dawgoneit Axis-VS- Entek Allies TRS.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Bomber moved from Nayumo to sz45
            1 Artillery and 1 Infantry moved from Marcus to sz18
            1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry, 2 Submarines and 1 Transport moved from sz18 to sz76
            1 Artillery and 1 Infantry moved from sz76 to Iwo Jima
            2 EarlyFighters moved from sz19 to Iwo Jima
            2 Destroyers moved from sz20 to sz17
            1 Artillery and 2 Infantrys moved from Magadan to Yakutsk
            2 Tanks moved from Palana to Yakutsk
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 1 Bunker, 3 Destroyers, 1 EarlyFighter, 1 Factory, 1 Fighter and 8 Marines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz76
                Americans attack with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 1 Transport
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 Submarines in sz76, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz76, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    1 Destroyer owned by the Yamamoto lost in sz76
                Americans win with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Yakutsk
                Americans attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Masaharu defend with 3 Artillerys, 1 Marine and 1 Tank
                    Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Yakutsk, round 2 : 1/5 hits, 1.83 expected hits
                    Masaharu roll dice for 3 Artillerys, 1 Marine and 1 Tank in Yakutsk, round 2 : 1/5 hits, 1.83 expected hits
                    1 Marine owned by the Masaharu and 1 Infantry owned by the Americans lost in Yakutsk
                    Americans roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Yakutsk, round 3 : 2/4 hits, 1.67 expected hits
                    Masaharu roll dice for 3 Artillerys and 1 Tank in Yakutsk, round 3 : 2/4 hits, 1.50 expected hits
                    2 Artillerys owned by the Masaharu, 1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Yakutsk
                    Americans roll dice for 2 Tanks in Yakutsk, round 4 : 2/2 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Tank in Yakutsk, round 4 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Masaharu, 1 Tank owned by the Americans and 1 Tank owned by the Masaharu lost in Yakutsk
                Americans win, taking Yakutsk from Masaharu with 1 Tank remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Artillery, 2 Infantrys and 1 Tank
                Casualties for Masaharu: 3 Artillerys, 1 Marine and 1 Tank
            Battle in Iwo Jima
                Americans attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
                Yamamoto defend with 1 AAGun and 1 Bunker
                    Yamamoto roll AA dice in Iwo Jima : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Iwo Jima, round 2 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Bunker in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Iwo Jima, round 3 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Bunker in Iwo Jima, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 Artillery and 2 EarlyFighters in Iwo Jima, round 4 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Bunker in Iwo Jima, round 4 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Americans lost in Iwo Jima
                2 EarlyFighters owned by the Americans retreated
                Yamamoto win with 1 Bunker remaining. Battle score for attacker is -6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in sz17
                Americans attack with 2 Destroyers
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 Destroyers in sz17, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz17
                Americans win with 1 Destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz45
                Americans attack with 1 Bomber
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Bomber in sz45, round 2 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto lost in sz45
                Americans win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            1 Infantry moved from Pikelot to Gaferut
            1 Artillery moved from Pikelot to Gaferut
            2 Infantrys moved from Pula to Pikelot
            1 Tank moved from Pula to Gaferut
            1 Bomber moved from sz45 to Marcus
            1 Infantry and 1 Tank moved from Wake to sz20
            1 Infantry, 1 Tank and 1 Transport moved from sz20 to sz18
            1 Carrier moved from sz19 to sz18
            1 Infantry and 1 Tank moved from sz18 to Marcus
            2 EarlyFighters moved from Iwo Jima to sz76
            2 EarlyFighters moved from sz76 to sz18
            2 Destroyers moved from sz25 to sz20
            2 B.Transports moved from sz4 to sz5
            1 Artillery and 3 Infantrys moved from Anchorage to sz5
            2 Infantrys moved from Anchorage to sz5
            1 Infantry moved from Alaska to sz5
            1 Artillery, 2 B.Transports and 6 Infantrys moved from sz5 to sz4
            3 Destroyers moved from sz4 to sz3
            2 Artillerys and 7 Infantrys moved from Palana to Magadan
            1 Tank moved from Alaska to sz4
            1 Infantry moved from Umnak to sz4
            1 Infantry moved from Adak to sz4
            1 Infantry moved from Amchitka to sz4
            1 Artillery, 9 Infantrys and 1 Tank moved from sz4 to Palana
            8 Marines moved from British Columbia to N.Canada
            2 Infantrys moved from Canada to N.Canada
            1 B.Transport moved from sz6 to sz14
            1 Marine moved from Nor Cal to sz14
            1 B.Transport and 1 Marine moved from sz14 to sz6
            1 B.Transport moved from sz6 to sz13
            1 Artillery and 2 Infantrys moved from Kauai to sz13
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz13 to sz6
            1 Artillery, 2 Infantrys and 1 Marine moved from sz6 to N.Canada
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from sz14 to Seattle
    
        Place Units - Americans
            1 Bunker and 1 Factory placed in Marcus
            1 Destroyer placed in sz19
            2 Destroyers placed in sz4
            1 EarlyFighter and 1 Fighter placed in Pearl Harbor
            8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.50
    Americans regular : -1.17
    Yamamoto AA : -0.33
    Masaharu regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            2 Infantrys moved from Belogorsk to Quingdao
            1 Artillery and 1 Infantry moved from Jinan to Quingdao
            1 Bomber moved from Belogorsk to Quingdao
            3 Transports moved from sz1 to sz15
            1 Artillery moved from Amursk to sz1
            2 Infantrys moved from N.Japan to sz1
            1 Artillery and 2 Infantrys moved from sz1 to Yakutsk
            1 Artillery and 1 Elite moved from Amursk to Belogorsk
            1 Infantry moved from Jinan to Quingdao
            6 Infantrys moved from Akina to sz15
            6 Infantrys and 3 Transports moved from sz15 to sz1
            8 Infantrys moved from Akina to N.Japan
            1 Infantry moved from sz1 to Vostok
            5 Infantrys moved from sz1 to Vostok
            1 Destroyer moved from sz16 to sz1
            2 Destroyers moved from sz7 to sz1
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 2 Artillerys, 1 Destroyer, 1 Elite, 5 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 1 Bomber and 4 Infantrys
                Russians defend with 4 Tanks
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Quingdao, round 2 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 4 Tanks in Quingdao, round 2 : 3/4 hits, 2.00 expected hits
                    3 Infantrys owned by the Masaharu and 2 Tanks owned by the Russians lost in Quingdao
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Quingdao, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 2 Tanks in Quingdao, round 3 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Russians lost in Quingdao
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Quingdao, round 4 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Tank in Quingdao, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 14
                Casualties for Masaharu: 3 Infantrys
                Casualties for Russians: 4 Tanks
            Battle in Yakutsk
                Masaharu attack with 1 Artillery and 2 Infantrys
                Americans defend with 1 Tank
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Tank in Yakutsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Tank owned by the Americans lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Masaharu: 1 Infantry
                Casualties for Americans: 1 Tank
    
        Non Combat Move - Masaharu
            1 Bomber moved from Quingdao to Akina
    
        Place Units - Masaharu
            1 Destroyer placed in sz16
            1 Elite and 2 Tankettes placed in Amursk
            2 Artillerys and 5 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.67
    Russians regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Infantry moved from Ulaan Ude to Jinan
                  Russians take Jinan from Masaharu
            3 Infantrys moved from Ulaan Ude to Quingdao
            1 Mech.Inf moved from Tulun to Quingdao
            1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Yakutsk
            2 Infantrys moved from Magadan to Yakutsk
            1 Infantry moved from Angarsk to Yakutsk
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Yakutsk
                Russians attack with 1 EarlyFighter, 1 Fighter and 3 Infantrys
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 EarlyFighter, 1 Fighter and 3 Infantrys in Yakutsk, round 2 : 1/5 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Yakutsk, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Yakutsk
                    Russians roll dice for 1 EarlyFighter, 1 Fighter and 1 Infantry in Yakutsk, round 3 : 1/3 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery in Yakutsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu lost in Yakutsk
                Russians win, taking Yakutsk from Masaharu with 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Masaharu: 1 Artillery and 1 Infantry
            Battle in Quingdao
                Russians attack with 3 Infantrys and 1 Mech.Inf
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 3 Infantrys and 1 Mech.Inf in Quingdao, round 2 : 1/4 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                    Russians roll dice for 3 Infantrys and 1 Mech.Inf in Quingdao, round 3 : 1/4 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery in Quingdao, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Artillery and 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Russians
            1 Artillery and 6 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 EarlyFighter and 1 Fighter moved from Yakutsk to Magadan
            1 Marine moved from Kaask to Tulun
            5 Infantrys moved from Kaask to Tulun
            3 Infantrys moved from Kyzyl to Kaask
            1 Infantry moved from Achinsk to Kyzyl
            3 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.00
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            8 Destroyers moved from sz78 to sz76
            2 Destroyers moved from sz70 to sz76
            1 T.Boat moved from sz72 to sz76
            1 T.Boat moved from sz70 to sz72
            2 Bombers moved from Davao to sz76
            2 Artillerys, 4 Infantrys and 2 Tanks moved from N.French I. to Thailand
            1 Artillery moved from S to sz70
            1 Infantry moved from Boho to sz70
            2 B.Transports moved from sz59 to sz60
            4 Artillerys moved from Malaya to sz60
            4 Artillerys and 2 B.Transports moved from sz60 to sz59
            4 Artillerys moved from sz59 to Lambok
            1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz59
            1 Artillery and 1 Infantry moved from sz59 to Lambok
            10 Infantrys moved from Nagasaki to sz74
            10 Infantrys and 5 Transports moved from sz74 to sz60
            10 Infantrys moved from sz60 to N.S
            1 Artillery moved from Kwangsi to sz67
            1 Artillery and 1 Transport moved from sz67 to sz60
            1 Artillery moved from sz60 to N.S
            1 B.Transport moved from sz59 to sz70
            2 B.Transports moved from sz59 to sz68
            4 EarlyFighters moved from sz59 to Lambok
            1 B.Transport moved from sz67 to sz74
            1 Infantry moved from Nagasaki to sz74
            3 Infantrys moved from S.Japan to sz74
            1 B.Transport and 4 Infantrys moved from sz74 to sz67
            4 Infantrys moved from sz67 to N.French I.
            1 Artillery and 3 Infantrys moved from Shansi to Shangsi
            7 Infantrys and 3 Tanks moved from Hopeh to E.Shansi
            3 Tanks moved from E.Shansi to Shangsi
            4 Infantrys moved from Davao to sz70
            4 Infantrys moved from sz70 to Celebs
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 Destroyers and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Lambok
                Yamamoto attack with 5 Artillerys, 4 EarlyFighters and 1 Infantry
                Anzac defend with 5 Infantrys and 1 Tank
                    Yamamoto roll dice for 1 Battleship in Lambok, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 5 Artillerys, 4 EarlyFighters and 1 Infantry in Lambok, round 2 : 3/10 hits, 3.33 expected hits
                    Dutch roll dice for 5 Infantrys and 1 Tank in Lambok, round 2 : 1/6 hits, 2.17 expected hits
                    3 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Lambok
                    Yamamoto roll dice for 5 Artillerys and 4 EarlyFighters in Lambok, round 3 : 1/9 hits, 3.00 expected hits
                    Dutch roll dice for 2 Infantrys and 1 Tank in Lambok, round 3 : 2/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Lambok
                    Yamamoto roll dice for 3 Artillerys and 4 EarlyFighters in Lambok, round 4 : 1/7 hits, 2.33 expected hits
                    Dutch roll dice for 1 Infantry and 1 Tank in Lambok, round 4 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac lost in Lambok
                    Yamamoto roll dice for 3 Artillerys and 4 EarlyFighters in Lambok, round 5 : 5/7 hits, 2.33 expected hits
                    Dutch roll dice for 1 Tank in Lambok, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in Lambok
                Yamamoto win, taking Lambok from Dutch with 3 Artillerys and 4 EarlyFighters remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 2 Artillerys and 1 Infantry
                Casualties for Anzac: 5 Infantrys and 1 Tank
            Battle in Thailand
                Yamamoto attack with 2 Artillerys, 4 Infantrys and 2 Tanks
                British defend with 3 Artillerys and 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Thailand, round 2 : 5/8 hits, 2.67 expected hits
                    British roll dice for 3 Artillerys and 2 Infantrys in Thailand, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Yamamoto, 3 Artillerys owned by the British and 2 Infantrys owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 3 Artillerys and 2 Infantrys
            Battle in N.S
                Yamamoto attack with 1 Artillery and 10 Infantrys
                British defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 1 Artillery and 10 Infantrys in N.S, round 2 : 5/11 hits, 2.17 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in N.S, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in N.S
                Yamamoto win, taking N.S from British with 1 Artillery and 9 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in sz76
                Yamamoto attack with 2 Bombers, 10 Destroyers and 1 T.Boat
                Americans defend with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 1 Transport
                    Americans roll dice for 2 Submarines in sz76, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Bombers, 10 Destroyers and 1 T.Boat in sz76, round 2 : 8/13 hits, 5.00 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Transport in sz76, round 2 : 5/7 hits, 3.33 expected hits
                    2 Destroyers owned by the Americans, 2 Submarines owned by the Americans, 1 Carrier owned by the Americans, 1 Transport owned by the Americans, 2 Bombers owned by the Yamamoto, 2 Destroyers owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 1 T.Boat owned by the Yamamoto lost in sz76
                    Yamamoto roll dice for 8 Destroyers in sz76, round 3 : 5/8 hits, 2.67 expected hits
                    Americans roll dice for 1 Battleship in sz76, round 3 : 0/1 hits, 0.67 expected hits
                    1 Battleship owned by the Americans lost in sz76
                Yamamoto win with 8 Destroyers remaining. Battle score for attacker is 35
                Casualties for Yamamoto: 2 Bombers, 2 Destroyers and 1 T.Boat
                Casualties for Americans: 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 1 Transport
    
        Non Combat Move - Yamamoto
            4 EarlyFighters moved from Lambok to sz59
    
        Place Units - Yamamoto
            6 Destroyers placed in sz78
            4 Infantrys placed in Davao
            4 Infantrys placed in S.Japan
    
        Turn Complete - Yamamoto
            Yamamoto collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 8.83
    Americans regular : 0.67
    British regular : 0.33
    Dutch regular : -1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Tankettes moved from Gansu to W.Sian
            1 Mech.Inf moved from Tsingnan to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 1 Mech.Inf and 2 Tankettes
                Hisaichi defend with 1 Infantry and 2 Tankettes
                    Chinese roll dice for 1 Mech.Inf and 2 Tankettes in W.Sian, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in W.Sian, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf and 2 Tankettes in W.Sian, round 3 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in W.Sian, round 3 : 1/3 hits, 0.67 expected hits
                    1 Tankette owned by the Chinese and 2 Tankettes owned by the Hisaichi lost in W.Sian
                    Chinese roll dice for 1 Mech.Inf and 1 Tankette in W.Sian, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 Mech.Inf and 1 Tankette remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Tankette
                Casualties for Hisaichi: 1 Infantry and 2 Tankettes
    
        Non Combat Move - Chinese
            1 Infantry moved from Tsingnan to Sikang
            1 AAGun, 3 Infantrys, 1 Mech.Inf and 1 Tank moved from Gansu to Tsingnan
            1 Artillery moved from S.Mongolia to Tsingnan
            2 Tankettes moved from Gobi to Tsingnan
            1 EarlyFighter moved from Urumal to Tsingnan
            6 Infantrys moved from Xining to Tsingnan
            2 Mech.Infs moved from Urumal to Tsingnan
            1 Infantry moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Infantry moved from Shangsi to Gansu
            1 Tankette moved from N.Shangsi to Gansu
            1 Tank moved from Szechwan to Sikang
            1 Tank moved from Szechwan to Sikang
            1 Tank moved from Shangsi to Gansu
            2 Tankettes moved from Kiangsi to W.Sian
            1 Artillery moved from N.Chunking to W.Chunking
            2 Tankettes moved from Chunking to Burma
            1 Tankette moved from N.Chunking to W.Sian
            1 Mech.Inf moved from N.French I. to W.Sian
            1 Tankette moved from N.Chunking to W.Chunking
            1 Mech.Inf moved from N.French I. to W.Chunking
            2 Mech.Infs moved from N.French I. to Burma
            1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz59 to sz66
            1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 Submarine moved from sz60 to sz66
            1 Bomber moved from Phuket to sz63
            5 Infantrys and 5 Tankettes moved from Hsingan to Quingdao
            2 Infantrys moved from Hsingan to Jinan
            1 Tankette moved from Hsingan to Jinan
            1 Tankette moved from Hsingan to Jinan
            1 Tankette moved from Hsingan to Quingdao
            3 EarlyFighters moved from Malaya to sz66
            1 Artillery moved from S.Borneo to sz60
            1 Infantry and 1 Marine moved from S.Borneo to sz60
            1 Tank moved from Malaya to sz60
            1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 2 Transports moved from sz60 to sz59
            1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from sz59 to Bali
            1 Artillery moved from S.Borneo to sz60
            1 Artillery moved from Sumatra to sz60
            1 Marine moved from Sumatra to sz60
            1 Elite moved from Sumatra to sz60
            2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from sz60 to sz59
            2 Artillerys, 1 Elite and 1 Marine moved from sz59 to Soem
            1 Artillery moved from Malaya to sz60
            1 Artillery and 1 Transport moved from sz60 to sz59
            1 Artillery moved from sz59 to Bava
                  Hisaichi take Bava from Dutch
            2 Tanks moved from Malaya to sz60
            2 Tanks and 2 Transports moved from sz60 to sz59
            2 Tanks moved from sz59 to Soem
            1 Artillery moved from Sumatra to sz60
            1 Artillery and 1 Transport moved from sz60 to sz59
            1 Artillery moved from sz59 to Bali
            2 Artillerys moved from Malaya to Thailand
            2 Tankettes moved from Hongkong to Hankou
            2 Tankettes moved from Hongkong to Kiangsi
            2 Tankettes moved from Hongkong to Kwangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Elite, 8 Infantrys, 1 Marine, 2 Mech.Infs, 1 Tank and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 1 Mech.Inf and 3 Tankettes
                Chinese defend with 1 Mech.Inf and 1 Tankette
                    Hisaichi roll dice for 1 Mech.Inf and 3 Tankettes in W.Sian, round 2 : 3/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Mech.Inf and 1 Tankette in W.Sian, round 2 : 1/2 hits, 0.50 expected hits
                    1 Tankette owned by the Chinese, 1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 1 Mech.Inf and 2 Tankettes remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tankette
                Casualties for Chinese: 1 Mech.Inf and 1 Tankette
            Battle in Sikang
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tanks in Sikang, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Burma
                Hisaichi attack with 2 Mech.Infs and 2 Tankettes
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 Mech.Infs and 2 Tankettes in Burma, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi lost in Burma
                    Hisaichi roll dice for 2 Mech.Infs and 1 Tankette in Burma, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the British lost in Burma
                    Hisaichi roll dice for 2 Mech.Infs in Burma, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Burma
                Hisaichi win, taking Burma from British with 2 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Tankettes
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Jinan
                Hisaichi attack with 2 Infantrys and 2 Tankettes
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 2 Tankettes in Jinan, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Hisaichi win, taking Jinan from Russians with 2 Infantrys and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Quingdao
                Hisaichi attack with 5 Infantrys and 6 Tankettes
                Russians defend with 2 Infantrys and 1 Mech.Inf
                    Hisaichi roll dice for 5 Infantrys and 6 Tankettes in Quingdao, round 2 : 1/11 hits, 2.83 expected hits
                    Russians roll dice for 2 Infantrys and 1 Mech.Inf in Quingdao, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Tankettes owned by the Hisaichi lost in Quingdao
                    Hisaichi roll dice for 5 Infantrys and 4 Tankettes in Quingdao, round 3 : 3/9 hits, 2.17 expected hits
                    Russians roll dice for 1 Infantry and 1 Mech.Inf in Quingdao, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Mech.Inf owned by the Russians and 1 Tankette owned by the Hisaichi lost in Quingdao
                Hisaichi win, taking Quingdao from Russians with 5 Infantrys and 3 Tankettes remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 3 Tankettes
                Casualties for Russians: 2 Infantrys and 1 Mech.Inf
            Battle in Soem
                Hisaichi attack with 2 Artillerys, 1 Elite, 1 Marine and 2 Tanks
                Anzac defend with 1 Artillery and 4 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 1 Elite, 1 Marine and 2 Tanks in Soem, round 2 : 1/6 hits, 2.83 expected hits
                    Anzac roll dice for 1 Artillery and 4 Infantrys in Soem, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Anzac and 1 Marine owned by the Hisaichi lost in Soem
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 2 Tanks in Soem, round 3 : 3/5 hits, 2.33 expected hits
                    Anzac roll dice for 1 Artillery and 3 Infantrys in Soem, round 3 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Anzac lost in Soem
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 2 Tanks in Soem, round 4 : 2/5 hits, 2.33 expected hits
                    Anzac roll dice for 1 Artillery in Soem, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Soem
                Hisaichi win, taking Soem from Anzac with 1 Artillery, 1 Elite and 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Artillery and 1 Marine
                Casualties for Anzac: 1 Artillery and 4 Infantrys
            Battle in Bali
                Hisaichi attack with 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank
                Anzac defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank in Bali, round 2 : 4/5 hits, 2.00 expected hits
                    Anzac roll dice for 1 Infantry and 1 Tank in Bali, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Bali
                Hisaichi win, taking Bali from Anzac with 2 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 1 Infantry and 1 Tank
            Battle in W.Chunking
                Hisaichi attack with 1 Artillery, 1 Mech.Inf and 1 Tankette
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Mech.Inf and 1 Tankette in W.Chunking, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in W.Chunking
                Hisaichi win, taking W.Chunking from Chinese with 1 Artillery, 1 Mech.Inf and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in sz63
                Hisaichi attack with 1 Bomber
                British defend with 1 Transport
                    Hisaichi roll dice for 1 Bomber in sz63, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 Transport in sz63, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Bomber in sz63, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 Transport in sz63, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British lost in sz63
                Hisaichi win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 Transport
            Battle in sz66
                Hisaichi attack with 1 Battleship, 2 Carriers, 3 Destroyers, 7 EarlyFighters and 1 Submarine
                British defend with 2 B.Transports, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 2 Transports
                    Hisaichi roll dice for 1 Submarine in sz66, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Carriers, 3 Destroyers and 7 EarlyFighters in sz66, round 2 : 4/13 hits, 4.33 expected hits
                    British roll dice for 2 B.Transports, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 2 Transports in sz66, round 2 : 2/9 hits, 3.17 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                2 B.Transports owned by the British, 2 Transports owned by the British, 1 EarlyFighter owned by the Hisaichi and 1 EarlyFighter owned by the British lost in sz66
                    Hisaichi roll dice for 1 Submarine in sz66, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Carriers, 3 Destroyers and 6 EarlyFighters in sz66, round 3 : 4/12 hits, 4.00 expected hits
                    British roll dice for 1 Carrier, 2 Destroyers and 1 EarlyFighter in sz66, round 3 : 3/4 hits, 2.00 expected hits
                    1 Carrier owned by the British, 2 Destroyers owned by the British, 2 EarlyFighters owned by the Hisaichi, 1 EarlyFighter owned by the British and 1 Submarine owned by the Hisaichi lost in sz66
                Hisaichi win with 1 Battleship, 2 Carriers, 3 Destroyers and 4 EarlyFighters remaining. Battle score for attacker is 44
                Casualties for Hisaichi: 3 EarlyFighters and 1 Submarine
                Casualties for British: 2 B.Transports, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 2 Transports
            Battle in Gansu
                Hisaichi attack with 1 Infantry, 1 Tank and 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in Gansu, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Gansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 1 Infantry, 1 Tank and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Tank and 2 Tankettes moved from Peking to Shangsi
            4 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi
            8 Infantrys moved from Seoul to Manchuria
            1 Infantry moved from Formosa to sz74
            1 Infantry moved from sz74 to Hopeh
            1 Bomber moved from sz63 to Phuket
    
        Place Units - Hisaichi
            2 Artillerys, 1 Elite and 1 Marine placed in S.Borneo
            2 Mech.Infs and 4 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            8 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Anzac regular : -1.17
    Russians regular : 1.00
    British regular : -0.17
    Hisaichi regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Transport moved from sz59 to sz60
            1 Infantry moved from Malaya to sz60
            1 Infantry and 1 Transport moved from sz60 to sz66
            1 Infantry moved from Malaya to sz66
            2 Infantrys moved from sz66 to S.A
                  Thai take S.A from British
            1 Transport moved from sz73 to sz66
            2 Infantrys moved from Malaya to sz66
            2 Infantrys moved from sz66 to Amdanam
                  Thai take Amdanam from British
            3 Tankettes moved from N.French I. to Thailand
            4 Artillerys and 1 Tank moved from Phuket to Thailand
            1 Artillery and 8 Infantrys moved from Malaya to Thailand
            1 Transport moved from sz70 to sz73
            1 T.Boat moved from sz70 to sz45
    
        Purchase Units - Thai
            Thai buy 1 Factory, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Factory placed in Thailand
            3 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            2 Infantrys moved from Bengal to Burma
            1 Artillery moved from Bengal to Burma
            2 Infantrys moved from Bengal to W.Chunking
            1 Artillery moved from Bengal to W.Chunking
            2 EarlyFighters moved from Bengal to W.Chunking
            1 Artillery and 2 Infantrys moved from Agra to W.Tibet
            2 Infantrys moved from Magadan to Yakutsk
            1 Infantry moved from Palana to Magadan
    
        Purchase Units - British
            British buy 2 Bunkers, 9 Infantrys, 4 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Artillery, 1 Mech.Inf and 1 Tankette
                    British roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in W.Chunking, round 2 : 3/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Mech.Inf and 1 Tankette in W.Chunking, round 2 : 0/3 hits, 0.83 expected hits
                    1 Tankette owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in W.Chunking
                British win, taking W.Chunking from Hisaichi with 1 Artillery, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 1 Artillery, 1 Mech.Inf and 1 Tankette
            Battle in W.Tibet
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 2 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 3 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Tibet
                British loses 0 PUs for violating W.Tibets neutrality.
                British win, taking W.Tibet from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Burma
                British attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 2 Mech.Infs
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Mech.Infs in Burma, round 2 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Burma
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 3 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 4 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Burma, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the British lost in Burma
                British win, taking Burma from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Mech.Infs
                Casualties for British: 1 Infantry
    
        Non Combat Move - British
            2 EarlyFighters moved from W.Chunking to Bengal
            2 Infantrys moved from Bhopa to Nepal
            3 Infantrys moved from Dheli to Bhopa
    
        Place Units - British
            4 Submarines placed in sz63
            1 Bunker and 4 Infantrys placed in Calcutta
            1 Bunker and 2 Infantrys placed in Bengal
            2 Infantrys and 1 Tank placed in Dheli
            1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -1.00
    British regular : 1.33
    Hisaichi regular : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Artillery moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from W.Australia to sz50
            1 Artillery and 2 Infantrys moved from sz50 to Soem
            2 EarlyFighters moved from sz50 to Soem
            1 Artillery and 2 Infantrys moved from Darwin to Derby
            3 Infantrys moved from Melbourne to S.W.Australia
            1 Destroyer moved from sz46 to sz45
            2 Infantrys moved from E.G to Moresby
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Soem
                Anzac attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Artillery, 1 Elite and 2 Tanks
                    Anzac roll dice for 1 Battleship in Soem, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Soem, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Tanks in Soem, round 2 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Anzac, 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Soem
                    Anzac roll dice for 1 Artillery and 2 EarlyFighters in Soem, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Tanks in Soem, round 3 : 1/2 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac and 1 Tank owned by the Hisaichi lost in Soem
                2 EarlyFighters owned by the Anzac retreated
                Hisaichi win with 1 Tank remaining. Battle score for attacker is 5
                Casualties for Anzac: 1 Artillery and 2 Infantrys
                Casualties for Hisaichi: 1 Artillery, 1 Elite and 1 Tank
            Battle in sz45
                Anzac attack with 1 Destroyer
                Thai defend with 1 T.Boat
                    Anzac roll dice for 1 Destroyer in sz45, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 T.Boat in sz45, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Destroyer in sz45, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 T.Boat in sz45, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Destroyer in sz45, round 4 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 T.Boat in sz45, round 4 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Thai lost in sz45
                Anzac win with 1 Destroyer remaining. Battle score for attacker is 5
                Casualties for Thai: 1 T.Boat
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Soem to sz50
    
        Place Units - Anzac
            1 Destroyer placed in sz50
            1 Artillery and 1 Marine placed in W.Australia
            1 Artillery and 2 Infantrys placed in Darwin
            3 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.17
    Thai regular : -0.50
    Hisaichi regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            2 EarlyFighters moved from sz18 to sz72
            1 Destroyer moved from sz19 to sz72
            1 Infantry and 1 Tank moved from Marcus to sz18
            1 Infantry, 1 Tank and 1 Transport moved from sz18 to sz72
            1 Infantry and 1 Tank moved from sz72 to Iwo Jima
            2 Destroyers moved from sz20 to sz18
            1 Bomber moved from Marcus to sz72
            2 EarlyFighters moved from sz72 to Iwo Jima
    
        Purchase Units - Americans
            Americans buy 1 Carrier, 3 Destroyers, 1 Elite, 1 Fighter, 8 Marines and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz72
                Americans attack with 1 Bomber, 1 Destroyer and 1 Transport
                Yamamoto defend with 1 T.Boat
                    Americans roll dice for 1 Bomber, 1 Destroyer and 1 Transport in sz72, round 2 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 T.Boat in sz72, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer and 1 Transport in sz72, round 3 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 T.Boat in sz72, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer and 1 Transport in sz72, round 4 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 T.Boat in sz72, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer and 1 Transport in sz72, round 5 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 T.Boat in sz72, round 5 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Yamamoto lost in sz72
                Americans win with 1 Bomber, 1 Destroyer and 1 Transport remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 T.Boat
            Battle in Iwo Jima
                Americans attack with 2 EarlyFighters, 1 Infantry and 1 Tank
                Yamamoto defend with 1 AAGun and 1 Bunker
                    Yamamoto roll AA dice in Iwo Jima : 1/2 hits, 0.33 expected hits
                    1 EarlyFighter owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Iwo Jima, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Bunker in Iwo Jima, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 EarlyFighter and 1 Tank in Iwo Jima, round 3 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Bunker in Iwo Jima, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Yamamoto with 1 Tank remaining. Battle score for attacker is -12
                Casualties for Americans: 2 EarlyFighters and 1 Infantry
                Casualties for Yamamoto: 1 Bunker
    
        Non Combat Move - Americans
            1 Fighter moved from Pearl Harbor to sz19
            1 EarlyFighter moved from Pearl Harbor to sz19
            1 Bomber moved from sz72 to Wake
            2 B.Transports moved from sz4 to sz5
            8 Marines moved from N.Canada to sz5
            2 B.Transports and 8 Marines moved from sz5 to sz4
            2 Transports moved from sz4 to sz5
            1 Artillery moved from N.Canada to sz5
            1 Marine moved from N.Canada to sz5
            2 Infantrys moved from N.Canada to sz5
            1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz5 to sz4
            1 Artillery, 2 Infantrys and 9 Marines moved from sz4 to Palana
            2 Artillerys and 7 Infantrys moved from Magadan to Yakutsk
            1 Artillery, 9 Infantrys and 1 Tank moved from Palana to Magadan
            3 Destroyers moved from sz3 to sz17
            1 Destroyer moved from sz17 to sz18
            2 Destroyers moved from sz4 to sz3
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from Seattle to sz6
            8 Marines moved from sz6 to N.Canada
            2 Infantrys moved from N.Canada to Anchorage
            8 Marines moved from sz14 to Seattle
            1 Carrier moved from sz18 to sz72
    
        Place Units - Americans
            1 Carrier placed in sz19
            1 Destroyer placed in sz18
            1 Fighter placed in Pearl Harbor
            1 S.Sub placed in sz25
            1 Elite placed in Hilo
            8 Marines placed in San Francisco
            2 Destroyers placed in sz4
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Americans regular : -2.83
    Yamamoto AA : 0.67
    

    Savegame


  • TripleA Turn Summary: Masaharu round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Masaharu
            1 Infantry moved from Vostok to Angarsk
                  Masaharu take Angarsk from Russians
            2 Transports moved from sz1 to sz15
            2 Artillerys moved from Akina to sz15
            2 Infantrys moved from Akina to sz15
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz15 to sz1
            1 Artillery moved from Belogorsk to sz1
            1 Elite moved from Amursk to sz1
            1 Elite moved from Belogorsk to sz1
            2 Tankettes moved from Amursk to sz1
            3 Artillerys, 2 Elites, 2 Infantrys and 2 Tankettes moved from sz1 to Yakutsk
            2 Infantrys moved from Vostok to Quingdao
            2 Infantrys moved from Vostok to Quingdao
            1 Infantry moved from Vostok to Quingdao
            1 Bomber moved from Akina to Yakutsk
            3 Infantrys moved from Akina to N.Japan
            1 Destroyer moved from sz16 to sz3
            1 Submarine moved from sz7 to sz3
            3 Destroyers moved from sz1 to sz3
    
        Purchase Units - Masaharu
            Masaharu buy 2 Destroyers, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz3
                Masaharu attack with 4 Destroyers and 1 Submarine
                Americans defend with 2 Destroyers; Russians defend with 1 Submarine
                    Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 4 Destroyers in sz3, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 2 Destroyers in sz3, round 2 : 2/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Russians, 1 Submarine owned by the Masaharu and 1 Destroyer owned by the Masaharu lost in sz3
                    Masaharu roll dice for 3 Destroyers in sz3, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz3, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu lost in sz3
                    Masaharu roll dice for 2 Destroyers in sz3, round 4 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz3, round 4 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz3
                Masaharu win with 2 Destroyers remaining. Battle score for attacker is 0
                Casualties for Masaharu: 2 Destroyers and 1 Submarine
                Casualties for Americans: 2 Destroyers
                Casualties for Russians: 1 Submarine
            Battle in Yakutsk
                Masaharu attack with 3 Artillerys, 1 Bomber, 2 Elites, 2 Infantrys and 2 Tankettes
                British defend with 2 Infantrys; Americans defend with 2 Artillerys and 7 Infantrys; Russians defend with 1 Infantry
                    Masaharu roll dice for 3 Artillerys, 1 Bomber, 2 Elites, 2 Infantrys and 2 Tankettes in Yakutsk, round 2 : 5/10 hits, 4.17 expected hits
                    Russians roll dice for 2 Artillerys and 10 Infantrys in Yakutsk, round 2 : 4/12 hits, 4.00 expected hits
                    2 Infantrys owned by the Masaharu, 5 Infantrys owned by the Americans and 2 Tankettes owned by the Masaharu lost in Yakutsk
                    Masaharu roll dice for 3 Artillerys, 1 Bomber and 2 Elites in Yakutsk, round 3 : 3/6 hits, 3.00 expected hits
                    Russians roll dice for 2 Artillerys and 5 Infantrys in Yakutsk, round 3 : 2/7 hits, 2.33 expected hits
                    1 Infantry owned by the Russians, 2 Artillerys owned by the Masaharu and 2 Infantrys owned by the British lost in Yakutsk
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 2 Elites in Yakutsk, round 4 : 4/4 hits, 2.17 expected hits
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Yakutsk, round 4 : 3/4 hits, 1.33 expected hits
                    2 Elites owned by the Masaharu, 1 Artillery owned by the Masaharu, 2 Infantrys owned by the Americans and 2 Artillerys owned by the Americans lost in Yakutsk
                Masaharu win with 1 Bomber remaining. Battle score for attacker is -4
                Casualties for Masaharu: 3 Artillerys, 2 Elites, 2 Infantrys and 2 Tankettes
                Casualties for Americans: 2 Artillerys and 7 Infantrys
                Casualties for British: 2 Infantrys
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Bomber moved from Yakutsk to N.Japan
    
        Place Units - Masaharu
            2 Destroyers placed in sz16
            1 Elite and 2 Infantrys placed in Amursk
            6 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Masaharu regular : 2.33
    Russians regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Artillery and 7 Infantrys moved from Ulaan Ude to Quingdao
            1 Infantry moved from Irkutsk to Quingdao
            3 Mech.Infs moved from Tulun to Quingdao
            1 EarlyFighter moved from Magadan to Quingdao
            1 Fighter moved from Magadan to Quingdao
    
        Purchase Units - Russians
            Russians buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 Artillery, 1 EarlyFighter, 1 Fighter, 8 Infantrys and 3 Mech.Infs
                Hisaichi defend with 5 Infantrys and 3 Tankettes; Masaharu defend with 5 Infantrys
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter, 8 Infantrys and 3 Mech.Infs in Quingdao, round 2 : 4/14 hits, 4.17 expected hits
                    Hisaichi roll dice for 10 Infantrys and 3 Tankettes in Quingdao, round 2 : 4/13 hits, 3.83 expected hits
                    4 Infantrys owned by the Russians, 1 Infantry owned by the Masaharu and 3 Tankettes owned by the Hisaichi lost in Quingdao
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter, 4 Infantrys and 3 Mech.Infs in Quingdao, round 3 : 5/10 hits, 3.50 expected hits
                    Hisaichi roll dice for 9 Infantrys in Quingdao, round 3 : 2/9 hits, 3.00 expected hits
                    2 Infantrys owned by the Russians and 5 Infantrys owned by the Hisaichi lost in Quingdao
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter, 2 Infantrys and 3 Mech.Infs in Quingdao, round 4 : 1/8 hits, 2.83 expected hits
                    Hisaichi roll dice for 4 Infantrys in Quingdao, round 4 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 3 Mech.Infs in Quingdao, round 5 : 2/6 hits, 2.17 expected hits
                    Hisaichi roll dice for 3 Infantrys in Quingdao, round 5 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 3 Mech.Infs in Quingdao, round 6 : 3/6 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Quingdao, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Hisaichi with 1 Artillery, 1 EarlyFighter, 1 Fighter and 3 Mech.Infs remaining. Battle score for attacker is 16
                Casualties for Russians: 8 Infantrys
                Casualties for Hisaichi: 5 Infantrys and 3 Tankettes
                Casualties for Masaharu: 5 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 Fighter moved from Quingdao to Ulaan Ude
            1 Infantry moved from Tulun to Ustkut
            4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            1 Marine moved from Kaask to Tulun
            8 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            1 Infantry moved from Achinsk to Kyzyl
            3 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Hisaichi regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            7 Infantrys moved from E.Shansi to Shangsi
            2 Artillerys, 2 Infantrys and 2 Tanks moved from Thailand to Burma
            4 Infantrys moved from N.French I. to Burma
            1 Artillery and 9 Infantrys moved from N.S to sz60
            1 Artillery, 9 Infantrys and 5 Transports moved from sz60 to sz64
            1 Artillery and 9 Infantrys moved from sz64 to Burma
            6 Destroyers moved from sz78 to sz72
            8 Destroyers moved from sz76 to sz18
            4 Infantrys moved from Davao to sz70
            1 B.Transport moved from sz68 to sz74
            1 Marine moved from S.Japan to sz74
            2 Infantrys moved from S.Japan to sz74
            1 Infantry moved from S.Japan to sz74
            1 B.Transport, 3 Infantrys and 1 Marine moved from sz74 to sz75
            3 Infantrys and 1 Marine moved from sz75 to Iwo Jima
            1 B.Transport and 4 Infantrys moved from sz70 to sz59
            1 B.Transport moved from sz59 to sz60
            4 Infantrys moved from Celebs to sz59
            8 Infantrys moved from sz59 to Lambok
            1 B.Transport moved from sz67 to sz74
            4 Infantrys moved from S.Japan to sz74
            1 B.Transport and 4 Infantrys moved from sz74 to sz67
            4 Infantrys moved from sz67 to N.French I.
            1 B.Transport moved from sz68 to sz74
            1 Transport moved from sz60 to sz74
            1 B.Transport moved from sz60 to sz68
            8 Infantrys moved from Tokyo to S.Japan
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 Destroyers and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Burma
                Yamamoto attack with 3 Artillerys, 15 Infantrys and 2 Tanks
                British defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 3 Artillerys, 15 Infantrys and 2 Tanks in Burma, round 2 : 5/20 hits, 5.00 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Burma
                Yamamoto win, taking Burma from British with 3 Artillerys, 14 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Iwo Jima
                Yamamoto attack with 3 Infantrys and 1 Marine
                Americans defend with 1 AAGun and 1 Tank
                    Yamamoto roll dice for 3 Infantrys and 1 Marine in Iwo Jima, round 2 : 0/4 hits, 0.83 expected hits
                    Americans roll dice for 1 Tank in Iwo Jima, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Iwo Jima
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in Iwo Jima, round 3 : 0/3 hits, 0.67 expected hits
                    Americans roll dice for 1 Tank in Iwo Jima, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in Iwo Jima, round 4 : 0/3 hits, 0.67 expected hits
                    Americans roll dice for 1 Tank in Iwo Jima, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Iwo Jima
                    Yamamoto roll dice for 1 Infantry and 1 Marine in Iwo Jima, round 5 : 1/2 hits, 0.50 expected hits
                    Americans roll dice for 1 Tank in Iwo Jima, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Iwo Jima
                Yamamoto win, taking Iwo Jima from Americans with 1 Infantry and 1 Marine remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 1 Tank
            Battle in sz18
                Yamamoto attack with 8 Destroyers
                Americans defend with 4 Destroyers
                    Yamamoto roll dice for 8 Destroyers in sz18, round 2 : 2/8 hits, 2.67 expected hits
                    Americans roll dice for 4 Destroyers in sz18, round 2 : 2/4 hits, 2.00 expected hits
                    2 Destroyers owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz18
                    Yamamoto roll dice for 6 Destroyers in sz18, round 3 : 3/6 hits, 2.00 expected hits
                    Americans roll dice for 2 Destroyers in sz18, round 3 : 2/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz18
                Yamamoto win with 4 Destroyers remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 4 Destroyers
                Casualties for Americans: 4 Destroyers
            Battle in sz72
                Yamamoto attack with 6 Destroyers
                Americans defend with 1 Carrier, 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 6 Destroyers in sz72, round 2 : 1/6 hits, 2.00 expected hits
                    Americans roll dice for 1 Carrier, 1 Destroyer and 1 Transport in sz72, round 2 : 2/3 hits, 1.17 expected hits
                    1 Transport owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz72
                    Yamamoto roll dice for 4 Destroyers in sz72, round 3 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Carrier and 1 Destroyer in sz72, round 3 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz72
                    Yamamoto roll dice for 3 Destroyers in sz72, round 4 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Carrier and 1 Destroyer in sz72, round 4 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans, 1 Carrier owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz72
                Yamamoto win with 2 Destroyers remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 4 Destroyers
                Casualties for Americans: 1 Carrier, 1 Destroyer and 1 Transport
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            4 Infantrys placed in Davao
            6 Destroyers placed in sz78
            4 Infantrys placed in S.Japan
            Yamamoto undo move 1.
            2 Infantrys placed in Tokyo
            2 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.67
    Americans regular : 1.83
    British regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Chinese
            4 Infantrys moved from Tsingnan to Sikang
            1 Artillery moved from Tsingnan to Sikang
            1 EarlyFighter moved from Tsingnan to Sikang
            4 Infantrys moved from Tsingnan to Gansu
            1 Elite moved from Tsingnan to Gansu
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 1 Elite and 4 Infantrys
                Hisaichi defend with 1 Infantry, 1 Tank and 1 Tankette
                    Chinese roll dice for 1 Elite and 4 Infantrys in Gansu, round 2 : 1/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in Gansu, round 2 : 1/3 hits, 1.00 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
                    Chinese roll dice for 1 Elite and 3 Infantrys in Gansu, round 3 : 2/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Gansu, round 3 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry, 1 Tank and 1 Tankette
            Battle in Sikang
                Chinese attack with 1 Artillery, 1 EarlyFighter and 4 Infantrys
                Hisaichi defend with 2 Tanks
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 4 Infantrys in Sikang, round 2 : 0/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Tanks in Sikang, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Sikang, round 3 : 1/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Tanks in Sikang, round 3 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sikang, round 4 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Sikang, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 2 Tanks
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Sikang to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            1 Elite moved from Xining to Tsingnan
            1 Infantry moved from Quyan to Gobi
            3 Mech.Infs moved from Urumal to Tsingnan
            1 Infantry moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Tsingnan: 1 Infantry
            EDIT: Adding units owned by Chinese to S.Mongolia: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 unit repaired.
            2 Tankettes moved from Shangsi to Sikang
            2 Tankettes moved from Kwangsi to W.Chunking
            2 Artillerys moved from Thailand to Burma
            1 Mech.Inf moved from W.Sian to Sikang
            1 Tankette moved from W.Sian to Sikang
            1 Tankette moved from W.Sian to W.Chunking
            10 Tanks moved from Shangsi to Gansu
            4 Artillerys and 4 Infantrys moved from E.Shansi to Shangsi
            1 Tank and 2 Tankettes moved from Peking to N.Shangsi
            1 Infantry moved from Hopeh to E.Shansi
            2 Infantrys and 2 Tankettes moved from Jinan to Quingdao
            8 Infantrys moved from Manchuria to Hsingan
            8 Infantrys moved from Seoul to Manchuria
            1 Infantry moved from Formosa to sz74
            1 Infantry and 1 T.Boat moved from sz74 to sz79
            1 Infantry moved from sz79 to Manchuria
            1 Battleship, 3 Destroyers and 4 EarlyFighters moved from sz66 to sz63
            1 Bomber moved from Phuket to sz63
            1 Artillery moved from Bava to sz59
            1 Tank moved from Soem to Lambok
            2 Artillerys, 1 Marine and 1 Tank moved from Bali to Lambok
            2 Transports moved from sz59 to sz60
            2 Artillerys, 1 Elite and 1 Marine moved from S.Borneo to sz60
            2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from sz60 to sz59
            3 Artillerys, 1 Elite and 1 Marine moved from sz59 to Lambok
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Elite, 3 Infantrys, 2 Marines, 4 Mech.Infs, 1 Tank and 10 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sikang
                Hisaichi attack with 1 Mech.Inf and 3 Tankettes
                Chinese defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 1 Mech.Inf and 3 Tankettes in Sikang, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Sikang, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Chinese lost in Sikang
                    Hisaichi roll dice for 1 Mech.Inf and 3 Tankettes in Sikang, round 3 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 3 Tankettes in Sikang, round 4 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 1 Mech.Inf and 3 Tankettes remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 Artillery and 2 Infantrys
            Battle in Quingdao
                Hisaichi attack with 2 Infantrys and 2 Tankettes
                Russians defend with 1 Artillery and 3 Mech.Infs
                    Hisaichi roll dice for 2 Infantrys and 2 Tankettes in Quingdao, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 3 Mech.Infs in Quingdao, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Quingdao
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in Quingdao, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery and 3 Mech.Infs in Quingdao, round 3 : 2/4 hits, 1.33 expected hits
                    1 Artillery owned by the Russians, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Quingdao
                    Hisaichi roll dice for 1 Tankette in Quingdao, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 Mech.Infs in Quingdao, round 4 : 2/3 hits, 1.00 expected hits
                    1 Tankette owned by the Hisaichi lost in Quingdao
                Russians win with 3 Mech.Infs remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 2 Infantrys and 2 Tankettes
                Casualties for Russians: 1 Artillery
            Battle in W.Chunking
                Hisaichi attack with 3 Tankettes
                British defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 3 Tankettes in W.Chunking, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in W.Chunking, round 2 : 1/3 hits, 1.00 expected hits
                    1 Tankette owned by the Hisaichi lost in W.Chunking
                    Hisaichi roll dice for 2 Tankettes in W.Chunking, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in W.Chunking, round 3 : 1/3 hits, 1.00 expected hits
                    1 Tankette owned by the Hisaichi lost in W.Chunking
                1 Tankette owned by the Hisaichi retreated to Chunking
                Chinese win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 2 Tankettes
            Battle in sz63
                Hisaichi attack with 1 Battleship, 1 Bomber, 3 Destroyers and 4 EarlyFighters
                British defend with 4 Submarines
                    British roll dice for 4 Submarines in sz63, round 2 : 1/4 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 3 Destroyers and 4 EarlyFighters in sz63, round 2 : 5/9 hits, 3.67 expected hits
                    4 Submarines owned by the British lost in sz63
                Hisaichi win with 1 Battleship, 1 Bomber, 3 Destroyers and 4 EarlyFighters remaining. Battle score for attacker is 24
                Casualties for British: 4 Submarines
            Battle in Gansu
                Hisaichi attack with 10 Tanks
                Chinese defend with 1 Elite and 2 Infantrys
                    Hisaichi roll dice for 10 Tanks in Gansu, round 2 : 6/10 hits, 5.00 expected hits
                    Chinese roll dice for 1 Elite and 2 Infantrys in Gansu, round 2 : 0/3 hits, 1.00 expected hits
                    1 Elite owned by the Chinese and 2 Infantrys owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 10 Tanks remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 Elite and 2 Infantrys
    
        Non Combat Move - Hisaichi
            2 Carriers moved from sz66 to sz64
            4 EarlyFighters moved from sz63 to sz64
            1 Bomber moved from sz63 to Burma
    
        Place Units - Hisaichi
            1 Elite, 1 Infantry and 2 Marines placed in S.Borneo
            1 Tank and 2 Tankettes placed in Peking
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Kiangsi: 2 Tankettes
            EDIT: Adding units owned by Hisaichi to W.Sian: 2 Tankettes
            EDIT: Removing units owned by Hisaichi from Hankou: 2 Tankettes
            EDIT: Adding units owned by Hisaichi to Sian: 2 Tankettes
            EDIT: Removing units owned by Hisaichi from Hongkong: 2 Mech.Infs
            EDIT: Adding units owned by Hisaichi to Hanan: 2 Mech.Infs
            EDIT: Removing units owned by Hisaichi from Hongkong: 2 Tankettes
            EDIT: Adding units owned by Hisaichi to Hankou: 2 Tankettes
            EDIT: Removing units owned by Hisaichi from Hongkong: 2 Tankettes
            EDIT: Adding units owned by Hisaichi to Kwangsi: 2 Tankettes
            EDIT: Turning off Edit Mode
            2 Mech.Infs and 4 Tankettes placed in Hongkong
            2 Infantrys, 2 Mech.Infs and 4 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Russians regular : 1.33
    British regular : 0.33
    Hisaichi regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Thai
            2 Infantrys moved from S.A to sz66
            2 Infantrys and 1 Transport moved from sz66 to sz63
            2 Infantrys moved from sz63 to Ceylon
                  Thai take Ceylon from British
            2 Infantrys moved from Amdanam to sz66
            2 Infantrys and 1 Transport moved from sz66 to sz64
            2 Infantrys moved from sz64 to Burma
            5 Artillerys, 8 Infantrys, 1 Tank and 3 Tankettes moved from Thailand to Burma
            3 Infantrys and 1 Marine moved from Phuket to Thailand
            1 Transport moved from sz73 to sz60
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Elites and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Transport placed in sz73
            2 Artillerys and 3 Elites placed in Phuket
    
        Turn Complete - Thai
            Thai collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - British
            2 Infantrys moved from Moresby to sz49
            2 Infantrys and 1 Transport moved from sz49 to sz50
            2 Infantrys moved from sz50 to Soem
                  British take Soem from Hisaichi
            1 Destroyer moved from sz49 to sz50
            1 Infantry moved from N.Canada to sz6
            1 Infantry and 1 Transport moved from sz6 to sz4
            1 Infantry moved from sz4 to Palana
            1 Infantry moved from Magadan to Yakutsk
            1 Infantry moved from W.Chunking to N.Chunking
                  Chinese take N.Chunking from Hisaichi
    
        Purchase Units - British
            British buy 2 Bunkers, 3 Infantrys and 6 Submarines; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            2 Infantrys moved from Nepal to Bengal
            1 Artillery and 2 Infantrys moved from W.Tibet to Nepal
            1 Tank moved from Dheli to Nepal
            3 Infantrys moved from Bhopa to Nepal
            2 Infantrys moved from Dheli to Bhopa
            1 AAGun moved from Palana to Magadan
    
        Place Units - British
            1 Bunker and 1 Infantry placed in Calcutta
            6 Submarines placed in sz63
            1 Bunker and 2 Infantrys placed in Bengal
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - British
            2 Infantrys moved from Moresby to sz49
            2 Infantrys and 1 Transport moved from sz49 to sz50
            2 Infantrys moved from sz50 to Soem
                  British take Soem from Hisaichi
            1 Destroyer moved from sz49 to sz50
            1 Infantry moved from N.Canada to sz6
            1 Infantry and 1 Transport moved from sz6 to sz4
            1 Infantry moved from sz4 to Palana
            1 Infantry moved from Magadan to Yakutsk
            1 Infantry moved from W.Chunking to N.Chunking
                  Chinese take N.Chunking from Hisaichi
    
        Purchase Units - British
            British buy 2 Bunkers, 3 Infantrys and 6 Submarines; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            2 Infantrys moved from Nepal to Bengal
            1 Artillery and 2 Infantrys moved from W.Tibet to Nepal
            1 Tank moved from Dheli to Nepal
            3 Infantrys moved from Bhopa to Nepal
            2 Infantrys moved from Dheli to Bhopa
            1 AAGun moved from Palana to Magadan
    
        Place Units - British
            1 Bunker and 1 Infantry placed in Calcutta
            6 Submarines placed in sz63
            1 Bunker and 2 Infantrys placed in Bengal
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame

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