• I understand that without a destroyer any attacking air units cannot hit submarines. Which also means as a defender I cannot assign hits from air units to submarines.
    Isn’t this a huge drawback if I, for example, use submarines to soak up damage in sea combat but would be unable to do so if the opponent doesn’t have any destroyers and therefor I would have to assign hits to more valuable units?

    The destroyers ability to make my subs visible should be a drawback. Why can’t the defender just order the subs to surface? From a tactical point of view this just makes no sense to me.


  • @megatron I play G40 and have hid a similar thought, maybe in testing that was just to overpowered but not sure

  • 2021 '19 '18 '17 '16 '15 '14 '13 Customizer

    Have your tac bombers can hit surface subs only.


  • @general-5-stars That’s a cool idea and seems like it would work well


  • @tincanofthesea It can get even worse. An attacker can choose not to send destroyers but subs to the battle. Which means he can pick off my expensive sea units because I cant choose subs as casualties. Now if I happen to have destroyers in the battle group which I can’t just exclude from the battle he, on the other hand, would be able to assign hits to his subs.

    Either I misunderstood the rules even after reading through the forums and the rulebook several times but it seems to me just having destroyers in an army can be a devastating disadvantage in some scenarios.

  • 2021 '19 '18 '17 '16 '15 '14 '13 Customizer

    Your expensive sea units can hits subs. I’m assuming your saying first strike subs are wiping you out ?
    That’s why you should always have a destroyer in fleets.
    Does the rule say 1 destroyer blocks 50 subs first strike rule ?


  • @general-5-stars No, im not asking about first strike or other sea units. I was talking about air units in sea combat and how they can or cannot hit subs depending on destroyers being present in the army. (See my initial question)

  • 2021 '19 '18 '17 '16 '15 '14 '13 Customizer

    @megatron said in Submarine/Air Unit rule actually a drawback?:

    @general-5-stars No, im not asking about first strike or other sea units. I was talking about air units in sea combat and how they can or cannot hit subs depending on destroyers being present in the army. (See my initial question)

    Tacs should be able to hit them. Make sure there’s some on carriers or air bases.


  • @general-5-stars I think I did not clarify this well enough.
    I am saying, in that case, as an attacker with air units I would not want to hit any subs.

    Here is a scenario:
    Attacker has 2 fighters. Defender has 1 battleship and 6 subs.
    This would be about a 50% chance the battleship is lost. It’s the only unit that can be assigned hits to.
    If the Attacker sent one destroyer with the planes he would be at a disadvantage. Because now the subs can be used as casualties since they are “visible” to the planes which would give the defender an advantage.

    The problem I am having is that I cannot order subs to be visible to planes. Neither can I order a destroyer not to make submarines surface.

    It just seems like a nonsensical rule to me (ignoring balancing issues for now)

  • 2021 '19 '18 '17 '16 '15 '14 '13 Customizer

    OK I see now. You have a few options if u gonna house rule it.

  • 2021 '19 '18 '17 '16 '15 '14 '13 Customizer

    The battleship should be the key piece being attacked and not the subs. That’s what destroyer are for. Fodder for battleship. Like in real war. So I don’t see no problem with this rule.


  • @general-5-stars I don’t quite follow. The battleship IS the key piece being attacked in that scenario. Yet if the attacker adds a destroyer he will have a disadvantage since the air unit hits can be assigned to the subs. Now if one sub returns fire and the battleship hits as well the attacker loses a fighter without doing any damage to the battleship. That means for round two its one fighter against an undamaged battleship with losses of 18 ICP and a 90% win rate for the defender.

    Without a destroyer in the attacking army it would be a 50% win rate since the defender cannot assign any hits to subs.

    So chances are extremely high that the battleship wont be lost if there IS a destroyer in the attacking army.

    (The destroyer cannot be fodder for the battleship if the defending subs score a hit which is the whole point of my problem)

  • 2021 '19 '18 '17 '16 '15 '14 '13 Customizer

    @megatron said in Submarine/Air Unit rule actually a drawback?:

    @general-5-stars I don’t quite follow. The battleship IS the key piece being attacked in that scenario. Yet if the attacker adds a destroyer he will have a disadvantage since the air unit hits can be assigned to the subs. Now if one sub returns fire and the battleship hits as well the attacker loses a fighter without doing any damage to the battleship. That means for round two its one fighter against an undamaged battleship with losses of 18 ICP and a 90% win rate for the defender.

    Without a destroyer in the attacking army it would be a 50% win rate since the defender cannot assign any hits to subs.

    So chances are extremely high that the battleship wont be lost if there IS a destroyer in the attacking army.

    (The destroyer cannot be fodder for the battleship if the defending subs score a hit which is the whole point of my problem)

    No I meant the defender should have the destroyer.
    Correct. Youd be wasting a attacking DD.
    If you want a rule for planes to see subs then house rule the Tac in game.
    Other wise the rule is what it is.

    I do use a rule where Tacs/Dive bombers can first strike surfaced subs and if sub survives it can dive and the destroyer gets a depth charge shot.

    Also BB and CR have AA shots at planes.

Suggested Topics

  • 8
  • 12
  • 1
  • 45
  • 17
  • 3
  • 9
  • 3
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

73
Online

15.8k
Users

37.4k
Topics

1.6m
Posts