@superbattleshipyamato I was thinking of making an Antarctica map (Nazis in the middle, bunches of Cold War countries at the coasts) with a mix of Diplomacy. Each player chooses a country on the board and then the other, and the other until everyone chooses their country. They place a “capital” marker on it. Each territory has an 3 IC besides of the middle.
The Nazis is only played by one player and that player cannot choose any other territory from the coast of Antarctica 🇦🇶
Once every player has their capital territory (besides Nazis) they choose a territory from around the coast that they choose to “control” and it goes around and around the players until every territory is controlled by some sort of player.
There might be 2+3 inland provinces separating the coastal territories from the Nazis. The game province system is picked out a lot like Risk. Anyways, every country can be in alliances or be at war. Diplomacy will not work if there is 2-3 players.
If there is 2 players (Nazis vs Coastal Regions) then I haven’t thought of a rule for that yet but this is in the planning stages tehe…
Update for my map:
Each Victory City is going to have a star with the country’s original flag in it. Everywhere else is marked with their airforce roundel. Croatia territory is marked as “Pro-Axis” and deemed seperate than rest of Yugoslavia. Don’t remember the full names ATM but it is made to represent the puppet Croatian government having the north of Yugoslavia while the rest is split up (whoever takes it, usually the Germans but could be the Italians)
Romania is split into 3 territories to make the country more interesting. It is still a pro-axis but it takes atleast 2-3 turns to get all the Balkans controlled by the Axis (blitzing through them heh)
I want to make the game a lot slower since we have time for a drawn-out game (it’s a smaller map, not as much territories as Global 36 but is plentiful in distance) When I make the rulebook I will have to tweak lots of stuff.
The map is probably 92% finished. It looks alot like Axis and Allies Europe (1999) but 3x nicer. If I could get this done in a few months with all the rulebook testing and things I would like to get it printed at HBG (problem is is that I don’t know their policy) I could tell them to print it and keep like 30% of the profits or something (just generalizing) My map is like ~500 MB or something on Photoshop if I remember (might be wrong)
Today I didn’t do as much as I wanted. My computer + school computer is just so slow at loading and moving everything so it is sluggish process with all the time I have for it. I did the logo and I think it looks fantastic. I made special effects like snow and mountains yesterday but I messed up and it doesn’t look very good (I want to make it so they can stop blitzes and -1 attack tank, mech) I believe tomorrow I will try to fix it the best I can because after a day of look at them they aren’t very good… (.
If I was good at photoshop I would add a nice-looking HD coastline but there’s probably some plugin for it (I just downloaded Photoshop 3 days ago) The black borders and sweet, crisp borders (better than G36 and A&A) but I will have to work on some things more I guess.
One important thing I want to do tomorrow however is the convoy boxes in the middle of the Atlantic (instead of on the “coasts”) I believe they would look great. I might just add them without creating a new sea zone border and whenever Germany is in the seazone they can just use an extra movement with their subs and sit on the IPC-breaking machine…
Oh maybe I forgot to add the text for the land provinces. That will be last since I want to make sure there is room for the IPC per province thing and the roundels (of course)