Belochai vs Bretters Alternate Universe


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Pro_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Pro_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans Chinese Allies: Changing Relationship for Americans and Chinese from Neutrality to Allied
            Trigger Russians Americans Allies: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans Neutrals: Changing Relationship for Independent_Neutral and Americans from Neutrality to Unfriendly_Neutral
            Trigger Americans British Allies: Changing Relationship for Americans and British from Neutrality to Allied
            Trigger Americans British Allies: Changing Relationship for Americans and ANZAC from Neutrality to Allied
            Trigger Americans War Production US11: has removed 1 factory_minor owned by Americans in US11
            Trigger Americans War Production US13: has removed 1 factory_minor owned by Americans in US13
            Trigger Americans War Production US5: has removed 1 factory_minor owned by Americans in US5
            Trigger Americans War Production US11: Americans has 1 factory_major placed in US11
            Trigger Americans War Production US13: Americans has 1 factory_major placed in US13
            Trigger Americans War Production US5: Americans has 1 factory_major placed in US5
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 infantry moved from US5 to 29 Sea Zone
            1 artillery moved from US5 to 29 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 20 Sea Zone
            1 infantry moved from US5 to 29 Sea Zone
            1 armour moved from US5 to 29 Sea Zone
            1 artillery moved from US5 to 29 Sea Zone
            1 infantry moved from US5 to 29 Sea Zone
            1 mech_infantry moved from US5 to 29 Sea Zone
            1 infantry moved from US5 to 29 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 29 Sea Zone to 20 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 20 Sea Zone to PX1
            1 armour, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 58 Sea Zone to G20
            1 carrier moved from 29 Sea Zone to 20 Sea Zone
            1 fighter moved from 29 Sea Zone to PX1
            1 tactical_bomber moved from 29 Sea Zone to PX1
            1 cruiser moved from 29 Sea Zone to 58 Sea Zone
                  Americans take 58 Sea Zone from Italians
            1 cruiser moved from 29 Sea Zone to 58 Sea Zone
            1 mech_infantry moved from US5 to 29 Sea Zone
            1 infantry moved from US5 to 29 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 infantry moved from 58 Sea Zone to G20
            1 mech_infantry moved from 58 Sea Zone to G20
            1 destroyer moved from 29 Sea Zone to 58 Sea Zone
            1 submarine moved from 29 Sea Zone to 58 Sea Zone
            1 submarine moved from 29 Sea Zone to 58 Sea Zone
            1 destroyer moved from 29 Sea Zone to 58 Sea Zone
            1 bomber moved from US5 to PX1
            1 carrier moved from 29 Sea Zone to 58 Sea Zone
            1 tactical_bomber moved from US5 to 58 Sea Zone
            1 fighter moved from US5 to 58 Sea Zone
            1 bomber moved from US5 to UK14
    
        Combat - Americans
            Battle in G20
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Germans defend with 1 aaGun and 2 infantry
                    Americans roll dice for 2 cruisers in G20, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in G20, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in G20, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in G20
                Americans win, taking G20 from Germans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 aaGun and 2 infantry
            Battle in PX1
                Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Pro_Axis defend with 3 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in PX1, round 2 : 2/7 hits, 2.83 expected hits
                    Pro_Axis roll dice for 3 infantry in PX1, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Pro_Axis and 1 infantry owned by the Americans lost in PX1
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in PX1, round 3 : 3/6 hits, 2.67 expected hits
                    Pro_Axis roll dice for 1 infantry in PX1, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Pro_Axis lost in PX1
                Americans win, taking PX1 from Pro_Axis with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Pro_Axis: 3 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from PX1 to 20 Sea Zone
            1 fighter moved from PX1 to 20 Sea Zone
            1 bomber moved from PX1 to UK4
            1 infantry moved from US11 to 16 Sea Zone
            1 mech_infantry moved from US8 to 16 Sea Zone
            2 artilleries and 2 infantry moved from US8 to 16 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 16 Sea Zone to 13 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 13 Sea Zone to A1
            1 aaGun moved from US18 to US6
            1 aaGun moved from US11 to US8
    
        Place Units - Americans
            2 infantry placed in US5
            1 submarine and 2 transports placed in 29 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber placed in US5
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 1 artilleryC; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantryC moved from C6 to C14
                  Chinese take C14 from Japanese
            1 infantryC moved from C1 to C7
            1 infantryC moved from C1 to C7
            1 fighter moved from C1 to C7
            1 artilleryC and 13 infantryCs moved from C1 to C2
    
        Combat - Chinese
            Battle in C2
                Chinese attack with 1 artilleryC and 13 infantryCs
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artilleryC and 13 infantryCs in C2, round 2 : 4/14 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in C2, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in C2
                Chinese win, taking C2 from Japanese with 1 artilleryC and 13 infantryCs remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in C7
                Chinese attack with 1 fighter and 2 infantryCs
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantryCs in C7, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in C7, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in C7
                Chinese win, taking C7 from Japanese with 1 fighter and 2 infantryCs remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from C7 to C1
            1 fighter moved from C1 to R26
            1 aaGunC moved from C1 to C2
            1 aaGunC moved from C1 to C2
    
        Place Units - Chinese
            1 artilleryC placed in C1
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 airfield, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery moved from UK27 to 102 Sea Zone
            1 artillery and 1 transport moved from 102 Sea Zone to 115 Sea Zone
            1 artillery moved from 115 Sea Zone to UK30
            1 battleship, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from PA13 to UK26
            1 fighter moved from PA13 to UK27
            1 infantry moved from UK4 to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
            1 artillery moved from UK5 to 40 Sea Zone
            1 infantry moved from 40 Sea Zone to PA5
            1 artillery moved from 40 Sea Zone to PA5
            1 infantry moved from UK4 to 39 Sea Zone
            1 infantry moved from UK4 to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
            1 infantry moved from 40 Sea Zone to PA5
            1 infantry moved from 40 Sea Zone to PA5
            1 infantry moved from UK4 to 39 Sea Zone
            1 infantry moved from UK4 to 39 Sea Zone
            1 infantry moved from UK10 to UK18
            3 infantry moved from UK18 to UK17
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from UK17 to UK15
            1 fighter moved from 39 Sea Zone to UK12
            1 tactical_bomber moved from 39 Sea Zone to UK12
            1 infantry moved from 39 Sea Zone to UK12
            1 infantry moved from 39 Sea Zone to UK12
            1 fighter moved from UK4 to UK12
            1 fighter moved from UK4 to UK12
    
        Combat - British
            Battle in UK30
            Battle in PA5
            Battle in UK12
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 mech_infantry
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in UK12, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in UK12, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in UK12
                British win, taking UK30 from Italians, taking PA5 from Germans, taking UK12 from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in UK15
                British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in UK15, round 2 : 1/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in UK15, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in UK15
                British win, taking UK15 from Japanese with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 86 Sea Zone
                British attack with 1 battleship, 1 cruiser and 1 destroyer
                Germans defend with 1 cruiser; Italians defend with 1 destroyer, 1 submarine and 1 transport
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 86 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the British
                    Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 86 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 86 Sea Zone
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 86 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 86 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the British lost in 86 Sea Zone
                    British roll dice for 1 battleship and 1 cruiser in 86 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 86 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Germans lost in 86 Sea Zone
                    1 transport owned by the Italians lost in 86 Sea Zone
                British win, taking 86 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 25
                Casualties for Italians: 1 destroyer, 1 submarine and 1 transport
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - British
            1 infantry moved from UK6 to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 58 Sea Zone
            1 infantry moved from UK11 to 58 Sea Zone
            1 infantry moved from 58 Sea Zone to PA7
                  British take PA7 from Pro_Allies
            1 infantry moved from 58 Sea Zone to PA7
            1 fighter moved from UK12 to UK4
            1 fighter moved from UK12 to UK4
            1 tactical_bomber moved from UK12 to UK4
            1 fighter moved from UK12 to 39 Sea Zone
            1 fighter moved from UK14 to 39 Sea Zone
            2 aaGuns and 6 infantry moved from UK28 to UK27
            1 armour moved from PX7 to PA13
            1 destroyer moved from 39 Sea Zone to 40 Sea Zone
            1 bomber moved from UK19 to UK14
    
        Place Units - British
            1 airfield placed in UK14
            1 tactical_bomber placed in UK27
            3 infantry placed in UK4
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,6,5,6
                Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 6,3
            British collect 42 PUs (4 lost to blockades); end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.50
    Americans regular : -0.17
    Italians regular : 0.00
    Japanese regular : -1.00
    Pro_Axis regular : -0.33
    Germans regular : -0.33
    British regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 84 Sea Zone to 86 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from I1 to 86 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from PA15 to 117 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 117 Sea Zone to 115 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 115 Sea Zone to UK30
            1 cruiser moved from 117 Sea Zone to 115 Sea Zone
            2 infantry moved from I3 to 61 Sea Zone
            1 infantry moved from 61 Sea Zone to R28
            1 infantry moved from 61 Sea Zone to R28
    
        Combat - Italians
            Battle in R28
            Battle in 115 Sea Zone
                Italians attack with 1 cruiser and 2 transports
                British defend with 1 transport
                    1 transport owned by the British lost in 115 Sea Zone
                Italians win, taking R28 from Russians, taking 115 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 86 Sea Zone
                Italians attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship and 1 cruiser
                    Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 86 Sea Zone
                    Italians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 86 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    British roll dice for 1 battleship in 86 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the British and 1 submarine owned by the Italians lost in 86 Sea Zone
                Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for Italians: 1 submarine
            Battle in UK30
                Italians attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 airfield, 1 artillery and 1 harbour
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in UK30, round 2 : 3/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery in UK30, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in UK30
                Italians win, taking UK30 from British with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 117 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from 86 Sea Zone to I1
            6 infantry moved from I5 to I1
            4 infantry moved from I2 to I1
            2 aaGuns moved from I5 to I1
            1 aaGun moved from I2 to I1
            1 artillery moved from I2 to I1
            1 infantry moved from I4 to I3
            1 bomber moved from 86 Sea Zone to I1
    
        Place Units - Italians
            3 infantry placed in I5
            1 fighter and 2 mech_infantrys placed in I1
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 4 Amphibious Ambitions: Italians met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.67
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 27 Sea Zone to 34 Sea Zone
    
        Non Combat Move - ANZAC
            1 aaGun, 2 armour and 2 infantry moved from A6 to A4
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in A4
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 53 Sea Zone. Rolls: 5,5
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 27 Sea Zone to 34 Sea Zone
    
        Non Combat Move - ANZAC
            1 aaGun, 2 armour and 2 infantry moved from A6 to A4
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in A4
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 53 Sea Zone. Rolls: 5,5
            ANZAC collect 10 PUs; end with 10 PUs
    
        Purchase Units - French
            French buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 114 Sea Zone to 96 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from F9 to F8
    
        Place Units - French
            1 artillery and 1 infantry placed in F3
            1 tactical_bomber placed in F13
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from R3 to R4
            1 artillery and 1 infantry moved from R3 to R10
            1 bomber moved from G5 to R4
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to R10
            1 artillery and 1 infantry moved from PA4 to R11
            1 fighter and 1 tactical_bomber moved from G5 to R11
            2 infantry moved from G5 to 24 Sea Zone
            2 infantry and 1 transport moved from 24 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to R1
            1 artillery and 2 infantry moved from UK13 to UK12
            1 fighter and 1 tactical_bomber moved from PA9 to UK12
    
        Combat - Germans
            Battle in R1
            Battle in R10
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in R10, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in R10, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R10
                Germans win, taking R1 from Russians, taking R10 from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in UK12
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in UK12, round 2 : 1/5 hits, 2.00 expected hits
                    British roll dice for 2 infantry in UK12, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in UK12
                    Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in UK12, round 3 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 infantry in UK12, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in UK12
                Germans win, taking UK12 from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for British: 2 infantry
            Battle in R4
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 airfield, 1 city, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in R4, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in R4, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in R4
                Germans converts city into different units
                Germans converts factory_minor into different units
                Germans win, taking R4 from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in R11
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in R11, round 2 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in R11, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in R11, round 3 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in R11, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in R11
                Germans win, taking R11 from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from R11 to G5
            1 fighter and 1 tactical_bomber moved from R10 to 26 Sea Zone
            1 infantry moved from R8 to G5
            1 bomber moved from R4 to G5
            1 fighter and 1 tactical_bomber moved from UK12 to PA9
            1 infantry moved from G13 to G10
            2 fighters moved from PA9 to G15
            1 mech_infantry moved from PX6 to PA11
            1 aaGun moved from PA10 to PA11
            1 infantry moved from PA11 to R23
            1 artillery moved from R23 to PA11
            1 transport moved from 61 Sea Zone to 60 Sea Zone
            1 artillery and 1 infantry moved from G19 to 60 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to PA11
            4 artilleries and 4 infantry moved from R3 to R4
            2 infantry moved from R3 to R4
            2 aaGuns, 8 armour, 15 infantry and 4 mech_infantrys moved from R3 to R10
            1 aaGun, 12 infantry and 1 mech_infantry moved from R9 to R10
            1 aaGun and 2 infantry moved from PA4 to R11
            3 armour and 5 mech_infantrys moved from G5 to R3
            1 artillery moved from R8 to G6
            3 infantry moved from R8 to R9
            4 infantry moved from UK13 to PA9
            5 armour and 2 mech_infantrys moved from UK13 to PA9
            1 artillery and 2 infantry moved from G21 to PX5
            1 aaGun moved from I5 to I1
    
        Place Units - Germans
            3 infantry placed in G19
            1 armour and 9 mech_infantrys placed in G15
            2 transports placed in 24 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,5,4
            Germans collect 64 PUs (1 lost to blockades); end with 64 PUs
            Units generate 8 PUs; Germans end with 72 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -1.33
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter, 5 infantry and 1 tactical_bomber moved from R29 to R28
            1 mech_infantry moved from R26 to R28
            1 mech_infantry moved from R26 to R28
    
        Combat - Russians
            Battle in R28
                Russians attack with 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 infantry
                    Russians roll dice for 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in R28, round 2 : 1/9 hits, 2.33 expected hits
                    Italians roll dice for 2 infantry in R28, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in R28
                    Russians roll dice for 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in R28, round 3 : 2/8 hits, 2.17 expected hits
                    Italians roll dice for 1 infantry in R28, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in R28
                Russians win, taking R28 from Italians with 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from R28 to R26
            1 fighter moved from R28 to R26
            1 aaGun moved from R29 to R28
            1 aaGun moved from R29 to R28
            1 infantry moved from R31 to R29
            1 infantry moved from R31 to R29
            1 infantry moved from R31 to R29
            1 infantry moved from C13 to R31
            1 infantry moved from R26 to C1
            1 infantry moved from R26 to C1
            1 infantry moved from R26 to C1
            1 armour moved from R24 to R15
            4 infantry moved from R24 to R29
            1 artillery moved from R24 to R29
            1 aaGun moved from R24 to R29
            2 fighters moved from R21 to R16
            1 artillery and 10 infantry moved from G2 to PX2
            3 infantry moved from R16 to R15
            1 infantry moved from R13 to R15
            1 infantry moved from R13 to R15
            1 infantry moved from R5 to R13
            1 infantry moved from R5 to R13
            2 aaGuns, 5 armour, 3 artilleries, 12 infantry and 9 mech_infantrys moved from R12 to R15
            1 infantry moved from R12 to R15
            1 armour moved from R21 to R15
    
        Place Units - Russians
            3 artilleries placed in R16
            3 infantry placed in R26
            1 artillery and 2 infantry placed in R21
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,5,1,6,5,5,6,1,1
            Russians collect 32 PUs (4 lost to blockades); end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Russians regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory_minor, 1 harbour, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 artillery moved from A7 to 50 Sea Zone
            1 artillery and 1 transport moved from 50 Sea Zone to 48 Sea Zone
            1 artillery moved from 48 Sea Zone to R22
            1 armour and 1 infantry moved from C5 to 53 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to A5
            1 armour and 1 infantry moved from PA6 to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from 64 Sea Zone to C2
            1 armour, 2 artilleries and 4 infantry moved from C3 to C2
            1 artillery and 1 infantry moved from C8 to C2
            1 mech_infantry moved from C9 to C2
            1 infantry moved from C8 to C2
            1 cruiser moved from 50 Sea Zone to 64 Sea Zone
            2 battleships moved from 42 Sea Zone to 64 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to C2
            2 fighters and 2 tactical_bombers moved from C9 to C2
            2 bombers moved from J6 to C2
            1 artillery moved from C17 to C13
                  Japanese take C13 from Chinese
            3 mech_infantrys moved from J6 to C14
            1 fighter and 2 tactical_bombers moved from C22 to C14
            1 cruiser moved from 90 Sea Zone to 64 Sea Zone
            1 armour moved from A10 to A9
                  Japanese take A9 from ANZAC
            1 armour moved from A9 to A10
            1 fighter and 1 tactical_bomber moved from C5 to C2
            1 infantry moved from C9 to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 64 Sea Zone
            1 fighter moved from C9 to C2
    
        Combat - Japanese
            Battle in R22
            Battle in A5
            Battle in C14
                Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 infantryC
                    Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in C14, round 2 : 2/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantryC in C14, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantryC owned by the Chinese lost in C14
                Japanese win, taking R22 from Russians, taking A5 from ANZAC, taking C14 from Chinese with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantryC
            Battle in C2
                Japanese attack with 2 armour, 3 artilleries, 2 bombers, 6 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers
                Chinese defend with 2 aaGunCs, 1 artilleryC and 13 infantryCs
                    Chinese roll AA dice in C2 : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in C2
                    Japanese roll dice for 2 battleships in C2, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 4 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers in C2, round 2 : 11/24 hits, 10.50 expected hits
                    Chinese roll dice for 2 aaGunCs, 1 artilleryC and 13 infantryCs in C2, round 2 : 5/14 hits, 4.67 expected hits
                    5 infantry owned by the Japanese, 9 infantryCs owned by the Chinese and 2 aaGunCs owned by the Chinese lost in C2
                    Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in C2, round 3 : 7/19 hits, 9.67 expected hits
                    Chinese roll dice for 1 artilleryC and 4 infantryCs in C2, round 3 : 0/5 hits, 1.67 expected hits
                    4 infantryCs owned by the Chinese and 1 artilleryC owned by the Chinese lost in C2
                Japanese win, taking C2 from Chinese with 2 armour, 3 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 2 fighters and 5 infantry
                Casualties for Chinese: 2 aaGunCs, 1 artilleryC and 13 infantryCs
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from C2 to 64 Sea Zone
            2 bombers and 1 tactical_bomber moved from C2 to C9
            2 fighters and 2 tactical_bombers moved from C2 to C3
            1 fighter and 2 tactical_bombers moved from C14 to C9
            3 mech_infantrys moved from J9 to C9
            3 mech_infantrys moved from C12 to J3
            1 destroyer moved from 108 Sea Zone to 92 Sea Zone
            1 submarine moved from 53 Sea Zone to 43 Sea Zone
            2 carriers moved from 42 Sea Zone to 64 Sea Zone
            1 destroyer moved from 108 Sea Zone to 91 Sea Zone
            1 infantry moved from UK16 to J4
            1 mech_infantry moved from C21 to C22
    
        Place Units - Japanese
            1 factory_minor and 1 harbour placed in C5
            3 mech_infantrys placed in J9
            3 mech_infantrys placed in J6
            1 artillery and 1 infantry placed in J14
            1 submarine and 1 transport placed in 91 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Japanese regular : -3.67
    Chinese AA : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 mech_infantry moved from PX1 to 20 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 20 Sea Zone to 39 Sea Zone
            1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from 39 Sea Zone to UK12
            2 infantry and 2 mech_infantrys moved from US5 to 29 Sea Zone
            1 submarine moved from 58 Sea Zone to 71 Sea Zone
            2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 29 Sea Zone to 58 Sea Zone
            1 artillery moved from G20 to 58 Sea Zone
            1 infantry moved from G20 to 58 Sea Zone
            1 mech_infantry moved from G20 to 58 Sea Zone
            1 infantry moved from G20 to 58 Sea Zone
            1 armour moved from G20 to 58 Sea Zone
            1 armour, 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber moved from 58 Sea Zone to IN10
            1 fighter moved from 13 Sea Zone to 43 Sea Zone
    
        Combat - Americans
            Battle in UK12
                Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in UK12, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in UK12, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in UK12
                Americans win, taking UK12 from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in 43 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in IN10
                Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                Independent_Neutral defend with 1 independent_neutral_free and 3 infantry
                    Americans roll dice for 2 cruisers in IN10, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in IN10, round 2 : 2/11 hits, 3.33 expected hits
                    Independent_Neutral roll dice for 3 infantry in IN10, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Independent_Neutral and 1 infantry owned by the Americans lost in IN10
                Americans converts independent_neutral_free into different units
                Americans win, taking IN10 from Independent_Neutral with 1 armour, 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Independent_Neutral: 3 infantry
    
        Non Combat Move - Americans
            1 fighter moved from IN10 to UK14
            1 tactical_bomber moved from IN10 to UK14
            1 submarine moved from 58 Sea Zone to 75 Sea Zone
            1 fighter moved from UK12 to 39 Sea Zone
            1 tactical_bomber moved from UK12 to 39 Sea Zone
            1 fighter moved from US5 to UK14
            1 tactical_bomber moved from US5 to UK14
            1 bomber moved from US5 to UK14
            1 aaGun moved from US6 to UK6
            1 aaGun moved from US5 to US6
            1 aaGun moved from US8 to US7
            1 mech_infantry moved from A1 to A4
            1 infantry moved from A1 to A3
            1 transport moved from 13 Sea Zone to 14 Sea Zone
            2 artilleries and 2 infantry moved from A1 to 13 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 13 Sea Zone to 34 Sea Zone
            1 fighter moved from 34 Sea Zone to A2
            1 tactical_bomber moved from 34 Sea Zone to A2
            1 fighter moved from 34 Sea Zone to A2
            2 artilleries and 2 infantry moved from 34 Sea Zone to A4
            1 fighter moved from 43 Sea Zone to 34 Sea Zone
            1 bomber moved from UK4 to UK14
    
        Place Units - Americans
            2 destroyers, 2 submarines and 1 transport placed in 29 Sea Zone
            1 artillery and 1 infantry placed in US5
            2 destroyers, 2 submarines and 1 transport placed in 16 Sea Zone
            1 armour and 1 infantry placed in US11
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Germans regular : 0.67
    Independent_Neutral regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 3 infantryCs; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantryC moved from C7 to C8
                  Chinese take C8 from Japanese
            1 infantryC moved from C7 to C1
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantryCs placed in C1
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 mech_infantry moved from PX1 to 20 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 20 Sea Zone to 39 Sea Zone
            1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from 39 Sea Zone to UK12
            2 infantry and 2 mech_infantrys moved from US5 to 29 Sea Zone
            1 submarine moved from 58 Sea Zone to 71 Sea Zone
            2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 29 Sea Zone to 58 Sea Zone
            1 artillery moved from G20 to 58 Sea Zone
            1 infantry moved from G20 to 58 Sea Zone
            1 mech_infantry moved from G20 to 58 Sea Zone
            1 infantry moved from G20 to 58 Sea Zone
            1 armour moved from G20 to 58 Sea Zone
            1 armour, 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber moved from 58 Sea Zone to IN10
            1 fighter moved from 13 Sea Zone to 43 Sea Zone
    
        Combat - Americans
            Battle in UK12
                Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in UK12, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in UK12, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in UK12
                Americans win, taking UK12 from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in 43 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in IN10
                Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                Independent_Neutral defend with 1 independent_neutral_free and 3 infantry
                    Americans roll dice for 2 cruisers in IN10, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in IN10, round 2 : 2/11 hits, 3.33 expected hits
                    Independent_Neutral roll dice for 3 infantry in IN10, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Independent_Neutral and 1 infantry owned by the Americans lost in IN10
                Americans converts independent_neutral_free into different units
                Americans win, taking IN10 from Independent_Neutral with 1 armour, 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Independent_Neutral: 3 infantry
    
        Non Combat Move - Americans
            1 fighter moved from IN10 to UK14
            1 tactical_bomber moved from IN10 to UK14
            1 submarine moved from 58 Sea Zone to 75 Sea Zone
            1 fighter moved from UK12 to 39 Sea Zone
            1 tactical_bomber moved from UK12 to 39 Sea Zone
            1 fighter moved from US5 to UK14
            1 tactical_bomber moved from US5 to UK14
            1 bomber moved from US5 to UK14
            1 aaGun moved from US6 to UK6
            1 aaGun moved from US5 to US6
            1 aaGun moved from US8 to US7
            1 mech_infantry moved from A1 to A4
            1 infantry moved from A1 to A3
            1 transport moved from 13 Sea Zone to 14 Sea Zone
            2 artilleries and 2 infantry moved from A1 to 13 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 13 Sea Zone to 34 Sea Zone
            1 fighter moved from 34 Sea Zone to A2
            1 tactical_bomber moved from 34 Sea Zone to A2
            1 fighter moved from 34 Sea Zone to A2
            2 artilleries and 2 infantry moved from 34 Sea Zone to A4
            1 fighter moved from 43 Sea Zone to 34 Sea Zone
            1 bomber moved from UK4 to UK14
    
        Place Units - Americans
            2 destroyers, 2 submarines and 1 transport placed in 29 Sea Zone
            1 artillery and 1 infantry placed in US5
            2 destroyers, 2 submarines and 1 transport placed in 16 Sea Zone
            1 armour and 1 infantry placed in US11
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Trigger Remove Remove Independent Neutral Captured Americans: has removed 1 independent_neutral_captured owned by Americans in IN10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 3 infantryCs; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantryC moved from C7 to C8
                  Chinese take C8 from Japanese
            1 infantryC moved from C7 to C1
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantryCs placed in C1
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from UK14 to G19
            1 infantry moved from UK14 to IN10
            1 infantry moved from UK14 to IN10
            1 artillery moved from UK14 to IN10
            1 infantry moved from PA5 to PX4
                  British take PX4 from Germans
            1 infantry moved from PA5 to G13
                  British take G13 from Germans
            1 destroyer moved from 40 Sea Zone to 24 Sea Zone
            2 fighters and 1 tactical_bomber moved from UK4 to 24 Sea Zone
            1 fighter moved from 39 Sea Zone to 24 Sea Zone
            1 fighter moved from 39 Sea Zone to 24 Sea Zone
            1 mech_infantry moved from UK26 to C21
                  Chinese take C21 from Japanese
            1 infantry moved from PX7 to I4
                  British take I4 from Italians
            1 armour moved from PA13 to PX7
            1 armour moved from UK15 to UK16
                  British take UK16 from Japanese
            1 armour moved from UK16 to UK17
            2 artilleries, 3 infantry and 1 mech_infantry moved from UK15 to UK17
            1 infantry moved from UK18 to UK17
    
        Combat - British
            Germans scrambles 3 units out of G5 to defend against the attack in 24 Sea Zone
            Strategic bombing raid in G19
                    Germans roll AA dice in G19 : 0/1 hits, 0.17 expected hits
                Bombing raid in G19 rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in G19 causes 6 damage total. 
            Battle in 24 Sea Zone
                British attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Germans defend with 2 fighters, 1 tactical_bomber and 2 transports
                    British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                    Germans roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 24 Sea Zone, round 2 : 0/3 hits, 1.83 expected hits
                    2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 2 transports owned by the Germans lost in 24 Sea Zone
                British win, taking 24 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
                Casualties for Germans: 2 fighters, 1 tactical_bomber and 2 transports
    
        Non Combat Move - British
            1 carrier moved from 39 Sea Zone to 23 Sea Zone
            1 fighter moved from 24 Sea Zone to UK5
            1 fighter moved from 24 Sea Zone to UK5
            1 fighter moved from 24 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 24 Sea Zone to UK5
            1 fighter moved from 24 Sea Zone to 23 Sea Zone
            1 infantry moved from UK4 to 39 Sea Zone
            1 infantry moved from UK4 to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
            1 infantry moved from 40 Sea Zone to PA5
            1 infantry moved from 40 Sea Zone to PA5
            1 infantry moved from UK4 to 40 Sea Zone
            1 aaGun moved from UK4 to 40 Sea Zone
            1 infantry moved from 40 Sea Zone to PA5
            1 aaGun moved from 40 Sea Zone to PA5
            1 infantry moved from UK4 to 40 Sea Zone
            1 mech_infantry moved from UK5 to 40 Sea Zone
            1 infantry moved from 40 Sea Zone to PA5
            1 mech_infantry moved from 40 Sea Zone to PA5
            1 aaGun moved from UK4 to UK5
            1 infantry moved from PA7 to 58 Sea Zone
            1 infantry moved from PA7 to 58 Sea Zone
            2 infantry and 1 transport moved from 58 Sea Zone to 40 Sea Zone
            2 infantry moved from 40 Sea Zone to PA5
            1 fighter moved from UK14 to UK4
            1 bomber moved from G19 to PA5
    
        Place Units - British
            1 infantry and 2 tactical_bombers placed in UK4
            3 artilleries placed in UK5
            2 infantry placed in UK27
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,5,4,4
                Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 1,6
            British collect 44 PUs (3 lost to blockades); end with 44 PUs
            Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Germans AA : -0.17
    Germans regular : -1.17
    British regular : 2.00
    Independent_Neutral regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from I3 to I4
            1 fighter and 1 tactical_bomber moved from I1 to I4
            1 armour and 1 artillery moved from UK30 to 115 Sea Zone
            1 armour and 1 transport moved from 115 Sea Zone to 101 Sea Zone
            1 artillery and 1 transport moved from 115 Sea Zone to 101 Sea Zone
            1 armour and 1 artillery moved from 101 Sea Zone to UK31
            1 battleship and 2 cruisers moved from 115 Sea Zone to 101 Sea Zone
            1 bomber moved from I1 to I4
            1 fighter moved from I1 to I4
    
        Combat - Italians
            Battle in UK31
                Italians attack with 1 armour and 1 artillery
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in UK31, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour and 1 artillery in UK31, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 aaGun and 1 infantry in UK31, round 2 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 artillery owned by the Italians lost in UK31
                    Italians roll dice for 1 armour in UK31, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in UK31, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in UK31
                Italians win, taking UK31 from British with 1 armour remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
                Casualties for British: 1 aaGun and 1 infantry
            Battle in I4
                Italians attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in I4, round 2 : 2/7 hits, 2.83 expected hits
                    British roll dice for 1 infantry in I4, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in I4
                Italians win, taking I4 from British with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters and 1 tactical_bomber moved from I4 to I1
            1 bomber moved from I4 to I1
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 101 Sea Zone
            1 armour and 4 mech_infantrys moved from I1 to I4
            2 infantry moved from I5 to I1
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 mech_infantry placed in I1
            1 infantry placed in I5
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from I4: 1 armour and 4 mech_infantrys
            EDIT: Adding units owned by Italians to I1: 1 armour and 4 mech_infantrys
            EDIT: Turning off Edit Mode
            1 destroyer placed in 86 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 75 Sea Zone. Rolls: 3,3
            Italians collect 20 PUs (6 lost to blockades); end with 20 PUs
            Objective Italians 4 Amphibious Ambitions: Italians met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 34 Sea Zone to 48 Sea Zone
    
        Combat - ANZAC
            Battle in 48 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 48 Sea Zone
                ANZAC win, taking 48 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 aaGuns, 4 armour and 6 infantry moved from A4 to A6
    
        Place Units - ANZAC
            1 fighter placed in A4
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
            ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 34 Sea Zone to 48 Sea Zone
    
        Combat - ANZAC
            Battle in 48 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 48 Sea Zone
                ANZAC win, taking 48 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 aaGuns, 4 armour and 6 infantry moved from A4 to A6
    
        Place Units - ANZAC
            1 fighter placed in A4
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
            ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
    
        Purchase Units - French
            French buy 1 aaGun and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from F10 to F13
            1 infantry moved from F13 to 96 Sea Zone
            1 armour moved from F16 to 96 Sea Zone
    
        Place Units - French
            1 aaGun and 1 tactical_bomber placed in F3
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs; 
            Germans buy 6 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
            1 bomber and 2 tactical_bombers moved from G5 to 23 Sea Zone
            1 battleship moved from 26 Sea Zone to 24 Sea Zone
            1 infantry moved from R11 to R12
                  Germans take R12 from Russians
            1 artillery and 1 infantry moved from R4 to R5
            1 artillery and 2 infantry moved from R10 to R13
            1 armour moved from R3 to R13
            1 artillery and 1 infantry moved from R4 to R5
            1 infantry moved from R10 to R13
            1 artillery and 1 infantry moved from R4 to R5
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 24 Sea Zone
            5 armour and 2 mech_infantrys moved from PA9 to IN10
            1 bomber, 1 fighter and 1 tactical_bomber moved from PA9 to IN10
            1 infantry moved from G10 to G13
            1 mech_infantry moved from G15 to G13
            2 fighters moved from G15 to G13
    
        Combat - Germans
            Battle in R5
                Germans attack with 3 artilleries and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 artilleries and 3 infantry in R5, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in R5, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R5
                Germans win, taking R5 from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 24 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 24 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 24 Sea Zone
                Germans win, taking 24 Sea Zone from British with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in R13
                Germans attack with 1 armour, 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 artillery and 3 infantry in R13, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in R13, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in R13
                Germans win, taking R13 from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in IN10
                Germans attack with 5 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys
                    Germans roll dice for 5 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in IN10, round 2 : 2/10 hits, 4.67 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in IN10, round 2 : 4/11 hits, 3.83 expected hits
                    2 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in IN10
                    Germans roll dice for 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber in IN10, round 3 : 4/6 hits, 3.33 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in IN10, round 3 : 1/9 hits, 3.17 expected hits
                    1 armour owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in IN10
                1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                2 armour owned by the Germans retreated to UK13
                Americans win with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -7
                Casualties for Germans: 3 armour and 2 mech_infantrys
                Casualties for British: 2 infantry
                Casualties for Americans: 3 infantry and 1 mech_infantry
            Battle in 23 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 3 tactical_bombers
                British defend with 1 carrier and 2 fighters
                    Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 23 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier and 2 fighters in 23 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 23 Sea Zone, round 3 : 5/5 hits, 2.83 expected hits
                    British roll dice for 1 carrier and 2 fighters in 23 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    2 tactical_bombers owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 23 Sea Zone
                Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 2 tactical_bombers
                Casualties for British: 1 carrier and 2 fighters
            Battle in G13
                Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in G13, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in G13, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in G13
                Germans win, taking G13 from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 24 Sea Zone
            1 bomber moved from 23 Sea Zone to G5
            2 fighters moved from G13 to G15
            1 carrier moved from 26 Sea Zone to 24 Sea Zone
            1 destroyer moved from 26 Sea Zone to 27 Sea Zone
            2 infantry moved from R1 to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 24 Sea Zone
            2 infantry moved from 24 Sea Zone to G5
            1 aaGun, 1 artillery and 2 infantry moved from R11 to R12
            3 aaGuns, 8 armour, 24 infantry and 5 mech_infantrys moved from R10 to R13
            2 armour and 5 mech_infantrys moved from R3 to R13
            3 infantry moved from R9 to R10
            1 artillery and 2 infantry moved from PX5 to PA9
            1 transport moved from 61 Sea Zone to 60 Sea Zone
            2 infantry moved from G19 to 60 Sea Zone
            2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
            2 infantry moved from 61 Sea Zone to PA11
            1 bomber, 1 fighter and 1 tactical_bomber moved from IN10 to PA9
    
        Place Units - Germans
            3 mech_infantrys placed in R4
            9 mech_infantrys placed in G15
            3 infantry placed in G19
            3 infantry placed in G5
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,1
            Germans collect 67 PUs (1 lost to blockades); end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.00
    Russians regular : 0.00
    Germans regular : -2.33
    British regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from PX2 to R1
                  Russians take R1 from Germans
            1 infantry moved from R28 to PA12
                  Russians take PA12 from Italians
            1 infantry moved from R28 to R23
            1 infantry moved from R28 to R23
            1 fighter moved from R26 to R23
            1 tactical_bomber moved from R26 to R23
    
        Combat - Russians
            Battle in R23
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in R23, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in R23, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in R23
                Russians win, taking R23 from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 7 armour, 3 artilleries, 18 infantry and 9 mech_infantrys moved from R15 to R16
            3 infantry moved from R26 to R25
            1 infantry moved from R24 to R25
            1 aaGun, 1 artillery and 7 infantry moved from R29 to R26
            2 mech_infantrys moved from R28 to R26
            2 aaGuns and 1 infantry moved from R28 to R29
            1 fighter moved from R23 to R21
            1 tactical_bomber moved from R23 to R21
            3 infantry moved from C1 to R26
            1 infantry moved from R31 to R29
    
        Place Units - Russians
            3 artilleries placed in R16
            3 infantry placed in R21
            1 tactical_bomber placed in R26
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Objective Russians 1 Growth Of The Union: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 artillery moved from C13 to C6
                  Japanese take C6 from Chinese
            1 mech_infantry moved from C14 to C7
                  Japanese take C7 from Chinese
            2 mech_infantrys moved from C14 to C8
            1 fighter and 1 tactical_bomber moved from C9 to C8
            1 mech_infantry moved from C22 to C21
            2 bombers moved from C9 to C21
            2 armour, 1 artillery and 1 mech_infantry moved from C2 to C1
            1 fighter and 1 tactical_bomber moved from C3 to C1
            2 tactical_bombers moved from C9 to C1
            1 infantry moved from J4 to UK16
                  Japanese take UK16 from British
    
        Combat - Japanese
            Battle in C21
                Japanese attack with 2 bombers and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 bombers and 1 mech_infantry in C21, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 mech_infantry in C21, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in C21
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in C8
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantryC
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in C8, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantryC in C8, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantryC owned by the Chinese lost in C8
                Japanese win, taking C8 from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantryC
            Battle in C1
                Japanese attack with 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 1 artilleryC and 4 infantryCs
                    Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 3 tactical_bombers in C1, round 2 : 5/8 hits, 4.17 expected hits
                    Chinese roll dice for 1 artilleryC and 4 infantryCs in C1, round 2 : 1/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the Japanese, 4 infantryCs owned by the Chinese and 1 artilleryC owned by the Chinese lost in C1
                Japanese win, taking C1 from Chinese with 2 armour, 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 artilleryC and 4 infantryCs
    
        Non Combat Move - Japanese
            2 artilleries and 1 infantry moved from C2 to 64 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 65 Sea Zone
            2 artilleries and 2 infantry moved from 65 Sea Zone to C5
            1 armour moved from A10 to C5
            1 fighter and 1 tactical_bomber moved from C3 to 65 Sea Zone
            2 carriers moved from 64 Sea Zone to 65 Sea Zone
            2 fighters and 2 tactical_bombers moved from 64 Sea Zone to 65 Sea Zone
            2 battleships and 2 cruisers moved from 64 Sea Zone to 65 Sea Zone
            1 destroyer moved from 91 Sea Zone to 65 Sea Zone
            2 bombers moved from C21 to C22
            1 fighter and 3 tactical_bombers moved from C1 to C2
            3 mech_infantrys moved from J6 to C22
            3 mech_infantrys moved from C9 to C2
            1 fighter and 1 tactical_bomber moved from C8 to C2
            3 mech_infantrys moved from J9 to C12
            3 mech_infantrys moved from J3 to C12
            1 artillery and 4 infantry moved from J4 to J3
            1 artillery and 1 infantry moved from J14 to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to C5
            1 destroyer moved from 92 Sea Zone to 90 Sea Zone
            1 submarine moved from 91 Sea Zone to 65 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 65 Sea Zone
            3 armour placed in J9
            Japanese undo move 2.
            1 armour and 2 mech_infantrys placed in J9
            Japanese undo move 2.
            3 armour placed in J9
            3 mech_infantrys placed in J6
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 48 Sea Zone. Rolls: 2,1
            Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs
            Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 artilleries, 2 bombers, 1 factory_minor, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 34 Sea Zone to 27 Sea Zone
            1 fighter moved from 34 Sea Zone to 27 Sea Zone
            1 mech_infantry moved from UK12 to UK13
            1 mech_infantry moved from IN10 to UK13
            1 armour moved from IN10 to UK13
            1 artillery moved from IN10 to UK13
            1 mech_infantry moved from IN10 to 58 Sea Zone
            1 mech_infantry and 1 transport moved from 58 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from 71 Sea Zone to G21
            1 bomber moved from UK14 to 86 Sea Zone
            1 submarine moved from 75 Sea Zone to 86 Sea Zone
            1 destroyer moved from 58 Sea Zone to 71 Sea Zone
            1 cruiser moved from 58 Sea Zone to 71 Sea Zone
            1 cruiser moved from 58 Sea Zone to 71 Sea Zone
            1 carrier moved from 58 Sea Zone to 71 Sea Zone
            1 destroyer moved from 58 Sea Zone to 95 Sea Zone
            1 submarine moved from 58 Sea Zone to 95 Sea Zone
            1 bomber moved from UK14 to 95 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from UK14 to UK13
            1 artillery moved from UK12 to UK13
    
        Combat - Americans
            Battle in G21
                Americans converts factory_minor into different units
            Battle in UK13
                Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 2 armour
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in UK13, round 2 : 3/10 hits, 4.83 expected hits
                    Germans roll dice for 2 armour in UK13, round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in UK13
                Americans win, taking G21 from Germans, taking UK13 from Germans with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 2 armour
            Battle in 27 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 27 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 27 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 27 Sea Zone
                Americans win, taking 27 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 1 submarine; Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 95 Sea Zone
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 95 Sea Zone
                Americans win, taking 95 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 1 submarine
                Casualties for Italians: 1 submarine
            Battle in 86 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 86 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 86 Sea Zone
                1 bomber owned by the Americans retreated
                Italians win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 86 Sea Zone to UK27
            1 bomber moved from 95 Sea Zone to UK20
            4 transports moved from 58 Sea Zone to 36 Sea Zone
            1 infantry moved from US5 to 29 Sea Zone
            1 artillery moved from US5 to 29 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 infantry moved from 58 Sea Zone to UK14
            1 artillery moved from 58 Sea Zone to UK14
            2 destroyers and 2 submarines moved from 29 Sea Zone to 58 Sea Zone
            1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 58 Sea Zone
            1 fighter and 1 tactical_bomber moved from 58 Sea Zone to 71 Sea Zone
            1 fighter moved from UK13 to UK14
            1 tactical_bomber moved from UK13 to UK14
            1 fighter moved from UK13 to UK14
            1 tactical_bomber moved from UK13 to UK14
            1 bomber moved from UK13 to UK14
            1 aaGun moved from UK6 to UK10
            1 aaGun moved from US6 to UK6
            1 infantry moved from US11 to 16 Sea Zone
            1 armour moved from US11 to 16 Sea Zone
            1 armour, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 13 Sea Zone
            1 armour and 1 infantry moved from 13 Sea Zone to A1
            1 infantry moved from A3 to A4
            1 infantry moved from A4 to 34 Sea Zone
            1 artillery moved from A4 to 34 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 34 Sea Zone to 28 Sea Zone
            1 artillery moved from 28 Sea Zone to A1
            1 infantry moved from 28 Sea Zone to A1
            1 transport moved from 14 Sea Zone to 16 Sea Zone
            1 aaGun and 2 infantry moved from US21 to US20
            4 transports moved from 36 Sea Zone to 29 Sea Zone
            1 tactical_bomber moved from A2 to 28 Sea Zone
            1 fighter moved from 27 Sea Zone to 28 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in IN10
            1 armour, 3 artilleries and 4 infantry placed in US5
            1 submarine placed in 16 Sea Zone
            1 bomber placed in US5
            1 armour, 1 artillery, 1 bomber and 2 infantry placed in US11
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Units generate 3 PUs; Americans end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.17
    Italians regular : 0.33
    Germans regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 2 infantryCs; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantryCs moved from UK26 to C21
    
        Place Units - Chinese
            2 infantryCs placed in C21
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
            Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 artilleries, 2 bombers, 1 factory_minor, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 34 Sea Zone to 27 Sea Zone
            1 fighter moved from 34 Sea Zone to 27 Sea Zone
            1 mech_infantry moved from UK12 to UK13
            1 mech_infantry moved from IN10 to UK13
            1 armour moved from IN10 to UK13
            1 artillery moved from IN10 to UK13
            1 mech_infantry moved from IN10 to 58 Sea Zone
            1 mech_infantry and 1 transport moved from 58 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from 71 Sea Zone to G21
            1 bomber moved from UK14 to 86 Sea Zone
            1 submarine moved from 75 Sea Zone to 86 Sea Zone
            1 destroyer moved from 58 Sea Zone to 71 Sea Zone
            1 cruiser moved from 58 Sea Zone to 71 Sea Zone
            1 cruiser moved from 58 Sea Zone to 71 Sea Zone
            1 carrier moved from 58 Sea Zone to 71 Sea Zone
            1 destroyer moved from 58 Sea Zone to 95 Sea Zone
            1 submarine moved from 58 Sea Zone to 95 Sea Zone
            1 bomber moved from UK14 to 95 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from UK14 to UK13
            1 artillery moved from UK12 to UK13
    
        Combat - Americans
            Battle in G21
                Americans converts factory_minor into different units
            Battle in UK13
                Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 2 armour
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in UK13, round 2 : 3/10 hits, 4.83 expected hits
                    Germans roll dice for 2 armour in UK13, round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in UK13
                Americans win, taking G21 from Germans, taking UK13 from Germans with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 2 armour
            Battle in 27 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 27 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 27 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 27 Sea Zone
                Americans win, taking 27 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 1 submarine; Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 95 Sea Zone
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 95 Sea Zone
                Americans win, taking 95 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 1 submarine
                Casualties for Italians: 1 submarine
            Battle in 86 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 86 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 86 Sea Zone
                1 bomber owned by the Americans retreated
                Italians win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 86 Sea Zone to UK27
            1 bomber moved from 95 Sea Zone to UK20
            4 transports moved from 58 Sea Zone to 36 Sea Zone
            1 infantry moved from US5 to 29 Sea Zone
            1 artillery moved from US5 to 29 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 infantry moved from 58 Sea Zone to UK14
            1 artillery moved from 58 Sea Zone to UK14
            2 destroyers and 2 submarines moved from 29 Sea Zone to 58 Sea Zone
            1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 58 Sea Zone
            1 fighter and 1 tactical_bomber moved from 58 Sea Zone to 71 Sea Zone
            1 fighter moved from UK13 to UK14
            1 tactical_bomber moved from UK13 to UK14
            1 fighter moved from UK13 to UK14
            1 tactical_bomber moved from UK13 to UK14
            1 bomber moved from UK13 to UK14
            1 aaGun moved from UK6 to UK10
            1 aaGun moved from US6 to UK6
            1 infantry moved from US11 to 16 Sea Zone
            1 armour moved from US11 to 16 Sea Zone
            1 armour, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 13 Sea Zone
            1 armour and 1 infantry moved from 13 Sea Zone to A1
            1 infantry moved from A3 to A4
            1 infantry moved from A4 to 34 Sea Zone
            1 artillery moved from A4 to 34 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 34 Sea Zone to 28 Sea Zone
            1 artillery moved from 28 Sea Zone to A1
            1 infantry moved from 28 Sea Zone to A1
            1 transport moved from 14 Sea Zone to 16 Sea Zone
            1 aaGun and 2 infantry moved from US21 to US20
            4 transports moved from 36 Sea Zone to 29 Sea Zone
            1 tactical_bomber moved from A2 to 28 Sea Zone
            1 fighter moved from 27 Sea Zone to 28 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in IN10
            1 armour, 3 artilleries and 4 infantry placed in US5
            1 submarine placed in 16 Sea Zone
            1 bomber placed in US5
            1 armour, 1 artillery, 1 bomber and 2 infantry placed in US11
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Units generate 3 PUs; Americans end with 98 PUs
            Note to players ANZAC, Americans, British, Chinese, French, Germans, Italians, Japanese and Russians: <body>IPCs transferred for Industrial Complex capture.</body>
            Trigger Remove Minor IC Captured: has removed 1 minor_ic_captured owned by Americans in G21
            Trigger Germans Lose G21: Germans met a national objective for an additional -3 PUs; end with 64 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 2 infantryCs; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantryCs moved from UK26 to C21
    
        Place Units - Chinese
            2 infantryCs placed in C21
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
            Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 8 artilleries and 4 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - British
            1 artillery moved from IN10 to UK13
            1 infantry moved from PX4 to PA8
                  British take PA8 from Germans
            1 infantry moved from PA5 to G13
            1 bomber moved from PA5 to G19
            1 fighter moved from UK4 to G13
            1 tactical_bomber moved from UK4 to G13
            1 infantry moved from PA5 to G13
            1 fighter moved from UK5 to G13
            1 tactical_bomber moved from UK4 to G13
            1 armour, 2 infantry and 1 mech_infantry moved from PX7 to I4
            1 fighter moved from UK27 to I4
            1 tactical_bomber moved from UK27 to I4
            1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from UK17 to UK16
    
        Combat - British
            Strategic bombing raid in G19
                    Germans roll AA dice in G19 : 0/1 hits, 0.17 expected hits
                Bombing raid in G19 rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in G19 causes 6 damage total. 
            Battle in G13
                British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 infantry and 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in G13, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in G13, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in G13
                British win, taking G13 from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in UK16
                British attack with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry in UK16, round 2 : 2/12 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in UK16, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in UK16
                British win, taking UK16 from Japanese with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in I4
                British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 3 infantry
                    British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in I4, round 2 : 1/6 hits, 2.17 expected hits
                    Italians roll dice for 3 infantry in I4, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in I4
                    British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in I4, round 3 : 3/5 hits, 2.00 expected hits
                    Italians roll dice for 2 infantry in I4, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in I4
                British win, taking I4 from Italians with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Italians: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from I4 to PA13
            1 tactical_bomber moved from I4 to PA13
            1 bomber moved from G19 to PA5
            1 artillery and 5 infantry moved from PA5 to PX4
            1 infantry moved from UK4 to 40 Sea Zone
            1 aaGun moved from UK5 to 40 Sea Zone
            3 artilleries and 3 infantry moved from UK5 to 40 Sea Zone
            1 aaGun, 3 artilleries and 4 infantry moved from 40 Sea Zone to PA5
            1 fighter moved from G13 to PA5
            1 fighter moved from G13 to PA5
            1 tactical_bomber moved from G13 to PA5
            1 tactical_bomber moved from G13 to PA5
            1 fighter moved from UK5 to UK4
            1 tactical_bomber moved from UK5 to UK4
    
        Place Units - British
            3 infantry placed in UK5
            3 artilleries placed in UK4
            3 artilleries placed in UK27
            British undo move 1.
            British undo move 2.
            British undo move 1.
            3 infantry placed in UK5
            2 artilleries and 1 infantry placed in UK4
            3 artilleries placed in UK10
            3 artilleries placed in UK27
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 3,3
            British collect 43 PUs (5 lost to blockades); end with 48 PUs
            Objective British 1 Continental Influence: British met a national objective for an additional 5 PUs; end with 53 PUs
            Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.17
    Japanese regular : 0.67
    Italians regular : -0.33
    Germans AA : -0.17
    Germans regular : -0.33
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 61 Sea Zone to 60 Sea Zone
            1 artillery and 1 infantry moved from I1 to 60 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to PA12
            1 bomber moved from I1 to PA12
            1 armour and 3 mech_infantrys moved from I1 to I4
            1 fighter and 1 tactical_bomber moved from I1 to I4
            2 fighters moved from I1 to I4
            1 armour moved from UK31 to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 armour moved from 89 Sea Zone to UK23
    
        Combat - Italians
            Italians creates battle in territory 86 Sea Zone
            Battle in UK23
            Battle in PA12
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in PA12, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in PA12, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in PA12, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in PA12, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in PA12
                Italians win, taking 86 Sea Zone from British, taking UK23 from British, taking PA12 from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in I4
                Italians attack with 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in I4, round 2 : 2/8 hits, 3.17 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in I4, round 2 : 2/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in I4
                    Italians roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in I4, round 3 : 2/6 hits, 2.83 expected hits
                    British roll dice for 1 armour in I4, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the British lost in I4
                Italians win, taking I4 from British with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Italians: 3 mech_infantrys
                Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters and 1 tactical_bomber moved from I4 to I1
            1 fighter moved from I4 to I1
            1 bomber moved from PA12 to I1
            1 destroyer moved from 86 Sea Zone to 85 Sea Zone
            1 destroyer moved from 101 Sea Zone to 86 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 fighter moved from I1 to G19
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 mech_infantry placed in I1
            1 submarine placed in 87 Sea Zone
    
        Turn Complete - Italians
            Italians collect 28 PUs; end with 28 PUs
            Objective Italians 4 Amphibious Ambitions: Italians met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.67
    Russians regular : 0.33
    British regular : 1.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 4 armour and 6 infantry moved from A6 to A4
            1 submarine moved from 48 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in A4
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
            ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 4 armour and 6 infantry moved from A6 to A4
            1 submarine moved from 48 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in A4
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
            ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
    
        Purchase Units - French
            French buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from F13 to 96 Sea Zone
            1 artillery moved from F13 to 96 Sea Zone
            1 artillery moved from F5 to F3
    
        Place Units - French
            3 artilleries placed in F3
            1 artillery placed in F13
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from G15 to G13
            2 fighters moved from G15 to G13
            4 artilleries, 7 infantry and 4 mech_infantrys moved from PA11 to R23
            1 transport moved from 61 Sea Zone to 60 Sea Zone
            2 infantry moved from G19 to 60 Sea Zone
            2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
            2 infantry moved from 61 Sea Zone to R28
            2 infantry moved from PA9 to PA8
            1 fighter and 1 tactical_bomber moved from PA9 to PA8
            1 bomber moved from PA9 to IN10
            1 infantry moved from R12 to R15
                  Germans take R15 from Russians
            1 infantry moved from R12 to R14
                  Germans take R14 from Russians
            1 infantry moved from R5 to R6
                  Germans take R6 from Russians
    
        Combat - Germans
            Strategic bombing raid in IN10
                    Americans roll AA dice in IN10 : 0/1 hits, 0.17 expected hits
                Bombing raid in IN10 rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in IN10 causes 6 damage total. 
            Battle in R28
            Battle in R23
                Germans attack with 4 artilleries, 7 infantry and 4 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 4 artilleries, 7 infantry and 4 mech_infantrys in R23, round 2 : 8/15 hits, 3.83 expected hits
                    Russians roll dice for 2 infantry in R23, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in R23
                Germans win, taking R28 from Russians, taking R23 from Russians with 4 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in PA8
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in PA8, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in PA8, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in PA8
                Germans win, taking PA8 from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in G13
                Germans attack with 2 fighters and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 mech_infantrys in G13, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in G13, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in G13
                Germans win, taking G13 from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from G13 to G19
            1 fighter and 1 tactical_bomber moved from PA8 to PX5
            1 bomber moved from IN10 to PX5
            1 artillery and 4 infantry moved from PA9 to PX5
            1 aaGun moved from PA9 to PX5
            1 armour and 5 mech_infantrys moved from G15 to G19
            5 mech_infantrys moved from G15 to G19
            5 mech_infantrys moved from G15 to G19
            1 battleship and 1 destroyer moved from 61 Sea Zone to 60 Sea Zone
            1 bomber moved from G5 to R4
            3 mech_infantrys moved from R4 to R13
            3 artilleries and 1 infantry moved from R5 to R13
            1 aaGun, 1 artillery and 1 infantry moved from R12 to R13
            3 infantry moved from R10 to R13
            1 artillery moved from G6 to G5
    
        Place Units - Germans
            3 armour placed in R4
            3 transports placed in 24 Sea Zone
            3 artilleries placed in G5
            3 mech_infantrys placed in G15
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans AA : -0.17
    Russians regular : 0.33
    Germans regular : 4.33
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 bomber and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from R26 to C1
            1 infantry moved from R26 to C1
            1 artillery moved from R26 to C1
            1 fighter moved from R21 to C1
            1 tactical_bomber moved from R21 to C1
            1 mech_infantry moved from R26 to R21
            1 mech_infantry moved from R26 to R21
            1 tactical_bomber moved from R26 to C1
    
        Combat - Russians
            Battle in C1
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                Japanese defend with 2 armour and 1 artillery
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in C1, round 2 : 1/6 hits, 2.50 expected hits
                    Japanese roll dice for 2 armour and 1 artillery in C1, round 2 : 3/3 hits, 1.33 expected hits
                    1 artillery owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in C1
                1 fighter owned by the Russians and 2 tactical_bombers owned by the Russians retreated
                Japanese win with 2 armour remaining. Battle score for attacker is -6
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            2 aaGuns and 2 infantry moved from R29 to R26
            1 tactical_bomber moved from C1 to R16
            4 infantry moved from R25 to R21
            1 tactical_bomber moved from C1 to R26
            1 fighter moved from C1 to R26
    
        Place Units - Russians
            3 infantry placed in R16
            3 infantry placed in R26
            1 bomber and 2 infantry placed in R21
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.67
    Russians regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from J3 to IN13
            1 infantry moved from J3 to J4
            3 armour moved from J9 to IN13
            1 armour moved from C5 to IN13
            6 mech_infantrys moved from C12 to IN13
            2 bombers and 3 mech_infantrys moved from C22 to C21
            2 destroyers moved from 65 Sea Zone to 33 Sea Zone
            1 submarine moved from 65 Sea Zone to 33 Sea Zone
            3 artilleries and 3 infantry moved from C5 to 65 Sea Zone
            3 fighters and 3 tactical_bombers moved from 65 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to R7
            2 artilleries, 2 infantry and 2 transports moved from 65 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to IN3
            1 submarine moved from 43 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in C21
                Japanese attack with 2 bombers and 3 mech_infantrys
                Chinese defend with 4 infantryCs
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in C21, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 4 infantryCs in C21, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantryC owned by the Chinese lost in C21
                    Japanese roll dice for 2 bombers and 1 mech_infantry in C21, round 3 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 3 infantryCs in C21, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantryC owned by the Chinese lost in C21
                    Japanese roll dice for 2 bombers and 1 mech_infantry in C21, round 4 : 3/3 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantryCs in C21, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C21
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 3 mech_infantrys
                Casualties for Chinese: 4 infantryCs
            Battle in 33 Sea Zone
                Japanese attack with 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 33 Sea Zone
                Japanese win, taking 33 Sea Zone from Neutral with 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in IN13
                Japanese attack with 4 armour, 1 artillery, 3 infantry and 6 mech_infantrys
                Independent_Neutral defend with 1 independent_neutral_free and 3 infantry
                    Japanese roll dice for 4 armour, 1 artillery, 3 infantry and 6 mech_infantrys in IN13, round 2 : 4/14 hits, 4.00 expected hits
                    Independent_Neutral roll dice for 3 infantry in IN13, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Independent_Neutral lost in IN13
                Japanese converts independent_neutral_free into different units
                Japanese win, taking IN13 from Independent_Neutral with 4 armour, 1 artillery, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Independent_Neutral: 3 infantry
            Battle in R7
            Battle in IN3
                Japanese attack with 2 artilleries and 2 infantry
                Independent_Neutral defend with 1 independent_neutral_free and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in IN3, round 2 : 0/4 hits, 1.33 expected hits
                    Independent_Neutral roll dice for 1 infantry in IN3, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in IN3
                    Japanese roll dice for 2 artilleries and 1 infantry in IN3, round 3 : 1/3 hits, 1.00 expected hits
                    Independent_Neutral roll dice for 1 infantry in IN3, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Independent_Neutral lost in IN3
                Japanese converts independent_neutral_free into different units
                Japanese win, taking R7 from Russians, taking IN3 from Independent_Neutral with 2 artilleries remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Independent_Neutral: 1 infantry
    
        Non Combat Move - Japanese
            2 battleships, 3 carriers and 2 cruisers moved from 65 Sea Zone to 33 Sea Zone
            3 tactical_bombers moved from C2 to C5
            1 destroyer moved from 65 Sea Zone to 34 Sea Zone
            3 mech_infantrys moved from J6 to C22
            2 bombers moved from C21 to C22
            2 armour moved from C1 to C2
            1 artillery moved from C6 to C7
            1 mech_infantry moved from C7 to C2
            2 mech_infantrys moved from C8 to C2
            1 aaGun moved from J9 to J2
    
        Place Units - Japanese
            1 fighter and 2 mech_infantrys placed in J9
            1 airfield placed in C5
            1 destroyer and 1 transport placed in 65 Sea Zone
            3 mech_infantrys placed in J6
            1 infantry placed in C5
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from C2: 1 armour
            EDIT: Adding units owned by Japanese to C3: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 90 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 65 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Japanese undo move 3.
            1 transport placed in 65 Sea Zone
            1 destroyer placed in 53 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.67
    ANZAC regular : -0.17
    Independent_Neutral regular : 0.33
    

    Savegame

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