dawgoneit Axis-VS- Entek Allies TRS.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 Artillery and 1 Infantry moved from Hilo to sz25
            1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry, 2 Submarines and 1 Transport moved from sz25 to sz20
            1 Artillery and 1 Infantry moved from sz20 to Wake
            1 Bomber moved from Kauai to Wake
            2 EarlyFighters moved from Kauai to Wake
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 2 Destroyers, 2 Factorys, 9 Marines and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
            1 Infantry moved from San Francisco to sz23
            1 Artillery moved from Nor Cal to sz23
            2 Infantrys moved from Nor Cal to sz23
            1 Artillery, 2 B.Transports and 3 Infantrys moved from sz23 to sz14
            2 Tanks moved from Portland to sz14
            1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from sz14 to sz6
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz6 to N.Canada
            1 Infantry and 1 Tank moved from Seattle to sz6
            1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            1 Transport moved from sz4 to sz5
            1 Artillery and 1 Infantry moved from N.Canada to sz5
            1 Artillery, 1 Infantry and 1 Transport moved from sz5 to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
            1 EarlyFighter, 1 Infantry and 1 Tank moved from Palana to Magadan
            2 Artillerys and 2 Infantrys moved from Canada to N.Canada
            3 Infantrys moved from British Columbia to N.Canada
            1 Tank moved from Seattle to N.Canada
            4 Infantrys moved from Portland to Seattle
            2 Infantrys moved from High Desert to Rocky Mt
    
        Place Units - Americans
            1 Destroyer and 1 Transport placed in sz25
            1 Destroyer placed in sz25
            2 B.Transports placed in sz23
            9 Marines placed in San Francisco
            1 Factory placed in Alaska
            1 Factory placed in Wake
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            1 Artillery moved from Vostok to Quingdao
            1 Artillery and 3 Infantrys moved from Belogorsk to Quingdao
            1 Tank moved from Amursk to Quingdao
            1 Infantry moved from Sukhalin to sz1
            1 Infantry moved from sz1 to Vostok
            1 Artillery and 2 Infantrys moved from Amursk to Belogorsk
            3 Transports moved from sz1 to sz15
            2 Artillerys moved from Akina to sz15
            2 Tanks moved from N.Japan to sz15
            1 Marine moved from Akina to sz15
            3 Infantrys moved from Akina to sz15
            1 Artillery, 1 Marine and 1 Transport moved from sz15 to sz1
            1 Artillery and 1 Marine moved from sz1 to Ostrov
            1 Artillery moved from Sukhalin to Ostrov
            1 Bomber and 1 EarlyFighter moved from Manchuria to Ostrov
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz15 to sz1
            2 Infantrys moved from Vladivostok to Amursk
            1 Tank moved from Vladivostok to Belogorsk
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz1 to Belogorsk
            2 Infantrys moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Destroyer, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Ostrov
                Masaharu attack with 2 Artillerys, 1 Bomber, 1 EarlyFighter and 1 Marine
                Russians defend with 1 Bunker
                    Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 1 Marine in Ostrov, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Masaharu and 1 Bunker owned by the Russians lost in Ostrov
                Masaharu win, taking Ostrov from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Artillery
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Ostrov to Sukhalin
            1 Bomber moved from Ostrov to Belogorsk
    
        Place Units - Masaharu
            1 Destroyer placed in sz15
            2 Artillerys and 1 Tank placed in Amursk
            7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.17
    Russians regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 1 Fighter, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Mech.Inf
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Jinan
                Russians win, taking Jinan from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Mech.Inf
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 AAGun, 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Ustkut to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            2 Tanks moved from Kaask to Ulaan Ude
            4 Infantrys moved from Kaask to Tulun
            1 Artillery and 1 Infantry moved from Krasnoyarsk to Kaask
            1 AAGun moved from Krasnoyarsk to Kaask
            1 Infantry moved from Haixi to Jinquan
    
        Place Units - Russians
            1 Fighter and 5 Infantrys placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Tank moved from Nagasaki to sz74
            5 Artillerys moved from Nagasaki to sz74
            1 Tank moved from Nagasaki to sz74
            1 Tank moved from Nagasaki to sz74
            5 Infantrys moved from Nagasaki to sz74
            5 Artillerys, 4 B.Transports, 4 Infantrys and 3 Tanks moved from sz74 to sz60
            1 Tank moved from Thailand to Malaya
            3 Tanks moved from Davao to sz70
            3 Artillerys moved from Davao to sz70
            2 Infantrys moved from Davao to sz70
            1 Marine moved from Punay to sz70
            1 Infantry moved from Spralty to sz70
            2 Infantrys moved from Punay to sz70
            3 Artillerys, 5 Infantrys, 1 Marine, 3 Tanks and 6 Transports moved from sz70 to sz60
            3 Artillerys, 5 Infantrys, 1 Marine and 3 Tanks moved from sz60 to Malaya
            1 Artillery moved from Samar to sz71
            1 Artillery moved from Mindor to sz71
            1 Infantry moved from Samar to sz71
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz71 to sz60
            1 T.Boat moved from sz71 to sz75
            1 Infantry moved from Punay to sz71
            1 Infantry moved from Samar to sz71
            1 Battleship, 2 Infantrys and 1 Transport moved from sz71 to sz60
            2 Artillerys and 3 Infantrys moved from sz60 to Malaya
            5 Artillerys, 4 Infantrys and 3 Tanks moved from sz60 to Malaya
            2 EarlyFighters moved from sz60 to sz66
            2 Bombers moved from Spralty to sz66
            1 EarlyFighter moved from Phuket to sz66
            4 EarlyFighters moved from Spralty to sz66
            1 EarlyFighter moved from Spralty to sz66
            1 EarlyFighter moved from Spralty to Malaya
            1 Carrier moved from sz70 to sz60
            1 Destroyer and 1 Submarine moved from sz48 to sz46
            1 Destroyer moved from sz45 to sz76
            1 Destroyer moved from sz18 to sz76
            1 Infantry and 1 T.Boat moved from sz74 to sz68
            1 Infantry moved from sz68 to N.B
                  Yamamoto take N.B from British
            1 B.Transport moved from sz78 to sz67
            2 Artillerys moved from Hainan to sz67
            1 Infantry moved from Hainan to sz67
            2 Artillerys and 1 Infantry moved from sz67 to Frenchindochina
            5 Infantrys and 5 Tanks moved from Hopeh to Shansi
            1 Artillery and 3 Infantrys moved from Tientsin to Hopeh
            1 Submarine moved from sz59 to sz81
            1 Submarine moved from sz59 to sz58
            1 Destroyer moved from sz59 to sz60
            1 Submarine moved from sz60 to sz70
            3 Infantrys moved from S.Japan to Nagasaki
            3 Infantrys moved from Tokyo to S.Japan
            1 Artillery moved from Macau to Kwangsi
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Destroyers, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz46
                Yamamoto attack with 1 Destroyer and 1 Submarine
                Anzac defend with 2 T.Boats
                    Yamamoto roll dice for 1 Submarine in sz46, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Anzac lost in sz46
                    Yamamoto roll dice for 1 Destroyer in sz46, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 T.Boat in sz46, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Submarine in sz46, round 3 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Anzac lost in sz46
                Yamamoto win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 10
                Casualties for Anzac: 2 T.Boats
            Battle in Malaya
                Yamamoto attack with 10 Artillerys, 1 EarlyFighter, 12 Infantrys, 1 Marine and 7 Tanks
                British defend with 2 Artillerys, 1 Bunker, 3 EarlyFighters, 12 Infantrys and 2 Tanks; Dutch defend with 1 EarlyFighter
                    Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    Yamamoto roll dice for 10 Artillerys, 1 EarlyFighter, 12 Infantrys, 1 Marine and 7 Tanks in Malaya, round 2 : 15/31 hits, 11.17 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker, 4 EarlyFighters, 12 Infantrys and 2 Tanks in Malaya, round 2 : 6/21 hits, 8.17 expected hits
                    1 Tank owned by the British, 6 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British and 12 Infantrys owned by the British lost in Malaya
                    Yamamoto roll dice for 10 Artillerys, 1 EarlyFighter, 6 Infantrys, 1 Marine and 7 Tanks in Malaya, round 3 : 12/25 hits, 9.67 expected hits
                    British roll dice for 1 Bunker, 4 EarlyFighters and 1 Tank in Malaya, round 3 : 2/6 hits, 3.00 expected hits
                    1 Bunker owned by the British, 1 Tank owned by the British, 2 Infantrys owned by the Yamamoto, 1 EarlyFighter owned by the Dutch and 3 EarlyFighters owned by the British lost in Malaya
                Yamamoto win, taking Malaya from British with 10 Artillerys, 1 EarlyFighter, 4 Infantrys, 1 Marine and 7 Tanks remaining. Battle score for attacker is 64
                Casualties for Yamamoto: 8 Infantrys
                Casualties for British: 2 Artillerys, 1 Bunker, 3 EarlyFighters, 12 Infantrys and 2 Tanks
                Casualties for Dutch: 1 EarlyFighter
            Battle in sz66
                Yamamoto attack with 2 Bombers and 8 EarlyFighters
                British defend with 2 Destroyers, 2 Submarines, 1 T.Boat and 2 Transports; Dutch defend with 1 Transport
                    Yamamoto roll dice for 2 Bombers and 8 EarlyFighters in sz66, round 2 : 6/10 hits, 4.00 expected hits
                    British roll dice for 2 Destroyers, 1 T.Boat and 3 Transports in sz66, round 2 : 3/6 hits, 1.67 expected hits
                    1 Transport owned by the Dutch, 2 Submarines owned by the British, 2 Transports owned by the British, 1 T.Boat owned by the British and 3 EarlyFighters owned by the Yamamoto lost in sz66
                    Yamamoto roll dice for 2 Bombers and 5 EarlyFighters in sz66, round 3 : 4/7 hits, 3.00 expected hits
                    British roll dice for 2 Destroyers in sz66, round 3 : 2/2 hits, 1.00 expected hits
                    2 Destroyers owned by the British and 2 EarlyFighters owned by the Yamamoto lost in sz66
                Yamamoto win with 2 Bombers and 3 EarlyFighters remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 5 EarlyFighters
                Casualties for British: 2 Destroyers, 2 Submarines, 1 T.Boat and 2 Transports
                Casualties for Dutch: 1 Transport
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from sz66 to sz60
            1 EarlyFighter moved from Malaya to sz60
            1 EarlyFighter moved from sz66 to sz60
            2 Bombers moved from sz66 to S.Borneo
    
        Place Units - Yamamoto
            4 Infantrys placed in Davao
            4 Destroyers placed in sz78
            3 Infantrys and 1 Marine placed in S.Japan
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 10.50
    Anzac regular : -0.17
    British regular : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Infantry moved from Gansu to N.Shangsi
                  Chinese take N.Shangsi from Hisaichi
            1 Infantry moved from Szechwan to W.Sian
            2 Artillerys and 5 Infantrys moved from Gansu to Shangsi
            2 Infantrys moved from Tsingnan to S.Mongolia
            1 Tank moved from Gobi to S.Mongolia
            1 Artillery, 1 Infantry and 1 Tank moved from W.Mongolia to N.Mongolia
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 3 Infantrys, 2 Mech.Infs and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in S.Mongolia
                Chinese attack with 2 Infantrys and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 2 Infantrys and 1 Tank in S.Mongolia, round 2 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Tank in S.Mongolia, round 3 : 2/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in S.Mongolia
                Chinese loses 0 PUs for violating S.Mongolias neutrality.
                Chinese win, taking S.Mongolia from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Shangsi
                Chinese attack with 2 Artillerys and 5 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 2 Artillerys and 5 Infantrys in Shangsi, round 2 : 2/7 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in N.Mongolia
                Chinese attack with 1 Artillery, 1 Infantry and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.Mongolia, round 2 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.Mongolia, round 3 : 0/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.Mongolia, round 4 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 4 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in N.Mongolia
                Chinese loses 0 PUs for violating N.Mongolias neutrality.
                Chinese win, taking N.Mongolia from Neutral with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - Chinese
            1 AAGun moved from Gansu to Szechwan
            3 Mech.Infs moved from Xining to Szechwan
            2 Infantrys moved from Tsingnan to Gansu
            3 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Ming Jong to Xining
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            1 Elite, 3 Infantrys and 2 Tankettes placed in Xining
            2 Mech.Infs and 2 Tankettes placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Neutral regular : -0.50
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            8 Infantrys and 11 Tanks moved from Shansi to Sian
            1 Infantry moved from Nanking to Sian
            1 Artillery and 2 Infantrys moved from Hanan to Sian
            1 Tank moved from Chunking to Sian
            1 Artillery moved from N.French I. to Thailand
            1 Bomber moved from Phuket to Sian
            1 Tank and 2 Tankettes moved from Peking to N.Shangsi
            4 Artillerys and 3 Infantrys moved from Korea to Tientsin
            3 EarlyFighters moved from N.French I. to Sian
            1 Infantry moved from Shantung to Shansi
            1 Artillery moved from S.Borneo to E.Borneo
                  Hisaichi take E.Borneo from Dutch
            4 Artillerys and 3 Tanks moved from S.Borneo to sz60
            4 Artillerys, 2 EarlyFighters and 3 Tanks moved from sz60 to N.S
            2 EarlyFighters moved from sz59 to N.S
            1 Carrier moved from sz59 to sz60
            1 Destroyer and 1 Submarine moved from sz59 to sz60
            1 Submarine moved from sz60 to sz59
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Elite, 1 Marine, 4 Mech.Infs, 1 Tank and 12 Tankettes; Remaining resources: 2 PUs; 
    
        Combat - Hisaichi
            Battle in N.Shangsi
                Hisaichi attack with 1 Tank and 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Tank and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Sian
                Hisaichi attack with 1 Artillery, 1 Bomber, 3 EarlyFighters, 11 Infantrys and 12 Tanks
                Chinese defend with 2 Artillerys, 2 EarlyFighters, 11 Infantrys and 6 Tanks
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 3 EarlyFighters, 11 Infantrys and 12 Tanks in Sian, round 2 : 11/28 hits, 10.00 expected hits
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 11 Infantrys and 6 Tanks in Sian, round 2 : 7/21 hits, 8.33 expected hits
                    7 Infantrys owned by the Hisaichi and 11 Infantrys owned by the Chinese lost in Sian
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 3 EarlyFighters, 4 Infantrys and 12 Tanks in Sian, round 3 : 8/21 hits, 8.83 expected hits
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters and 6 Tanks in Sian, round 3 : 5/10 hits, 4.67 expected hits
                    6 Tanks owned by the Chinese, 4 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Sian
                    Hisaichi roll dice for 1 Bomber, 3 EarlyFighters and 12 Tanks in Sian, round 4 : 9/16 hits, 7.67 expected hits
                    Chinese roll dice for 2 EarlyFighters in Sian, round 4 : 2/2 hits, 1.00 expected hits
                    2 EarlyFighters owned by the Chinese and 2 Tanks owned by the Hisaichi lost in Sian
                Hisaichi win, taking Sian from Chinese with 1 Bomber, 3 EarlyFighters and 10 Tanks remaining. Battle score for attacker is 40
                Casualties for Hisaichi: 1 Artillery, 11 Infantrys and 2 Tanks
                Casualties for Chinese: 2 Artillerys, 2 EarlyFighters, 11 Infantrys and 6 Tanks
            Battle in N.S
                Hisaichi attack with 4 Artillerys, 4 EarlyFighters and 3 Tanks
                Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 4 Artillerys, 4 EarlyFighters and 3 Tanks in N.S, round 2 : 5/11 hits, 4.17 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank in N.S, round 2 : 1/5 hits, 2.00 expected hits
                    1 Artillery owned by the Dutch, 1 Bunker owned by the Dutch, 2 Infantrys owned by the Dutch, 1 Tank owned by the Dutch and 1 Artillery owned by the Hisaichi lost in N.S
                Hisaichi win, taking N.S from Dutch with 3 Artillerys, 4 EarlyFighters and 3 Tanks remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 1 Artillery
                Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
    
        Non Combat Move - Hisaichi
            4 EarlyFighters moved from N.S to sz60
            3 EarlyFighters moved from Sian to Hanan
            1 Artillery and 1 Infantry moved from Kiangsi to Hanan
            1 Bomber moved from Sian to Hanan
            6 Tankettes moved from Hongkong to Hankou
            7 Infantrys moved from Seoul to Manchuria
    
        Place Units - Hisaichi
            2 Artillerys, 1 Elite and 1 Marine placed in S.Borneo
            6 Tankettes placed in Hongkong
            Hisaichi undo move 2.
            4 Mech.Infs and 2 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            8 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 59 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Dutch regular : -1.00
    Hisaichi regular : 2.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Destroyer and 1 Transport moved from sz50 to sz58
    
        Combat - Dutch
            Battle in sz58
                Dutch attack with 1 Destroyer and 1 Transport
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in sz58, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz58, round 4 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in sz58, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz58, round 5 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in sz58, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz58, round 6 : 1/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in sz58, round 6 : 0/1 hits, 0.33 expected hits
                    1 Transport owned by the Dutch lost in sz58
                    Yamamoto roll dice for 1 Submarine in sz58, round 7 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer in sz58, round 7 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in sz58
                Dutch win with 1 Destroyer remaining. Battle score for attacker is 0
                Casualties for Dutch: 1 Transport
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Dutch
            1 Artillery and 1 Infantry moved from New Guinea to Moresby
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Dutch regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Infantry moved from Mindanao to sz70
            1 Infantry and 1 T.Boat moved from sz70 to sz48
            1 Infantry moved from sz48 to N.G
                  Thai take N.G from British
            1 Infantry moved from Celebs to sz59
            1 Tank moved from N.Chunking to Burma
            1 Tank moved from Phuket to Burma
            1 Transport moved from sz60 to sz73
            1 Marine moved from Phuket to sz73
            1 Artillery moved from Phuket to sz73
            1 Artillery, 1 Marine and 1 Transport moved from sz73 to sz68
            1 Artillery and 1 Marine moved from sz68 to Borneo
            1 Artillery moved from W.Borneo to Borneo
            1 EarlyFighter moved from S.Borneo to Borneo
            1 Infantry and 1 Transport moved from sz59 to sz60
            1 Infantry moved from sz60 to Java
                  Thai take Java from Dutch
            1 Artillery and 12 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 1 Marine, 4 Tankettes and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 2 Tanks
                British defend with 1 Infantry and 1 Tank
                    Thai roll dice for 2 Tanks in Burma, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Burma, round 2 : 2/2 hits, 0.83 expected hits
                    2 Tanks owned by the Thai lost in Burma
                British win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -10
                Casualties for Thai: 2 Tanks
            Battle in Borneo
                Thai attack with 2 Artillerys, 1 EarlyFighter and 1 Marine
                British defend with 1 Infantry and 1 Tank
                    Thai roll dice for 2 Artillerys, 1 EarlyFighter and 1 Marine in Borneo, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Borneo
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Marine in Borneo, round 3 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 Tank in Borneo, round 3 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Thai lost in Borneo
                    Thai roll dice for 1 Artillery and 1 Marine in Borneo, round 4 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 Tank in Borneo, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Marine owned by the Thai lost in Borneo
                Thai win, taking Borneo from British with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for Thai: 1 Artillery, 1 EarlyFighter and 1 Marine
                Casualties for British: 1 Infantry and 1 Tank
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Marine and 4 Tankettes placed in Phuket
            1 Transport placed in sz73
    
        Turn Complete - Thai
            Thai collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.50
    British regular : 2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - British
            1 Infantry moved from W.Chunking to Chunking
                  Chinese take Chunking from Hisaichi
            1 Infantry moved from Burma to N.French I.
                  British take N.French I. from Yamamoto
            1 Destroyer moved from sz49 to sz46
            1 AAGun, 1 Infantry and 1 Transport moved from sz6 to sz4
            1 Infantry moved from sz4 to Palana
            1 Artillery and 2 Infantrys moved from Bikaner to Punjab
    
        Purchase Units - British
            British buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 2 EarlyFighters and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Punjab
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 3 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Punjab
                British loses 0 PUs for violating Punjabs neutrality.
                British win, taking Punjab from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in sz46
                British attack with 1 Destroyer
                Yamamoto defend with 1 Destroyer and 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz46, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Destroyer in sz46, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz46, round 2 : 0/1 hits, 0.50 expected hits
                1 Destroyer owned by the British retreated to sz49
    
        Non Combat Move - British
            1 T.Boat moved from sz64 to sz66
            2 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            2 Artillerys and 2 Infantrys moved from sz63 to E.India
            1 Artillery and 5 Infantrys moved from E.India to Bengal
            1 Tank moved from Burma to Bengal
            1 Infantry moved from Bengal to Burma
            1 AAGun and 2 Infantrys moved from Nepal to Bengal
            2 Tankettes moved from Dheli to Nepal
            1 Tank moved from Dheli to Nepal
            1 Infantry moved from C.India to E.India
    
        Place Units - British
            2 B.Transports, 1 Destroyer and 2 EarlyFighters placed in sz63
            2 Artillerys and 1 Infantry placed in Calcutta
            2 Infantrys placed in Bengal
            2 Infantrys placed in Dheli
            1 Destroyer placed in sz49
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Neutral regular : -0.67
    British regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Anzac
            1 Destroyer moved from sz37 to sz46
            1 EarlyFighter moved from sz50 to sz46
            1 EarlyFighter moved from sz50 to sz81
            1 Submarine moved from sz50 to sz81
            1 EarlyFighter moved from Soem to sz59
            1 Tank moved from Derby to sz50
            2 Artillerys moved from Derby to sz50
            1 Artillery moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            3 Infantrys moved from W.Australia to sz50
            6 Infantrys and 2 Tanks moved from Soem to Lambok
            3 Artillerys, 4 Infantrys and 1 Tank moved from sz50 to Soem
            2 Infantrys moved from New Guinea to N.G
            2 Infantrys moved from E.G to N.G
    
        Purchase Units - Anzac
            Anzac buy 3 Destroyers and 1 Infantry; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in sz81
                Anzac attack with 1 EarlyFighter and 1 Submarine
                Yamamoto defend with 1 Submarine
                    Anzac roll dice for 1 Submarine in sz81, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz81, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Anzac lost in sz81
                    Anzac roll dice for 1 EarlyFighter in sz81, round 2 : 0/1 hits, 0.33 expected hits
                1 EarlyFighter owned by the Anzac retreated
                Yamamoto win with 1 Submarine remaining. Battle score for attacker is -6
                Casualties for Anzac: 1 Submarine
            Battle in N.G
                Anzac attack with 4 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 4 Infantrys in N.G, round 2 : 0/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in N.G, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 4 Infantrys in N.G, round 3 : 0/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in N.G, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in N.G
                    Anzac roll dice for 3 Infantrys in N.G, round 4 : 1/3 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry in N.G, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in N.G
                Anzac win, taking N.G from Thai with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Anzac: 2 Infantrys
                Casualties for Thai: 1 Infantry
            Battle in sz59
                Anzac attack with 1 EarlyFighter
                Hisaichi defend with 1 Submarine
                    Anzac roll dice for 1 EarlyFighter in sz59, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Hisaichi lost in sz59
                Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
            Battle in sz46
                Anzac attack with 1 Destroyer and 1 EarlyFighter
                Yamamoto defend with 1 Destroyer and 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz46, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz46, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz46, round 2 : 0/1 hits, 0.50 expected hits
                    1 Submarine owned by the Yamamoto lost in sz46
                    Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz46, round 3 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz46, round 3 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz46
                Anzac win with 1 Destroyer remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Destroyer and 1 Submarine
                Casualties for Anzac: 1 EarlyFighter
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz59 to sz50
            1 EarlyFighter moved from sz81 to sz50
            1 Infantry moved from Darwin to Derby
    
        Place Units - Anzac
            3 Destroyers placed in sz50
            1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Anzac regular : 0.83
    Thai regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Infantry moved from Canada to N.Canada
            1 Artillery moved from Wake to sz20
            1 Infantry moved from Wake to sz20
            1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry, 2 Submarines and 1 Transport moved from sz20 to sz18
            1 Artillery and 1 Infantry moved from sz18 to Marcus
            2 EarlyFighters moved from sz18 to Marcus
            1 Bomber moved from Wake to sz81
            1 Artillery moved from Hilo to sz25
            1 Infantry moved from Hilo to sz25
            1 Artillery, 2 Destroyers, 1 Infantry and 1 Transport moved from sz25 to sz20
            1 Artillery and 1 Infantry moved from sz20 to Wake
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            4 Infantrys moved from Seattle to sz6
            2 Artillerys and 1 Infantry moved from N.Canada to sz6
            2 Transports moved from sz4 to sz5
            2 Tanks moved from N.Canada to sz5
            2 Infantrys moved from N.Canada to sz5
            2 Infantrys, 2 Tanks and 2 Transports moved from sz5 to sz4
            2 Artillerys, 2 B.Transports and 5 Infantrys moved from sz6 to sz4
            2 Artillerys, 7 Infantrys and 2 Tanks moved from sz4 to Palana
            1 EarlyFighter, 1 Infantry and 1 Tank moved from Magadan to Yakutsk
            1 Artillery, 2 Infantrys and 1 Tank moved from Palana to Magadan
            1 Tank moved from Magadan to Yakutsk
            1 Tank moved from N.Canada to Alaska
            1 Artillery and 5 Infantrys moved from N.Canada to Anchorage
            2 B.Transports and 8 Marines moved from sz14 to sz6
            8 Marines moved from sz6 to British Columbia
            2 Infantrys moved from Rocky Mt to Canada
            1 Marine moved from San Francisco to Nor Cal
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 1 Carrier, 4 Destroyers and 8 Marines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Marcus
                Americans attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
                Yamamoto defend with 1 Infantry and 1 Tank
                    Americans roll dice for 1 Battleship in Marcus, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Marcus, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto lost in Marcus
                    Americans roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Marcus, round 3 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Tank in Marcus, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Marcus
                Americans win, taking Marcus from Yamamoto with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Infantry and 1 Tank
            Battle in sz81
                Americans attack with 1 Bomber
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Bomber in sz81, round 2 : 0/1 hits, 0.67 expected hits
                1 Submarine owned by the Yamamoto submerged
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Bomber moved from sz81 to Nayumo
            2 Infantrys moved from Lasap to Pula
            1 Tank moved from Lasap to Pula
            2 Infantrys moved from Pearl Harbor to Kauai
            EDIT: 1 AAGun moved from sz4 to Palana
            2 EarlyFighters moved from Marcus to sz18
            2 EarlyFighters moved from Wake to sz19
    
        Place Units - Americans
            1 Carrier placed in sz19
            2 Destroyers placed in sz4
            2 Destroyers placed in sz25
            2 B.Transports placed in sz23
            8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.33
    Americans regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            1 Artillery and 2 Infantrys moved from Quingdao to Jinan
            1 Bomber moved from Belogorsk to Jinan
            1 Infantry moved from N.Japan to sz1
            1 Artillery and 1 Marine moved from Ostrov to sz1
            1 Artillery moved from Amursk to sz1
            1 Artillery and 1 Tank moved from Amursk to sz1
            3 Infantrys moved from N.Japan to sz1
            3 Artillerys, 4 Infantrys, 1 Marine and 1 Tank moved from sz1 to Yakutsk
            1 EarlyFighter moved from Sukhalin to Yakutsk
            1 Destroyer moved from sz15 to sz1
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Destroyer, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 1 Artillery, 1 Bomber and 2 Infantrys
                Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Jinan, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in Yakutsk
                Masaharu attack with 3 Artillerys, 1 EarlyFighter, 4 Infantrys, 1 Marine and 1 Tank
                Americans defend with 1 EarlyFighter, 1 Infantry and 2 Tanks; Russians defend with 1 Infantry
                    Masaharu roll dice for 3 Artillerys, 1 EarlyFighter, 4 Infantrys, 1 Marine and 1 Tank in Yakutsk, round 2 : 4/10 hits, 3.33 expected hits
                    Russians roll dice for 1 EarlyFighter, 2 Infantrys and 2 Tanks in Yakutsk, round 2 : 3/5 hits, 2.17 expected hits
                    1 Infantry owned by the Russians, 3 Infantrys owned by the Masaharu, 1 Infantry owned by the Americans and 2 Tanks owned by the Americans lost in Yakutsk
                    Masaharu roll dice for 3 Artillerys, 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tank in Yakutsk, round 3 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 1 EarlyFighter in Yakutsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 3 Artillerys, 1 EarlyFighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Masaharu: 4 Infantrys
                Casualties for Americans: 1 EarlyFighter, 1 Infantry and 2 Tanks
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Yakutsk to Vostok
            2 Artillerys, 5 Infantrys and 3 Tanks moved from Belogorsk to Quingdao
            1 EarlyFighter moved from Vostok to Quingdao
            2 Infantrys moved from Amursk to Belogorsk
            1 Bomber moved from Jinan to Belogorsk
            2 Destroyers moved from sz1 to sz7
            1 Submarine moved from sz1 to sz7
    
        Place Units - Masaharu
            1 Destroyer placed in sz16
            2 Artillerys and 1 Elite placed in Amursk
            7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.50
    Russians regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Russians
            3 Artillerys, 1 EarlyFighter, 10 Infantrys and 4 Tanks moved from Ulaan Ude to Quingdao
            1 Infantry moved from Irkutsk to Quingdao
            1 Fighter moved from Kaask to Quingdao
    
        Purchase Units - Russians
            Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 3 Artillerys, 1 EarlyFighter, 1 Fighter, 11 Infantrys and 4 Tanks
                Masaharu defend with 4 Artillerys, 1 EarlyFighter, 7 Infantrys and 5 Tanks
                    Russians roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter, 11 Infantrys and 4 Tanks in Quingdao, round 2 : 6/20 hits, 6.17 expected hits
                    Masaharu roll dice for 4 Artillerys, 1 EarlyFighter, 7 Infantrys and 5 Tanks in Quingdao, round 2 : 3/17 hits, 6.67 expected hits
                    3 Infantrys owned by the Russians and 6 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter, 8 Infantrys and 4 Tanks in Quingdao, round 3 : 3/17 hits, 5.67 expected hits
                    Masaharu roll dice for 4 Artillerys, 1 EarlyFighter, 1 Infantry and 5 Tanks in Quingdao, round 3 : 6/11 hits, 4.67 expected hits
                    6 Infantrys owned by the Russians, 1 Infantry owned by the Masaharu and 2 Artillerys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter, 2 Infantrys and 4 Tanks in Quingdao, round 4 : 4/11 hits, 4.50 expected hits
                    Masaharu roll dice for 2 Artillerys, 1 EarlyFighter and 5 Tanks in Quingdao, round 4 : 2/8 hits, 3.67 expected hits
                    2 Infantrys owned by the Russians, 2 Artillerys owned by the Masaharu and 2 Tanks owned by the Masaharu lost in Quingdao
                    Russians roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter and 4 Tanks in Quingdao, round 5 : 5/9 hits, 3.83 expected hits
                    Masaharu roll dice for 1 EarlyFighter and 3 Tanks in Quingdao, round 5 : 3/4 hits, 2.00 expected hits
                    3 Artillerys owned by the Russians, 3 Tanks owned by the Masaharu and 1 EarlyFighter owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 EarlyFighter, 1 Fighter and 4 Tanks remaining. Battle score for attacker is 29
                Casualties for Russians: 3 Artillerys and 11 Infantrys
                Casualties for Masaharu: 4 Artillerys, 1 EarlyFighter, 7 Infantrys and 5 Tanks
    
        Non Combat Move - Russians
            1 Fighter moved from Quingdao to Ulaan Ude
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 Infantry moved from Ustkut to Irkutsk
            4 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            1 Artillery moved from Kaask to Tulun
            6 Infantrys moved from Kaask to Tulun
            3 Infantrys moved from Achinsk to Kyzyl
            1 Mech.Inf moved from Achinsk to Tulun
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -3.00
    Russians regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 T.Boat moved from sz75 to sz72
            1 Destroyer moved from sz76 to sz17
            5 Artillerys, 4 Infantrys, 1 Marine and 5 Tanks moved from Malaya to sz60
            5 Artillerys, 5 B.Transports, 4 Infantrys, 1 Marine and 5 Tanks moved from sz60 to sz59
            5 Artillerys, 4 Infantrys, 1 Marine and 5 Tanks moved from sz59 to Soem
            1 Infantry moved from N.B to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz70
            1 Infantry moved from sz70 to Boho
                  Yamamoto take Boho from Americans
            1 Artillery moved from Malaya to sz60
            1 Artillery and 1 Transport moved from sz60 to sz70
            1 Artillery moved from sz70 to S
                  Yamamoto take S from Americans
            1 Transport moved from sz60 to sz73
            1 Transport moved from sz73 to sz67
            1 B.Transport moved from sz67 to sz74
            1 Tank moved from Nagasaki to sz74
            1 Tank moved from Nagasaki to sz74
            1 Infantry moved from Nagasaki to sz74
            5 Infantrys and 5 Tanks moved from Shansi to Shangsi
            2 Infantrys moved from Hainan to sz67
            2 Infantrys moved from sz67 to N.French I.
            2 Artillerys and 1 Infantry moved from Frenchindochina to N.French I.
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz74 to sz67
            1 Infantry and 2 Tanks moved from sz67 to N.French I.
            1 Artillery and 3 Infantrys moved from Hopeh to Shansi
            5 Transports moved from sz60 to sz74
            3 Tanks moved from Nagasaki to sz74
            7 Infantrys moved from Nagasaki to sz74
            7 Infantrys and 3 Tanks moved from sz74 to Hopeh
            2 Carriers moved from sz60 to sz59
            4 EarlyFighters moved from sz60 to sz66
            2 Bombers moved from S.Borneo to sz58
            1 Submarine moved from sz81 to sz58
            1 Battleship and 1 Destroyer moved from sz60 to sz59
            2 Tanks moved from Malaya to Burma
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 6 Destroyers and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz58
                Yamamoto attack with 2 Bombers and 1 Submarine
                Dutch defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Bombers in sz58, round 2 : 2/2 hits, 1.33 expected hits
                    Dutch roll dice for 1 Destroyer in sz58, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Dutch lost in sz58
                Yamamoto win with 2 Bombers remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Submarine
                Casualties for Dutch: 1 Destroyer
            Battle in Shangsi
                Yamamoto attack with 5 Infantrys and 5 Tanks
                Chinese defend with 2 Artillerys and 5 Infantrys
                    Yamamoto roll dice for 5 Infantrys and 5 Tanks in Shangsi, round 2 : 4/10 hits, 3.33 expected hits
                    Chinese roll dice for 2 Artillerys and 5 Infantrys in Shangsi, round 2 : 4/7 hits, 2.33 expected hits
                    4 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Chinese lost in Shangsi
                    Yamamoto roll dice for 1 Infantry and 5 Tanks in Shangsi, round 3 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 Artillerys and 1 Infantry in Shangsi, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shangsi
                    Yamamoto roll dice for 5 Tanks in Shangsi, round 4 : 1/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 Artillery in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Shangsi
                Yamamoto win, taking Shangsi from Chinese with 5 Tanks remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 5 Infantrys
                Casualties for Chinese: 2 Artillerys and 5 Infantrys
            Battle in Burma
                Yamamoto attack with 2 Tanks
                British defend with 1 Infantry
                    Yamamoto roll dice for 2 Tanks in Burma, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Tanks in Burma, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma
                Yamamoto win, taking Burma from British with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Tank
                Casualties for British: 1 Infantry
            Battle in Soem
                Yamamoto attack with 5 Artillerys, 4 Infantrys, 1 Marine and 5 Tanks
                Anzac defend with 3 Artillerys, 4 Infantrys and 1 Tank; Dutch defend with 3 Infantrys
                    Yamamoto roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 5 Artillerys, 4 Infantrys, 1 Marine and 5 Tanks in Soem, round 2 : 4/15 hits, 6.00 expected hits
                    Dutch roll dice for 3 Artillerys, 7 Infantrys and 1 Tank in Soem, round 2 : 7/11 hits, 3.83 expected hits
                    2 Infantrys owned by the Anzac, 3 Artillerys owned by the Yamamoto, 4 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Dutch lost in Soem
                    Yamamoto roll dice for 2 Artillerys, 1 Marine and 5 Tanks in Soem, round 3 : 5/8 hits, 3.67 expected hits
                    Dutch roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in Soem, round 3 : 2/6 hits, 2.17 expected hits
                    3 Artillerys owned by the Anzac, 2 Infantrys owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Soem
                    Yamamoto roll dice for 1 Marine and 5 Tanks in Soem, round 4 : 2/6 hits, 2.83 expected hits
                    Dutch roll dice for 1 Tank in Soem, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in Soem
                Yamamoto win, taking Soem from Dutch with 1 Marine and 5 Tanks remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 5 Artillerys and 4 Infantrys
                Casualties for Anzac: 3 Artillerys, 4 Infantrys and 1 Tank
                Casualties for Dutch: 3 Infantrys
            Battle in sz66
                Yamamoto attack with 4 EarlyFighters
                British defend with 1 T.Boat
                    Yamamoto roll dice for 4 EarlyFighters in sz66, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 T.Boat in sz66, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 4 EarlyFighters in sz66, round 3 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 T.Boat in sz66, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 4 EarlyFighters in sz66, round 4 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 T.Boat in sz66, round 4 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in sz66
                Yamamoto win with 4 EarlyFighters remaining. Battle score for attacker is 5
                Casualties for British: 1 T.Boat
            Battle in N.French I.
                Yamamoto attack with 2 Artillerys, 4 Infantrys and 2 Tanks
                British defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in N.French I., round 2 : 4/8 hits, 2.67 expected hits
                    British roll dice for 1 Infantry in N.French I., round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.French I.
                Yamamoto win, taking N.French I. from British with 2 Artillerys, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Yamamoto
            4 EarlyFighters moved from sz66 to sz59
            2 Bombers moved from sz58 to Davao
            1 Submarine moved from sz70 to sz45
    
        Place Units - Yamamoto
            2 Destroyers placed in sz70
            4 Destroyers placed in sz78
            6 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Yamamoto regular : -4.00
    British regular : -0.50
    Dutch regular : 3.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Infantry moved from W.Sian to N.Chunking
                  Chinese take N.Chunking from Thai
            2 Infantrys moved from Gansu to Shangsi
            4 Mech.Infs moved from Tsingnan to Shangsi
            1 Tank moved from S.Mongolia to Shangsi
            1 Tank moved from N.Mongolia to Gansu
            1 Infantry moved from S.Mongolia to Gansu
            1 Artillery moved from N.Mongolia to S.Mongolia
            2 Tankettes moved from Xining to Gansu
            3 Infantrys moved from Tsingnan to Gansu
            1 Elite moved from Xining to Tsingnan
            3 Infantrys moved from Xining to Tsingnan
            2 Tankettes moved from Urumal to Gobi
            2 Mech.Infs moved from Urumal to Tsingnan
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 1 EarlyFighter, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shangsi
                Chinese attack with 2 Infantrys, 4 Mech.Infs and 1 Tank
                Yamamoto defend with 5 Tanks
                    Chinese roll dice for 2 Infantrys, 4 Mech.Infs and 1 Tank in Shangsi, round 2 : 4/7 hits, 2.50 expected hits
                    Yamamoto roll dice for 5 Tanks in Shangsi, round 2 : 3/5 hits, 2.50 expected hits
                1 Mech.Inf owned by the Chinese, 4 Tanks owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Shangsi
                    Chinese roll dice for 3 Mech.Infs and 1 Tank in Shangsi, round 3 : 1/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Tank in Shangsi, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Shangsi
                Chinese win, taking Shangsi from Yamamoto with 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 16
                Casualties for Chinese: 2 Infantrys and 1 Mech.Inf
                Casualties for Yamamoto: 5 Tanks
    
        Non Combat Move - Chinese
            1 Mech.Inf moved from Szechwan to W.Sian
            1 AAGun moved from Szechwan to Gansu
            1 Mech.Inf moved from Szechwan to Gansu
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            1 EarlyFighter, 1 Infantry and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Chinese regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            2 Tankettes moved from Hankou to Chunking
            2 Tankettes moved from Hankou to N.Chunking
            1 Infantry moved from Shansi to Shangsi
            1 Tank and 2 Tankettes moved from Peking to Shangsi
            1 Tank and 1 Tankette moved from N.Shangsi to Shangsi
            1 Infantry moved from Hanan to W.Sian
            1 Artillery moved from Hanan to N.Chunking
            2 Tankettes moved from Hankou to W.Sian
            2 Tanks moved from Sian to Szechwan
            8 Tanks moved from Sian to Shangsi
            1 Submarine moved from sz60 to sz58
            2 Artillerys moved from S.Borneo to sz60
            1 Elite and 1 Marine moved from S.Borneo to sz60
            2 Artillerys, 4 EarlyFighters, 1 Elite and 1 Marine moved from sz60 to Sumatra
            1 Artillery moved from E.Borneo to sz60
            1 Artillery moved from sz60 to Sumatra
            1 Tank moved from N.S to sz60
            1 Tank moved from sz60 to Malaya
            1 Artillery moved from Thailand to Malaya
            2 Artillerys and 2 Tanks moved from N.S to sz60
            2 Artillerys and 2 Tanks moved from sz60 to Malaya
            1 Artillery moved from N.S to Sumatra
            4 Mech.Infs moved from Hongkong to N.French I.
            2 Tankettes moved from Hongkong to Kiangsi
            1 Bomber moved from Hanan to Chunking
            3 EarlyFighters moved from Hanan to Chunking
            1 Battleship moved from sz60 to sz59
            2 Destroyers moved from sz60 to sz59
            7 Infantrys moved from Manchuria to Hsingan
            8 Tankettes moved from Seoul to Hsingan
            4 Artillerys moved from Tientsin to Hopeh
            1 Infantry moved from Formosa to sz74
            1 Infantry moved from sz74 to Hopeh
            3 Infantrys moved from Tientsin to Hopeh
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 2 Artillerys, 9 Infantrys, 1 Marine, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 1 Infantry and 2 Tankettes
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in W.Sian, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
            Battle in N.Chunking
                Hisaichi attack with 1 Artillery and 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Tankettes in N.Chunking, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Chunking
                Hisaichi win, taking N.Chunking from Chinese with 1 Artillery and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 Infantry, 10 Tanks and 3 Tankettes
                Chinese defend with 3 Mech.Infs and 1 Tank
                    Hisaichi roll dice for 1 Infantry, 10 Tanks and 3 Tankettes in Shangsi, round 2 : 7/14 hits, 6.17 expected hits
                    Chinese roll dice for 3 Mech.Infs and 1 Tank in Shangsi, round 2 : 3/4 hits, 1.50 expected hits
                3 Mech.Infs owned by the Chinese, 1 Tank owned by the Chinese and 3 Tankettes owned by the Hisaichi lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Infantry and 10 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 3 Tankettes
                Casualties for Chinese: 3 Mech.Infs and 1 Tank
            Battle in Chunking
                Hisaichi attack with 1 Bomber, 3 EarlyFighters and 2 Tankettes
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber, 3 EarlyFighters and 2 Tankettes in Chunking, round 2 : 1/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Chunking
                Hisaichi win, taking Chunking from Chinese with 1 Bomber, 3 EarlyFighters and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Sumatra
                Hisaichi attack with 4 Artillerys, 4 EarlyFighters, 1 Elite and 1 Marine
                British defend with 1 Artillery and 3 Infantrys
                    Hisaichi roll dice for 4 Artillerys, 4 EarlyFighters, 1 Elite and 1 Marine in Sumatra, round 2 : 4/10 hits, 3.83 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
                    1 Artillery owned by the British, 3 Infantrys owned by the British and 2 Artillerys owned by the Hisaichi lost in Sumatra
                Hisaichi win, taking Sumatra from British with 2 Artillerys, 4 EarlyFighters, 1 Elite and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Artillerys
                Casualties for British: 1 Artillery and 3 Infantrys
            Battle in Szechwan
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 2 Tanks in Szechwan, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
    
        Non Combat Move - Hisaichi
            3 EarlyFighters moved from Chunking to Malaya
            4 EarlyFighters moved from Sumatra to sz60
            1 Carrier and 2 EarlyFighters moved from sz60 to sz59
            1 Bomber moved from Chunking to Phuket
    
        Place Units - Hisaichi
            8 Infantrys placed in Seoul
            1 Tank and 2 Tankettes placed in Peking
            6 Tankettes placed in Hongkong
            2 Artillerys, 1 Infantry and 1 Marine placed in S.Borneo
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    British regular : 0.67
    Hisaichi regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            1 T.Boat moved from sz48 to sz70
            1 Infantry moved from Java to sz60
            1 Infantry and 1 Transport moved from sz60 to sz59
            1 Artillery moved from Borneo to sz68
            1 Artillery and 1 Transport moved from sz68 to sz59
            1 Artillery moved from sz59 to Bali
                  Thai take Bali from Dutch
            1 Artillery moved from Celebs to sz59
            1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz58
            1 Artillery and 1 Infantry moved from sz58 to Flores
            1 Tankette moved from Phuket to sz73
            1 Marine moved from Phuket to sz73
            1 Marine, 1 Tankette and 1 Transport moved from sz73 to sz70
            1 Marine and 1 Tankette moved from sz70 to Halma
            1 Artillery and 12 Infantrys moved from Thailand to Malaya
            3 Tankettes moved from Phuket to N.French I.
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 4 Artillerys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Flores
                Thai attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Artillery
                    Thai roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Artillery in Flores, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the Dutch lost in Flores
                Thai win, taking Flores from Dutch with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for Dutch: 1 Artillery
            Battle in Halma
                Thai attack with 1 Marine and 1 Tankette
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Marine and 1 Tankette in Halma, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Halma, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Marine and 1 Tankette in Halma, round 3 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Halma, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Marine and 1 Tankette in Halma, round 4 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Halma, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Marine and 1 Tankette in Halma, round 5 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Halma, round 5 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Thai and 1 Infantry owned by the Dutch lost in Halma
                Thai win, taking Halma from Dutch with 1 Marine remaining. Battle score for attacker is -2
                Casualties for Thai: 1 Tankette
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            4 Artillerys and 1 Tank placed in Phuket
            1 Transport placed in sz73
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.33
    Dutch regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            2 Artillerys moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            2 Artillerys moved from E.India to sz63
            3 Infantrys moved from E.India to sz63
            1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66
            1 Artillery and 1 Infantry moved from sz66 to Thailand
                  British take Thailand from Thai
            1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66
            1 Artillery and 1 Infantry moved from sz66 to N.S
                  British take N.S from Hisaichi
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz66
            2 Artillerys and 1 Infantry moved from sz66 to Thailand
            1 B.Transport and 1 Infantry moved from sz63 to sz66
            1 Infantry moved from sz66 to N.S
            1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz63 to sz66
            1 Artillery and 1 Infantry moved from Bengal to Burma
            1 Tank and 2 Tankettes moved from Nepal to Bengal
            2 EarlyFighters moved from Bengal to Burma
            2 Infantrys moved from Dheli to Bhopa
            1 Artillery and 2 Infantrys moved from Punjab to Agra
            1 Transport moved from sz4 to sz6
            2 Destroyers moved from sz49 to sz58
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 4 Artillerys, 1 Bunker, 1 Destroyer, 8 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Agra
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Agra, round 3 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Burma
                British attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
                Yamamoto defend with 1 Tank
                    British roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Burma
                British win, taking Burma from Yamamoto with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
            Battle in sz58
                British attack with 2 Destroyers
                Hisaichi defend with 1 Submarine; Thai defend with 1 Transport
                    Hisaichi roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 Destroyers in sz58, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 Destroyers in sz58, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Transport in sz58, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Submarine in sz58, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 Destroyers in sz58, round 4 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Transport in sz58, round 4 : 1/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai, 1 Destroyer owned by the British and 1 Submarine owned by the Hisaichi lost in sz58
                British win with 1 Destroyer remaining. Battle score for attacker is 4
                Casualties for British: 1 Destroyer
                Casualties for Hisaichi: 1 Submarine
                Casualties for Thai: 1 Transport
    
        Non Combat Move - British
            2 EarlyFighters moved from Burma to Bengal
            1 Infantry moved from Bengal to W.Chunking
    
        Place Units - British
            1 Destroyer and 1 Transport placed in sz49
            1 Bunker and 2 Infantrys placed in Bengal
            1 Transport placed in sz63
            4 Artillerys and 3 Infantrys placed in Calcutta
            3 Infantrys placed in Dheli
    
        Turn Complete - British
            British collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Neutral regular : -0.67
    British regular : -1.00
    Hisaichi regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Infantry and 1 Tank moved from Lambok to Bali
            2 Infantrys moved from W.Australia to sz50
            1 Artillery moved from W.Australia to sz50
            4 Infantrys moved from Derby to sz50
            1 Artillery, 2 EarlyFighters and 6 Infantrys moved from sz50 to Soem
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 2 Artillerys, 1 Destroyer and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Bali
                Anzac attack with 1 Infantry and 1 Tank
                Thai defend with 1 Artillery
                    Anzac roll dice for 1 Infantry and 1 Tank in Bali, round 2 : 2/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in Bali, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Bali
                Anzac win, taking Bali from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Artillery
            Battle in Soem
                Anzac attack with 1 Artillery, 2 EarlyFighters and 6 Infantrys
                Yamamoto defend with 1 Marine and 5 Tanks
                    Anzac roll dice for 1 Battleship in Soem, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters and 6 Infantrys in Soem, round 2 : 3/9 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Marine and 5 Tanks in Soem, round 2 : 1/6 hits, 2.83 expected hits
                    1 Infantry owned by the Anzac, 1 Marine owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in Soem
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters and 5 Infantrys in Soem, round 3 : 2/8 hits, 2.00 expected hits
                    Yamamoto roll dice for 3 Tanks in Soem, round 3 : 0/3 hits, 1.50 expected hits
                    2 Tanks owned by the Yamamoto lost in Soem
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters and 5 Infantrys in Soem, round 4 : 1/8 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Tank in Soem, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Soem
                Anzac win, taking Soem from Yamamoto with 1 Artillery, 2 EarlyFighters and 4 Infantrys remaining. Battle score for attacker is 24
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 1 Marine and 5 Tanks
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Soem to sz50
            2 Infantrys moved from N.G to E.G
            1 Infantry moved from Darwin to Derby
    
        Place Units - Anzac
            1 Artillery and 1 Infantry placed in W.Australia
            1 Destroyer placed in sz50
            1 Artillery and 2 Infantrys placed in Darwin
            3 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.83
    Anzac regular : 0.50
    Thai regular : -0.33
    

    Savegame

Suggested Topics

  • 16
  • 44
  • 17
  • 39
  • 154
  • 43
  • 105
  • 170
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.0k

Users

39.3k

Topics

1.7m

Posts