ksmckay(x) vs Giallo (a+29) BM3

  • '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Western Australia to 56 Sea Zone
            1 cruiser and 1 marine moved from 56 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            4 artilleries, 8 infantry and 6 transports moved from 54 Sea Zone to 62 Sea Zone
            4 artilleries and 8 infantry moved from 62 Sea Zone to New South Wales
            2 bombers, 5 fighters and 3 tactical_bombers moved from New Guinea to New South Wales
            2 tactical_bombers moved from 55 Sea Zone to New South Wales
            5 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
            1 destroyer moved from 55 Sea Zone to 62 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 carrier moved from 55 Sea Zone to 62 Sea Zone
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 transport moved from 55 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Queensland
            Battle in 62 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 2 destroyers and 6 transports
                ANZAC defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 6 transports in 62 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking Queensland from ANZAC, taking 62 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers and 6 transports remaining. Battle score for attacker is 19
                Casualties for ANZAC: 1 cruiser and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport
                Americans defend with 1 carrier
                    Japanese roll dice for 5 submarines in 25 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 submarines in 25 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
                    1 carrier owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in Midway
            Battle in New South Wales
                Japanese attack with 4 artilleries, 2 bombers, 10 fighters, 8 infantry and 8 tactical_bombers
                ANZAC defend with 4 aaGuns, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 7 infantry; Americans defend with 1 artillery, 5 fighters and 3 infantry
                    ANZAC roll AA dice in New South Wales : 0/12 hits, 2.00 expected hits
                    Japanese roll dice for 4 artilleries, 2 bombers, 10 fighters, 8 infantry and 8 tactical_bombers in New South Wales, round 2 : 13/32 hits, 15.00 expected hits
                    ANZAC roll dice for 4 aaGuns, 4 artilleries, 9 fighters and 10 infantry in New South Wales, round 2 : 10/23 hits, 10.67 expected hits
                    2 fighters owned by the Japanese, 8 infantry owned by the Japanese, 6 infantry owned by the ANZAC, 4 aaGuns owned by the ANZAC and 3 infantry owned by the Americans lost in New South Wales
                    Japanese roll dice for 4 artilleries, 2 bombers, 8 fighters and 8 tactical_bombers in New South Wales, round 3 : 10/22 hits, 12.00 expected hits
                    ANZAC roll dice for 4 artilleries, 9 fighters and 1 infantry in New South Wales, round 3 : 11/14 hits, 7.67 expected hits
                    5 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 4 fighters owned by the ANZAC, 1 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in New South Wales
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers in New South Wales, round 4 : 5/11 hits, 6.17 expected hits
                    ANZAC roll dice for 4 fighters in New South Wales, round 4 : 3/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese and 4 fighters owned by the Americans lost in New South Wales
                Japanese captures 10PUs while taking ANZAC capital
                Japanese win, taking Midway from Americans, taking New South Wales from ANZAC with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24
                Casualties for Japanese: 3 artilleries, 2 bombers, 5 fighters, 8 infantry and 6 tactical_bombers
                Casualties for ANZAC: 4 aaGuns, 3 artilleries, 4 fighters and 7 infantry
                Casualties for Americans: 1 artillery, 5 fighters and 3 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from New South Wales to 54 Sea Zone
            EDIT: 5 fighters moved from New South Wales to 54 Sea Zone
            2 battleships moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Anhwe to Kiangsu
            1 aaGun moved from Anhwe to Kiangsu
            1 infantry moved from Hunan to Kiangsi
            2 mech_infantrys moved from Kiangsu to Kiangsi
            1 armour and 1 mech_infantry moved from Hunan to Kiangsi
            2 mech_infantrys moved from Anhwe to Kiangsi
            1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Chahar to Anhwe
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 transport placed in 36 Sea Zone
            1 destroyer and 4 submarines placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -6.00
    ANZAC AA : -2.00
    ANZAC regular : 2.50
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Western Australia to 56 Sea Zone
            1 cruiser and 1 marine moved from 56 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            4 artilleries, 8 infantry and 6 transports moved from 54 Sea Zone to 62 Sea Zone
            4 artilleries and 8 infantry moved from 62 Sea Zone to New South Wales
            2 bombers, 5 fighters and 3 tactical_bombers moved from New Guinea to New South Wales
            2 tactical_bombers moved from 55 Sea Zone to New South Wales
            5 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
            1 destroyer moved from 55 Sea Zone to 62 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 carrier moved from 55 Sea Zone to 62 Sea Zone
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 transport moved from 55 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Queensland
            Battle in 62 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 2 destroyers and 6 transports
                ANZAC defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 6 transports in 62 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking Queensland from ANZAC, taking 62 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers and 6 transports remaining. Battle score for attacker is 19
                Casualties for ANZAC: 1 cruiser and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport
                Americans defend with 1 carrier
                    Japanese roll dice for 5 submarines in 25 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 submarines in 25 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
                    1 carrier owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in Midway
            Battle in New South Wales
                Japanese attack with 4 artilleries, 2 bombers, 10 fighters, 8 infantry and 8 tactical_bombers
                ANZAC defend with 4 aaGuns, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 7 infantry; Americans defend with 1 artillery, 5 fighters and 3 infantry
                    ANZAC roll AA dice in New South Wales : 0/12 hits, 2.00 expected hits
                    Japanese roll dice for 4 artilleries, 2 bombers, 10 fighters, 8 infantry and 8 tactical_bombers in New South Wales, round 2 : 13/32 hits, 15.00 expected hits
                    ANZAC roll dice for 4 aaGuns, 4 artilleries, 9 fighters and 10 infantry in New South Wales, round 2 : 10/23 hits, 10.67 expected hits
                    2 fighters owned by the Japanese, 8 infantry owned by the Japanese, 6 infantry owned by the ANZAC, 4 aaGuns owned by the ANZAC and 3 infantry owned by the Americans lost in New South Wales
                    Japanese roll dice for 4 artilleries, 2 bombers, 8 fighters and 8 tactical_bombers in New South Wales, round 3 : 10/22 hits, 12.00 expected hits
                    ANZAC roll dice for 4 artilleries, 9 fighters and 1 infantry in New South Wales, round 3 : 11/14 hits, 7.67 expected hits
                    5 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 4 fighters owned by the ANZAC, 1 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in New South Wales
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers in New South Wales, round 4 : 5/11 hits, 6.17 expected hits
                    ANZAC roll dice for 4 fighters in New South Wales, round 4 : 3/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese and 4 fighters owned by the Americans lost in New South Wales
                Japanese captures 10PUs while taking ANZAC capital
                Japanese win, taking Midway from Americans, taking New South Wales from ANZAC with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24
                Casualties for Japanese: 3 artilleries, 2 bombers, 5 fighters, 8 infantry and 6 tactical_bombers
                Casualties for ANZAC: 4 aaGuns, 3 artilleries, 4 fighters and 7 infantry
                Casualties for Americans: 1 artillery, 5 fighters and 3 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from New South Wales to 54 Sea Zone
            EDIT: 5 fighters moved from New South Wales to 54 Sea Zone
            2 battleships moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Anhwe to Kiangsu
            1 aaGun moved from Anhwe to Kiangsu
            1 infantry moved from Hunan to Kiangsi
            2 mech_infantrys moved from Kiangsu to Kiangsi
            1 armour and 1 mech_infantry moved from Hunan to Kiangsi
            2 mech_infantrys moved from Anhwe to Kiangsi
            1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Chahar to Anhwe
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 transport placed in 36 Sea Zone
            1 destroyer and 4 submarines placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 1 aaGun, 2 artilleries and 4 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 1 aaGun, 2 artilleries and 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -6.00
    ANZAC AA : -2.00
    ANZAC regular : 2.50
    

    Savegame

  • '19

    @Giallo please use second post

  • '19

    @Giallo sorry for edits. First was a non combat move made during combat phase, second was a game bug that kills the wrong planes first. Weird battle in NSW. AA completely whiffed, but then lucky after that.

  • '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Western Australia to 56 Sea Zone
            1 cruiser and 1 marine moved from 56 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            4 artilleries, 8 infantry and 6 transports moved from 54 Sea Zone to 62 Sea Zone
            4 artilleries and 8 infantry moved from 62 Sea Zone to New South Wales
            2 bombers, 5 fighters and 3 tactical_bombers moved from New Guinea to New South Wales
            2 tactical_bombers moved from 55 Sea Zone to New South Wales
            5 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
            1 destroyer moved from 55 Sea Zone to 62 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 carrier moved from 55 Sea Zone to 62 Sea Zone
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 transport moved from 55 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Queensland
            Battle in 62 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 2 destroyers and 6 transports
                ANZAC defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 6 transports in 62 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking Queensland from ANZAC, taking 62 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers and 6 transports remaining. Battle score for attacker is 19
                Casualties for ANZAC: 1 cruiser and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport
                Americans defend with 1 carrier
                    Japanese roll dice for 5 submarines in 25 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 submarines in 25 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
                    1 carrier owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in Midway
            Battle in New South Wales
                Japanese attack with 4 artilleries, 2 bombers, 10 fighters, 8 infantry and 8 tactical_bombers
                ANZAC defend with 4 aaGuns, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 7 infantry; Americans defend with 1 artillery, 5 fighters and 3 infantry
                    ANZAC roll AA dice in New South Wales : 0/12 hits, 2.00 expected hits
                    Japanese roll dice for 4 artilleries, 2 bombers, 10 fighters, 8 infantry and 8 tactical_bombers in New South Wales, round 2 : 13/32 hits, 15.00 expected hits
                    ANZAC roll dice for 4 aaGuns, 4 artilleries, 9 fighters and 10 infantry in New South Wales, round 2 : 10/23 hits, 10.67 expected hits
                    2 fighters owned by the Japanese, 8 infantry owned by the Japanese, 6 infantry owned by the ANZAC, 4 aaGuns owned by the ANZAC and 3 infantry owned by the Americans lost in New South Wales
                    Japanese roll dice for 4 artilleries, 2 bombers, 8 fighters and 8 tactical_bombers in New South Wales, round 3 : 10/22 hits, 12.00 expected hits
                    ANZAC roll dice for 4 artilleries, 9 fighters and 1 infantry in New South Wales, round 3 : 11/14 hits, 7.67 expected hits
                    5 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 4 fighters owned by the ANZAC, 1 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in New South Wales
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers in New South Wales, round 4 : 5/11 hits, 6.17 expected hits
                    ANZAC roll dice for 4 fighters in New South Wales, round 4 : 3/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese and 4 fighters owned by the Americans lost in New South Wales
                Japanese captures 10PUs while taking ANZAC capital
                Japanese win, taking Midway from Americans, taking New South Wales from ANZAC with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24
                Casualties for Japanese: 3 artilleries, 2 bombers, 5 fighters, 8 infantry and 6 tactical_bombers
                Casualties for ANZAC: 4 aaGuns, 3 artilleries, 4 fighters and 7 infantry
                Casualties for Americans: 1 artillery, 5 fighters and 3 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from New South Wales to 54 Sea Zone
            EDIT: 5 fighters moved from New South Wales to 54 Sea Zone
            2 battleships moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Anhwe to Kiangsu
            1 aaGun moved from Anhwe to Kiangsu
            1 infantry moved from Hunan to Kiangsi
            2 mech_infantrys moved from Kiangsu to Kiangsi
            1 armour and 1 mech_infantry moved from Hunan to Kiangsi
            2 mech_infantrys moved from Anhwe to Kiangsi
            1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Chahar to Anhwe
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 transport placed in 36 Sea Zone
            1 destroyer and 4 submarines placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 1 aaGun, 2 artilleries and 4 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 1 aaGun, 2 artilleries and 4 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -6.00
    ANZAC AA : -2.00
    ANZAC regular : 2.50
    

    Savegame

  • '19

    @Giallo sorry, this is final

  • '21 '20 '19 '18 '17 '16

    @ksmckay said in ksmckay(x) vs Giallo (a+29) BM3:

    @Giallo sorry, this is final

    Hmm this looks pretty bad I see. Let me think about this one

  • '19

    @giallo yeah, i think you were a bit to thin in pacific. I think i limited your options to 1% chances but we will see.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 112 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
            2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
            2 carriers and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 carriers and 4 destroyers moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 112 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
            2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
            2 carriers and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 carriers and 4 destroyers moved from 26 Sea Zone to 25 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 112 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
            2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
            2 carriers and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo scramble?

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 112 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
            2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo scramble?

  • '19

    @giallo yes please

  • '19

    @ksmckay Max defense

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 112 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
            2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 112 Sea Zone
                Americans attack with 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports
                Germans defend with 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers
                    Americans roll dice for 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 2 : 7/11 hits, 5,50 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 3 carriers, 2 destroyers, 6 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 6/14 hits, 7,17 expected hits
                    2 destroyers owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 3 carriers owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 3 : 6/11 hits, 5,50 expected hits
                    Germans roll dice for 2 carriers, 6 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 6/11 hits, 6,17 expected hits
                    2 destroyers owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 4 fighters owned by the Americans and 3 tactical_bombers owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 4 : 2/5 hits, 2,83 expected hits
                    Germans roll dice for 5 fighters in 112 Sea Zone, round 4 : 4/5 hits, 3,33 expected hits
                    2 cruisers owned by the Americans, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
                    1 marine owned by the Americans lost in Denmark
                1 bomber owned by the Americans retreated
                6 transports owned by the Americans retreated to 110 Sea Zone
                Germans win with 3 fighters remaining. Battle score for attacker is -16
                Casualties for Americans: 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
                Casualties for Germans: 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Americans
            1 bomber moved from 112 Sea Zone to United Kingdom
            2 carriers and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 cruiser moved from 28 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            2 transports moved from 28 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 armour moved from Ethiopia to Egypt
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            8 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,17
    Germans regular : -0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            12 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            12 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 112 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
            2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 112 Sea Zone
                Americans attack with 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports
                Germans defend with 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers
                    Americans roll dice for 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 2 : 7/11 hits, 5,50 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 3 carriers, 2 destroyers, 6 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 6/14 hits, 7,17 expected hits
                    2 destroyers owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 3 carriers owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 3 : 6/11 hits, 5,50 expected hits
                    Germans roll dice for 2 carriers, 6 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 6/11 hits, 6,17 expected hits
                    2 destroyers owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 4 fighters owned by the Americans and 3 tactical_bombers owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 4 : 2/5 hits, 2,83 expected hits
                    Germans roll dice for 5 fighters in 112 Sea Zone, round 4 : 4/5 hits, 3,33 expected hits
                    2 cruisers owned by the Americans, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
                    1 marine owned by the Americans lost in Denmark
                1 bomber owned by the Americans retreated
                6 transports owned by the Americans retreated to 110 Sea Zone
                Germans win with 3 fighters remaining. Battle score for attacker is -16
                Casualties for Americans: 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
                Casualties for Germans: 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Americans
            1 bomber moved from 112 Sea Zone to United Kingdom
            2 carriers and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 cruiser moved from 28 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            2 transports moved from 28 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 armour moved from Ethiopia to Egypt
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            8 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            12 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
            1 bomber moved from Gibraltar to Algeria
            1 artillery moved from Morocco to Algeria
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to French Madagascar
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from Burma to Shan State
            6 artilleries and 16 infantry moved from Burma to Yunnan
    
        Combat - British
            Battle in French Madagascar
            Battle in Normandy Bordeaux
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 2 battleships in Normandy Bordeaux, round 2 : 1/2 hits, 1,33 expected hits
                    British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking French Madagascar from Neutral_Axis, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Algeria
                British attack with 1 artillery and 1 bomber
                Italians defend with 1 artillery
                    British roll dice for 1 artillery and 1 bomber in Algeria, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 artillery owned by the British lost in Algeria
                British win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 artillery
                Casualties for Italians: 1 artillery
            Battle in Yunnan
                British attack with 6 artilleries and 16 infantry
                Japanese defend with 1 infantry
                    British roll dice for 6 artilleries and 16 infantry in Yunnan, round 2 : 6/22 hits, 5,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 6 artilleries and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 aaGuns moved from Burma to Yunnan
            1 armour moved from India to Burma
            2 fighters moved from India to Burma
            1 fighter and 2 tactical_bombers moved from Persia to India
            3 infantry moved from Persia to Iraq
            1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 cruiser moved from 71 Sea Zone to 83 Sea Zone
            1 bomber moved from Algeria to Gibraltar
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            2 fighters moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
    
        Place Units - British
            1 carrier and 1 fighter placed in 110 Sea Zone
            3 infantry placed in Egypt
            2 infantry placed in Persia
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 1,17
    Italians regular : 0,67
    Japanese regular : -1,67
    Germans regular : -1,50
    British regular : 0,67
    

    Savegame

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