W@W captain walker vs dawgoneit (axis) #2


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            2 ArmoredCars and 1 Tank moved from Suiyuan to Hupeh
            1 ArmoredCar moved from Hunan to Kweichow
                  Hisaichi take Kweichow from Chinese
            1 ArmoredCar moved from Kweichow to Szechwan
                  Hisaichi take Szechwan from Chinese
            3 ArmoredCars moved from Hunan to Yunnan
            1 Bomber moved from Hunan to Yunnan
            1 Infantry moved from Suiyuan to Shansi
            1 Infantry moved from Hunan to N.French Indochina
            2 Elites moved from N.French Indochina to Yunnan
            1 Artillery and 1 Tank moved from Tanimbar to 113 Sea Zone
            1 ArmoredCar and 2 Artillerys moved from Timor to 113 Sea Zone
            2 Artillerys, 1 Tank and 3 Transports moved from 113 Sea Zone to 67 Sea Zone
            1 ArmoredCar and 1 Tank moved from Flores to 67 Sea Zone
            1 ArmoredCar, 1 Artillery, 2 Destroyers and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from Flores to 67 Sea Zone
            1 ArmoredCar moved from Broome to Western Australia
            2 ArmoredCars moved from Broome to 67 Sea Zone
            4 ArmoredCars, 3 Artillerys, 1 Carrier, 2 Destroyers, 1 Fighter, 1 Infantry, 1 Submarine, 2 Tanks and 6 Transports moved from 67 Sea Zone to 110 Sea Zone
            4 ArmoredCars, 3 Artillerys, 1 Infantry and 2 Tanks moved from 110 Sea Zone to East And South Borneo
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 ArmoredCars moved from Hong Kong to 92 Sea Zone
            2 ArmoredCars, 1 B.Transport and 2 Infantrys moved from 92 Sea Zone to 110 Sea Zone
            2 ArmoredCars and 2 Infantrys moved from 110 Sea Zone to East And South Borneo
            1 ArmoredCar moved from Hong Kong to Hunan
            1 Artillery, 1 Infantry, 10 Mech.Infs and 6 Tanks moved from Ayan to N.Buryat Mongolia
            1 Infantry moved from Heilungchiang to Ayan
            2 Fighters moved from Chita to N.Buryat Mongolia
            2 Infantrys moved from S.Buryat Mongolia to N.Buryat Mongolia
            2 Infantrys moved from Heilungchiang to Ayan
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Transport, 1 Bomber, 1 Bunker, 1 Elite, 5 Infantrys, 7 Marines and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 2 ArmoredCars and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Hupeh, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Yunnan
                Hisaichi attack with 3 ArmoredCars, 1 Bomber and 2 Elites
                British defend with 2 Mot.Infs and 2 Tanks
                    Hisaichi roll dice for 3 ArmoredCars, 1 Bomber and 2 Elites in Yunnan, round 2 : 4/6 hits, 2.33 expected hits
                    Chinese roll dice for 2 Mot.Infs and 2 Tanks in Yunnan, round 2 : 0/4 hits, 2.00 expected hits
                2 Mot.Infs owned by the British and 2 Tanks owned by the British lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 3 ArmoredCars, 1 Bomber and 2 Elites remaining. Battle score for attacker is 20
                Casualties for British: 2 Mot.Infs and 2 Tanks
            Battle in N.Buryat Mongolia
                Hisaichi attack with 1 Artillery, 2 Fighters, 3 Infantrys, 10 Mech.Infs and 6 Tanks
                Russians defend with 1 AAGun, 4 Artillerys, 13 Infantrys, 2 Mot.Infs and 6 Tanks
                    Russians roll AA dice in N.Buryat Mongolia : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Fighters, 3 Infantrys, 10 Mech.Infs and 6 Tanks in N.Buryat Mongolia, round 2 : 13/22 hits, 8.33 expected hits
                    Russians roll dice for 4 Artillerys, 13 Infantrys, 2 Mot.Infs and 6 Tanks in N.Buryat Mongolia, round 2 : 9/25 hits, 9.67 expected hits
                    13 Infantrys owned by the Russians, 5 Mech.Infs owned by the Hisaichi, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.Buryat Mongolia
                    Hisaichi roll dice for 2 Fighters, 5 Mech.Infs and 6 Tanks in N.Buryat Mongolia, round 3 : 4/13 hits, 5.33 expected hits
                    Russians roll dice for 4 Artillerys, 2 Mot.Infs and 6 Tanks in N.Buryat Mongolia, round 3 : 6/12 hits, 5.33 expected hits
                    4 Artillerys owned by the Russians, 1 Fighter owned by the Hisaichi and 5 Mech.Infs owned by the Hisaichi lost in N.Buryat Mongolia
                    Hisaichi roll dice for 1 Fighter and 6 Tanks in N.Buryat Mongolia, round 4 : 2/7 hits, 3.33 expected hits
                    Russians roll dice for 2 Mot.Infs and 6 Tanks in N.Buryat Mongolia, round 4 : 3/8 hits, 4.00 expected hits
                    2 Tanks owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 2 Mot.Infs owned by the Russians lost in N.Buryat Mongolia
                    Hisaichi roll dice for 4 Tanks in N.Buryat Mongolia, round 5 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 6 Tanks in N.Buryat Mongolia, round 5 : 2/6 hits, 3.00 expected hits
                    2 Tanks owned by the Hisaichi and 2 Tanks owned by the Russians lost in N.Buryat Mongolia
                2 Tanks owned by the Hisaichi retreated to Ayan
                Russians win with 4 Tanks remaining. Battle score for attacker is -44
                Casualties for Hisaichi: 1 Artillery, 2 Fighters, 3 Infantrys, 10 Mech.Infs and 4 Tanks
                Casualties for Russians: 4 Artillerys, 13 Infantrys, 2 Mot.Infs and 2 Tanks
    
        Non Combat Move - Hisaichi
            1 Mech.Inf moved from Changchun to Chita
            2 Mech.Infs moved from Changchun to Ayan
            2 ArmoredCars and 1 Tank moved from Peking to Anhwei
            1 Bomber moved from Yunnan to Malaya
    
        Place Units - Hisaichi
            1 B.Transport placed in 92 Sea Zone
            4 Marines placed in Hong Kong
            1 Bomber placed in Hong Kong
            1 Bunker and 3 Marines placed in Broome
            1 Elite and 2 Infantrys placed in Peking
            3 Infantrys and 1 Mech.Inf placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Russians regular : -2.00
    Russians AA : -0.33
    Hisaichi regular : 4.50
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Infantry and 1 Tank moved from Wales to 18 Sea Zone
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Artillery and 1 Infantry moved from Wales to 18 Sea Zone
            1 Cruiser moved from 20 Sea Zone to 18 Sea Zone
            1 Infantry moved from Manchester to 18 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Normandy
            1 Cruiser and 1 Infantry moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Normandy
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 20 Sea Zone to Picardy
            1 Artillery, 1 Infantry and 1 Tank moved from Belgium to Picardy
            1 Bomber moved from Manchester to Picardy
            1 Fighter moved from Wales to Normandy
            2 Fighters moved from Wales to Picardy
            2 Infantrys moved from W.Iran to 58 Sea Zone
            1 Infantry moved from Italian East Africa to 58 Sea Zone
            1 Infantry moved from Italian East Africa to 58 Sea Zone
            4 Infantrys and 2 Transports moved from 58 Sea Zone to 66 Sea Zone
            2 Infantrys moved from 66 Sea Zone to Sumatra
                  Dutch take Sumatra from Yamamoto
            2 Infantrys moved from 66 Sea Zone to Java
                  Dutch take Java from Yamamoto
            1 Submarine moved from 63 Sea Zone to 70 Sea Zone
            1 Adv.Fighter moved from Banjarmasin to 70 Sea Zone
            1 Fighter moved from Banjarmasin to 70 Sea Zone
            2 Submarines moved from 56 Sea Zone to 51 Sea Zone
            2 Fighters moved from 56 Sea Zone to 51 Sea Zone
    
        Purchase Units - British
            British buy 4 ArmoredCars, 2 Artillerys, 1 Carrier, 14 Infantrys, 1 Mot.Inf, 2 Submarines and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Normandy
                British attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Artillery, 1 Factory and 1 Infantry
                    British roll dice for 1 Battleship and 1 Cruiser in Normandy, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Germans lost in Normandy
                    British roll dice for 1 Fighter and 2 Infantrys in Normandy, round 2 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Normandy, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 2 Infantrys in Normandy, round 3 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Normandy, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 2 Infantrys in Normandy, round 4 : 2/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Normandy, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Normandy
                British win, taking Normandy from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Picardy
                British attack with 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks
                Germans defend with 1 Artillery, 1 Elite and 5 Infantrys
                    British roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks in Picardy, round 2 : 4/10 hits, 3.83 expected hits
                    Germans roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Picardy, round 2 : 3/7 hits, 2.33 expected hits
                    4 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Picardy
                    British roll dice for 2 Artillerys, 1 Bomber, 2 Fighters and 2 Tanks in Picardy, round 3 : 3/7 hits, 3.00 expected hits
                    Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Picardy, round 3 : 0/3 hits, 1.00 expected hits
                    1 Elite owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Picardy
                British win, taking Picardy from Germans with 2 Artillerys, 1 Bomber, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 11
                Casualties for British: 3 Infantrys
                Casualties for Germans: 1 Artillery, 1 Elite and 5 Infantrys
            Battle in 70 Sea Zone
                British attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine
                Thai defend with 1 Destroyer
                    British roll dice for 1 Submarine in 70 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer in 70 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the British and 1 Destroyer owned by the Thai lost in 70 Sea Zone
                British win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 1
                Casualties for British: 1 Submarine
                Casualties for Thai: 1 Destroyer
            Battle in 51 Sea Zone
                British attack with 2 Fighters and 2 Submarines
                Italians defend with 2 Destroyers
                    British roll dice for 2 Submarines in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 Fighters in 51 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 Destroyers in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Italians lost in 51 Sea Zone
                    British roll dice for 2 Submarines in 51 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 Fighters in 51 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Italians lost in 51 Sea Zone
                British win with 2 Fighters and 2 Submarines remaining. Battle score for attacker is 16
                Casualties for Italians: 2 Destroyers
    
        Non Combat Move - British
            2 Fighters moved from 51 Sea Zone to 56 Sea Zone
            1 Artillery and 3 Infantrys moved from Cairo to Lower Egypt
            1 Infantry moved from Lower Egypt to Nubia
            1 Artillery, 1 Elite and 1 Infantry moved from Italian East Africa to Kordofan
            1 Tank moved from W.Iran to Palestine
            2 Fighters moved from Picardy to 20 Sea Zone
            1 Bomber moved from Picardy to Wales
            1 Fighter moved from Normandy to Wales
            2 Infantrys moved from Koryakia to Kolyma
            1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
            2 Infantrys moved from Calcutta to Assam
            1 Mot.Inf moved from Madras to Assam
            1 Tank moved from Delhi to Assam
            1 Artillery and 2 Infantrys moved from Delhi to Bihar
            5 Infantrys moved from Madras to Hyderabad
            1 Adv.Fighter and 1 Fighter moved from 70 Sea Zone to South Australia
    
        Place Units - British
            1 Carrier placed in 20 Sea Zone
            2 Submarines placed in 56 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank placed in Cairo
            2 ArmoredCars and 1 Tank placed in Italian East Africa
            2 ArmoredCars and 1 Tank placed in W.Iran
            1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
            4 Infantrys and 1 Mot.Inf placed in Madras
            3 Infantrys placed in Wales
            2 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    Thai regular : 0.67
    Germans regular : -1.33
    British regular : 0.00
    

    Territory Summary for British :

    London : 1 AAGun and 1 Factory
    British Guiana : 1 Infantry
    Koryakia : 1 Infantry and 1 Tank
    Kolyma : 2 Infantrys
    Italian East Africa : 1 flag, 1 AAGun, 2 ArmoredCars, 1 Factory and 1 Tank
    Normandy : 2 Infantrys
    Picardy : 2 Artillerys and 2 Tanks
    Rhodes : 1 flag, 1 Infantry
    Assam : 1 AAGun, 3 Artillerys, 7 Infantrys, 1 Mot.Inf and 1 Tank
    Vancouver : 1 AAGun and 1 Factory
    Burma : 1 Infantry
    Baluchistan : 1 Artillery
    Kordofan : 1 Artillery, 1 Elite and 1 Infantry
    Bombay : 1 AAGun and 1 Factory
    Yukon : 1 Infantry
    Dover : 2 Infantrys
    Hyderabad : 5 Infantrys
    Wales : 1 AAGun, 1 Bomber, 1 Factory, 1 Fighter and 4 Infantrys
    Mersa Matruh : 1 Infantry
    Quebec : 1 Infantry and 1 Tank
    Fiji : 1 Artillery and 1 Infantry
    Manchester : 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank
    Nubia : 1 Infantry
    Madras : 1 AAGun, 1 Factory, 9 Infantrys and 1 Mot.Inf
    Montreal : 1 AAGun, 1 Factory and 2 Infantrys
    Delhi : 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
    Malta : 3 Bunkers
    Bihar : 1 Artillery and 2 Infantrys
    Nauru : 1 Infantry
    Tarawa : 1 Infantry
    Cairo : 1 AAGun, 1 Artillery, 1 Factory, 4 Infantrys and 1 Tank
    Palestine : 1 Tank
    Lower Egypt : 1 Artillery and 4 Infantrys
    Gibraltar : 1 Bunker and 2 Infantrys
    South Australia : 1 Adv.Fighter and 1 Fighter
    Sumatra : 2 Infantrys
    Java : 2 Infantrys
    Attu : 1 Infantry
    Cape Town : 1 Factory
    Dublin : 1 flag
    Crete : 1 flag, 1 AAGun
    W.Iran : 1 flag, 1 AAGun, 2 ArmoredCars, 1 Factory and 1 Tank
    Belgium : 1 flag, 1 Infantry
    Greenland : 1 Fighter
    Munster : 1 flag
    20 Sea Zone : 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 2 Submarines, 1 T.Boat and 2 Transports
    56 Sea Zone : 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 2 Fighters, 2 Submarines and 4 Transports
    51 Sea Zone : 2 Submarines
    66 Sea Zone : 2 Transports
    58 Sea Zone : 1 Cruiser and 1 Destroyer
    72 Sea Zone : 1 Destroyer and 1 Transport
    

    Production/PUs Summary :

    Germans : 95 / 105
    Russians : 92 / 93
    Italians : 56 / 56
    French : 26 / 21
    Yamamoto : 77 / 84
    Chinese : 19 / 27
    Hisaichi : 76 / 76
    British : 99 / 99
    Anzac : 29 / 31
    Dutch : 13 / 15
    Finns : 13 / 15
    Romanians : 17 / 19
    Thai : 23 / 23
    Americans : 106 / 106
    

    Savegame


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            2 Infantrys moved from South Australia to Western Australia
            1 Adv.Fighter and 1 Fighter moved from South Australia to Western Australia
            1 Artillery and 3 Infantrys moved from Port Moresby to West Papua
            1 Adv.Fighter and 1 Tank moved from Port Moresby to West Papua
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in West Papua
                Anzac attack with 1 Adv.Fighter, 1 Artillery, 3 Infantrys and 1 Tank
                Yamamoto defend with 2 Infantrys and 1 Tank
                    Anzac roll dice for 1 Adv.Fighter, 1 Artillery, 3 Infantrys and 1 Tank in West Papua, round 2 : 4/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in West Papua, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in West Papua
                Anzac win, taking West Papua from Yamamoto with 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys and 1 Tank
            Battle in Western Australia
                Anzac attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Anzac roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Western Australia, round 2 : 1/4 hits, 1.17 expected hits
                    Thai roll dice for 1 ArmoredCar in Western Australia, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Western Australia
                Anzac win, taking Western Australia from Thai with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Anzac
            1 Adv.Fighter and 1 Fighter moved from Western Australia to Townsville
            1 Artillery moved from Townsville to Northern Territory
            1 Elite moved from Townsville to Northern Territory
            4 Infantrys moved from Townsville to Northern Territory
            3 Infantrys moved from Canberra to New South Wales
            1 Adv.Fighter moved from West Papua to Port Moresby
    
        Place Units - Anzac
            1 Artillery, 1 Infantry and 1 Tank placed in Port Moresby
            1 Artillery, 1 Elite and 1 Infantry placed in Townsville
            1 Adv.Fighter and 1 Infantry placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Anzac regular : 1.83
    Thai regular : -0.17
    

    Territory Summary for Anzac :

    New South Wales : 3 Infantrys
    Western Australia : 2 Infantrys
    West Papua : 1 Artillery, 2 Infantrys and 1 Tank
    Port Moresby : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Factory, 5 Infantrys and 1 Tank
    Wellington : 1 AAGun, 1 Artillery, 1 Factory and 4 Infantrys
    Northern Territory : 1 Artillery, 1 Elite and 4 Infantrys
    Bougainville : 1 Infantry
    Canberra : 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory, 11 Infantrys and 1 Tank
    Townsville : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory, 1 Fighter, 5 Infantrys and 1 Tank
    Guadalcanal : 1 Infantry
    South Australia : 1 Infantry and 1 Tank
    New Ireland : 1 Artillery
    Banjarmasin : 2 Fighters
    

    Production/PUs Summary :

    Germans : 95 / 105
    Russians : 92 / 93
    Italians : 56 / 56
    French : 26 / 21
    Yamamoto : 75 / 84
    Chinese : 19 / 27
    Hisaichi : 76 / 76
    British : 99 / 99
    Anzac : 33 / 33
    Dutch : 13 / 15
    Finns : 13 / 15
    Romanians : 17 / 19
    Thai : 21 / 23
    Americans : 106 / 106
    

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            2 Infantrys and 1 Tank moved from Banjarmasin to West Borneo
            1 Fighter moved from Banjarmasin to West Borneo
            2 Artillerys, 1 Infantry, 1 Marine and 1 Tank moved from Amazon to Rio De Janeiro
            2 ArmoredCars and 1 Tank moved from Suriname to Rio De Janeiro
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Rio De Janeiro
                Dutch attack with 2 ArmoredCars, 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks in Rio De Janeiro, round 2 : 6/8 hits, 3.33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Dutch lost in Rio De Janeiro
                Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
                Dutch win, taking Rio De Janeiro from Neutral with 2 ArmoredCars, 2 Artillerys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in West Borneo
                Dutch attack with 1 Fighter, 2 Infantrys and 1 Tank
                Thai defend with 1 Artillery and 1 Marine
                    Dutch roll dice for 1 Fighter, 2 Infantrys and 1 Tank in West Borneo, round 2 : 0/4 hits, 1.17 expected hits
                    Thai roll dice for 1 Artillery and 1 Marine in West Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in West Borneo
                    Dutch roll dice for 1 Fighter, 1 Infantry and 1 Tank in West Borneo, round 3 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery and 1 Marine in West Borneo, round 3 : 2/2 hits, 0.67 expected hits
                    1 Fighter owned by the Dutch, 1 Infantry owned by the Dutch and 1 Artillery owned by the Thai lost in West Borneo
                    Dutch roll dice for 1 Tank in West Borneo, round 4 : 1/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Marine in West Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Thai lost in West Borneo
                Dutch win, taking West Borneo from Thai with 1 Tank remaining. Battle score for attacker is -4
                Casualties for Dutch: 1 Fighter and 2 Infantrys
                Casualties for Thai: 1 Artillery and 1 Marine
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker and 3 Infantrys placed in Banjarmasin
            1 Elite placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.33
    Neutral regular : 0.00
    Dutch regular : 2.00
    

    Territory Summary for Dutch :

    Jilolo : 1 Infantry
    West Borneo : 1 Tank
    Banjarmasin : 1 AAGun, 2 Bunkers, 1 Factory, 16 Infantrys and 2 Tanks
    Suriname : 1 Elite and 1 Factory
    Rio De Janeiro : 1 flag, 2 ArmoredCars, 2 Artillerys, 1 Marine and 2 Tanks
    Amazon : 1 flag
    

    Production/PUs Summary :

    Germans : 95 / 105
    Russians : 92 / 93
    Italians : 56 / 56
    French : 26 / 21
    Yamamoto : 75 / 84
    Chinese : 19 / 27
    Hisaichi : 76 / 76
    British : 99 / 99
    Anzac : 33 / 33
    Dutch : 18 / 18
    Finns : 13 / 15
    Romanians : 17 / 19
    Thai : 18 / 23
    Americans : 106 / 106
    

    Savegame


  • TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            3 Infantrys moved from Oulu to Vyborg
            1 Tank moved from N.Karelia to Vyborg
            1 Fighter moved from Oulu to Vyborg
            4 Infantrys moved from Oulu to N.Karelia
            6 Infantrys moved from Tampere to Oulu
            2 Elites and 4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Fighter, 3 Infantrys and 1 Tank
                Russians defend with 1 Artillery and 1 Infantry
                    Finns roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Vyborg, round 2 : 3/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
    
        Place Units - Finns
            2 Artillerys and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1.67
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Fighter and 1 Tank moved from Kiev to Minsk
            2 Elites moved from Vinnytsia to Donetsk
            2 Tanks moved from Odessa to Donetsk
            2 Elites moved from E.Romania to Odessa
            3 Tanks moved from Bucharest to Vinnytsia
            1 Elite moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 3 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 Elites and 2 Tanks
                Russians defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 2 Elites and 2 Tanks in Donetsk, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 2 Elites owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Romanians: 2 Elites
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Minsk
                Romanians attack with 1 Fighter and 1 Tank
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 1 Fighter and 1 Tank in Minsk, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Romanians lost in Minsk
                1 Fighter owned by the Romanians retreated
                Russians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Romanians: 1 Tank
    
        Non Combat Move - Romanians
            1 Fighter moved from Minsk to Kiev
    
        Place Units - Romanians
            1 Elite and 3 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.50
    Russians regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            2 Artillerys, 3 Infantrys and 3 Tanks moved from N.Thailand to Burma
            1 Infantry moved from S.Thailand to Burma
            4 Tanks moved from Bangkok to Burma
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Artillery, 1 Elite and 1 Marine moved from Bangkok to 105 Sea Zone
            1 Artillery, 1 Elite, 1 Marine, 1 T.Boat and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry moved from Bangkok to S.Thailand
            1 Artillery, 1 Elite and 1 Marine moved from 110 Sea Zone to West Borneo
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 2 Elites and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 2 Artillerys, 4 Infantrys and 7 Tanks
                British defend with 1 Infantry
                    Thai roll dice for 2 Artillerys, 4 Infantrys and 7 Tanks in Burma, round 2 : 7/13 hits, 5.17 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma
                Thai win, taking Burma from British with 2 Artillerys, 3 Infantrys and 7 Tanks remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in West Borneo
                Thai attack with 1 Artillery, 1 Elite and 1 Marine
                Dutch defend with 1 Tank
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Marine in West Borneo, round 2 : 1/3 hits, 1.33 expected hits
                    Dutch roll dice for 1 Tank in West Borneo, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Dutch lost in West Borneo
                Thai win, taking West Borneo from Dutch with 1 Artillery, 1 Elite and 1 Marine remaining. Battle score for attacker is 5
                Casualties for Dutch: 1 Tank
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 2 Elites and 2 Tanks placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.50
    Dutch regular : -0.50
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            2 Bombers and 1 Fighter moved from Amazon to 32 Sea Zone
            6 Infantrys, 2 Marines and 3 Tanks moved from Bahia to Salvador
            4 Fighters and 1 Submarine moved from 103 Sea Zone to 108 Sea Zone
            1 Infantry moved from Eniwetok to 103 Sea Zone
            1 Cruiser and 1 Infantry moved from 103 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to Woleai
                  Americans take Woleai from Yamamoto
            1 Infantry moved from Kusaie to 103 Sea Zone
            1 Cruiser and 1 Infantry moved from 103 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to Truk
                  Americans take Truk from Yamamoto
            1 Artillery and 1 Infantry moved from Kusaie to 103 Sea Zone
            1 Artillery, 1 Battleship, 1 Infantry and 1 Transport moved from 103 Sea Zone to 109 Sea Zone
            1 Artillery and 1 Infantry moved from 109 Sea Zone to Ponape
            1 Artillery and 1 Elite moved from Rongelap to 103 Sea Zone
            1 Artillery and 1 Infantry moved from Kwajalein to 103 Sea Zone
            2 Artillerys, 2 Carriers, 4 Destroyers, 1 Elite, 1 Infantry and 2 Transports moved from 103 Sea Zone to 109 Sea Zone
            1 Bomber moved from Kwajalein to 108 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 109 Sea Zone to Ponape
            1 Adv.Fighter moved from 96 Sea Zone to Ponape
            1 Adv.Fighter moved from 96 Sea Zone to 108 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 B.Transports, 1 Carrier, 3 Destroyers, 4 Infantrys, 1 Marine, 1 S.Submarine, 2 Submarines and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 108 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Bomber, 4 Fighters and 1 Submarine
                Yamamoto defend with 1 T.Boat and 1 Transport
                    Americans roll dice for 1 Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Yamamoto lost in 108 Sea Zone
                    Americans roll dice for 1 Adv.Fighter, 1 Bomber and 4 Fighters in 108 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 T.Boat in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Yamamoto lost in 108 Sea Zone
                Americans win with 1 Adv.Fighter, 1 Bomber, 4 Fighters and 1 Submarine remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 1 T.Boat and 1 Transport
            Battle in 32 Sea Zone
                Americans attack with 2 Bombers and 1 Fighter
                Germans defend with 4 Submarines
                    Americans roll dice for 2 Bombers and 1 Fighter in 32 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    2 Submarines owned by the Germans lost in 32 Sea Zone
                1 Fighter owned by the Americans and 2 Bombers owned by the Americans retreated
                Germans win with 2 Submarines remaining. Battle score for attacker is 14
                Casualties for Germans: 2 Submarines
            Battle in Salvador
                Americans attack with 6 Infantrys, 2 Marines and 3 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 6 Infantrys, 2 Marines and 3 Tanks in Salvador, round 2 : 2/11 hits, 3.50 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Salvador
                    Americans roll dice for 4 Infantrys, 2 Marines and 3 Tanks in Salvador, round 3 : 3/9 hits, 3.17 expected hits
                    Neutral roll dice for 2 Tanks in Salvador, round 3 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 4 Infantrys, 2 Marines and 3 Tanks remaining. Battle score for attacker is 10
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 2 Infantrys and 2 Tanks
            Battle in Ponape
                Americans attack with 1 Adv.Fighter, 3 Artillerys, 1 Elite and 2 Infantrys
                Yamamoto defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 1 Battleship and 2 Cruisers in Ponape, round 2 : 1/3 hits, 1.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Ponape
                    Americans roll dice for 1 Adv.Fighter, 3 Artillerys, 1 Elite and 2 Infantrys in Ponape, round 2 : 3/7 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Ponape
                Americans win, taking Ponape from Yamamoto with 1 Adv.Fighter, 3 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Americans
            1 Adv.Fighter moved from Ponape to 109 Sea Zone
            1 Adv.Fighter and 4 Fighters moved from 108 Sea Zone to 109 Sea Zone
            1 Bomber moved from 108 Sea Zone to Port Moresby
            1 Infantry moved from Kwajalein to 96 Sea Zone
            1 Infantry and 1 Transport moved from 96 Sea Zone to 103 Sea Zone
            1 Infantry moved from Rongelap to 103 Sea Zone
            1 Carrier, 1 Destroyer and 1 Submarine moved from 96 Sea Zone to 109 Sea Zone
            2 Infantrys and 1 Transport moved from 103 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to Woleai
            1 Elite and 1 Infantry moved from Pearl Harbor to 91 Sea Zone
            2 Destroyers, 1 Elite, 1 Infantry, 1 Submarine and 1 Transport moved from 91 Sea Zone to 104 Sea Zone
            1 Elite and 1 Infantry moved from 104 Sea Zone to Jaluit
            1 Adv.Fighter moved from Johnston to 91 Sea Zone
            1 Bomber moved from Pearl Harbor to Port Moresby
            2 Infantrys and 2 Tanks moved from S.Chile to 125 Sea Zone
            1 Artillery and 1 Infantry moved from S.Chile to 125 Sea Zone
            1 Artillery, 1 B.Transport, 1 Battleship, 1 Cruiser, 2 Destroyers, 3 Infantrys, 2 Tanks and 2 Transports moved from 125 Sea Zone to 124 Sea Zone
            1 Adv.Fighter moved from San Francisco to 91 Sea Zone
            2 Bombers and 1 Fighter moved from 32 Sea Zone to Bahia
            1 Artillery and 1 Infantry moved from Koryakia to Kolyma
    
        Place Units - Americans
            1 Carrier, 1 Destroyer and 1 Submarine placed in 91 Sea Zone
            1 T.Boat placed in 71 Sea Zone
            1 Adv.Fighter and 1 Infantry placed in Alaska
            1 B.Transport and 1 Destroyer placed in 83 Sea Zone
            1 Infantry and 1 Marine placed in San Francisco
            1 S.Submarine placed in 125 Sea Zone
            1 B.Transport placed in 125 Sea Zone
            1 Infantry placed in Santiago
            1 Destroyer and 1 Submarine placed in 13 Sea Zone
            1 Infantry placed in Washington
    
        Turn Complete - Americans
            Americans collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    Americans regular : -0.50
    Neutral regular : -0.67
    

    Territory Summary for Americans :

    Kolyma : 1 Artillery and 1 Infantry
    Kusaie : 1 flag, 1 Infantry
    Kwajalein : 1 flag
    Eniwetok : 1 flag
    Rongelap : 1 flag
    Jaluit : 1 flag, 1 Elite and 1 Infantry
    Port Moresby : 2 Bombers
    New Caledonia : 1 Infantry
    Washington : 1 AAGun, 1 Factory and 3 Infantrys
    San Francisco : 1 AAGun, 1 Factory, 3 Infantrys and 1 Marine
    Pearl Harbor : 1 AAGun, 1 Factory and 1 Infantry
    Truk : 1 Infantry
    Christmas : 1 Infantry
    South Central USA : 1 AAGun, 1 Factory and 1 Infantry
    Ponape : 3 Artillerys, 1 Elite and 1 Infantry
    Wake : 1 Artillery, 1 Fighter and 1 Infantry
    Alaska : 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Factory and 2 Infantrys
    Palmyra : 1 Infantry
    Woleai : 3 Infantrys
    Kermandec : 1 Infantry
    South Atlantic USA : 1 AAGun, 1 Artillery, 1 Factory and 4 Infantrys
    Bahia : 1 flag, 2 Bombers and 1 Fighter
    W.Mexico : 1 flag
    Salvador : 1 flag, 1 AAGun, 1 Factory, 4 Infantrys, 2 Marines and 3 Tanks
    Peru : 1 flag
    Central America : 1 flag
    S.Chile : 1 flag, 2 Artillerys and 1 Tank
    E.Mexico : 1 flag
    N.Chile : 1 flag
    Santiago : 1 flag, 1 AAGun, 1 Factory and 1 Infantry
    13 Sea Zone : 1 Destroyer and 1 Submarine
    91 Sea Zone : 2 Adv.Fighters, 1 Carrier, 1 Destroyer and 1 Submarine
    125 Sea Zone : 1 B.Transport and 1 S.Submarine
    71 Sea Zone : 1 Destroyer, 1 T.Boat and 1 Transport
    83 Sea Zone : 1 B.Transport and 1 Destroyer
    124 Sea Zone : 1 Artillery, 1 B.Transport, 1 Battleship, 1 Cruiser, 2 Destroyers, 3 Infantrys, 2 Tanks and 2 Transports
    109 Sea Zone : 2 Adv.Fighters, 1 Battleship, 3 Carriers, 2 Cruisers, 5 Destroyers, 4 Fighters, 1 Submarine and 4 Transports
    104 Sea Zone : 2 Destroyers, 1 Submarine and 1 Transport
    108 Sea Zone : 1 Submarine
    

    Production/PUs Summary :

    Germans : 95 / 105
    Russians : 88 / 93
    Italians : 56 / 56
    French : 26 / 21
    Yamamoto : 71 / 84
    Chinese : 19 / 27
    Hisaichi : 76 / 76
    British : 98 / 99
    Anzac : 33 / 33
    Dutch : 15 / 18
    Finns : 15 / 15
    Romanians : 19 / 20
    Thai : 22 / 22
    Americans : 112 / 112
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            5 ArmoredCars, 6 Artillerys, 2 HeavyTanks, 13 Infantrys, 11 Mech.Infs, 2 Stukas and 6 Tanks moved from Kiev to Kursk
            1 Bomber moved from Vinnytsia to Kursk
            4 Mech.Infs moved from Warsaw to Kursk
            5 JetFighters moved from Bohemia to Kursk
            2 Fighters moved from Danzig to Kursk
            1 Artillery moved from Aquitaine to Orleanais
            2 ArmoredCars and 1 Artillery moved from Brittany to Normandy
            2 Tanks moved from Brittany to Normandy
            2 Elites and 5 Infantrys moved from Rhine to Belgium
            1 Infantry moved from Paris to Burgundy
            9 Tanks moved from Brittany to Paris
            1 Infantry moved from Bavaria to Lorraine
            1 Infantry moved from Bavaria to Rhine
            1 Infantry moved from Vinnytsia to Kiev
            2 Infantrys moved from Brest to Kiev
            1 Artillery and 6 Infantrys moved from East Prussia to Brest
            2 Infantrys moved from Danzig to Brest
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 1 HeavyTank, 15 Infantrys, 4 Mech.Infs, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Normandy
                Germans attack with 2 ArmoredCars, 1 Artillery and 2 Tanks
                British defend with 2 Infantrys; French defend with 1 Factory
                    Germans roll dice for 2 ArmoredCars, 1 Artillery and 2 Tanks in Normandy, round 2 : 0/5 hits, 2.00 expected hits
                    French roll dice for 2 Infantrys in Normandy, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans lost in Normandy
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Tanks in Normandy, round 3 : 0/4 hits, 1.67 expected hits
                    French roll dice for 2 Infantrys in Normandy, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans lost in Normandy
                    Germans roll dice for 1 Artillery and 2 Tanks in Normandy, round 4 : 0/3 hits, 1.33 expected hits
                    French roll dice for 2 Infantrys in Normandy, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery and 2 Tanks in Normandy, round 5 : 1/3 hits, 1.33 expected hits
                    French roll dice for 2 Infantrys in Normandy, round 5 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Normandy
                    Germans roll dice for 1 Artillery and 2 Tanks in Normandy, round 6 : 1/3 hits, 1.33 expected hits
                    French roll dice for 1 Infantry in Normandy, round 6 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Normandy
                Germans win, taking Normandy from French with 2 Tanks remaining. Battle score for attacker is -8
                Casualties for Germans: 2 ArmoredCars and 1 Artillery
                Casualties for British: 2 Infantrys
            Battle in Kursk
                Germans attack with 5 ArmoredCars, 6 Artillerys, 1 Bomber, 2 Fighters, 2 HeavyTanks, 13 Infantrys, 5 JetFighters, 15 Mech.Infs, 2 Stukas and 6 Tanks
                Russians defend with 1 AAGun, 1 Adv.Fighter, 3 Artillerys, 1 Bomber, 1 Bunker, 27 Infantrys and 11 Tanks
                    Russians roll AA dice in Kursk : 5/10 hits, 1.67 expected hits
                    2 Fighters owned by the Germans, 2 JetFighters owned by the Germans and 1 Stuka owned by the Germans lost in Kursk
                    Germans roll dice for 5 ArmoredCars, 6 Artillerys, 1 Bomber, 2 HeavyTanks, 13 Infantrys, 3 JetFighters, 15 Mech.Infs, 1 Stuka and 6 Tanks in Kursk, round 2 : 25/52 hits, 20.50 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Adv.Fighter, 3 Artillerys, 1 Bomber, 1 Bunker, 27 Infantrys and 11 Tanks in Kursk, round 2 : 7/44 hits, 16.83 expected hits
                    23 Infantrys owned by the Russians, 7 Infantrys owned by the Germans and 1 Bomber owned by the Russians lost in Kursk
                    Germans roll dice for 5 ArmoredCars, 6 Artillerys, 1 Bomber, 2 HeavyTanks, 6 Infantrys, 3 JetFighters, 15 Mech.Infs, 1 Stuka and 6 Tanks in Kursk, round 3 : 14/45 hits, 18.17 expected hits
                    Russians roll dice for 1 Adv.Fighter, 3 Artillerys, 1 Bunker, 4 Infantrys and 11 Tanks in Kursk, round 3 : 9/20 hits, 9.00 expected hits
                    3 ArmoredCars owned by the Germans, 4 Infantrys owned by the Russians, 3 Artillerys owned by the Russians, 6 Infantrys owned by the Germans and 7 Tanks owned by the Russians lost in Kursk
                    Germans roll dice for 2 ArmoredCars, 6 Artillerys, 1 Bomber, 2 HeavyTanks, 3 JetFighters, 15 Mech.Infs, 1 Stuka and 6 Tanks in Kursk, round 4 : 15/36 hits, 15.17 expected hits
                    Russians roll dice for 1 Adv.Fighter, 1 Bunker and 4 Tanks in Kursk, round 4 : 3/6 hits, 3.17 expected hits
                    2 ArmoredCars owned by the Germans, 1 Artillery owned by the Germans, 1 Adv.Fighter owned by the Russians, 1 Bunker owned by the Russians and 4 Tanks owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 5 Artillerys, 1 Bomber, 2 HeavyTanks, 3 JetFighters, 15 Mech.Infs, 1 Stuka and 6 Tanks remaining. Battle score for attacker is 53
                Casualties for Germans: 5 ArmoredCars, 1 Artillery, 2 Fighters, 13 Infantrys, 2 JetFighters and 1 Stuka
                Casualties for Russians: 1 Adv.Fighter, 3 Artillerys, 1 Bomber, 1 Bunker, 27 Infantrys and 11 Tanks
            Battle in Belgium
                Germans attack with 2 Elites and 5 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 2 Elites and 5 Infantrys in Belgium, round 2 : 1/7 hits, 1.50 expected hits
                    British roll dice for 1 Infantry in Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Belgium
                Germans win, taking Belgium from British with 2 Elites and 4 Infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Germans
            1 Bomber, 3 JetFighters and 1 Stuka moved from Kursk to Kiev
            1 Submarine moved from 21 Sea Zone to 22 Sea Zone
            1 Battleship, 1 Destroyer, 1 S.Submarine and 3 Transports moved from 24 Sea Zone to 22 Sea Zone
            1 Carrier, 5 Destroyers and 4 Submarines moved from 23 Sea Zone to 22 Sea Zone
    
        Place Units - Germans
            1 Adv.Fighter, 1 Destroyer and 1 Submarine placed in 22 Sea Zone
            4 Mech.Infs placed in Warsaw
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Hamburg
            1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Rhine
            1 Artillery placed in Paris
            7 Infantrys placed in Paris
            5 Infantrys placed in Bohemia
            2 Infantrys placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Russians regular : -10.00
    Germans regular : -6.00
    British regular : 0.67
    Russians AA : 3.33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Tank moved from N.Buryat Mongolia to Chita
            1 Adv.Fighter and 1 Fighter moved from Olyokminsk to Chita
            1 Infantry moved from Irkutsk to S.Buryat Mongolia
                  Russians take S.Buryat Mongolia from Hisaichi
            1 Infantry moved from Latvia to East Prussia
                  Russians take East Prussia from Germans
            1 Infantry moved from Latvia to Lithuania
                  Russians take Lithuania from Germans
            1 Artillery and 1 Infantry moved from Crimea to Donetsk
            1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk
            1 Artillery moved from S.Karelia to Vyborg
            2 Fighters moved from Leningrad to Vyborg
            5 Infantrys moved from Leningrad to Vyborg
            1 Infantry moved from Rostov to Donetsk
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 33 Infantrys and 4 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 1 Artillery, 2 Fighters and 5 Infantrys
                Finns defend with 3 Infantrys and 1 Tank
                    Russians roll dice for 1 Artillery, 2 Fighters and 5 Infantrys in Vyborg, round 2 : 3/8 hits, 2.00 expected hits
                    Finns roll dice for 3 Infantrys and 1 Tank in Vyborg, round 2 : 1/4 hits, 1.50 expected hits
                    3 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                    Russians roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in Vyborg, round 3 : 2/7 hits, 1.83 expected hits
                    Finns roll dice for 1 Tank in Vyborg, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 3 Infantrys and 1 Tank
            Battle in Donetsk
                Russians attack with 2 Artillerys and 3 Infantrys
                Romanians defend with 2 Tanks
                    Russians roll dice for 2 Artillerys and 3 Infantrys in Donetsk, round 2 : 1/5 hits, 1.50 expected hits
                    Romanians roll dice for 2 Tanks in Donetsk, round 2 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Romanians lost in Donetsk
                    Russians roll dice for 2 Artillerys and 3 Infantrys in Donetsk, round 3 : 2/5 hits, 1.50 expected hits
                    Romanians roll dice for 1 Tank in Donetsk, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 10
                Casualties for Romanians: 2 Tanks
            Battle in Chita
                Russians attack with 1 Adv.Fighter, 1 Fighter and 1 Tank
                Hisaichi defend with 1 Mech.Inf
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Chita, round 2 : 0/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Chita, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Chita, round 3 : 2/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Chita, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Fighter and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Mech.Inf
    
        Non Combat Move - Russians
            1 Adv.Fighter and 1 Fighter moved from Chita to N.Buryat Mongolia
            1 Infantry moved from Yakutsk to Zhigansk
            1 Artillery, 4 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
            2 Infantrys moved from Irkutsk to N.Buryat Mongolia
            1 Artillery and 4 Infantrys moved from Evenkia to Olyokminsk
            3 Infantrys moved from Krasnoyarsk to Irkutsk
            1 Tank moved from Sibirsky to Olyokminsk
            2 Infantrys moved from Sibirsky to Khatanga
            1 Artillery and 2 Infantrys moved from Sibirsky to Evenkia
            3 Infantrys moved from Novosibirsk to Ufa
            3 Infantrys moved from Sverdlovsk to Perm
            1 Artillery moved from Rostov to Stalingrad
            2 Infantrys moved from Astrakhan to Georgia
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from Tashkent to Chimkent
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            1 Artillery moved from Minsk to Novgorod
            1 Artillery moved from Latvia to Novgorod
            3 Infantrys moved from Leningrad to Novgorod
            2 Fighters moved from Vyborg to Leningrad
            3 Infantrys moved from S.Karelia to Novgorod
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 Artillery moved from Yaroslavl to Moscow
            1 Infantry moved from Yaroslavl to Tula
            1 Infantry moved from Yaroslavl to Tula
            4 Infantrys moved from Yaroslavl to Moscow
            1 Infantry moved from Georgia to Rostov
            1 Mot.Inf moved from Gorky to Rostov
            1 Mech.Rocket moved from Gorky to Moscow
    
        Place Units - Russians
            1 Bunker placed in Moscow
            3 Infantrys placed in Georgia
            2 Infantrys placed in Tashkent
            4 Infantrys and 1 Tank placed in Stalingrad
            4 Infantrys placed in Leningrad
            8 Infantrys and 2 Tanks placed in Moscow
            4 Infantrys placed in Arkhangelsk
            5 Infantrys and 1 Tank placed in Sibirsky
            3 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 96 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1.50
    Finns regular : 0.00
    Russians regular : 0.50
    Hisaichi regular : -0.67
    

    Territory Summary for Russians :

    East Prussia : 1 flag, 1 Infantry
    Irkutsk : 3 Infantrys
    Evenkia : 1 Artillery and 2 Infantrys
    Lithuania : 1 Infantry
    Arkhangelsk : 1 AAGun, 1 Factory and 4 Infantrys
    Donetsk : 2 Artillerys and 3 Infantrys
    Olyokminsk : 1 Artillery, 4 Infantrys and 1 Tank
    Astrakhan : 2 Infantrys
    Chita : 1 Tank
    S.Buryat Mongolia : 1 Infantry
    Perm : 3 Infantrys
    Ufa : 3 Infantrys
    Stalingrad : 1 AAGun, 2 Artillerys, 1 Factory, 7 Infantrys and 2 Tanks
    Moscow : 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory, 19 Infantrys, 1 Mech.Rocket and 4 Tanks
    Zhigansk : 1 Infantry
    Khatanga : 2 Infantrys
    Yakutsk : 1 Infantry
    Kamchatka : 1 Bunker
    Latvia : 2 Infantrys
    Leningrad : 1 AAGun, 2 Artillerys, 2 Bunkers, 1 Factory, 2 Fighters, 14 Infantrys and 4 Tanks
    Tashkent : 1 Factory and 2 Infantrys
    Sverdlovsk : 1 AAGun, 1 Factory and 3 Infantrys
    Estonia : 1 Infantry
    Tula : 2 Infantrys
    N.Sakhalin : 1 Bunker
    Sibirsky : 1 Factory, 5 Infantrys and 1 Tank
    Georgia : 1 AAGun, 1 Factory and 7 Infantrys
    Chimkent : 2 Infantrys
    Rostov : 5 Infantrys and 1 Mot.Inf
    N.Buryat Mongolia : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Fighter, 6 Infantrys and 4 Tanks
    Yaroslavl : 2 Infantrys
    S.Karelia : 4 Infantrys
    Novgorod : 2 Artillerys and 6 Infantrys
    Minsk : 1 Infantry
    Vyborg : 1 flag, 1 Artillery and 3 Infantrys
    Azerbaijan : 1 flag
    Khobdo : 1 flag
    54 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport
    126 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 101 / 104
    Russians : 96 / 97
    Italians : 56 / 56
    French : 23 / 21
    Yamamoto : 71 / 84
    Chinese : 19 / 27
    Hisaichi : 72 / 76
    British : 95 / 99
    Anzac : 33 / 33
    Dutch : 15 / 18
    Finns : 13 / 15
    Romanians : 17 / 20
    Thai : 22 / 22
    Americans : 112 / 112
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            1 Destroyer and 1 Submarine moved from 46 Sea Zone to 51 Sea Zone
            4 Fighters moved from 48 Sea Zone to 51 Sea Zone
            3 Tanks moved from New Valley to Mersa Matruh
            8 Infantrys moved from Kufra to Mersa Matruh
            1 Artillery, 8 Infantrys and 1 Tank moved from Tobruk to Mersa Matruh
            2 ArmoredCars and 1 Tank moved from Hun to Mersa Matruh
            1 Submarine moved from 46 Sea Zone to 51 Sea Zone
            1 ArmoredCar moved from S.Tunisia to Hun
            1 ArmoredCar moved from Tunis to S.Tunisia
            1 ArmoredCar, 1 Infantry and 1 Tank moved from Tunis to N.Tunisia
    
        Purchase Units - Italians
            Italians buy 1 Destroyer, 8 Infantrys, 3 Mech.Infs and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mersa Matruh
                Italians attack with 2 ArmoredCars, 1 Artillery, 16 Infantrys and 5 Tanks
                British defend with 1 Infantry
                    Italians roll dice for 2 ArmoredCars, 1 Artillery, 16 Infantrys and 5 Tanks in Mersa Matruh, round 2 : 5/24 hits, 6.33 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 2 ArmoredCars, 1 Artillery, 16 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 51 Sea Zone
                Italians attack with 1 Destroyer, 4 Fighters and 2 Submarines
                British defend with 2 Submarines
                    Italians roll dice for 2 Submarines in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 Submarines in 51 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Destroyer and 4 Fighters in 51 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    2 Submarines owned by the British and 1 Submarine owned by the Italians lost in 51 Sea Zone
                Italians win with 1 Destroyer, 4 Fighters and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Submarine
                Casualties for British: 2 Submarines
    
        Non Combat Move - Italians
            4 Fighters moved from 51 Sea Zone to 48 Sea Zone
            2 Tanks moved from Greece to 48 Sea Zone
            2 Tanks and 5 Transports moved from 48 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Rome to 46 Sea Zone
            4 Infantrys, 2 Tanks and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            4 Infantrys and 2 Tanks moved from 48 Sea Zone to Tobruk
    
        Place Units - Italians
            3 Mech.Infs placed in Hun
            1 Destroyer and 2 Submarines placed in 46 Sea Zone
            4 Infantrys placed in Tunis
            4 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.67
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 Elite moved from E.Morocco to S.Algeria
            1 Adv.Fighter moved from E.Morocco to S.Algeria
            1 Elite moved from E.Morocco to N.Algeria
            1 Infantry moved from E.Morocco to S.Algeria
            1 Infantry moved from E.Morocco to N.Algeria
            1 Infantry moved from Darfur to Kufra
            1 Tank moved from Lower Egypt to New Valley
                  British take New Valley from Italians
            1 Tank moved from New Valley to Kufra
    
        Purchase Units - French
            French buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Kufra
                French attack with 1 Infantry and 1 Tank
                Italians defend with 1 Infantry
                    French roll dice for 1 Infantry and 1 Tank in Kufra, round 2 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Kufra
                French win, taking Kufra from Italians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in N.Algeria
                French attack with 1 Elite and 1 Infantry
                Italians defend with 1 Infantry
                    French roll dice for 1 Elite and 1 Infantry in N.Algeria, round 2 : 0/2 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in N.Algeria
                    French roll dice for 1 Elite in N.Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Elite in N.Algeria, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Elite in N.Algeria, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 5 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Elite in N.Algeria, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 6 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Elite in N.Algeria, round 7 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 7 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in N.Algeria
                French win, taking N.Algeria from Italians with 1 Elite remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in S.Algeria
                French attack with 1 Adv.Fighter, 1 Elite and 1 Infantry
                Italians defend with 1 Infantry
                    French roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in S.Algeria, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in S.Algeria, round 3 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in S.Algeria
                    French roll dice for 1 Adv.Fighter and 1 Elite in S.Algeria, round 4 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the French lost in S.Algeria
                1 Adv.Fighter owned by the French retreated
                Italians win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for French: 1 Elite and 1 Infantry
    
        Non Combat Move - French
            1 Adv.Fighter moved from S.Algeria to E.Morocco
            1 Artillery and 1 Infantry moved from Greenland to 8 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
            1 Infantry moved from Churchill to 1 Sea Zone
            1 Infantry and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            1 Infantry moved from 8 Sea Zone to Greenland
            1 Artillery and 3 Infantrys moved from Palestine to Lower Egypt
    
        Place Units - French
            1 Factory placed in French Equatorial Africa
            2 Infantrys placed in Syria
            1 Infantry placed in E.Morocco
    
        Turn Complete - French
            French collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    French regular : -2.67
    

    Territory Summary for French :

    Kufra : 1 flag, 1 Infantry and 1 Tank
    Corsica : 1 Infantry
    Churchill : 1 AAGun and 1 Factory
    N.Algeria : 1 Elite
    Syria : 1 AAGun, 1 Adv.Fighter, 1 Factory and 4 Infantrys
    French Equatorial Africa : 1 Bunker, 1 Factory and 2 Infantrys
    E.Morocco : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Factory, 7 Infantrys and 2 Tanks
    French Guiana : 1 Infantry
    Madagascar : 1 Infantry
    Dover : 1 Fighter
    Lower Egypt : 1 Artillery and 3 Infantrys
    Greenland : 1 flag, 3 Infantrys
    17 Sea Zone : 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport
    8 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 101 / 104
    Russians : 96 / 97
    Italians : 53 / 57
    French : 26 / 26
    Yamamoto : 71 / 84
    Chinese : 19 / 27
    Hisaichi : 72 / 76
    British : 95 / 99
    Anzac : 33 / 33
    Dutch : 15 / 18
    Finns : 13 / 15
    Romanians : 17 / 20
    Thai : 22 / 22
    Americans : 112 / 112
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            2 Artillerys and 4 Infantrys moved from Malaya to 110 Sea Zone
            2 Artillerys and 4 Infantrys moved from 110 Sea Zone to Banjarmasin
            3 Artillerys, 1 Elite, 2 Marines and 1 Tank moved from East And South Borneo to Banjarmasin
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            1 Submarine moved from 101 Sea Zone to 108 Sea Zone
            1 Adv.Fighter and 8 Fighters moved from 101 Sea Zone to 108 Sea Zone
            2 ArmoredCars moved from Tokyo to 85 Sea Zone
            2 ArmoredCars and 2 S.Submarines moved from 85 Sea Zone to 110 Sea Zone
            2 ArmoredCars and 2 Infantrys moved from 110 Sea Zone to Banjarmasin
            2 Bombers moved from Chubu to Banjarmasin
            1 Submarine moved from 101 Sea Zone to 102 Sea Zone
            4 Destroyers moved from 85 Sea Zone to 101 Sea Zone
            1 Artillery and 2 Infantrys moved from Ayan to Chita
            1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
            4 ArmoredCars moved from Okhotsk to Kolyma
            3 ArmoredCars moved from Tokyo to 84 Sea Zone
            3 ArmoredCars moved from Chubu to 84 Sea Zone
            6 ArmoredCars moved from 84 Sea Zone to Shantung
            1 Infantry moved from N.French Indochina to Yunnan
            1 ArmoredCar moved from Merauke to 113 Sea Zone
            1 ArmoredCar and 1 T.Boat moved from 113 Sea Zone to 114 Sea Zone
            1 ArmoredCar moved from 114 Sea Zone to Milne Bay
                  Yamamoto take Milne Bay from Anzac
            1 Transport moved from 110 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys moved from 107 Sea Zone to Jilolo
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 ArmoredCars, 5 Destroyers, 10 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kolyma
                Yamamoto attack with 4 ArmoredCars
                British defend with 2 Infantrys; Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 4 ArmoredCars in Kolyma, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Kolyma, round 2 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Americans, 1 Infantry owned by the British and 2 ArmoredCars owned by the Yamamoto lost in Kolyma
                    Yamamoto roll dice for 2 ArmoredCars in Kolyma, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Kolyma, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Kolyma
                    Yamamoto roll dice for 1 ArmoredCar in Kolyma, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Kolyma, round 4 : 2/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Kolyma
                Russians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -12
                Casualties for Yamamoto: 4 ArmoredCars
                Casualties for Americans: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Banjarmasin
                Yamamoto attack with 2 ArmoredCars, 5 Artillerys, 2 Bombers, 1 Elite, 6 Infantrys, 2 Marines and 1 Tank
                Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 2 Bunkers, 1 Factory, 16 Infantrys and 2 Tanks
                    Dutch roll AA dice in Banjarmasin : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 ArmoredCars, 5 Artillerys, 2 Bombers, 1 Elite, 6 Infantrys, 2 Marines and 1 Tank in Banjarmasin, round 2 : 11/19 hits, 7.33 expected hits
                Units damaged: 2 Bunkers owned by the Dutch
                    Dutch roll dice for 2 Bunkers, 2 Fighters, 16 Infantrys and 2 Tanks in Banjarmasin, round 2 : 9/22 hits, 8.33 expected hits
                    1 Artillery owned by the Yamamoto, 6 Infantrys owned by the Yamamoto, 9 Infantrys owned by the Dutch and 2 ArmoredCars owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 Elite, 2 Marines and 1 Tank in Banjarmasin, round 3 : 4/10 hits, 5.00 expected hits
                    Dutch roll dice for 2 Bunkers, 2 Fighters, 7 Infantrys and 2 Tanks in Banjarmasin, round 3 : 9/13 hits, 5.33 expected hits
                    2 Marines owned by the Yamamoto, 1 Elite owned by the Yamamoto, 4 Artillerys owned by the Yamamoto, 1 Bomber owned by the Yamamoto, 4 Infantrys owned by the Dutch and 1 Tank owned by the Yamamoto lost in Banjarmasin
                1 Bomber owned by the Yamamoto retreated
                Dutch win with 2 Bunkers, 2 Fighters, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is -44
                Casualties for Yamamoto: 2 ArmoredCars, 5 Artillerys, 1 Bomber, 1 Elite, 6 Infantrys, 2 Marines and 1 Tank
                Casualties for Dutch: 13 Infantrys
            Battle in 108 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 8 Fighters and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 8 Fighters in 108 Sea Zone, round 2 : 5/9 hits, 3.17 expected hits
                    1 Submarine owned by the Americans lost in 108 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 8 Fighters and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in Jilolo
                Yamamoto attack with 2 Infantrys
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys in Jilolo, round 2 : 0/2 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Jilolo
                    Yamamoto roll dice for 1 Infantry in Jilolo, round 3 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Jilolo, round 4 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Jilolo, round 5 : 1/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Jilolo
                Yamamoto win, taking Jilolo from Dutch with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Infantry
            Battle in Chita
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Tank
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Chita, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Tank in Chita, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Chita
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Chita, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Chita, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Tank owned by the Russians lost in Chita
                Yamamoto win, taking Chita from Russians with 1 Artillery remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Russians: 1 Tank
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Banjarmasin to West Borneo
            1 Adv.Fighter and 8 Fighters moved from 108 Sea Zone to 101 Sea Zone
    
        Place Units - Yamamoto
            6 Infantrys placed in Malaya
            4 Infantrys placed in Davao
            5 Destroyers and 1 S.Submarine placed in 85 Sea Zone
            4 ArmoredCars placed in Chubu
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4.50
    Americans regular : -0.33
    Dutch AA : -0.33
    Russians regular : 3.33
    Dutch regular : 4.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
            1 ArmoredCar moved from Shensi to Hupeh
            1 Artillery and 1 Infantry moved from Lanchow to Szechwan
            1 Tank moved from Gobi Altai to Suiyuan
            1 Artillery and 2 Infantrys moved from Shensi to Hupeh
            1 Artillery and 1 Infantry moved from Shensi to Shansi
            1 Tank moved from Shensi to Hupeh
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Suiyuan
                Chinese attack with 1 Artillery, 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Suiyuan, round 2 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Hupeh
                Chinese attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank
                Hisaichi defend with 2 ArmoredCars and 1 Tank
                    Chinese roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank in Hupeh, round 2 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Hupeh, round 2 : 1/3 hits, 0.83 expected hits
                    2 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                    Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 3 : 1/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 ArmoredCars and 1 Tank
            Battle in Szechwan
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Chinese
            2 Infantrys moved from Ningsia to Shensi
            1 Artillery moved from E.Qinghai to Lanchow
            2 Infantrys moved from E.Qinghai to Lanchow
            1 Artillery, 1 Elite and 1 Infantry moved from E.Qinghai to Ningsia
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            1 Tank moved from Gobi Altai to Shensi
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
            1 Tank moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            2 ArmoredCars and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Hisaichi regular : -1.33
    

    Territory Summary for Chinese :

    Shansi : 1 Artillery and 1 Infantry
    Suiyuan : 1 Artillery, 1 Infantry and 1 Tank
    E.Qinghai : 2 Artillerys and 4 Infantrys
    Hupeh : 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank
    E.Sinkiang : 3 Infantrys
    Urumqi : 2 ArmoredCars, 1 Factory and 1 Tank
    Lanchow : 1 Artillery and 2 Infantrys
    Shensi : 1 AAGun, 2 Infantrys and 2 Tanks
    Ningsia : 1 AAGun, 1 Artillery, 1 Elite and 1 Infantry
    Szechwan : 1 Artillery and 1 Infantry
    Hsining : 2 Artillerys, 1 Factory and 4 Infantrys
    Gobi Altai : 1 flag, 2 Infantrys and 1 Tank
    

    Production/PUs Summary :

    Germans : 101 / 104
    Russians : 93 / 97
    Italians : 53 / 57
    French : 26 / 26
    Yamamoto : 77 / 77
    Chinese : 27 / 27
    Hisaichi : 64 / 76
    British : 95 / 99
    Anzac : 31 / 33
    Dutch : 14 / 18
    Finns : 13 / 15
    Romanians : 17 / 20
    Thai : 22 / 22
    Americans : 112 / 112
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Infantry moved from Ayan to Okhotsk
            1 Infantry, 2 Mech.Infs and 2 Tanks moved from Ayan to Heilungchiang
            1 Infantry moved from Peking to Chahar
            1 Mech.Inf moved from Changchun to Heilungchiang
            3 Infantrys moved from Changchun to Kirin
            6 ArmoredCars, 3 Artillerys, 3 Infantrys and 2 Tanks moved from East And South Borneo to Banjarmasin
            1 Fighter moved from 110 Sea Zone to 66 Sea Zone
            1 B.Transport moved from 110 Sea Zone to 67 Sea Zone
            3 Marines moved from Broome to 67 Sea Zone
            3 Marines moved from 67 Sea Zone to Java
            1 Bomber moved from Malaya to 66 Sea Zone
            4 Marines moved from Hong Kong to 92 Sea Zone
            1 B.Transport and 4 Marines moved from 92 Sea Zone to 110 Sea Zone
            4 Marines moved from 110 Sea Zone to Banjarmasin
            3 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Infantry moved from N.French Indochina to Kweichow
            3 ArmoredCars moved from Yunnan to Hupeh
            2 Elites moved from Yunnan to Szechwan
            1 ArmoredCar moved from Hunan to Hupeh
            1 Bomber moved from Hong Kong to Szechwan
            2 ArmoredCars moved from Anhwei to Shansi
            1 Tank moved from Anhwei to Hupeh
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 ArmoredCars, 1 Bunker, 7 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 66 Sea Zone
                Hisaichi attack with 1 Bomber and 1 Fighter
                British defend with 2 Transports
                    Hisaichi roll dice for 1 Bomber and 1 Fighter in 66 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 2 Transports in 66 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 Fighter owned by the Hisaichi lost in 66 Sea Zone
                    Hisaichi roll dice for 1 Bomber in 66 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    British roll dice for 2 Transports in 66 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                    1 Bomber owned by the Hisaichi lost in 66 Sea Zone
                British win with 2 Transports remaining. Battle score for attacker is -22
                Casualties for Hisaichi: 1 Bomber and 1 Fighter
            Battle in Hupeh
                Hisaichi attack with 4 ArmoredCars and 1 Tank
                Chinese defend with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank
                    Hisaichi roll dice for 4 ArmoredCars and 1 Tank in Hupeh, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 2 : 3/4 hits, 1.33 expected hits
                    3 ArmoredCars owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Hupeh, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 3 : 2/3 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in Hupeh
                Chinese win with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is -17
                Casualties for Hisaichi: 4 ArmoredCars and 1 Tank
                Casualties for Chinese: 1 ArmoredCar
            Battle in Banjarmasin
                Hisaichi attack with 6 ArmoredCars, 3 Artillerys, 3 Infantrys, 4 Marines and 2 Tanks
                Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 2 Bunkers, 1 Factory, 3 Infantrys and 2 Tanks
                    Hisaichi roll dice for 6 ArmoredCars, 3 Artillerys, 3 Infantrys, 4 Marines and 2 Tanks in Banjarmasin, round 2 : 6/18 hits, 7.00 expected hits
                    Dutch roll dice for 2 Bunkers, 2 Fighters, 3 Infantrys and 2 Tanks in Banjarmasin, round 2 : 7/9 hits, 4.00 expected hits
                    4 ArmoredCars owned by the Hisaichi, 1 Bunker owned by the Dutch, 3 Infantrys owned by the Dutch, 2 Tanks owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in Banjarmasin
                    Hisaichi roll dice for 2 ArmoredCars, 3 Artillerys, 4 Marines and 2 Tanks in Banjarmasin, round 3 : 4/11 hits, 5.17 expected hits
                    Dutch roll dice for 1 Bunker and 2 Fighters in Banjarmasin, round 3 : 1/3 hits, 1.50 expected hits
                    1 ArmoredCar owned by the Hisaichi, 2 Fighters owned by the Anzac and 1 Bunker owned by the Dutch lost in Banjarmasin
                Hisaichi captures 18PUs while taking Dutch capital
                Hisaichi win, taking Banjarmasin from Dutch with 1 ArmoredCar, 3 Artillerys, 4 Marines and 2 Tanks remaining. Battle score for attacker is 18
                Casualties for Hisaichi: 5 ArmoredCars and 3 Infantrys
                Casualties for Dutch: 2 Bunkers, 3 Infantrys and 2 Tanks
                Casualties for Anzac: 2 Fighters
            Battle in Szechwan
                Hisaichi attack with 1 Bomber and 2 Elites
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Bomber and 2 Elites in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 1 Bomber and 2 Elites in Szechwan, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 Bomber and 1 Elite remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 1 Elite
            Battle in Shansi
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shansi
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Shansi, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 6 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Shansi, round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Java
                Hisaichi attack with 3 Marines
                British defend with 2 Infantrys
                    Hisaichi roll dice for 3 Marines in Java, round 2 : 0/3 hits, 1.50 expected hits
                    Dutch roll dice for 2 Infantrys in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 Marine owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 2 Marines in Java, round 3 : 0/2 hits, 1.00 expected hits
                    Dutch roll dice for 2 Infantrys in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Marines in Java, round 4 : 0/2 hits, 1.00 expected hits
                    Dutch roll dice for 2 Infantrys in Java, round 4 : 1/2 hits, 0.67 expected hits
                    1 Marine owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 1 Marine in Java, round 5 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 2 Infantrys in Java, round 5 : 1/2 hits, 0.67 expected hits
                    1 Marine owned by the Hisaichi lost in Java
                Dutch win with 2 Infantrys remaining. Battle score for attacker is -12
                Casualties for Hisaichi: 3 Marines
    
        Non Combat Move - Hisaichi
            1 Destroyer moved from 110 Sea Zone to 67 Sea Zone
            3 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Bomber moved from Szechwan to N.Thailand
            1 Carrier and 1 Submarine moved from 110 Sea Zone to 107 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 107 Sea Zone
            1 Infantry moved from Peking to Shantung
            1 Elite moved from Peking to Shantung
    
        Place Units - Hisaichi
            6 ArmoredCars placed in Hong Kong
            1 Bunker, 2 Infantrys and 1 Tank placed in Broome
            2 ArmoredCars and 1 Tank placed in Peking
            5 Infantrys and 3 Mech.Infs placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 71 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Dutch regular : 2.83
    British regular : 1.33
    Hisaichi regular : -10.17
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 Fighter moved from Greenland to Scotland
            2 Fighters moved from 20 Sea Zone to 21 Sea Zone
            1 Fighter moved from Wales to 21 Sea Zone
            1 Bomber moved from Wales to 21 Sea Zone
            2 Transports moved from 20 Sea Zone to 18 Sea Zone
            2 Infantrys moved from Manchester to 18 Sea Zone
            2 Infantrys moved from Wales to 18 Sea Zone
            4 Infantrys and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
            4 Infantrys moved from 20 Sea Zone to Normandy
            1 Artillery moved from Picardy to Normandy
            1 Tank moved from Picardy to Normandy
            1 Artillery and 1 Tank moved from Picardy to Burgundy
            1 Infantry moved from Dover to 20 Sea Zone
            1 Infantry and 1 T.Boat moved from 20 Sea Zone to 19 Sea Zone
            1 Infantry moved from 19 Sea Zone to Aquitaine
                  French take Aquitaine from Germans
            1 Adv.Fighter and 1 Fighter moved from South Australia to 67 Sea Zone
            2 Fighters moved from 56 Sea Zone to 51 Sea Zone
            2 Submarines moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from Java to Lombok
                  Dutch take Lombok from Yamamoto
            1 Artillery and 2 Infantrys moved from Assam to Yunnan
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 4 Artillerys, 1 Bunker, 21 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 67 Sea Zone
                British attack with 1 Adv.Fighter and 1 Fighter
                Hisaichi defend with 1 B.Transport and 1 Destroyer
                    British roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 B.Transport and 1 Destroyer in 67 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                1 B.Transport owned by the Hisaichi lost in 67 Sea Zone
                    British roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Destroyer in 67 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 67 Sea Zone
                British win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 16
                Casualties for Hisaichi: 1 B.Transport and 1 Destroyer
            Battle in 21 Sea Zone
                British attack with 1 Bomber and 3 Fighters
                Germans defend with 1 Submarine
                    British roll dice for 1 Bomber and 3 Fighters in 21 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    1 Submarine owned by the Germans lost in 21 Sea Zone
                British win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in Normandy
                British attack with 1 Artillery, 4 Infantrys and 1 Tank
                Germans defend with 1 Factory and 2 Tanks
                    British roll dice for 1 Battleship and 1 Cruiser in Normandy, round 2 : 1/2 hits, 1.17 expected hits
                    1 Tank owned by the Germans lost in Normandy
                    British roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Normandy, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 Tank in Normandy, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Germans lost in Normandy
                British win, taking Normandy from Germans with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Germans: 2 Tanks
                Casualties for British: 1 Infantry
            Battle in Burgundy
                British attack with 1 Artillery and 1 Tank
                Germans defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Tank in Burgundy, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Burgundy
                British win, taking Burgundy from Germans with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Yunnan
                British attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Yunnan
                    British roll dice for 1 Artillery and 1 Infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Yunnan
                    British roll dice for 1 Artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Yunnan
                British win, taking Yunnan from Hisaichi with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for British: 2 Infantrys
                Casualties for Yamamoto: 1 Infantry
            Battle in 51 Sea Zone
                British attack with 2 Fighters and 2 Submarines
                Italians defend with 1 Destroyer and 1 Submarine
                    British roll dice for 2 Submarines in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Fighters in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the Italians submerged
                    British roll dice for 2 Submarines in 51 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the British and 1 Destroyer owned by the Italians lost in 51 Sea Zone
                British win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 1
                Casualties for British: 1 Submarine
                Casualties for Italians: 1 Destroyer
    
        Non Combat Move - British
            2 Fighters moved from 51 Sea Zone to 56 Sea Zone
            1 Artillery and 4 Infantrys moved from Lower Egypt to Cairo
            1 Tank moved from Palestine to Cairo
            1 Infantry moved from Nubia to New Valley
            1 Artillery, 1 Elite and 1 Infantry moved from Kordofan to Nubia
            2 ArmoredCars and 1 Tank moved from Italian East Africa to Darfur
            2 ArmoredCars and 1 Tank moved from W.Iran to Palestine
            1 Cruiser and 1 Destroyer moved from 58 Sea Zone to 56 Sea Zone
            2 Transports moved from 66 Sea Zone to 58 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 67 Sea Zone to Northern Territory
            1 Infantry and 1 Tank moved from Koryakia to Kolyma
            2 Fighters moved from 21 Sea Zone to 20 Sea Zone
            1 Fighter moved from 21 Sea Zone to Wales
            1 Bomber moved from 21 Sea Zone to Wales
            1 Submarine moved from 20 Sea Zone to 21 Sea Zone
            1 Artillery and 2 Infantrys moved from Bihar to Assam
            1 Tank moved from Delhi to Assam
            1 Mot.Inf moved from Madras to Assam
            5 Infantrys moved from Hyderabad to Calcutta
            1 Artillery and 3 Infantrys moved from Delhi to Bihar
            4 Infantrys moved from Madras to Hyderabad
            1 Transport moved from 56 Sea Zone to 55 Sea Zone
            1 Infantry moved from Rhodes to 55 Sea Zone
            1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Cairo
    
        Place Units - British
            1 Bunker and 6 Infantrys placed in Cairo
            1 Infantry and 2 Tanks placed in Italian East Africa
            1 Infantry and 2 Mech.Infs placed in W.Iran
            1 Adv.Fighter, 3 Infantrys and 1 Tank placed in Madras
            British undo move 4.
            1 Adv.Fighter and 4 Infantrys placed in Madras
            1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
            1 Artillery and 3 Infantrys placed in Wales
            1 Artillery and 3 Infantrys placed in Manchester
            1 Artillery placed in London
            Turning on Edit Mode
            EDIT: Removing units owned by British from Attu: 1 Infantry
            EDIT: Adding units owned by British to Koryakia: 1 Infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Germans regular : 0.17
    British regular : -3.33
    Hisaichi regular : -0.50
    

    Territory Summary for British :

    London : 1 AAGun, 1 Artillery and 1 Factory
    British Guiana : 1 Infantry
    Koryakia : 1 Infantry
    Kolyma : 2 Infantrys and 1 Tank
    Italian East Africa : 1 flag, 1 AAGun, 1 Factory, 1 Infantry and 2 Tanks
    Burgundy : 1 Artillery and 1 Tank
    Aquitaine : 1 Infantry
    Normandy : 1 Artillery, 3 Infantrys and 1 Tank
    Yunnan : 1 Artillery
    New Valley : 1 Infantry
    Rhodes : 1 flag
    Assam : 1 AAGun, 3 Artillerys, 7 Infantrys, 2 Mot.Infs and 2 Tanks
    Vancouver : 1 AAGun and 1 Factory
    Darfur : 2 ArmoredCars and 1 Tank
    Baluchistan : 1 Artillery
    Bombay : 1 AAGun and 1 Factory
    Yukon : 1 Infantry
    Dover : 1 Infantry
    Hyderabad : 4 Infantrys
    Wales : 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory, 1 Fighter and 5 Infantrys
    Scotland : 1 Fighter
    Calcutta : 5 Infantrys
    Quebec : 1 Infantry and 1 Tank
    Fiji : 1 Artillery and 1 Infantry
    Manchester : 1 AAGun, 1 Artillery, 1 Factory, 4 Infantrys and 1 Tank
    Nubia : 1 Artillery, 1 Elite and 1 Infantry
    Madras : 1 AAGun, 1 Adv.Fighter, 1 Factory and 9 Infantrys
    Montreal : 1 AAGun, 1 Factory and 2 Infantrys
    Delhi : 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
    Malta : 3 Bunkers
    Bihar : 1 Artillery and 3 Infantrys
    Nauru : 1 Infantry
    Tarawa : 1 Infantry
    Cairo : 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory, 15 Infantrys and 2 Tanks
    Palestine : 2 ArmoredCars and 1 Tank
    Gibraltar : 1 Bunker and 2 Infantrys
    Northern Territory : 1 Adv.Fighter and 1 Fighter
    Sumatra : 2 Infantrys
    Lombok : 1 Infantry
    Java : 1 Infantry
    Cape Town : 1 Factory
    Dublin : 1 flag
    Crete : 1 flag, 1 AAGun
    W.Iran : 1 flag, 1 AAGun, 1 Factory, 1 Infantry and 2 Mech.Infs
    Munster : 1 flag
    21 Sea Zone : 1 Submarine
    20 Sea Zone : 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 1 Submarine and 2 Transports
    19 Sea Zone : 1 T.Boat
    56 Sea Zone : 1 Battleship, 1 Carrier, 3 Cruisers, 3 Destroyers, 2 Fighters and 4 Transports
    51 Sea Zone : 1 Submarine
    58 Sea Zone : 2 Transports
    72 Sea Zone : 1 Destroyer and 1 Transport
    

    Production/PUs Summary :

    Germans : 94 / 104
    Russians : 93 / 97
    Italians : 53 / 57
    French : 33 / 26
    Yamamoto : 76 / 77
    Chinese : 26 / 27
    Hisaichi : 69 / 89
    British : 95 / 95
    Anzac : 31 / 33
    Dutch : 11 / 0
    Finns : 13 / 15
    Romanians : 17 / 20
    Thai : 22 / 22
    Americans : 112 / 112
    

    Savegame


  • TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Adv.Fighter moved from Port Moresby to 108 Sea Zone
            1 Infantry moved from West Papua to Hollandia
                  Dutch take Hollandia from Yamamoto
            1 Tank moved from West Papua to Merauke
                  Dutch take Merauke from Yamamoto
            1 Tank moved from Merauke to West Papua
            1 Artillery and 2 Infantrys moved from Port Moresby to Milne Bay
            1 Adv.Fighter moved from Townsville to 108 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Cruiser, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 108 Sea Zone
                Anzac attack with 2 Adv.Fighters
                Yamamoto defend with 1 Submarine
                    Anzac roll dice for 2 Adv.Fighters in 108 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 Submarine owned by the Yamamoto lost in 108 Sea Zone
                Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in Milne Bay
                Anzac attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 ArmoredCar
                    Anzac roll dice for 1 Artillery and 2 Infantrys in Milne Bay, round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Milne Bay, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Milne Bay
                Anzac win, taking Milne Bay from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 ArmoredCar
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from 108 Sea Zone to West Papua
            3 Infantrys moved from Port Moresby to West Papua
            1 Artillery, 1 Elite and 4 Infantrys moved from Northern Territory to Western Australia
            1 Infantry and 1 Tank moved from South Australia to Western Australia
            3 Infantrys moved from New South Wales to South Australia
            4 Infantrys moved from Canberra to New South Wales
            1 Tank moved from Canberra to South Australia
            1 Adv.Fighter moved from Canberra to Townsville
            1 Artillery moved from Townsville to Northern Territory
            1 Tank moved from Townsville to Northern Territory
            1 Elite moved from Townsville to Northern Territory
            2 Infantrys moved from Townsville to Northern Territory
    
        Place Units - Anzac
            1 Cruiser and 1 Transport placed in 122 Sea Zone
            1 Artillery and 2 Infantrys placed in Townsville
            1 Artillery and 2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Anzac regular : 1.17
    

    Territory Summary for Anzac :

    New South Wales : 4 Infantrys
    Western Australia : 1 Artillery, 1 Elite, 7 Infantrys and 1 Tank
    West Papua : 2 Adv.Fighters, 1 Artillery, 4 Infantrys and 1 Tank
    Milne Bay : 1 Artillery and 2 Infantrys
    Port Moresby : 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 1 Tank
    Wellington : 1 AAGun, 1 Artillery, 1 Factory and 4 Infantrys
    Northern Territory : 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank
    Bougainville : 1 Infantry
    Canberra : 1 AAGun, 1 Bunker, 1 Factory and 7 Infantrys
    Townsville : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Factory, 1 Fighter and 5 Infantrys
    Guadalcanal : 1 Infantry
    South Australia : 3 Infantrys and 1 Tank
    New Ireland : 1 Artillery
    Hollandia : 1 Infantry
    122 Sea Zone : 1 Cruiser and 1 Transport
    

    Production/PUs Summary :

    Germans : 94 / 104
    Russians : 93 / 97
    Italians : 53 / 57
    French : 33 / 26
    Yamamoto : 71 / 77
    Chinese : 26 / 27
    Hisaichi : 69 / 89
    British : 95 / 95
    Anzac : 33 / 33
    Dutch : 14 / 0
    Finns : 13 / 15
    Romanians : 17 / 20
    Thai : 22 / 22
    Americans : 112 / 112
    

    Savegame


  • TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            2 ArmoredCars, 2 Artillerys, 1 Marine and 2 Tanks moved from Rio De Janeiro to Argentina
    
        Combat - Dutch
            Battle in Argentina
                Dutch attack with 2 ArmoredCars, 2 Artillerys, 1 Marine and 2 Tanks
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 2 Artillerys, 1 Marine and 2 Tanks in Argentina, round 2 : 3/7 hits, 3.00 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Dutch and 3 Infantrys owned by the Neutral lost in Argentina
                Dutch loses 0 PUs for violating Argentinas neutrality.
                Dutch win, taking Argentina from Neutral with 2 Artillerys, 1 Marine and 2 Tanks remaining. Battle score for attacker is -2
                Casualties for Dutch: 2 ArmoredCars
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
            1 Elite moved from Suriname to Amazon
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 1.00
    Dutch regular : 0.00
    

    Territory Summary for Dutch :

    Suriname : 1 Factory
    Rio De Janeiro : 1 flag
    Amazon : 1 flag, 1 Elite
    Argentina : 1 flag, 2 Artillerys, 1 Marine and 2 Tanks
    

    Production/PUs Summary :

    Germans : 94 / 104
    Russians : 93 / 97
    Italians : 53 / 57
    French : 33 / 26
    Yamamoto : 71 / 77
    Chinese : 26 / 27
    Hisaichi : 69 / 89
    British : 95 / 95
    Anzac : 33 / 33
    Dutch : 16 / 16
    Finns : 13 / 15
    Romanians : 17 / 20
    Thai : 22 / 22
    Americans : 112 / 112
    

    Savegame


  • TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            2 Infantrys moved from N.Karelia to Vyborg
            5 Infantrys moved from Oulu to Vyborg
            1 Fighter moved from Oulu to Vyborg
            2 Elites and 4 Infantrys moved from Tampere to Oulu
            2 Artillerys and 4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Fighter and 7 Infantrys
                Russians defend with 1 Artillery and 3 Infantrys
                    Finns roll dice for 1 Fighter and 7 Infantrys in Vyborg, round 2 : 0/8 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Fighter and 5 Infantrys in Vyborg, round 3 : 1/6 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Fighter and 4 Infantrys in Vyborg, round 4 : 0/5 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 4 : 0/3 hits, 1.00 expected hits
                    Finns roll dice for 1 Fighter and 4 Infantrys in Vyborg, round 5 : 0/5 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 5 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 6 : 1/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 6 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 7 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 7 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Finns lost in Vyborg
                1 Fighter owned by the Finns retreated
                Russians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -10
                Casualties for Finns: 7 Infantrys
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
    
        Place Units - Finns
            2 Artillerys and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -4.17
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            3 Tanks moved from Vinnytsia to Donetsk
            2 Elites moved from Odessa to Donetsk
            1 Elite moved from E.Romania to Odessa
            3 Tanks moved from Bucharest to Vinnytsia
            1 Elite moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 Elites and 3 Tanks
                Russians defend with 2 Artillerys and 3 Infantrys
                    Romanians roll dice for 2 Elites and 3 Tanks in Donetsk, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 2 Artillerys and 3 Infantrys in Donetsk, round 2 : 2/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Russians and 2 Elites owned by the Romanians lost in Donetsk
                    Romanians roll dice for 3 Tanks in Donetsk, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 2 Artillerys in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Romanians: 2 Elites
                Casualties for Russians: 2 Artillerys and 3 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            4 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.33
    Russians regular : -0.33
    

    Savegame

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