@jan-aerts hey Jan, you are limited by what the maximum influence value. That means in turn 1 you can only increase your influence roll by 1.
If you would control 3 territorries you could spend up to 3 IPP to increase your influence roll.
@jbuckbuddy China at War allows USSR to invade Sinkang in July of 37 but OOB must be July of 1939 but I warn you about doing this because this will cause the Warlords to align to KMT (or whatever the rule book depending on expansions state) and put you at war with KMT which means USSR lost it’s neutrality to the Allies and might cause the Allies to declare war on you.
@insaneHoshi good points all around. I wasn’t think big picture when you said that. Of course others would have to be at war to Lend Lease. So yeah, that makes it a different situation anyways. Still though, just goes to show there are a plethora of possibilities!
@Credulous Nice, I wish I had some of those celery green UK units! Every once in a while I get tempted to buy the stock HBG has. I’d love to create a separate Canadian and South African force sometime, Canada being the blonde, and South Africa the celery. I have the blonde UK infantry from D-Day, and with the celery infantry you can then create small armies for each from the stock HBG has already in each of those colors! Maybe I’ll pull the trigger some time. Those infantry are hard to come by!
Interesting, I suppose that makes sense for buying! I always just assume it was something like Doug thought it wasn’t viable to buy X number of a certain unit in a certain color when only Y amount will realistically be sold. But if a bit easier than that would definitely be nice to see some units/nations/colors fanned out a bit more for some!
A China set would be pretty awesome if they did it! One of those though where it’s how often will China realistically buy anything other than infantry, cavalry, and artillery though? But I agree, it’s a bummer in some ways that you can buy units in certain colors you’ll never have a use for, and others that you could totally use are unavailable!
@GeneralHandGrenade Unsurprising that you have the intel GHG! And ultimately unsurprising this is in the works. They’ve done such a great job with diverse expansions, this was bound to be an area for one. Very intrigued it’s the same designer as Latin America, as I think that Expansion (and China at War) was one of the best thought out ones they’ve done yet! Will be very interested in seeing this in the future, I think it could hold a lot!
I completely agree, I think the Med/North Africa could be a great standalone game. I posted on the forums here years ago how cool it would be to see an A&A game like that done, though really any similar game like that would be great. There’s so much that can be done.
The biggest criticisms I’ve really heard on the topic was that you couldn’t really do a true “final victory”, since any map would obviously not actually include a Berlin as a final destination to take, and that this game wouldn’t feel like you “won the war”. Well, I guess that’s true, but who cares! One needs to look at is as a Theater-level game. You’re objective is victory in the Theater. That might mean taking Rome and Tunis for the Allies, or taking Cairo as the Axis, or it could just mean surviving a certain amount of time.
The other part of this would be how to incorporate the US. Do you start a game on the eve of Operation Torch? Or have a game similar to Global 1940, where the US joins starting a certain turn? I personally would advocate for the later. I’d love to play out a game where I do what I can with British and Commonwealth forces early on, and then see the tide turn with a US entry. I’ve seen complaints of how people think it would be dumb to just have US forces bought/appear from the edge of a map (since the US would presumably not be represented here). Again, I say you’ve got to be able to have fun with a game!