L21 Martin (X) - Giallo (L+21) BM

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 76 Sea Zone to 71 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            3 bombers moved from Western Germany to 91 Sea Zone
            3 tactical_bombers moved from Western Germany to 91 Sea Zone
            1 fighter moved from Western Germany to 91 Sea Zone
            2 destroyers moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            3 carriers moved from 110 Sea Zone to 91 Sea Zone
            2 destroyers and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            2 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            5 infantry moved from Karelia to Novgorod
            1 infantry moved from Germany to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Baltic States
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            3 armour moved from Germany to 113 Sea Zone
            2 mech_infantrys moved from Germany to 113 Sea Zone
            4 artilleries moved from Germany to 113 Sea Zone
            4 infantry moved from Germany to 113 Sea Zone
            3 armour, 4 artilleries, 4 infantry, 2 mech_infantrys and 9 transports moved from 113 Sea Zone to 115 Sea Zone
            3 armour moved from 115 Sea Zone to Novgorod
            2 mech_infantrys moved from 115 Sea Zone to Novgorod
            4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Yugoslavia to Northern Italy
            4 infantry moved from Germany to Slovakia Hungary
            1 artillery moved from Yugoslavia to Slovakia Hungary
            1 infantry moved from Yugoslavia to Slovakia Hungary
            1 battleship moved from 113 Sea Zone to 115 Sea Zone
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 carrier moved from 113 Sea Zone to 115 Sea Zone
            1 artillery moved from Germany to Poland
            1 artillery moved from Germany to Slovakia Hungary
            1 infantry moved from Scotland to Eire
                  Germans take Eire from Neutral_Allies
    
        Combat - Germans
            Battle in Baltic States
            Battle in Poland
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Poland
                Germans win, taking Baltic States from Russians, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Slovakia Hungary
                Germans attack with 2 artilleries and 5 infantry
                Russians defend with 1 aaGun, 1 artillery and 2 infantry
                    Germans roll dice for 2 artilleries and 5 infantry in Slovakia Hungary, round 2 : 0/7 hits, 1,83 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 2 artilleries and 4 infantry in Slovakia Hungary, round 3 : 1/6 hits, 1,67 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Slovakia Hungary
                    Germans roll dice for 2 artilleries and 3 infantry in Slovakia Hungary, round 4 : 3/5 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 4 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
            Battle in 91 Sea Zone
                Germans attack with 3 bombers, 3 carriers, 5 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
                Americans defend with 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 3 transports; Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 3 bombers, 3 carriers, 5 destroyers, 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 7/14 hits, 7,17 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 3 transports in 91 Sea Zone, round 2 : 5/14 hits, 6,83 expected hits
                    2 destroyers owned by the Germans, 1 submarine owned by the Russians, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 3 bombers, 2 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 3 : 7/12 hits, 6,50 expected hits
                    Americans roll dice for 3 carriers, 1 cruiser and 3 transports in 91 Sea Zone, round 3 : 1/4 hits, 1,50 expected hits
                    Americans roll dice for 4 fighters and 4 tactical_bombers in 91 Sea Zone, round 3 : 5/8 hits, 4,67 expected hits
                    2 destroyers owned by the Germans, 1 submarine owned by the Germans, 4 tactical_bombers owned by the Americans, 1 carrier owned by the Germans, 3 carriers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 3 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 4 : 3/9 hits, 5,17 expected hits
                    Americans roll dice for 1 cruiser, 4 fighters and 3 transports in 91 Sea Zone, round 4 : 3/5 hits, 3,17 expected hits
                    1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 3 bombers, 1 carrier, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 5 : 4/6 hits, 3,67 expected hits
                    Americans roll dice for 2 fighters and 3 transports in 91 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the Americans, 2 transports owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 3 bombers, 1 carrier and 2 fighters remaining. Battle score for attacker is 68
                Casualties for Germans: 2 carriers, 5 destroyers, 1 fighter, 2 submarines and 3 tactical_bombers
                Casualties for Americans: 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 3 transports
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            3 bombers moved from 91 Sea Zone to Southern France
            1 submarine moved from 113 Sea Zone to 110 Sea Zone
            1 transport moved from 113 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            Germans undo move 1.
            1 destroyer placed in 109 Sea Zone
            6 infantry placed in Germany
            4 mech_infantrys placed in Germany
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,67
    Russians regular : -0,33
    Germans regular : -3,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 5 armour and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Romania to Yugoslavia
            1 infantry and 1 mech_infantry moved from Romania to Bulgaria
            3 armour moved from Eastern Poland to Slovakia Hungary
            2 armour moved from Bessarabia to Slovakia Hungary
            3 artilleries and 11 infantry moved from Romania to Slovakia Hungary
            1 armour moved from Romania to Bulgaria
            5 armour and 9 mech_infantrys moved from Romania to Slovakia Hungary
            2 fighters, 3 infantry and 1 tactical_bomber moved from Eastern Poland to Poland
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry; Italians defend with 1 aaGun
                    Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Yugoslavia
                    Russians roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Yugoslavia
                Germans win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Poland
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Bulgaria
                Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Bulgaria
                Russians win, taking Bulgaria from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Slovakia Hungary
                Russians attack with 10 armour, 3 artilleries, 11 infantry and 9 mech_infantrys
                Germans defend with 2 artilleries and 2 infantry
                    Russians roll dice for 10 armour, 3 artilleries, 11 infantry and 9 mech_infantrys in Slovakia Hungary, round 2 : 11/33 hits, 9,83 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 10 armour, 3 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Romania to Slovakia Hungary
            1 aaGun moved from Eastern Poland to Slovakia Hungary
            3 mech_infantrys moved from Ukraine to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Poland to Western Ukraine
            10 artilleries moved from Russia to Bryansk
            6 infantry moved from Kansu to Suiyuyan
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            1 armour and 9 mech_infantrys placed in Russia
            3 armour placed in Ukraine
            Russians undo move 1.
            2 armour and 8 mech_infantrys placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,67
    Russians regular : 1,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 3 destroyers, 1 factory_minor, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Alaska to 2 Sea Zone
            1 armour and 1 transport moved from 2 Sea Zone to 4 Sea Zone
            1 armour moved from 4 Sea Zone to Soviet Far East
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from Kiangsu to 19 Sea Zone
            1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from 5 Sea Zone to Siberia
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                  Japanese take 43 Sea Zone from UK_Pacific
            1 bomber moved from Kwangsi to 42 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Tsinghai to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Burma
            2 fighters moved from 39 Sea Zone to Burma
            1 bomber moved from Kwangsi to 44 Sea Zone
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kiangsi to Hunan
            1 artillery moved from Yunnan to Kweichow
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to Celebes
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Siberia
            Battle in Wake Island
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Wake Island from Americans, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 transport; ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine
                Casualties for Americans: 1 transport
            Battle in Celebes
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Burma
                Japanese attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Burma, round 2 : 0/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                2 fighters owned by the Japanese retreated
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Siam to Shan State
            1 armour and 1 mech_infantry moved from Yunnan to Kweichow
            1 infantry moved from Hunan to Yunnan
            2 mech_infantrys moved from Kiangsu to Kweichow
            2 tactical_bombers moved from Anhwe to Kweichow
            2 fighters moved from Burma to 39 Sea Zone
            1 bomber moved from 42 Sea Zone to Philippines
            1 bomber moved from 44 Sea Zone to Philippines
            1 tactical_bomber moved from 44 Sea Zone to Philippines
            1 fighter moved from Celebes to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Celebes to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour moved from 6 Sea Zone to Korea
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Manchuria
            1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            3 destroyers and 1 submarine placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    Japanese regular : -3,33
    UK_Pacific regular : 0,67
    ANZAC regular : -0,17
    

    Savegame

  • 2024 2023 '22 '21

    @Giallo another office day, tomorrow. Will use the time to think about how to slow down the Russian monster ;-) As you are an early bird, I might be able to do the Italian turn, before leaving for work.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 mech_infantrys moved from British Columbia to Alaska
            1 fighter moved from Western United States to Alaska
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Queensland to 44 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 carrier and 2 fighters
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 carrier in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 carrier in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 carrier in 91 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 91 Sea Zone
                Germans win with 1 carrier and 2 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 44 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 44 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
                Casualties for Americans: 1 bomber
            Battle in Alaska
                Americans attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 mech_infantrys in Alaska, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Alaska to Western United States
            2 aaGuns moved from British Columbia to Western United States
            1 infantry moved from Morocco to Algeria
            3 artilleries, 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 carrier, 1 cruiser, 1 destroyer and 4 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,83
    Japanese regular : -0,33
    Germans regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            8 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 infantry in Chahar, round 2 : 3/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Japanese regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 mech_infantrys moved from British Columbia to Alaska
            1 fighter moved from Western United States to Alaska
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Queensland to 44 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 carrier and 2 fighters
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 carrier in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 carrier in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 carrier in 91 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 91 Sea Zone
                Germans win with 1 carrier and 2 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 44 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 44 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
                Casualties for Americans: 1 bomber
            Battle in Alaska
                Americans attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 mech_infantrys in Alaska, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Alaska to Western United States
            2 aaGuns moved from British Columbia to Western United States
            1 infantry moved from Morocco to Algeria
            3 artilleries, 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 carrier, 1 cruiser, 1 destroyer and 4 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            8 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 infantry in Chahar, round 2 : 3/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from India to Yunnan
            1 infantry moved from Burma to Shan State
            1 fighter moved from India to Shan State
            2 fighters moved from India to Yunnan
            1 bomber moved from French Equatorial Africa to 98 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Equatorial Africa to Egypt
            1 infantry moved from 81 Sea Zone to Egypt
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Egypt
                British attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Italians defend with 1 artillery, 1 harbour and 2 infantry
                    British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 2 : 1/5 hits, 2,50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Italians lost in Egypt
                    British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 3 : 3/5 hits, 2,50 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Yunnan
                British attack with 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                British win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Yunnan to India
            1 fighter moved from Shan State to India
            1 bomber moved from 98 Sea Zone to French Equatorial Africa
            2 fighters and 2 tactical_bombers moved from Egypt to French Equatorial Africa
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,6,5,2,4
            UK_Pacific collect 5 PUs (2 lost to blockades); end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 72 Sea Zone: 1 transport
            EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 76 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Americans regular : -2,83
    Italians regular : -1,33
    Japanese regular : -0,67
    Germans regular : 0,00
    British regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @martin said in L21 Martin (X) - Giallo (L+21) BM:

    @Giallo another office day, tomorrow. Will use the time to think about how to slow down the Russian monster ;-) As you are an early bird, I might be able to do the Italian turn, before leaving for work.

    That was too bad in 91… If the sub would have hit you would have lost the cv plus the 2 fig… And my bomber missed as well.

    My two young children make me an early bird!

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Egypt
            1 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Alexandria
            1 fighter moved from Tunisia to Southern Italy
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 transport placed in 97 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,83
    British regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 31 Sea Zone
                ANZAC attack with 1 destroyer and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Wake Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                ANZAC win, taking Wake Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 31 Sea Zone
                ANZAC attack with 1 destroyer and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Wake Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                ANZAC win, taking Wake Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 destroyer moved from 71 Sea Zone to 83 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -1,67
    

    Savegame

  • 2024 2023 '22 '21

    @giallo Yes, that was critical. I was lucky, as I did a mistake when attacking that SZ with Germany. I had to be super careful not to sacrifice too many carriers for my planes to land. And at the same time, I was determined to keep one surviving destroyer to cope with the US sub. Of course, I accidentally got rid of the last destroyer. Damnit, your sub could sink my carrier, and the planes would be lost as well. At least the two fighters would have prevented an amphibious attack by the US. As it turned out, I was blessed by your dice…

  • 2024 2023 '22 '21

    @giallo Our daughter is already 11 – so early mornings are a thing from the past for us :-)

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            3 bombers moved from Southern France to Bulgaria
            2 armour and 4 mech_infantrys moved from Greater Southern Germany to Bulgaria
            1 infantry moved from Yugoslavia to Romania
                  Germans take Romania from Russians
            2 artilleries and 4 infantry moved from Novgorod to 115 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries and 4 infantry moved from 114 Sea Zone to Poland
            1 mech_infantry moved from Western Germany to Yugoslavia
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Eire to 109 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Baltic States to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Germany to Greater Southern Germany
            1 armour and 1 mech_infantry moved from Novgorod to Vologda
                  Germans take Vologda from Russians
            1 armour and 1 mech_infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Novgorod to Poland
    
        Combat - Germans
            Battle in Gibraltar
            Battle in Poland
                Germans attack with 1 armour, 2 artilleries and 4 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Poland, round 2 : 2/7 hits, 2,17 expected hits
                    Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Poland
                Germans win, taking Gibraltar from British, taking Poland from Russians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Bulgaria
                Germans attack with 2 armour, 3 bombers and 4 mech_infantrys
                Russians defend with 1 armour, 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 armour, 3 bombers and 4 mech_infantrys in Bulgaria, round 2 : 3/9 hits, 3,67 expected hits
                    Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria
                Germans win, taking Bulgaria from Russians with 2 armour, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Western Germany to Germany
            1 aaGun moved from Greater Southern Germany to Germany
            3 bombers moved from Bulgaria to Western Germany
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
            2 infantry moved from Novgorod to 115 Sea Zone
            2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 3 infantry moved from 114 Sea Zone to Germany
            3 transports moved from 115 Sea Zone to 113 Sea Zone
            2 aaGuns moved from Western Germany to Germany
            1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Germany
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 110 Sea Zone
            1 tactical_bomber placed in Western Germany
            2 artilleries and 8 infantry placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,83
    Germans regular : -0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 4 armour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            12 infantry moved from Novosibirsk to Vologda
            1 artillery moved from Bryansk to Smolensk
            9 artilleries moved from Bryansk to Belarus
            1 armour moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Smolensk
            1 tactical_bomber moved from Western Ukraine to Smolensk
            1 mech_infantry moved from Russia to Smolensk
            1 armour moved from Russia to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
            1 artillery and 1 infantry moved from Slovakia Hungary to Greater Southern Germany
            1 infantry moved from Slovakia Hungary to Eastern Poland
            10 armour, 1 artillery, 4 infantry and 9 mech_infantrys moved from Slovakia Hungary to Romania
            2 infantry moved from Slovakia Hungary to Romania
            1 fighter moved from Western Ukraine to Eastern Poland
            1 fighter moved from Western Ukraine to Eastern Poland
            6 infantry moved from Suiyuyan to Chahar
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry; Italians defend with 1 aaGun
                    Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 aaGun and 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Italians and 1 mech_infantry owned by the Germans lost in Yugoslavia
                Russians win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 aaGun
                Casualties for Germans: 1 mech_infantry
            Battle in Romania
                Russians attack with 10 armour, 1 artillery, 6 infantry and 9 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 10 armour, 1 artillery, 6 infantry and 9 mech_infantrys in Romania, round 2 : 9/26 hits, 8,00 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 10 armour, 1 artillery, 6 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Greater Southern Germany
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Greater Southern Germany
                    Russians roll dice for 1 artillery in Greater Southern Germany, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Greater Southern Germany
                Germans win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Smolensk
                Russians attack with 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0,83 expected hits
                    2 mech_infantrys owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Belarus
                Russians attack with 9 artilleries
                Germans defend with 1 infantry
                    Russians roll dice for 9 artilleries in Belarus, round 2 : 2/9 hits, 3,00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 8 artilleries remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Vologda
                Russians attack with 12 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 12 infantry in Vologda, round 2 : 0/12 hits, 2,00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 11 infantry in Vologda, round 3 : 4/11 hits, 1,83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 2/2 hits, 0,83 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 9 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Slovakia Hungary to Romania
            2 fighters moved from Eastern Poland to Ukraine
            1 tactical_bomber moved from Smolensk to Ukraine
            2 aaGuns moved from Novosibirsk to Vologda
            3 mech_infantrys moved from Russia to Rostov
            3 armour moved from Ukraine to Rostov
            1 mech_infantry moved from Western Ukraine to Romania
            2 mech_infantrys moved from Western Ukraine to Belarus
            3 mech_infantrys moved from Russia to Belarus
    
        Place Units - Russians
            3 armour placed in Ukraine
            1 armour and 2 mech_infantrys placed in Volgograd
            Russians undo move 2.
            Russians undo move 1.
            1 infantry placed in Volgograd
            1 armour and 2 infantry placed in Ukraine
            1 armour and 1 mech_infantry placed in Volgograd
            2 armour and 7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    Germans regular : 3,17
    Russians regular : -1,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @martin said in L21 Martin (X) - Giallo (L+21) BM:

    @giallo Our daughter is already 11 – so early mornings are a thing from the past for us :-)

    You must be a happy man:laughing:

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 2 destroyers, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 battleship, 4 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
            2 bombers and 2 tactical_bombers moved from Philippines to 54 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            2 fighters moved from 39 Sea Zone to Shan State
            1 mech_infantry moved from Siberia to 5 Sea Zone
            1 mech_infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 armour moved from Soviet Far East to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Korea to Amur
                  Japanese take Amur from Russians
            1 armour moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone
            2 destroyers moved from 6 Sea Zone to 25 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Anhwe
            1 mech_infantry moved from Kwangtung to Hunan
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 2 destroyers, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 battleship, 4 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
            2 bombers and 2 tactical_bombers moved from Philippines to 54 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            2 fighters moved from 39 Sea Zone to Shan State
            1 mech_infantry moved from Siberia to 5 Sea Zone
            1 mech_infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 armour moved from Soviet Far East to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Korea to Amur
                  Japanese take Amur from Russians
            1 armour moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone
            2 destroyers moved from 6 Sea Zone to 25 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Anhwe
            1 mech_infantry moved from Kwangtung to Hunan
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @Giallo do you scramble from Queensland?

    Scramble.jpg

Suggested Topics

  • 16
  • 147
  • 128
  • 119
  • 215
  • 77
  • 106
  • 146
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.0k

Users

39.3k

Topics

1.7m

Posts