0,83
    British regular : 1,33
    

    Savegame

  • '19

    @aequitas-et-veritas Cyprus was a disaster for USA but at least my China inf in Suiyuyan was a rockstar.


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Combat Move - Italians
            1 fighter moved from Ukraine to 99 Sea Zone
            2 fighters moved from Ukraine to Greece
            1 mech_infantry moved from Albania to Greece
            1 armour, 4 artilleries, 12 infantry, 2 marines and 1 mech_infantry moved from Tobruk to Libya
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Greece
                Italians attack with 2 fighters and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 2 fighters and 1 mech_infantry in Greece, round 2 : 2/3 hits, 1,17 expected hits
                    Americans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Greece
                Italians win, taking Greece from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Libya
                Italians attack with 1 armour, 4 artilleries, 12 infantry, 2 marines and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 armour, 4 artilleries, 12 infantry, 2 marines and 1 mech_infantry in Libya, round 2 : 3/20 hits, 5,00 expected hits
                    Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Libya
                Italians win, taking Libya from Americans with 1 armour, 4 artilleries, 12 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Tobruk to Libya
            1 fighter moved from 99 Sea Zone to Southern Italy
            2 fighters moved from Greece to Southern Italy
            1 mech_infantry moved from Bulgaria to Bessarabia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,3
            Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Italians regular : -1,17
    

    Savegame

  • '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 12 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            3 fighters moved from Java to South Australia
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            16 armour, 9 artilleries, 28 infantry and 27 mech_infantrys moved from Tambov to Samara
            1 armour moved from Tambov to Russia
            1 armour moved from Russia to Samara
            1 artillery and 2 infantry moved from Russia to Samara
            3 armour moved from Ukraine to Volgograd
            2 bombers, 4 fighters and 5 tactical_bombers moved from Ukraine to Samara
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 bomber moved from Western Germany to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 3 armour and 1 bomber
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour and 1 bomber in Volgograd, round 2 : 4/4 hits, 2,17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Samara
                Germans attack with 17 armour, 10 artilleries, 2 bombers, 4 fighters, 30 infantry, 27 mech_infantrys and 5 tactical_bombers
                British defend with 1 bomber, 7 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 8 artilleries, 3 fighters and 58 infantry
                    Russians roll AA dice in Samara : 3/11 hits, 1,83 expected hits
                    1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Samara
                    Germans roll dice for 17 armour, 10 artilleries, 2 bombers, 3 fighters, 30 infantry, 27 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 22/92 hits, 27,83 expected hits
                    Russians roll dice for 4 aaGuns, 8 artilleries, 1 bomber, 10 fighters, 58 infantry and 1 tactical_bomber in Samara, round 2 : 33/78 hits, 29,33 expected hits
                    17 infantry owned by the Russians, 30 infantry owned by the Germans, 1 bomber owned by the British, 4 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Samara
                    Germans roll dice for 17 armour, 10 artilleries, 2 bombers, 3 fighters, 24 mech_infantrys and 3 tactical_bombers in Samara, round 3 : 24/59 hits, 22,33 expected hits
                    Russians roll dice for 8 artilleries, 10 fighters, 41 infantry and 1 tactical_bomber in Samara, round 3 : 28/60 hits, 23,50 expected hits
                    24 infantry owned by the Russians, 4 artilleries owned by the Germans and 24 mech_infantrys owned by the Germans lost in Samara
                    Germans roll dice for 17 armour, 6 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers in Samara, round 4 : 14/31 hits, 15,33 expected hits
                    Russians roll dice for 8 artilleries, 10 fighters, 17 infantry and 1 tactical_bomber in Samara, round 4 : 15/36 hits, 15,50 expected hits
                    14 infantry owned by the Russians, 6 artilleries owned by the Germans and 9 armour owned by the Germans lost in Samara
                    Germans roll dice for 8 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Samara, round 5 : 9/16 hits, 8,83 expected hits
                    Russians roll dice for 8 artilleries, 10 fighters, 3 infantry and 1 tactical_bomber in Samara, round 5 : 8/22 hits, 10,83 expected hits
                    3 infantry owned by the Russians, 6 artilleries owned by the Russians, 1 fighter owned by the Germans, 6 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Samara
                    Germans roll dice for 2 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Samara, round 6 : 5/8 hits, 4,67 expected hits
                    Russians roll dice for 2 artilleries, 10 fighters and 1 tactical_bomber in Samara, round 6 : 9/13 hits, 7,83 expected hits
                    2 fighters owned by the Russians, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians, 2 fighters owned by the Germans, 2 bombers owned by the Germans, 2 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Samara
                Russians win with 8 fighters remaining. Battle score for attacker is -190
                Casualties for Germans: 17 armour, 10 artilleries, 2 bombers, 4 fighters, 30 infantry, 27 mech_infantrys and 5 tactical_bombers
                Casualties for British: 1 bomber and 1 tactical_bomber
                Casualties for Russians: 4 aaGuns, 8 artilleries, 2 fighters and 58 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Tambov to Russia
            1 aaGun moved from Tambov to Volgograd
            1 aaGun moved from Ukraine to Rostov
            1 bomber moved from Volgograd to Rostov
            2 armour and 6 mech_infantrys moved from Romania to Ukraine
            2 artilleries and 4 infantry moved from Yugoslavia to Bulgaria
            1 armour and 1 mech_infantry moved from Western Germany to Poland
            4 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Russia
            Germans undo move 1.
            1 artillery and 2 infantry placed in Novgorod
            3 armour placed in Russia
            3 mech_infantrys placed in Ukraine
            1 bomber and 4 fighters placed in Western Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,4
            Germans collect 63 PUs (5 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 6,33
    Germans regular : -3,17
    Russians AA : 1,17
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Combat - Russians
            Russians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Russians
            1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Samara to Northwest Persia
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Nenetsia to Urals
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

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