1.Anti-Air:
It�s very weak, there is only a 1/36 Chance of actually destroying a plane and 1/18 of forcing them to retreat.
But that was the Historical result, also these are built in as “Infrastructure Defense”, which cost nothing. We didn’t want a game where people lost planes at that rate.
2.Advanced Radar:
Could you explain the advanced radar? The search die is still hitting at 1, but the hit die kills on 1-2 and forces retreat on 3-6? Or is also the search die hitting at 1-2?
First you must target the plane with search roll. The kill rate is higher and retreats are another way of saying “damaged plane mission aborted”
3. Anti Air Naval:
The Boats don�t have to roll a search die, so one cruiser kills a plane with 3/6 Chance.
Why they dont have to roll a search die first?
Because they are under attack at lower elevations and the “search” is pretty much automatic. In naval combat the ranges are very close, while strategic bombing the elevation is very high from target.
4.Cruiser
The Cruiser is the best ship to build and a bit overpowered, it takes one round to build, can take two hits, is great in anti air, can find subs. Why should i buy a battle ship, wich “only” fires first, bad anti air, bad asw?
The battleships have a compensatory advantage which is ability to fire first, kill target and target cant fire back. I would trade that for anything a cruiser can do.
5. Air Mission: Counter Air
So my suppressing fighters, fight one round against the potential DAS fighters and the IDs. Whats my benefit of doing this? Its like a normal combat move in wich i retreat after the first round of combat.
But you are killing enemy planes, which you could not have been able to kill before and without fighting the land units the DAS flew from.
6.Air Mission: SBR vs Night Bombing:
Night Bombing is great and its ABSOLUTELY safe, but i think its overpowered. It hurts more NOT to deploy units then to loose some ipcs (wich cant be more then the value of the land).
So the night bombing should ONLY reduce IPCs.
In both situations ID defense is still rolled and remember damage is 1/2 rate
7.National Advantages:
I love em and i hate em, wich is great! I have the feeling the russian advantages are pretty brutal. The get so many units for free, that it is nearly impossible to take them down.
Are they play tested really well?
You talking about the “Siberian army”?
8. Do you play with bidding for sides?
My impression is, that the axis is a little underpowered.
_Bidding is established in the rules due to different skill levels.
Sorry no battlemap or Triple A module exists for AARHE_