Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
3 infantry moved from Ukraine to Bryansk
2 armour moved from Novgorod to Bryansk
1 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 mech_infantry moved from Volgograd to Samara
1 bomber moved from Volgograd to Samara
1 mech_infantry moved from Baltic States to Karelia
Germans take Karelia from Russians
3 mech_infantrys moved from Baltic States to Bryansk
4 armour moved from Volgograd to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 mech_infantrys moved from Baltic States to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Baltic States to Bryansk
2 infantry moved from Western Germany to France
6 mech_infantrys moved from Baltic States to Novgorod
1 bomber moved from Baltic States to Germany
1 artillery moved from Western Germany to France
2 artilleries moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Samara
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 6 armour and 6 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 6 armour and 6 mech_infantrys in Caucasus, round 2 : 4/12 hits, 4,00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Samara to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 aaGun moved from Western Germany to France
Place Units - Germans
4 submarines placed in 112 Sea Zone
1 factory_minor placed in Western Ukraine
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : -1,00
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
Combat - Russians
Non Combat Move - Russians
1 armour, 2 fighters and 1 tactical_bomber moved from Kiangsi to Kiangsu
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 destroyers; Remaining resources: 9 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from Chahar to Anhwe
2 artilleries moved from Shantung to Anhwe
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Chahar to Suiyuyan
2 bombers moved from Chahar to Anhwe
5 armour and 7 mech_infantrys moved from Chahar to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Anhwe
Japanese attack with 2 artilleries, 2 bombers and 2 fighters
ANZAC defend with 1 infantry; Chinese defend with 1 artillery
Japanese roll dice for 2 artilleries, 2 bombers and 2 fighters in Anhwe, round 2 : 4/6 hits, 3,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the Chinese lost in Anhwe
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 1 artillery
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Anhwe to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Japan
6 artilleries moved from Shantung to Jehol
2 bombers moved from Anhwe to Caucasus
Place Units - Japanese
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Japanese collect 34 PUs (2 lost to blockades); end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : -0,17
Japanese regular : 2,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Norway to Finland
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 fighter moved from Norway to Finland
1 submarine moved from 17 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to France
1 tactical_bomber moved from United Kingdom to France
3 bombers moved from Norway to France
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Finland
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Morocco from Italians, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in France
Americans attack with 3 bombers, 4 fighters and 2 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Germans roll AA dice in France : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in France
Americans roll dice for 3 bombers, 3 fighters and 2 tactical_bombers in France, round 2 : 7/8 hits, 4,83 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in France
Americans win with 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Battle in 18 Sea Zone
Americans attack with 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Americans regular : 1,50
Germans AA : 0,50
Germans regular : -1,67
@Giallo Do you submerge sub in sz 18?
@sovietishcat yes pls
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Norway to Finland
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 fighter moved from Norway to Finland
1 submarine moved from 17 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to France
1 tactical_bomber moved from United Kingdom to France
3 bombers moved from Norway to France
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Finland
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Morocco from Italians, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in France
Americans attack with 3 bombers, 4 fighters and 2 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Germans roll AA dice in France : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in France
Americans roll dice for 3 bombers, 3 fighters and 2 tactical_bombers in France, round 2 : 7/8 hits, 4,83 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in France
Americans win with 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Battle in 18 Sea Zone
Americans attack with 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 carrier and 2 destroyers moved from 103 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from France to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
3 bombers moved from France to Norway
1 fighter moved from Finland to Norway
1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
4 transports moved from 110 Sea Zone to 102 Sea Zone
Place Units - Americans
2 carriers and 1 fighter placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 113 Sea Zone
1 fighter placed in Norway
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
16 artilleries, 1 fighter and 8 infantry moved from Kiangsu to Anhwe
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Szechwan
3 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 3 artilleries, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 bomber moved from Northwest Persia to Volgograd
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
2 fighters moved from Kiangsu to Jehol
2 armour and 1 mech_infantry moved from Hunan to Jehol
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Jehol
British attack with 3 armour, 2 fighters and 2 mech_infantrys
Japanese defend with 6 artilleries
British roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Jehol, round 2 : 2/7 hits, 2,83 expected hits
Japanese roll dice for 6 artilleries in Jehol, round 2 : 1/6 hits, 2,00 expected hits
2 artilleries owned by the Japanese and 1 mech_infantry owned by the British lost in Jehol
British roll dice for 3 armour, 2 fighters and 1 mech_infantry in Jehol, round 3 : 2/6 hits, 2,67 expected hits
Japanese roll dice for 4 artilleries in Jehol, round 3 : 2/4 hits, 1,33 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Jehol
British roll dice for 2 armour and 2 fighters in Jehol, round 4 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 2 artilleries in Jehol, round 4 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese and 1 armour owned by the British lost in Jehol
British win, taking Jehol from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 2 armour and 2 mech_infantrys
Casualties for Japanese: 6 artilleries
Non Combat Move - British
2 fighters moved from Jehol to Anhwe
2 aaGuns and 8 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from Northwest Persia to Persia
1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Northwest Persia to Persia
1 aaGun and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Russia to Norway
1 bomber moved from Volgograd to Russia
4 artilleries, 2 infantry and 1 marine moved from Northwest Persia to Persia
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from India to Burma
1 artillery moved from Algeria to Morocco
3 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - British
3 artilleries placed in Persia
1 submarine placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 1,83
Japanese regular : -0,33
Germans AA : 0,33
Germans regular : -2,00
British regular : 0,33
@Giallo In sz 110, all USA planes are on USA ACs and 4 UK planes are on 2 UK ACs.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
Combat Hit Differential Summary :
@giallo scramble?
@Giallo no thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2,17 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Germans loiter and taunt; Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Americans lost in 112 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Southern France
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 3/3 hits, 1,33 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
4 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
Place Units - Italians
2 tactical_bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Italians regular : -1,17
British regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 6 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
Combat - ANZAC
Battle in Manchuria
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 marine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 aaGun moved from New Guinea to 46 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Kiangsu to Anhwe
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 69 PUs;
Germans buy 6 armour, 1 carrier and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Karelia to Finland
1 bomber moved from Germany to Finland
9 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
3 mech_infantrys moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
1 bomber moved from Novgorod to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
7 armour and 5 mech_infantrys moved from Caucasus to Bryansk
1 fighter moved from Germany to Caucasus
1 mech_infantry moved from Caucasus to Bryansk
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Finland, round 2 : 5/8 hits, 4,33 expected hits
Americans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from Kazakhstan to Bryansk
1 infantry moved from Western Germany to France
1 aaGun and 1 infantry moved from Western Germany to Germany
1 bomber moved from Finland to Western Germany
3 fighters moved from Finland to 112 Sea Zone
2 tactical_bombers moved from Finland to 112 Sea Zone
1 fighter moved from Holland Belgium to Germany
2 fighters moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from Finland to 112 Sea Zone
2 tactical_bombers moved from Germany to Bryansk
1 infantry moved from Western Germany to Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
1 carrier placed in 112 Sea Zone
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 fighters
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,33
Russians regular : 0,67
Germans regular : 1,17
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters moved from Russia to Caucasus
1 armour, 17 artilleries and 71 infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 armour, 17 artilleries and 71 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 17 artilleries and 71 infantry in Samara, round 2 : 22/89 hits, 20,83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 17 artilleries and 71 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 fighters
Japanese defend with 2 bombers
Russians roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits, 0,33 expected hits
1 fighter owned by the Russians and 1 bomber owned by the Japanese lost in Caucasus
Russians roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 bomber in Caucasus, round 3 : 1/1 hits, 0,17 expected hits
1 fighter owned by the Russians lost in Caucasus
Germans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Russians: 2 fighters
Casualties for Japanese: 1 bomber
Non Combat Move - Russians
4 aaGuns moved from Russia to Samara
1 armour, 2 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
Germans regular : 1,17
Russians regular : 0,67
@Giallo this is crazy dice in Caucasaus, can’t believe it :face_with_head_bandage:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Caucasus to Persia
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
5 armour and 6 mech_infantrys moved from Shensi to Szechwan
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Suiyuyan to Shensi
1 mech_infantry moved from Chahar to Shensi
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
3 tactical_bombers moved from Japan to 18 Sea Zone
3 fighters moved from 6 Sea Zone to 18 Sea Zone
4 tactical_bombers moved from Japan to 17 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
Combat - Japanese
Strategic bombing raid in Persia
British roll AA dice in Persia : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in 17 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Szechwan
Japanese attack with 5 armour and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 5 armour and 6 mech_infantrys in Szechwan, round 2 : 2/11 hits, 3,50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 2 submarines; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 18 Sea Zone, round 2 : 7/11 hits, 6,17 expected hits
Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
5 fighters and 5 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Japan
3 fighters moved from 6 Sea Zone to Japan
5 tactical_bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -1,33
Japanese regular : -2,67
British AA : 0,83
ANZAC regular : -0,50
@sovietishcat said in L21/22 Giallo(x) vs Sovietishcat(+15) BM:
@Giallo this is crazy dice in Caucasaus, can’t believe it :face_with_head_bandage:
Wow! That was indeed amazing
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 18 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
3 bombers and 2 fighters moved from Norway to 112 Sea Zone
4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@Giallo Scramble sz 112? OOL? Or you want to go round by round?