dawgoneit Axis-VS- Entek Allies TRS.


  • TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Thai
            5 Artillerys, 2 Infantrys, 1 Marine, 1 Tank and 1 Tankette moved from Bengal to Nepal
            1 Transport moved from sz60 to sz64
            4 Artillerys, 3 Elites and 1 Infantry moved from Thailand to sz64
            4 Artillerys, 3 Elites and 1 Infantry moved from sz64 to E.India
            4 Infantrys and 2 Tankettes moved from Phuket to Thailand
            2 Tankettes moved from Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 4 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Nepal
                Thai attack with 5 Artillerys, 2 Infantrys, 1 Marine, 1 Tank and 1 Tankette
                British defend with 1 Artillery, 3 Infantrys and 1 Tank
                    Thai roll dice for 5 Artillerys, 2 Infantrys, 1 Marine, 1 Tank and 1 Tankette in Nepal, round 2 : 2/10 hits, 3.67 expected hits
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Nepal, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Nepal
                    Thai roll dice for 5 Artillerys, 1 Infantry, 1 Marine, 1 Tank and 1 Tankette in Nepal, round 3 : 5/9 hits, 3.33 expected hits
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Nepal, round 3 : 2/3 hits, 1.17 expected hits
                    1 Infantry owned by the Thai, 1 Tankette owned by the Thai, 1 Tank owned by the British, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Nepal
                Thai win, taking Nepal from British with 5 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Thai: 2 Infantrys and 1 Tankette
                Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Artillery and 1 Marine placed in Bengal
            3 Artillerys placed in Thailand
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    British regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - British
            1 Tankette moved from Moresby to N.G
                  British take N.G from Hisaichi
            1 Infantry and 1 Tankette moved from Moresby to E.G
            1 Transport moved from sz50 to sz49
            1 Infantry moved from Moresby to sz49
            1 Infantry and 1 Transport moved from sz49 to sz50
            1 Infantry moved from sz50 to Nayumo
                  British take Nayumo from Hisaichi
            1 Infantry moved from Magadan to Yakutsk
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 3 EarlyFighters and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in E.G
                British attack with 1 Infantry and 1 Tankette
                Hisaichi defend with 1 Tank
                    British roll dice for 1 Infantry and 1 Tankette in E.G, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in E.G, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry and 1 Tankette in E.G, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in E.G, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in E.G
                    British roll dice for 1 Tankette in E.G, round 4 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in E.G, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Tankette owned by the British lost in E.G
                Hisaichi win with no units remaining. Battle score for attacker is -1
                Casualties for British: 1 Infantry and 1 Tankette
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - British
            1 Infantry moved from Dheli to Bhopa
            1 AAGun moved from Magadan to Yakutsk
    
        Place Units - British
            1 Bunker and 3 EarlyFighters placed in Calcutta
            1 Artillery and 1 Infantry placed in Moresby
            2 Infantrys placed in Dheli
            1 Artillery and 3 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    British regular : -0.33
    Hisaichi regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Anzac
            2 Artillerys moved from Derby to sz50
            2 Artillerys moved from W.Australia to sz50
            2 Infantrys moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            4 Artillerys, 1 EarlyFighter and 3 Infantrys moved from sz50 to Flores
                  Anzac take Flores from Yamamoto
            3 Infantrys moved from S.W.Australia to W.Australia
            1 Destroyer moved from sz37 to sz50
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Destroyer and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Flores to sz50
    
        Place Units - Anzac
            2 Artillerys and 1 Infantry placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
            1 Destroyer placed in sz37
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Americans
            1 Destroyer and 1 Submarine moved from sz20 to sz18
            1 B29 moved from Marcus to sz18
            2 Fighters moved from Marcus to sz18
            1 Bomber moved from Marcus to sz18
            1 Artillery, 2 Infantrys and 9 Marines moved from Yakutsk to Vostok
            1 B29 moved from Pearl Harbor to sz18
            1 Infantry moved from Pearl Harbor to sz25
            1 Infantry and 1 S.Sub moved from sz25 to sz19
            1 Infantry moved from sz19 to Wake
    
        Purchase Units - Americans
            Americans buy 1 B29, 1 Carrier, 4 Destroyers and 8 Marines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Vostok
                Americans attack with 1 Artillery, 2 Infantrys and 9 Marines
                Masaharu defend with 2 Artillerys, 1 Elite and 8 Infantrys
                    Americans roll dice for 1 Artillery, 2 Infantrys and 9 Marines in Vostok, round 2 : 2/12 hits, 3.83 expected hits
                    Masaharu roll dice for 2 Artillerys, 1 Elite and 8 Infantrys in Vostok, round 2 : 0/11 hits, 3.67 expected hits
                    2 Infantrys owned by the Masaharu lost in Vostok
                    Americans roll dice for 1 Artillery, 2 Infantrys and 9 Marines in Vostok, round 3 : 2/12 hits, 3.83 expected hits
                    Masaharu roll dice for 2 Artillerys, 1 Elite and 6 Infantrys in Vostok, round 3 : 2/9 hits, 3.00 expected hits
                    2 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in Vostok
                    Americans roll dice for 1 Artillery and 9 Marines in Vostok, round 4 : 4/10 hits, 3.50 expected hits
                    Masaharu roll dice for 2 Artillerys, 1 Elite and 4 Infantrys in Vostok, round 4 : 1/7 hits, 2.33 expected hits
                    1 Marine owned by the Americans and 4 Infantrys owned by the Masaharu lost in Vostok
                    Americans roll dice for 1 Artillery and 8 Marines in Vostok, round 5 : 1/9 hits, 3.17 expected hits
                    Masaharu roll dice for 2 Artillerys and 1 Elite in Vostok, round 5 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the Masaharu lost in Vostok
                    Americans roll dice for 1 Artillery and 8 Marines in Vostok, round 6 : 4/9 hits, 3.17 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Elite in Vostok, round 6 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Vostok
                Americans win, taking Vostok from Masaharu with 1 Artillery and 8 Marines remaining. Battle score for attacker is 21
                Casualties for Masaharu: 2 Artillerys, 1 Elite and 8 Infantrys
                Casualties for Americans: 2 Infantrys and 1 Marine
            Battle in sz18
                Americans attack with 2 B29s, 1 Bomber, 1 Destroyer, 2 Fighters and 1 Submarine
                Yamamoto defend with 2 Destroyers
                    Americans roll dice for 1 Submarine in sz18, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 B29s, 1 Bomber, 1 Destroyer and 2 Fighters in sz18, round 2 : 2/6 hits, 3.67 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz18, round 2 : 2/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz18
                Americans win with 2 B29s, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Destroyer and 1 Submarine
                Casualties for Yamamoto: 2 Destroyers
    
        Non Combat Move - Americans
            2 B29s and 1 Bomber moved from sz18 to Marcus
            1 Elite moved from Wake to sz20
            1 Artillery moved from Wake to sz20
            1 Infantry moved from Taka to sz20
            1 Artillery, 1 B.Transport, 1 Elite and 1 Infantry moved from sz20 to sz18
            1 Artillery, 1 Elite and 1 Infantry moved from sz18 to Marcus
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from Seattle to sz6
            2 B.Transports moved from sz4 to sz5
            8 Marines moved from N.Canada to sz5
            2 Destroyers and 2 Transports moved from sz4 to sz9
            2 B.Transports and 8 Marines moved from sz5 to sz4
            8 Marines moved from sz4 to Palana
            4 Infantrys and 8 Marines moved from Magadan to Yakutsk
            8 Marines moved from Palana to Magadan
            8 Marines moved from sz6 to N.Canada
            8 Marines moved from sz14 to Seattle
    
        Place Units - Americans
            1 Carrier placed in sz18
            1 Destroyer placed in sz19
            1 B29 placed in Pearl Harbor
            1 Destroyer placed in sz25
            2 Destroyers placed in sz4
            8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Americans regular : -5.50
    Masaharu regular : -7.67
    

    Savegame


  • TripleA Turn Summary: Masaharu round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Masaharu
            1 Marine moved from Amursk to Belogorsk
            4 Transports moved from sz1 to sz15
            6 Infantrys moved from Akina to sz15
            2 Infantrys moved from N.Japan to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            1 Infantry moved from N.Japan to sz1
            9 Infantrys moved from sz1 to Belogorsk
            1 Destroyer moved from sz72 to sz18
            1 Destroyer moved from sz17 to sz18
            2 Destroyers moved from sz1 to sz7
    
        Purchase Units - Masaharu
            Masaharu buy 4 Artillerys, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz18
                Masaharu attack with 2 Destroyers
                Americans defend with 1 B.Transport, 1 Carrier and 2 Fighters
                    Masaharu roll dice for 2 Destroyers in sz18, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 B.Transport, 1 Carrier and 2 Fighters in sz18, round 2 : 1/4 hits, 2.00 expected hits
                1 B.Transport owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz18
                    Masaharu roll dice for 1 Destroyer in sz18, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Carrier and 2 Fighters in sz18, round 3 : 3/3 hits, 1.83 expected hits
                    1 Destroyer owned by the Masaharu lost in sz18
                Americans win with 1 Carrier and 2 Fighters remaining. Battle score for attacker is -8
                Casualties for Masaharu: 2 Destroyers
                Casualties for Americans: 1 B.Transport
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            2 Artillerys and 1 Elite placed in Amursk
            2 Artillerys and 6 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Masaharu regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Russians
            1 Infantry, 2 Marines and 10 Mech.Infs moved from Quingdao to Belogorsk
            1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Belogorsk
            1 Infantry and 1 Marine moved from Ulaan Ude to Jinan
            3 Mech.Infs moved from Tulun to Belogorsk
            1 Infantry moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 2 Infantrys and 1 Marine
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Infantrys and 1 Marine in Jinan, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    Russians roll dice for 1 Infantry and 1 Marine in Jinan, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Jinan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    Russians roll dice for 1 Marine in Jinan, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Jinan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Russians lost in Jinan
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 2 Infantrys and 1 Marine
            Battle in Belogorsk
                Russians attack with 1 EarlyFighter, 1 Fighter, 1 Infantry, 2 Marines and 13 Mech.Infs
                Hisaichi defend with 3 Infantrys and 2 Mech.Infs; Masaharu defend with 10 Infantrys and 1 Marine
                    Russians roll dice for 1 EarlyFighter, 1 Fighter, 1 Infantry, 2 Marines and 13 Mech.Infs in Belogorsk, round 2 : 7/18 hits, 6.50 expected hits
                    Masaharu roll dice for 13 Infantrys, 1 Marine and 2 Mech.Infs in Belogorsk, round 2 : 3/16 hits, 5.33 expected hits
                    1 Infantry owned by the Russians, 7 Infantrys owned by the Masaharu and 2 Mech.Infs owned by the Russians lost in Belogorsk
                    Russians roll dice for 1 EarlyFighter, 1 Fighter, 2 Marines and 11 Mech.Infs in Belogorsk, round 3 : 6/15 hits, 5.50 expected hits
                    Masaharu roll dice for 6 Infantrys, 1 Marine and 2 Mech.Infs in Belogorsk, round 3 : 3/9 hits, 3.00 expected hits
                    3 Infantrys owned by the Masaharu, 3 Mech.Infs owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Belogorsk
                    Russians roll dice for 1 EarlyFighter, 1 Fighter, 2 Marines and 8 Mech.Infs in Belogorsk, round 4 : 4/12 hits, 4.50 expected hits
                    Masaharu roll dice for 1 Marine and 2 Mech.Infs in Belogorsk, round 4 : 2/3 hits, 1.00 expected hits
                    1 Marine owned by the Masaharu, 2 Mech.Infs owned by the Russians and 2 Mech.Infs owned by the Hisaichi lost in Belogorsk
                Russians win, taking Belogorsk from Masaharu with 1 EarlyFighter, 1 Fighter, 2 Marines and 6 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry and 7 Mech.Infs
                Casualties for Masaharu: 10 Infantrys and 1 Marine
                Casualties for Hisaichi: 3 Infantrys and 2 Mech.Infs
    
        Non Combat Move - Russians
            1 EarlyFighter and 1 Fighter moved from Belogorsk to Quingdao
            1 Infantry moved from Irkutsk to Quingdao
            1 Infantry moved from Angarsk to Vostok
            1 AAGun and 4 Infantrys moved from Ulaan Ude to Quingdao
            6 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            1 Marine moved from Kaask to Tulun
            5 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Jinquan
            4 Mech.Infs moved from Achinsk to Bikaner
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.33
    Russians regular : -1.00
    Hisaichi regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 Tanks moved from Gansu to Xining
            8 Infantrys moved from Gansu to S.Mongolia
            1 Infantry moved from E.India to C.India
                  Yamamoto take C.India from British
            3 Infantrys moved from E.India to Nagpur
                  Yamamoto take Nagpur from British
            10 Infantrys moved from Burma to sz64
            10 Infantrys moved from sz64 to E.India
            6 Infantrys moved from N.French I. to Burma
            4 Artillerys moved from Soem to sz59
            3 Infantrys moved from Soem to sz59
            1 Artillery and 1 Infantry moved from Buru to sz58
            4 Artillerys, 3 B.Transports and 3 Infantrys moved from sz59 to sz58
            2 Infantrys moved from Soem to sz59
            2 Infantrys and 1 Transport moved from sz59 to sz58
            5 Artillerys and 6 Infantrys moved from sz58 to Flores
            5 Destroyers moved from sz78 to sz18
            3 Destroyers moved from sz7 to sz4
            1 B.Transport moved from sz67 to sz74
            4 Infantrys moved from S.Japan to sz74
            3 Infantrys moved from Tokyo to S.Japan
            1 B.Transport and 4 Infantrys moved from sz74 to sz75
            4 Infantrys moved from sz75 to Iwo Jima
            4 EarlyFighters moved from sz59 to Flores
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 Destroyers, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 5 Artillerys, 4 EarlyFighters and 6 Infantrys
                Anzac defend with 4 Artillerys and 3 Infantrys
                    Yamamoto roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 5 Artillerys, 4 EarlyFighters and 6 Infantrys in Flores, round 2 : 6/15 hits, 4.83 expected hits
                    Anzac roll dice for 4 Artillerys and 3 Infantrys in Flores, round 2 : 1/7 hits, 2.33 expected hits
                    4 Artillerys owned by the Anzac, 3 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                Yamamoto win, taking Flores from Anzac with 5 Artillerys, 4 EarlyFighters and 5 Infantrys remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 4 Artillerys and 3 Infantrys
            Battle in sz4
                Yamamoto attack with 3 Destroyers
                Americans defend with 2 B.Transports and 2 Destroyers
                    Yamamoto roll dice for 3 Destroyers in sz4, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 B.Transports and 2 Destroyers in sz4, round 2 : 1/4 hits, 1.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz4
                    Yamamoto roll dice for 2 Destroyers in sz4, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 2 B.Transports and 2 Destroyers in sz4, round 3 : 1/4 hits, 1.33 expected hits
                1 B.Transport owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz4
                    Yamamoto roll dice for 1 Destroyer in sz4, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B.Transport and 2 Destroyers in sz4, round 4 : 0/3 hits, 1.17 expected hits
                    1 Destroyer owned by the Americans lost in sz4
                    Yamamoto roll dice for 1 Destroyer in sz4, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B.Transport and 1 Destroyer in sz4, round 5 : 1/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz4
                Americans win with 1 B.Transport and 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 3 Destroyers
                Casualties for Americans: 1 B.Transport and 1 Destroyer
            Battle in Iwo Jima
                Yamamoto attack with 4 Infantrys
                Americans defend with 1 AAGun and 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Iwo Jima, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Iwo Jima
                    Yamamoto roll dice for 3 Infantrys in Iwo Jima, round 3 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima
                Yamamoto win, taking Iwo Jima from Americans with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 1 Infantry
            Battle in sz18
                Yamamoto attack with 5 Destroyers
                Americans defend with 1 Carrier and 2 Fighters
                    Yamamoto roll dice for 5 Destroyers in sz18, round 2 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 1 Carrier and 2 Fighters in sz18, round 2 : 2/3 hits, 1.83 expected hits
                    2 Destroyers owned by the Yamamoto lost in sz18
                    Yamamoto roll dice for 3 Destroyers in sz18, round 3 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Carrier and 2 Fighters in sz18, round 3 : 2/3 hits, 1.83 expected hits
                    1 Fighter owned by the Americans, 1 Carrier owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz18
                    Yamamoto roll dice for 1 Destroyer in sz18, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Fighter in sz18, round 4 : 1/1 hits, 0.67 expected hits
                    1 Fighter owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18
                Americans win with no units remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 5 Destroyers
                Casualties for Americans: 1 Carrier and 2 Fighters
            Battle in S.Mongolia
                Yamamoto attack with 8 Infantrys
                Chinese defend with 3 Infantrys
                    Yamamoto roll dice for 8 Infantrys in S.Mongolia, round 2 : 2/8 hits, 1.33 expected hits
                    Chinese roll dice for 3 Infantrys in S.Mongolia, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Chinese lost in S.Mongolia
                    Yamamoto roll dice for 8 Infantrys in S.Mongolia, round 3 : 0/8 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in S.Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 8 Infantrys in S.Mongolia, round 4 : 1/8 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in S.Mongolia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in S.Mongolia
                Yamamoto win, taking S.Mongolia from Chinese with 8 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 3 Infantrys
            Battle in Xining
                Yamamoto attack with 3 Tanks
                Chinese defend with 1 AAGun, 1 Factory and 6 Infantrys
                    Yamamoto roll dice for 3 Tanks in Xining, round 2 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 6 Infantrys in Xining, round 2 : 3/6 hits, 2.00 expected hits
                    3 Tanks owned by the Yamamoto lost in Xining
                Chinese win with 6 Infantrys remaining. Battle score for attacker is -15
                Casualties for Yamamoto: 3 Tanks
    
        Non Combat Move - Yamamoto
            1 B.Transport moved from sz67 to sz70
            1 B.Transport moved from sz78 to sz74
            2 EarlyFighters moved from Flores to sz70
            1 Carrier moved from sz59 to sz70
            2 EarlyFighters moved from Flores to sz59
    
        Place Units - Yamamoto
            1 Destroyer placed in sz70
            5 Destroyers placed in sz78
            4 Infantrys placed in S.Japan
            Yamamoto undo move 3.
            3 Infantrys and 1 Marine placed in S.Japan
            3 Infantrys placed in Tokyo
            2 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Yamamoto regular : -1.50
    Americans regular : 0.50
    Anzac regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Infantry moved from Gobi to N.Mongolia
            3 Infantrys moved from Quyan to Ming Jong
            4 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            3 Infantrys and 1 Tank placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            7 Infantrys moved from Manchuria to Belogorsk
            2 Infantrys moved from Hsingan to Belogorsk
            1 Infantry moved from Jinan to Hsingan
            1 Mech.Inf moved from Seoul to Belogorsk
            4 Mech.Infs moved from Seoul to Belogorsk
            3 Infantrys moved from Seoul to Manchuria
            12 Tanks moved from Tsingnan to Xining
            5 Tankettes moved from Sikang to Xining
            2 Tankettes moved from W.Sian to Nancheng
            1 Bomber moved from Gansu to Xining
            1 Transport moved from sz59 to sz60
            2 Artillerys, 3 Elites, 2 Marines and 1 Tank moved from Soem to sz59
            1 Artillery, 1 Elite and 1 Transport moved from sz59 to sz81
            1 Artillery and 1 Elite moved from sz81 to Nayumo
            1 Artillery, 1 Marine and 1 Transport moved from sz59 to sz81
            1 Artillery and 1 Marine moved from sz81 to Nayumo
            1 Elite, 1 Tank and 1 Transport moved from sz59 to sz81
            1 Elite and 1 Tank moved from sz81 to Nayumo
            1 Elite, 1 Marine and 1 Transport moved from sz59 to sz81
            1 Elite and 1 Marine moved from sz81 to Nayumo
            1 Elite and 1 Infantry moved from S.Borneo to sz60
            1 Elite, 1 Infantry and 1 Transport moved from sz60 to sz59
            1 Elite and 1 Infantry moved from sz59 to Bava
            1 Destroyer moved from sz60 to sz64
            1 Artillery moved from Bengal to Nepal
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Destroyers, 4 Infantrys, 6 Mech.Infs, 1 Tank and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Nancheng
                Hisaichi attack with 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tankettes in Nancheng, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in Nancheng, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in Nancheng, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Nancheng
                Hisaichi win, taking Nancheng from Chinese with 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Belogorsk
                Hisaichi attack with 9 Infantrys and 5 Mech.Infs
                Russians defend with 2 Marines and 6 Mech.Infs
                    Hisaichi roll dice for 9 Infantrys and 5 Mech.Infs in Belogorsk, round 2 : 4/14 hits, 4.00 expected hits
                    Russians roll dice for 2 Marines and 6 Mech.Infs in Belogorsk, round 2 : 4/8 hits, 2.67 expected hits
                2 Mech.Infs owned by the Russians, 2 Marines owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Belogorsk
                    Hisaichi roll dice for 5 Infantrys and 5 Mech.Infs in Belogorsk, round 3 : 2/10 hits, 3.33 expected hits
                    Russians roll dice for 4 Mech.Infs in Belogorsk, round 3 : 0/4 hits, 1.33 expected hits
                2 Mech.Infs owned by the Russians lost in Belogorsk
                    Hisaichi roll dice for 5 Infantrys and 5 Mech.Infs in Belogorsk, round 4 : 5/10 hits, 3.33 expected hits
                    Russians roll dice for 2 Mech.Infs in Belogorsk, round 4 : 1/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Russians and 1 Infantry owned by the Hisaichi lost in Belogorsk
                Hisaichi win, taking Belogorsk from Russians with 4 Infantrys and 5 Mech.Infs remaining. Battle score for attacker is 26
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Russians: 2 Marines and 6 Mech.Infs
            Battle in Nayumo
                Hisaichi attack with 2 Artillerys, 3 Elites, 2 Marines and 1 Tank
                British defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 3 Elites, 2 Marines and 1 Tank in Nayumo, round 2 : 4/8 hits, 3.67 expected hits
                    British roll dice for 1 Infantry in Nayumo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Marine owned by the Hisaichi lost in Nayumo
                Hisaichi win, taking Nayumo from British with 2 Artillerys, 3 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 1 Marine
                Casualties for British: 1 Infantry
            Battle in Xining
                Hisaichi attack with 1 Bomber, 12 Tanks and 5 Tankettes
                Chinese defend with 1 AAGun, 1 Factory and 12 Infantrys
                    Chinese roll AA dice in Xining : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Bomber, 12 Tanks and 5 Tankettes in Xining, round 2 : 11/18 hits, 8.33 expected hits
                    Chinese roll dice for 12 Infantrys in Xining, round 2 : 4/12 hits, 4.00 expected hits
                    4 Tankettes owned by the Hisaichi and 11 Infantrys owned by the Chinese lost in Xining
                    Hisaichi roll dice for 1 Bomber, 12 Tanks and 1 Tankette in Xining, round 3 : 5/14 hits, 7.00 expected hits
                    Chinese roll dice for 1 Infantry in Xining, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Xining
                Hisaichi captures 20PUs while taking Chinese capital
                Hisaichi win, taking Xining from Chinese with 1 Bomber, 12 Tanks and 1 Tankette remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 4 Tankettes
                Casualties for Chinese: 12 Infantrys
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Xining to E.Shansi
            1 Tank and 2 Tankettes moved from Peking to Manchuria
            1 Tank and 2 Tankettes moved from N.Shangsi to Peking
            2 Tankettes moved from Sian to N.Chunking
            3 Tankettes moved from Hankou to N.Chunking
            3 Tankettes moved from Kwangsi to N.Chunking
            6 Tankettes moved from Hongkong to Kwangsi
    
        Place Units - Hisaichi
            2 Destroyers placed in sz60
            6 Mech.Infs placed in Seoul
            1 Tank and 2 Tankettes placed in Peking
            2 Tankettes placed in Seoul
            2 Infantrys placed in S.Borneo
            2 Infantrys and 2 Tankettes placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 88 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Chinese AA : -0.17
    Russians regular : 0.33
    British regular : 0.67
    Hisaichi regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Thai
            1 Tank moved from Nepal to W.Tibet
                  Thai take W.Tibet from British
            1 Tank moved from W.Tibet to Bhopa
            5 Artillerys and 1 Marine moved from Nepal to Bhopa
            4 Artillerys, 3 Elites and 1 Infantry moved from E.India to Nagpur
            1 Artillery and 1 Marine moved from Bengal to Nepal
            2 Tankettes moved from Burma to Nepal
            3 Artillerys and 4 Infantrys moved from Thailand to sz64
            3 Artillerys and 4 Infantrys moved from sz64 to E.India
            6 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 1 L.Fighter and 3 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in Bhopa
                Thai attack with 5 Artillerys, 1 Marine and 1 Tank
                British defend with 1 Infantry
                    Thai roll dice for 5 Artillerys, 1 Marine and 1 Tank in Bhopa, round 2 : 1/7 hits, 2.67 expected hits
                    British roll dice for 1 Infantry in Bhopa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Bhopa
                Thai win, taking Bhopa from British with 5 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Mech.Infs placed in Bengal
            1 L.Fighter and 1 Mech.Inf placed in Thailand
    
        Turn Complete - Thai
            Thai collect 31 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.67
    British regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - British
            1 Tankette moved from N.G to Sarong
                  British take Sarong from Hisaichi
            1 Tankette moved from Sarong to New Guinea
            1 Transport moved from sz50 to sz49
            1 Artillery and 1 Infantry moved from Moresby to sz49
            1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz50
            1 Artillery and 1 Infantry moved from sz50 to Soem
                  British take Soem from Yamamoto
            2 Infantrys moved from Calcutta to C.India
            7 EarlyFighters moved from Calcutta to Bhopa
            4 Infantrys moved from Dheli to Bhopa
    
        Purchase Units - British
            British buy 2 Artillerys, 3 EarlyFighters and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in C.India
                British attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Infantrys in C.India, round 2 : 2/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in C.India, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in C.India
                British win, taking C.India from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Bhopa
                British attack with 7 EarlyFighters and 4 Infantrys
                Thai defend with 5 Artillerys, 1 Marine and 1 Tank
                    British roll dice for 7 EarlyFighters and 4 Infantrys in Bhopa, round 2 : 5/11 hits, 3.00 expected hits
                    Thai roll dice for 5 Artillerys, 1 Marine and 1 Tank in Bhopa, round 2 : 4/7 hits, 2.50 expected hits
                    1 EarlyFighter owned by the British, 3 Infantrys owned by the British, 4 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in Bhopa
                    British roll dice for 6 EarlyFighters and 1 Infantry in Bhopa, round 3 : 4/7 hits, 2.17 expected hits
                    Thai roll dice for 1 Artillery and 1 Tank in Bhopa, round 3 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Bhopa
                British win, taking Bhopa from Thai with 6 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 14
                Casualties for British: 1 EarlyFighter and 3 Infantrys
                Casualties for Thai: 5 Artillerys, 1 Marine and 1 Tank
    
        Non Combat Move - British
            6 EarlyFighters moved from Bhopa to Dheli
            1 AAGun and 2 Infantrys moved from Yakutsk to Vostok
    
        Place Units - British
            3 EarlyFighters and 5 Infantrys placed in Calcutta
            1 Artillery and 1 Infantry placed in Moresby
            1 Artillery and 2 Infantrys placed in Dheli
    
        Turn Complete - British
            British collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Thai regular : 0.67
    British regular : 5.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Anzac
            2 Artillerys moved from W.Australia to sz50
            4 Infantrys moved from W.Australia to sz50
            2 Artillerys, 1 EarlyFighter and 4 Infantrys moved from sz50 to Nayumo
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Destroyer and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Nayumo
                Anzac attack with 2 Artillerys, 1 EarlyFighter and 4 Infantrys
                Hisaichi defend with 2 Artillerys, 3 Elites, 1 Marine and 1 Tank
                    Anzac roll dice for 1 Battleship in Nayumo, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 4 Infantrys in Nayumo, round 2 : 3/7 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 Artillerys, 3 Elites, 1 Marine and 1 Tank in Nayumo, round 2 : 4/7 hits, 2.50 expected hits
                    4 Infantrys owned by the Anzac, 1 Elite owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Nayumo
                    Anzac roll dice for 2 Artillerys and 1 EarlyFighter in Nayumo, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Elites and 1 Tank in Nayumo, round 3 : 2/3 hits, 1.17 expected hits
                    2 Artillerys owned by the Anzac lost in Nayumo
                1 EarlyFighter owned by the Anzac retreated
                Hisaichi win with 2 Elites and 1 Tank remaining. Battle score for attacker is -1
                Casualties for Anzac: 2 Artillerys and 4 Infantrys
                Casualties for Hisaichi: 2 Artillerys, 1 Elite and 1 Marine
    
        Non Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Changing ownership of E.G from Hisaichi to British
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of S.G from Hisaichi to British
            EDIT: Turning off Edit Mode
            1 EarlyFighter moved from Nayumo to sz50
            1 Infantry moved from New Guinea to E.G
            1 Infantry moved from New Guinea to S.G
            4 Artillerys and 2 Infantrys moved from Darwin to Derby
            1 Infantry moved from Melbourne to S.W.Australia
            1 Destroyer moved from sz37 to sz50
    
        Place Units - Anzac
            2 Artillerys and 1 Infantry placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.33
    Hisaichi regular : 2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Infantry moved from Wake to sz19
            1 Infantry and 1 S.Sub moved from sz19 to sz75
            1 Infantry moved from sz75 to Iwo Jima
            2 Transports moved from sz9 to sz17
            1 Artillery moved from Marcus to sz17
            1 Elite moved from Marcus to sz17
            1 Infantry moved from Marcus to sz17
            1 Infantry and 1 Transport moved from sz17 to sz76
            1 Infantry moved from sz76 to Bonin
                  Americans take Bonin from Yamamoto
            1 Artillery, 1 Elite and 1 Transport moved from sz17 to sz76
            1 Artillery and 1 Elite moved from sz76 to Iwo Jima
            2 B29s and 1 Bomber moved from Marcus to sz70
            1 Artillery and 8 Marines moved from Vostok to Belogorsk
            4 Infantrys and 8 Marines moved from Yakutsk to Vostok
            8 Marines moved from Magadan to Yakutsk
            8 Marines moved from Palana to Magadan
            1 Destroyer moved from sz9 to sz76
            1 Destroyer moved from sz9 to sz76
            1 Destroyer moved from sz19 to sz76
            1 B29 moved from Pearl Harbor to sz7
            1 Destroyer moved from sz4 to sz7
            8 Marines moved from N.Canada to sz6
            2 B.Transports and 8 Marines moved from sz6 to sz4
            8 Marines moved from sz4 to Palana
            1 B.Transport moved from sz4 to sz6
            8 Marines moved from Seattle to sz14
            2 B.Transports and 8 Marines moved from sz14 to sz6
            8 Marines moved from sz6 to N.Canada
            7 Marines moved from San Francisco to Nor Cal
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 2 B.Transports, 2 Destroyers, 3 Fighters and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 1 B29 and 1 Destroyer
                Masaharu defend with 2 Destroyers
                    Americans roll dice for 1 B29 and 1 Destroyer in sz7, round 2 : 1/2 hits, 1.17 expected hits
                    Masaharu roll dice for 2 Destroyers in sz7, round 2 : 0/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Masaharu lost in sz7
                    Americans roll dice for 1 B29 and 1 Destroyer in sz7, round 3 : 1/2 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu lost in sz7
                Americans win with 1 B29 and 1 Destroyer remaining. Battle score for attacker is 16
                Casualties for Masaharu: 2 Destroyers
            Battle in sz75
                Americans attack with 1 S.Sub
                Yamamoto defend with 1 B.Transport
                    Americans roll dice for 1 S.Sub in sz75, round 2 : 1/1 hits, 0.50 expected hits
                1 B.Transport owned by the Yamamoto lost in sz75
                Americans win with 1 S.Sub remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 B.Transport
            Battle in sz70
                Americans attack with 2 B29s and 1 Bomber
                Yamamoto defend with 1 B.Transport, 1 Carrier, 1 Destroyer and 2 EarlyFighters
                    Americans roll dice for 2 B29s and 1 Bomber in sz70, round 2 : 3/3 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 B.Transport, 1 Carrier, 1 Destroyer and 2 EarlyFighters in sz70, round 2 : 2/5 hits, 2.17 expected hits
                    1 Bomber owned by the Americans, 1 B29 owned by the Americans, 1 B.Transport owned by the Yamamoto and 2 EarlyFighters owned by the Yamamoto lost in sz70
                    Americans roll dice for 1 B29 in sz70, round 3 : 1/1 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Carrier and 1 Destroyer in sz70, round 3 : 2/2 hits, 1.00 expected hits
                    1 Carrier owned by the Yamamoto and 1 B29 owned by the Americans lost in sz70
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -12
                Casualties for Americans: 2 B29s and 1 Bomber
                Casualties for Yamamoto: 1 B.Transport, 1 Carrier and 2 EarlyFighters
            Battle in Iwo Jima
                Americans attack with 1 Artillery, 1 Elite and 1 Infantry
                Yamamoto defend with 1 AAGun and 2 Infantrys
                    Americans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Iwo Jima, round 2 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Infantrys in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 Artillery and 1 Elite in Iwo Jima, round 3 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Elite in Iwo Jima, round 4 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Iwo Jima
                Americans win, taking Iwo Jima from Yamamoto with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys
            Battle in Belogorsk
                Americans attack with 1 Artillery and 8 Marines
                Hisaichi defend with 4 Infantrys and 5 Mech.Infs
                    Americans roll dice for 1 Artillery and 8 Marines in Belogorsk, round 2 : 2/9 hits, 3.17 expected hits
                    Hisaichi roll dice for 4 Infantrys and 5 Mech.Infs in Belogorsk, round 2 : 4/9 hits, 3.00 expected hits
                    4 Marines owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Belogorsk
                    Americans roll dice for 1 Artillery and 4 Marines in Belogorsk, round 3 : 2/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Infantrys and 5 Mech.Infs in Belogorsk, round 3 : 2/7 hits, 2.33 expected hits
                    2 Marines owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Belogorsk
                    Americans roll dice for 1 Artillery and 2 Marines in Belogorsk, round 4 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 5 Mech.Infs in Belogorsk, round 4 : 2/5 hits, 1.67 expected hits
                    2 Marines owned by the Americans lost in Belogorsk
                1 Artillery owned by the Americans retreated to Vostok
                Hisaichi win with 5 Mech.Infs remaining. Battle score for attacker is -16
                Casualties for Americans: 8 Marines
                Casualties for Hisaichi: 4 Infantrys
    
        Non Combat Move - Americans
            1 B29 moved from sz7 to Vostok
            1 Destroyer moved from sz25 to sz20
    
        Place Units - Americans
            1 Destroyer placed in sz18
            1 Destroyer placed in sz19
            2 B.Transports placed in sz23
            3 Infantrys placed in San Francisco
            1 B.Carrier placed in sz25
            2 Fighters placed in sz25
            1 Fighter placed in sz25
    
        Turn Complete - Americans
            Americans collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Americans regular : -2.33
    Masaharu regular : -1.50
    Hisaichi regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            2 Artillerys and 6 Infantrys moved from Akina to sz15
            2 Artillerys, 6 Infantrys and 4 Transports moved from sz15 to sz1
            1 Infantry moved from N.Japan to sz1
            2 Artillerys and 7 Infantrys moved from sz1 to Belogorsk
            2 Artillerys and 1 Elite moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 7 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Artillery, 1 Marine and 1 Tank placed in Amursk
            1 Artillery and 7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Russians
            1 Mech.Inf moved from Bikaner to W.Tibet
                  Russians take W.Tibet from Thai
            3 Mech.Infs moved from Bikaner to Dheli
            1 Infantry moved from Ulaan Ude to Jinan
                  Russians take Jinan from Hisaichi
            5 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao
            5 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            1 Infantry moved from Jinquan to N.Mongolia
            1 Elite and 5 Infantrys moved from Kaask to Kyzal
            1 Infantry moved from Achinsk to Kyzyl
            3 Mech.Infs moved from Achinsk to Quyan
    
        Purchase Units - Russians
            Russians buy 5 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            5 Infantrys and 1 Mech.Inf placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            5 Destroyers moved from sz78 to sz76
            1 Destroyer moved from sz70 to sz75
            8 Infantrys moved from Burma to sz64
            3 Infantrys moved from Nagpur to Bhopa
            8 Infantrys moved from sz64 to E.India
            1 Transport moved from sz64 to sz60
            1 Marine moved from S.Japan to sz74
            3 Infantrys moved from S.Japan to sz74
            1 B.Transport, 3 Infantrys and 1 Marine moved from sz74 to sz67
            3 Infantrys and 1 Marine moved from sz67 to N.French I.
            2 Transports moved from sz58 to sz70
            3 Artillerys and 3 Infantrys moved from Flores to sz58
            1 Infantry moved from Flores to sz58
            1 Artillery moved from Flores to sz58
            1 Artillery moved from Flores to sz58
            5 Artillerys, 3 B.Transports and 4 Infantrys moved from sz58 to sz59
            5 Artillerys, 2 EarlyFighters and 4 Infantrys moved from sz59 to Soem
            1 Battleship and 1 Destroyer moved from sz58 to sz71
            2 Artillerys, 1 Infantry and 1 Marine moved from Davao to sz70
            2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz70 to sz72
            2 Artillerys, 1 Infantry and 1 Marine moved from sz72 to Iwo Jima
            3 Infantrys moved from Tokyo to S.Japan
            8 Infantrys moved from S.Mongolia to Gobi
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport and 8 Destroyers; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Gobi
                Yamamoto attack with 8 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 8 Infantrys in Gobi, round 2 : 2/8 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Gobi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Gobi
                Yamamoto win, taking Gobi from Chinese with 8 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Iwo Jima
                Yamamoto attack with 2 Artillerys, 1 Infantry and 1 Marine
                Americans defend with 1 AAGun, 1 Artillery and 1 Elite
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Iwo Jima, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Artillery and 1 Elite in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Americans and 1 Artillery owned by the Americans lost in Iwo Jima
                Yamamoto win, taking Iwo Jima from Americans with 2 Artillerys, 1 Infantry and 1 Marine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Artillery and 1 Elite
            Battle in Bhopa
                Yamamoto attack with 3 Infantrys
                British defend with 1 Infantry
                    Yamamoto roll dice for 3 Infantrys in Bhopa, round 2 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Bhopa, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in Bhopa, round 3 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Bhopa, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Bhopa
                Yamamoto win, taking Bhopa from British with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Soem
                Yamamoto attack with 5 Artillerys, 2 EarlyFighters and 4 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 5 Artillerys, 2 EarlyFighters and 4 Infantrys in Soem, round 2 : 5/11 hits, 3.67 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Soem, round 2 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Soem
                Yamamoto win, taking Soem from British with 4 Artillerys, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in sz75
                Yamamoto attack with 1 Destroyer
                Americans defend with 1 S.Sub
                    Americans roll dice for 1 S.Sub in sz75, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz75, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Sub in sz75, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz75, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Sub in sz75, round 4 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz75, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz75
                Americans win with 1 S.Sub remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz76
                Yamamoto attack with 5 Destroyers
                Americans defend with 3 Destroyers and 2 Transports
                    Yamamoto roll dice for 5 Destroyers in sz76, round 2 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 3 Destroyers and 2 Transports in sz76, round 2 : 0/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 5 Destroyers in sz76, round 3 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 3 Destroyers and 2 Transports in sz76, round 3 : 1/5 hits, 1.83 expected hits
                    2 Transports owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz76
                    Yamamoto roll dice for 4 Destroyers in sz76, round 4 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 3 Destroyers in sz76, round 4 : 2/3 hits, 1.50 expected hits
                    1 Destroyer owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz76
                    Yamamoto roll dice for 2 Destroyers in sz76, round 5 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Destroyers in sz76, round 5 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz76
                    Yamamoto roll dice for 1 Destroyer in sz76, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Destroyers in sz76, round 6 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz76, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Destroyers in sz76, round 7 : 2/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz76
                Americans win with 2 Destroyers remaining. Battle score for attacker is -20
                Casualties for Yamamoto: 5 Destroyers
                Casualties for Americans: 1 Destroyer and 2 Transports
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from Soem to sz59
            10 Infantrys moved from E.India to Nagpur
    
        Place Units - Yamamoto
            1 B.Transport and 2 Destroyers placed in sz74
            6 Destroyers placed in sz78
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from S.Japan: 2 Infantrys
            EDIT: Adding units owned by Yamamoto to Tokyo: 2 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : -1.50
    Americans regular : -2.33
    British regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Infantry moved from N.Mongolia to S.Mongolia
                  Chinese take S.Mongolia from Yamamoto
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 Infantrys moved from Ming Jong to Quyan
    
        Turn Complete - Chinese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            3 Infantrys, 1 Tank and 2 Tankettes moved from Manchuria to Belogorsk
            6 Mech.Infs and 2 Tankettes moved from Seoul to Belogorsk
            2 Tanks and 4 Tankettes moved from Peking to Manchuria
            1 Infantry moved from Gansu to S.Mongolia
            1 Tankette moved from Xining to S.Mongolia
            1 Tankette moved from Nancheng to S.Mongolia
            1 Tankette moved from Nancheng to Ming Jong
            12 Tanks moved from Xining to Ming Jong
            8 Tankettes moved from N.Chunking to Sikang
            6 Tankettes moved from Kwangsi to W.Sian
            2 Elites and 1 Tank moved from Nayumo to sz81
            1 Artillery moved from Ceram to sz81
            1 Artillery, 2 Elites, 1 Tank and 2 Transports moved from sz81 to sz59
            1 Bomber moved from E.Shansi to sz75
            2 Transports moved from sz81 to sz59
            1 Transport moved from sz59 to sz60
            2 Infantrys moved from S.Borneo to sz60
            2 Infantrys and 1 Transport moved from sz60 to sz59
            1 Elite and 1 Infantry moved from Bava to sz59
            1 Infantry moved from S.Borneo to E.Borneo
            1 Artillery, 3 Elites, 3 Infantrys and 1 Tank moved from sz59 to Soem
            2 Destroyers moved from sz60 to sz64
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Destroyers, 1 Infantry, 1 Marine, 7 Mech.Infs, 2 Tanks and 12 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ming Jong
                Hisaichi attack with 12 Tanks and 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 12 Tanks and 1 Tankette in Ming Jong, round 2 : 5/13 hits, 6.33 expected hits
                    Chinese roll dice for 1 Infantry in Ming Jong, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Ming Jong
                Hisaichi win, taking Ming Jong from Chinese with 12 Tanks and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in S.Mongolia
                Hisaichi attack with 1 Infantry and 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in S.Mongolia, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in S.Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in S.Mongolia
                    Hisaichi roll dice for 2 Tankettes in S.Mongolia, round 3 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in S.Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in S.Mongolia
                Hisaichi win, taking S.Mongolia from Chinese with 2 Tankettes remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in sz75
                Hisaichi attack with 1 Bomber
                Americans defend with 1 S.Sub
                    Hisaichi roll dice for 1 Bomber in sz75, round 2 : 0/1 hits, 0.67 expected hits
                1 Bomber owned by the Hisaichi retreated
    
        Non Combat Move - Hisaichi
            1 Bomber moved from sz75 to Tokyo
    
        Place Units - Hisaichi
            2 Destroyers placed in sz60
            7 Mech.Infs placed in Seoul
            1 Tank and 2 Tankettes placed in Peking
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Hongkong: 2 Infantrys
            EDIT: Adding units owned by Hisaichi to Kwangtung: 2 Infantrys
            EDIT: Removing units owned by Hisaichi from Hongkong: 2 Tankettes
            EDIT: Adding units owned by Hisaichi to Kiangsi: 2 Tankettes
            EDIT: Turning off Edit Mode
            6 Tankettes placed in Hongkong
            Hisaichi undo move 4.
            1 Tank and 5 Tankettes placed in Xining
            5 Tankettes placed in Hongkong
            1 Infantry and 1 Marine placed in S.Borneo
    
        Turn Complete - Hisaichi
            Hisaichi collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Hisaichi regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

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