TWW malmessi vs aagamerz test match


  • TripleA Manual Gamesave Post: Australia round 2

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Purchase Units - Australia
            Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Australia round 2

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Supporting Britain - Canada
            Canada collect 0 PUs; end with 28 PUs
    
        Organizing Partisan Operations - ExiledAllies
            ExiledAllies collect 0 PUs; end with 8 PUs
    
        Preparing Defense - Egypt
            Egypt collect 0 PUs; end with 9 PUs
    
        Marching Orders - SouthAfrica
            SouthAfrica collect 0 PUs; end with 7 PUs
    
        Preparing Ambushes - India
            India collect 0 PUs; end with 15 PUs
    
        Preparing Naval Operations - Australia
            Australia collect 0 PUs; end with 17 PUs
    
        Research Technology - Britain
            Note to players Britain: <body><img src="hongkong.png"/></body>
            Trigger britishaTITB: Britain gains access to ImprovedTacticalBombers
            Trigger britishaTIFR: Britain gains access to IncreasedFighterRange
                Britain rolls : 1/1 hits, 0.00 expected hits
            Britain removing all Technology Tokens after successful research.
            Britain discover IncreasedFighterRange
    
        Combat Move - Britain
            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
            Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
            Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
            Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
            Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
    
        Non Combat Move - Britain
            Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
            Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
            Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
            Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
            Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
            Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
            Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
            1 britishCombatEngineer moved from London to Southern Britain
            2 Materials moved from Central Britain to Southern Britain
            1 Material moved from Central Britain to Scotland
            1 britishDestroyer, 1 britishSubmarine and 3 britishTransports moved from 24 Sea Zone to 7 Sea Zone
            2 britishInfantrys moved from Exiled Allies to Central Britain
            1 britishMarine moved from Exiled Allies to London
            1 britishInfantry moved from Sinai to Cairo
            1 britishInfantry moved from Trans Jordan to Sinai
            1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from Abyssinia to 73 Sea Zone
            1 britishArtillery, 1 britishDestroyer, 2 britishInfantrys, 1 britishMech.Infantry, 1 britishSubmarine and 2 britishTransports moved from 73 Sea Zone to 72 Sea Zone
            1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from 72 Sea Zone to Cairo
            1 britishTank moved from Cape Town to Rhodesia
            1 britishDestroyer and 1 britishTransport moved from 85 Sea Zone to 75 Sea Zone
            1 britishInfantry moved from Eastern Madras to Calcutta
            1 britishMech.Infantry moved from Western Bengal to Calcutta
            1 Material moved from Bombay to New Dehli
            1 Truck moved from Calcutta to Western Madras
            1 britishTank moved from Bombay to Eastern Madras
            1 britishArtillery and 1 britishInfantry moved from New Dehli to Eastern Madras
            1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 2 britishTransports moved from 53 Sea Zone to 72 Sea Zone
            1 britishInfantry moved from Iraq to Trans Jordan
    
        Purchase Units - Britain
            Britain buy 1 ResearchCenter, 1 britishBattleship, 1 britishCombatEngineer, 2 britishCruisers and 1 britishNavalFighter; Remaining resources: 3 PUs; 0 techTokens; 
            Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Britain
            1 britishCombatEngineer placed in Scotland
            Units in 7 Sea Zone being upgraded or consumed: 1 britishHull
            1 britishBattleship and 2 britishCruisers placed in 7 Sea Zone
            Units in Southern Britain being upgraded or consumed: 2 Materials
            1 ResearchCenter placed in Southern Britain
    
        Activate Technology - Britain
            Britain activating IncreasedFighterRange
            Trigger britishIFR2: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishCarrier
            Trigger britishIFR1: Setting givesMovement to 3:britishFighter for unitAttachment attached to britishAirfield
            Trigger britishIFR1: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishAirfield
    
        Turn Complete - Britain
            Britain collect 36 PUs; end with 39 PUs
            Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 41 PUs
            Objective Syria2: Britain met a national objective for an additional 1 PU; end with 42 PUs
            Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 43 PUs
            Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 44 PUs
            Units generate 9 techTokens; Britain end with 9 techTokens
            Units Change Ownership
                Some Units in Ontario change ownership: 1 britishCombatEngineer
                Some Units in Cairo change ownership: 1 britishCombatEngineer
                Some Units in Calcutta change ownership: 1 britishCombatEngineer
                Some Units in Cape Town change ownership: 1 Material and 1 britishCombatEngineer
                Some Units in Java change ownership: 1 britishCombatEngineer
                Some Units in Manitoba change ownership: 1 Material
                Some Units in New Dehli change ownership: 1 Material
                Some Units in New South Wales change ownership: 1 Material
                Some Units in Quebec change ownership: 1 Material
                Some Units in Queensland change ownership: 1 britishCombatEngineer
    
        Purchase Units - Canada
            Canada buy 1 britishNavalFighter and 1 britishTacticalBomber; Remaining resources: 5 PUs; 
    
        Place Units - Canada
            1 britishFighter, 1 britishNavalFighter and 1 britishTacticalBomber placed in Quebec
            Turning on Edit Mode
            EDIT: Removing units owned by Canada from Quebec: 1 britishFighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Canada
            Canada collect 15 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in Ontario change ownership: 1 britishCombatEngineer
                Some Units in Manitoba change ownership: 1 Material
                Some Units in Quebec change ownership: 1 Material, 1 britishNavalFighter and 1 britishTacticalBomber
            Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
            Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
            Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
    
        Purchase Units - ExiledAllies
            ExiledAllies buy 2 britishInfantrys; Remaining resources: 2 PUs; 
    
        Place Units - ExiledAllies
            2 britishInfantrys placed in Exiled Allies
    
        Turn Complete - ExiledAllies
            ExiledAllies collect 21 PUs; end with 23 PUs
            Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 22 PUs
            Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 20 PUs
            Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 17 PUs
            Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 16 PUs
            Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 15 PUs
            Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 13 PUs
            Objective BritishDutch5: ExiledAllies met a national objective for an additional -2 PUs; end with 11 PUs
            Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 9 PUs
            Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 7 PUs
            Units Change Ownership
                Some Units in Exiled Allies change ownership: 2 britishInfantrys
                Some Units in Java change ownership: 1 britishCombatEngineer
    
        Purchase Units - Egypt
            Egypt buy 1 Material and 1 britishInfantry; Remaining resources: 1 PUs; 
    
        Place Units - Egypt
            1 Material and 1 britishInfantry placed in Cairo
    
        Turn Complete - Egypt
            Egypt collect 8 PUs; end with 9 PUs
            Some Units in Cairo change ownership: 1 Material, 1 britishCombatEngineer and 1 britishInfantry
    
        Purchase Units - SouthAfrica
            SouthAfrica buy 1 britishTank; Remaining resources: 1 PUs; 
    
        Place Units - SouthAfrica
            1 britishTank placed in Cape Town
    
        Turn Complete - SouthAfrica
            SouthAfrica collect 7 PUs; end with 8 PUs
            Some Units in Cape Town change ownership: 1 Material, 1 britishCombatEngineer and 1 britishTank
    
        Purchase Units - India
            Trigger DutchMaterialI: 1 Material gained by PlayerId named:India
            India buy 1 Material and 3 britishInfantrys; Remaining resources: 1 PUs; 
    
        Place Units - India
            2 britishInfantrys placed in Calcutta
            2 Materials and 1 britishInfantry placed in Bombay
            Turning on Edit Mode
            EDIT: Removing units owned by India from Bombay: 1 Material
            EDIT: Turning off Edit Mode
    
        Turn Complete - India
            India collect 13 PUs; end with 14 PUs
            Units Change Ownership
                Some Units in Bombay change ownership: 1 Material and 1 britishInfantry
                Some Units in Calcutta change ownership: 1 britishCombatEngineer and 2 britishInfantrys
                Some Units in New Dehli change ownership: 1 Material
    
        Purchase Units - Australia
            Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
            Australia buy 2 britishDestroyers; Remaining resources: 1 PUs; 
    
        Place Units - Australia
            2 britishDestroyers placed in 161 Sea Zone
            1 Material placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by Australia from New South Wales: 1 Material
            EDIT: Turning off Edit Mode
    
        Turn Complete - Australia
            Australia collect 17 PUs; end with 18 PUs
            Units Change Ownership
                Some Units in 161 Sea Zone change ownership: 2 britishDestroyers
                Some Units in New South Wales change ownership: 1 Material
                Some Units in Queensland change ownership: 1 britishCombatEngineer
    

    Combat Hit Differential Summary :

    Britain rolls : 1.00
    

    Savegame


  • @aagamerz13
    I use to post after AUS placement only, just 1 map for (CHI+brit forces)


  • @aagamerz13
    Why did you remove material from Calcullta and Sydney ?


  • TripleA Turn Summary: Italy round 2

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
                Italy rolls : 1/1 hits, 0,00 expected hits
            Italy removing all Technology Tokens after successful research.
            Italy discover SpecialWarfare
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
            1 italianSubmarine moved from 5 Sea Zone to 36 Sea Zone
    
        Combat - Italy
            Battle in 36 Sea Zone
                Italy attack with 2 italianSubmarines
                Usa defend with 1 americanDestroyer
                    Italy roll dice for 2 italianSubmarines in 36 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 americanDestroyer owned by the Usa lost in 36 Sea Zone
                Italy win with 2 italianSubmarines remaining. Battle score for attacker is 8
                Casualties for Usa: 1 americanDestroyer
    
        Non Combat Move - Italy
            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
            Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
            1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
            1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone
            3 italianTransports moved from 51 Sea Zone to 50 Sea Zone
            1 Truck and 1 italianCombatEngineer moved from Southern Italy to Northern Italy
            2 italianInfantrys moved from Southern Italy to 50 Sea Zone
            2 italianInfantrys moved from Sicily to 50 Sea Zone
            4 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
            4 italianInfantrys moved from 51 Sea Zone to Western Egypt
            1 italianArtillery moved from Al Kufrah to Western Egypt
            1 italianInfantry moved from Al Kufrah to Western Egypt
            1 italianNavalFighter moved from Al Kufrah to Cyrenaica
            1 italianAirTransport moved from Al Kufrah to Tripolitania
            1 Truck moved from Al Kufrah to Tripolitania
            1 italianCombatEngineer moved from Cyrenaica to Al Kufrah
            1 italianArtillery moved from Greece to 50 Sea Zone
            1 italianArtillery and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
            1 italianInfantry moved from Cyrenaica to 51 Sea Zone
            1 italianArtillery and 1 italianInfantry moved from 51 Sea Zone to Western Egypt
            1 italianAntiTankGun moved from Cyrenaica to Al Kufrah
            1 Truck moved from Southern Italy to Northern Italy
            1 italianInfantry moved from Rome to Southern Italy
            2 italianInfantrys and 1 italianMech.Infantry moved from Kharkov to Orel Kursk
            1 italianAntiAirGun and 1 italianMech.Infantry moved from Western Ukraine to Orel Kursk
            1 italianArtillery and 1 italianInfantry moved from Western Ukraine to Kharkov
            2 italianInfantrys moved from Belorussia to Orel Kursk
            1 Truck and 1 italianInfantry moved from Romania to Kharkov
            1 italianAlpineInfantry moved from Romania to Western Ukraine
            1 italianInfantry and 1 italianMech.Infantry moved from Hungary Slovakia to Western Ukraine
            1 italianTank moved from Northern Yugoslavia to Western Ukraine
            1 italianTank moved from Hungary Slovakia to Western Ukraine
            1 Train moved from Belorussia to Rome
    
        Purchase Units - Italy
            Italy buy 1 ResearchCenter, 1 Truck, 2 italianArtillerys, 4 italianInfantrys and 1 italianMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Italy
            Units in Northern Italy being upgraded or consumed: 2 Materials
            1 ResearchCenter, 1 Truck, 2 italianArtillerys and 1 italianMech.Infantry placed in Northern Italy
            4 italianInfantrys placed in Rome
    
        Activate Technology - Italy
            Italy activating SpecialWarfare
            Trigger italianSW1: Setting isMarine to true for unitAttachment attached to italianMarine
            Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianInfantry
            Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianAlpineInfantry
            Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianParatrooper
            Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianCombatEngineer
            Trigger italianSW3: Italy is added to UnitSupportAttachment attached to: UnitType{name=italianAirTransport} with name: supportAttachmentAirtranitalian
    
        Turn Complete - Italy
            Italy collect 27 PUs; end with 27 PUs
            Units generate 9 techTokens; Italy end with 9 techTokens
    

    Combat Hit Differential Summary :

    Italy regular : 0,33
    Italy rolls : 1,00
    

    Savegame


  • @malmessi74 thought they were there by mistake. I’ll place them


  • @aagamerz13 no mistakes
    Immagine.jpg


  • TripleA Manual Gamesave Post: Usa round 2

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Research Technology - Usa
            Trigger americanaTIL: Usa gains access to ImprovedLogistics
            Trigger americanaTIDS: Usa gains access to ImprovedDefensiveStructures
            Usa spend 8 on tech rolls
                Usa rolls : 1/1 hits, 0.00 expected hits
            Usa removing all Technology Tokens after successful research.
            Usa discover ImprovedDestroyers
    
        Combat Move - Usa
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
    

    Combat Hit Differential Summary :

    Usa rolls : 1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Usa round 2

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Research Technology - Usa
            Trigger americanaTIL: Usa gains access to ImprovedLogistics
            Trigger americanaTIDS: Usa gains access to ImprovedDefensiveStructures
            Usa spend 8 on tech rolls
                Usa rolls : 1/1 hits, 0.00 expected hits
            Usa removing all Technology Tokens after successful research.
            Usa discover ImprovedDestroyers
    
        Combat Move - Usa
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
            1 americanStrategicBomber moved from Solomon Islands to Queensland
            1 americanNavalFighter moved from New Brunswick to Labrador
    
        Non Combat Move - Usa
            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
            Trigger americanProd1: Usa has 1 Material placed in Washington
            1 Train and 1 americanCombatEngineer moved from Detroit to Florida Peninsula
            1 Train moved from Southeastern US to Washington
            1 Material and 1 Train moved from Washington to Florida Peninsula
            1 americanFighter moved from Chicago to Florida Peninsula
            1 americanFighter moved from Northwestern US to Alaska
            1 Truck moved from San Francisco to Detroit
            1 Truck moved from San Francisco to Detroit
            1 americanMech.Infantry and 1 americanTank moved from Detroit to Southern Central US
    
        Purchase Units - Usa
    

    Combat Hit Differential Summary :

    Usa rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: Usa round 2

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Research Technology - Usa
            Trigger americanaTIL: Usa gains access to ImprovedLogistics
            Trigger americanaTIDS: Usa gains access to ImprovedDefensiveStructures
            Usa spend 8 on tech rolls
                Usa rolls : 1/1 hits, 0.00 expected hits
            Usa removing all Technology Tokens after successful research.
            Usa discover ImprovedDestroyers
    
        Combat Move - Usa
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
            1 americanStrategicBomber moved from Solomon Islands to Queensland
            1 americanNavalFighter moved from New Brunswick to Labrador
    
        Non Combat Move - Usa
            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
            Trigger americanProd1: Usa has 1 Material placed in Washington
            1 Train and 1 americanCombatEngineer moved from Detroit to Florida Peninsula
            1 Train moved from Southeastern US to Washington
            1 Material and 1 Train moved from Washington to Florida Peninsula
            1 americanFighter moved from Chicago to Florida Peninsula
            1 americanFighter moved from Northwestern US to Alaska
            1 Truck moved from San Francisco to Detroit
            1 Truck moved from San Francisco to Detroit
            1 americanMech.Infantry and 1 americanTank moved from Detroit to Southern Central US
    
        Purchase Units - Usa
            Usa buy 3 americanDestroyers, 1 americanMech.Infantry, 1 americanStrategicBomber, 1 americanTacticalBomber and 1 americanTank; Remaining resources: 4 PUs; 0 techTokens; 
            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
            Trigger LLquSBL2: has removed 1 americanStrategicBomber owned by Usa in Queensland
            Trigger LLquSBL1: has removed 1 Pg owned by Britain in Queensland
            Trigger LLquSBL1: Britain has 1 britishStrategicBomber placed in Queensland
    
        Place Units - Usa
            2 americanDestroyers placed in 36 Sea Zone
            1 americanDestroyer placed in 156 Sea Zone
            1 americanStrategicBomber and 1 americanTacticalBomber placed in Chicago
            1 americanMech.Infantry and 1 americanTank placed in Detroit
    
        Activate Technology - Usa
            Usa activating ImprovedDestroyers
            Trigger britishIFR5: Setting givesMovement to 3:britishFighter for unitAttachment attached to americanAirfield
            Trigger britishIFR5: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanAirfield
            Trigger britishIFR6: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanCarrier
            Trigger americanImpD: Setting isDestroyer to true for unitAttachment attached to americanDestroyer
    
        Turn Complete - Usa
            Usa collect 69 PUs; end with 73 PUs
            Units generate 9 techTokens; Usa end with 9 techTokens
    

    Combat Hit Differential Summary :

    Usa rolls : 1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Germany round 3

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 3
    
        Research Technology - Germany
            Trigger germanaTIFR: Germany gains access to IncreasedFighterRange
            Trigger germanaTITB: Germany gains access to ImprovedTacticalBombers
            Germany spend 0 on tech rolls
                Germany rolls : 1/1 hits, 0,00 expected hits
            Germany removing all Technology Tokens after successful research.
            Germany discover Production
    
        Combat Move - Germany
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
            1 germanFighter moved from Kharkov to Voronezh
            1 germanTacticalBomber moved from Belorussia to Voronezh
            2 germanStrategicBombers moved from Kharkov to Smolensk
            2 germanInfantrys moved from Eastern Ukraine to Voronezh
            1 germanInfantry moved from Orel Kursk to Smolensk
            1 germanInfantry moved from Pskov to Smolensk
            1 germanTacticalBomber moved from Belorussia to Smolensk
            1 germanInfantry moved from Eastern Finland to Western Karelia
                  Finland take Western Karelia from Russia
            2 germanSubmarines moved from 4 Sea Zone to 6 Sea Zone
            1 germanInfantry moved from French Central Africa to Nigeria
            1 germanInfantry moved from Gold Coast to Nigeria
            1 germanCombatEngineer moved from Gold Coast to Nigeria
    

    Combat Hit Differential Summary :

    Germany rolls : 1,00
    

    Savegame


  • @aagamerz13 Scramble ?


  • @malmessi74 scramble sz6 only


  • @aagamerz13 no scramble since it seems bomber can’t scramble


  • @aagamerz13
    As I already said, subs are very powerful in this game but if you have no luck…


  • TripleA Turn Summary: Finland round 3

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 3
    
        Reconnaissance Missions - Finland
            Finland collect 0 PUs; end with 8 PUs
    
        Reinforcing - DanubeAxis
            DanubeAxis collect 0 PUs; end with 12 PUs
    
        Counter Intelligence Operations - VichyFrance
            VichyFrance collect 0 PUs; end with 20 PUs
    
        Research Technology - Germany
            Trigger germanaTIFR: Germany gains access to IncreasedFighterRange
            Trigger germanaTITB: Germany gains access to ImprovedTacticalBombers
            Germany spend 0 on tech rolls
                Germany rolls : 1/1 hits, 0,00 expected hits
            Germany removing all Technology Tokens after successful research.
            Germany discover Production
    
        Combat Move - Germany
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
            Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
            Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
            Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
            1 germanFighter moved from Kharkov to Voronezh
            1 germanTacticalBomber moved from Belorussia to Voronezh
            2 germanStrategicBombers moved from Kharkov to Smolensk
            2 germanInfantrys moved from Eastern Ukraine to Voronezh
            1 germanInfantry moved from Orel Kursk to Smolensk
            1 germanInfantry moved from Pskov to Smolensk
            1 germanTacticalBomber moved from Belorussia to Smolensk
            1 germanInfantry moved from Eastern Finland to Western Karelia
                  Finland take Western Karelia from Russia
            2 germanSubmarines moved from 4 Sea Zone to 6 Sea Zone
            1 germanInfantry moved from French Central Africa to Nigeria
            1 germanInfantry moved from Gold Coast to Nigeria
            1 germanCombatEngineer moved from Gold Coast to Nigeria
    
        Combat - Germany
            Battle in 6 Sea Zone
                Germany attack with 2 germanSubmarines
                Usa defend with 1 americanDestroyer and 1 americanTransport
                    Germany roll dice for 2 germanSubmarines in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Usa roll dice for 1 americanDestroyer and 1 americanTransport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 americanTransport owned by the Usa lost in 6 Sea Zone
                    Germany roll dice for 2 germanSubmarines in 6 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    Usa roll dice for 1 americanDestroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,25 expected hits
                    1 germanSubmarine owned by the Germany lost in 6 Sea Zone
                    Germany roll dice for 1 germanSubmarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Usa roll dice for 1 americanDestroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,25 expected hits
                    Germany roll dice for 1 germanSubmarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Usa roll dice for 1 americanDestroyer in 6 Sea Zone, round 5 : 1/1 hits, 0,25 expected hits
                    1 germanSubmarine owned by the Germany lost in 6 Sea Zone
                Usa win with 1 americanDestroyer remaining. Battle score for attacker is -7
                Casualties for Usa: 1 americanTransport
                Casualties for Germany: 2 germanSubmarines
            Battle in Voronezh
                Germany attack with 1 germanFighter, 2 germanInfantrys and 1 germanTacticalBomber
                Russia defend with 1 Flagpole and 2 russianInfantrys
                    Germany roll dice for 1 germanFighter, 2 germanInfantrys and 1 germanTacticalBomber in Voronezh, round 2 : 2/1 hits, 1,33 expected hits
                    Russia roll dice for 2 russianInfantrys in Voronezh, round 2 : 0/1 hits, 0,50 expected hits
                    2 russianInfantrys owned by the Russia lost in Voronezh
                Germany win, taking Voronezh from Russia with 1 germanFighter, 2 germanInfantrys and 1 germanTacticalBomber remaining. Battle score for attacker is 6
                Casualties for Russia: 2 russianInfantrys
            Battle in Smolensk
                Germany attack with 2 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber
                Russia defend with 1 Flagpole and 1 russianInfantry
                    Germany roll dice for 2 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber in Smolensk, round 2 : 1/1 hits, 1,33 expected hits
                    Russia roll dice for 1 russianInfantry in Smolensk, round 2 : 1/1 hits, 0,25 expected hits
                    1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Smolensk
                Germany win, taking Smolensk from Russia with 1 germanInfantry, 2 germanStrategicBombers and 1 germanTacticalBomber remaining. Battle score for attacker is 0
                Casualties for Germany: 1 germanInfantry
                Casualties for Russia: 1 russianInfantry
            Battle in Nigeria
                Germany attack with 1 germanCombatEngineer and 2 germanInfantrys
                Britain defend with 1 Flagpole, 1 Rail and 1 britishInfantry
                    Germany roll dice for 1 germanCombatEngineer and 2 germanInfantrys in Nigeria, round 2 : 0/1 hits, 0,50 expected hits
                    Britain roll dice for 1 britishInfantry in Nigeria, round 2 : 0/1 hits, 0,42 expected hits
                    Germany roll dice for 1 germanCombatEngineer and 2 germanInfantrys in Nigeria, round 3 : 1/1 hits, 0,50 expected hits
                    Britain roll dice for 1 britishInfantry in Nigeria, round 3 : 1/1 hits, 0,42 expected hits
                    1 britishInfantry owned by the Britain and 1 germanInfantry owned by the Germany lost in Nigeria
                Germany win, taking Nigeria from Britain with 1 germanCombatEngineer and 1 germanInfantry remaining. Battle score for attacker is 0
                Casualties for Germany: 1 germanInfantry
                Casualties for Britain: 1 britishInfantry
    
        Non Combat Move - Germany
            Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
            Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
            Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
            1 germanFighter moved from Voronezh to Kharkov
            1 germanTacticalBomber moved from Voronezh to Belorussia
            1 germanTacticalBomber moved from Smolensk to Belorussia
            1 germanStrategicBomber moved from Smolensk to Kharkov
            1 germanStrategicBomber moved from Smolensk to Belorussia
            1 Train moved from Poland to Eastern Germany
            1 Train and 2 germanInfantrys moved from Eastern Germany to Belorussia
            1 germanInfantry and 1 germanMech.Infantry moved from Poland to Belorussia
            2 germanInfantrys moved from Lithuania to Belorussia
            1 Truck and 1 germanCombatEngineer moved from Poland to Belorussia
            2 germanInfantrys moved from Poland to Lithuania
            1 Train moved from Eastern Poland to Eastern Germany
            1 Train and 2 germanInfantrys moved from Eastern Germany to Belorussia
            3 germanInfantrys moved from Finland to Eastern Finland
            1 Truck and 1 germanInfantry moved from Austria to Eastern Poland
            1 germanNavalFighter moved from Southern Germany to Northern Germany
            1 germanSubmarine moved from 33 Sea Zone to 22 Sea Zone
            1 germanInfantry moved from Low Countries to Northern France
            1 germanInfantry moved from Northern Germany to Low Countries
            4 germanInfantrys moved from Northern Germany to Eastern Germany
            1 germanArtillery moved from Northern Germany to Eastern Germany
            1 Truck moved from Western Germany to Berlin
            1 Truck and 1 germanAntiAirGun moved from Berlin to Eastern Germany
            1 germanFighter moved from Vichy France to Northern Germany
            1 Truck and 1 germanAntiAirGun moved from Tobruk to Western Egypt
            1 germanArtillery and 1 germanInfantry moved from Cyrenaica to Al Kufrah
            1 germanTransport moved from 51 Sea Zone to 48 Sea Zone
            2 germanInfantrys moved from Tripolitania to 48 Sea Zone
            2 germanInfantrys and 1 germanTransport moved from 48 Sea Zone to 51 Sea Zone
            2 germanInfantrys moved from 51 Sea Zone to Western Egypt
            1 germanCombatEngineer moved from Tripolitania to Cyrenaica
            1 germanParatrooper moved from Crete to 51 Sea Zone
            4 germanInfantrys moved from Kharkov to Eastern Ukraine
            1 germanCombatEngineer moved from Kharkov to Eastern Ukraine
            1 germanAntiTankGun moved from Kharkov to Eastern Ukraine
            1 germanArtillery moved from Kharkov to Eastern Ukraine
            4 germanInfantrys moved from Romania to Western Ukraine
            1 germanArtillery moved from Western Ukraine to Kharkov
            1 germanInfantry and 1 germanMech.Infantry moved from Western Ukraine to Eastern Ukraine
            1 germanSubmarine moved from 5 Sea Zone to 40 Sea Zone
            1 Train moved from Belorussia to Eastern Poland
            1 germanAlpineInfantry, 6 germanArtillerys, 9 germanInfantrys and 1 germanParatrooper moved from Belorussia to Pskov
            1 germanAntiAirGun and 1 germanMech.Infantry moved from Belorussia to Pskov
            1 germanAntiTankGun moved from Belorussia to Pskov
            1 germanAntiTankGun moved from Belorussia to Pskov
            1 germanInfantry moved from Lativa Estonia to Belorussia
            1 germanMech.Infantry moved from Kharkov to Orel Kursk
            1 germanAntiAirGun and 1 germanMech.Infantry moved from Orel Kursk to Pskov
            1 germanTank moved from Kharkov to Eastern Ukraine
            1 germanTank moved from Kharkov to Pskov
            1 germanTank moved from Kharkov to Pskov
            1 germanTank moved from Kharkov to Pskov
            1 germanArtillery moved from Northern Finland to Eastern Finland
            1 germanInfantry moved from Eastern Finland to Northern Finland
    
        Purchase Units - Germany
            Germany buy 2 Materials, 1 ResearchCenter, 3 germanArtillerys, 4 germanDestroyers and 5 germanInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Germany
            Units in Western Germany being upgraded or consumed: 2 Materials
            1 ResearchCenter placed in Western Germany
            4 germanDestroyers placed in 25 Sea Zone
            2 Materials placed in Eastern Germany
            2 germanArtillerys placed in Eastern Germany
            3 germanInfantrys placed in Austria
            1 germanArtillery placed in Western Germany
            2 germanInfantrys placed in Berlin
    
        Activate Technology - Germany
            Germany activating Production
    
        Turn Complete - Germany
            Germany collect 72 PUs; end with 72 PUs
            Units generate 9 techTokens; Germany end with 9 techTokens
            Units Change Ownership
                Some Units in Eastern Finland change ownership: 1 Material and 1 germanCombatEngineer
                Some Units in Tunisia change ownership: 1 Material
    
        Purchase Units - VichyFrance
            VichyFrance buy 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry; Remaining resources: 1 PUs; 
    
        Place Units - VichyFrance
            1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry placed in Vichy France
    
        Turn Complete - VichyFrance
            VichyFrance collect 18 PUs; end with 19 PUs
            Units Change Ownership
                Some Units in Tunisia change ownership: 1 Material
                Some Units in Vichy France change ownership: 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry
    
        Purchase Units - DanubeAxis
            DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - DanubeAxis
            4 germanInfantrys placed in Romania
    
        Turn Complete - DanubeAxis
            DanubeAxis collect 12 PUs; end with 12 PUs
            Some Units in Romania change ownership: 4 germanInfantrys
    
        Purchase Units - Finland
            Finland buy 1 germanInfantry and 1 germanMech.Infantry; Remaining resources: 0 PUs; 
    
        Place Units - Finland
            1 germanInfantry and 1 germanMech.Infantry placed in Finland
    
        Turn Complete - Finland
            Finland collect 8 PUs; end with 8 PUs
            Units Change Ownership
                Some Units in Eastern Finland change ownership: 1 Material and 1 germanCombatEngineer
                Some Units in Finland change ownership: 1 germanInfantry and 1 germanMech.Infantry
    

    Combat Hit Differential Summary :

    Germany regular : -0,67
    Germany rolls : 1,00
    Russia regular : 0,25
    Usa regular : 0,92
    Britain regular : 0,17
    

    Savegame


  • TripleA Manual Gamesave Post: Russia round 3

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 3
    
        Research Technology - Russia
                Russia rolls : 1/1 hits, 0.00 expected hits
            Russia removing all Technology Tokens after successful research.
            Russia discover ImprovedTanks
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
            2 russianInfantrys moved from Stalingrad to Voronezh
            1 russianStrategicBomber moved from Stalingrad to Voronezh
            1 russianFighter moved from Stalingrad to Voronezh
            1 russianTacticalBomber moved from Moscow to Voronezh
            2 russianInfantrys moved from Moscow to Smolensk
            2 russianFighters moved from Moscow to Smolensk
            1 russianArtillery moved from Eastern Karelia to Western Karelia
            1 russianInfantry moved from Leningrad to Western Karelia
    
        Combat - Russia
            Battle in Western Karelia
                Russia attack with 1 russianArtillery and 1 russianInfantry
                Finland defend with 1 Flagpole; Germany defend with 1 germanInfantry
                    Russia roll dice for 1 russianArtillery and 1 russianInfantry in Western Karelia, round 2 : 1/1 hits, 0.42 expected hits
                    Finland roll dice for 1 germanInfantry in Western Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Western Karelia
                Russia win, taking Western Karelia from Finland with 1 russianArtillery remaining. Battle score for attacker is 0
                Casualties for Russia: 1 russianInfantry
                Casualties for Germany: 1 germanInfantry
            Battle in Voronezh
                Russia attack with 1 russianFighter, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber
                Germany defend with 1 Flagpole and 2 germanInfantrys
                    Russia roll dice for 1 russianFighter, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Voronezh, round 2 : 1/1 hits, 1.50 expected hits
                    Germany roll dice for 2 germanInfantrys in Voronezh, round 2 : 0/1 hits, 0.50 expected hits
                    1 germanInfantry owned by the Germany lost in Voronezh
                    Russia roll dice for 1 russianFighter, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Voronezh, round 3 : 2/1 hits, 1.50 expected hits
                    Germany roll dice for 1 germanInfantry in Voronezh, round 3 : 1/1 hits, 0.25 expected hits
                    1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Voronezh
                Russia win, taking Voronezh from Germany with 1 russianFighter, 1 russianInfantry, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                Casualties for Germany: 2 germanInfantrys
                Casualties for Russia: 1 russianInfantry
            Battle in Smolensk
                Russia attack with 2 russianFighters and 2 russianInfantrys
                Germany defend with 1 Flagpole and 1 germanInfantry
                    Russia roll dice for 2 russianFighters and 2 russianInfantrys in Smolensk, round 2 : 2/1 hits, 1.17 expected hits
                    Germany roll dice for 1 germanInfantry in Smolensk, round 2 : 0/1 hits, 0.25 expected hits
                    1 germanInfantry owned by the Germany lost in Smolensk
                Russia win, taking Smolensk from Germany with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 3
                Casualties for Germany: 1 germanInfantry
    
        Non Combat Move - Russia
            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
            5 russianTanks moved from Moscow to Leningrad
            1 russianInfantry moved from Novgorod to Leningrad
            1 russianInfantry moved from Moscow to Novgorod
            1 Material and 1 Truck moved from Vologda to Urals
            1 Train and 1 russianCombatEngineer moved from Moscow to Urals
            1 Material and 1 Truck moved from Vologda to Urals
            2 russianFighters moved from Smolensk to Leningrad
            1 russianFighter, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Voronezh to Leningrad
            1 Train moved from Moscow to Eastern Karelia
            1 Train and 1 russianAntiAirGun moved from Eastern Karelia to Leningrad
            1 russianTank moved from Sverdlovsk to Moscow
            1 russianInfantry moved from Volgarod to Tula
            2 russianInfantrys moved from Volgarod to Moscow
            1 Train moved from Urals to Volgarod
            1 Train and 1 russianAntiAirGun moved from Volgarod to Moscow
            1 russianMech.Infantry moved from Northern Kazahk to Stalingrad
            1 russianAntiTankGun and 1 russianArtillery moved from Northern Kazahk to Sverdlovsk
            3 russianTanks moved from Novosibirsk to Sverdlovsk
            1 Truck moved from Urals to Omsk
            1 Truck and 1 russianAntiAirGun moved from Novosibirsk to Stalingrad
            1 russianArtillery, 1 russianCombatEngineer and 1 russianInfantry moved from Novosibirsk to Northern Kazahk
            2 russianInfantrys moved from Vologda to Moscow
            1 Train moved from Moscow to Vologda
            1 Train and 1 russianAntiAirGun moved from Vologda to Moscow
            1 russianInfantry moved from Caucasus to Stalingrad
    

    Combat Hit Differential Summary :

    Germany regular : 0.00
    Russia rolls : 1.00
    Finland regular : 0.67
    Russia regular : 1.42
    

    Savegame


  • TripleA Turn Summary: Russia round 3

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 3
    
        Research Technology - Russia
                Russia rolls : 1/1 hits, 0.00 expected hits
            Russia removing all Technology Tokens after successful research.
            Russia discover ImprovedTanks
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
            2 russianInfantrys moved from Stalingrad to Voronezh
            1 russianStrategicBomber moved from Stalingrad to Voronezh
            1 russianFighter moved from Stalingrad to Voronezh
            1 russianTacticalBomber moved from Moscow to Voronezh
            2 russianInfantrys moved from Moscow to Smolensk
            2 russianFighters moved from Moscow to Smolensk
            1 russianArtillery moved from Eastern Karelia to Western Karelia
            1 russianInfantry moved from Leningrad to Western Karelia
    
        Combat - Russia
            Battle in Western Karelia
                Russia attack with 1 russianArtillery and 1 russianInfantry
                Finland defend with 1 Flagpole; Germany defend with 1 germanInfantry
                    Russia roll dice for 1 russianArtillery and 1 russianInfantry in Western Karelia, round 2 : 1/1 hits, 0.42 expected hits
                    Finland roll dice for 1 germanInfantry in Western Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Western Karelia
                Russia win, taking Western Karelia from Finland with 1 russianArtillery remaining. Battle score for attacker is 0
                Casualties for Russia: 1 russianInfantry
                Casualties for Germany: 1 germanInfantry
            Battle in Voronezh
                Russia attack with 1 russianFighter, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber
                Germany defend with 1 Flagpole and 2 germanInfantrys
                    Russia roll dice for 1 russianFighter, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Voronezh, round 2 : 1/1 hits, 1.50 expected hits
                    Germany roll dice for 2 germanInfantrys in Voronezh, round 2 : 0/1 hits, 0.50 expected hits
                    1 germanInfantry owned by the Germany lost in Voronezh
                    Russia roll dice for 1 russianFighter, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Voronezh, round 3 : 2/1 hits, 1.50 expected hits
                    Germany roll dice for 1 germanInfantry in Voronezh, round 3 : 1/1 hits, 0.25 expected hits
                    1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Voronezh
                Russia win, taking Voronezh from Germany with 1 russianFighter, 1 russianInfantry, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                Casualties for Germany: 2 germanInfantrys
                Casualties for Russia: 1 russianInfantry
            Battle in Smolensk
                Russia attack with 2 russianFighters and 2 russianInfantrys
                Germany defend with 1 Flagpole and 1 germanInfantry
                    Russia roll dice for 2 russianFighters and 2 russianInfantrys in Smolensk, round 2 : 2/1 hits, 1.17 expected hits
                    Germany roll dice for 1 germanInfantry in Smolensk, round 2 : 0/1 hits, 0.25 expected hits
                    1 germanInfantry owned by the Germany lost in Smolensk
                Russia win, taking Smolensk from Germany with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 3
                Casualties for Germany: 1 germanInfantry
    
        Non Combat Move - Russia
            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger AltayLLRussia2: China takes ownership of territory Altay
            5 russianTanks moved from Moscow to Leningrad
            1 russianInfantry moved from Novgorod to Leningrad
            1 russianInfantry moved from Moscow to Novgorod
            1 Material and 1 Truck moved from Vologda to Urals
            1 Train and 1 russianCombatEngineer moved from Moscow to Urals
            1 Material and 1 Truck moved from Vologda to Urals
            2 russianFighters moved from Smolensk to Leningrad
            1 russianFighter, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Voronezh to Leningrad
            1 Train moved from Moscow to Eastern Karelia
            1 Train and 1 russianAntiAirGun moved from Eastern Karelia to Leningrad
            1 russianTank moved from Sverdlovsk to Moscow
            1 russianInfantry moved from Volgarod to Tula
            2 russianInfantrys moved from Volgarod to Moscow
            1 Train moved from Urals to Volgarod
            1 Train and 1 russianAntiAirGun moved from Volgarod to Moscow
            1 russianMech.Infantry moved from Northern Kazahk to Stalingrad
            1 russianAntiTankGun and 1 russianArtillery moved from Northern Kazahk to Sverdlovsk
            3 russianTanks moved from Novosibirsk to Sverdlovsk
            1 Truck moved from Urals to Omsk
            1 Truck and 1 russianAntiAirGun moved from Novosibirsk to Stalingrad
            1 russianArtillery, 1 russianCombatEngineer and 1 russianInfantry moved from Novosibirsk to Northern Kazahk
            2 russianInfantrys moved from Vologda to Moscow
            1 Train moved from Moscow to Vologda
            1 Train and 1 russianAntiAirGun moved from Vologda to Moscow
            1 russianInfantry moved from Caucasus to Stalingrad
    
        Purchase Units - Russia
            Russia buy 1 russianFactory, 18 russianInfantrys and 3 russianMech.Infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Russia
            2 russianInfantrys placed in Vladivostok
            Units in Urals being upgraded or consumed: 2 Materials
            1 russianFactory placed in Urals
            3 russianMech.Infantrys placed in Novosibirsk
            2 russianInfantrys placed in Leningrad
            2 russianAntiTankGuns and 2 russianInfantrys placed in Moscow
            3 russianInfantrys placed in Stalingrad
            2 russianInfantrys placed in Vologda
            3 russianInfantrys placed in Volgarod
            3 russianInfantrys placed in Urals
            1 russianInfantry placed in Omsk
    
        Activate Technology - Russia
            Russia activating ImprovedTanks
            Trigger britishIFR3: Setting givesMovement to 3:britishFighter for unitAttachment attached to russianAirfield
            Trigger britishIFR3: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianAirfield
            Trigger russianImpTanks2: Setting defense to 5 for unitAttachment attached to russianTank
            Trigger britishIFR4: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianCarrier
            Trigger russianImpTanks1: Russia is added to UnitSupportAttachment attached to: UnitType{name=russianTank} with name: supportAttachmentTankImprussian
    
        Turn Complete - Russia
            Russia collect 64 PUs; end with 64 PUs
            Units generate 9 techTokens; Russia end with 9 techTokens
    

    Combat Hit Differential Summary :

    Germany regular : 0.00
    Russia rolls : 1.00
    Finland regular : 0.67
    Russia regular : 1.42
    

    Savegame


  • TripleA Manual Gamesave Post: Japan round 3

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 3
    
        Research Technology - Japan
            Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare
            Japan spend 0 on tech rolls
                Japan rolls : 1/1 hits, 0,00 expected hits
            Japan removing all Technology Tokens after successful research.
            Japan discover ImprovedFighters
    
        Combat Move - Japan
            Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills
            Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban
            Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            1 unit repaired.
                1 japaneseBattleship-damaged owned by the Japan removed in 96 Sea Zone
                1 japaneseBattleship owned by the Japan added in 96 Sea Zone
            1 japaneseAlpineInfantry, 6 japaneseArtillerys and 6 japaneseInfantrys moved from Eastern Manchuria to Vladivostok
            4 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
            4 japaneseInfantrys moved from 98 Sea Zone to Vladivostok
            1 japaneseMarine moved from Japan to 98 Sea Zone
            1 japaneseAlpineInfantry moved from Kyushu Shikoku to 98 Sea Zone
            1 japaneseAlpineInfantry and 1 japaneseMarine moved from 98 Sea Zone to Vladivostok
            1 japaneseBattleship moved from 96 Sea Zone to 98 Sea Zone
            1 japaneseCruiser moved from 127 Sea Zone to 98 Sea Zone
            2 japaneseMarines moved from Brunei to 93 Sea Zone
            1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 2 japaneseMarines and 1 japaneseTransport moved from 93 Sea Zone to 91 Sea Zone
            2 japaneseMarines moved from 91 Sea Zone to Malay
            3 japaneseInfantrys moved from Southern Thailand to Malay
            1 japaneseInfantry moved from French Indochina to 95 Sea Zone
            1 japaneseInfantry and 1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone
            1 japaneseInfantry moved from Thailand to 91 Sea Zone
            2 japaneseInfantrys moved from 91 Sea Zone to Malay
            4 japaneseMarines moved from Phillippines Islands to 127 Sea Zone
            3 japaneseCarriers, 4 japaneseMarines, 2 japaneseNavalFighters and 2 japaneseTransports moved from 127 Sea Zone to 128 Sea Zone
            4 japaneseMarines moved from 128 Sea Zone to Phillippines
            2 japaneseNavalFighters moved from 128 Sea Zone to Phillippines
            4 japaneseNavalFighters moved from Japan to 100 Sea Zone
            1 japaneseDestroyer moved from 98 Sea Zone to 100 Sea Zone
            2 japaneseInfantrys moved from Formosa to 96 Sea Zone
            2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone
            2 japaneseInfantrys moved from 98 Sea Zone to Vladivostok
            2 japaneseInfantrys moved from Okinawa to 122 Sea Zone
            2 japaneseInfantrys and 1 japaneseTransport moved from 122 Sea Zone to 128 Sea Zone
            2 japaneseInfantrys moved from 128 Sea Zone to Phillippines
            1 japaneseInfantry moved from Burma to Bengal
            1 japaneseInfantry moved from Burma to Yunnan
                  Japan take Yunnan from China
            1 japaneseInfantry moved from Kwangsi to Kweichow
                  Japan take Kweichow from China
            1 japaneseTank moved from Shensi to Northern China
            2 japaneseMech.Infantrys moved from Hupeh to Northern China
            2 japaneseTanks moved from Hupeh to Northern China
            1 japaneseFighter moved from French Indochina to Burma
            1 japaneseFighter moved from Burma to Bengal
            2 japaneseNavalFighters moved from Burma to Bengal
            1 japaneseStrategicBomber moved from Thailand to Eastern Szechwan
            1 japaneseNavalFighter moved from Thailand to Eastern Szechwan
            1 japaneseTacticalBomber moved from Thailand to Eastern Szechwan
            1 japaneseAlpineInfantry moved from Burma to Eastern Szechwan
            1 japaneseArtillery moved from Burma to Eastern Szechwan
            1 japaneseFighter moved from Suiyuan to Kansu
            1 japaneseFighter moved from Suiyuan to Kansu
            1 japaneseInfantry moved from Hupeh to Kansu
            1 japaneseArtillery moved from Rangoon to Bengal
            1 japaneseInfantry moved from Far Eastern Republic to Eastern Evenki
                  Japan take Eastern Evenki from Russia
            1 japaneseArtillery moved from Irkutsk to Western Evenki
                  Japan take Western Evenki from Russia
    

    Combat Hit Differential Summary :

    Japan rolls : 1,00
    

    Savegame


  • @aagamerz13 Scramble ?


  • @malmessi74 no thx


  • TripleA Turn Summary: Thailand round 3

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 3
    
        Training Troops - Manchuria
            Manchuria collect 0 PUs; end with 9 PUs
    
        Consolidating - Thailand
            Thailand collect 0 PUs; end with 7 PUs
    
        Research Technology - Japan
            Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare
            Japan spend 0 on tech rolls
                Japan rolls : 1/1 hits, 0,00 expected hits
            Japan removing all Technology Tokens after successful research.
            Japan discover ImprovedFighters
    
        Combat Move - Japan
            Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills
            Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban
            Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            1 unit repaired.
                1 japaneseBattleship-damaged owned by the Japan removed in 96 Sea Zone
                1 japaneseBattleship owned by the Japan added in 96 Sea Zone
            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
            1 japaneseAlpineInfantry, 6 japaneseArtillerys and 6 japaneseInfantrys moved from Eastern Manchuria to Vladivostok
            4 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
            4 japaneseInfantrys moved from 98 Sea Zone to Vladivostok
            1 japaneseMarine moved from Japan to 98 Sea Zone
            1 japaneseAlpineInfantry moved from Kyushu Shikoku to 98 Sea Zone
            1 japaneseAlpineInfantry and 1 japaneseMarine moved from 98 Sea Zone to Vladivostok
            1 japaneseBattleship moved from 96 Sea Zone to 98 Sea Zone
            1 japaneseCruiser moved from 127 Sea Zone to 98 Sea Zone
            2 japaneseMarines moved from Brunei to 93 Sea Zone
            1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 2 japaneseMarines and 1 japaneseTransport moved from 93 Sea Zone to 91 Sea Zone
            2 japaneseMarines moved from 91 Sea Zone to Malay
            3 japaneseInfantrys moved from Southern Thailand to Malay
            1 japaneseInfantry moved from French Indochina to 95 Sea Zone
            1 japaneseInfantry and 1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone
            1 japaneseInfantry moved from Thailand to 91 Sea Zone
            2 japaneseInfantrys moved from 91 Sea Zone to Malay
            4 japaneseMarines moved from Phillippines Islands to 127 Sea Zone
            3 japaneseCarriers, 4 japaneseMarines, 2 japaneseNavalFighters and 2 japaneseTransports moved from 127 Sea Zone to 128 Sea Zone
            4 japaneseMarines moved from 128 Sea Zone to Phillippines
            2 japaneseNavalFighters moved from 128 Sea Zone to Phillippines
            4 japaneseNavalFighters moved from Japan to 100 Sea Zone
            1 japaneseDestroyer moved from 98 Sea Zone to 100 Sea Zone
            2 japaneseInfantrys moved from Formosa to 96 Sea Zone
            2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone
            2 japaneseInfantrys moved from 98 Sea Zone to Vladivostok
            2 japaneseInfantrys moved from Okinawa to 122 Sea Zone
            2 japaneseInfantrys and 1 japaneseTransport moved from 122 Sea Zone to 128 Sea Zone
            2 japaneseInfantrys moved from 128 Sea Zone to Phillippines
            1 japaneseInfantry moved from Burma to Bengal
            1 japaneseInfantry moved from Burma to Yunnan
                  Japan take Yunnan from China
            1 japaneseInfantry moved from Kwangsi to Kweichow
                  Japan take Kweichow from China
            1 japaneseTank moved from Shensi to Northern China
            2 japaneseMech.Infantrys moved from Hupeh to Northern China
            2 japaneseTanks moved from Hupeh to Northern China
            1 japaneseFighter moved from French Indochina to Burma
            1 japaneseFighter moved from Burma to Bengal
            2 japaneseNavalFighters moved from Burma to Bengal
            1 japaneseStrategicBomber moved from Thailand to Eastern Szechwan
            1 japaneseNavalFighter moved from Thailand to Eastern Szechwan
            1 japaneseTacticalBomber moved from Thailand to Eastern Szechwan
            1 japaneseAlpineInfantry moved from Burma to Eastern Szechwan
            1 japaneseArtillery moved from Burma to Eastern Szechwan
            1 japaneseFighter moved from Suiyuan to Kansu
            1 japaneseFighter moved from Suiyuan to Kansu
            1 japaneseInfantry moved from Hupeh to Kansu
            1 japaneseArtillery moved from Rangoon to Bengal
            1 japaneseInfantry moved from Far Eastern Republic to Eastern Evenki
                  Japan take Eastern Evenki from Russia
            1 japaneseArtillery moved from Irkutsk to Western Evenki
                  Japan take Western Evenki from Russia
    
        Combat - Japan
            Battle in 100 Sea Zone
                Japan attack with 1 japaneseDestroyer and 4 japaneseNavalFighters
                Russia defend with 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
                    Russia roll Substrike dice in 100 Sea Zone : 0/1 hits, 0,17 expected hits
                    Japan roll dice for 1 japaneseDestroyer and 4 japaneseNavalFighters in 100 Sea Zone, round 2 : 2/1 hits, 2,25 expected hits
                    Russia roll dice for 1 russianSubmarine in 100 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits
                    Russia roll dice for 1 russianDestroyer and 1 russianTransport in 100 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 russianTransport owned by the Russia, 1 japaneseDestroyer owned by the Japan and 1 russianSubmarine owned by the Russia lost in 100 Sea Zone
                    Japan roll dice for 4 japaneseNavalFighters in 100 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits
                    Russia roll dice for 1 russianDestroyer in 100 Sea Zone, round 3 : 1/1 hits, 0,25 expected hits
                    1 japaneseNavalFighter owned by the Japan and 1 russianDestroyer owned by the Russia lost in 100 Sea Zone
                Japan win with 3 japaneseNavalFighters remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseDestroyer and 1 japaneseNavalFighter
                Casualties for Russia: 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
            Battle in Kansu
                Japan attack with 2 japaneseFighters and 1 japaneseInfantry
                China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseInfantry
                    Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Kansu, round 2 : 1/1 hits, 0,83 expected hits
                    China roll dice for 1 chineseInfantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 chineseInfantry owned by the China lost in Kansu
                Some non-combat units are destroyed: 
                Japan win, taking Kansu from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3
                Casualties for China: 1 chineseInfantry
            Battle in Bengal
                Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 2 japaneseNavalFighters
                Britain defend with 1 Flagpole, 1 Rail and 1 britishInfantry
                    Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 2 japaneseNavalFighters in Bengal, round 2 : 1/1 hits, 1,17 expected hits
                    Britain roll dice for 1 britishInfantry in Bengal, round 2 : 0/1 hits, 0,33 expected hits
                    1 britishInfantry owned by the Britain lost in Bengal
                Japan win, taking Bengal from Britain with 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                Casualties for Britain: 1 britishInfantry
            Battle in Northern China
                Japan attack with 2 japaneseMech.Infantrys and 3 japaneseTanks
                China defend with 1 Flagpole, 1 Material and 1 chineseAlpineInfantry
                    Japan roll dice for 2 japaneseMech.Infantrys and 3 japaneseTanks in Northern China, round 2 : 1/1 hits, 0,92 expected hits
                    China roll dice for 1 chineseAlpineInfantry in Northern China, round 2 : 0/1 hits, 0,42 expected hits
                    1 chineseAlpineInfantry owned by the China lost in Northern China
                Japan win, taking Northern China from China with 2 japaneseMech.Infantrys and 3 japaneseTanks remaining. Battle score for attacker is 4
                Casualties for China: 1 chineseAlpineInfantry
            Battle in Vladivostok
                Japan attack with 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 12 japaneseInfantrys and 1 japaneseMarine
                Russia defend with 1 Flagpole, 1 Rail, 1 Truck, 1 russianAirfield, 1 russianAlpineInfantry, 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianBarracks, 1 russianEntrenchment, 4 russianInfantrys and 1 russianTank
                    Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Vladivostok, round 2 : 2/1 hits, 1,08 expected hits
                    Japan roll dice for 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 12 japaneseInfantrys and 1 japaneseMarine in Vladivostok, round 2 : 6/1 hits, 5,58 expected hits
                    Russia roll dice for 1 russianAlpineInfantry, 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianEntrenchment, 4 russianInfantrys and 1 russianTank in Vladivostok, round 2 : 3/1 hits, 3,58 expected hits
                    4 russianInfantrys owned by the Russia, 1 russianTank owned by the Russia, 1 russianAlpineInfantry owned by the Russia, 1 russianAntiTankGun owned by the Russia, 1 russianAntiAirGun owned by the Russia and 3 japaneseInfantrys owned by the Japan lost in Vladivostok
                    Japan roll dice for 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 9 japaneseInfantrys and 1 japaneseMarine in Vladivostok, round 3 : 5/1 hits, 4,83 expected hits
                    Russia roll dice for 1 russianEntrenchment in Vladivostok, round 3 : 1/1 hits, 0,58 expected hits
                    1 russianEntrenchment owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Vladivostok
                Some non-combat units are destroyed: 
                Japan win, taking Vladivostok from Russia with 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 8 japaneseInfantrys and 1 japaneseMarine remaining. Battle score for attacker is 24
                Casualties for Japan: 4 japaneseInfantrys
                Casualties for Russia: 1 russianAlpineInfantry, 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianEntrenchment, 4 russianInfantrys and 1 russianTank
            Battle in Phillippines
                Japan attack with 2 japaneseInfantrys, 4 japaneseMarines and 2 japaneseNavalFighters
                Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
                    Japan roll dice for 2 japaneseInfantrys, 4 japaneseMarines and 2 japaneseNavalFighters in Phillippines, round 2 : 2/1 hits, 2,17 expected hits
                    Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 1/1 hits, 0,92 expected hits
                    1 americanInfantry owned by the Usa, 1 americanArtillery owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Phillippines
                Some non-combat units are destroyed: 
                Japan win, taking Phillippines from Usa with 1 japaneseInfantry, 4 japaneseMarines and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
                Casualties for Japan: 1 japaneseInfantry
                Casualties for Usa: 1 americanArtillery and 1 americanInfantry
            Battle in Malay
                Japan attack with 5 japaneseInfantrys and 2 japaneseMarines
                Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys
                    Japan roll dice for 1 japaneseBattleship-damaged and 1 japaneseCruiser in Malay, round 2 : 1/1 hits, 0,67 expected hits
                    Japan roll dice for 5 japaneseInfantrys and 2 japaneseMarines in Malay, round 2 : 2/1 hits, 1,33 expected hits
                    Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys in Malay, round 2 : 2/1 hits, 1,75 expected hits
                    2 britishInfantrys owned by the Britain, 1 britishAntiAirGun owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Malay
                    Japan roll dice for 3 japaneseInfantrys and 2 japaneseMarines in Malay, round 3 : 1/0 hits, 1,00 expected hits
                    Britain roll dice for 1 britishEntrenchment in Malay, round 3 : 0/1 hits, 0,58 expected hits
                    1 britishEntrenchment owned by the Britain lost in Malay
                Some non-combat units are destroyed: 
                Japan win, taking Malay from Britain with 3 japaneseInfantrys and 2 japaneseMarines remaining. Battle score for attacker is 10
                Casualties for Japan: 2 japaneseInfantrys
                Casualties for Britain: 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys
            Battle in Eastern Szechwan
                Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseNavalFighter, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber
                China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseEntrenchment and 1 chineseInfantry
                    Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseNavalFighter, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber in Eastern Szechwan, round 2 : 1/1 hits, 1,08 expected hits
                    China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Eastern Szechwan, round 2 : 1/0 hits, 1,00 expected hits
                    1 japaneseArtillery owned by the Japan and 1 chineseInfantry owned by the China lost in Eastern Szechwan
                    Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseNavalFighter, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber in Eastern Szechwan, round 3 : 1/1 hits, 0,83 expected hits
                    China roll dice for 1 chineseEntrenchment in Eastern Szechwan, round 3 : 0/1 hits, 0,58 expected hits
                    1 chineseEntrenchment owned by the China lost in Eastern Szechwan
                Some non-combat units are destroyed: 
                Japan win, taking Eastern Szechwan from China with 1 japaneseAlpineInfantry, 1 japaneseNavalFighter, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber remaining. Battle score for attacker is 5
                Casualties for Japan: 1 japaneseArtillery
                Casualties for China: 1 chineseEntrenchment and 1 chineseInfantry
    
        Non Combat Move - Japan
            Note to players Japan: <body><img src="phillippines.png"/></body>
            Note to players Japan: <body><img src="singapore.png"/></body>
            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
            3 japaneseInfantrys moved from Shensi to Hupeh
            2 japaneseArtillerys moved from Shensi to Hupeh
            1 Truck and 1 japaneseAntiAirGun moved from Shansi to Hupeh
            1 japaneseInfantry moved from Hunan to Hupeh
            1 japaneseInfantry moved from Suiyuan to Inner Mongolia
            2 japaneseInfantrys moved from Chahar to Suiyuan
            2 Trucks moved from Shensi to Suiyuan
            1 japaneseArtillery and 1 japaneseMech.Infantry moved from Hong Kong to Hunan
            1 japaneseArtillery moved from French Indochina to Burma
            1 japaneseNavalFighter, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Eastern Szechwan to Thailand
            1 japaneseInfantry and 1 japaneseMech.Infantry moved from Manchuria to Shansi
            1 japaneseInfantry moved from Manchuria to Chahar
            1 japaneseAlpineInfantry, 1 japaneseAntiTankGun and 1 japaneseInfantry moved from Irkutsk to Yakut
            1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Manchuria
            1 japaneseCombatEngineer moved from Korea to Manchuria
            1 Train moved from Thailand to Shansi
            1 japaneseAirTransport moved from Japan to Palau Island
            2 japaneseNavalFighters moved from Phillippines to 128 Sea Zone
            1 japaneseFighter moved from Korea to French Indochina
            3 japaneseNavalFighters moved from 100 Sea Zone to Korea
            1 japaneseFighter moved from Bengal to French Indochina
            2 japaneseNavalFighters moved from Bengal to Burma
            1 japaneseTank moved from Hong Kong to Hunan
            1 japaneseCombatEngineer moved from Burma to Yunnan
            1 japaneseMech.Infantry moved from Manchuria to Chahar
            1 Material and 1 Truck moved from Hong Kong to Hunan
            1 japaneseCombatEngineer moved from French Indochina to Kwangsi
            2 japaneseFighters moved from Kansu to Hunan
            1 japaneseCombatEngineer moved from Shensi to Hunan
            1 japaneseDestroyer moved from 95 Sea Zone to 128 Sea Zone
            1 japaneseArtillery moved from Korea to Manchuria
    
        Purchase Units - Japan
            Japan buy 1 japaneseAirfield, 1 japaneseArtillery, 1 japaneseBattleship, 1 japaneseDestroyer, 2 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTransports; Remaining resources: 19 PUs; 0 techTokens; 
    
        Place Units - Japan
            1 japaneseArtillery and 2 japaneseMech.Infantrys placed in Korea
            Units in Hunan being upgraded or consumed: 1 Material
            1 japaneseAirfield placed in Hunan
            2 japaneseInfantrys placed in Kyushu Shikoku
            Units in 98 Sea Zone being upgraded or consumed: 1 japaneseHull
            1 japaneseBattleship, 1 japaneseDestroyer and 2 japaneseTransports placed in 98 Sea Zone
    
        Activate Technology - Japan
            Japan activating ImprovedFighters
            Trigger japaneseImpFig1: Setting attack to 6 for unitAttachment attached to japaneseFighter
            Trigger japaneseImpFig1: Setting airAttack to 6 for unitAttachment attached to japaneseFighter
            Trigger japaneseImpFig1: Setting defense to 7 for unitAttachment attached to japaneseFighter
            Trigger japaneseImpFig1: Setting airDefense to 7 for unitAttachment attached to japaneseFighter
            Trigger japaneseImpFig2: Setting attack to 5 for unitAttachment attached to japaneseNavalFighter
            Trigger japaneseImpFig2: Setting airAttack to 5 for unitAttachment attached to japaneseNavalFighter
            Trigger japaneseImpFig2: Setting defense to 6 for unitAttachment attached to japaneseNavalFighter
            Trigger japaneseImpFig2: Setting airDefense to 6 for unitAttachment attached to japaneseNavalFighter
    
        Turn Complete - Japan
            Japan collect 82 PUs; end with 101 PUs
            Units generate 9 techTokens; Japan end with 9 techTokens
            Some Units in Manchuria change ownership: 1 japaneseCombatEngineer
    
        Purchase Units - Manchuria
            Manchuria buy 1 Material and 1 japaneseInfantry; Remaining resources: 1 PUs; 
    
        Place Units - Manchuria
            1 Material and 1 japaneseInfantry placed in Manchuria
    
        Turn Complete - Manchuria
            Manchuria collect 11 PUs; end with 12 PUs
            Units Change Ownership
                Some Units in Manchuria change ownership: 1 Material, 1 japaneseCombatEngineer and 1 japaneseInfantry
                Some Units in Vladivostok change ownership: 1 Truck
    
        Purchase Units - Thailand
            Thailand buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; 
    
        Place Units - Thailand
            1 japaneseArtillery and 1 japaneseInfantry placed in Thailand
    
        Turn Complete - Thailand
            Thailand collect 9 PUs; end with 9 PUs
            Some Units in Thailand change ownership: 1 japaneseArtillery and 1 japaneseInfantry
    

    Combat Hit Differential Summary :

    Japan regular : 2,25
    China regular : -1,33
    Japan rolls : 1,00
    Russia regular : 1,17
    Usa regular : 0,08
    Britain regular : -0,67
    Russia Substrike : -0,17
    

    Savegame


  • TripleA Manual Gamesave Post: China round 3

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 3
    
        Research Technology - China
            China spend 0 on tech rolls
                China rolls : 1/1 hits, 0.00 expected hits
            China removing all Technology Tokens after successful research.
            China discover Production
    
        Combat Move - China
            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
            2 chineseInfantrys moved from Tsinghai to Kansu
            1 chineseFighter moved from Chungking to Kansu
    
        Combat - China
            Battle in Kansu
                China attack with 1 chineseFighter and 2 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China roll dice for 1 chineseFighter and 2 chineseInfantrys in Kansu, round 2 : 1/1 hits, 0.67 expected hits
                    Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu
                China win, taking Kansu from Japan with 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 0
                Casualties for China: 1 chineseInfantry
                Casualties for Japan: 1 japaneseInfantry
    
        Non Combat Move - China
            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
            1 chineseCombatEngineer and 1 chineseInfantry moved from Western Szechwan to Chungking
            1 Truck and 1 chineseAntiTankGun moved from Tsinghai to Chungking
            1 Truck moved from Western Szechwan to Singkiang
            1 chineseInfantry moved from Singkiang to Ningsia
            2 chineseInfantrys moved from Singkiang to Tsinghai
            1 chineseFighter moved from Kansu to Chungking
    
        Purchase Units - China
            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
    

    Combat Hit Differential Summary :

    Japan regular : 0.67
    China regular : 0.33
    China rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: China round 3

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 3
    
        Research Technology - China
            China spend 0 on tech rolls
                China rolls : 1/1 hits, 0.00 expected hits
            China removing all Technology Tokens after successful research.
            China discover Production
    
        Combat Move - China
            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
            2 chineseInfantrys moved from Tsinghai to Kansu
            1 chineseFighter moved from Chungking to Kansu
    
        Combat - China
            Battle in Kansu
                China attack with 1 chineseFighter and 2 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China roll dice for 1 chineseFighter and 2 chineseInfantrys in Kansu, round 2 : 1/1 hits, 0.67 expected hits
                    Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu
                China win, taking Kansu from Japan with 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 0
                Casualties for China: 1 chineseInfantry
                Casualties for Japan: 1 japaneseInfantry
    
        Non Combat Move - China
            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
            1 chineseCombatEngineer and 1 chineseInfantry moved from Western Szechwan to Chungking
            1 Truck and 1 chineseAntiTankGun moved from Tsinghai to Chungking
            1 Truck moved from Western Szechwan to Singkiang
            1 chineseInfantry moved from Singkiang to Ningsia
            2 chineseInfantrys moved from Singkiang to Tsinghai
            1 chineseFighter moved from Kansu to Chungking
    
        Purchase Units - China
            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
            China buy 1 Material, 1 Train and 4 chineseInfantrys; Remaining resources: 2 PUs; 0 techTokens; 
    
        Place Units - China
            1 Material and 2 chineseInfantrys placed in Chungking
            China undo move 1.
            3 chineseInfantrys placed in Chungking
            China undo move 1.
            1 Train and 2 chineseInfantrys placed in Chungking
            China undo move 1.
            1 Material, 1 Train and 1 chineseInfantry placed in Chungking
            3 chineseInfantrys placed in Singkiang
    
        Activate Technology - China
            China activating Production
    
        Turn Complete - China
            China collect 15 PUs; end with 17 PUs
            Units generate 3 techTokens; China end with 3 techTokens
    

    Combat Hit Differential Summary :

    Japan regular : 0.67
    China regular : 0.33
    China rolls : 1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Britain round 3

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 3
    
        Research Technology - Britain
            Note to players Britain: <body><img src="singapore.png"/></body>
                Britain rolls : 1/1 hits, 0.00 expected hits
            Britain removing all Technology Tokens after successful research.
            Britain discover ImprovedHulls
    
        Combat Move - Britain
            Trigger britishIFR9: Setting givesMovement to 3:britishFighter for unitAttachment attached to swedishAirfield
            Trigger britishIFR9: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to swedishAirfield
            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
            Trigger britishIFR10: Setting givesMovement to 3:britishFighter for unitAttachment attached to turkishAirfield
            Trigger britishIFR10: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to turkishAirfield
            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
            Trigger britishIFR8: Setting givesMovement to 3:britishFighter for unitAttachment attached to spanishAirfield
            Trigger britishIFR8: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to spanishAirfield
            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
            Trigger britishIFR7: Setting givesMovement to 3:britishFighter for unitAttachment attached to brazilianAirfield
            Trigger britishIFR7: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to brazilianAirfield
            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
            Trigger britishIFR11: Setting givesMovement to 3:britishFighter for unitAttachment attached to chineseAirfield
            Trigger britishIFR11: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to chineseAirfield
            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
            Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
            Trigger LLquLL: Britain has 1 Pg placed in Queensland
            Trigger LLabLL: Britain has 1 Pg placed in Labrador
            Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
            Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
            Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
            2 britishInfantrys moved from Calcutta to Bengal
            1 britishMarine moved from Cairo to 72 Sea Zone
            1 britishMarine and 1 britishTransport moved from 72 Sea Zone to 53 Sea Zone
            1 britishMarine moved from 53 Sea Zone to Crete
            1 britishArtillery moved from Calcutta to Bengal
            1 britishFighter moved from Calcutta to Bengal
    
        Combat - Britain
            Battle in Crete
                Some non-combat units are destroyed: 
            Battle in Bengal
                Britain attack with 1 britishArtillery, 1 britishFighter and 2 britishInfantrys
                Japan defend with 1 Flagpole, 1 japaneseArtillery and 1 japaneseInfantry
                    Britain roll dice for 1 britishArtillery, 1 britishFighter and 2 britishInfantrys in Bengal, round 2 : 1/1 hits, 0.92 expected hits
                    Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Bengal, round 2 : 1/1 hits, 0.58 expected hits
                    1 japaneseArtillery owned by the Japan and 1 britishInfantry owned by the Britain lost in Bengal
                    Britain roll dice for 1 britishArtillery, 1 britishFighter and 1 britishInfantry in Bengal, round 3 : 1/1 hits, 0.75 expected hits
                    Japan roll dice for 1 japaneseInfantry in Bengal, round 3 : 1/1 hits, 0.33 expected hits
                    1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Bengal
                Britain win, taking Crete from Germany, taking Bengal from Japan with 1 britishArtillery and 1 britishFighter remaining. Battle score for attacker is 1
                Casualties for Britain: 2 britishInfantrys
                Casualties for Japan: 1 japaneseArtillery and 1 japaneseInfantry
    
        Non Combat Move - Britain
            Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
            Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
            Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
            Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
            Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
            Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
            Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
            1 britishInfantry moved from Sinai to Cairo
            1 britishInfantry moved from Trans Jordan to Sinai
            1 britishTank moved from Rhodesia to Kenya Uganda
            1 Truck moved from Eastern South Africa to Tanganyika
            1 britishTank moved from Cape Town to Rhodesia
            1 britishMech.Infantry moved from Western South Africa to Rhodesia
            1 britishFighter moved from Bengal to Calcutta
            1 britishArtillery, 1 britishInfantry and 1 britishTank moved from Eastern Madras to Calcutta
            1 britishInfantry moved from Bombay to New Dehli
            1 Truck moved from Western Madras to Bombay
            1 Material and 1 Truck moved from Bombay to New Dehli
            1 britishInfantry and 1 britishMarine moved from Oman to 75 Sea Zone
            1 britishDestroyer, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 75 Sea Zone to 72 Sea Zone
            1 britishInfantry moved from 72 Sea Zone to Cairo
            1 britishMarine moved from 72 Sea Zone to Cairo
            1 britishTransport moved from 72 Sea Zone to 75 Sea Zone
            1 britishTransport moved from 72 Sea Zone to 75 Sea Zone
            1 britishInfantry moved from Southern Australia to Queensland
    
        Purchase Units - Britain
    

    Combat Hit Differential Summary :

    Japan regular : 1.08
    Britain rolls : 1.00
    Britain regular : 0.33
    

    Savegame

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