Max D, tip BB, lose DD, CA and 1 fig
Surfer L+17 vs aagamerz13 x BM4 game 2
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Edit to move ANZAC ftr in europe…
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 7x factory_major; Remaining resources: 71 PUs; Germans buy 6 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Northwest Persia to Iraq 4 fighters moved from Eastern Persia to Iraq 1 bomber moved from Novgorod to Iraq 1 bomber moved from Western Germany to Iraq Combat - Germans Battle in Iraq Germans attack with 2 bombers, 4 fighters and 2 infantry British defend with 1 factory_minor and 6 infantry; Americans defend with 2 infantry and 2 mech_infantrys Germans roll dice for 2 bombers, 4 fighters and 2 infantry in Iraq, round 2 : 6/8 hits, 3.67 expected hits British roll dice for 8 infantry and 2 mech_infantrys in Iraq, round 2 : 4/10 hits, 3.33 expected hits 2 fighters owned by the Germans, 2 infantry owned by the Germans and 6 infantry owned by the British lost in Iraq Germans roll dice for 2 bombers and 2 fighters in Iraq, round 3 : 3/4 hits, 2.33 expected hits British roll dice for 2 infantry and 2 mech_infantrys in Iraq, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Iraq Germans roll dice for 2 bombers and 2 fighters in Iraq, round 4 : 2/4 hits, 2.33 expected hits British roll dice for 1 mech_infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Iraq Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 2 fighters and 2 infantry Casualties for British: 6 infantry Casualties for Americans: 2 infantry and 2 mech_infantrys Non Combat Move - Germans 2 fighters moved from Iraq to Eastern Persia 1 bomber moved from Iraq to Eastern Persia 1 mech_infantry moved from Volgograd to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 1 infantry moved from Tambov to Bryansk 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Rostov 3 infantry moved from Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bryansk 1 fighter moved from Denmark to Western Germany 5 mech_infantrys moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Romania to Ukraine 8 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Denmark 1 bomber moved from Iraq to Persia 3 mech_infantrys moved from Bryansk to Novgorod 1 mech_infantry moved from Western Germany to Slovakia Hungary Place Units - Germans 2 fighters and 6 infantry placed in Western Germany 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys EDIT: Adding units owned by Germans to Caucasus: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 3 mech_infantrys EDIT: Adding units owned by Germans to Caucasus: 3 armour EDIT: Removing units owned by Germans from Bryansk: 3 armour EDIT: Adding units owned by Germans to Bryansk: 3 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,6,4,3,6,1,1,4,6,4,1,4,6,5,1,3,2,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,3,5,3,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3 Germans collect 52 PUs (10 lost to blockades); end with 52 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans regular : 2.67 British regular : -1.00 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 14 PUs; Russians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 1 artillery, 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 3 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 8 fighters and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour and 2 mech_infantrys moved from Eastern Persia to Iraq Japanese take Iraq from British 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Philippines to Celebes 2 fighters moved from Philippines to Celebes 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Philippines to Celebes 1 fighter moved from Philippines to 44 Sea Zone 2 fighters moved from 42 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 44 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine and 1 transport Battle in 42 Sea Zone Japanese attack with 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 3 submarines and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Celebes Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/6 hits, 2.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 3 fighters moved from 44 Sea Zone to Java 3 fighters moved from Celebes to 42 Sea Zone 1 tactical_bomber moved from Celebes to 42 Sea Zone 1 submarine moved from 17 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 13 fighters moved from West India to 42 Sea Zone 3 tactical_bombers moved from West India to 42 Sea Zone 1 aaGun and 1 artillery moved from Caucasus to Northwest Persia 6 armour moved from West India to Persia 1 mech_infantry moved from West India to Persia 3 armour moved from India to Eastern Persia 2 mech_infantrys moved from Burma to West India 3 mech_infantrys moved from Kweichow to Sikang 1 mech_infantry moved from French Indo China to Malaya 1 infantry moved from Yunnan to Shan State 2 mech_infantrys moved from French Indo China to Burma 1 mech_infantry moved from Kwangtung to Yunnan Place Units - Japanese 3 submarines placed in 20 Sea Zone 3 fighters placed in West India 3 fighters placed in India 2 fighters placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,3,5,5,3,3,2,1,2,1,1,1,6,1,6,4,6,3 Japanese collect 83 PUs (2 lost to blockades); end with 83 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 1.17 -
TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Finland 1 fighter moved from Norway to Denmark 2 fighters moved from 112 Sea Zone to Denmark 1 bomber moved from United Kingdom to France 1 bomber moved from Norway to Denmark 1 fighter moved from 112 Sea Zone to Denmark 1 artillery moved from Northern Territory to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 10 fighters and 16 submarines moved from 55 Sea Zone to 42 Sea Zone 1 bomber moved from Northern Territory to 42 Sea Zone 2 bombers moved from Queensland to 42 Sea Zone 3 carriers, 1 destroyer, 2 submarines and 4 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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Orders for the grand naval battle?
and OBTW Denmark? I could guess there, but I have to ask your intentions in Pacific… -
@surfer full scramble in 42. no intercept in denmark. Let me choose the casualties for round 1 sea battle
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Ok here goes…fingers crossed.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Finland 1 fighter moved from Norway to Denmark 2 fighters moved from 112 Sea Zone to Denmark 1 bomber moved from United Kingdom to France 1 bomber moved from Norway to Denmark 1 fighter moved from 112 Sea Zone to Denmark 1 artillery moved from Northern Territory to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 10 fighters and 16 submarines moved from 55 Sea Zone to 42 Sea Zone 1 bomber moved from Northern Territory to 42 Sea Zone 2 bombers moved from Queensland to 42 Sea Zone 3 carriers, 1 destroyer, 2 submarines and 4 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Japanese scrambles 3 units out of Java to defend against the attack in 42 Sea Zone Air Battle in Denmark Americans attacks with 5 units heading to Denmark Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Denmark Germans roll AA dice in Denmark : 0/1 hits, 0.17 expected hits Bombing raid in Denmark rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Denmark causes 6 damage total. Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 1 battleship, 3 bombers, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 19 submarines, 4 tactical_bombers and 1 transport; ANZAC loiter and taunt Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 19 fighters, 3 submarines, 4 tactical_bombers and 1 transport Americans roll dice for 19 submarines in 42 Sea Zone, round 2 : 7/19 hits, 6.33 expected hits Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 3 bombers, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 4 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 15/24 hits, 12.50 expected hitsCombat Hit Differential Summary :
Americans regular : 3.17 Japanese regular : 0.33 Germans AA : -0.33 -
Ok first 7 sub hits…I just assumed 2 BB + 5 CV damaged.
15 more hits. -
@surfer max d
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Um CV or DD preference?
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@surfer destroyers first
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15 hits kills 5 damaged CVs 3 SS, damages 5 CV. 2 more hits?
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Ok. Got it.
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@surfer wait
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@aagamerz13 save 1 destroyer
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Better choice.
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@surfer to stop first hit
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Ugh. Your counter punch was devastating. 27 hits





