Imp- I’ll give a closer look to combat and Italy next.
Actually what I was thinking regarding Game Sequence was this:
Under the game sequence section state that on every turn [Germany, Japan] go, then [Russia, UK, US] go. Don’t go into a sepatation of turn 1 from all other turns.
Then, in the NA section state that 1 of Russia’s NAs is that they get to move before the first turn in addition to all their normal moves. I think a good name for this would be Russian Winter. This is because historically Russian Winter should be restricted to only being used during the winter of 1941-1942 anyway. Matching Russian Winter with this rule would accomplish this. I know there have been some other ideas floating around regarding how to represent Russian Winter, but I think this new interpretation of Russian Winter is a better match. After all, didn’t Russian Winter save Moscow from being captured and thus very important to the outcome of the war? Wouldn’t adding an extra turn for Russia at the very start of the game also be very important to the outcome of the game (i.e. it’s a powerful NA)?
As for friendly SZ, it wouldn’t be hard just to define it or call it a non-hostile SZ. I was just unsure if their was such a thing as a neutral SZ (i.e. empty SZ). Apparently there isn’t such a thing because friendly SZ includes no units present in it.
Currently, I’m of the opinion that the blitzkreig tactic shouldn’t be restricted to just Germany (i.e. a German NA). I feel that instead how it’s defined should make it a better match with German strategy and thus used more often by the Germans. I always thought that Russia used blitzkreig during the end of WWII anyway, so why restrict it to Germany. Let’s just come up with another German NA in place of blitzkreig. Just my opinion.