Belochai vs Bretters Alternate Universe


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery moved from R23 to R29
            1 infantry moved from R24 to R29
            2 fighters moved from I1 to 75 Sea Zone
    
        Combat - Italians
            Battle in 75 Sea Zone
                Italians attack with 2 fighters
                Americans defend with 1 carrier
                    Italians roll dice for 2 fighters in 75 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 carrier in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 75 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 carrier in 75 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 75 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 carrier in 75 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans lost in 75 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in R29
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in R29, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in R29, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in R29
                Italians win, taking R29 from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from R23 to PA12
            1 armour moved from I4 to PA12
            2 infantry moved from I1 to I2
            2 fighters moved from 75 Sea Zone to I1
    
        Place Units - Italians
            1 artillery and 2 fighters placed in I1
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : -1.67
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun moved from A6 to A8
            4 armour, 2 artilleries, 9 infantry and 4 mech_infantrys moved from A6 to A4
    
        Place Units - ANZAC
            1 artillery placed in A4
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
    
        Purchase Units - French
            French buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 artillery, 1 infantry and 1 transport moved from 69 Sea Zone to 70 Sea Zone
            1 infantry moved from 70 Sea Zone to F6
            1 artillery moved from 70 Sea Zone to F6
    
        Place Units - French
            3 artilleries placed in F3
            1 artillery placed in F5
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 12
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 fighter, 10 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Germans converts city into different units
                Germans converts factory_minor into different units
            1 armour and 1 mech_infantry moved from G14 to G11
            1 armour and 1 mech_infantry moved from G14 to G13
            1 submarine moved from 24 Sea Zone to 8 Sea Zone
                  Germans take 24 Sea Zone from Americans
            1 submarine moved from 24 Sea Zone to 25 Sea Zone
            2 fighters moved from 24 Sea Zone to 25 Sea Zone
            2 fighters moved from 24 Sea Zone to 8 Sea Zone
            1 infantry moved from R13 to R16
                  Germans take R16 from Russians
            1 artillery and 1 infantry moved from R13 to R17
            1 artillery and 1 infantry moved from R13 to R15
            1 armour and 1 mech_infantry moved from R4 to R12
            1 infantry moved from R30 to R31
                  Germans take R31 from Russians
    
        Combat - Germans
            Battle in R12
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in R12, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in R12, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in R12
                Germans win, taking R12 from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in G11
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in G11, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in G11, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in G11
                Germans win, taking G11 from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in R15
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in R15, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in R15, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in R15, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in R15, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in R15
                Germans win, taking R15 from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in G13
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in G13, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in G13, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in G13, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in G13, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in G13
                    Germans roll dice for 1 armour in G13, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in G13, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in G13
                British win with no units remaining. Battle score for attacker is -7
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in R17
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in R17, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in R17, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R17
                Germans win, taking R17 from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 8 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 8 Sea Zone
                Germans win, taking 8 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 25 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 25 Sea Zone
                Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            2 fighters moved from 8 Sea Zone to 25 Sea Zone
            2 carriers, 1 cruiser and 1 destroyer moved from 24 Sea Zone to 25 Sea Zone
            1 destroyer moved from 24 Sea Zone to 25 Sea Zone
            4 aaGuns, 13 armour, 3 artilleries, 25 infantry and 18 mech_infantrys moved from R13 to R16
            3 infantry moved from G18 to G14
            1 artillery and 1 infantry moved from G4 to G5
            1 aaGun, 4 artilleries, 7 infantry and 1 mech_infantry moved from R30 to R29
    
        Place Units - Germans
            1 destroyer, 1 submarine and 2 transports placed in 25 Sea Zone
            1 fighter, 1 infantry and 1 tactical_bomber placed in R4
            8 infantry placed in G15
            1 infantry placed in G5
            Germans undo move 4.
            1 infantry placed in G15
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Objective Germans 2 Control 2 Russian Cities: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Units generate 8 PUs; Germans end with 79 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 1.17
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from R20 to R21
                  Russians take R21 from Japanese
            7 armour and 7 mech_infantrys moved from R19 to R18
                  Russians take R18 from Germans
            1 infantry moved from R26 to R30
                  Russians take R30 from Germans
            1 infantry moved from R26 to C1
                  Chinese take C1 from Japanese
            6 armour and 6 mech_infantrys moved from R18 to R25
            1 armour and 1 mech_infantry moved from R18 to R24
                  Russians take R24 from Italians
            14 artilleries, 21 infantry and 4 mech_infantrys moved from R19 to R21
            2 artilleries, 5 fighters, 9 infantry and 3 tactical_bombers moved from R26 to R29
    
        Combat - Russians
            Battle in R25
                Russians attack with 6 armour and 6 mech_infantrys
                Japanese defend with 2 armour
                    Russians roll dice for 6 armour and 6 mech_infantrys in R25, round 2 : 0/12 hits, 4.00 expected hits
                    Japanese roll dice for 2 armour in R25, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 6 armour and 6 mech_infantrys in R25, round 3 : 2/12 hits, 4.00 expected hits
                    Japanese roll dice for 2 armour in R25, round 3 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 2 armour owned by the Japanese lost in R25
                Russians win, taking R25 from Japanese with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 2 armour
            Battle in R29
                Russians attack with 2 artilleries, 5 fighters, 9 infantry and 3 tactical_bombers
                Germans defend with 1 aaGun, 4 artilleries, 7 infantry and 1 mech_infantry; Italians defend with 1 artillery
                    Germans roll AA dice in R29 : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Russians lost in R29
                    Russians roll dice for 2 artilleries, 4 fighters, 9 infantry and 3 tactical_bombers in R29, round 2 : 4/18 hits, 6.50 expected hits
                    Italians roll dice for 1 aaGun, 5 artilleries, 7 infantry and 1 mech_infantry in R29, round 2 : 2/13 hits, 4.33 expected hits
                    2 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in R29
                    Russians roll dice for 2 artilleries, 4 fighters, 7 infantry and 3 tactical_bombers in R29, round 3 : 6/16 hits, 6.17 expected hits
                    Italians roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in R29, round 3 : 2/10 hits, 3.33 expected hits
                    2 infantry owned by the Russians, 4 infantry owned by the Germans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Germans lost in R29
                    Russians roll dice for 2 artilleries, 4 fighters, 5 infantry and 3 tactical_bombers in R29, round 4 : 4/14 hits, 5.83 expected hits
                    Italians roll dice for 4 artilleries in R29, round 4 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 4 artilleries owned by the Germans lost in R29
                Russians win, taking R29 from Italians with 2 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Russians: 1 fighter and 6 infantry
                Casualties for Germans: 1 aaGun, 4 artilleries, 7 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Russians
            1 aaGun moved from R26 to R29
            4 fighters and 3 tactical_bombers moved from R29 to R26
            1 aaGun moved from R19 to R21
            1 aaGun moved from R19 to R21
    
        Place Units - Russians
            1 artillery and 1 infantry placed in R26
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.00
    Japanese regular : -1.00
    Germans AA : 0.50
    Russians regular : -10.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            2 fighters moved from J14 to J4
            3 infantry moved from J15 to 92 Sea Zone
            3 infantry moved from J14 to 92 Sea Zone
            6 infantry and 3 transports moved from 92 Sea Zone to 80 Sea Zone
            6 infantry moved from 80 Sea Zone to US22
            2 mech_infantrys moved from IN13 to A9
            2 fighters moved from 92 Sea Zone to A9
            1 fighter and 1 tactical_bomber moved from J15 to US22
            2 infantry moved from J3 to J4
            2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 65 Sea Zone to 34 Sea Zone
            3 fighters and 3 tactical_bombers moved from C5 to 34 Sea Zone
            2 bombers moved from C3 to 34 Sea Zone
            2 mech_infantrys moved from C3 to C1
            1 armour and 1 mech_infantry moved from C6 to C13
            1 fighter and 1 tactical_bomber moved from C17 to C1
            1 tactical_bomber moved from C17 to C13
    
        Combat - Japanese
            Battle in C13
                Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in C13, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in C13, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in C13
                Japanese win, taking C13 from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in A9
                Japanese attack with 2 fighters and 2 mech_infantrys
                Americans defend with 1 armour
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in A9, round 2 : 2/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 armour in A9, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in A9
                Japanese win, taking A9 from ANZAC with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 armour
            Battle in US22
                Japanese attack with 1 fighter, 6 infantry and 1 tactical_bomber
                Americans defend with 1 aaGun, 1 airfield, 1 armour, 1 city, 1 harbour and 2 infantry
                    Americans roll AA dice in US22 : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in US22
                    Japanese roll dice for 6 infantry and 1 tactical_bomber in US22, round 2 : 2/7 hits, 1.50 expected hits
                    Americans roll dice for 1 aaGun, 1 armour and 2 infantry in US22, round 2 : 0/3 hits, 1.17 expected hits
                    1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in US22
                    Japanese roll dice for 6 infantry and 1 tactical_bomber in US22, round 3 : 1/7 hits, 1.50 expected hits
                    Americans roll dice for 1 armour and 1 infantry in US22, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in US22
                    Japanese roll dice for 5 infantry and 1 tactical_bomber in US22, round 4 : 3/6 hits, 1.33 expected hits
                    Americans roll dice for 1 armour in US22, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Americans lost in US22
                Japanese converts city into different units
                Japanese win, taking US22 from Americans with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 fighter and 2 infantry
                Casualties for Americans: 1 aaGun, 1 armour and 2 infantry
            Battle in J4
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters and 2 infantry in J4, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in J4, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in J4
                Japanese win, taking J4 from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in C1
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in C1, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in C1, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in C1
                Japanese win, taking C1 from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 34 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 7 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 4 destroyers, 5 fighters, 6 submarines, 3 tactical_bombers and 1 transport
                    Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 7 tactical_bombers in 34 Sea Zone, round 2 : 15/23 hits, 12.83 expected hits
                Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 6 submarines in 34 Sea Zone, round 2 : 2/6 hits, 1.00 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 4 carriers, 4 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 9/17 hits, 8.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 6 submarines owned by the Americans, 4 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 2 cruisers owned by the Japanese lost in 34 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 5 fighters and 6 tactical_bombers in 34 Sea Zone, round 3 : 7/15 hits, 9.00 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 5 fighters, 3 tactical_bombers and 1 transport in 34 Sea Zone, round 3 : 7/13 hits, 6.83 expected hits
                    3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 carrier owned by the Japanese and 4 carriers owned by the Americans lost in 34 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 fighters and 3 tactical_bombers in 34 Sea Zone, round 4 : 5/9 hits, 5.50 expected hits
                    Americans roll dice for 1 battleship, 5 fighters and 1 transport in 34 Sea Zone, round 4 : 5/6 hits, 4.00 expected hits
                    2 tactical_bombers owned by the Japanese, 1 bomber owned by the Japanese, 1 carrier owned by the Japanese and 5 fighters owned by the Americans lost in 34 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 5 : 6/6 hits, 3.67 expected hits
                    Americans roll dice for 1 battleship and 1 transport in 34 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 34 Sea Zone
                Japanese win, taking 34 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Japanese: 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters and 6 tactical_bombers
                Casualties for Americans: 1 battleship, 4 carriers, 4 destroyers, 5 fighters, 6 submarines, 3 tactical_bombers and 1 transport
    
        Non Combat Move - Japanese
            2 fighters moved from A9 to IN13
            2 fighters moved from J4 to C5
            3 mech_infantrys moved from J9 to IN13
            2 mech_infantrys moved from J3 to IN13
            1 carrier and 3 destroyers moved from 92 Sea Zone to 80 Sea Zone
            1 tactical_bomber moved from US22 to 80 Sea Zone
            1 fighter moved from J14 to 80 Sea Zone
            1 tactical_bomber moved from J15 to C5
            1 fighter and 1 tactical_bomber moved from C1 to C7
            1 tactical_bomber moved from C13 to C7
            2 mech_infantrys moved from C3 to C7
            3 mech_infantrys moved from C18 to C7
            3 mech_infantrys moved from J6 to C18
            3 mech_infantrys moved from C17 to C20
            4 armour moved from IN13 to C5
    
        Place Units - Japanese
            1 factory_minor placed in IN13
            3 armour placed in J9
            3 mech_infantrys placed in J6
            1 carrier placed in 65 Sea Zone
            2 fighters placed in 65 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 3 Allied Cities: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 5 Imperialism Rampant: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Units generate 5 PUs; Japanese end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 2.83
    Japanese regular : 4.17
    Americans AA : 0.67
    ANZAC regular : 0.50
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from R1 to PX2
                  Americans take PX2 from Germans
            1 transport moved from 11 Sea Zone to 13 Sea Zone
            1 bomber moved from R26 to A4
            1 infantry moved from A8 to A9
            1 bomber moved from A4 to A9
            1 armour moved from US11 to US7
            1 artillery and 2 infantry moved from US11 to US8
            1 infantry moved from G17 to G18
                  Americans take G18 from Germans
            2 mech_infantrys moved from UK13 to G17
            3 mech_infantrys moved from IN10 to PA9
            1 infantry moved from PX5 to G21
            1 artillery moved from PX5 to G21
            1 armour moved from G21 to G17
            1 armour moved from G21 to G17
            1 infantry moved from PX5 to G17
            1 artillery moved from PX5 to G17
            1 artillery moved from PX5 to G17
            1 mech_infantry moved from PX5 to G17
            1 armour moved from PX5 to G17
            1 armour moved from PX5 to G17
            1 armour moved from PX5 to G17
            1 armour moved from PX5 to G17
            1 armour moved from PX5 to G17
            5 mech_infantrys moved from PX5 to G17
            2 artilleries and 2 infantry moved from UK14 to 58 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 58 Sea Zone to 84 Sea Zone
            2 artilleries and 2 infantry moved from 84 Sea Zone to UK20
            1 infantry moved from PX5 to G21
            1 artillery moved from PX5 to G21
    
        Combat - Americans
            Battle in A9
                Americans attack with 1 bomber and 1 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 infantry in A9, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in A9, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in A9
                Americans win, taking A9 from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in UK20
                Americans attack with 2 artilleries and 2 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in UK20, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in UK20, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in UK20
                    Americans roll dice for 2 artilleries and 1 infantry in UK20, round 3 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 2 infantry in UK20, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in UK20
                    Americans roll dice for 1 artillery in UK20, round 4 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in UK20, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in UK20
                Italians win with 1 infantry remaining. Battle score for attacker is -11
                Casualties for Americans: 2 artilleries and 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 71 Sea Zone to 87 Sea Zone
            1 submarine moved from 58 Sea Zone to 72 Sea Zone
            1 submarine moved from 58 Sea Zone to 75 Sea Zone
            2 destroyers moved from 58 Sea Zone to 71 Sea Zone
            3 artilleries and 3 infantry moved from US5 to US6
            2 artilleries and 2 infantry moved from US5 to 29 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 58 Sea Zone
            2 artilleries and 2 infantry moved from 58 Sea Zone to IN10
            1 fighter moved from UK17 to UK10
            3 artilleries and 4 infantry moved from UK17 to UK16
            1 transport moved from 29 Sea Zone to 1 Sea Zone
            1 bomber moved from A9 to A4
            1 aaGun moved from A3 to A4
            1 aaGun moved from A3 to A4
            1 destroyer moved from 43 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 28 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 transport placed in 71 Sea Zone
            1 carrier and 2 submarines placed in 16 Sea Zone
            1 destroyer placed in 29 Sea Zone
            Americans undo move 3.
            1 destroyer placed in 58 Sea Zone
            1 infantry placed in US5
            1 fighter and 1 tactical_bomber placed in US11
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 34 Sea Zone. Rolls: 4,2,1,3,1,6,5,1
            Americans collect 76 PUs (1 lost to blockades); end with 76 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Italians regular : 2.00
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from R1 to PX2
                  Americans take PX2 from Germans
            1 transport moved from 11 Sea Zone to 13 Sea Zone
            1 bomber moved from R26 to A4
            1 infantry moved from A8 to A9
            1 bomber moved from A4 to A9
            1 armour moved from US11 to US7
            1 artillery and 2 infantry moved from US11 to US8
            1 infantry moved from G17 to G18
                  Americans take G18 from Germans
            2 mech_infantrys moved from UK13 to G17
            3 mech_infantrys moved from IN10 to PA9
            1 infantry moved from PX5 to G21
            1 artillery moved from PX5 to G21
            1 armour moved from G21 to G17
            1 armour moved from G21 to G17
            1 infantry moved from PX5 to G17
            1 artillery moved from PX5 to G17
            1 artillery moved from PX5 to G17
            1 mech_infantry moved from PX5 to G17
            1 armour moved from PX5 to G17
            1 armour moved from PX5 to G17
            1 armour moved from PX5 to G17
            1 armour moved from PX5 to G17
            1 armour moved from PX5 to G17
            5 mech_infantrys moved from PX5 to G17
            2 artilleries and 2 infantry moved from UK14 to 58 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 58 Sea Zone to 84 Sea Zone
            2 artilleries and 2 infantry moved from 84 Sea Zone to UK20
            1 infantry moved from PX5 to G21
            1 artillery moved from PX5 to G21
    
        Combat - Americans
            Battle in A9
                Americans attack with 1 bomber and 1 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 infantry in A9, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in A9, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in A9
                Americans win, taking A9 from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in UK20
                Americans attack with 2 artilleries and 2 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in UK20, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in UK20, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in UK20
                    Americans roll dice for 2 artilleries and 1 infantry in UK20, round 3 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 2 infantry in UK20, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in UK20
                    Americans roll dice for 1 artillery in UK20, round 4 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in UK20, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in UK20
                Italians win with 1 infantry remaining. Battle score for attacker is -11
                Casualties for Americans: 2 artilleries and 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 71 Sea Zone to 87 Sea Zone
            1 submarine moved from 58 Sea Zone to 72 Sea Zone
            1 submarine moved from 58 Sea Zone to 75 Sea Zone
            2 destroyers moved from 58 Sea Zone to 71 Sea Zone
            3 artilleries and 3 infantry moved from US5 to US6
            2 artilleries and 2 infantry moved from US5 to 29 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 58 Sea Zone
            2 artilleries and 2 infantry moved from 58 Sea Zone to IN10
            1 fighter moved from UK17 to UK10
            3 artilleries and 4 infantry moved from UK17 to UK16
            1 transport moved from 29 Sea Zone to 1 Sea Zone
            1 bomber moved from A9 to A4
            1 aaGun moved from A3 to A4
            1 aaGun moved from A3 to A4
            1 destroyer moved from 43 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 28 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 transport placed in 71 Sea Zone
            1 carrier and 2 submarines placed in 16 Sea Zone
            1 destroyer placed in 29 Sea Zone
            Americans undo move 3.
            1 destroyer placed in 58 Sea Zone
            1 infantry placed in US5
            1 fighter and 1 tactical_bomber placed in US11
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 34 Sea Zone. Rolls: 4,2,1,3,1,6,5,1
            Americans collect 76 PUs (1 lost to blockades); end with 76 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 101 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Lose Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from G10 to G11
            1 bomber moved from UK4 to G11
            1 tactical_bomber moved from UK4 to G11
            1 artillery moved from UK26 to C21
            1 armour moved from PA13 to PX7
                  British take PX7 from Italians
            1 armour moved from PX7 to PA13
            1 mech_infantry moved from PA13 to C13
            1 mech_infantry moved from PA13 to C13
            1 fighter moved from UK25 to C13
            1 tactical_bomber moved from UK25 to C13
            1 bomber moved from UK26 to C13
            1 artillery moved from UK26 to C21
            3 armour and 2 mech_infantrys moved from UK16 to UK18
            1 transport moved from 9 Sea Zone to 11 Sea Zone
    
        Combat - British
            Battle in C21
                British attack with 2 artilleries
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 artilleries in C21, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in C21, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries in C21, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in C21, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in C21
                    British roll dice for 1 artillery in C21, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in C21, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in C21
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for British: 2 artilleries
            Battle in G11
                British attack with 1 bomber, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in G11, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in G11, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Germans lost in G11
                    British roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in G11, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in G11, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in G11
                British win, taking G11 from Germans with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in C13
                British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in C13, round 2 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in C13, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in C13
                British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from C13 to UK26
            1 tactical_bomber moved from C13 to UK25
            1 fighter moved from C13 to UK25
            1 aaGun, 7 artilleries and 9 infantry moved from PA5 to G13
            1 tactical_bomber moved from G11 to G13
            1 bomber moved from G11 to PA5
            3 artilleries and 3 infantry moved from UK4 to 39 Sea Zone
            1 aaGun and 5 infantry moved from UK12 to PX4
            3 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 40 Sea Zone
            3 artilleries and 3 infantry moved from 40 Sea Zone to PA5
            1 fighter moved from UK5 to G13
            2 fighters and 2 tactical_bombers moved from 9 Sea Zone to UK5
            1 carrier moved from 9 Sea Zone to 7 Sea Zone
            1 carrier moved from 9 Sea Zone to 10 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 40 Sea Zone
    
        Place Units - British
            3 infantry placed in UK27
            1 fighter and 2 infantry placed in UK10
            2 carriers and 1 destroyer placed in 40 Sea Zone
            1 artillery and 2 infantry placed in UK5
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 25 Sea Zone. Rolls: 2,4,2,4,2,4,4,6,2,5,6,5,4,3,1,6
                Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 1,6
            British collect 55 PUs (4 lost to blockades); end with 55 PUs
            Objective British 1 Continental Influence: British met a national objective for an additional 5 PUs; end with 60 PUs
            Objective British 2 Expanding Democracy: British met a national objective for an additional 5 PUs; end with 65 PUs
            Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Italians regular : 2.00
    Japanese regular : 1.83
    Germans regular : -1.33
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 3 armour; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 infantry moved from I2 to I4
            2 armour moved from PA12 to I4
    
        Place Units - Italians
            3 armour placed in I1
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 75 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 5,1
            Italians collect 17 PUs (3 lost to blockades); end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            4 armour and 6 mech_infantrys moved from A4 to A8
    
        Place Units - ANZAC
            1 submarine placed in 43 Sea Zone
            1 infantry placed in A4
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 34 Sea Zone. Rolls: 1,3,5,5,3,6,1,6
            ANZAC collect 5 PUs (4 lost to blockades); end with 5 PUs
    
        Purchase Units - French
            French buy 1 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 carrier moved from 69 Sea Zone to 70 Sea Zone
            1 tactical_bomber moved from 69 Sea Zone to 70 Sea Zone
            1 fighter moved from 69 Sea Zone to 70 Sea Zone
    
        Place Units - French
            1 armour and 1 fighter placed in F3
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 13
    
        Purchase Units - Germans
            Germans buy 11 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from R16 to R20
                  Germans take R20 from Russians
            1 infantry moved from R15 to R18
                  Germans take R18 from Russians
            1 infantry moved from R16 to R19
                  Germans take R19 from Russians
            1 infantry moved from R31 to R32
                  Germans take R32 from Russians
            1 tactical_bomber moved from R4 to 11 Sea Zone
            2 artilleries and 2 infantry moved from G5 to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            3 fighters moved from G5 to G2
            2 submarines moved from 25 Sea Zone to 10 Sea Zone
            1 fighter moved from R4 to PX2
            1 submarine moved from 8 Sea Zone to 7 Sea Zone
            1 mech_infantry moved from R12 to R14
                  Germans take R14 from Russians
            2 infantry moved from G15 to G11
            1 destroyer moved from 25 Sea Zone to 23 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to PX2
            1 artillery and 1 infantry moved from 25 Sea Zone to G2
            2 fighters moved from 25 Sea Zone to 10 Sea Zone
            1 fighter moved from 25 Sea Zone to 7 Sea Zone
            1 fighter moved from 25 Sea Zone to 23 Sea Zone
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 armour moved from G14 to G11
    
        Combat - Germans
            Battle in 11 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 11 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in G11
                Germans attack with 1 armour and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 2 infantry in G11, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in G11, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in G11
                Germans win, taking G11 from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 23 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer and 1 fighter in 23 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 23 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 23 Sea Zone
                Germans win, taking 23 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 7 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 submarine
                British defend with 1 carrier
                    Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 carrier in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the British
                    Germans roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 carrier in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 carrier in 7 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 7 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the British lost in 7 Sea Zone
                Germans win, taking 7 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 16
                Casualties for British: 1 carrier
            Battle in PX2
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in PX2, round 2 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in PX2, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in PX2
                Germans win, taking PX2 from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in G2
                Germans attack with 1 artillery, 3 fighters and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 cruiser in G2, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery, 3 fighters and 1 infantry in G2, round 2 : 3/5 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in G2, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in G2
                Germans win, taking G2 from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in 10 Sea Zone
                Germans attack with 2 fighters and 2 submarines
                British defend with 1 carrier
                    Germans roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the British
                    Germans roll dice for 2 fighters in 10 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 carrier in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the British lost in 10 Sea Zone
                Germans win, taking 10 Sea Zone from Neutral with 2 fighters and 2 submarines remaining. Battle score for attacker is 16
                Casualties for British: 1 carrier
    
        Non Combat Move - Germans
            2 fighters moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from G2 to G5
            1 fighter moved from 7 Sea Zone to 25 Sea Zone
            1 fighter moved from 23 Sea Zone to 25 Sea Zone
            1 fighter moved from PX2 to R4
            1 tactical_bomber moved from 11 Sea Zone to R4
            2 armour and 2 mech_infantrys moved from R4 to R13
            1 artillery moved from R15 to R16
            1 artillery moved from R17 to R16
            1 armour moved from R12 to R16
            3 infantry and 21 mech_infantrys moved from G14 to G15
    
        Place Units - Germans
            10 armour placed in G15
            3 infantry placed in R16
            1 armour and 1 mech_infantry placed in R4
            Germans undo move 3.
            1 armour and 1 mech_infantry placed in G5
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
            Germans collect 69 PUs (2 lost to blockades); end with 69 PUs
            Objective Germans 2 Control 2 Russian Cities: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Germans regular : 0.17
    British regular : -1.33
    

    Savegame



  • Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 factory_upgrade, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from IN13 to A9
            2 fighters moved from IN13 to A9
            1 tactical_bomber moved from C5 to A10
            1 tactical_bomber moved from A10 to A9
            2 mech_infantrys moved from C7 to C1
            1 fighter and 2 tactical_bombers moved from C7 to C1
    
        Combat - Japanese
            Battle in A9
                Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in A9, round 2 : 2/5 hits, 2.00 expected hits
                    ANZAC roll dice for 1 infantry in A9, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in A9
                Japanese win, taking A9 from ANZAC with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in C1
                Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in C1, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in C1, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in C1
                Japanese win, taking C1 from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier and 2 fighters moved from 65 Sea Zone to 42 Sea Zone
            2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
            5 transports moved from 65 Sea Zone to 91 Sea Zone
            4 infantry moved from J14 to 91 Sea Zone
            1 artillery and 3 infantry moved from J3 to IN13
            3 armour moved from J9 to IN13
            1 artillery and 4 infantry moved from C5 to IN13
            4 infantry moved from US22 to 80 Sea Zone
            1 carrier, 2 infantry and 2 transports moved from 80 Sea Zone to 93 Sea Zone
            1 aaGun and 1 infantry moved from J10 to 93 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 92 Sea Zone
            1 carrier moved from 93 Sea Zone to 92 Sea Zone
            4 destroyers moved from 80 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from A9 to C5
            1 fighter and 2 tactical_bombers moved from C1 to C7
            3 mech_infantrys moved from C18 to C7
            3 mech_infantrys moved from J6 to C14
            1 aaGun and 5 infantry moved from 92 Sea Zone to J3
            3 aaGuns moved from J14 to 91 Sea Zone
            3 aaGuns and 4 infantry moved from 91 Sea Zone to J9
    
        Place Units - Japanese
            3 mech_infantrys placed in J9
            Units in J9 being upgraded or consumed: 1 factory_minor
            1 factory_upgrade placed in J9
            3 infantry placed in IN13
            3 mech_infantrys placed in C5
            1 bomber placed in J14
            Japanese undo move 4.
            3 submarines placed in 53 Sea Zone
            3 mech_infantrys placed in J6
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
            Japanese collect 62 PUs (1 lost to blockades); end with 62 PUs
            Objective Japanese 3 Allied Cities: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 5 Imperialism Rampant: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.00
    ANZAC regular : -0.33
    

    triplea_37702_13jpn.tsvg



  • Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from I1 to G19
            4 fighters moved from I1 to G19
            1 armour moved from I4 to PA13
                  Italians take PX7 from British
                  Italians take PA13 from British
    
        Combat - Italians
            Battle in G19
                Italians attack with 1 artillery, 4 fighters and 1 infantry
                Americans defend with 1 airfield, 1 factory_minor_plundered, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 4 fighters and 1 infantry in G19, round 2 : 1/6 hits, 2.67 expected hits
                    Americans roll dice for 1 infantry in G19, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in G19
                Italians win, taking G19 from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            4 fighters moved from G19 to I1
            3 armour moved from I1 to I4
    
        Place Units - Italians
            2 fighters and 1 infantry placed in I1
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 75 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 5,5
            Italians collect 14 PUs (7 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -1.67
    

    triplea_37702_13ita.tsvg



  • Game History

    Round: 14
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_major, 3x factory_minor_plundered; Remaining resources: 65 PUs; 
            Germans buy 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from PX2 to R1
                  Germans take R1 from Russians
            1 artillery and 1 infantry moved from G5 to G4
            3 fighters moved from G5 to G4
            1 infantry moved from R19 to R18
            1 mech_infantry moved from R14 to R18
            1 armour moved from R13 to R18
            1 mech_infantry moved from G15 to G18
                  Germans take G18 from Americans
            1 armour and 1 infantry moved from G15 to G14
            1 infantry moved from G15 to G14
            1 infantry moved from R32 to UK25
                  Germans take UK25 from British
    
        Combat - Germans
            Battle in R18
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in R18, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in R18, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R18
                Germans win, taking R18 from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in G14
                Germans attack with 1 armour and 2 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 2 infantry in G14, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 mech_infantry in G14, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in G14
                Germans win, taking G14 from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in G4
                Germans attack with 1 artillery, 3 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery, 3 fighters and 1 infantry in G4, round 2 : 0/5 hits, 2.17 expected hits
                    British roll dice for 1 infantry in G4, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 3 fighters and 1 infantry in G4, round 3 : 1/5 hits, 2.17 expected hits
                    British roll dice for 1 infantry in G4, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in G4
                Germans win, taking G4 from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from G4 to G5
            1 artillery moved from G2 to PX2
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 transport moved from 26 Sea Zone to 25 Sea Zone
            4 aaGuns, 14 armour, 5 artilleries, 27 infantry and 18 mech_infantrys moved from R16 to R19
            1 armour and 2 mech_infantrys moved from R13 to R19
            1 submarine moved from 7 Sea Zone to 23 Sea Zone
            1 destroyer moved from 7 Sea Zone to 23 Sea Zone
            10 mech_infantrys moved from G15 to I1
            1 armour and 1 mech_infantry moved from G5 to PA4
            1 fighter and 1 tactical_bomber moved from R4 to R19
            3 infantry moved from G5 to G7
    
        Place Units - Germans
            1 carrier, 1 destroyer, 1 fighter and 2 submarines placed in 25 Sea Zone
            5 infantry and 1 mech_infantry placed in G15
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
            Germans collect 64 PUs (5 lost to blockades); end with 64 PUs
            Objective Germans 6 North Sea Resources: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control 2 Russian Cities: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Russians regular : 0.67
    Germans regular : -3.00
    British regular : -0.67
    

    triplea_37702_14ger.tsvg



  • Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 74 PUs; 
            Japanese buy 2 artilleries, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            2 units repaired.
            3 mech_infantrys moved from C14 to C13
            1 tactical_bomber moved from C7 to C13
            2 mech_infantrys moved from C7 to C1
            1 fighter and 1 tactical_bomber moved from C7 to C1
            1 mech_infantry moved from C7 to C1
            3 infantry moved from IN13 to A9
            1 fighter and 1 tactical_bomber moved from C5 to A9
            3 fighters moved from C5 to A9
            2 submarines moved from 53 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in C13
                Japanese attack with 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in C13, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in C13, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in C13
                Japanese win, taking C13 from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in A9
                Japanese attack with 4 fighters, 3 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Japanese roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in A9, round 2 : 2/8 hits, 3.17 expected hits
                    ANZAC roll dice for 2 infantry in A9, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in A9
                Japanese win, taking A9 from ANZAC with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in C1
                Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in C1, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 mech_infantry in C1, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in C1
                Japanese win, taking C1 from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 battleships, 3 carriers, 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 65 Sea Zone
            3 mech_infantrys moved from J9 to 91 Sea Zone
            4 infantry moved from J9 to 91 Sea Zone
            4 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from J15 to 92 Sea Zone
            2 infantry moved from J3 to 92 Sea Zone
            6 infantry, 4 mech_infantrys and 5 transports moved from 92 Sea Zone to 80 Sea Zone
            6 infantry and 4 mech_infantrys moved from 80 Sea Zone to US22
            2 infantry moved from J3 to IN13
            4 fighters and 1 tactical_bomber moved from A9 to C5
            1 fighter moved from C1 to C7
            1 tactical_bomber moved from C1 to C7
            3 mech_infantrys moved from J6 to C14
            3 transports moved from 92 Sea Zone to 91 Sea Zone
            1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 80 Sea Zone
            1 aaGun moved from J3 to IN13
            1 artillery moved from IN13 to J3
            1 infantry moved from J3 to IN13
            1 bomber moved from J14 to C5
            1 tactical_bomber moved from C5 to 65 Sea Zone
            1 fighter and 1 tactical_bomber moved from C7 to C14
            1 tactical_bomber moved from C13 to C14
            7 mech_infantrys moved from C20 to C14
    
        Place Units - Japanese
            3 fighters placed in IN13
            3 mech_infantrys placed in J9
            3 mech_infantrys placed in J6
            2 artilleries and 4 infantry placed in J9
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
            Japanese collect 62 PUs (1 lost to blockades); end with 62 PUs
            Objective Japanese 3 Allied Cities: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 5 Imperialism Rampant: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.17
    ANZAC regular : 0.33
    

    triplea_37702_14jpn.tsvg



  • Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from I4 to PA13
            1 armour moved from I4 to PA13
            1 artillery and 1 infantry moved from G19 to G18
            2 fighters moved from I1 to G18
            2 fighters moved from I1 to G18
    
        Combat - Italians
            Battle in PA13
                Italians attack with 3 armour
                British defend with 1 armour
                    Italians roll dice for 3 armour in PA13, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 armour in PA13, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in PA13
                Italians win, taking PA13 from British with 3 armour remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in G18
                Italians attack with 1 artillery, 4 fighters and 1 infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 4 fighters and 1 infantry in G18, round 2 : 2/6 hits, 2.67 expected hits
                    Americans roll dice for 1 mech_infantry in G18, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in G18
                Italians win, taking G18 from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            4 fighters moved from G18 to I1
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in I1
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5,5,3
                Rolling for Convoy Blockade Damage in 75 Sea Zone. Rolls: 3,2,5,1
                Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 88 Sea Zone. Rolls: 2,3
            Italians collect 12 PUs (9 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : -0.17
    British regular : -0.50
    

    triplea_37702_14ita.tsvg

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