L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB

  • 2023 '22 '21

    @elche Casualty in Amur?
    70578cb1-e75a-49bb-87e3-f879c8d35d1f-image.png


  • 1 inf please

  • 2023 '22 '21

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Siberia to Soviet Far East
            1 armour and 2 mech_infantrys moved from Jehol to Manchuria
            1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Manchuria to Amur
            2 infantry moved from Chahar to Anhwe
            1 artillery moved from Shantung to Anhwe
            3 infantry moved from Kwangtung to Kwangsi
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
            2 fighters moved from 37 Sea Zone to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Amur
                Japanese attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 bomber; Russians defend with 4 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 1/8 hits, 2.50 expected hits
                    Russians roll dice for 1 bomber and 4 infantry in Amur, round 2 : 3/5 hits, 1.50 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Amur, round 3 : 2/5 hits, 2.00 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -1.50
    Russians regular : 0.17
    

    Savegame

  • 2023 '22 '21

    @elche 2 more.
    0bff86ec-3bdd-4981-9b6f-a8d27f2f098b-image.png


  • 2 inf please

  • 2023 '22 '21

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Siberia to Soviet Far East
            1 armour and 2 mech_infantrys moved from Jehol to Manchuria
            1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Manchuria to Amur
            2 infantry moved from Chahar to Anhwe
            1 artillery moved from Shantung to Anhwe
            3 infantry moved from Kwangtung to Kwangsi
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
            2 fighters moved from 37 Sea Zone to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Amur
                Japanese attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 bomber; Russians defend with 4 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 1/8 hits, 2.50 expected hits
                    Russians roll dice for 1 bomber and 4 infantry in Amur, round 2 : 3/5 hits, 1.50 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Amur, round 3 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 bomber and 3 infantry in Amur, round 3 : 1/4 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Amur, round 4 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 bomber and 1 infantry in Amur, round 4 : 1/2 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Amur, round 5 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 bomber and 1 infantry in Amur, round 5 : 1/2 hits, 0.50 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Amur
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 armour, 3 infantry and 2 mech_infantrys
                Casualties for Russians: 4 infantry
                Casualties for Americans: 1 bomber
            Battle in Kiangsi
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 3/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters and 4 infantry
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters and 4 infantry in Kwangsi, round 2 : 2/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Kiangsu
            2 fighters moved from Kwangsi to 20 Sea Zone
            2 carriers and 1 cruiser moved from 37 Sea Zone to 20 Sea Zone
            2 fighters moved from 37 Sea Zone to 6 Sea Zone
            2 transports moved from 37 Sea Zone to 20 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            1 fighter and 1 infantry placed in Japan
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.50
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 transport moved from 4 Sea Zone to 1 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 destroyer moved from 55 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 submarine moved from 7 Sea Zone to 1 Sea Zone
            1 fighter moved from Wake Island to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 cruiser moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
            1 destroyer and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Battle in Soviet Far East
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Southern Italy
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 2 aaGuns, 1 artillery and 2 infantry in Southern Italy, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 artillery in Southern Italy, round 3 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 2 aaGuns, 1 artillery and 2 infantry in Southern Italy, round 3 : 2/3 hits, 1,00 expected hits
                    1 aaGun owned by the Italians and 1 artillery owned by the Americans lost in Southern Italy
                Italians win with 1 aaGun, 1 artillery and 2 infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 aaGun
    
        Non Combat Move - Americans
            2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Central United States to British Columbia
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 carrier placed in 10 Sea Zone
            2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Italians regular : 1,00
    Japanese regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            4 artilleries and 2 infantry moved from Hunan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            2 infantry moved from Shensi to Hopei
            2 artilleries moved from Shensi to Hopei
            1 artillery moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 4 artilleries, 1 fighter and 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/7 hits, 2,50 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 4 artilleries, 1 fighter and 1 infantry in Kwangsi, round 3 : 2/6 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 4 artilleries and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            Chinese undo move 1.
            1 artillery and 5 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : 0,67
    

    Savegame


  • TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 infantry moved from Union of South Africa to 71 Sea Zone
            1 fighter moved from Persia to Russia
            1 bomber moved from Urals to Russia
            2 transports moved from 81 Sea Zone to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 infantry moved from Siam to Shan State
            3 artilleries and 3 infantry moved from Burma to Yunnan
            4 infantry moved from India to Burma
            1 fighter moved from India to Persia
            1 fighter moved from Yunnan to Volgograd
            1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble to sz 81 ?

  • 2023 '22 '21

    @elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:

    Scramble to sz 81 ?

    No thanks


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 transport moved from 4 Sea Zone to 1 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 destroyer moved from 55 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 submarine moved from 7 Sea Zone to 1 Sea Zone
            1 fighter moved from Wake Island to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 cruiser moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
            1 destroyer and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Battle in Soviet Far East
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Southern Italy
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 2 aaGuns, 1 artillery and 2 infantry in Southern Italy, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 artillery in Southern Italy, round 3 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 2 aaGuns, 1 artillery and 2 infantry in Southern Italy, round 3 : 2/3 hits, 1,00 expected hits
                    1 aaGun owned by the Italians and 1 artillery owned by the Americans lost in Southern Italy
                Italians win with 1 aaGun, 1 artillery and 2 infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 aaGun
    
        Non Combat Move - Americans
            2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Central United States to British Columbia
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 carrier placed in 10 Sea Zone
            2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            4 artilleries and 2 infantry moved from Hunan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            2 infantry moved from Shensi to Hopei
            2 artilleries moved from Shensi to Hopei
            1 artillery moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 4 artilleries, 1 fighter and 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/7 hits, 2,50 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 4 artilleries, 1 fighter and 1 infantry in Kwangsi, round 3 : 2/6 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 4 artilleries and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            Chinese undo move 1.
            1 artillery and 5 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 transport; Remaining resources: 1 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 infantry moved from Union of South Africa to 71 Sea Zone
            1 fighter moved from Persia to Russia
            1 bomber moved from Urals to Russia
            2 transports moved from 81 Sea Zone to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 infantry moved from Siam to Shan State
            3 artilleries and 3 infantry moved from Burma to Yunnan
            4 infantry moved from India to Burma
            1 fighter moved from India to Persia
            1 fighter moved from Yunnan to Volgograd
            1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 aaGun moved from Burma to Yunnan
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 fighter moved from Trans-Jordan to Persia
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            1 armour and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 30 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 14 PUs
            Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : 0,50
    Italians regular : 0,33
    Japanese regular : 0,00
    British regular : 0,83
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            2 armour moved from Smolensk to Bryansk
    
        Combat - Italians
            Battle in Syria
            Battle in Bryansk
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Syria from French, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            2 aaGuns moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Caroline Islands to Queensland
    
        Combat - ANZAC
            Battle in Java
            Battle in Borneo
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Caroline Islands to Queensland
    
        Combat - ANZAC
            Battle in Java
            Battle in Borneo
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 3 infantry moved from Archangel to Vologda
            2 fighters and 1 tactical_bomber moved from Novgorod to Russia
            12 armour, 5 artilleries, 6 bombers, 2 fighters, 14 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia
            3 infantry moved from Baltic States to Eastern Poland
            1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Vologda
                1 artillery owned by the Germans and 1 infantry owned by the Germans retreated to Archangel
                Russians win with 3 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 infantry
            Battle in Eastern Poland
                Germans attack with 1 armour, 3 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 12 armour, 5 artilleries, 6 bombers, 4 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers
                British defend with 1 bomber and 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 3 fighters and 34 infantry
                    Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 5 artilleries, 6 bombers, 3 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 27/56 hits, 20.50 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 5.17
    Russians AA : -1.00
    

    Savegame

  • 2023 '22 '21

    @elche The Battle for Moscow
    The Germans are off to a good start, casualties?
    da59f7f9-1318-4366-a721-ba9c41bcdc6b-image.png


  • 4 AA, 1 b, 22 inf.

  • 2023 '22 '21

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 3 infantry moved from Archangel to Vologda
            2 fighters and 1 tactical_bomber moved from Novgorod to Russia
            12 armour, 5 artilleries, 6 bombers, 2 fighters, 14 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia
            3 infantry moved from Baltic States to Eastern Poland
            1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Vologda
                1 artillery owned by the Germans and 1 infantry owned by the Germans retreated to Archangel
                Russians win with 3 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 infantry
            Battle in Eastern Poland
                Germans attack with 1 armour, 3 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 12 armour, 5 artilleries, 6 bombers, 4 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers
                British defend with 1 bomber and 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 3 fighters and 34 infantry
                    Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 5 artilleries, 6 bombers, 3 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 27/56 hits, 20.50 expected hits
                    Russians roll dice for 4 aaGuns, 13 artilleries, 1 bomber, 4 fighters and 34 infantry in Russia, round 2 : 12/52 hits, 18.50 expected hits
                    22 infantry owned by the Russians, 12 infantry owned by the Germans, 1 bomber owned by the British and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 12 armour, 5 artilleries, 6 bombers, 3 fighters, 2 infantry, 13 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 14/44 hits, 18.50 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : -5.83
    Germans regular : 0.67
    Russians AA : -1.00
    

    Savegame

  • 2023 '22 '21

    @elche The battle continues to go well for the Germans… Casualties?
    6920af4f-d510-4cb0-a27d-938165203775-image.png

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