Yes to both. Any enemy surface warship (not transport or sub) will make a sea zone hostile, assuming you are at war with the owning power.
Latest versions of Alpha, etc.
I’m looking to break out my old set and play this again. I recall that there were revised versions of the game, both official publication, Larry Harris’ version, Alpha (which may be the same thing). At this time, what are the most recent versions for each of those (and are there any other that I should look at)? Thanks!
2nd edition is the latest official Global 40 rules.
And do you know about the status Alpha? I remember Alpha, Alpha+, and I wonder if they finalized or have a latest version of those.
@foxtrot yea so Alpha evolved into 2nd Edition. I think Alpha 3 was the last one.
If I remember right , there was a minor placement change in Egypt, think UK got an Artillery. Yukon was deemed impassable. Can’t remember but I think Oztea’s suggestion that the German Cruiser and Transport be moved to SZ 114 had already been implemented.
@Foxtrot The final version of the Alpha rules is the 2nd edition rules.
@krieghund Thanks! There a few more details I want to fill in, if you’ll indulge me:
- Have there been any changes to the 2e rulebook between printings? If so, is there an errata/update sheet to enable using an old copy of the 2e rules?
- Where can I find the setup instructions, preferably in a text-only form I can easily print?
- Are there any map changes to take into account if I’m using 1940 1e maps to play 2e?
Again, thank you all very much for taking time to read and respond to this thread.
- Yes. However, the FAQs currently don’t have a home online. I’m working to correct that.
- They can be found on the Downloads Page.
- The only change that makes a difference to game play is on the Pacific map. Sea zone 5 is not adjacent to Korea. The border between sea zones 5 and 6 now meet at the border between Amur and Korea, leaving Amur still touching only sea zone 5 but Korea touching only sea zone 6. This was actually an erratum for the 1st edition.