W@W captain walker vs dawgoneit (axis) #2


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            1 Submarine moved from 48 Sea Zone to 51 Sea Zone
            4 Fighters moved from 48 Sea Zone to 51 Sea Zone
            1 Infantry moved from N.Tunisia to N.Algeria
            2 Infantrys moved from N.Tunisia to S.Algeria
            1 ArmoredCar moved from N.Tunisia to N.Algeria
            1 ArmoredCar moved from N.Tunisia to S.Algeria
            11 Infantrys moved from Mersa Matruh to Lower Egypt
            1 Infantry moved from Darfur to New Valley
            2 ArmoredCars and 1 Tank moved from Hun to Kufra
            1 ArmoredCar moved from Darfur to Kufra
            4 Transports moved from 48 Sea Zone to 46 Sea Zone
            1 S.Submarine moved from 46 Sea Zone to 45 Sea Zone
            8 Infantrys moved from Rome to 46 Sea Zone
            8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
            1 Artillery moved from Greece to 48 Sea Zone
            1 Infantry moved from Greece to 48 Sea Zone
            1 Artillery and 9 Infantrys moved from 48 Sea Zone to Tobruk
            1 Destroyer moved from 46 Sea Zone to 45 Sea Zone
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 4 Artillerys, 7 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in N.Algeria
                Italians attack with 1 ArmoredCar and 1 Infantry
                French defend with 1 Artillery
                    Italians roll dice for 1 ArmoredCar and 1 Infantry in N.Algeria, round 2 : 0/2 hits, 0.50 expected hits
                    French roll dice for 1 Artillery in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 ArmoredCar and 1 Infantry in N.Algeria, round 3 : 1/2 hits, 0.50 expected hits
                    French roll dice for 1 Artillery in N.Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the French lost in N.Algeria
                Italians win, taking N.Algeria from French with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 Artillery
            Battle in Lower Egypt
                Italians attack with 11 Infantrys
                British defend with 3 Infantrys
                    Italians roll dice for 11 Infantrys in Lower Egypt, round 2 : 1/11 hits, 1.83 expected hits
                    British roll dice for 3 Infantrys in Lower Egypt, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
                    Italians roll dice for 10 Infantrys in Lower Egypt, round 3 : 4/10 hits, 1.67 expected hits
                    British roll dice for 2 Infantrys in Lower Egypt, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 9 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 2 Infantrys
                Casualties for British: 3 Infantrys
            Battle in S.Algeria
                Italians attack with 1 ArmoredCar and 2 Infantrys
                French defend with 2 Infantrys
                    Italians roll dice for 1 ArmoredCar and 2 Infantrys in S.Algeria, round 2 : 0/3 hits, 0.67 expected hits
                    French roll dice for 2 Infantrys in S.Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar and 2 Infantrys in S.Algeria, round 3 : 1/3 hits, 0.67 expected hits
                    French roll dice for 2 Infantrys in S.Algeria, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the French lost in S.Algeria
                    Italians roll dice for 1 ArmoredCar and 2 Infantrys in S.Algeria, round 4 : 0/3 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in S.Algeria, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 ArmoredCar and 2 Infantrys in S.Algeria, round 5 : 0/3 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in S.Algeria, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 ArmoredCar and 2 Infantrys in S.Algeria, round 6 : 0/3 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in S.Algeria, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 ArmoredCar and 2 Infantrys in S.Algeria, round 7 : 1/3 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in S.Algeria, round 7 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in S.Algeria
                Italians win, taking S.Algeria from French with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for French: 2 Infantrys
            Battle in 51 Sea Zone
                Italians attack with 4 Fighters and 1 Submarine
                British defend with 1 Destroyer
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 4 Fighters in 51 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 51 Sea Zone
                Italians win with 4 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
    
        Non Combat Move - Italians
            4 Fighters moved from 51 Sea Zone to 48 Sea Zone
    
        Place Units - Italians
            2 Submarines placed in 46 Sea Zone
            2 ArmoredCars and 1 Tank placed in Hun
            2 ArmoredCars, 1 Artillery and 1 Infantry placed in Tunis
            3 Artillerys and 5 Infantrys placed in Rome
            Italians undo move 1.
            1 Infantry placed in Rome
            1 Submarine placed in 46 Sea Zone
            1 Submarine placed in 44 Sea Zone
            Italians undo move 5.
            1 Submarine placed in 44 Sea Zone
    
        Turn Complete - Italians
            Italians collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    French regular : -3.33
    Italians regular : -1.17
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            1 Fighter moved from Dover to 21 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry and 1 Transport moved from 20 Sea Zone to 19 Sea Zone
            1 Infantry moved from 19 Sea Zone to Aquitaine
                  French take Aquitaine from Germans
            1 Artillery and 1 Elite moved from French Equatorial Africa to Belgian Congo
            1 Tank moved from French Equatorial Africa to Belgian Congo
            2 Infantrys moved from French Equatorial Africa to Belgian Congo
    
        Purchase Units - French
            French buy 2 Artillerys, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 21 Sea Zone
                French attack with 1 Fighter
                Germans defend with 1 Submarine
                    French roll dice for 1 Fighter in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 21 Sea Zone
                French win with 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in Belgian Congo
                French attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank
                Neutral defend with 2 Infantrys
                    French roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank in Belgian Congo, round 2 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Belgian Congo
                    French roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Belgian Congo, round 3 : 0/4 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Belgian Congo, round 4 : 2/4 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Belgian Congo
                French loses 0 PUs for violating Belgian Congos neutrality.
                French win, taking Belgian Congo from Neutral with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - French
            1 Fighter moved from 21 Sea Zone to Dover
            1 Transport moved from 20 Sea Zone to 17 Sea Zone
    
        Place Units - French
            1 Artillery, 1 Infantry and 1 Tank placed in French Equatorial Africa
            1 Artillery, 2 Infantrys and 1 Tank placed in E.Morocco
    
        Turn Complete - French
            French collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.00
    Neutral regular : -0.33
    

    Territory Summary for French :

    Corsica : 1 Infantry
    Churchill : 1 AAGun, 1 Factory and 1 Infantry
    Aquitaine : 1 Infantry
    Syria : 1 AAGun, 1 Factory and 3 Infantrys
    French Equatorial Africa : 1 Artillery, 1 Bunker, 1 Factory, 2 Infantrys and 1 Tank
    E.Morocco : 1 AAGun, 1 Adv.Fighter, 3 Artillerys, 1 Factory, 11 Infantrys and 4 Tanks
    French Guiana : 1 Infantry
    Madagascar : 1 Infantry
    Equatoria : 1 Infantry
    Dover : 1 Fighter
    Wales : 1 Artillery and 1 Infantry
    Palestine : 1 Artillery and 2 Infantrys
    Belgian Congo : 1 flag, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
    Greenland : 1 flag, 1 Infantry
    20 Sea Zone : 1 Destroyer
    17 Sea Zone : 1 Transport
    19 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 104 / 112
    Russians : 106 / 106
    Italians : 57 / 57
    French : 25 / 25
    Yamamoto : 63 / 68
    Chinese : 27 / 28
    Hisaichi : 59 / 68
    British : 93 / 94
    Anzac : 36 / 36
    Dutch : 15 / 17
    Finns : 15 / 17
    Romanians : 17 / 18
    Thai : 26 / 26
    Americans : 118 / 118
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            7 Infantrys moved from Vladivostok to Khabarovsk
            7 Infantrys moved from Tokyo to 84 Sea Zone
            7 Infantrys moved from 84 Sea Zone to Liaoning
            1 Adv.Fighter and 3 Fighters moved from 86 Sea Zone to Kusaie
            1 Infantry moved from Minamitori to 86 Sea Zone
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Kusaie
            1 Destroyer moved from 86 Sea Zone to 95 Sea Zone
            2 ArmoredCars and 1 Tank moved from Davao to 107 Sea Zone
            2 ArmoredCars, 1 B.Transport and 1 Tank moved from 107 Sea Zone to 111 Sea Zone
            2 ArmoredCars and 1 Tank moved from 111 Sea Zone to Soembawa
            1 Carrier, 1 Destroyer and 2 Fighters moved from 107 Sea Zone to 111 Sea Zone
            2 Infantrys moved from Malaya to 110 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 110 Sea Zone to 101 Sea Zone
            1 Infantry moved from Ulithi to Yap
            2 Infantrys moved from 101 Sea Zone to Yap
            1 Bomber moved from Banjarmasin to Davao
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Bunker, 1 Carrier, 2 Fighters, 9 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Yap
                Yamamoto attack with 3 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 3 Infantrys in Yap, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Yap, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in Yap, round 3 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Yap, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in Yap, round 4 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Yap, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Yap
                Yamamoto win, taking Yap from Americans with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Kusaie
                Yamamoto attack with 1 Adv.Fighter, 3 Fighters and 1 Infantry
                Americans defend with 2 Bombers and 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter, 3 Fighters and 1 Infantry in Kusaie, round 2 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 2 Bombers and 1 Infantry in Kusaie, round 2 : 1/3 hits, 0.67 expected hits
                    1 Bomber owned by the Americans and 1 Infantry owned by the Yamamoto lost in Kusaie
                    Yamamoto roll dice for 1 Adv.Fighter and 3 Fighters in Kusaie, round 3 : 0/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Bomber and 1 Infantry in Kusaie, round 3 : 1/2 hits, 0.50 expected hits
                    1 Fighter owned by the Yamamoto lost in Kusaie
                    Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in Kusaie, round 4 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Bomber and 1 Infantry in Kusaie, round 4 : 0/2 hits, 0.50 expected hits
                    1 Bomber owned by the Americans lost in Kusaie
                    Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in Kusaie, round 5 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Infantry in Kusaie, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Fighter owned by the Yamamoto lost in Kusaie
                Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 Fighters and 1 Infantry
                Casualties for Americans: 2 Bombers and 1 Infantry
            Battle in Soembawa
                Yamamoto attack with 2 ArmoredCars and 1 Tank
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 ArmoredCars and 1 Tank in Soembawa, round 2 : 1/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Soembawa
                Yamamoto win, taking Soembawa from Dutch with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter and 1 Fighter moved from Kusaie to 86 Sea Zone
            1 Carrier and 1 Fighter moved from 85 Sea Zone to 86 Sea Zone
            1 Transport moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Yamamoto
            2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya
            1 Carrier and 1 Submarine placed in 85 Sea Zone
            2 Fighters placed in 85 Sea Zone
            5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.17
    Americans regular : 0.00
    Dutch regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 ArmoredCar moved from Shensi to Shantung
                  Chinese take Shantung from Hisaichi
            1 Artillery and 2 Infantrys moved from Suiyuan to Chahar
            1 Artillery moved from Hupeh to Anhwei
            1 ArmoredCar moved from Shensi to Anhwei
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Anhwei
                Chinese attack with 1 ArmoredCar and 1 Artillery
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 ArmoredCar and 1 Artillery in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Chahar
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Elite
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Elite in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Elite
    
        Non Combat Move - Chinese
            1 Infantry moved from Szechwan to Hupeh
            1 AAGun, 1 Artillery, 1 Elite, 4 Infantrys and 3 Tanks moved from Shensi to Hupeh
            1 Artillery and 4 Infantrys moved from Lanchow to Szechwan
            1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan
            2 Infantrys moved from E.Qinghai to Lanchow
            1 Elite and 3 Infantrys moved from E.Qinghai to Ningsia
            2 Tanks moved from Gobi Altai to Shensi
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            1 Tank moved from Urumqi to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            2 ArmoredCars and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Hisaichi regular : 0.50
    

    Territory Summary for Chinese :

    Suiyuan : 1 Artillery and 3 Infantrys
    E.Qinghai : 2 Artillerys and 4 Infantrys
    Hupeh : 1 AAGun, 1 Artillery, 1 Elite, 5 Infantrys and 3 Tanks
    E.Sinkiang : 3 Infantrys
    Urumqi : 2 ArmoredCars, 1 Factory and 1 Tank
    Lanchow : 2 Infantrys
    Shensi : 2 Tanks
    Ningsia : 1 AAGun, 1 Elite and 3 Infantrys
    Chahar : 1 Artillery and 1 Infantry
    Szechwan : 1 Artillery and 4 Infantrys
    Anhwei : 1 ArmoredCar and 1 Artillery
    Hsining : 2 Artillerys, 1 Factory and 4 Infantrys
    Shantung : 1 ArmoredCar
    Gobi Altai : 1 flag, 2 Infantrys and 1 Tank
    

    Production/PUs Summary :

    Germans : 104 / 112
    Russians : 106 / 106
    Italians : 57 / 57
    French : 25 / 25
    Yamamoto : 66 / 66
    Chinese : 34 / 35
    Hisaichi : 52 / 68
    British : 93 / 94
    Anzac : 36 / 36
    Dutch : 14 / 17
    Finns : 15 / 17
    Romanians : 17 / 18
    Thai : 26 / 26
    Americans : 116 / 118
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            3 ArmoredCars moved from Hunan to Anhwei
            2 ArmoredCars moved from Hunan to Shantung
            1 Infantry moved from Kiangsi to Hunan
            1 ArmoredCar moved from Hunan to Shantung
            1 Infantry moved from Hong Kong to Kwangtung
            2 ArmoredCars and 1 Tank moved from Peking to Hulunbuir
            6 Infantrys moved from Kirin to Heilungchiang
            5 Infantrys moved from Khabarovsk to Heilungchiang
            2 Mech.Infs moved from Changchun to Peking
            5 Infantrys moved from Changchun to Kirin
            2 Transports moved from 85 Sea Zone to 102 Sea Zone
            1 Transport moved from 86 Sea Zone to 102 Sea Zone
            3 Transports moved from 85 Sea Zone to 101 Sea Zone
            2 Infantrys and 1 Tank moved from Banjarmasin to 110 Sea Zone
            2 Infantrys and 1 Tank moved from 110 Sea Zone to Java
            1 ArmoredCar, 1 Artillery and 1 Marine moved from Sumatra to Java
            1 Artillery and 1 Tank moved from Lombok to Java
            2 Marines moved from Flores to Soembawa
            1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Marine moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 1 Marine moved from 110 Sea Zone to Java
            1 Bomber moved from S.Thailand to Anhwei
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 10 Infantrys, 2 Mech.Infs, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Anhwei
                Hisaichi attack with 3 ArmoredCars and 1 Bomber
                Chinese defend with 1 ArmoredCar and 1 Artillery
                    Hisaichi roll dice for 3 ArmoredCars and 1 Bomber in Anhwei, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Artillery in Anhwei, round 2 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 2 ArmoredCars and 1 Bomber remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 ArmoredCar and 1 Artillery
            Battle in Heilungchiang
                Hisaichi attack with 11 Infantrys
                Russians defend with 1 Tank
                    Hisaichi roll dice for 11 Infantrys in Heilungchiang, round 2 : 3/11 hits, 1.83 expected hits
                    Russians roll dice for 1 Tank in Heilungchiang, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Heilungchiang
                Hisaichi win, taking Heilungchiang from Russians with 11 Infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Tank
            Battle in Hulunbuir
                Hisaichi attack with 2 ArmoredCars and 1 Tank
                Russians defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Hulunbuir, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Hulunbuir, round 2 : 2/2 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Hisaichi, 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Hulunbuir
                Hisaichi win, taking Hulunbuir from Russians with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 ArmoredCars
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Shantung
                Hisaichi attack with 3 ArmoredCars
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 3 ArmoredCars in Shantung, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Shantung, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
    
        Non Combat Move - Hisaichi
            4 ArmoredCars and 1 Infantry moved from Hong Kong to Kiangsi
            1 Bomber moved from Anhwei to Peking
    
        Place Units - Hisaichi
            1 ArmoredCar and 2 Tanks placed in Peking
            1 ArmoredCar placed in Hong Kong
            1 Transport placed in 110 Sea Zone
            1 Artillery and 2 Elites placed in Banjarmasin
            6 Infantrys and 2 Mech.Infs placed in Changchun
            1 Artillery and 4 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Russians regular : 0.83
    Hisaichi regular : 2.33
    

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            1 Infantry moved from Kordofan to Darfur
            1 Artillery moved from Nubia to Lower Egypt
            1 Artillery, 1 Infantry and 1 Tank moved from Nubia to Darfur
            1 Tank moved from Italian East Africa to Darfur
            1 Tank moved from Italian East Africa to Lower Egypt
            1 Destroyer and 1 T.Boat moved from 56 Sea Zone to 51 Sea Zone
            2 Fighters moved from 56 Sea Zone to 51 Sea Zone
            3 Infantrys moved from Cairo to 56 Sea Zone
            3 Infantrys moved from 56 Sea Zone to Lower Egypt
            1 Mech.Inf moved from W.Iran to Lower Egypt
            1 Artillery moved from Cairo to Lower Egypt
            1 Infantry moved from Cairo to Lower Egypt
            2 Tanks moved from Cairo to Lower Egypt
            1 Mech.Inf moved from Cairo to Lower Egypt
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            2 Infantrys moved from W.Iran to 58 Sea Zone
            2 Infantrys and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            2 Infantrys moved from 57 Sea Zone to Lower Egypt
            1 Tank moved from Shansi to Kweichow
            1 Mot.Inf moved from Szechwan to Kweichow
            1 Mot.Inf moved from Hupeh to Kweichow
            1 Adv.Fighter and 1 Tank moved from Assam to Yunnan
            2 Artillerys and 6 Infantrys moved from Assam to Yunnan
            3 Infantrys and 1 Tank moved from Okhotsk to Ayan
    
        Purchase Units - British
            British buy 2 Artillerys, 2 Destroyers, 13 Infantrys, 1 Mech.Inf, 1 Mot.Inf, 1 Submarine, 2 T.Boats and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 51 Sea Zone
                British attack with 1 Destroyer, 2 Fighters and 1 T.Boat
                Italians defend with 1 Submarine
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer, 2 Fighters and 1 T.Boat in 51 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    1 Submarine owned by the Italians lost in 51 Sea Zone
                British win with 1 Destroyer, 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Submarine
            Battle in Darfur
                British attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Germans defend with 1 Tank
                    British roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Darfur, round 2 : 0/5 hits, 1.83 expected hits
                    Germans roll dice for 1 Tank in Darfur, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Darfur
                    British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Darfur, round 3 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 Tank in Darfur, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Darfur
                British win, taking Darfur from Germans with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Tank
            Battle in Yunnan
                British attack with 1 Adv.Fighter, 2 Artillerys, 6 Infantrys and 1 Tank
                Thai defend with 2 Artillerys, 1 Elite, 1 Marine and 2 Tanks
                    British roll dice for 1 Adv.Fighter, 2 Artillerys, 6 Infantrys and 1 Tank in Yunnan, round 2 : 4/10 hits, 3.00 expected hits
                    Thai roll dice for 2 Artillerys, 1 Elite, 1 Marine and 2 Tanks in Yunnan, round 2 : 3/6 hits, 2.33 expected hits
                    1 Elite owned by the Thai, 3 Infantrys owned by the British, 2 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in Yunnan
                    British roll dice for 1 Adv.Fighter, 2 Artillerys, 3 Infantrys and 1 Tank in Yunnan, round 3 : 2/7 hits, 2.50 expected hits
                    Thai roll dice for 2 Tanks in Yunnan, round 3 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Thai lost in Yunnan
                British win, taking Yunnan from Thai with 1 Adv.Fighter, 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 19
                Casualties for British: 3 Infantrys
                Casualties for Thai: 2 Artillerys, 1 Elite, 1 Marine and 2 Tanks
            Battle in Kweichow
                British attack with 2 Mot.Infs and 1 Tank
                Hisaichi defend with 1 Infantry
                    British roll dice for 2 Mot.Infs and 1 Tank in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                1 Mot.Inf owned by the British and 1 Infantry owned by the Hisaichi lost in Kweichow
                British win, taking Kweichow from Hisaichi with 1 Mot.Inf and 1 Tank remaining. Battle score for attacker is -3
                Casualties for British: 1 Mot.Inf
                Casualties for Hisaichi: 1 Infantry
            Battle in Lower Egypt
                British attack with 2 Artillerys, 6 Infantrys, 2 Mech.Infs and 3 Tanks
                Italians defend with 9 Infantrys
                    British roll dice for 1 Battleship and 2 Cruisers in Lower Egypt, round 2 : 1/3 hits, 1.67 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                    British roll dice for 2 Artillerys, 6 Infantrys, 2 Mech.Infs and 3 Tanks in Lower Egypt, round 2 : 4/13 hits, 4.50 expected hits
                    Italians roll dice for 8 Infantrys in Lower Egypt, round 2 : 5/8 hits, 2.67 expected hits
                    4 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 2 Artillerys, 1 Infantry, 2 Mech.Infs and 3 Tanks in Lower Egypt, round 3 : 1/8 hits, 3.17 expected hits
                    Italians roll dice for 4 Infantrys in Lower Egypt, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
                    British roll dice for 2 Artillerys, 2 Mech.Infs and 3 Tanks in Lower Egypt, round 4 : 5/7 hits, 2.83 expected hits
                    Italians roll dice for 3 Infantrys in Lower Egypt, round 4 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Italians and 1 Artillery owned by the British lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 1 Artillery, 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 9 Infantrys
                Casualties for British: 1 Artillery and 6 Infantrys
    
        Non Combat Move - British
            2 Fighters moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry moved from Italian East Africa to Nubia
            1 Transport moved from 58 Sea Zone to 59 Sea Zone
            2 Infantrys moved from Bombay to 59 Sea Zone
            2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            2 Infantrys moved from 58 Sea Zone to Italian East Africa
            2 Infantrys moved from Cape Town to South Africa
            1 Infantry moved from Iraq to Palestine
            1 Artillery and 3 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Hyderabad to Calcutta
            1 Artillery and 3 Infantrys moved from Delhi to Bihar
            1 Tank moved from Delhi to Assam
            1 Adv.Fighter moved from Yunnan to Assam
            1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
            1 Infantry and 1 Tank moved from 18 Sea Zone to Wales
            1 Adv.Fighter moved from Western Australia to Ceylon
    
        Place Units - British
            1 Destroyer and 1 T.Boat placed in 56 Sea Zone
            4 Infantrys placed in Cairo
            1 Infantry and 2 Tanks placed in Italian East Africa
            2 Infantrys and 1 Mech.Inf placed in W.Iran
            1 T.Boat placed in 21 Sea Zone
            1 Destroyer and 1 Submarine placed in 20 Sea Zone
            1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
            3 Infantrys and 1 Mot.Inf placed in Madras
            1 Artillery placed in Wales
    
        Turn Complete - British
            British collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.67
    Thai regular : -0.33
    Germans regular : 0.00
    British regular : -2.33
    Hisaichi regular : 0.67
    

    Territory Summary for British :

    London : 1 AAGun and 1 Factory
    British Guiana : 1 Infantry
    Ayan : 3 Infantrys and 1 Tank
    Italian East Africa : 1 flag, 1 AAGun, 1 Factory, 3 Infantrys and 2 Tanks
    Kweichow : 1 Mot.Inf and 1 Tank
    Yunnan : 2 Artillerys, 3 Infantrys and 1 Tank
    Rhodes : 1 flag
    Assam : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 4 Infantrys, 1 Mot.Inf and 1 Tank
    Vancouver : 1 AAGun and 1 Factory
    Darfur : 1 Artillery, 1 Infantry and 2 Tanks
    Bombay : 1 AAGun and 1 Factory
    Dover : 1 Infantry
    Wales : 1 AAGun, 2 Artillerys, 1 Bomber, 1 Factory, 7 Infantrys and 1 Tank
    Calcutta : 5 Infantrys
    Fiji : 1 Artillery and 1 Infantry
    Manchester : 1 AAGun, 2 Artillerys, 1 Factory, 8 Infantrys and 2 Tanks
    Nubia : 1 Infantry
    Madras : 1 AAGun, 1 Factory, 10 Infantrys and 1 Mot.Inf
    Montreal : 1 AAGun, 1 Factory and 2 Infantrys
    Delhi : 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
    Malta : 3 Bunkers
    Bihar : 1 Artillery and 3 Infantrys
    Nauru : 1 Infantry
    Ceylon : 1 Adv.Fighter
    Tarawa : 1 Infantry
    Cairo : 1 AAGun, 2 Bunkers, 1 Factory, 4 Infantrys and 4 Tanks
    Palestine : 1 Infantry
    Lower Egypt : 1 Artillery, 2 Mech.Infs and 3 Tanks
    Gibraltar : 1 Bunker and 2 Infantrys
    Attu : 1 Infantry
    Cape Town : 1 Factory
    Dublin : 1 flag
    Crete : 1 flag, 1 AAGun
    South Africa : 2 Infantrys
    Iceland : 1 flag
    W.Iran : 1 flag, 1 AAGun, 1 Factory, 2 Infantrys and 1 Mech.Inf
    Munster : 1 flag
    21 Sea Zone : 1 T.Boat
    18 Sea Zone : 1 Transport
    20 Sea Zone : 1 Battleship, 2 Carriers, 1 Cruiser, 5 Destroyers, 4 Fighters, 3 Submarines, 1 T.Boat and 2 Transports
    56 Sea Zone : 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters, 2 Submarines, 1 T.Boat and 4 Transports
    51 Sea Zone : 1 Destroyer and 1 T.Boat
    71 Sea Zone : 1 Destroyer and 1 Transport
    58 Sea Zone : 1 Transport
    57 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 102 / 112
    Russians : 100 / 106
    Italians : 56 / 57
    French : 25 / 25
    Yamamoto : 66 / 66
    Chinese : 32 / 35
    Hisaichi : 62 / 63
    British : 96 / 96
    Anzac : 36 / 36
    Dutch : 14 / 17
    Finns : 15 / 17
    Romanians : 17 / 18
    Thai : 24 / 26
    Americans : 116 / 118
    

    Savegame


  • TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
            2 Transports moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Lombok
                  Dutch take Lombok from Hisaichi
            1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to 113 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 67 Sea Zone to Soembawa
            3 Adv.Fighters and 1 Fighter moved from 67 Sea Zone to Soembawa
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Tank moved from Townsville to 113 Sea Zone
            1 Elite moved from Townsville to 113 Sea Zone
            1 Elite, 1 Tank and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Elite and 1 Tank moved from 67 Sea Zone to Soembawa
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 1 Destroyer, 5 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Soembawa
                Anzac attack with 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks
                Hisaichi defend with 2 Marines; Yamamoto defend with 2 ArmoredCars and 1 Tank
                    Anzac roll dice for 1 Cruiser in Soembawa, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks in Soembawa, round 2 : 7/10 hits, 4.00 expected hits
                    Yamamoto roll dice for 2 ArmoredCars, 2 Marines and 1 Tank in Soembawa, round 2 : 4/5 hits, 1.50 expected hits
                    1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac, 1 Elite owned by the Anzac, 1 Tank owned by the Yamamoto, 2 Marines owned by the Hisaichi and 2 ArmoredCars owned by the Yamamoto lost in Soembawa
                Anzac win, taking Soembawa from Yamamoto with 3 Adv.Fighters, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Anzac: 1 Artillery, 1 Elite and 2 Infantrys
                Casualties for Yamamoto: 2 ArmoredCars and 1 Tank
                Casualties for Hisaichi: 2 Marines
    
        Non Combat Move - Anzac
            3 Adv.Fighters and 1 Fighter moved from Soembawa to 67 Sea Zone
            1 Tank moved from Port Moresby to West Papua
            3 Infantrys moved from Townsville to Northern Territory
    
        Place Units - Anzac
            1 Cruiser, 1 Destroyer and 1 T.Boat placed in 67 Sea Zone
            3 Infantrys placed in Townsville
            2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.50
    Anzac regular : 2.50
    

    Territory Summary for Anzac :

    New South Wales : 4 Infantrys
    Western Australia : 1 Artillery, 5 Infantrys and 1 Tank
    West Papua : 2 Artillerys, 4 Infantrys and 1 Tank
    Port Moresby : 1 AAGun, 1 Factory and 4 Infantrys
    Wellington : 1 AAGun, 1 Factory and 2 Infantrys
    Broome : 1 AAGun, 1 Artillery, 1 Factory, 7 Infantrys and 3 Tanks
    Northern Territory : 3 Infantrys
    Bougainville : 1 Infantry
    Canberra : 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
    Townsville : 1 AAGun, 1 Bunker, 1 Factory and 3 Infantrys
    Guadalcanal : 1 Infantry
    New Ireland : 1 Artillery
    Hollandia : 1 Infantry
    Soembawa : 2 Tanks
    Lombok : 1 Infantry
    67 Sea Zone : 3 Adv.Fighters, 2 Carriers, 2 Cruisers, 3 Destroyers, 1 Fighter, 1 T.Boat and 3 Transports
    

    Production/PUs Summary :

    Germans : 102 / 112
    Russians : 100 / 106
    Italians : 56 / 57
    French : 25 / 25
    Yamamoto : 65 / 66
    Chinese : 32 / 35
    Hisaichi : 61 / 63
    British : 96 / 96
    Anzac : 36 / 36
    Dutch : 16 / 17
    Finns : 15 / 17
    Romanians : 17 / 18
    Thai : 24 / 26
    Americans : 116 / 118
    

    Savegame


  • TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Dutch
            1 Marine moved from Hispaniola to 26 Sea Zone
            1 Marine moved from 26 Sea Zone to Cuba
            2 Artillerys, 1 Elite, 1 Marine and 2 Tanks moved from Amazon to Venezuela
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 1 Elite, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Cuba
                Dutch attack with 1 Marine
                Neutral defend with 1 Infantry
                    Dutch roll dice for 1 Cruiser in Cuba, round 2 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Marine in Cuba, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cuba
                Dutch loses 0 PUs for violating Cubas neutrality.
                Dutch win, taking Cuba from Neutral with 1 Marine remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Venezuela
                Dutch attack with 2 Artillerys, 1 Elite, 1 Marine and 2 Tanks
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 2 Artillerys, 1 Elite, 1 Marine and 2 Tanks in Venezuela, round 2 : 2/6 hits, 2.83 expected hits
                    Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Venezuela
                    Dutch roll dice for 2 Artillerys, 1 Elite, 1 Marine and 2 Tanks in Venezuela, round 3 : 4/6 hits, 2.83 expected hits
                    Neutral roll dice for 1 Infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Venezuela
                Dutch loses 0 PUs for violating Venezuelas neutrality.
                Dutch win, taking Venezuela from Neutral with 2 Artillerys, 1 Elite, 1 Marine and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Transport placed in 26 Sea Zone
            1 Bunker placed in Soembawa
            1 Elite and 1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -1.67
    Dutch regular : 0.33
    

    Territory Summary for Dutch :

    Cuba : 1 flag, 1 Marine
    Soembawa : 1 Bunker
    Suriname : 1 Elite, 1 Factory, 1 Infantry and 2 Marines
    Bolivia : 1 flag
    Rio De Janeiro : 1 flag
    Amazon : 1 flag
    Hispaniola : 1 flag
    Argentina : 1 flag
    Venezuela : 1 flag, 2 Artillerys, 1 Elite, 1 Marine and 2 Tanks
    26 Sea Zone : 1 Cruiser and 1 Transport
    

    Production/PUs Summary :

    Germans : 102 / 112
    Russians : 100 / 106
    Italians : 56 / 57
    French : 25 / 25
    Yamamoto : 65 / 66
    Chinese : 32 / 35
    Hisaichi : 61 / 63
    British : 96 / 96
    Anzac : 36 / 36
    Dutch : 19 / 19
    Finns : 15 / 17
    Romanians : 17 / 18
    Thai : 24 / 26
    Americans : 116 / 118
    

    Savegame


  • TripleA Turn Summary: Finns round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
            3 Artillerys and 5 Infantrys moved from Oulu to N.Karelia
            1 Elite and 5 Infantrys moved from Tampere to Oulu
            2 Artillerys and 4 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            2 Artillerys, 2 Elites and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            1 Artillery and 1 Infantry moved from Vinnytsia to Donetsk
            1 Elite and 2 Infantrys moved from E.Romania to Vinnytsia
            2 Tanks moved from Vinnytsia to East Prussia
            1 Tank moved from Kiev to Lithuania
            2 Tanks moved from Vinnytsia to Lithuania
            1 Artillery and 2 Elites moved from Vinnytsia to Kiev
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Elites and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Lithuania
                Romanians attack with 3 Tanks
                Russians defend with 2 Infantrys and 1 Tank
                    Romanians roll dice for 3 Tanks in Lithuania, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Lithuania, round 2 : 2/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians and 2 Tanks owned by the Romanians lost in Lithuania
                1 Tank owned by the Romanians retreated to Brest
                Russians win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -8
                Casualties for Romanians: 2 Tanks
                Casualties for Russians: 1 Infantry
            Battle in East Prussia
                Romanians attack with 2 Tanks
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 2 Tanks in East Prussia, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in East Prussia, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Tanks owned by the Romanians lost in East Prussia
                Russians win with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for Romanians: 2 Tanks
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Romanians attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Elites and 2 Infantrys placed in Vinnytsia
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.17
    Russians regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Thai
            2 Tanks moved from S.Thailand to Assam
            1 Infantry moved from Burma to Assam
            1 Infantry moved from S.Thailand to N.Thailand
            1 Marine moved from Java to 110 Sea Zone
            1 Marine and 2 Transports moved from 110 Sea Zone to 61 Sea Zone
            2 Artillerys and 1 Elite moved from S.Thailand to 61 Sea Zone
            2 Artillerys, 1 Elite and 1 Marine moved from 61 Sea Zone to Assam
            2 Infantrys and 4 Tanks moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Elites and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Assam
                Thai attack with 2 Artillerys, 1 Elite, 1 Infantry, 1 Marine and 2 Tanks
                British defend with 1 AAGun, 1 Adv.Fighter, 1 Artillery, 4 Infantrys, 1 Mot.Inf and 1 Tank
                    Thai roll dice for 2 Artillerys, 1 Elite, 1 Infantry, 1 Marine and 2 Tanks in Assam, round 2 : 3/7 hits, 3.00 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Artillery, 4 Infantrys, 1 Mot.Inf and 1 Tank in Assam, round 2 : 2/8 hits, 3.33 expected hits
                    1 Infantry owned by the Thai, 1 Elite owned by the Thai and 3 Infantrys owned by the British lost in Assam
                    Thai roll dice for 2 Artillerys, 1 Marine and 2 Tanks in Assam, round 3 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry, 1 Mot.Inf and 1 Tank in Assam, round 3 : 3/5 hits, 2.33 expected hits
                    1 Artillery owned by the British, 1 Infantry owned by the British, 2 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in Assam
                    Thai roll dice for 2 Tanks in Assam, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Mot.Inf and 1 Tank in Assam, round 4 : 2/3 hits, 1.67 expected hits
                1 Mot.Inf owned by the British and 2 Tanks owned by the Thai lost in Assam
                British win with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -10
                Casualties for Thai: 2 Artillerys, 1 Elite, 1 Infantry, 1 Marine and 2 Tanks
                Casualties for British: 1 Artillery, 4 Infantrys and 1 Mot.Inf
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Elites and 4 Tanks placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Submarine moved from 88 Sea Zone to 87 Sea Zone
            1 Submarine moved from 88 Sea Zone to 95 Sea Zone
            2 Adv.Fighters moved from 88 Sea Zone to 95 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 87 Sea Zone
            1 Marine moved from Mauritania to 34 Sea Zone
            1 Artillery and 1 Infantry moved from Canarians to 34 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 34 Sea Zone to 31 Sea Zone
            1 Cruiser and 1 Marine moved from 34 Sea Zone to 31 Sea Zone
            1 Artillery, 1 Infantry and 1 Marine moved from 31 Sea Zone to Andalusia
            1 Fighter moved from E.Morocco to Andalusia
            1 Destroyer and 1 Submarine moved from 41 Sea Zone to 45 Sea Zone
            2 Bombers moved from E.Morocco to 45 Sea Zone
            1 Artillery and 1 Infantry moved from Bahia to 35 Sea Zone
            1 Tank moved from Salvador to 35 Sea Zone
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 35 Sea Zone to 34 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from 34 Sea Zone to Cape Verde
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 Bombers, 1 Carrier, 6 Infantrys, 2 S.Submarines, 1 T.Boat and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 2 Bombers, 1 Destroyer and 1 Submarine
                Italians defend with 1 Destroyer and 1 S.Submarine
                    Americans roll dice for 1 Submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 S.Submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Bombers and 1 Destroyer in 45 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 1 Destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Italians and 1 S.Submarine owned by the Italians lost in 45 Sea Zone
                Americans win with 2 Bombers, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 18
                Casualties for Italians: 1 Destroyer and 1 S.Submarine
            Battle in 95 Sea Zone
                Americans attack with 2 Adv.Fighters and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Adv.Fighters in 95 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 95 Sea Zone
                Americans win with 2 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in 87 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
                Americans win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Andalusia
                Americans attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Marine
                Neutral defend with 1 Bunker
                    Americans roll dice for 1 Cruiser in Andalusia, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Marine in Andalusia, round 2 : 0/4 hits, 1.50 expected hits
                    Neutral roll dice for 1 Bunker in Andalusia, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Marine in Andalusia, round 3 : 1/4 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Andalusia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans lost in Andalusia
                    Americans roll dice for 1 Artillery, 1 Fighter and 1 Marine in Andalusia, round 4 : 3/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in Andalusia, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Andalusia
                Americans loses 0 PUs for violating Andalusias neutrality.
                Americans win, taking Andalusia from Neutral with 1 Artillery, 1 Fighter and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Cape Verde
                Americans attack with 1 Artillery, 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Cape Verde, round 2 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cape Verde
                Americans loses 0 PUs for violating Cape Verdes neutrality.
                Americans win, taking Cape Verde from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            2 Tanks moved from W.Morocco to E.Morocco
            2 Infantrys and 1 Marine moved from Mauritania to W.Morocco
            3 Infantrys moved from Bahia to 35 Sea Zone
            1 Infantry moved from Salvador to 35 Sea Zone
            1 Tank moved from Rio De Janeiro to Salvador
            1 B.Transport and 4 Infantrys moved from 35 Sea Zone to 34 Sea Zone
            4 Infantrys moved from 34 Sea Zone to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            4 Infantrys moved from Washington to 13 Sea Zone
            1 B.Transport, 1 Destroyer and 4 Infantrys moved from 13 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            1 Adv.Fighter and 1 Fighter moved from 87 Sea Zone to 88 Sea Zone
            2 Adv.Fighters moved from 95 Sea Zone to 88 Sea Zone
            1 AAGun and 1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 AAGun, 1 Carrier, 1 Destroyer, 1 Infantry and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
            1 AAGun and 1 Infantry moved from 88 Sea Zone to Wake
            1 Adv.Fighter moved from San Francisco to 88 Sea Zone
            4 Infantrys moved from San Francisco to 83 Sea Zone
            1 B.Transport, 1 Destroyer and 4 Infantrys moved from 83 Sea Zone to 89 Sea Zone
            4 Infantrys moved from 89 Sea Zone to Midway
            1 Transport moved from 74 Sea Zone to 71 Sea Zone
            1 Artillery moved from Kolyma to Okhotsk
            1 Fighter moved from Andalusia to 31 Sea Zone
            2 Bombers moved from 45 Sea Zone to E.Morocco
    
        Place Units - Americans
            1 Carrier placed in 31 Sea Zone
            1 Adv.Fighter placed in 31 Sea Zone
            1 Infantry placed in Rio de Oro
            1 Adv.Fighter placed in 88 Sea Zone
            1 T.Boat placed in 88 Sea Zone
            1 S.Submarine placed in 91 Sea Zone
            1 Bomber and 1 Infantry placed in Pearl Harbor
            1 S.Submarine placed in 71 Sea Zone
            1 Bomber and 1 Infantry placed in Alaska
            1 Transport placed in 83 Sea Zone
            1 Infantry placed in San Francisco
            2 Infantrys placed in South Atlantic USA
            2 Transports placed in 35 Sea Zone
    
        Turn Complete - Americans
            Americans collect 119 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Americans regular : 1.33
    Italians regular : -0.83
    Neutral regular : -0.83
    

    Territory Summary for Americans :

    Okhotsk : 1 Artillery
    Mauritania : 4 Infantrys
    E.Morocco : 2 Bombers and 2 Tanks
    W.Morocco : 2 Infantrys and 1 Marine
    Kusaie : 1 flag
    Kwajalein : 1 flag
    Eniwetok : 1 flag
    Rongelap : 1 flag
    Jaluit : 1 flag
    New Caledonia : 1 Infantry
    Washington : 1 AAGun, 1 Factory and 1 Infantry
    San Francisco : 1 Factory and 2 Infantrys
    Pearl Harbor : 1 Bomber, 1 Factory and 1 Infantry
    South Central USA : 1 AAGun and 1 Factory
    Ponape : 1 Elite and 1 Infantry
    Wake : 1 AAGun, 1 Artillery, 1 Factory, 7 Infantrys and 1 Marine
    Alaska : 1 AAGun, 1 Artillery, 1 Bomber, 2 Elites, 1 Factory and 6 Infantrys
    Woleai : 2 Infantrys
    Midway : 4 Infantrys
    Attu : 2 Infantrys
    South Atlantic USA : 1 Factory and 3 Infantrys
    Canarians : 1 flag, 1 Infantry
    Bahia : 1 flag, 1 AAGun, 1 Artillery and 8 Infantrys
    W.Mexico : 1 flag
    Salvador : 1 flag, 1 AAGun, 1 Factory and 1 Tank
    Peru : 1 flag
    Central America : 1 flag
    Rio de Oro : 1 flag, 1 Factory and 1 Infantry
    S.Chile : 1 flag
    Cape Verde : 1 flag, 1 Artillery, 1 Infantry and 1 Tank
    Andalusia : 1 flag, 1 Artillery and 1 Marine
    E.Mexico : 1 flag
    N.Chile : 1 flag
    Santiago : 1 flag, 1 AAGun and 1 Factory
    31 Sea Zone : 1 Adv.Fighter, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Transport
    35 Sea Zone : 2 Transports
    41 Sea Zone : 1 Destroyer
    32 Sea Zone : 2 B.Transports and 1 Destroyer
    89 Sea Zone : 1 B.Transport and 1 Destroyer
    91 Sea Zone : 1 S.Submarine
    45 Sea Zone : 1 Destroyer and 1 Submarine
    71 Sea Zone : 2 Adv.Fighters, 1 Carrier, 2 Destroyers, 2 S.Submarines, 1 T.Boat and 2 Transports
    83 Sea Zone : 1 Transport
    67 Sea Zone : 1 B.Transport, 1 Battleship, 1 Cruiser, 2 Destroyers and 2 Transports
    95 Sea Zone : 1 Submarine
    88 Sea Zone : 5 Adv.Fighters, 1 B.Transport, 1 Battleship, 3 Carriers, 1 Cruiser, 7 Destroyers, 1 Fighter, 2 S.Submarines, 1 Submarine, 1 T.Boat and 1 Transport
    34 Sea Zone : 2 B.Transports
    87 Sea Zone : 1 Submarine
    

    Production/PUs Summary :

    Germans : 102 / 112
    Russians : 98 / 106
    Italians : 56 / 57
    French : 25 / 25
    Yamamoto : 65 / 66
    Chinese : 32 / 35
    Hisaichi : 61 / 63
    British : 96 / 96
    Anzac : 36 / 36
    Dutch : 19 / 19
    Finns : 15 / 15
    Romanians : 19 / 19
    Thai : 24 / 24
    Americans : 119 / 119
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            2 ArmoredCars and 3 Infantrys moved from Brittany to Aquitaine
            3 Infantrys moved from Normandy to Brittany
            1 Tank moved from Picardy to Brittany
            2 Infantrys moved from Rhine to Belgium
            2 Infantrys moved from Rhine to Netherlands
            2 Tanks moved from Belgium to Netherlands
            2 Tanks moved from Belgium to Bavaria
            2 Mech.Infs moved from Warsaw to East Prussia
            2 HeavyTanks moved from Kiev to East Prussia
            2 Mech.Infs moved from Warsaw to Lithuania
            1 HeavyTank and 1 Tank moved from Brest to Lithuania
            2 Mech.Infs moved from Kiev to Minsk
            3 JetFighters moved from Bohemia to Minsk
            2 JetFighters moved from Bohemia to Kiev
            10 Infantrys moved from Vinnytsia to Kiev
            1 Infantry moved from Odessa to Vinnytsia
            1 Bomber moved from Kiev to Minsk
            3 Infantrys moved from Krakow to Vinnytsia
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 2 Artillerys, 2 Elites, 2 HeavyTanks, 11 Infantrys, 3 Mech.Infs, 3 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Lithuania
                Germans attack with 1 HeavyTank, 2 Mech.Infs and 1 Tank
                Russians defend with 1 Infantry and 1 Tank
                    Germans roll dice for 1 HeavyTank, 2 Mech.Infs and 1 Tank in Lithuania, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Lithuania, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Lithuania
                    Germans roll dice for 1 HeavyTank, 1 Mech.Inf and 1 Tank in Lithuania, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Tank in Lithuania, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 1 HeavyTank, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 1
                Casualties for Germans: 1 Mech.Inf
                Casualties for Russians: 1 Infantry and 1 Tank
            Battle in East Prussia
                Germans attack with 2 HeavyTanks and 2 Mech.Infs
                Russians defend with 1 Artillery
                    Germans roll dice for 2 HeavyTanks and 2 Mech.Infs in East Prussia, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 Artillery in East Prussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Mech.Inf owned by the Germans lost in East Prussia
                Germans win, taking East Prussia from Russians with 2 HeavyTanks and 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for Germans: 1 Mech.Inf
                Casualties for Russians: 1 Artillery
            Battle in Minsk
                Germans attack with 1 Bomber, 3 JetFighters and 2 Mech.Infs
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Bomber, 3 JetFighters and 2 Mech.Infs in Minsk, round 2 : 3/6 hits, 3.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Minsk
                Germans win, taking Minsk from Russians with 1 Bomber, 3 JetFighters and 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for Germans: 1 Mech.Inf
                Casualties for Russians: 1 Infantry
            Battle in Aquitaine
                Germans attack with 2 ArmoredCars and 3 Infantrys
                French defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars and 3 Infantrys in Aquitaine, round 2 : 0/5 hits, 1.17 expected hits
                    French roll dice for 1 Infantry in Aquitaine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 ArmoredCars and 3 Infantrys in Aquitaine, round 3 : 0/5 hits, 1.17 expected hits
                    French roll dice for 1 Infantry in Aquitaine, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Aquitaine
                    Germans roll dice for 2 ArmoredCars and 2 Infantrys in Aquitaine, round 4 : 2/4 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in Aquitaine, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Aquitaine
                Germans win, taking Aquitaine from French with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for French: 1 Infantry
    
        Non Combat Move - Germans
            3 JetFighters moved from Minsk to Kiev
            1 Bomber moved from Minsk to Warsaw
    
        Place Units - Germans
            3 Submarines placed in 22 Sea Zone
            2 HeavyTanks and 2 Tanks placed in Warsaw
            3 Mech.Infs placed in Bohemia
            3 Infantrys placed in Normandy
            2 ArmoredCars placed in Bohemia
            1 ArmoredCar, 1 Artillery and 1 Elite placed in Hamburg
            1 ArmoredCar, 1 Artillery and 1 Elite placed in Bavaria
            4 Infantrys placed in Rhine
            4 Infantrys placed in Paris
    
        Turn Complete - Germans
            Germans collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Russians regular : 1.00
    Germans regular : -3.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Russians
            1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank moved from Chita to Hulunbuir
            1 Infantry moved from Smolensk to Minsk
            2 Fighters moved from Leningrad to Minsk
            1 Artillery and 2 Infantrys moved from S.Karelia to Vyborg
            2 Artillerys and 7 Infantrys moved from Rostov to Donetsk
            6 Artillerys, 1 Elite, 1 HeavyTank, 33 Infantrys and 10 Tanks moved from Kursk to Donetsk
            1 Mech.Rocket moved from Gorky to Donetsk
            1 Infantry moved from Crimea to Donetsk
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 HeavyTank, 30 Infantrys, 2 Mech.Rockets, 1 Mot.Inf and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 1 Artillery and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 2 : 2/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Minsk
                Russians attack with 2 Fighters and 1 Infantry
                Germans defend with 1 Mech.Inf
                    Russians roll dice for 2 Fighters and 1 Infantry in Minsk, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Mech.Inf in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
            Battle in Hulunbuir
                Russians attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank
                Hisaichi defend with 1 Tank
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank in Hulunbuir, round 2 : 3/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Tank in Hulunbuir, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Hulunbuir
                Russians win, taking Hulunbuir from Hisaichi with 1 Adv.Fighter, 1 Fighter and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Tank
            Battle in Donetsk
                Russians attack with 8 Artillerys, 1 Elite, 1 HeavyTank, 41 Infantrys, 1 Mech.Rocket and 10 Tanks
                Romanians defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 8 Artillerys, 1 Elite, 1 HeavyTank, 41 Infantrys, 1 Mech.Rocket and 10 Tanks in Donetsk, round 2 : 21/62 hits, 17.50 expected hits
                    Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 8 Artillerys, 1 Elite, 1 HeavyTank, 40 Infantrys, 1 Mech.Rocket and 10 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun moved from Kursk to Donetsk
            2 Fighters moved from Minsk to Leningrad
            1 Infantry moved from Estonia to Latvia
            1 Infantry moved from Leningrad to Novgorod
            1 Mech.Rocket moved from S.Karelia to Tula
            3 Infantrys moved from Tula to Kursk
            9 Infantrys moved from Yaroslavl to Kursk
            1 HeavyTank moved from Moscow to Kursk
            1 Mot.Inf moved from Gorky to Kursk
            1 Tank moved from Stalingrad to Kursk
            3 Infantrys moved from Penza to Tula
            5 Infantrys moved from Georgia to Rostov
            1 Artillery moved from Stalingrad to Rostov
            3 Infantrys moved from Stalingrad to Rostov
            1 AAGun moved from Stalingrad to Rostov
            2 Infantrys moved from Astrakhan to Georgia
            1 Artillery, 1 HeavyTank and 1 Tank moved from S.Karelia to Leningrad
            1 Infantry moved from S.Karelia to Leningrad
            4 Infantrys moved from Arkhangelsk to S.Karelia
            8 Infantrys moved from Moscow to Yaroslavl
            1 Mech.Rocket and 1 Mot.Inf moved from Sverdlovsk to Gorky
            2 Infantrys moved from Kirov to Vologda
            1 Artillery and 1 Infantry moved from Ayan to Chita
            1 Adv.Fighter and 1 Fighter moved from Hulunbuir to Chita
            5 Infantrys moved from N.Buryat Mongolia to Chita
            1 Artillery and 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Tank moved from Olyokminsk to Chita
            3 Infantrys moved from Evenkia to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            1 Artillery and 4 Infantrys moved from Sibirsky to Evenkia
            2 Infantrys moved from Krasnoyarsk to Irkutsk
            1 Infantry moved from Sverdlovsk to Novosibirsk
    
        Place Units - Russians
            1 Artillery, 4 Infantrys and 1 Tank placed in Sibirsky
            1 Mot.Inf placed in Sverdlovsk
            3 Infantrys and 2 Mech.Rockets placed in Stalingrad
            4 Infantrys placed in Leningrad
            1 Artillery and 3 Infantrys placed in Arkhangelsk
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Moscow: 1 Infantry
            EDIT: Adding units owned by Russians to Yaroslavl: 1 Infantry
            EDIT: Turning off Edit Mode
            Russians undo move 3.
            1 HeavyTank, 2 Infantrys and 2 Mech.Rockets placed in Stalingrad
            8 Infantrys and 2 Tanks placed in Moscow
            3 Infantrys placed in Georgia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Chimkent: 2 Infantrys
            EDIT: Removing units owned by Russians from Tashkent: 2 Infantrys
            EDIT: Adding units owned by Russians to Astrakhan: 2 Infantrys
            EDIT: Adding units owned by Russians to Chimkent: 2 Infantrys
            EDIT: Turning off Edit Mode
            2 Infantrys placed in Tashkent
            4 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.33
    Finns regular : -0.33
    Germans regular : -0.33
    Russians regular : 7.33
    Hisaichi regular : 0.50
    

    Territory Summary for Russians :

    Irkutsk : 2 Infantrys
    Evenkia : 1 Artillery and 4 Infantrys
    Novosibirsk : 1 Infantry
    Vologda : 2 Infantrys
    Arkhangelsk : 1 AAGun, 1 Artillery, 1 Factory and 3 Infantrys
    Donetsk : 1 AAGun, 8 Artillerys, 1 Elite, 1 HeavyTank, 40 Infantrys, 1 Mech.Rocket and 10 Tanks
    Olyokminsk : 3 Infantrys and 1 Tank
    Astrakhan : 2 Infantrys
    Chita : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Fighter, 6 Infantrys and 5 Tanks
    Gorky : 1 Mech.Rocket and 1 Mot.Inf
    Stalingrad : 1 Factory, 1 HeavyTank, 2 Infantrys and 2 Mech.Rockets
    Moscow : 1 AAGun, 1 Bunker, 1 Factory, 8 Infantrys and 2 Tanks
    Kursk : 1 HeavyTank, 12 Infantrys, 1 Mot.Inf and 1 Tank
    Kamchatka : 1 Bunker
    Latvia : 1 Infantry
    Leningrad : 1 AAGun, 2 Artillerys, 2 Bunkers, 1 Factory, 2 Fighters, 1 HeavyTank, 24 Infantrys and 3 Tanks
    Tashkent : 1 Factory and 2 Infantrys
    Sverdlovsk : 1 AAGun, 1 Factory, 4 Infantrys and 1 Mot.Inf
    Estonia : 1 Infantry
    Tula : 3 Infantrys and 1 Mech.Rocket
    N.Sakhalin : 1 Bunker
    Sibirsky : 1 Artillery, 1 Factory, 4 Infantrys and 1 Tank
    Georgia : 1 AAGun, 1 Factory and 5 Infantrys
    Chimkent : 2 Infantrys
    Rostov : 1 AAGun, 1 Artillery and 8 Infantrys
    N.Buryat Mongolia : 1 Artillery and 5 Infantrys
    Yaroslavl : 9 Infantrys
    S.Karelia : 10 Infantrys
    Novgorod : 1 Infantry
    Minsk : 1 Infantry
    Hulunbuir : 1 flag, 1 Tank
    Vyborg : 1 flag, 1 Artillery and 2 Infantrys
    Azerbaijan : 1 flag
    Khobdo : 1 flag
    126 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 107 / 108
    Russians : 102 / 102
    Italians : 56 / 57
    French : 23 / 25
    Yamamoto : 65 / 66
    Chinese : 32 / 35
    Hisaichi : 58 / 63
    British : 96 / 96
    Anzac : 36 / 36
    Dutch : 19 / 19
    Finns : 13 / 15
    Romanians : 17 / 19
    Thai : 24 / 24
    Americans : 119 / 119
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Italians
            2 Submarines moved from 44 Sea Zone to 45 Sea Zone
            1 Submarine moved from 48 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
            2 Fighters moved from 48 Sea Zone to 51 Sea Zone
            2 Fighters moved from 48 Sea Zone to 45 Sea Zone
            1 ArmoredCar moved from N.Algeria to S.Algeria
            1 ArmoredCar, 2 Infantrys and 3 Tanks moved from N.Tunisia to S.Algeria
            2 ArmoredCars moved from Tunis to S.Algeria
            3 Artillerys and 3 Infantrys moved from Tunis to S.Tunisia
            2 ArmoredCars and 1 Tank moved from Hun to Darfur
            3 ArmoredCars and 1 Tank moved from Kufra to Darfur
            5 Transports moved from 48 Sea Zone to 46 Sea Zone
            3 Artillerys and 6 Infantrys moved from Rome to 46 Sea Zone
            3 Artillerys, 6 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            3 Artillerys and 6 Infantrys moved from 48 Sea Zone to Tobruk
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Artillerys, 12 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 45 Sea Zone
                Italians attack with 2 Fighters and 2 Submarines
                Americans defend with 1 Destroyer and 1 Submarine
                    Italians roll dice for 2 Submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Fighters in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 45 Sea Zone
                    Italians roll dice for 2 Submarines in 45 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 45 Sea Zone
                Italians win with 2 Fighters and 2 Submarines remaining. Battle score for attacker is 15
                Casualties for Americans: 1 Destroyer and 1 Submarine
            Battle in 51 Sea Zone
                Italians attack with 1 Destroyer, 2 Fighters and 1 Submarine
                British defend with 1 Destroyer and 1 T.Boat
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Destroyer and 2 Fighters in 51 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer and 1 T.Boat in 51 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                    1 Submarine owned by the Italians lost in 51 Sea Zone
                    Italians roll dice for 1 Destroyer and 2 Fighters in 51 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer and 1 T.Boat in 51 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                    1 Destroyer owned by the Italians lost in 51 Sea Zone
                    Italians roll dice for 2 Fighters in 51 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer and 1 T.Boat in 51 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits
                    Italians roll dice for 2 Fighters in 51 Sea Zone, round 5 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer and 1 T.Boat in 51 Sea Zone, round 5 : 0/2 hits, 0.50 expected hits
                    1 Destroyer owned by the British and 1 T.Boat owned by the British lost in 51 Sea Zone
                Italians win with 2 Fighters remaining. Battle score for attacker is -1
                Casualties for Italians: 1 Destroyer and 1 Submarine
                Casualties for British: 1 Destroyer and 1 T.Boat
            Battle in Darfur
                Italians attack with 5 ArmoredCars and 2 Tanks
                British defend with 1 Artillery, 1 Infantry and 2 Tanks
                    Italians roll dice for 5 ArmoredCars and 2 Tanks in Darfur, round 2 : 3/7 hits, 2.67 expected hits
                    British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Darfur, round 2 : 0/4 hits, 1.67 expected hits
                    1 Tank owned by the British, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Darfur
                    Italians roll dice for 5 ArmoredCars and 2 Tanks in Darfur, round 3 : 3/7 hits, 2.67 expected hits
                    British roll dice for 1 Tank in Darfur, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Darfur
                Italians win, taking Darfur from British with 5 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 16
                Casualties for British: 1 Artillery, 1 Infantry and 2 Tanks
    
        Non Combat Move - Italians
            2 Fighters moved from 51 Sea Zone to 48 Sea Zone
            1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
            2 Fighters moved from 45 Sea Zone to 48 Sea Zone
    
        Place Units - Italians
            2 Submarines placed in 46 Sea Zone
            2 Artillerys and 2 Infantrys placed in Tunis
            2 ArmoredCars and 1 Tank placed in Hun
            8 Infantrys placed in Rome
            2 Infantrys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : -1.00
    British regular : -2.17
    

    Savegame


  • @dawgoneit sorry for the delay. was getting an error.


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            2 Infantrys moved from E.Morocco to N.Algeria
            1 Adv.Fighter moved from E.Morocco to N.Algeria
            3 Artillerys, 8 Infantrys and 4 Tanks moved from E.Morocco to S.Algeria
            1 Infantry moved from E.Morocco to S.Algeria
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in N.Algeria
                French attack with 1 Adv.Fighter and 2 Infantrys
                Italians defend with 1 Infantry
                    French roll dice for 1 Adv.Fighter and 2 Infantrys in N.Algeria, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the French lost in N.Algeria
                French win, taking N.Algeria from Italians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in S.Algeria
                French attack with 3 Artillerys, 9 Infantrys and 4 Tanks
                Italians defend with 5 ArmoredCars, 4 Infantrys and 3 Tanks
                    French roll dice for 3 Artillerys, 9 Infantrys and 4 Tanks in S.Algeria, round 2 : 4/16 hits, 5.00 expected hits
                    Italians roll dice for 5 ArmoredCars, 4 Infantrys and 3 Tanks in S.Algeria, round 2 : 5/12 hits, 3.67 expected hits
                    4 ArmoredCars owned by the Italians and 5 Infantrys owned by the French lost in S.Algeria
                    French roll dice for 3 Artillerys, 4 Infantrys and 4 Tanks in S.Algeria, round 3 : 6/11 hits, 4.17 expected hits
                    Italians roll dice for 1 ArmoredCar, 4 Infantrys and 3 Tanks in S.Algeria, round 3 : 3/8 hits, 3.00 expected hits
                    1 ArmoredCar owned by the Italians, 1 Tank owned by the Italians, 4 Infantrys owned by the Italians and 3 Infantrys owned by the French lost in S.Algeria
                4 Tanks owned by the French, 3 Artillerys owned by the French and 1 Infantry owned by the French retreated to E.Morocco
                Italians win with 2 Tanks remaining. Battle score for attacker is 17
                Casualties for French: 8 Infantrys
                Casualties for Italians: 5 ArmoredCars, 4 Infantrys and 1 Tank
    
        Non Combat Move - French
            1 Adv.Fighter moved from N.Algeria to E.Morocco
            1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from Belgian Congo to French Equatorial Africa
            1 Artillery and 2 Infantrys moved from Palestine to Lower Egypt
            1 Transport moved from 19 Sea Zone to 20 Sea Zone
            1 Transport moved from 17 Sea Zone to 8 Sea Zone
    
        Place Units - French
            1 Adv.Fighter placed in Syria
            2 Infantrys and 1 Tank placed in French Equatorial Africa
            3 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.00
    French regular : 2.00
    

    Territory Summary for French :

    Corsica : 1 Infantry
    Churchill : 1 AAGun, 1 Factory and 1 Infantry
    N.Algeria : 1 Infantry
    Syria : 1 AAGun, 1 Adv.Fighter, 1 Factory and 3 Infantrys
    French Equatorial Africa : 2 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 5 Infantrys and 3 Tanks
    E.Morocco : 1 AAGun, 1 Adv.Fighter, 3 Artillerys, 1 Factory, 4 Infantrys and 4 Tanks
    French Guiana : 1 Infantry
    Madagascar : 1 Infantry
    Equatoria : 1 Infantry
    Dover : 1 Fighter
    Wales : 1 Artillery and 1 Infantry
    Lower Egypt : 1 Artillery and 2 Infantrys
    Belgian Congo : 1 flag
    Greenland : 1 flag, 1 Infantry
    20 Sea Zone : 1 Destroyer and 1 Transport
    8 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 107 / 108
    Russians : 102 / 102
    Italians : 57 / 58
    French : 24 / 24
    Yamamoto : 65 / 66
    Chinese : 32 / 35
    Hisaichi : 58 / 63
    British : 94 / 96
    Anzac : 36 / 36
    Dutch : 19 / 19
    Finns : 13 / 15
    Romanians : 17 / 19
    Thai : 24 / 24
    Americans : 119 / 119
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            7 Infantrys moved from Liaoning to Hulunbuir
            1 Submarine moved from 85 Sea Zone to 87 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 87 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 95 Sea Zone
            1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            2 Fighters moved from 85 Sea Zone to 95 Sea Zone
            1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Lombok
            1 B.Transport moved from 111 Sea Zone to 85 Sea Zone
            1 Carrier and 2 Fighters moved from 111 Sea Zone to 85 Sea Zone
            3 Infantrys moved from Yap to Ulithi
            1 S.Submarine moved from 102 Sea Zone to 85 Sea Zone
            2 S.Submarines moved from 101 Sea Zone to 85 Sea Zone
            3 Carriers moved from 86 Sea Zone to 85 Sea Zone
            1 Bomber moved from Davao to Lombok
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 1 Bunker, 3 Fighters and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Lombok
                Yamamoto attack with 1 Artillery, 1 Bomber and 1 Infantry
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Lombok, round 2 : 1/3 hits, 1.33 expected hits
                    Dutch roll dice for 1 Infantry in Lombok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in 95 Sea Zone
                Yamamoto attack with 1 Destroyer and 3 Fighters
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 3 Fighters in 95 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    1 Submarine owned by the Americans lost in 95 Sea Zone
                Yamamoto win with 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in Hulunbuir
                Yamamoto attack with 7 Infantrys
                Russians defend with 1 Tank
                    Yamamoto roll dice for 7 Infantrys in Hulunbuir, round 2 : 1/7 hits, 1.17 expected hits
                    Russians roll dice for 1 Tank in Hulunbuir, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Hulunbuir
                Yamamoto win, taking Hulunbuir from Russians with 7 Infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Tank
            Battle in 87 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 87 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 Submarine owned by the Americans lost in 87 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter and 1 Fighter moved from 87 Sea Zone to 85 Sea Zone
            3 Fighters moved from 95 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
            4 Destroyers moved from 86 Sea Zone to 85 Sea Zone
            1 Bomber moved from Lombok to Malaya
    
        Place Units - Yamamoto
            1 Bunker and 6 Infantrys placed in Malaya
            4 Infantrys placed in Davao
            1 Adv.Fighter and 3 Fighters placed in 85 Sea Zone
            3 Infantrys placed in Tokyo
            Yamamoto undo move 4.
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Tokyo: 5 Infantrys
            EDIT: Adding units owned by Yamamoto to Vladivostok: 5 Infantrys
            EDIT: Turning off Edit Mode
            3 Infantrys placed in Tokyo
            Yamamoto undo move 3.
            1 Adv.Fighter and 2 Fighters placed in 85 Sea Zone
            1 Fighter placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Americans regular : -0.67
    Russians regular : -0.50
    Dutch regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Artillery and 1 Elite moved from Hupeh to Anhwei
            1 Artillery and 1 Infantry moved from Chahar to Shantung
            1 Infantry moved from Hupeh to Anhwei
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 4 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Anhwei
                Chinese attack with 1 Artillery, 1 Elite and 1 Infantry
                Hisaichi defend with 2 ArmoredCars
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Anhwei, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Anhwei
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in Shantung
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 3 ArmoredCars
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Shantung, round 2 : 1/3 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 Artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Shantung, round 3 : 2/3 hits, 0.50 expected hits
                    1 Artillery owned by the Chinese lost in Shantung
                Hisaichi win with 3 ArmoredCars remaining. Battle score for attacker is -6
                Casualties for Chinese: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Suiyuan to Shansi
            1 Infantry moved from Suiyuan to Chahar
            1 Infantry moved from Suiyuan to Shansi
            2 Tanks moved from Shensi to Hupeh
            1 Artillery and 4 Infantrys moved from Szechwan to Hupeh
            1 Elite moved from Ningsia to Suiyuan
            2 Infantrys moved from Ningsia to Suiyuan
            1 Infantry moved from Ningsia to Shensi
            2 Infantrys moved from Lanchow to Shensi
            2 Infantrys moved from Gobi Altai to Ningsia
            1 Tank moved from Gobi Altai to Shensi
            1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow
            1 Artillery moved from E.Qinghai to Ningsia
            1 Infantry moved from E.Qinghai to Ningsia
            1 Infantry moved from E.Qinghai to Lanchow
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            2 ArmoredCars and 1 Tank moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            4 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Hisaichi regular : 1.50
    

    Territory Summary for Chinese :

    Shansi : 1 Artillery and 2 Infantrys
    Suiyuan : 1 Elite and 2 Infantrys
    E.Qinghai : 2 Artillerys and 4 Infantrys
    Hupeh : 1 AAGun, 1 Artillery, 8 Infantrys and 5 Tanks
    Urumqi : 1 Factory and 4 Tanks
    Lanchow : 1 Artillery and 3 Infantrys
    Shensi : 3 Infantrys and 1 Tank
    Ningsia : 1 AAGun, 1 Artillery and 3 Infantrys
    Chahar : 1 Infantry
    Anhwei : 1 Artillery, 1 Elite and 1 Infantry
    Hsining : 2 Artillerys, 1 Factory and 4 Infantrys
    Gobi Altai : 1 flag, 2 ArmoredCars, 3 Infantrys and 1 Tank
    

    Production/PUs Summary :

    Germans : 107 / 108
    Russians : 99 / 102
    Italians : 57 / 58
    French : 24 / 24
    Yamamoto : 66 / 66
    Chinese : 34 / 34
    Hisaichi : 59 / 63
    British : 94 / 96
    Anzac : 36 / 36
    Dutch : 18 / 19
    Finns : 13 / 15
    Romanians : 17 / 19
    Thai : 24 / 24
    Americans : 119 / 119
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 Infantry moved from Hunan to N.French Indochina
            1 Infantry moved from Kwangtung to Hunan
            4 ArmoredCars moved from Kiangsi to Anhwei
            3 ArmoredCars moved from Shantung to Shansi
            1 ArmoredCar moved from Peking to Shansi
            2 Mech.Infs moved from Peking to Chahar
            1 Bomber moved from Peking to Chahar
            2 Mech.Infs moved from Changchun to Hulunbuir
            5 Infantrys moved from Kirin to Heilungchiang
            3 Infantrys moved from Heilungchiang to Hulunbuir
            6 Infantrys moved from Changchun to Kirin
            2 Infantrys moved from Kiangsi to Shanghai
            1 ArmoredCar moved from Hong Kong to Shanghai
            1 Artillery and 4 Infantrys moved from Hong Kong to Kwangtung
            2 Tanks moved from Java to Soembawa
            1 ArmoredCar moved from Java to Soembawa
            3 Artillerys moved from Java to 110 Sea Zone
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            2 Marines moved from Java to 110 Sea Zone
            1 Elite moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Marine moved from 110 Sea Zone to 111 Sea Zone
            2 Artillerys and 1 Marine moved from 111 Sea Zone to Soembawa
            2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from 110 Sea Zone to 61 Sea Zone
            2 Artillerys, 1 Elite and 1 Marine moved from 61 Sea Zone to Assam
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 2 Artillerys, 1 B.Transport, 12 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Anhwei
                Hisaichi attack with 4 ArmoredCars
                Chinese defend with 1 Artillery, 1 Elite and 1 Infantry
                    Hisaichi roll dice for 4 ArmoredCars in Anhwei, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                    Hisaichi roll dice for 3 ArmoredCars in Anhwei, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Anhwei, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Anhwei, round 4 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Anhwei, round 4 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 2 ArmoredCars
                Casualties for Chinese: 1 Artillery, 1 Elite and 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Bomber and 2 Mech.Infs
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber and 2 Mech.Infs in Chahar, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Bomber and 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Mech.Inf
                Casualties for Chinese: 1 Infantry
            Battle in Assam
                Hisaichi attack with 2 Artillerys, 1 Elite and 1 Marine
                British defend with 1 AAGun, 1 Adv.Fighter and 1 Tank
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Marine in Assam, round 2 : 1/4 hits, 1.83 expected hits
                    British roll dice for 1 Adv.Fighter and 1 Tank in Assam, round 2 : 0/2 hits, 1.17 expected hits
                    1 Tank owned by the British lost in Assam
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Marine in Assam, round 3 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 Adv.Fighter in Assam, round 3 : 1/1 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi and 1 Adv.Fighter owned by the British lost in Assam
                Hisaichi win, taking Assam from British with 2 Artillerys and 1 Marine remaining. Battle score for attacker is 12
                Casualties for British: 1 Adv.Fighter and 1 Tank
                Casualties for Hisaichi: 1 Elite
            Battle in Soembawa
                Hisaichi attack with 1 ArmoredCar, 2 Artillerys, 1 Marine and 2 Tanks
                Anzac defend with 2 Tanks; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys, 1 Marine and 2 Tanks in Soembawa, round 2 : 4/6 hits, 2.67 expected hits
                    Dutch roll dice for 1 Bunker and 2 Tanks in Soembawa, round 2 : 0/3 hits, 1.50 expected hits
                    2 Tanks owned by the Anzac and 1 Bunker owned by the Dutch lost in Soembawa
                Hisaichi win, taking Soembawa from Dutch with 1 ArmoredCar, 2 Artillerys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 16
                Casualties for Dutch: 1 Bunker
                Casualties for Anzac: 2 Tanks
            Battle in Shansi
                Hisaichi attack with 4 ArmoredCars
                Chinese defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 4 ArmoredCars in Shansi, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 3 ArmoredCars in Shansi, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 2 ArmoredCars
                Casualties for Chinese: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Chahar to Peking
            1 Tank moved from Peking to Hulunbuir
            1 Tank moved from Peking to Heilungchiang
    
        Place Units - Hisaichi
            1 ArmoredCar and 2 Tanks placed in Peking
            3 ArmoredCars and 3 Infantrys placed in Hong Kong
            1 B.Transport placed in 110 Sea Zone
            1 Artillery and 2 Infantrys placed in Banjarmasin
            1 Artillery and 7 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Dutch regular : -1.50
    British regular : -0.83
    Hisaichi regular : 0.67
    

    Savegame

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