PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5


  • @nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:

    @FlyingBadger Well, it worked alright in the previous game, let’s try it again.
    Scramble?

    Scramble both fighters from Hawaii, no scramble from Davao.


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 marines; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 submarine moved from 7 Sea Zone to 27 Sea Zone
            1 destroyer moved from 7 Sea Zone to 27 Sea Zone
            2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone
            1 bomber moved from Japan to 27 Sea Zone
            1 marine moved from Caroline Islands to 34 Sea Zone
            1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Wake Island
            1 artillery moved from Shantung to 20 Sea Zone
            1 infantry moved from Okinawa to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
            1 fighter moved from Formosa to Manilla
            1 infantry moved from Iwo Jima to 7 Sea Zone
            2 artilleries moved from Japan to 7 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 7 Sea Zone to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 22 Sea Zone to 36 Sea Zone
            1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 artillery moved from Kiangsu to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 infantry moved from Formosa to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Manilla
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to Davao
            1 carrier moved from 7 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Davao
            1 cruiser moved from 21 Sea Zone to 37 Sea Zone
            1 battleship moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 3 infantry moved from Fukien to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
            2 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 2 infantry moved from Jehol to Shansi
            1 mech_infantry moved from Southern Manchuria to Shansi
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to Kwangtung
            1 bomber moved from Japan to Borneo
            2 infantry moved from Kiangsu to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 infantry moved from Kiangsu to Fukien
            1 infantry moved from Japan to Kyushu
            1 armour moved from Japan to Kyushu
            1 infantry moved from Japan to Kyushu
            3 infantry moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 27 Sea Zone
            Battle in Wake Island
            Battle in Shansi
                Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shansi, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shansi, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Wake Island from Americans, taking Shansi from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 3.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 36 Sea Zone
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 36 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in 27 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 27 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 27 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    1 submarine owned by the Americans, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 27 Sea Zone
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 27 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    Americans roll dice for 1 cruiser, 2 fighters and 1 transport in 27 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 27 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 27 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 2 fighters and 1 transport in 27 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 27 Sea Zone
                Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -41
                Casualties for Japanese: 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
            Battle in Borneo
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Manilla
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manilla, round 2 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manilla
                Japanese win, taking Manilla from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Davao
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Davao, round 2 : 3/6 hits, 2.50 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Davao, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Davao
                Japanese win, taking Davao from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter and 1 infantry
            Moving scrambled unit from 27 Sea Zone back to originating territory: Hawaiian Islands
            Moving scrambled unit from 27 Sea Zone back to originating territory: Hawaiian Islands
    
        Non Combat Move - Japanese
            1 destroyer moved from 34 Sea Zone to 27 Sea Zone
            1 carrier moved from 7 Sea Zone to 32 Sea Zone
            1 carrier moved from 34 Sea Zone to 32 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to 32 Sea Zone
            1 destroyer moved from 7 Sea Zone to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from Davao to 36 Sea Zone
            1 bomber moved from Borneo to Kwangsi
            2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Manilla to Fukien
            1 fighter moved from Korea to Japan
            1 artillery and 3 infantry moved from Southern Manchuria to Jehol
            1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria
            3 infantry moved from Korea to Southern Manchuria
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            2 marines placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5
            Japanese collect 42 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Americans regular : 3.33
    Japanese regular : -3.50
    UK_Pacific regular : -1.00
    

    Savegame


  • @flyingbadger Well, that was a bold decision that paid off. I went to look back, it was a 95% battle even with scramble, and it went totally the other way.

  • 2023 '22 '21

    TripleA Manual Gamesave Post: Americans round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 transport moved from 27 Sea Zone to 28 Sea Zone
            1 infantry and 1 marine moved from Hawaiian Islands to 28 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 28 Sea Zone to 11 Sea Zone
            1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
            2 fighters moved from Hawaiian Islands to 27 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:

    @flyingbadger Well, that was a bold decision that paid off. I went to look back, it was a 95% battle even with scramble, and it went totally the other way.

    They were prepared this time, and fortune favoured them, a tough start for the Japanese. They are coming in again for the destroyer, scamble from the carriers?
    7cd2c9ff-42cb-4e55-9087-c05ed244e2a3-image.png


  • @flyingbadger Nope. We need to regroup a bit.

  • 2023 '22 '21

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 transport moved from 27 Sea Zone to 28 Sea Zone
            1 infantry and 1 marine moved from Hawaiian Islands to 28 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 28 Sea Zone to 11 Sea Zone
            1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
            2 fighters moved from Hawaiian Islands to 27 Sea Zone
    
        Combat - Americans
            Battle in 27 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 27 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 11 Sea Zone
            2 fighters moved from 27 Sea Zone to Western United States
            1 fighter moved from Western United States to Eastern United States
            1 infantry and 1 marine moved from 11 Sea Zone to Western United States
            1 bomber moved from Central United States to Western United States
            1 armour and 1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 infantry moved from Western United States to Central United States
            1 artillery and 1 infantry moved from Eastern United States to Central United States
            2 aaGuns moved from Eastern United States to Central United States
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 11 Sea Zone
            1 destroyer and 2 transports placed in 104 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : -0.33
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 6 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Tsinghai
            1 infantry moved from Eastern Sinkiang to Tsinghai
            3 infantry moved from Kansu to Tsinghai
            2 infantry moved from Inner Mongolia to Tsinghai
            2 infantry moved from Hopei to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 2.00
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 transport moved from 27 Sea Zone to 28 Sea Zone
            1 infantry and 1 marine moved from Hawaiian Islands to 28 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 28 Sea Zone to 11 Sea Zone
            1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
            2 fighters moved from Hawaiian Islands to 27 Sea Zone
    
        Combat - Americans
            Battle in 27 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 27 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 11 Sea Zone
            2 fighters moved from 27 Sea Zone to Western United States
            1 fighter moved from Western United States to Eastern United States
            1 infantry and 1 marine moved from 11 Sea Zone to Western United States
            1 bomber moved from Central United States to Western United States
            1 armour and 1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 infantry moved from Western United States to Central United States
            1 artillery and 1 infantry moved from Eastern United States to Central United States
            2 aaGuns moved from Eastern United States to Central United States
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 11 Sea Zone
            1 destroyer and 2 transports placed in 104 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 6 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Tsinghai
            1 infantry moved from Eastern Sinkiang to Tsinghai
            3 infantry moved from Kansu to Tsinghai
            2 infantry moved from Inner Mongolia to Tsinghai
            2 infantry moved from Hopei to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Malta to 98 Sea Zone
            1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 bomber moved from United Kingdom to 114 Sea Zone
    
        Combat - British
            Battle in 114 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 battleship
                    British roll dice for 1 bomber in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 bomber owned by the British lost in 114 Sea Zone
                Germans win with no units remaining. Battle score for attacker is 6
                Casualties for British: 1 bomber
                Casualties for Germans: 1 battleship
            Battle in 98 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in 98 Sea Zone
                    British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 tactical_bomber owned by the British lost in 98 Sea Zone
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for British: 1 fighter and 1 tactical_bomber
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 71 to 76
            EDIT: Turning off Edit Mode
            1 carrier, 1 cruiser and 1 destroyer moved from 100 Sea Zone to 94 Sea Zone
            EDIT: 1 fighter moved from 98 Sea Zone to 94 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            1 aaGun and 1 infantry moved from United Kingdom to 112 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 94 Sea Zone
            1 aaGun and 1 infantry moved from 94 Sea Zone to Algeria
            1 destroyer moved from 112 Sea Zone to 93 Sea Zone
            1 cruiser moved from 93 Sea Zone to 94 Sea Zone
            EDIT: 1 armour and 1 infantry moved from 93 Sea Zone to Morocco
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Egypt to Syria
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 73 Sea Zone to 83 Sea Zone
            1 transport moved from 100 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 98 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 83 Sea Zone
            1 aaGun and 1 infantry moved from 83 Sea Zone to Egypt
            1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone
            1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia
                  British take Southern Persia from Neutral_Allies
            1 infantry moved from Western India to Baluchistan
            2 infantry moved from Eastern India to Western India
            1 fighter and 2 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan
            3 aaGuns and 3 infantry moved from Eastern India to Burma
            3 infantry moved from Malaya to Shan State
            1 battleship moved from 132 Sea Zone to 40 Sea Zone
    
        Place Units - British
            1 airfield placed in Gibraltar
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
            British collect 27 PUs (3 lost to blockades); end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 armour, 2 infantry and 1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in Eastern India change ownership: 1 armour, 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.17
    Italians regular : 1.33
    Japanese regular : 1.67
    Germans regular : 0.33
    British regular : -1.33
    

    Savegame

  • 2023 '22 '21

    @nikola1975 Forgot to unload the US troops off the transport onto Morocco, did it in the UK turn and added the 5 IPCs for the objective. Is this Okay?

    Thought it would be good to try the Gibraltar fleet-in-being again, rather than go for the dicey Taranto raid. The J1 DOW on US allowed me to bring over the US fighter and cruiser to reinforce the Rock and the UK planes can help protect the US transport, which can bring over troops to stop Morocco going Vichy and can get the US extra IPCs for the objective.

    The attack on the Italian destroyer near Malta was expensive though, still unsure of the best approach by the UK against Italy in PtV, seems important to stop Italy getting too many objectives and threatening Russia or India though the Middle East, but how to do it…


  • @flyingbadger Well, in our previous game, Japan went too strong, and I am feeling this Pearl Harbour disaster might change it quite a lot. I hate losing 94% battle, but this is why it’s a fun game. I think it was a good attack, I would do it again.

    I also believe Gibraltar is a good way to go, especially as Germans did poor in the Scotland battle. This is also something that will change the game, can’t just put some more naval units to stop you doing whatever you will do in Atlantic.


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            1 infantry moved from Albania to Yugoslavia
            1 infantry moved from Albania to Greece
            2 infantry moved from Southern Italy to 99 Sea Zone
            1 artillery moved from Northern Italy to 99 Sea Zone
            1 armour moved from Northern Italy to 99 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
            1 fighter moved from Southern Italy to Greece
            1 bomber moved from Northern Italy to Yugoslavia
            1 fighter moved from Southern Italy to Greece
            1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan
                  Italians take Anglo-Egyptian Sudan from British
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Albania to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Greece, round 2 : 2/8 hits, 3.00 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 3 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Yugoslavia
                Italians attack with 1 artillery, 1 bomber and 3 infantry
                Neutral_Allies defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Yugoslavia, round 2 : 2/5 hits, 1.50 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_Allies: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Yugoslavia to Southern Italy
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            2 fighters moved from Greece to Southern Italy
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1
            Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    Neutral_Allies regular : 1.00
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            2 fighters moved from New Zealand to 65 Sea Zone
            1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to New Guinea
            2 fighters moved from 55 Sea Zone to Queensland
            2 aaGuns and 2 infantry moved from New South Wales to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            2 fighters moved from New Zealand to 65 Sea Zone
            1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to New Guinea
            2 fighters moved from 55 Sea Zone to Queensland
            2 aaGuns and 2 infantry moved from New South Wales to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Morocco to Algeria
            1 destroyer moved from 74 Sea Zone to 83 Sea Zone
            1 infantry moved from Syria to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            7 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 armour moved from Bulgaria to Eastern Poland
                  Germans take Eastern Poland from Russians
            2 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
            4 infantry moved from Bulgaria to Romania
            1 fighter moved from Southern Italy to Alexandria
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            3 artilleries and 14 infantry moved from Poland to Eastern Poland
            6 artilleries moved from Germany to Poland
            5 armour moved from France to Germany
            3 mech_infantrys moved from France to Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery moved from Normandy Bordeaux to France
            1 armour moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Southern Italy
            1 submarine moved from 109 Sea Zone to 121 Sea Zone
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            1 cruiser moved from 116 Sea Zone to 115 Sea Zone
            2 infantry moved from Norway to Finland
            1 bomber moved from Western Germany to Ukraine
            1 transport moved from 116 Sea Zone to 115 Sea Zone
            1 bomber moved from Western Germany to Southern Italy
    
        Combat - Germans
            Strategic bombing raid in Ukraine
                    Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Ukraine causes 4 damage total. 
    
        Non Combat Move - Germans
            1 bomber moved from Ukraine to Romania
            1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
            3 aaGuns moved from Holland Belgium to Western Germany
            1 aaGun moved from Western Germany to Germany
            1 artillery moved from France to Western Germany
            2 aaGuns moved from Poland to Eastern Poland
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 115 Sea Zone
            3 artilleries and 7 infantry placed in Germany
            2 armour placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,4
            Germans collect 39 PUs (3 lost to blockades); end with 39 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Russians AA : -0.17
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Leningrad to Baltic States
            2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Baltic States to Leningrad
            2 infantry moved from Archangel to Leningrad
            1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad
            1 aaGun moved from Smolensk to Bryansk
            2 infantry moved from Northern Caucasus to Rostov
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Western Ukraine
            1 artillery and 4 infantry moved from Ukraine to Kursk
            3 infantry moved from Kursk to Bryansk
            6 infantry moved from Leningrad to Novgorod
            1 armour and 1 mech_infantry moved from Russia to Novgorod
            1 artillery and 1 infantry moved from Smolensk to Bryansk
            3 infantry moved from Russia to Smolensk
            1 artillery and 11 infantry moved from Northern Belarus to Smolensk
            2 artilleries moved from Siberia to Amur
            2 aaGuns and 15 infantry moved from Sakha to Amur
            1 aaGun moved from Northern Belarus to Leningrad
            1 submarine moved from 128 Sea Zone to 126 Sea Zone
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Leningrad
            1 artillery and 2 infantry placed in Stalingrad
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 43 PUs; end with 43 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 marine moved from Wake Island to 32 Sea Zone
            1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Gilbert Islands
            2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
            1 marine moved from Japan to 7 Sea Zone
            1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone
            1 marine moved from 22 Sea Zone to Guam
            1 marine moved from Japan to 7 Sea Zone
            1 battleship and 1 marine moved from 7 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            1 infantry moved from Hokkaido to Japan
            1 infantry moved from Japan to Kyushu
            1 infantry moved from Fukien to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Davao to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Borneo to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Java
            1 carrier moved from 36 Sea Zone to 38 Sea Zone
            1 infantry moved from Siam to Shan State
            1 infantry moved from French Indo China to Shan State
            2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
            1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
            1 fighter moved from 36 Sea Zone to Shan State
            1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter moved from Kwangsi to Caroline Islands
            1 fighter moved from Japan to Caroline Islands
            1 infantry moved from Paulau to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Celebes
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 battleship moved from 36 Sea Zone to 38 Sea Zone
            1 cruiser moved from 37 Sea Zone to 38 Sea Zone
            1 bomber moved from Kwangsi to Shan State
            1 artillery moved from Kwangsi to French Indo China
            1 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Anhwe to Honan
                  Japanese take Honan from Chinese
            1 infantry moved from Jehol to Shansi
            1 artillery moved from Jehol to Southern Manchuria
            1 infantry moved from Kiangsi to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kwangtung to Hunan
            1 artillery moved from Kwangtung to Hunan
            1 infantry moved from Kwangtung to Hunan
            1 fighter moved from Fukien to Southern Manchuria
            1 infantry moved from Jehol to Southern Manchuria
            1 mech_infantry moved from Shansi to Southern Manchuria
            1 infantry moved from Jehol to Southern Manchuria
            1 infantry moved from Shansi to Chahar
                  Japanese take Chahar from Chinese
    
        Combat - Japanese
            Battle in Java
            Battle in Sumatra
            Battle in Guam
            Battle in Gilbert Islands
            Battle in Celebes
            Battle in Midway
            Battle in Malaya
            Battle in Shan State
                Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 1/9 hits, 4.33 expected hits
                    UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                    Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 3 : 5/8 hits, 4.17 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
                Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Guam from Americans, taking Gilbert Islands from UK_Pacific, taking Celebes from Dutch, taking Midway from Americans, taking Malaya from UK_Pacific with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shan State to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 bomber moved from Shan State to Manilla
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            1 carrier, 1 submarine and 1 transport placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.50
    UK_Pacific regular : -0.33
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 104 Sea Zone to 121 Sea Zone
                  Americans take 109 Sea Zone from Germans
            1 bomber moved from Western United States to 121 Sea Zone
    
        Combat - Americans
            Battle in 121 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 121 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 121 Sea Zone to United Kingdom
            1 infantry moved from Morocco to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 88 Sea Zone
            1 infantry moved from 88 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from Western United States to 11 Sea Zone
            2 fighters moved from Western United States to 11 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 2 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 11 Sea Zone to 28 Sea Zone
            1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            2 fighters placed in Eastern United States
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Germans regular : -0.17
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Hopei
            1 infantry moved from Szechwan to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
            2 artilleries placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Japanese regular : 0.33
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Hopei
            1 infantry moved from Szechwan to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
            2 artilleries placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
            EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Japanese regular : 0.33
    

    Savegame

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