@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
TWW malmessi vs aagamerz test match
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TripleA Manual Gamesave Post: Canada round 3
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 3 Purchase Units - Canada
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Egypt round 3
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 3 Purchase Units - Egypt
Combat Hit Differential Summary :
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TripleA Turn Summary: Australia round 3
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 3 Supporting Britain - Canada Canada collect 0 PUs; end with 20 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 7 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 9 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 8 PUs Preparing Ambushes - India India collect 0 PUs; end with 14 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 18 PUs Research Technology - Britain Note to players Britain: <body><img src="singapore.png"/></body> Britain rolls : 1/1 hits, 0.00 expected hits Britain removing all Technology Tokens after successful research. Britain discover ImprovedHulls Combat Move - Britain Trigger britishIFR9: Setting givesMovement to 3:britishFighter for unitAttachment attached to swedishAirfield Trigger britishIFR9: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to swedishAirfield Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishIFR10: Setting givesMovement to 3:britishFighter for unitAttachment attached to turkishAirfield Trigger britishIFR10: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to turkishAirfield Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishIFR8: Setting givesMovement to 3:britishFighter for unitAttachment attached to spanishAirfield Trigger britishIFR8: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to spanishAirfield Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishIFR7: Setting givesMovement to 3:britishFighter for unitAttachment attached to brazilianAirfield Trigger britishIFR7: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to brazilianAirfield Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger britishIFR11: Setting givesMovement to 3:britishFighter for unitAttachment attached to chineseAirfield Trigger britishIFR11: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to chineseAirfield Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 2 britishInfantrys moved from Calcutta to Bengal 1 britishMarine moved from Cairo to 72 Sea Zone 1 britishMarine and 1 britishTransport moved from 72 Sea Zone to 53 Sea Zone 1 britishMarine moved from 53 Sea Zone to Crete 1 britishArtillery moved from Calcutta to Bengal 1 britishFighter moved from Calcutta to Bengal Combat - Britain Battle in Crete Some non-combat units are destroyed: Battle in Bengal Britain attack with 1 britishArtillery, 1 britishFighter and 2 britishInfantrys Japan defend with 1 Flagpole, 1 japaneseArtillery and 1 japaneseInfantry Britain roll dice for 1 britishArtillery, 1 britishFighter and 2 britishInfantrys in Bengal, round 2 : 1/1 hits, 0.92 expected hits Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Bengal, round 2 : 1/1 hits, 0.58 expected hits 1 japaneseArtillery owned by the Japan and 1 britishInfantry owned by the Britain lost in Bengal Britain roll dice for 1 britishArtillery, 1 britishFighter and 1 britishInfantry in Bengal, round 3 : 1/1 hits, 0.75 expected hits Japan roll dice for 1 japaneseInfantry in Bengal, round 3 : 1/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Bengal Britain win, taking Crete from Germany, taking Bengal from Japan with 1 britishArtillery and 1 britishFighter remaining. Battle score for attacker is 1 Casualties for Britain: 2 britishInfantrys Casualties for Japan: 1 japaneseArtillery and 1 japaneseInfantry Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk 1 britishInfantry moved from Sinai to Cairo 1 britishInfantry moved from Trans Jordan to Sinai 1 britishTank moved from Rhodesia to Kenya Uganda 1 Truck moved from Eastern South Africa to Tanganyika 1 britishTank moved from Cape Town to Rhodesia 1 britishMech.Infantry moved from Western South Africa to Rhodesia 1 britishFighter moved from Bengal to Calcutta 1 britishArtillery, 1 britishInfantry and 1 britishTank moved from Eastern Madras to Calcutta 1 britishInfantry moved from Bombay to New Dehli 1 Truck moved from Western Madras to Bombay 1 Material and 1 Truck moved from Bombay to New Dehli 1 britishInfantry and 1 britishMarine moved from Oman to 75 Sea Zone 1 britishDestroyer, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 75 Sea Zone to 72 Sea Zone 1 britishInfantry moved from 72 Sea Zone to Cairo 1 britishMarine moved from 72 Sea Zone to Cairo 1 britishTransport moved from 72 Sea Zone to 75 Sea Zone 1 britishTransport moved from 72 Sea Zone to 75 Sea Zone 1 britishInfantry moved from Southern Australia to Queensland Purchase Units - Britain Britain buy 1 britishCruiser, 1 britishDestroyer and 3 britishSubmarines; Remaining resources: 3 PUs; 0 techTokens; Place Units - Britain 3 britishSubmarines placed in 23 Sea Zone 1 britishDestroyer placed in 7 Sea Zone 1 britishCruiser placed in 7 Sea Zone Activate Technology - Britain Britain activating ImprovedHulls Trigger britishIH1: Setting attack to 6 for unitAttachment attached to britishCruiser Trigger britishIH1: Setting isAAforCombatOnly to true for unitAttachment attached to britishCruiser Trigger britishIH1: Setting mayOverStackAA to true for unitAttachment attached to britishCruiser Trigger britishIH1: Setting maxAAattacks to 1 for unitAttachment attached to britishCruiser Trigger britishIH1: Setting maxRoundsAA to -1 for unitAttachment attached to britishCruiser Trigger britishIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to britishCruiser Trigger britishIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to britishCruiser Trigger britishIH2: Setting attack to 7 for unitAttachment attached to britishBattleship Trigger britishIH3: Setting attack to 7 for unitAttachment attached to britishBattleship-damaged Turn Complete - Britain Britain collect 34 PUs; end with 37 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 39 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 40 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 41 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 42 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Ontario change ownership: 1 britishCombatEngineer Some Units in Cairo change ownership: 1 Material and 1 britishCombatEngineer Some Units in Calcutta change ownership: 1 Material and 1 britishCombatEngineer Some Units in Cape Town change ownership: 1 Material and 1 britishCombatEngineer Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Manitoba change ownership: 1 Material Some Units in New Dehli change ownership: 2 Materials Some Units in New South Wales change ownership: 2 Materials Some Units in Quebec change ownership: 1 Material Some Units in Queensland change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishStrategicBomber and 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - Canada 1 britishSubmarine placed in 19 Sea Zone 1 britishStrategicBomber placed in Quebec Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in 19 Sea Zone change ownership: 1 britishSubmarine Some Units in Ontario change ownership: 1 britishCombatEngineer Some Units in Manitoba change ownership: 1 Material Some Units in Quebec change ownership: 1 Material and 1 britishStrategicBomber Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy nothing; Remaining resources: 7 PUs; Turn Complete - ExiledAllies ExiledAllies collect 21 PUs; end with 28 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 27 PUs Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 25 PUs Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 22 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 21 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 20 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 18 PUs Objective BritishDutch5: ExiledAllies met a national objective for an additional -2 PUs; end with 16 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 14 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 12 PUs Some Units in Java change ownership: 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 2 britishAntiTankGuns; Remaining resources: 1 PUs; Place Units - Egypt 2 britishAntiTankGuns placed in Cairo Turn Complete - Egypt Egypt collect 8 PUs; end with 9 PUs Some Units in Cairo change ownership: 1 Material, 2 britishAntiTankGuns and 1 britishCombatEngineer Purchase Units - SouthAfrica SouthAfrica buy 1 Truck and 1 britishAntiTankGun; Remaining resources: 2 PUs; Place Units - SouthAfrica 1 Truck and 1 britishAntiTankGun placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 9 PUs Some Units in Cape Town change ownership: 1 Material, 1 Truck, 1 britishAntiTankGun and 1 britishCombatEngineer Purchase Units - India Trigger DutchMaterialI: 1 Material gained by PlayerId named:India India buy 4 britishInfantrys; Remaining resources: 2 PUs; Place Units - India 2 britishInfantrys placed in Calcutta 1 Material and 2 britishInfantrys placed in Bombay Turn Complete - India India collect 13 PUs; end with 15 PUs Units Change Ownership Some Units in Bombay change ownership: 1 Material and 2 britishInfantrys Some Units in Calcutta change ownership: 1 Material, 1 britishCombatEngineer and 2 britishInfantrys Some Units in New Dehli change ownership: 2 Materials Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia Australia buy 1 britishHull and 2 britishInfantrys; Remaining resources: 0 PUs; Place Units - Australia 1 britishHull placed in 161 Sea Zone 2 britishInfantrys placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in New South Wales change ownership: 2 Materials and 2 britishInfantrys Some Units in Queensland change ownership: 1 britishCombatEngineer
Combat Hit Differential Summary :
Japan regular : 1.08 Britain rolls : 1.00 Britain regular : 0.33
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@aagamerz13
Chinese train ?
You cannot use it without rails, and they are expansive, requires material + Comb.Eng -
TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 3 Research Technology - Italy Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0,00 expected hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedFighters Combat Move - Italy Trigger italianSW5: Setting combatOffenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 germanParatrooper and 1 italianTransport moved from 51 Sea Zone to 52 Sea Zone 1 italianInfantry moved from Peloponnese to 52 Sea Zone 1 germanParatrooper, 1 italianInfantry and 1 italianTransport moved from 52 Sea Zone to 53 Sea Zone 1 italianTransport moved from 51 Sea Zone to 52 Sea Zone 1 italianInfantry moved from Greece to 52 Sea Zone 1 italianInfantry and 1 italianTransport moved from 52 Sea Zone to 53 Sea Zone 2 italianInfantrys moved from 53 Sea Zone to Crete 3 italianDestroyers moved from 51 Sea Zone to 53 Sea Zone 1 italianSubmarine moved from 51 Sea Zone to 53 Sea Zone 1 italianCruiser moved from 51 Sea Zone to 53 Sea Zone 2 italianBattleships moved from 51 Sea Zone to 53 Sea Zone 1 italianTacticalBomber moved from Al Kufrah to Crete 2 italianInfantrys moved from Kharkov to Voronezh 1 italianArtillery moved from Kharkov to Voronezh 1 italianMech.Infantry moved from Orel Kursk to Voronezh 1 italianInfantry moved from Western Egypt to Central Egpyt 1 italianFighter moved from Al Kufrah to Central Egpyt 1 italianNavalFighter moved from Cyrenaica to Central Egpyt 1 italianFighter moved from Cyrenaica to Central Egpyt 4 italianInfantrys moved from Orel Kursk to Voronezh Combat - Italy Italy creates battle in territory 36 Sea Zone Usa scrambles 1 units out of Florida Peninsula to defend against the attack in 36 Sea Zone Battle in 36 Sea Zone Italy attack with 2 italianSubmarines Usa defend with 2 americanDestroyers and 1 americanFighter Italy roll dice for 2 italianSubmarines in 36 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Usa roll dice for 2 americanDestroyers and 1 americanFighter in 36 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits 1 americanDestroyer owned by the Usa and 1 italianSubmarine owned by the Italy lost in 36 Sea Zone Italy roll dice for 1 italianSubmarine in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Usa roll dice for 1 americanDestroyer and 1 americanFighter in 36 Sea Zone, round 3 : 1/1 hits, 0,58 expected hits 1 americanDestroyer owned by the Usa and 1 italianSubmarine owned by the Italy lost in 36 Sea Zone Usa win with 1 americanFighter remaining. Battle score for attacker is 2 Casualties for Italy: 2 italianSubmarines Casualties for Usa: 2 americanDestroyers Battle in 53 Sea Zone Italy attack with 2 italianBattleships, 1 italianCruiser, 3 italianDestroyers, 1 italianSubmarine and 2 italianTransports; Germany loiter and taunt with 1 germanParatrooper Britain defend with 1 britishTransport Italy roll dice for 1 italianSubmarine in 53 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italy roll dice for 2 italianBattleships, 1 italianCruiser, 3 italianDestroyers and 2 italianTransports in 53 Sea Zone, round 2 : 3/1 hits, 3,58 expected hits Britain roll dice for 1 britishTransport in 53 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits 1 britishTransport owned by the Britain lost in 53 Sea Zone Italy win, taking 53 Sea Zone from Neutral with 2 italianBattleships, 1 italianCruiser, 3 italianDestroyers, 1 italianSubmarine and 2 italianTransports remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishTransport Battle in Crete Italy attack with 2 italianInfantrys and 1 italianTacticalBomber Britain defend with 1 Flagpole, 1 Material and 1 britishMarine Italy roll dice for 2 italianInfantrys and 1 italianTacticalBomber in Crete, round 2 : 0/1 hits, 0,67 expected hits Britain roll dice for 1 britishMarine in Crete, round 2 : 0/1 hits, 0,42 expected hits Italy roll dice for 2 italianInfantrys and 1 italianTacticalBomber in Crete, round 3 : 1/1 hits, 0,67 expected hits Britain roll dice for 1 britishMarine in Crete, round 3 : 0/1 hits, 0,42 expected hits 1 britishMarine owned by the Britain lost in Crete Italy win, taking Crete from Britain with 2 italianInfantrys and 1 italianTacticalBomber remaining. Battle score for attacker is 4 Casualties for Britain: 1 britishMarine Battle in Voronezh Italy attack with 1 italianArtillery, 6 italianInfantrys and 1 italianMech.Infantry Russia defend with 1 Flagpole and 1 russianInfantry Italy roll dice for 1 italianArtillery, 6 italianInfantrys and 1 italianMech.Infantry in Voronezh, round 2 : 2/1 hits, 1,58 expected hits Russia roll dice for 1 russianInfantry in Voronezh, round 2 : 1/1 hits, 0,25 expected hits 1 russianInfantry owned by the Russia and 1 italianInfantry owned by the Italy lost in Voronezh Italy win, taking Voronezh from Russia with 1 italianArtillery, 5 italianInfantrys and 1 italianMech.Infantry remaining. Battle score for attacker is 0 Casualties for Italy: 1 italianInfantry Casualties for Russia: 1 russianInfantry Battle in Central Egpyt Italy attack with 2 italianFighters, 1 italianInfantry and 1 italianNavalFighter Egypt defend with 1 Flagpole and 1 Rail; Britain defend with 1 britishInfantry Italy roll dice for 2 italianFighters, 1 italianInfantry and 1 italianNavalFighter in Central Egpyt, round 2 : 1/1 hits, 1,17 expected hits Egypt roll dice for 1 britishInfantry in Central Egpyt, round 2 : 0/1 hits, 0,25 expected hits 1 britishInfantry owned by the Britain lost in Central Egpyt Italy win, taking Central Egpyt from Egypt with 2 italianFighters, 1 italianInfantry and 1 italianNavalFighter remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Moving scrambled unit from 36 Sea Zone back to originating territory: Florida Peninsula Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry 1 italianNavalFighter moved from Central Egpyt to Western Egypt 1 italianFighter moved from Central Egpyt to Western Egypt 1 italianFighter moved from Central Egpyt to Western Egypt 1 italianTacticalBomber moved from Crete to Western Egypt 1 Material and 1 italianAirTransport moved from Tripolitania to Western Egypt 1 italianAntiTankGun and 1 italianCombatEngineer moved from Al Kufrah to Western Egypt 1 Truck and 1 italianAntiAirGun moved from Tripolitania to Al Kufrah 1 italianTransport moved from 51 Sea Zone to 50 Sea Zone 3 italianInfantrys moved from Rome to Southern Italy 1 Truck and 1 italianAntiAirGun moved from Northern Italy to Romania 1 italianArtillery and 1 italianMech.Infantry moved from Northern Italy to Romania 1 Truck and 1 italianArtillery moved from Northern Italy to Romania 1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Belorussia 1 Truck moved from Kharkov to Belorussia 1 italianAntiAirGun and 1 italianMech.Infantry moved from Orel Kursk to Voronezh 2 italianTanks moved from Western Ukraine to Voronezh 1 italianInfantry and 1 italianMech.Infantry moved from Western Ukraine to Voronezh 1 italianAlpineInfantry moved from Western Ukraine to Kharkov Purchase Units - Italy Italy buy 1 italianAirfield, 2 italianDestroyers, 1 italianInfantry and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 2 italianDestroyers and 1 italianTransport placed in 50 Sea Zone 1 italianInfantry placed in Rome Units in Western Egypt being upgraded or consumed: 1 Material 1 italianAirfield placed in Western Egypt Activate Technology - Italy Italy activating ImprovedFighters Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Units generate 9 techTokens; Italy end with 9 techTokens
Combat Hit Differential Summary :
Italy regular : 0,00 Egypt regular : -0,25 Italy rolls : 1,00 Russia regular : 0,75 Usa regular : 0,58 Britain regular : -0,92
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TripleA Manual Gamesave Post: Usa round 3
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 3 Research Technology - Usa Note to players Usa: <body><img src="phillippines.png"/></body> Trigger americanaTAD: Usa gains access to AdvancedDestroyers Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedProduction Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanStrategicBomber moved from Chicago to Labrador 1 americanNavalFighter moved from Hawaiian Islands to Gilbert Islands Combat - Usa Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 1 Material and 1 Train moved from Florida Peninsula to San Francisco 1 Train moved from Florida Peninsula to Washington 1 Material and 1 Train moved from Washington to Southwestern US 1 americanMech.Infantry and 1 americanTank moved from Detroit to Washington 1 americanTacticalBomber moved from Chicago to San Francisco 1 americanFighter moved from Florida Peninsula to Newfoundland 1 americanAntiTankGun moved from Southeastern US to Eastern US 1 americanArtillery moved from Eastern US to Washington 1 Truck moved from Detroit to Chicago 1 Truck and 1 americanParatrooper moved from Chicago to Los Angeles 1 americanDestroyer moved from 156 Sea Zone to 112 Sea Zone 1 americanCarrier and 1 americanTransport moved from 113 Sea Zone to 112 Sea Zone 1 americanArtillery moved from Southwestern US to Los Angeles Purchase Units - Usa
Combat Hit Differential Summary :
Usa rolls : 1.00
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TripleA Turn Summary: Usa round 3
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 3 Research Technology - Usa Note to players Usa: <body><img src="phillippines.png"/></body> Trigger americanaTAD: Usa gains access to AdvancedDestroyers Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedProduction Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanStrategicBomber moved from Chicago to Labrador 1 americanNavalFighter moved from Hawaiian Islands to Gilbert Islands Combat - Usa Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 1 Material and 1 Train moved from Florida Peninsula to San Francisco 1 Train moved from Florida Peninsula to Washington 1 Material and 1 Train moved from Washington to Southwestern US 1 americanMech.Infantry and 1 americanTank moved from Detroit to Washington 1 americanTacticalBomber moved from Chicago to San Francisco 1 americanFighter moved from Florida Peninsula to Newfoundland 1 americanAntiTankGun moved from Southeastern US to Eastern US 1 americanArtillery moved from Eastern US to Washington 1 Truck moved from Detroit to Chicago 1 Truck and 1 americanParatrooper moved from Chicago to Los Angeles 1 americanDestroyer moved from 156 Sea Zone to 112 Sea Zone 1 americanCarrier and 1 americanTransport moved from 113 Sea Zone to 112 Sea Zone 1 americanArtillery moved from Southwestern US to Los Angeles Purchase Units - Usa Usa buy 1 Material, 4 americanDestroyers, 1 americanMech.Infantry, 1 americanNavalFighter, 1 americanStrategicBomber and 1 americanTank; Remaining resources: 1 PUs; 0 techTokens; Trigger LLabSBL2: has removed 1 americanStrategicBomber owned by Usa in Labrador Trigger LLabSBL1: has removed 1 Pg owned by Britain in Labrador Trigger LLabSBL1: Britain has 1 britishStrategicBomber placed in Labrador Place Units - Usa 1 americanNavalFighter and 1 americanStrategicBomber placed in Chicago 1 Material, 1 americanMech.Infantry and 1 americanTank placed in Detroit 2 americanDestroyers placed in 30 Sea Zone 2 americanDestroyers placed in 156 Sea Zone Activate Technology - Usa Usa activating ImprovedProduction Turn Complete - Usa Usa collect 67 PUs; end with 68 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 71 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Usa rolls : 1.00
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TripleA Turn Summary: Finland round 4
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 8 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 19 PUs Research Technology - Germany Trigger germanaTIP: Germany gains access to ImprovedProduction Germany spend 0 on tech rolls Germany rolls : 1/1 hits, 0,00 expected hits Germany removing all Technology Tokens after successful research. Germany discover IncreasedFighterRange Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Eastern Ukraine to Caucasus 1 germanStrategicBomber moved from Kharkov to Caucasus 1 germanFighter moved from Kharkov to Caucasus 2 germanInfantrys moved from Pskov to Smolensk 2 germanTacticalBombers moved from Belorussia to Smolensk 1 germanStrategicBomber moved from Belorussia to Smolensk 1 germanCombatEngineer and 1 germanInfantry moved from Nigeria to French Equatorial Africa VichyFrance take French Equatorial Africa from ExiledAllies Combat - Germany Battle in Smolensk Germany attack with 2 germanInfantrys, 1 germanStrategicBomber and 2 germanTacticalBombers Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 2 germanInfantrys, 1 germanStrategicBomber and 2 germanTacticalBombers in Smolensk, round 2 : 1/1 hits, 1,58 expected hits Russia roll dice for 2 russianInfantrys in Smolensk, round 2 : 0/1 hits, 0,50 expected hits 1 russianInfantry owned by the Russia lost in Smolensk Germany roll dice for 2 germanInfantrys, 1 germanStrategicBomber and 2 germanTacticalBombers in Smolensk, round 3 : 1/1 hits, 1,58 expected hits Russia roll dice for 1 russianInfantry in Smolensk, round 3 : 0/1 hits, 0,25 expected hits 1 russianInfantry owned by the Russia lost in Smolensk Germany win, taking Smolensk from Russia with 2 germanInfantrys, 1 germanStrategicBomber and 2 germanTacticalBombers remaining. Battle score for attacker is 6 Casualties for Russia: 2 russianInfantrys Battle in Caucasus Germany attack with 1 germanFighter, 1 germanInfantry and 1 germanStrategicBomber Russia defend with 1 Flagpole, 2 Rails, 1 russianAirfield, 1 russianDocks and 1 russianInfantry Germany roll dice for 1 germanFighter, 1 germanInfantry and 1 germanStrategicBomber in Caucasus, round 2 : 1/1 hits, 0,83 expected hits Russia roll dice for 1 russianInfantry in Caucasus, round 2 : 0/1 hits, 0,25 expected hits 1 russianInfantry owned by the Russia lost in Caucasus Some non-combat units are destroyed: Germany win, taking Caucasus from Russia with 1 germanFighter, 1 germanInfantry and 1 germanStrategicBomber remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanAntiAirGun and 1 germanMech.Infantry moved from Eastern Ukraine to Voronezh 3 germanArtillerys moved from Eastern Ukraine to Voronezh 1 germanAntiTankGun moved from Eastern Ukraine to Voronezh 4 germanTanks moved from Eastern Ukraine to Voronezh 5 germanInfantrys moved from Eastern Ukraine to Voronezh 2 germanAntiTankGuns moved from Eastern Ukraine to Voronezh 1 germanArtillery moved from Kharkov to Voronezh 1 germanMech.Infantry moved from Eastern Ukraine to Kharkov 1 germanAntiAirGun and 1 germanMech.Infantry moved from Kharkov to Voronezh 3 germanTanks moved from Pskov to Voronezh 1 germanArtillery, 1 germanInfantry and 2 germanMech.Infantrys moved from Pskov to Voronezh 1 germanStrategicBomber moved from Smolensk to Belorussia 4 germanInfantrys moved from Western Ukraine to Kharkov 1 germanStrategicBomber moved from Caucasus to Belorussia 1 germanFighter moved from Caucasus to Kharkov 2 germanInfantrys moved from Belorussia to Pskov 4 germanInfantrys moved from Belorussia to Pskov 1 germanInfantry and 1 germanMech.Infantry moved from Belorussia to Voronezh 1 germanInfantry moved from Lithuania to Lativa Estonia 1 germanInfantry moved from Lithuania to Belorussia 1 Truck and 1 germanInfantry moved from Belorussia to Voronezh 1 germanTacticalBomber moved from Smolensk to Belorussia 1 germanTacticalBomber moved from Smolensk to Kharkov 1 Train moved from Eastern Poland to Eastern Germany 1 Train, 1 germanArtillery and 1 germanInfantry moved from Eastern Germany to Belorussia 1 Train moved from Belorussia to Romania 1 Train and 2 germanInfantrys moved from Romania to Belorussia 2 germanInfantrys moved from Romania to Western Ukraine 1 Truck and 1 germanInfantry moved from Eastern Germany to Eastern Poland 3 germanInfantrys moved from Austria to Hungary Slovakia 2 germanArtillerys and 2 germanInfantrys moved from Eastern Germany to Poland 2 Materials and 2 germanAirTransports moved from Eastern Germany to Belorussia 1 germanArtillery moved from Western Germany to Low Countries 1 germanCombatEngineer moved from Western Germany to Northern Germany 1 germanInfantry and 1 germanMech.Infantry moved from Vichy France to Northern Yugoslavia 1 germanDestroyer moved from 51 Sea Zone to 53 Sea Zone 1 germanCombatEngineer moved from Cyrenaica to 51 Sea Zone 1 germanCombatEngineer and 1 germanTransport moved from 51 Sea Zone to 53 Sea Zone 1 germanCombatEngineer and 1 germanParatrooper moved from 53 Sea Zone to Western Egypt 1 germanArtillery and 1 germanInfantry moved from Al Kufrah to Western Egypt 1 germanInfantry moved from Finland to Eastern Finland 1 germanAntiAirGun and 1 germanMech.Infantry moved from Finland to Eastern Finland 1 germanMech.Infantry moved from Low Countries to Southern Germany 1 germanAirTransport moved from Belorussia to Hungary Slovakia 1 germanAirTransport moved from Belorussia to Hungary Slovakia 1 germanSubmarine moved from 22 Sea Zone to 25 Sea Zone 1 germanFighter moved from Vichy France to Northern Germany 1 germanInfantry moved from Eastern Poland to Belorussia 1 Truck moved from Western Egypt to Cyrenaica 1 Truck moved from Eastern Ukraine to Western Ukraine 1 germanCombatEngineer moved from Eastern Ukraine to Voronezh 1 germanSubmarine moved from 40 Sea Zone to 34 Sea Zone 1 Truck moved from Eastern Poland to Hungary Slovakia 2 germanInfantrys moved from Berlin to Northern Germany Purchase Units - Germany Germany buy 1 germanBarracks, 4 germanDestroyers, 9 germanInfantrys and 1 germanNavalFighter; Remaining resources: 1 PUs; 0 techTokens; Place Units - Germany Units in Belorussia being upgraded or consumed: 2 Materials 1 germanBarracks placed in Belorussia 4 germanDestroyers placed in 25 Sea Zone 1 germanNavalFighter placed in Southern Germany 4 germanInfantrys placed in Eastern Germany 3 germanInfantrys placed in Austria 2 germanInfantrys placed in Berlin Activate Technology - Germany Germany activating IncreasedFighterRange Trigger germanIFR2: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to germanCarrier Trigger germanIFR1: Setting givesMovement to 3:germanFighter for unitAttachment attached to germanAirfield Trigger germanIFR1: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to germanAirfield Turn Complete - Germany Germany collect 72 PUs; end with 73 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Eastern Finland change ownership: 1 Material and 1 germanCombatEngineer Some Units in French Equatorial Africa change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 Material Purchase Units - VichyFrance VichyFrance buy 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry; Remaining resources: 0 PUs; Place Units - VichyFrance 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 19 PUs; end with 19 PUs Units Change Ownership Some Units in French Equatorial Africa change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 Material Some Units in Vichy France change ownership: 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanEntrenchment and 2 germanInfantrys; Remaining resources: 1 PUs; Place Units - Finland Units in Eastern Finland being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Eastern Finland 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 7 PUs; end with 8 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 2 germanInfantrys
Combat Hit Differential Summary :
Germany regular : -1,00 Germany rolls : 1,00 Russia regular : -1,00
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TripleA Manual Gamesave Post: Russia round 4
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - Russia Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover AdvancedAntiTank Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianInfantrys moved from Stalingrad to Caucasus 1 russianArtillery moved from Stalingrad to Caucasus 2 russianInfantrys moved from Moscow to Smolensk 1 russianInfantry moved from Leningrad to Lativa Estonia 1 russianStrategicBomber and 1 russianTacticalBomber moved from Leningrad to Smolensk 1 russianFighter moved from Leningrad to Smolensk 3 russianFighters moved from Leningrad to Lativa Estonia Combat - Russia Battle in Lativa Estonia Russia attack with 3 russianFighters and 1 russianInfantry Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 3 russianFighters and 1 russianInfantry in Lativa Estonia, round 2 : 1/1 hits, 0.92 expected hits Germany roll dice for 1 germanInfantry in Lativa Estonia, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Lativa Estonia Russia win, taking Lativa Estonia from Germany with 3 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Smolensk Russia attack with 1 russianFighter, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 1 russianFighter, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Smolensk, round 2 : 2/1 hits, 1.50 expected hits Germany roll dice for 2 germanInfantrys in Smolensk, round 2 : 0/1 hits, 0.50 expected hits 2 germanInfantrys owned by the Germany lost in Smolensk Russia win, taking Smolensk from Germany with 1 russianFighter, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Battle in Caucasus Russia attack with 1 russianArtillery and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Caucasus, round 2 : 0/1 hits, 0.67 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 2 : 0/1 hits, 0.25 expected hits Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Caucasus, round 3 : 0/1 hits, 0.67 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 3 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Caucasus Russia roll dice for 1 russianArtillery and 1 russianInfantry in Caucasus, round 4 : 0/1 hits, 0.50 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 4 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Caucasus Russia roll dice for 1 russianArtillery in Caucasus, round 5 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 5 : 0/1 hits, 0.25 expected hits Russia roll dice for 1 russianArtillery in Caucasus, round 6 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 6 : 1/1 hits, 0.25 expected hits 1 russianArtillery owned by the Russia lost in Caucasus Germany win with 1 germanInfantry remaining. Battle score for attacker is -10 Casualties for Russia: 1 russianArtillery and 2 russianInfantrys Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay 3 russianFighters moved from Lativa Estonia to Leningrad 1 russianFighter, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Smolensk to Stalingrad 1 russianAntiTankGun and 1 russianArtillery moved from Sverdlovsk to Stalingrad 2 russianTanks moved from Sverdlovsk to Moscow 1 russianTank moved from Sverdlovsk to Stalingrad 2 russianInfantrys moved from Volgarod to Stalingrad 1 russianInfantry moved from Volgarod to Moscow 1 Truck and 1 russianAntiAirGun moved from Urals to Stalingrad 3 russianMech.Infantrys moved from Novosibirsk to Sverdlovsk 1 russianArtillery and 1 russianInfantry moved from Northern Kazahk to Sverdlovsk 1 russianInfantry moved from Kansk to Eastern Siberia 2 russianInfantrys moved from Vologda to Moscow 3 russianInfantrys moved from Urals to Volgarod 1 Truck and 1 russianAntiAirGun moved from Omsk to Stalingrad 1 russianInfantry moved from Omsk to Sverdlovsk 1 Train and 1 russianAntiTankGun moved from Moscow to Leningrad 1 Train moved from Leningrad to Moscow 1 Train and 1 russianAntiTankGun moved from Moscow to Leningrad 2 Trucks moved from Stalingrad to Omsk 1 Truck moved from Stalingrad to Omsk Purchase Units - Russia
Combat Hit Differential Summary :
Germany regular : 0.92 Russia rolls : 1.00 Russia regular : -1.75
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TripleA Turn Summary: Russia round 4
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - Russia Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover AdvancedAntiTank Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianInfantrys moved from Stalingrad to Caucasus 1 russianArtillery moved from Stalingrad to Caucasus 2 russianInfantrys moved from Moscow to Smolensk 1 russianInfantry moved from Leningrad to Lativa Estonia 1 russianStrategicBomber and 1 russianTacticalBomber moved from Leningrad to Smolensk 1 russianFighter moved from Leningrad to Smolensk 3 russianFighters moved from Leningrad to Lativa Estonia Combat - Russia Battle in Lativa Estonia Russia attack with 3 russianFighters and 1 russianInfantry Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 3 russianFighters and 1 russianInfantry in Lativa Estonia, round 2 : 1/1 hits, 0.92 expected hits Germany roll dice for 1 germanInfantry in Lativa Estonia, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Lativa Estonia Russia win, taking Lativa Estonia from Germany with 3 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Smolensk Russia attack with 1 russianFighter, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 1 russianFighter, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Smolensk, round 2 : 2/1 hits, 1.50 expected hits Germany roll dice for 2 germanInfantrys in Smolensk, round 2 : 0/1 hits, 0.50 expected hits 2 germanInfantrys owned by the Germany lost in Smolensk Russia win, taking Smolensk from Germany with 1 russianFighter, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Battle in Caucasus Russia attack with 1 russianArtillery and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Caucasus, round 2 : 0/1 hits, 0.67 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 2 : 0/1 hits, 0.25 expected hits Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Caucasus, round 3 : 0/1 hits, 0.67 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 3 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Caucasus Russia roll dice for 1 russianArtillery and 1 russianInfantry in Caucasus, round 4 : 0/1 hits, 0.50 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 4 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Caucasus Russia roll dice for 1 russianArtillery in Caucasus, round 5 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 5 : 0/1 hits, 0.25 expected hits Russia roll dice for 1 russianArtillery in Caucasus, round 6 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 6 : 1/1 hits, 0.25 expected hits 1 russianArtillery owned by the Russia lost in Caucasus Germany win with 1 germanInfantry remaining. Battle score for attacker is -10 Casualties for Russia: 1 russianArtillery and 2 russianInfantrys Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay 3 russianFighters moved from Lativa Estonia to Leningrad 1 russianFighter, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Smolensk to Stalingrad 1 russianAntiTankGun and 1 russianArtillery moved from Sverdlovsk to Stalingrad 2 russianTanks moved from Sverdlovsk to Moscow 1 russianTank moved from Sverdlovsk to Stalingrad 2 russianInfantrys moved from Volgarod to Stalingrad 1 russianInfantry moved from Volgarod to Moscow 1 Truck and 1 russianAntiAirGun moved from Urals to Stalingrad 3 russianMech.Infantrys moved from Novosibirsk to Sverdlovsk 1 russianArtillery and 1 russianInfantry moved from Northern Kazahk to Sverdlovsk 1 russianInfantry moved from Kansk to Eastern Siberia 2 russianInfantrys moved from Vologda to Moscow 3 russianInfantrys moved from Urals to Volgarod 1 Truck and 1 russianAntiAirGun moved from Omsk to Stalingrad 1 russianInfantry moved from Omsk to Sverdlovsk 1 Train and 1 russianAntiTankGun moved from Moscow to Leningrad 1 Train moved from Leningrad to Moscow 1 Train and 1 russianAntiTankGun moved from Moscow to Leningrad 2 Trucks moved from Stalingrad to Omsk 1 Truck moved from Stalingrad to Omsk Purchase Units - Russia Russia buy 6 russianAntiTankGuns, 8 russianInfantrys and 3 russianMech.Infantrys; Remaining resources: 1 PUs; 0 techTokens; Place Units - Russia 2 russianInfantrys placed in Leningrad 4 russianAntiTankGuns placed in Moscow 2 russianAntiTankGuns and 1 russianInfantry placed in Stalingrad 3 russianMech.Infantrys placed in Urals 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Vologda Activate Technology - Russia Russia activating AdvancedAntiTank Trigger russianAdvAT: Setting attackAA to 4 for unitAttachment attached to russianAntiTankGun Trigger russianAdvAT: Setting defense to 3 for unitAttachment attached to russianAntiTankGun Trigger russianAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:germanHeavyTank-damaged:italianMech.Infantry:italianTank:italianHeavyTank:italianHeavyTank-damaged:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:japaneseHeavyTank-damaged:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to russianAntiTankGun Turn Complete - Russia Russia collect 57 PUs; end with 58 PUs Units generate 9 techTokens; Russia end with 9 techTokens
Combat Hit Differential Summary :
Germany regular : 0.92 Russia rolls : 1.00 Russia regular : -1.75
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TripleA Manual Gamesave Post: Japan round 4
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - Japan Trigger japaneseaTITB: Japan gains access to ImprovedTacticalBombers Trigger japaneseaTIFR: Japan gains access to IncreasedFighterRange Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0,00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank 1 unit repaired. 1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone 1 japaneseBattleship owned by the Japan added in 91 Sea Zone 2 japaneseInfantrys and 2 japaneseMarines moved from Malay to 91 Sea Zone 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 91 Sea Zone to 92 Sea Zone 2 japaneseInfantrys and 2 japaneseMarines moved from 92 Sea Zone to Sumatra 1 japaneseArtillery moved from Burma to Bengal 1 japaneseTacticalBomber moved from Thailand to Bengal 2 japaneseFighters moved from Hunan to Kansu 1 japaneseInfantry moved from Hupeh to Kansu 1 japaneseInfantry and 4 japaneseMarines moved from Phillippines to 128 Sea Zone 3 japaneseCarriers, 1 japaneseDestroyer, 1 japaneseInfantry, 4 japaneseMarines and 3 japaneseTransports moved from 128 Sea Zone to 92 Sea Zone 1 japaneseInfantry moved from Malay to 92 Sea Zone 2 japaneseInfantrys and 4 japaneseMarines moved from 92 Sea Zone to Sumatra 2 japaneseBattleships moved from 98 Sea Zone to 100 Sea Zone 1 japaneseCruiser moved from 98 Sea Zone to 100 Sea Zone 1 japaneseStrategicBomber moved from Thailand to Bengal 1 japaneseFighter moved from French Indochina to Bengal 1 japaneseFighter moved from French Indochina to Bengal 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseMarine moved from Vladivostok to 98 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from Sakhalin to 100 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 100 Sea Zone to Soviet Far East 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Kamchatka 8 japaneseInfantrys moved from Vladivostok to 98 Sea Zone 8 japaneseInfantrys and 4 japaneseTransports moved from 98 Sea Zone to 100 Sea Zone 8 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East
Combat Hit Differential Summary :
Japan rolls : 0,00
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@aagamerz13
Scramble ?
Have a nice W-end, bye -
@malmessi74 no thx. cya monday
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TripleA Turn Summary: Thailand round 4
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Training Troops - Manchuria Manchuria collect 0 PUs; end with 12 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTITB: Japan gains access to ImprovedTacticalBombers Trigger japaneseaTIFR: Japan gains access to IncreasedFighterRange Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0,00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank 1 unit repaired. 1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone 1 japaneseBattleship owned by the Japan added in 91 Sea Zone Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseInfantrys and 2 japaneseMarines moved from Malay to 91 Sea Zone 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 91 Sea Zone to 92 Sea Zone 2 japaneseInfantrys and 2 japaneseMarines moved from 92 Sea Zone to Sumatra 1 japaneseArtillery moved from Burma to Bengal 1 japaneseTacticalBomber moved from Thailand to Bengal 2 japaneseFighters moved from Hunan to Kansu 1 japaneseInfantry moved from Hupeh to Kansu 1 japaneseInfantry and 4 japaneseMarines moved from Phillippines to 128 Sea Zone 3 japaneseCarriers, 1 japaneseDestroyer, 1 japaneseInfantry, 4 japaneseMarines and 3 japaneseTransports moved from 128 Sea Zone to 92 Sea Zone 1 japaneseInfantry moved from Malay to 92 Sea Zone 2 japaneseInfantrys and 4 japaneseMarines moved from 92 Sea Zone to Sumatra 2 japaneseBattleships moved from 98 Sea Zone to 100 Sea Zone 1 japaneseCruiser moved from 98 Sea Zone to 100 Sea Zone 1 japaneseStrategicBomber moved from Thailand to Bengal 1 japaneseFighter moved from French Indochina to Bengal 1 japaneseFighter moved from French Indochina to Bengal 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseMarine moved from Vladivostok to 98 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from Sakhalin to 100 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 100 Sea Zone to Soviet Far East 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Kamchatka 8 japaneseInfantrys moved from Vladivostok to 98 Sea Zone 8 japaneseInfantrys and 4 japaneseTransports moved from 98 Sea Zone to 100 Sea Zone 8 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East Combat - Japan Battle in Kamchatka Some non-combat units are destroyed: Battle in Soviet Far East Japan attack with 9 japaneseInfantrys and 1 japaneseMarine Russia defend with 1 Flagpole, 1 russianAlpineInfantry, 1 russianArtillery and 1 russianMech.Infantry Japan roll dice for 2 japaneseBattleships and 1 japaneseCruiser in Soviet Far East, round 2 : 2/1 hits, 1,92 expected hits Japan roll dice for 9 japaneseInfantrys and 1 japaneseMarine in Soviet Far East, round 2 : 1/1 hits, 1,75 expected hits Russia roll dice for 1 russianAlpineInfantry, 1 russianArtillery and 1 russianMech.Infantry in Soviet Far East, round 2 : 1/1 hits, 1,17 expected hits 1 russianArtillery owned by the Russia, 1 russianMech.Infantry owned by the Russia, 1 russianAlpineInfantry owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Soviet Far East Japan win, taking Kamchatka from Russia, taking Soviet Far East from Russia with 8 japaneseInfantrys and 1 japaneseMarine remaining. Battle score for attacker is 10 Casualties for Japan: 1 japaneseInfantry Casualties for Russia: 1 russianAlpineInfantry, 1 russianArtillery and 1 russianMech.Infantry Battle in Kansu Japan attack with 2 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Kansu, round 2 : 1/0 hits, 1,00 expected hits China roll dice for 1 chineseInfantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu Japan win with 2 japaneseFighters remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Bengal Japan attack with 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber Britain defend with 1 Flagpole and 1 britishArtillery Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber in Bengal, round 2 : 1/1 hits, 1,33 expected hits Britain roll dice for 1 britishArtillery in Bengal, round 2 : 0/1 hits, 0,25 expected hits 1 britishArtillery owned by the Britain lost in Bengal Japan win, taking Bengal from Britain with 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber remaining. Battle score for attacker is 4 Casualties for Britain: 1 britishArtillery Battle in Sumatra Japan attack with 4 japaneseInfantrys and 6 japaneseMarines ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishInfantry and 1 britishMarine Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Sumatra, round 2 : 1/1 hits, 1,08 expected hits Japan roll dice for 4 japaneseInfantrys and 6 japaneseMarines in Sumatra, round 2 : 2/1 hits, 2,33 expected hits ExiledAllies roll dice for 1 britishInfantry and 1 britishMarine in Sumatra, round 2 : 2/1 hits, 1,08 expected hits 1 britishInfantry owned by the Britain, 1 britishMarine owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Sumatra Some non-combat units are destroyed: Japan win, taking Sumatra from ExiledAllies with 2 japaneseInfantrys and 6 japaneseMarines remaining. Battle score for attacker is 1 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 1 britishInfantry and 1 britishMarine Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Kansu to Hunan 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Shansi to Hupeh 1 Truck and 1 japaneseInfantry moved from Suiyuan to Hupeh 1 Truck moved from Hupeh to Suiyuan 1 Truck and 1 japaneseInfantry moved from Suiyuan to Hupeh 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Chahar to Shensi 1 japaneseMech.Infantry and 3 japaneseTanks moved from Northern China to Hupeh 1 japaneseArtillery moved from Hunan to Hupeh 1 japaneseInfantry moved from Kweichow to Hupeh 1 japaneseAlpineInfantry moved from Eastern Szechwan to Kweichow 1 japaneseInfantry moved from Yunnan to Eastern Szechwan 2 japaneseFighters moved from Bengal to French Indochina 1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Bengal to French Indochina 1 Train moved from Shansi to Manchuria 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun and 1 japaneseInfantry moved from Yakut to Irkutsk 1 japaneseArtillery moved from Western Evenki to Irkutsk 1 Material and 1 japaneseMech.Infantry moved from Northern China to Hupeh 1 japaneseCombatEngineer moved from Hunan to Hupeh 1 Material, 1 Train and 1 japaneseInfantry moved from Manchuria to Shensi 1 Truck moved from Hunan to Shansi 2 japaneseArtillerys moved from Manchuria to Chahar 1 japaneseCombatEngineer moved from Manchuria to Chahar 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Chahar 1 Truck moved from Vladivostok to Eastern Manchuria 1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Manchuria 1 japaneseMech.Infantry moved from Korea to Chahar 6 japaneseArtillerys moved from Vladivostok to Eastern Manchuria 2 japaneseNavalFighters moved from 128 Sea Zone to Burma 1 japaneseInfantry moved from Thailand to Burma 2 japaneseArtillerys moved from Thailand to Burma 3 japaneseNavalFighters moved from Korea to French Indochina 1 japaneseCombatEngineer moved from Kwangsi to Hunan 1 japaneseAirTransport moved from Palau Island to Luzon 3 japaneseDestroyers moved from 98 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from Eastern Evenki to Western Evenki 1 japaneseAlpineInfantry moved from Vladivostok to Eastern Manchuria Purchase Units - Japan Japan buy 1 japaneseArtillery, 3 japaneseDestroyers, 4 japaneseHulls, 2 japaneseMech.Infantrys and 1 japaneseTransport; Remaining resources: 8 PUs; 9 techTokens; Place Units - Japan 4 japaneseHulls placed in 98 Sea Zone 3 japaneseDestroyers and 1 japaneseTransport placed in 99 Sea Zone 1 japaneseArtillery and 2 japaneseMech.Infantrys placed in Korea Activate Technology - Japan Trigger germanIFR3: Setting givesMovement to 3:germanFighter for unitAttachment attached to japaneseAirfield Trigger germanIFR3: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to japaneseAirfield Trigger germanIFR4: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to japaneseCarrier Turn Complete - Japan Japan collect 84 PUs; end with 92 PUs Units generate 9 techTokens; Japan end with 18 techTokens Some Units in Chahar change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 13 PUs Units Change Ownership Some Units in Chahar change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 3 japaneseInfantrys
Combat Hit Differential Summary :
Japan regular : -1,42 ExiledAllies regular : 0,92 China regular : 0,67 Japan rolls : 0,00 Russia regular : -0,17 Britain regular : -0,25
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TripleA Manual Gamesave Post: China round 4
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - China Trigger chineseaTIP: China gains access to ImprovedProduction China spend 0 on tech rolls China rolls : 1/1 hits, 0.00 expected hits China removing all Technology Tokens after successful research. China discover ImprovedArtillery Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Ningsia to Northern China China take Northern China from Japan 2 chineseInfantrys moved from Chungking to Kweichow 1 chineseFighter moved from Chungking to Kweichow Combat - China Battle in Kweichow China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseAlpineInfantry China roll dice for 1 chineseFighter and 2 chineseInfantrys in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japan roll dice for 1 japaneseAlpineInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseAlpineInfantry owned by the Japan lost in Kweichow China win, taking Kweichow from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseAlpineInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Turning on Edit Mode EDIT: Removing units owned by China from Kweichow: 2 chineseInfantrys EDIT: Adding units owned by China to Chungking: 2 chineseInfantrys EDIT: Changing ownership of Kweichow from China to Japan EDIT: Adding units owned by Japan to Kweichow: 1 japaneseInfantry EDIT: Turning off Edit Mode Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Kweichow to Chungking 1 chineseInfantry moved from Tsinghai to Kansu 1 chineseInfantry moved from Tsinghai to Western Szechwan 3 chineseInfantrys moved from Singkiang to Tsinghai 1 Material and 1 Truck moved from Singkiang to Tsinghai 1 Material and 1 Truck moved from Chungking to Tsinghai 1 Truck and 1 chineseCombatEngineer moved from Chungking to Tsinghai Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
Combat Hit Differential Summary :
Japan regular : -0.33 China regular : 0.33 China rolls : 1.00
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TripleA Turn Summary: China round 4
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - China Trigger chineseaTIP: China gains access to ImprovedProduction China spend 0 on tech rolls China rolls : 1/1 hits, 0.00 expected hits China removing all Technology Tokens after successful research. China discover ImprovedArtillery Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Ningsia to Northern China China take Northern China from Japan 2 chineseInfantrys moved from Chungking to Kweichow 1 chineseFighter moved from Chungking to Kweichow Combat - China Battle in Kweichow China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseAlpineInfantry China roll dice for 1 chineseFighter and 2 chineseInfantrys in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japan roll dice for 1 japaneseAlpineInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseAlpineInfantry owned by the Japan lost in Kweichow China win, taking Kweichow from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseAlpineInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Turning on Edit Mode EDIT: Removing units owned by China from Kweichow: 2 chineseInfantrys EDIT: Adding units owned by China to Chungking: 2 chineseInfantrys EDIT: Changing ownership of Kweichow from China to Japan EDIT: Adding units owned by Japan to Kweichow: 1 japaneseInfantry EDIT: Turning off Edit Mode Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Kweichow to Chungking 1 chineseInfantry moved from Tsinghai to Kansu 1 chineseInfantry moved from Tsinghai to Western Szechwan 3 chineseInfantrys moved from Singkiang to Tsinghai 1 Material and 1 Truck moved from Singkiang to Tsinghai 1 Material and 1 Truck moved from Chungking to Tsinghai 1 Truck and 1 chineseCombatEngineer moved from Chungking to Tsinghai Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 3 chineseAntiTankGuns and 1 chineseInfantry; Remaining resources: 2 PUs; 0 techTokens; Place Units - China 3 chineseAntiTankGuns placed in Chungking 1 chineseInfantry placed in Singkiang Activate Technology - China China activating ImprovedArtillery Trigger chineseImpArt1: China is added to UnitSupportAttachment attached to: UnitType{name=chineseArtillery} with name: supportAttachmentArtilleryImpchinese Turn Complete - China China collect 17 PUs; end with 19 PUs Units generate 3 techTokens; China end with 3 techTokens
Combat Hit Differential Summary :
Japan regular : -0.33 China regular : 0.33 China rolls : 1.00
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TripleA Manual Gamesave Post: Britain round 4
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - Britain Trigger britishaTIC: Britain gains access to ImprovedCarriers Trigger britishaTAH: Britain gains access to AdvancedHulls Britain rolls : 1/1 hits, 0.00 expected hits Britain removing all Technology Tokens after successful research. Britain discover Production Politics - Britain
Combat Hit Differential Summary :
Britain rolls : 1.00
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TripleA Manual Gamesave Post: Britain round 4
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - Britain Trigger britishaTIC: Britain gains access to ImprovedCarriers Trigger britishaTAH: Britain gains access to AdvancedHulls Britain rolls : 1/1 hits, 0.00 expected hits Britain removing all Technology Tokens after successful research. Britain discover Production Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger LLabLL: Britain has 1 Pg placed in Labrador Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishFighter moved from Malta to Tunisia Combat - Britain Britain creates battle in territory Tunisia Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk 1 britishFighter moved from Tunisia to Malta 1 britishTank moved from Kenya Uganda to Anglo Egyptian Sudan 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Kenya Uganda 1 Truck and 1 britishAntiTankGun moved from Cape Town to Rhodesia 1 Truck moved from Tanganyika to Eastern South Africa 1 britishArtillery moved from Cape Town to Eastern South Africa 1 britishNavalFighter and 1 britishStrategicBomber moved from Labrador to Central Britain 1 britishNavalFighter, 1 britishStrategicBomber and 1 britishTacticalBomber moved from Quebec to Central Britain 1 Train moved from Queensland to New South Wales 1 Material and 1 Train moved from New South Wales to Queensland 1 Truck moved from Queensland to New South Wales 1 Material and 1 Truck moved from New South Wales to Queensland 1 Train moved from Calcutta to Western Madras 1 Train and 1 britishAntiAirGun moved from Western Madras to Calcutta 1 Truck and 1 britishAntiAirGun moved from New Dehli to Calcutta 1 britishInfantry moved from New Dehli to Western Bengal 2 britishInfantrys moved from Bombay to New Dehli 1 britishFighter moved from Central Britain to Scotland 1 britishSubmarine moved from 19 Sea Zone to 17 Sea Zone Purchase Units - Britain
Combat Hit Differential Summary :
Britain rolls : 1.00
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TripleA Manual Gamesave Post: Canada round 4
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Purchase Units - Canada
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Australia round 4
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
Combat Hit Differential Summary :