L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB

  • 2023 '22 '21

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Northwest Persia to 80 Sea Zone
    
        Combat - Italians
            Battle in 80 Sea Zone
                Italians attack with 1 fighter
                British defend with 2 transports
                    2 transports owned by the British lost in 80 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
    
        Non Combat Move - Italians
            1 fighter moved from 80 Sea Zone to Iraq
            1 fighter moved from Northwest Persia to Iraq
            2 infantry moved from Yugoslavia to Romania
            2 mech_infantrys moved from Northern Italy to Romania
            3 artilleries and 11 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Southern Italy
            1 artillery and 9 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,2,5,2
            Italians collect 11 PUs (5 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 44 Sea Zone to 55 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 artilleries moved from 35 Sea Zone to Philippines
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 7 Sea Zone
            1 fighter moved from Queensland to Guam
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 2 artilleries and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 2 artilleries in Philippines, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    ANZAC regular : -1,67
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 44 Sea Zone to 55 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 artilleries moved from 35 Sea Zone to Philippines
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 7 Sea Zone
            1 fighter moved from Queensland to Guam
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 2 artilleries and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 2 artilleries in Philippines, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            3 infantry moved from Alexandria to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    ANZAC regular : -1,67
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries moved from Persia to Eastern Persia
            3 mech_infantrys moved from Northwest Persia to Eastern Persia
            1 armour moved from Northwest Persia to Eastern Persia
            2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
            1 bomber moved from Persia to 39 Sea Zone
            5 bombers moved from Persia to India
            1 bomber moved from Western Germany to 96 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 4/5 hits, 0.83 expected hits
                4 bombers killed by AA
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in India causes 4 damage total. 
            Battle in 96 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 39 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 39 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Eastern Persia
                Germans attack with 1 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                British defend with 2 armour, 2 artilleries and 2 infantry
                    Germans roll dice for 1 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 6/10 hits, 4.17 expected hits
                    British roll dice for 2 armour, 2 artilleries and 2 infantry in Eastern Persia, round 2 : 2/6 hits, 2.33 expected hits
                    2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 armour owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 1 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 armour, 2 artilleries and 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from 39 Sea Zone to Persia
            1 bomber moved from India to Persia
            2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
            2 armour and 3 infantry moved from Northwest Persia to Iraq
            3 armour moved from Caucasus to Iraq
            3 armour moved from Kazakhstan to Northwest Persia
            2 aaGuns moved from Turkmenistan to Kazakhstan
            3 armour moved from Volgograd to Northwest Persia
            3 armour moved from Ukraine to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            2 mech_infantrys moved from Romania to Ukraine
            2 infantry moved from Bulgaria to Greece
            1 fighter moved from Normandy Bordeaux to Greece
            1 fighter and 1 tactical_bomber moved from Novgorod to Greece
            1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
            1 bomber moved from 96 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 factory_minor placed in Iraq
            1 airfield placed in Greece
            1 artillery and 2 infantry placed in Russia
            2 artilleries and 1 infantry placed in Persia
            3 armour placed in Volgograd
            2 armour and 1 mech_infantry placed in Ukraine
            2 mech_infantrys placed in Novgorod
            1 transport placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,2,2,2
            Germans collect 66 PUs (4 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific AA : 3.17
    Germans regular : 1.83
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Combat Move - Russians
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            1 fighter moved from Sakha to Japan
            1 aaGun, 1 armour and 3 infantry moved from Buryatia to Sakha
            1 aaGun moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 aaGun moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
            Japanese collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 battleship, 3 carriers, 4 destroyers, 3 fighters, 1 infantry, 3 submarines, 3 tactical_bombers and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 infantry moved from 6 Sea Zone to Japan
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            3 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble from Japan ?

  • 2023 '22 '21

    @elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:

    Scramble from Japan ?

    Nice move to pin the planes on Japan, hadn’t accounted for that, was tempted to start bringing those infantry across, but guess I left it too long.

    Let’s scramble 2 planes to the sea, keep 1 left for the land defense and hope MARTI is generous to me. Max defense OOL for the sea battle.


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 battleship, 3 carriers, 4 destroyers, 3 fighters, 1 infantry, 3 submarines, 3 tactical_bombers and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 infantry moved from 6 Sea Zone to Japan
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            3 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 3 submarines, 4 tactical_bombers and 1 transport
                Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 7 destroyers, 6 fighters and 2 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 8/15 hits, 7,67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 7 destroyers, 6 fighters and 2 transports in 6 Sea Zone, round 2 : 12/18 hits, 8,83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 submarines owned by the Americans, 2 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 2 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 4/13 hits, 7,00 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 7,17 expected hits
                    2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 4 tactical_bombers owned by the Americans, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                3 fighters owned by the Americans retreated
                1 transport owned by the Americans and 1 battleship owned by the Americans retreated to 7 Sea Zone
                Japanese win with 2 battleships, 1 cruiser, 6 fighters and 2 transports remaining. Battle score for attacker is -84
                Casualties for Americans: 3 carriers, 4 destroyers, 3 fighters, 3 submarines and 4 tactical_bombers
                Casualties for Japanese: 2 carriers and 7 destroyers
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                4 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            2 fighters moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from 6 Sea Zone to Soviet Far East
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 destroyers and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,67
    Japanese regular : 5,00
    

    Savegame


  • Thanks, but Marti was with you. I have to retreat.


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Yunnan to Burma
            1 artillery moved from Yunnan to Kwangsi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Chinese
            1 artillery placed in Kwangsi
            2 infantry placed in Yunnan
            4 artilleries and 1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 battleship, 3 carriers, 4 destroyers, 3 fighters, 1 infantry, 3 submarines, 3 tactical_bombers and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 infantry moved from 6 Sea Zone to Japan
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            3 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 3 submarines, 4 tactical_bombers and 1 transport
                Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 7 destroyers, 6 fighters and 2 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 8/15 hits, 7,67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 7 destroyers, 6 fighters and 2 transports in 6 Sea Zone, round 2 : 12/18 hits, 8,83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 submarines owned by the Americans, 2 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 2 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 4/13 hits, 7,00 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 7,17 expected hits
                    2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 4 tactical_bombers owned by the Americans, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                3 fighters owned by the Americans retreated
                1 transport owned by the Americans and 1 battleship owned by the Americans retreated to 7 Sea Zone
                Japanese win with 2 battleships, 1 cruiser, 6 fighters and 2 transports remaining. Battle score for attacker is -84
                Casualties for Americans: 3 carriers, 4 destroyers, 3 fighters, 3 submarines and 4 tactical_bombers
                Casualties for Japanese: 2 carriers and 7 destroyers
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                4 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            2 fighters moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from 6 Sea Zone to Soviet Far East
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 destroyers and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Yunnan to Burma
            1 artillery moved from Yunnan to Kwangsi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Chinese
            1 artillery placed in Kwangsi
            2 infantry placed in Yunnan
            4 artilleries and 1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 31 PUs; 
            British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 4x factory_major; Remaining resources: 29 PUs; 
            UK_Pacific buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Tobruk to Alexandria
            1 fighter moved from Egypt to Eastern Persia
            1 fighter moved from West India to Eastern Persia
            1 artillery moved from West India to Eastern Persia
            5 infantry moved from West India to Eastern Persia
            1 armour moved from West India to Eastern Persia
            1 infantry moved from West India to Eastern Persia
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
                  UK_Pacific take 19 Sea Zone from Japanese
            1 artillery and 2 infantry moved from Tsagaan Olom to Dzavhan
            1 artillery and 1 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 artillery and 2 infantry moved from Anhwe to Jehol
            1 armour moved from Yunnan to Anhwe
            1 infantry moved from Yunnan to Kweichow
            3 artilleries and 9 infantry moved from India to West India
            1 infantry moved from Burma to India
            1 artillery and 1 infantry moved from Shan State to Burma
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
    
        Combat - British
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                British attack with 1 submarine
                Japanese defend with 2 battleships, 1 cruiser, 3 fighters and 2 transports
                    British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
                    1 submarine owned by the British lost in 6 Sea Zone
                Japanese win with 2 battleships, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
            Battle in Eastern Persia
                British attack with 1 armour, 1 artillery, 2 fighters and 6 infantry
                Germans defend with 1 armour, 3 artilleries and 1 mech_infantry
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Eastern Persia, round 2 : 4/10 hits, 3,00 expected hits
                    Germans roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Eastern Persia, round 2 : 3/5 hits, 1,83 expected hits
                    3 artilleries owned by the Germans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Eastern Persia
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Eastern Persia, round 3 : 2/7 hits, 2,50 expected hits
                    Germans roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 13
                Casualties for British: 3 infantry
                Casualties for Germans: 1 armour, 3 artilleries and 1 mech_infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - British
            2 fighters moved from Eastern Persia to West India
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 1 fighter placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 fighter and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 28 PUs; end with 28 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
            Some Units in India change ownership: 1 artillery, 1 fighter and 5 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -2,67
    Japanese regular : 4,17
    Germans regular : 0,67
    British regular : 0,17
    

    Savegame


  • I forget to move 1 of my fig from W-India to India.
    If ok, I edit.

  • 2023 '22 '21

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from West India: 1 fighter
            EDIT: Adding units owned by British to India: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Italians buy 1 destroyer; Remaining resources: 7 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 fighters moved from Iraq to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            2 artilleries and 3 infantry moved from Yugoslavia to Northern Italy
            2 mech_infantrys moved from Romania to Ukraine
            2 infantry moved from Romania to Bulgaria
            4 infantry moved from Yugoslavia to Northern Italy
            1 artillery moved from Yugoslavia to Bulgaria
            1 infantry moved from Yugoslavia to Bulgaria
            3 infantry moved from Yugoslavia to Northern Italy
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,3,4,1
            Italians collect 5 PUs (11 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    @elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:

    Thanks, but Marti was with you. I have to retreat.

    Thank you MARTI, the fighters and battleships were amazing, 14 hits out of 16 rolls at 4.

    No probs, with the fighter, I’ve moved it, feel free to put it where you want, doesn’t change the Italy move.


  • TripleA Manual Gamesave Post: ANZAC round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 carrier moved from 7 Sea Zone to 6 Sea Zone
            2 fighters moved from 7 Sea Zone to 6 Sea Zone
            2 infantry moved from New South Wales to Queensland
            1 transport moved from 55 Sea Zone to 54 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Thanks for the fig. Scramle from Japan ?

  • 2023 '22 '21

    @elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:

    Thanks for the fig. Scramle from Japan ?

    Yes, 3 please. Come on MARTI!


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 carrier moved from 7 Sea Zone to 6 Sea Zone
            2 fighters moved from 7 Sea Zone to 6 Sea Zone
            2 infantry moved from New South Wales to Queensland
            1 transport moved from 55 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 1 submarine
                Japanese defend with 2 battleships, 1 cruiser, 3 fighters and 2 transports
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits
                    2 battleships owned by the Japanese lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 48
                Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
                Casualties for Japanese: 2 battleships, 1 cruiser, 3 fighters and 2 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from 6 Sea Zone to Soviet Far East
            1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Guam
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,17
    ANZAC regular : 0,67
    

    Savegame

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