Surfer L+17 vs aagamerz13 x BM4 game 2

  • 2024 2023 '22 '21 '20

    Edit to move ANZAC ftr in europe…


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 7x factory_major; Remaining resources: 71 PUs; 
            Germans buy 6 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Northwest Persia to Iraq
            4 fighters moved from Eastern Persia to Iraq
            1 bomber moved from Novgorod to Iraq
            1 bomber moved from Western Germany to Iraq
    
        Combat - Germans
            Battle in Iraq
                Germans attack with 2 bombers, 4 fighters and 2 infantry
                British defend with 1 factory_minor and 6 infantry; Americans defend with 2 infantry and 2 mech_infantrys
                    Germans roll dice for 2 bombers, 4 fighters and 2 infantry in Iraq, round 2 : 6/8 hits, 3.67 expected hits
                    British roll dice for 8 infantry and 2 mech_infantrys in Iraq, round 2 : 4/10 hits, 3.33 expected hits
                    2 fighters owned by the Germans, 2 infantry owned by the Germans and 6 infantry owned by the British lost in Iraq
                    Germans roll dice for 2 bombers and 2 fighters in Iraq, round 3 : 3/4 hits, 2.33 expected hits
                    British roll dice for 2 infantry and 2 mech_infantrys in Iraq, round 3 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Iraq
                    Germans roll dice for 2 bombers and 2 fighters in Iraq, round 4 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Iraq
                Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 2 fighters and 2 infantry
                Casualties for British: 6 infantry
                Casualties for Americans: 2 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            2 fighters moved from Iraq to Eastern Persia
            1 bomber moved from Iraq to Eastern Persia
            1 mech_infantry moved from Volgograd to Caucasus
            3 mech_infantrys moved from Bryansk to Caucasus
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Rostov
            3 infantry moved from Ukraine to Bryansk
            3 infantry moved from Western Ukraine to Bryansk
            1 fighter moved from Denmark to Western Germany
            5 mech_infantrys moved from Southern Italy to Yugoslavia
            1 mech_infantry moved from Romania to Ukraine
            8 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Denmark
            1 bomber moved from Iraq to Persia
            3 mech_infantrys moved from Bryansk to Novgorod
            1 mech_infantry moved from Western Germany to Slovakia Hungary
    
        Place Units - Germans
            2 fighters and 6 infantry placed in Western Germany
            3 artilleries placed in Ukraine
            3 artilleries placed in Western Ukraine
            3 infantry placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Caucasus: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Caucasus: 3 armour
            EDIT: Removing units owned by Germans from Bryansk: 3 armour
            EDIT: Adding units owned by Germans to Bryansk: 3 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,6,4,3,6,1,1,4,6,4,1,4,6,5,1,3,2,6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,3,5,3,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
            Germans collect 52 PUs (10 lost to blockades); end with 52 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.67
    British regular : -1.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 14 PUs; 
            Russians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            1 artillery, 2 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 3 PUs; end with 3 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 8 fighters and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
                  Japanese take Iraq from British
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from Philippines to Celebes
            2 fighters moved from Philippines to Celebes
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from Philippines to Celebes
            1 fighter moved from Philippines to 44 Sea Zone
            2 fighters moved from 42 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 44 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 3 submarines and 1 transport
                ANZAC defend with 1 submarine
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Celebes
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/6 hits, 2.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from 44 Sea Zone to Java
            3 fighters moved from Celebes to 42 Sea Zone
            1 tactical_bomber moved from Celebes to 42 Sea Zone
            1 submarine moved from 17 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            13 fighters moved from West India to 42 Sea Zone
            3 tactical_bombers moved from West India to 42 Sea Zone
            1 aaGun and 1 artillery moved from Caucasus to Northwest Persia
            6 armour moved from West India to Persia
            1 mech_infantry moved from West India to Persia
            3 armour moved from India to Eastern Persia
            2 mech_infantrys moved from Burma to West India
            3 mech_infantrys moved from Kweichow to Sikang
            1 mech_infantry moved from French Indo China to Malaya
            1 infantry moved from Yunnan to Shan State
            2 mech_infantrys moved from French Indo China to Burma
            1 mech_infantry moved from Kwangtung to Yunnan
    
        Place Units - Japanese
            3 submarines placed in 20 Sea Zone
            3 fighters placed in West India
            3 fighters placed in India
            2 fighters placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,3,5,5,3,3,2,1,2,1,1,1,6,1,6,4,6,3
            Japanese collect 83 PUs (2 lost to blockades); end with 83 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 1.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 armour moved from Karelia to Finland
            1 fighter moved from Norway to Denmark
            2 fighters moved from 112 Sea Zone to Denmark
            1 bomber moved from United Kingdom to France
            1 bomber moved from Norway to Denmark
            1 fighter moved from 112 Sea Zone to Denmark
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 10 fighters and 16 submarines moved from 55 Sea Zone to 42 Sea Zone
            1 bomber moved from Northern Territory to 42 Sea Zone
            2 bombers moved from Queensland to 42 Sea Zone
            3 carriers, 1 destroyer, 2 submarines and 4 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Orders for the grand naval battle?
    and OBTW Denmark? I could guess there, but I have to ask your intentions in Pacific…


  • @surfer full scramble in 42. no intercept in denmark. Let me choose the casualties for round 1 sea battle

  • 2024 2023 '22 '21 '20

    Ok here goes…fingers crossed.

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 armour moved from Karelia to Finland
            1 fighter moved from Norway to Denmark
            2 fighters moved from 112 Sea Zone to Denmark
            1 bomber moved from United Kingdom to France
            1 bomber moved from Norway to Denmark
            1 fighter moved from 112 Sea Zone to Denmark
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 10 fighters and 16 submarines moved from 55 Sea Zone to 42 Sea Zone
            1 bomber moved from Northern Territory to 42 Sea Zone
            2 bombers moved from Queensland to 42 Sea Zone
            3 carriers, 1 destroyer, 2 submarines and 4 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
            Air Battle in Denmark
                Americans attacks with 5 units heading to Denmark
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Denmark
                    Germans roll AA dice in Denmark : 0/1 hits, 0.17 expected hits
                Bombing raid in Denmark rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in Denmark causes 6 damage total. 
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 19 submarines, 4 tactical_bombers and 1 transport; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 19 fighters, 3 submarines, 4 tactical_bombers and 1 transport
                    Americans roll dice for 19 submarines in 42 Sea Zone, round 2 : 7/19 hits, 6.33 expected hits
                Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 3 bombers, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 4 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 15/24 hits, 12.50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 3.17
    Japanese regular : 0.33
    Germans AA : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    Ok first 7 sub hits…I just assumed 2 BB + 5 CV damaged.
    15 more hits.


  • @surfer max d

  • 2024 2023 '22 '21 '20

    Um CV or DD preference?


  • @surfer destroyers first

  • 2024 2023 '22 '21 '20

    15 hits kills 5 damaged CVs 3 SS, damages 5 CV. 2 more hits?

  • 2024 2023 '22 '21 '20

    Ok. Got it.


  • @surfer wait


  • @aagamerz13 save 1 destroyer

  • 2024 2023 '22 '21 '20

    Better choice.


  • @surfer to stop first hit

  • 2024 2023 '22 '21 '20

    Ugh. Your counter punch was devastating. 27 hits

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