Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
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dawgoneit Axis-VS- Entek Allies TRS.
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TripleA Turn Summary: Thai round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Thai 5 Artillerys, 2 Infantrys, 1 Marine, 1 Tank and 1 Tankette moved from Bengal to Nepal 1 Transport moved from sz60 to sz64 4 Artillerys, 3 Elites and 1 Infantry moved from Thailand to sz64 4 Artillerys, 3 Elites and 1 Infantry moved from sz64 to E.India 4 Infantrys and 2 Tankettes moved from Phuket to Thailand 2 Tankettes moved from Thailand to Burma Purchase Units - Thai Thai buy 4 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Nepal Thai attack with 5 Artillerys, 2 Infantrys, 1 Marine, 1 Tank and 1 Tankette British defend with 1 Artillery, 3 Infantrys and 1 Tank Thai roll dice for 5 Artillerys, 2 Infantrys, 1 Marine, 1 Tank and 1 Tankette in Nepal, round 2 : 2/10 hits, 3.67 expected hits British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Nepal, round 2 : 1/5 hits, 1.83 expected hits 1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Nepal Thai roll dice for 5 Artillerys, 1 Infantry, 1 Marine, 1 Tank and 1 Tankette in Nepal, round 3 : 5/9 hits, 3.33 expected hits British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Nepal, round 3 : 2/3 hits, 1.17 expected hits 1 Infantry owned by the Thai, 1 Tankette owned by the Thai, 1 Tank owned by the British, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Nepal Thai win, taking Nepal from British with 5 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 7 Casualties for Thai: 2 Infantrys and 1 Tankette Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank Non Combat Move - Thai Place Units - Thai 1 Artillery and 1 Marine placed in Bengal 3 Artillerys placed in Thailand 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Thai regular : 0.00 British regular : 0.00
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - British 1 Tankette moved from Moresby to N.G British take N.G from Hisaichi 1 Infantry and 1 Tankette moved from Moresby to E.G 1 Transport moved from sz50 to sz49 1 Infantry moved from Moresby to sz49 1 Infantry and 1 Transport moved from sz49 to sz50 1 Infantry moved from sz50 to Nayumo British take Nayumo from Hisaichi 1 Infantry moved from Magadan to Yakutsk Purchase Units - British British buy 2 Artillerys, 1 Bunker, 3 EarlyFighters and 6 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in E.G British attack with 1 Infantry and 1 Tankette Hisaichi defend with 1 Tank British roll dice for 1 Infantry and 1 Tankette in E.G, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in E.G, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Infantry and 1 Tankette in E.G, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in E.G, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in E.G British roll dice for 1 Tankette in E.G, round 4 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in E.G, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Tankette owned by the British lost in E.G Hisaichi win with no units remaining. Battle score for attacker is -1 Casualties for British: 1 Infantry and 1 Tankette Casualties for Hisaichi: 1 Tank Non Combat Move - British 1 Infantry moved from Dheli to Bhopa 1 AAGun moved from Magadan to Yakutsk Place Units - British 1 Bunker and 3 EarlyFighters placed in Calcutta 1 Artillery and 1 Infantry placed in Moresby 2 Infantrys placed in Dheli 1 Artillery and 3 Infantrys placed in Calcutta Turn Complete - British British collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
British regular : -0.33 Hisaichi regular : 0.50
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TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Anzac 2 Artillerys moved from Derby to sz50 2 Artillerys moved from W.Australia to sz50 2 Infantrys moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 4 Artillerys, 1 EarlyFighter and 3 Infantrys moved from sz50 to Flores Anzac take Flores from Yamamoto 3 Infantrys moved from S.W.Australia to W.Australia 1 Destroyer moved from sz37 to sz50 Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Destroyer and 3 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac 1 EarlyFighter moved from Flores to sz50 Place Units - Anzac 2 Artillerys and 1 Infantry placed in W.Australia 2 Artillerys and 1 Infantry placed in Darwin 1 Destroyer placed in sz37 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Americans 1 Destroyer and 1 Submarine moved from sz20 to sz18 1 B29 moved from Marcus to sz18 2 Fighters moved from Marcus to sz18 1 Bomber moved from Marcus to sz18 1 Artillery, 2 Infantrys and 9 Marines moved from Yakutsk to Vostok 1 B29 moved from Pearl Harbor to sz18 1 Infantry moved from Pearl Harbor to sz25 1 Infantry and 1 S.Sub moved from sz25 to sz19 1 Infantry moved from sz19 to Wake Purchase Units - Americans Americans buy 1 B29, 1 Carrier, 4 Destroyers and 8 Marines; Remaining resources: 0 PUs; Combat - Americans Battle in Vostok Americans attack with 1 Artillery, 2 Infantrys and 9 Marines Masaharu defend with 2 Artillerys, 1 Elite and 8 Infantrys Americans roll dice for 1 Artillery, 2 Infantrys and 9 Marines in Vostok, round 2 : 2/12 hits, 3.83 expected hits Masaharu roll dice for 2 Artillerys, 1 Elite and 8 Infantrys in Vostok, round 2 : 0/11 hits, 3.67 expected hits 2 Infantrys owned by the Masaharu lost in Vostok Americans roll dice for 1 Artillery, 2 Infantrys and 9 Marines in Vostok, round 3 : 2/12 hits, 3.83 expected hits Masaharu roll dice for 2 Artillerys, 1 Elite and 6 Infantrys in Vostok, round 3 : 2/9 hits, 3.00 expected hits 2 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in Vostok Americans roll dice for 1 Artillery and 9 Marines in Vostok, round 4 : 4/10 hits, 3.50 expected hits Masaharu roll dice for 2 Artillerys, 1 Elite and 4 Infantrys in Vostok, round 4 : 1/7 hits, 2.33 expected hits 1 Marine owned by the Americans and 4 Infantrys owned by the Masaharu lost in Vostok Americans roll dice for 1 Artillery and 8 Marines in Vostok, round 5 : 1/9 hits, 3.17 expected hits Masaharu roll dice for 2 Artillerys and 1 Elite in Vostok, round 5 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the Masaharu lost in Vostok Americans roll dice for 1 Artillery and 8 Marines in Vostok, round 6 : 4/9 hits, 3.17 expected hits Masaharu roll dice for 1 Artillery and 1 Elite in Vostok, round 6 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Vostok Americans win, taking Vostok from Masaharu with 1 Artillery and 8 Marines remaining. Battle score for attacker is 21 Casualties for Masaharu: 2 Artillerys, 1 Elite and 8 Infantrys Casualties for Americans: 2 Infantrys and 1 Marine Battle in sz18 Americans attack with 2 B29s, 1 Bomber, 1 Destroyer, 2 Fighters and 1 Submarine Yamamoto defend with 2 Destroyers Americans roll dice for 1 Submarine in sz18, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 B29s, 1 Bomber, 1 Destroyer and 2 Fighters in sz18, round 2 : 2/6 hits, 3.67 expected hits Yamamoto roll dice for 2 Destroyers in sz18, round 2 : 2/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans, 1 Submarine owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz18 Americans win with 2 B29s, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 Destroyer and 1 Submarine Casualties for Yamamoto: 2 Destroyers Non Combat Move - Americans 2 B29s and 1 Bomber moved from sz18 to Marcus 1 Elite moved from Wake to sz20 1 Artillery moved from Wake to sz20 1 Infantry moved from Taka to sz20 1 Artillery, 1 B.Transport, 1 Elite and 1 Infantry moved from sz20 to sz18 1 Artillery, 1 Elite and 1 Infantry moved from sz18 to Marcus 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 8 Marines moved from Seattle to sz6 2 B.Transports moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 2 Destroyers and 2 Transports moved from sz4 to sz9 2 B.Transports and 8 Marines moved from sz5 to sz4 8 Marines moved from sz4 to Palana 4 Infantrys and 8 Marines moved from Magadan to Yakutsk 8 Marines moved from Palana to Magadan 8 Marines moved from sz6 to N.Canada 8 Marines moved from sz14 to Seattle Place Units - Americans 1 Carrier placed in sz18 1 Destroyer placed in sz19 1 B29 placed in Pearl Harbor 1 Destroyer placed in sz25 2 Destroyers placed in sz4 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00 Americans regular : -5.50 Masaharu regular : -7.67
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TripleA Turn Summary: Masaharu round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Masaharu 1 Marine moved from Amursk to Belogorsk 4 Transports moved from sz1 to sz15 6 Infantrys moved from Akina to sz15 2 Infantrys moved from N.Japan to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 1 Infantry moved from N.Japan to sz1 9 Infantrys moved from sz1 to Belogorsk 1 Destroyer moved from sz72 to sz18 1 Destroyer moved from sz17 to sz18 2 Destroyers moved from sz1 to sz7 Purchase Units - Masaharu Masaharu buy 4 Artillerys, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz18 Masaharu attack with 2 Destroyers Americans defend with 1 B.Transport, 1 Carrier and 2 Fighters Masaharu roll dice for 2 Destroyers in sz18, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 B.Transport, 1 Carrier and 2 Fighters in sz18, round 2 : 1/4 hits, 2.00 expected hits 1 B.Transport owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz18 Masaharu roll dice for 1 Destroyer in sz18, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Carrier and 2 Fighters in sz18, round 3 : 3/3 hits, 1.83 expected hits 1 Destroyer owned by the Masaharu lost in sz18 Americans win with 1 Carrier and 2 Fighters remaining. Battle score for attacker is -8 Casualties for Masaharu: 2 Destroyers Casualties for Americans: 1 B.Transport Non Combat Move - Masaharu Place Units - Masaharu 2 Artillerys and 1 Elite placed in Amursk 2 Artillerys and 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Masaharu regular : 0.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Russians 1 Infantry, 2 Marines and 10 Mech.Infs moved from Quingdao to Belogorsk 1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Belogorsk 1 Infantry and 1 Marine moved from Ulaan Ude to Jinan 3 Mech.Infs moved from Tulun to Belogorsk 1 Infantry moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 2 Infantrys and 1 Marine Hisaichi defend with 1 Infantry Russians roll dice for 2 Infantrys and 1 Marine in Jinan, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Russians roll dice for 1 Infantry and 1 Marine in Jinan, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Jinan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Russians roll dice for 1 Marine in Jinan, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Jinan, round 4 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Russians lost in Jinan Hisaichi win with 1 Infantry remaining. Battle score for attacker is -7 Casualties for Russians: 2 Infantrys and 1 Marine Battle in Belogorsk Russians attack with 1 EarlyFighter, 1 Fighter, 1 Infantry, 2 Marines and 13 Mech.Infs Hisaichi defend with 3 Infantrys and 2 Mech.Infs; Masaharu defend with 10 Infantrys and 1 Marine Russians roll dice for 1 EarlyFighter, 1 Fighter, 1 Infantry, 2 Marines and 13 Mech.Infs in Belogorsk, round 2 : 7/18 hits, 6.50 expected hits Masaharu roll dice for 13 Infantrys, 1 Marine and 2 Mech.Infs in Belogorsk, round 2 : 3/16 hits, 5.33 expected hits 1 Infantry owned by the Russians, 7 Infantrys owned by the Masaharu and 2 Mech.Infs owned by the Russians lost in Belogorsk Russians roll dice for 1 EarlyFighter, 1 Fighter, 2 Marines and 11 Mech.Infs in Belogorsk, round 3 : 6/15 hits, 5.50 expected hits Masaharu roll dice for 6 Infantrys, 1 Marine and 2 Mech.Infs in Belogorsk, round 3 : 3/9 hits, 3.00 expected hits 3 Infantrys owned by the Masaharu, 3 Mech.Infs owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Belogorsk Russians roll dice for 1 EarlyFighter, 1 Fighter, 2 Marines and 8 Mech.Infs in Belogorsk, round 4 : 4/12 hits, 4.50 expected hits Masaharu roll dice for 1 Marine and 2 Mech.Infs in Belogorsk, round 4 : 2/3 hits, 1.00 expected hits 1 Marine owned by the Masaharu, 2 Mech.Infs owned by the Russians and 2 Mech.Infs owned by the Hisaichi lost in Belogorsk Russians win, taking Belogorsk from Masaharu with 1 EarlyFighter, 1 Fighter, 2 Marines and 6 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry and 7 Mech.Infs Casualties for Masaharu: 10 Infantrys and 1 Marine Casualties for Hisaichi: 3 Infantrys and 2 Mech.Infs Non Combat Move - Russians 1 EarlyFighter and 1 Fighter moved from Belogorsk to Quingdao 1 Infantry moved from Irkutsk to Quingdao 1 Infantry moved from Angarsk to Vostok 1 AAGun and 4 Infantrys moved from Ulaan Ude to Quingdao 6 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 1 Marine moved from Kaask to Tulun 5 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Jinquan 4 Mech.Infs moved from Achinsk to Bikaner Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Masaharu regular : -1.33 Russians regular : -1.00 Hisaichi regular : 2.00
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TripleA Turn Summary: Yamamoto round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Research Technology - Yamamoto Combat Move - Yamamoto 3 Tanks moved from Gansu to Xining 8 Infantrys moved from Gansu to S.Mongolia 1 Infantry moved from E.India to C.India Yamamoto take C.India from British 3 Infantrys moved from E.India to Nagpur Yamamoto take Nagpur from British 10 Infantrys moved from Burma to sz64 10 Infantrys moved from sz64 to E.India 6 Infantrys moved from N.French I. to Burma 4 Artillerys moved from Soem to sz59 3 Infantrys moved from Soem to sz59 1 Artillery and 1 Infantry moved from Buru to sz58 4 Artillerys, 3 B.Transports and 3 Infantrys moved from sz59 to sz58 2 Infantrys moved from Soem to sz59 2 Infantrys and 1 Transport moved from sz59 to sz58 5 Artillerys and 6 Infantrys moved from sz58 to Flores 5 Destroyers moved from sz78 to sz18 3 Destroyers moved from sz7 to sz4 1 B.Transport moved from sz67 to sz74 4 Infantrys moved from S.Japan to sz74 3 Infantrys moved from Tokyo to S.Japan 1 B.Transport and 4 Infantrys moved from sz74 to sz75 4 Infantrys moved from sz75 to Iwo Jima 4 EarlyFighters moved from sz59 to Flores Purchase Units - Yamamoto Yamamoto buy 6 Destroyers, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Flores Yamamoto attack with 5 Artillerys, 4 EarlyFighters and 6 Infantrys Anzac defend with 4 Artillerys and 3 Infantrys Yamamoto roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 5 Artillerys, 4 EarlyFighters and 6 Infantrys in Flores, round 2 : 6/15 hits, 4.83 expected hits Anzac roll dice for 4 Artillerys and 3 Infantrys in Flores, round 2 : 1/7 hits, 2.33 expected hits 4 Artillerys owned by the Anzac, 3 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores Yamamoto win, taking Flores from Anzac with 5 Artillerys, 4 EarlyFighters and 5 Infantrys remaining. Battle score for attacker is 20 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 4 Artillerys and 3 Infantrys Battle in sz4 Yamamoto attack with 3 Destroyers Americans defend with 2 B.Transports and 2 Destroyers Yamamoto roll dice for 3 Destroyers in sz4, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 B.Transports and 2 Destroyers in sz4, round 2 : 1/4 hits, 1.33 expected hits 1 Destroyer owned by the Yamamoto lost in sz4 Yamamoto roll dice for 2 Destroyers in sz4, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 B.Transports and 2 Destroyers in sz4, round 3 : 1/4 hits, 1.33 expected hits 1 B.Transport owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz4 Yamamoto roll dice for 1 Destroyer in sz4, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 B.Transport and 2 Destroyers in sz4, round 4 : 0/3 hits, 1.17 expected hits 1 Destroyer owned by the Americans lost in sz4 Yamamoto roll dice for 1 Destroyer in sz4, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 B.Transport and 1 Destroyer in sz4, round 5 : 1/2 hits, 0.67 expected hits 1 Destroyer owned by the Yamamoto lost in sz4 Americans win with 1 B.Transport and 1 Destroyer remaining. Battle score for attacker is -8 Casualties for Yamamoto: 3 Destroyers Casualties for Americans: 1 B.Transport and 1 Destroyer Battle in Iwo Jima Yamamoto attack with 4 Infantrys Americans defend with 1 AAGun and 1 Infantry Yamamoto roll dice for 4 Infantrys in Iwo Jima, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Iwo Jima Yamamoto roll dice for 3 Infantrys in Iwo Jima, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 Infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima Yamamoto win, taking Iwo Jima from Americans with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Yamamoto: 2 Infantrys Casualties for Americans: 1 Infantry Battle in sz18 Yamamoto attack with 5 Destroyers Americans defend with 1 Carrier and 2 Fighters Yamamoto roll dice for 5 Destroyers in sz18, round 2 : 0/5 hits, 1.67 expected hits Americans roll dice for 1 Carrier and 2 Fighters in sz18, round 2 : 2/3 hits, 1.83 expected hits 2 Destroyers owned by the Yamamoto lost in sz18 Yamamoto roll dice for 3 Destroyers in sz18, round 3 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 Carrier and 2 Fighters in sz18, round 3 : 2/3 hits, 1.83 expected hits 1 Fighter owned by the Americans, 1 Carrier owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz18 Yamamoto roll dice for 1 Destroyer in sz18, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Fighter in sz18, round 4 : 1/1 hits, 0.67 expected hits 1 Fighter owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18 Americans win with no units remaining. Battle score for attacker is -6 Casualties for Yamamoto: 5 Destroyers Casualties for Americans: 1 Carrier and 2 Fighters Battle in S.Mongolia Yamamoto attack with 8 Infantrys Chinese defend with 3 Infantrys Yamamoto roll dice for 8 Infantrys in S.Mongolia, round 2 : 2/8 hits, 1.33 expected hits Chinese roll dice for 3 Infantrys in S.Mongolia, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Chinese lost in S.Mongolia Yamamoto roll dice for 8 Infantrys in S.Mongolia, round 3 : 0/8 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in S.Mongolia, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 8 Infantrys in S.Mongolia, round 4 : 1/8 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in S.Mongolia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in S.Mongolia Yamamoto win, taking S.Mongolia from Chinese with 8 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 3 Infantrys Battle in Xining Yamamoto attack with 3 Tanks Chinese defend with 1 AAGun, 1 Factory and 6 Infantrys Yamamoto roll dice for 3 Tanks in Xining, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 6 Infantrys in Xining, round 2 : 3/6 hits, 2.00 expected hits 3 Tanks owned by the Yamamoto lost in Xining Chinese win with 6 Infantrys remaining. Battle score for attacker is -15 Casualties for Yamamoto: 3 Tanks Non Combat Move - Yamamoto 1 B.Transport moved from sz67 to sz70 1 B.Transport moved from sz78 to sz74 2 EarlyFighters moved from Flores to sz70 1 Carrier moved from sz59 to sz70 2 EarlyFighters moved from Flores to sz59 Place Units - Yamamoto 1 Destroyer placed in sz70 5 Destroyers placed in sz78 4 Infantrys placed in S.Japan Yamamoto undo move 3. 3 Infantrys and 1 Marine placed in S.Japan 3 Infantrys placed in Tokyo 2 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Yamamoto regular : -1.50 Americans regular : 0.50 Anzac regular : -1.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Chinese 1 Infantry moved from Gobi to N.Mongolia 3 Infantrys moved from Quyan to Ming Jong 4 Infantrys moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Chinese Place Units - Chinese 6 Infantrys placed in Xining 3 Infantrys and 1 Tank placed in Urumal Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Hisaichi 7 Infantrys moved from Manchuria to Belogorsk 2 Infantrys moved from Hsingan to Belogorsk 1 Infantry moved from Jinan to Hsingan 1 Mech.Inf moved from Seoul to Belogorsk 4 Mech.Infs moved from Seoul to Belogorsk 3 Infantrys moved from Seoul to Manchuria 12 Tanks moved from Tsingnan to Xining 5 Tankettes moved from Sikang to Xining 2 Tankettes moved from W.Sian to Nancheng 1 Bomber moved from Gansu to Xining 1 Transport moved from sz59 to sz60 2 Artillerys, 3 Elites, 2 Marines and 1 Tank moved from Soem to sz59 1 Artillery, 1 Elite and 1 Transport moved from sz59 to sz81 1 Artillery and 1 Elite moved from sz81 to Nayumo 1 Artillery, 1 Marine and 1 Transport moved from sz59 to sz81 1 Artillery and 1 Marine moved from sz81 to Nayumo 1 Elite, 1 Tank and 1 Transport moved from sz59 to sz81 1 Elite and 1 Tank moved from sz81 to Nayumo 1 Elite, 1 Marine and 1 Transport moved from sz59 to sz81 1 Elite and 1 Marine moved from sz81 to Nayumo 1 Elite and 1 Infantry moved from S.Borneo to sz60 1 Elite, 1 Infantry and 1 Transport moved from sz60 to sz59 1 Elite and 1 Infantry moved from sz59 to Bava 1 Destroyer moved from sz60 to sz64 1 Artillery moved from Bengal to Nepal Purchase Units - Hisaichi Hisaichi buy 2 Destroyers, 4 Infantrys, 6 Mech.Infs, 1 Tank and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Nancheng Hisaichi attack with 2 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 2 Tankettes in Nancheng, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in Nancheng, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in Nancheng, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Nancheng Hisaichi win, taking Nancheng from Chinese with 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Belogorsk Hisaichi attack with 9 Infantrys and 5 Mech.Infs Russians defend with 2 Marines and 6 Mech.Infs Hisaichi roll dice for 9 Infantrys and 5 Mech.Infs in Belogorsk, round 2 : 4/14 hits, 4.00 expected hits Russians roll dice for 2 Marines and 6 Mech.Infs in Belogorsk, round 2 : 4/8 hits, 2.67 expected hits 2 Mech.Infs owned by the Russians, 2 Marines owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Belogorsk Hisaichi roll dice for 5 Infantrys and 5 Mech.Infs in Belogorsk, round 3 : 2/10 hits, 3.33 expected hits Russians roll dice for 4 Mech.Infs in Belogorsk, round 3 : 0/4 hits, 1.33 expected hits 2 Mech.Infs owned by the Russians lost in Belogorsk Hisaichi roll dice for 5 Infantrys and 5 Mech.Infs in Belogorsk, round 4 : 5/10 hits, 3.33 expected hits Russians roll dice for 2 Mech.Infs in Belogorsk, round 4 : 1/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Russians and 1 Infantry owned by the Hisaichi lost in Belogorsk Hisaichi win, taking Belogorsk from Russians with 4 Infantrys and 5 Mech.Infs remaining. Battle score for attacker is 26 Casualties for Hisaichi: 5 Infantrys Casualties for Russians: 2 Marines and 6 Mech.Infs Battle in Nayumo Hisaichi attack with 2 Artillerys, 3 Elites, 2 Marines and 1 Tank British defend with 1 Infantry Hisaichi roll dice for 2 Artillerys, 3 Elites, 2 Marines and 1 Tank in Nayumo, round 2 : 4/8 hits, 3.67 expected hits British roll dice for 1 Infantry in Nayumo, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Marine owned by the Hisaichi lost in Nayumo Hisaichi win, taking Nayumo from British with 2 Artillerys, 3 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Marine Casualties for British: 1 Infantry Battle in Xining Hisaichi attack with 1 Bomber, 12 Tanks and 5 Tankettes Chinese defend with 1 AAGun, 1 Factory and 12 Infantrys Chinese roll AA dice in Xining : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Bomber, 12 Tanks and 5 Tankettes in Xining, round 2 : 11/18 hits, 8.33 expected hits Chinese roll dice for 12 Infantrys in Xining, round 2 : 4/12 hits, 4.00 expected hits 4 Tankettes owned by the Hisaichi and 11 Infantrys owned by the Chinese lost in Xining Hisaichi roll dice for 1 Bomber, 12 Tanks and 1 Tankette in Xining, round 3 : 5/14 hits, 7.00 expected hits Chinese roll dice for 1 Infantry in Xining, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Xining Hisaichi captures 20PUs while taking Chinese capital Hisaichi win, taking Xining from Chinese with 1 Bomber, 12 Tanks and 1 Tankette remaining. Battle score for attacker is 8 Casualties for Hisaichi: 4 Tankettes Casualties for Chinese: 12 Infantrys Non Combat Move - Hisaichi 1 Bomber moved from Xining to E.Shansi 1 Tank and 2 Tankettes moved from Peking to Manchuria 1 Tank and 2 Tankettes moved from N.Shangsi to Peking 2 Tankettes moved from Sian to N.Chunking 3 Tankettes moved from Hankou to N.Chunking 3 Tankettes moved from Kwangsi to N.Chunking 6 Tankettes moved from Hongkong to Kwangsi Place Units - Hisaichi 2 Destroyers placed in sz60 6 Mech.Infs placed in Seoul 1 Tank and 2 Tankettes placed in Peking 2 Tankettes placed in Seoul 2 Infantrys placed in S.Borneo 2 Infantrys and 2 Tankettes placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 88 PUs; end with 108 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Chinese AA : -0.17 Russians regular : 0.33 British regular : 0.67 Hisaichi regular : 0.33
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TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Thai 1 Tank moved from Nepal to W.Tibet Thai take W.Tibet from British 1 Tank moved from W.Tibet to Bhopa 5 Artillerys and 1 Marine moved from Nepal to Bhopa 4 Artillerys, 3 Elites and 1 Infantry moved from E.India to Nagpur 1 Artillery and 1 Marine moved from Bengal to Nepal 2 Tankettes moved from Burma to Nepal 3 Artillerys and 4 Infantrys moved from Thailand to sz64 3 Artillerys and 4 Infantrys moved from sz64 to E.India 6 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 1 L.Fighter and 3 Mech.Infs; Remaining resources: 1 PUs; Combat - Thai Battle in Bhopa Thai attack with 5 Artillerys, 1 Marine and 1 Tank British defend with 1 Infantry Thai roll dice for 5 Artillerys, 1 Marine and 1 Tank in Bhopa, round 2 : 1/7 hits, 2.67 expected hits British roll dice for 1 Infantry in Bhopa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Bhopa Thai win, taking Bhopa from British with 5 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai Place Units - Thai 2 Mech.Infs placed in Bengal 1 L.Fighter and 1 Mech.Inf placed in Thailand Turn Complete - Thai Thai collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Thai regular : -1.67 British regular : -0.33
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - British 1 Tankette moved from N.G to Sarong British take Sarong from Hisaichi 1 Tankette moved from Sarong to New Guinea 1 Transport moved from sz50 to sz49 1 Artillery and 1 Infantry moved from Moresby to sz49 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz50 1 Artillery and 1 Infantry moved from sz50 to Soem British take Soem from Yamamoto 2 Infantrys moved from Calcutta to C.India 7 EarlyFighters moved from Calcutta to Bhopa 4 Infantrys moved from Dheli to Bhopa Purchase Units - British British buy 2 Artillerys, 3 EarlyFighters and 8 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in C.India British attack with 2 Infantrys Yamamoto defend with 1 Infantry British roll dice for 2 Infantrys in C.India, round 2 : 2/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in C.India, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in C.India British win, taking C.India from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Bhopa British attack with 7 EarlyFighters and 4 Infantrys Thai defend with 5 Artillerys, 1 Marine and 1 Tank British roll dice for 7 EarlyFighters and 4 Infantrys in Bhopa, round 2 : 5/11 hits, 3.00 expected hits Thai roll dice for 5 Artillerys, 1 Marine and 1 Tank in Bhopa, round 2 : 4/7 hits, 2.50 expected hits 1 EarlyFighter owned by the British, 3 Infantrys owned by the British, 4 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in Bhopa British roll dice for 6 EarlyFighters and 1 Infantry in Bhopa, round 3 : 4/7 hits, 2.17 expected hits Thai roll dice for 1 Artillery and 1 Tank in Bhopa, round 3 : 0/2 hits, 0.83 expected hits 1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Bhopa British win, taking Bhopa from Thai with 6 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 14 Casualties for British: 1 EarlyFighter and 3 Infantrys Casualties for Thai: 5 Artillerys, 1 Marine and 1 Tank Non Combat Move - British 6 EarlyFighters moved from Bhopa to Dheli 1 AAGun and 2 Infantrys moved from Yakutsk to Vostok Place Units - British 3 EarlyFighters and 5 Infantrys placed in Calcutta 1 Artillery and 1 Infantry placed in Moresby 1 Artillery and 2 Infantrys placed in Dheli Turn Complete - British British collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Thai regular : 0.67 British regular : 5.50
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TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Anzac 2 Artillerys moved from W.Australia to sz50 4 Infantrys moved from W.Australia to sz50 2 Artillerys, 1 EarlyFighter and 4 Infantrys moved from sz50 to Nayumo Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Destroyer and 2 Infantrys; Remaining resources: 1 PUs; Combat - Anzac Battle in Nayumo Anzac attack with 2 Artillerys, 1 EarlyFighter and 4 Infantrys Hisaichi defend with 2 Artillerys, 3 Elites, 1 Marine and 1 Tank Anzac roll dice for 1 Battleship in Nayumo, round 2 : 1/1 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 4 Infantrys in Nayumo, round 2 : 3/7 hits, 2.00 expected hits Hisaichi roll dice for 2 Artillerys, 3 Elites, 1 Marine and 1 Tank in Nayumo, round 2 : 4/7 hits, 2.50 expected hits 4 Infantrys owned by the Anzac, 1 Elite owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Nayumo Anzac roll dice for 2 Artillerys and 1 EarlyFighter in Nayumo, round 3 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Elites and 1 Tank in Nayumo, round 3 : 2/3 hits, 1.17 expected hits 2 Artillerys owned by the Anzac lost in Nayumo 1 EarlyFighter owned by the Anzac retreated Hisaichi win with 2 Elites and 1 Tank remaining. Battle score for attacker is -1 Casualties for Anzac: 2 Artillerys and 4 Infantrys Casualties for Hisaichi: 2 Artillerys, 1 Elite and 1 Marine Non Combat Move - Anzac Turning on Edit Mode EDIT: Changing ownership of E.G from Hisaichi to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of S.G from Hisaichi to British EDIT: Turning off Edit Mode 1 EarlyFighter moved from Nayumo to sz50 1 Infantry moved from New Guinea to E.G 1 Infantry moved from New Guinea to S.G 4 Artillerys and 2 Infantrys moved from Darwin to Derby 1 Infantry moved from Melbourne to S.W.Australia 1 Destroyer moved from sz37 to sz50 Place Units - Anzac 2 Artillerys and 1 Infantry placed in W.Australia 2 Artillerys and 1 Infantry placed in Darwin 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Anzac regular : 0.33 Hisaichi regular : 2.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Americans 1 Infantry moved from Wake to sz19 1 Infantry and 1 S.Sub moved from sz19 to sz75 1 Infantry moved from sz75 to Iwo Jima 2 Transports moved from sz9 to sz17 1 Artillery moved from Marcus to sz17 1 Elite moved from Marcus to sz17 1 Infantry moved from Marcus to sz17 1 Infantry and 1 Transport moved from sz17 to sz76 1 Infantry moved from sz76 to Bonin Americans take Bonin from Yamamoto 1 Artillery, 1 Elite and 1 Transport moved from sz17 to sz76 1 Artillery and 1 Elite moved from sz76 to Iwo Jima 2 B29s and 1 Bomber moved from Marcus to sz70 1 Artillery and 8 Marines moved from Vostok to Belogorsk 4 Infantrys and 8 Marines moved from Yakutsk to Vostok 8 Marines moved from Magadan to Yakutsk 8 Marines moved from Palana to Magadan 1 Destroyer moved from sz9 to sz76 1 Destroyer moved from sz9 to sz76 1 Destroyer moved from sz19 to sz76 1 B29 moved from Pearl Harbor to sz7 1 Destroyer moved from sz4 to sz7 8 Marines moved from N.Canada to sz6 2 B.Transports and 8 Marines moved from sz6 to sz4 8 Marines moved from sz4 to Palana 1 B.Transport moved from sz4 to sz6 8 Marines moved from Seattle to sz14 2 B.Transports and 8 Marines moved from sz14 to sz6 8 Marines moved from sz6 to N.Canada 7 Marines moved from San Francisco to Nor Cal Purchase Units - Americans Americans buy 1 B.Carrier, 2 B.Transports, 2 Destroyers, 3 Fighters and 3 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in sz7 Americans attack with 1 B29 and 1 Destroyer Masaharu defend with 2 Destroyers Americans roll dice for 1 B29 and 1 Destroyer in sz7, round 2 : 1/2 hits, 1.17 expected hits Masaharu roll dice for 2 Destroyers in sz7, round 2 : 0/2 hits, 1.00 expected hits 1 Destroyer owned by the Masaharu lost in sz7 Americans roll dice for 1 B29 and 1 Destroyer in sz7, round 3 : 1/2 hits, 1.17 expected hits Masaharu roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Masaharu lost in sz7 Americans win with 1 B29 and 1 Destroyer remaining. Battle score for attacker is 16 Casualties for Masaharu: 2 Destroyers Battle in sz75 Americans attack with 1 S.Sub Yamamoto defend with 1 B.Transport Americans roll dice for 1 S.Sub in sz75, round 2 : 1/1 hits, 0.50 expected hits 1 B.Transport owned by the Yamamoto lost in sz75 Americans win with 1 S.Sub remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 B.Transport Battle in sz70 Americans attack with 2 B29s and 1 Bomber Yamamoto defend with 1 B.Transport, 1 Carrier, 1 Destroyer and 2 EarlyFighters Americans roll dice for 2 B29s and 1 Bomber in sz70, round 2 : 3/3 hits, 2.33 expected hits Yamamoto roll dice for 1 B.Transport, 1 Carrier, 1 Destroyer and 2 EarlyFighters in sz70, round 2 : 2/5 hits, 2.17 expected hits 1 Bomber owned by the Americans, 1 B29 owned by the Americans, 1 B.Transport owned by the Yamamoto and 2 EarlyFighters owned by the Yamamoto lost in sz70 Americans roll dice for 1 B29 in sz70, round 3 : 1/1 hits, 0.83 expected hits Yamamoto roll dice for 1 Carrier and 1 Destroyer in sz70, round 3 : 2/2 hits, 1.00 expected hits 1 Carrier owned by the Yamamoto and 1 B29 owned by the Americans lost in sz70 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 B29s and 1 Bomber Casualties for Yamamoto: 1 B.Transport, 1 Carrier and 2 EarlyFighters Battle in Iwo Jima Americans attack with 1 Artillery, 1 Elite and 1 Infantry Yamamoto defend with 1 AAGun and 2 Infantrys Americans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Iwo Jima, round 2 : 1/3 hits, 1.17 expected hits Yamamoto roll dice for 2 Infantrys in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 Artillery and 1 Elite in Iwo Jima, round 3 : 0/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery and 1 Elite in Iwo Jima, round 4 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Iwo Jima Americans win, taking Iwo Jima from Yamamoto with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 2 Infantrys Battle in Belogorsk Americans attack with 1 Artillery and 8 Marines Hisaichi defend with 4 Infantrys and 5 Mech.Infs Americans roll dice for 1 Artillery and 8 Marines in Belogorsk, round 2 : 2/9 hits, 3.17 expected hits Hisaichi roll dice for 4 Infantrys and 5 Mech.Infs in Belogorsk, round 2 : 4/9 hits, 3.00 expected hits 4 Marines owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Belogorsk Americans roll dice for 1 Artillery and 4 Marines in Belogorsk, round 3 : 2/5 hits, 1.83 expected hits Hisaichi roll dice for 2 Infantrys and 5 Mech.Infs in Belogorsk, round 3 : 2/7 hits, 2.33 expected hits 2 Marines owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Belogorsk Americans roll dice for 1 Artillery and 2 Marines in Belogorsk, round 4 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 5 Mech.Infs in Belogorsk, round 4 : 2/5 hits, 1.67 expected hits 2 Marines owned by the Americans lost in Belogorsk 1 Artillery owned by the Americans retreated to Vostok Hisaichi win with 5 Mech.Infs remaining. Battle score for attacker is -16 Casualties for Americans: 8 Marines Casualties for Hisaichi: 4 Infantrys Non Combat Move - Americans 1 B29 moved from sz7 to Vostok 1 Destroyer moved from sz25 to sz20 Place Units - Americans 1 Destroyer placed in sz18 1 Destroyer placed in sz19 2 B.Transports placed in sz23 3 Infantrys placed in San Francisco 1 B.Carrier placed in sz25 2 Fighters placed in sz25 1 Fighter placed in sz25 Turn Complete - Americans Americans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50 Americans regular : -2.33 Masaharu regular : -1.50 Hisaichi regular : 1.00
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TripleA Turn Summary: Masaharu round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Masaharu 4 Transports moved from sz1 to sz15 2 Artillerys and 6 Infantrys moved from Akina to sz15 2 Artillerys, 6 Infantrys and 4 Transports moved from sz15 to sz1 1 Infantry moved from N.Japan to sz1 2 Artillerys and 7 Infantrys moved from sz1 to Belogorsk 2 Artillerys and 1 Elite moved from Amursk to Belogorsk Purchase Units - Masaharu Masaharu buy 2 Artillerys, 7 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 1 Artillery, 1 Marine and 1 Tank placed in Amursk 1 Artillery and 7 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Russians 1 Mech.Inf moved from Bikaner to W.Tibet Russians take W.Tibet from Thai 3 Mech.Infs moved from Bikaner to Dheli 1 Infantry moved from Ulaan Ude to Jinan Russians take Jinan from Hisaichi 5 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao 5 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 1 Infantry moved from Jinquan to N.Mongolia 1 Elite and 5 Infantrys moved from Kaask to Kyzal 1 Infantry moved from Achinsk to Kyzyl 3 Mech.Infs moved from Achinsk to Quyan Purchase Units - Russians Russians buy 5 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians Place Units - Russians 5 Infantrys and 1 Mech.Inf placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Research Technology - Yamamoto Combat Move - Yamamoto 5 Destroyers moved from sz78 to sz76 1 Destroyer moved from sz70 to sz75 8 Infantrys moved from Burma to sz64 3 Infantrys moved from Nagpur to Bhopa 8 Infantrys moved from sz64 to E.India 1 Transport moved from sz64 to sz60 1 Marine moved from S.Japan to sz74 3 Infantrys moved from S.Japan to sz74 1 B.Transport, 3 Infantrys and 1 Marine moved from sz74 to sz67 3 Infantrys and 1 Marine moved from sz67 to N.French I. 2 Transports moved from sz58 to sz70 3 Artillerys and 3 Infantrys moved from Flores to sz58 1 Infantry moved from Flores to sz58 1 Artillery moved from Flores to sz58 1 Artillery moved from Flores to sz58 5 Artillerys, 3 B.Transports and 4 Infantrys moved from sz58 to sz59 5 Artillerys, 2 EarlyFighters and 4 Infantrys moved from sz59 to Soem 1 Battleship and 1 Destroyer moved from sz58 to sz71 2 Artillerys, 1 Infantry and 1 Marine moved from Davao to sz70 2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz70 to sz72 2 Artillerys, 1 Infantry and 1 Marine moved from sz72 to Iwo Jima 3 Infantrys moved from Tokyo to S.Japan 8 Infantrys moved from S.Mongolia to Gobi Purchase Units - Yamamoto Yamamoto buy 1 B.Transport and 8 Destroyers; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Gobi Yamamoto attack with 8 Infantrys Chinese defend with 1 Infantry Yamamoto roll dice for 8 Infantrys in Gobi, round 2 : 2/8 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Gobi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Gobi Yamamoto win, taking Gobi from Chinese with 8 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Iwo Jima Yamamoto attack with 2 Artillerys, 1 Infantry and 1 Marine Americans defend with 1 AAGun, 1 Artillery and 1 Elite Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Iwo Jima, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 Artillery and 1 Elite in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Americans and 1 Artillery owned by the Americans lost in Iwo Jima Yamamoto win, taking Iwo Jima from Americans with 2 Artillerys, 1 Infantry and 1 Marine remaining. Battle score for attacker is 8 Casualties for Americans: 1 Artillery and 1 Elite Battle in Bhopa Yamamoto attack with 3 Infantrys British defend with 1 Infantry Yamamoto roll dice for 3 Infantrys in Bhopa, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 Infantry in Bhopa, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 Infantrys in Bhopa, round 3 : 1/3 hits, 0.50 expected hits British roll dice for 1 Infantry in Bhopa, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Bhopa Yamamoto win, taking Bhopa from British with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Soem Yamamoto attack with 5 Artillerys, 2 EarlyFighters and 4 Infantrys British defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 5 Artillerys, 2 EarlyFighters and 4 Infantrys in Soem, round 2 : 5/11 hits, 3.67 expected hits British roll dice for 1 Artillery and 1 Infantry in Soem, round 2 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Soem Yamamoto win, taking Soem from British with 4 Artillerys, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Artillery and 1 Infantry Casualties for British: 1 Artillery and 1 Infantry Battle in sz75 Yamamoto attack with 1 Destroyer Americans defend with 1 S.Sub Americans roll dice for 1 S.Sub in sz75, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz75, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Sub in sz75, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz75, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Sub in sz75, round 4 : 1/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz75, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in sz75 Americans win with 1 S.Sub remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 Destroyer Battle in sz76 Yamamoto attack with 5 Destroyers Americans defend with 3 Destroyers and 2 Transports Yamamoto roll dice for 5 Destroyers in sz76, round 2 : 0/5 hits, 1.67 expected hits Americans roll dice for 3 Destroyers and 2 Transports in sz76, round 2 : 0/5 hits, 1.83 expected hits Yamamoto roll dice for 5 Destroyers in sz76, round 3 : 2/5 hits, 1.67 expected hits Americans roll dice for 3 Destroyers and 2 Transports in sz76, round 3 : 1/5 hits, 1.83 expected hits 2 Transports owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz76 Yamamoto roll dice for 4 Destroyers in sz76, round 4 : 1/4 hits, 1.33 expected hits Americans roll dice for 3 Destroyers in sz76, round 4 : 2/3 hits, 1.50 expected hits 1 Destroyer owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz76 Yamamoto roll dice for 2 Destroyers in sz76, round 5 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 Destroyers in sz76, round 5 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Yamamoto lost in sz76 Yamamoto roll dice for 1 Destroyer in sz76, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Destroyers in sz76, round 6 : 0/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Destroyer in sz76, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Destroyers in sz76, round 7 : 2/2 hits, 1.00 expected hits 1 Destroyer owned by the Yamamoto lost in sz76 Americans win with 2 Destroyers remaining. Battle score for attacker is -20 Casualties for Yamamoto: 5 Destroyers Casualties for Americans: 1 Destroyer and 2 Transports Non Combat Move - Yamamoto 2 EarlyFighters moved from Soem to sz59 10 Infantrys moved from E.India to Nagpur Place Units - Yamamoto 1 B.Transport and 2 Destroyers placed in sz74 6 Destroyers placed in sz78 Turning on Edit Mode EDIT: Removing units owned by Yamamoto from S.Japan: 2 Infantrys EDIT: Adding units owned by Yamamoto to Tokyo: 2 Infantrys EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Yamamoto regular : -1.50 Americans regular : -2.33 British regular : 0.67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Chinese 1 Infantry moved from N.Mongolia to S.Mongolia Chinese take S.Mongolia from Yamamoto Combat - Chinese Non Combat Move - Chinese 2 Infantrys moved from Ming Jong to Quyan Turn Complete - Chinese
Combat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Hisaichi 3 Infantrys, 1 Tank and 2 Tankettes moved from Manchuria to Belogorsk 6 Mech.Infs and 2 Tankettes moved from Seoul to Belogorsk 2 Tanks and 4 Tankettes moved from Peking to Manchuria 1 Infantry moved from Gansu to S.Mongolia 1 Tankette moved from Xining to S.Mongolia 1 Tankette moved from Nancheng to S.Mongolia 1 Tankette moved from Nancheng to Ming Jong 12 Tanks moved from Xining to Ming Jong 8 Tankettes moved from N.Chunking to Sikang 6 Tankettes moved from Kwangsi to W.Sian 2 Elites and 1 Tank moved from Nayumo to sz81 1 Artillery moved from Ceram to sz81 1 Artillery, 2 Elites, 1 Tank and 2 Transports moved from sz81 to sz59 1 Bomber moved from E.Shansi to sz75 2 Transports moved from sz81 to sz59 1 Transport moved from sz59 to sz60 2 Infantrys moved from S.Borneo to sz60 2 Infantrys and 1 Transport moved from sz60 to sz59 1 Elite and 1 Infantry moved from Bava to sz59 1 Infantry moved from S.Borneo to E.Borneo 1 Artillery, 3 Elites, 3 Infantrys and 1 Tank moved from sz59 to Soem 2 Destroyers moved from sz60 to sz64 Purchase Units - Hisaichi Hisaichi buy 2 Destroyers, 1 Infantry, 1 Marine, 7 Mech.Infs, 2 Tanks and 12 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ming Jong Hisaichi attack with 12 Tanks and 1 Tankette Chinese defend with 1 Infantry Hisaichi roll dice for 12 Tanks and 1 Tankette in Ming Jong, round 2 : 5/13 hits, 6.33 expected hits Chinese roll dice for 1 Infantry in Ming Jong, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Ming Jong Hisaichi win, taking Ming Jong from Chinese with 12 Tanks and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in S.Mongolia Hisaichi attack with 1 Infantry and 2 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 2 Tankettes in S.Mongolia, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in S.Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in S.Mongolia Hisaichi roll dice for 2 Tankettes in S.Mongolia, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in S.Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in S.Mongolia Hisaichi win, taking S.Mongolia from Chinese with 2 Tankettes remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in sz75 Hisaichi attack with 1 Bomber Americans defend with 1 S.Sub Hisaichi roll dice for 1 Bomber in sz75, round 2 : 0/1 hits, 0.67 expected hits 1 Bomber owned by the Hisaichi retreated Non Combat Move - Hisaichi 1 Bomber moved from sz75 to Tokyo Place Units - Hisaichi 2 Destroyers placed in sz60 7 Mech.Infs placed in Seoul 1 Tank and 2 Tankettes placed in Peking Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Hongkong: 2 Infantrys EDIT: Adding units owned by Hisaichi to Kwangtung: 2 Infantrys EDIT: Removing units owned by Hisaichi from Hongkong: 2 Tankettes EDIT: Adding units owned by Hisaichi to Kiangsi: 2 Tankettes EDIT: Turning off Edit Mode 6 Tankettes placed in Hongkong Hisaichi undo move 4. 1 Tank and 5 Tankettes placed in Xining 5 Tankettes placed in Hongkong 1 Infantry and 1 Marine placed in S.Borneo Turn Complete - Hisaichi Hisaichi collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Hisaichi regular : -1.50
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TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Turn Complete - Dutch
Combat Hit Differential Summary :