• TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 cruisers, 1 factory_minor, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Germans
            3 tactical_bombers moved from Bulgaria to Turkey
            1 bomber moved from Bulgaria to Turkey
            2 armour moved from Greece to Turkey
            4 infantry moved from Greece to Turkey
            2 tactical_bombers moved from Tunisia to Tobruk
            1 fighter moved from Northern Italy to Algeria
            1 fighter moved from Tunisia to Algeria
            1 fighter moved from France to Turkey
            1 armour moved from Western Germany to Poland
            5 infantry moved from Western Germany to Switzerland
            1 armour moved from Southern France to Switzerland
            2 armour moved from Southern France to Greater Southern Germany
            1 armour moved from Holland Belgium to Germany
            1 armour moved from Normandy Bordeaux to Holland Belgium
            1 armour moved from Germany to Slovakia Hungary
            4 mech_infantrys moved from Germany to Poland
            3 infantry moved from Germany to Poland
            2 fighters moved from France to 99 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 infantry moved from Iceland to 123 Sea Zone
            1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
            1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
            1 armour moved from Denmark to Germany
            1 mech_infantry moved from Denmark to Germany
            1 infantry moved from Norway to Finland
    
        Combat - Germans
            Germans creates battle in territory 106 Sea Zone
            Battle in Alberta Saskatchewan Manitoba
            Battle in Tobruk
                Germans attack with 2 tactical_bombers
                British defend with 1 artillery
                    Germans roll dice for 2 tactical_bombers in Tobruk, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Tobruk
                Germans win, taking Alberta Saskatchewan Manitoba from British with 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Turkey
                Germans attack with 2 armour, 1 bomber, 1 fighter, 4 infantry and 3 tactical_bombers
                Neutral_True defend with 8 infantry
                    Germans roll dice for 2 armour, 1 bomber, 1 fighter, 4 infantry and 3 tactical_bombers in Turkey, round 2 : 8/11 hits, 4.83 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
                Germans win, taking Turkey from Neutral_True with 2 armour, 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Germans: 1 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in 99 Sea Zone
                Germans attack with 2 fighters
                British defend with 1 destroyer
                    Germans roll dice for 2 fighters in 99 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 99 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Algeria
                Germans attack with 2 fighters
                French defend with 1 infantry
                    Germans roll dice for 2 fighters in Algeria, round 2 : 0/2 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in Algeria, round 3 : 0/2 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in Algeria, round 4 : 2/2 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Germans and 1 infantry owned by the French lost in Algeria
                Germans win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for Germans: 1 fighter
                Casualties for French: 1 infantry
            Battle in Switzerland
                Germans attack with 1 armour and 5 infantry
                Neutral_True defend with 2 infantry
                    Germans roll dice for 1 armour and 5 infantry in Switzerland, round 2 : 2/6 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Switzerland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Switzerland
                Germans win, taking Switzerland from Neutral_True with 1 armour and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Germans
            1 fighter moved from 99 Sea Zone to Greece
            1 fighter moved from 99 Sea Zone to Greece
            1 fighter moved from Turkey to Greece
            1 bomber moved from Turkey to Greece
            1 tactical_bomber moved from Turkey to Greece
            1 tactical_bomber moved from Turkey to Greece
            1 tactical_bomber moved from Turkey to Greece
            1 tactical_bomber moved from Tobruk to Libya
            1 tactical_bomber moved from Tobruk to Libya
            1 fighter moved from Algeria to Tunisia
    
        Place Units - Germans
            1 cruiser, 1 submarine and 1 transport placed in 93 Sea Zone
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Germans regular : 4.17
    Neutral_True regular : -2.33
    British regular : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - UK_Pacific
            2 fighters moved from Malaya to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Malaya
            3 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            3 infantry moved from India to Burma
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - UK_Pacific
    
        Non Combat Move - UK_Pacific
            3 infantry moved from Persia to Eastern Persia
                  UK_Pacific take Eastern Persia from Neutral_Allies
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in Kwangtung
            2 armour and 1 mech_infantry placed in India
            1 infantry placed in New South Wales
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 cruiser, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British And UK Pacific
                Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            6 artilleries, 2 bombers, 11 fighters, 13 infantry, 1 mech_infantry and 8 tactical_bombers moved from Hunan to Yunnan
            1 armour moved from Hopei to Yunnan
                  Japanese take Kweichow from Chinese
            1 mech_infantry moved from Kiangsi to Yunnan
            3 mech_infantrys moved from Kiangsu to Kwangtung
            2 infantry moved from Kiangsi to Kwangtung
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
            3 artilleries moved from 20 Sea Zone to Kwangtung
            3 infantry moved from 20 Sea Zone to Kwangtung
            2 battleships, 2 cruisers, 4 destroyers and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
            3 carriers moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            4 infantry moved from Jehol to Manchuria
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 3 artilleries, 5 infantry and 3 mech_infantrys
                UK_Pacific defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                    Japanese roll dice for 3 artilleries, 5 infantry and 3 mech_infantrys in Kwangtung, round 2 : 2/11 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the UK_Pacific and 2 infantry owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 3 artilleries, 3 infantry and 3 mech_infantrys in Kwangtung, round 3 : 2/9 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the UK_Pacific lost in Kwangtung
                    Japanese roll dice for 3 artilleries, 3 infantry and 3 mech_infantrys in Kwangtung, round 4 : 1/9 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the UK_Pacific lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for UK_Pacific: 1 artillery and 4 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 2 submarines
                UK_Pacific defend with 1 battleship, 1 cruiser and 1 destroyer
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the UK_Pacific
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 4 destroyers in 37 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 battleship, 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 destroyer owned by the UK_Pacific, 1 submarine owned by the Japanese, 1 battleship owned by the UK_Pacific and 1 cruiser owned by the UK_Pacific lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 1 submarine remaining. Battle score for attacker is 34
                Casualties for Japanese: 1 submarine
                Casualties for UK_Pacific: 1 battleship, 1 cruiser and 1 destroyer
            Battle in Yunnan
                Japanese attack with 1 armour, 6 artilleries, 2 bombers, 11 fighters, 13 infantry, 2 mech_infantrys and 8 tactical_bombers
                Chinese defend with 3 artilleries, 1 fighter and 18 infantry; UK_Pacific defend with 2 armour, 1 artillery, 4 fighters and 5 infantry
                    Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 11 fighters, 13 infantry, 2 mech_infantrys and 8 tactical_bombers in Yunnan, round 2 : 18/43 hits, 18.17 expected hits
                    Chinese roll dice for 2 armour, 4 artilleries, 5 fighters and 23 infantry in Yunnan, round 2 : 13/34 hits, 13.33 expected hits
                    5 infantry owned by the UK_Pacific, 13 infantry owned by the Japanese and 13 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 11 fighters, 2 mech_infantrys and 8 tactical_bombers in Yunnan, round 3 : 14/30 hits, 15.33 expected hits
                    Chinese roll dice for 2 armour, 4 artilleries, 5 fighters and 5 infantry in Yunnan, round 3 : 6/16 hits, 7.33 expected hits
                    2 fighters owned by the UK_Pacific, 6 artilleries owned by the Japanese, 2 armour owned by the UK_Pacific, 1 artillery owned by the UK_Pacific, 1 fighter owned by the Chinese, 5 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Yunnan
                11 fighters owned by the Japanese, 8 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese retreated
                2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese retreated to Hunan
                Chinese win with 2 fighters remaining. Battle score for attacker is 64
                Casualties for Japanese: 6 artilleries and 13 infantry
                Casualties for Chinese: 3 artilleries, 1 fighter and 18 infantry
                Casualties for UK_Pacific: 2 armour, 1 artillery, 2 fighters and 5 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Yunnan to Hunan
            8 tactical_bombers moved from Yunnan to Hunan
            11 fighters moved from Yunnan to Hunan
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            1 infantry placed in Shantung
            1 cruiser, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Japanese regular : -4.67
    UK_Pacific regular : -0.50
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - British
            1 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from Egypt to Rhodesia
    
        Non Combat Move - British
            1 infantry moved from Union of South Africa to Mozambique
                  British take Mozambique from Neutral_True
    
        Place Units - British
            1 armour and 2 infantry placed in Egypt
            2 infantry placed in United Kingdom
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
            British collect 23 PUs (3 lost to blockades); end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 bomber moved from Tunisia to Anglo Egyptian Sudan
            2 infantry moved from Greece to Turkey
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 bomber and 1 infantry
                UK_Pacific defend with 2 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the UK_Pacific, 1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Italians: 1 bomber and 1 infantry
                Casualties for UK_Pacific: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 destroyer and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 13 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            11 infantry moved from Amur to Manchuria
            6 infantry moved from Yenisey to Timguska
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 11 infantry
                Japanese defend with 1 aaGun and 4 infantry
                    Russians roll dice for 11 infantry in Manchuria, round 2 : 3/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 aaGun and 4 infantry in Manchuria, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                    Russians roll dice for 9 infantry in Manchuria, round 3 : 1/9 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Russians roll dice for 9 infantry in Manchuria, round 4 : 2/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 aaGun and 4 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 armour, 2 artilleries and 10 infantry moved from Belarus to Eastern Poland
            1 aaGun, 1 armour, 2 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            1 armour moved from Bryansk to Eastern Poland
            1 artillery moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Karelia
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 armour moved from Novgorod to Eastern Poland
            2 tactical_bombers moved from Novgorod to Eastern Poland
            1 fighter moved from Karelia to Eastern Poland
            1 aaGun moved from Novgorod to Baltic States
            1 armour moved from Ukraine to Eastern Poland
            1 tactical_bomber moved from Russia to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            1 aaGun moved from Bryansk to Rostov
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 fighter moved from Novgorod to Volgograd
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Novgorod
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3
            Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns
            EDIT: Removing units owned by Russians from Amur: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Place Units - Americans
            1 battleship and 2 transports placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            Americans undo move 2.
            1 artillery and 1 infantry placed in Eastern United States
            1 fighter placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 70 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 72 Sea Zone to 70 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
            1 armour moved from Slovakia Hungary to Eastern Poland
            6 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Greater Southern Germany to Slovakia Hungary
            1 infantry moved from Romania to Eastern Poland
            1 armour moved from Greater Southern Germany to Eastern Poland
            2 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 armour moved from Switzerland to Germany
            1 armour moved from Holland Belgium to Germany
            4 mech_infantrys moved from Southern France to Greater Southern Germany
            1 armour moved from Normandy Bordeaux to Western Germany
            1 infantry moved from Turkey to Syria
                  Germans take Syria from French
            1 infantry moved from Turkey to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Turkey to Caucasus
            1 armour moved from Turkey to Caucasus
            2 artilleries and 5 infantry moved from Bulgaria to Romania
            1 bomber, 3 fighters and 3 tactical_bombers moved from Greece to Eastern Poland
            1 artillery moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Alexandria
            1 infantry moved from 98 Sea Zone to Alexandria
            1 artillery moved from Slovakia Hungary to Eastern Poland
            1 artillery moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Alberta Saskatchewan Manitoba to Central United States
                  Germans take Central United States from Americans
    
        Combat - Germans
            Germans creates battle in territory 106 Sea Zone
            Battle in Alexandria
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                Germans win, taking Alexandria from British with 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Eastern Poland
                Germans attack with 6 armour, 3 artilleries, 1 bomber, 3 fighters, 11 infantry, 5 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 aaGun, 5 armour, 4 artilleries, 1 fighter, 20 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Russians roll AA dice in Eastern Poland : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 6 armour, 3 artilleries, 1 bomber, 3 fighters, 11 infantry, 5 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 11/32 hits, 11.33 expected hits
                    Russians roll dice for 1 aaGun, 5 armour, 4 artilleries, 1 fighter, 20 infantry, 2 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 12/35 hits, 13.33 expected hits
                    10 infantry owned by the Russians, 11 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 6 armour, 3 artilleries, 1 bomber, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 3 : 4/20 hits, 9.33 expected hits
                    Russians roll dice for 5 armour, 4 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 3 : 8/25 hits, 10.00 expected hits
                    4 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland
                3 fighters owned by the Germans, 1 bomber owned by the Germans and 3 tactical_bombers owned by the Germans retreated
                5 armour owned by the Germans retreated to Romania
                Russians win with 5 armour, 4 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -24
                Casualties for Germans: 1 armour, 3 artilleries, 11 infantry and 5 mech_infantrys
                Casualties for Russians: 1 aaGun and 14 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Eastern Poland to Romania
            1 fighter moved from Eastern Poland to Romania
            1 bomber moved from Eastern Poland to Romania
            1 fighter moved from Eastern Poland to Romania
            1 tactical_bomber moved from Eastern Poland to Romania
            1 tactical_bomber moved from Eastern Poland to Romania
            1 tactical_bomber moved from Eastern Poland to Romania
    
        Place Units - Germans
            5 armour, 3 mech_infantrys and 1 tactical_bomber placed in Germany
            1 cruiser and 1 transport placed in 93 Sea Zone
            1 factory_minor placed in Romania
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,3,6,1,5,6,4,6,5
            Germans collect 55 PUs (9 lost to blockades); end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Iraq from Neutral_Axis to Germans
            EDIT: Adding units owned by Germans to Iraq: 1 infantry
            EDIT: Removing units owned by Germans from Turkey: 1 infantry
            EDIT: Changing ownership of Iraq from Germans to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_Axis from Iraq: 3 infantry
            EDIT: Adding units owned by Germans to Iraq: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -3.33
    Germans regular : -5.00
    Russians AA : -0.50
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 
    
        Politics - UK_Pacific
            Trigger UK Pacific War Production India: has removed 1 factory_minor owned by UK_Pacific in India
            Trigger UK Pacific War Production India: UK_Pacific has 1 factory_major placed in India
    
        Combat Move - UK_Pacific
            3 infantry moved from Burma to India
            2 fighters moved from Malaya to India
            2 fighters moved from Yunnan to India
            1 tactical_bomber moved from Malaya to India
            2 infantry moved from Eastern Persia to West India
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  UK_Pacific take Ethiopia from Italians
    
        Combat - UK_Pacific
    
        Non Combat Move - UK_Pacific
            1 infantry moved from Eastern Persia to Afghanistan
                  UK_Pacific take Afghanistan from Neutral_True
    
        Place Units - UK_Pacific
            2 artilleries, 1 fighter and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,1,2,6,5,2,6,4,5
            UK_Pacific collect 23 PUs (4 lost to blockades); end with 25 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            3 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            3 artilleries, 3 infantry, 1 mech_infantry and 5 transports moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 mech_infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            4 artilleries, 5 infantry and 2 mech_infantrys moved from 19 Sea Zone to Manchuria
            6 infantry moved from Kweichow to Yunnan
            1 armour moved from Hunan to Yunnan
            2 mech_infantrys moved from Kiangsu to Kweichow
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Hunan to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Hunan to Szechwan
                  Japanese take Szechwan from Chinese
            2 bombers moved from Hunan to Manchuria
            1 tactical_bomber moved from Hunan to Manchuria
            1 fighter moved from Hunan to Manchuria
            1 fighter moved from Hunan to Manchuria
            1 tactical_bomber moved from Hunan to Manchuria
            1 fighter and 1 tactical_bomber moved from Hunan to Manchuria
            8 fighters and 5 tactical_bombers moved from Hunan to Yunnan
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 aaGuns and 9 infantry
                    Russians roll AA dice in Manchuria : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Manchuria
                    Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 7/18 hits, 7.33 expected hits
                    Chinese roll dice for 2 aaGuns and 9 infantry in Manchuria, round 2 : 4/9 hits, 3.00 expected hits
                    4 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Manchuria, round 3 : 10/14 hits, 6.50 expected hits
                    Chinese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 4 artilleries, 2 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 fighter and 5 infantry
                Casualties for Russians: 2 aaGuns and 9 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 8 fighters, 6 infantry, 2 mech_infantrys and 5 tactical_bombers
                Chinese defend with 6 infantry
                    Japanese roll dice for 1 armour, 8 fighters, 6 infantry, 2 mech_infantrys and 5 tactical_bombers in Yunnan, round 2 : 10/22 hits, 9.17 expected hits
                    Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 8 fighters, 5 infantry, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 6 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
            5 fighters and 2 tactical_bombers moved from Yunnan to Hunan
            2 bombers, 2 fighters and 3 tactical_bombers moved from Manchuria to Jehol
            2 bombers moved from Jehol to Kiangsu
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 4.00
    Russians AA : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Mozambique to Tanganyika Territory
            1 fighter moved from Union of South Africa to Egypt
            1 fighter moved from Rhodesia to Egypt
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from Scotland to Gibraltar
            1 fighter moved from New Brunswick Nova Scotia to Central United States
            2 fighters moved from Quebec to Central United States
            1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                  British take Alberta Saskatchewan Manitoba from Germans
    
        Combat - British
            Battle in Central United States
                British attack with 3 fighters
                Germans defend with 1 factory_minor and 1 infantry
                    British roll dice for 3 fighters in Central United States, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Central United States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Central United States
                British win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Central United States to Quebec
            1 mech_infantry moved from Egypt to Saudi Arabia
                  British take Saudi Arabia from Neutral_True
            1 infantry moved from Rhodesia to Angola
                  British take Angola from Neutral_True
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 bomber and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,2
            British collect 26 PUs (4 lost to blockades); end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                  Italians take 99 Sea Zone from British
            1 infantry moved from Turkey to Caucasus
            1 infantry moved from Turkey to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
            1 fighter moved from Southern Italy to Bessarabia
            1 infantry moved from 100 Sea Zone to Bessarabia
            1 artillery moved from 100 Sea Zone to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Bessarabia to Romania
    
        Place Units - Italians
            3 mech_infantrys placed in Northern Italy
            1 transport placed in 97 Sea Zone
            Italians undo move 2.
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
            Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.83
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            1 armour, 2 artilleries and 8 infantry moved from Karelia to Finland
            1 fighter and 2 tactical_bombers moved from Eastern Poland to Finland
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            1 artillery moved from Rostov to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 infantry moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            1 infantry moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            1 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            1 fighter moved from Volgograd to Bessarabia
            1 artillery moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Ukraine to Caucasus
            1 tactical_bomber moved from Eastern Poland to Caucasus
            1 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Korea to Amur
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 2 : 0/5 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 3 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Finland
                Russians attack with 1 armour, 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers
                Germans defend with 8 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers in Finland, round 2 : 4/14 hits, 4.67 expected hits
                    Germans roll dice for 8 infantry in Finland, round 2 : 5/8 hits, 2.67 expected hits
                    5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
                    Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Finland, round 3 : 5/9 hits, 3.83 expected hits
                    Germans roll dice for 4 infantry in Finland, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 7 infantry
                Casualties for Germans: 8 infantry
            Battle in Caucasus
                Russians attack with 1 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 armour and 1 infantry; Italians defend with 1 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/8 hits, 2.83 expected hits
                    Germans roll dice for 2 armour and 2 infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Caucasus
                    Russians roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 1/5 hits, 2.17 expected hits
                    Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                    Russians roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 4 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 artillery, 2 infantry and 2 mech_infantrys
                Casualties for Germans: 2 armour and 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bessarabia to Ukraine
            4 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            1 aaGun moved from Rostov to Ukraine
            1 infantry moved from Rostov to Ukraine
            1 artillery moved from Novgorod to Belarus
            1 aaGun moved from Baltic States to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 armour moved from Eastern Poland to Belarus
            1 artillery moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            1 infantry moved from Russia to Bryansk
            6 infantry moved from Timguska to Novosibirsk
            1 tactical_bomber moved from Caucasus to Volgograd
            1 artillery moved from Eastern Poland to Belarus
            1 infantry moved from Rostov to Caucasus
            1 fighter and 2 tactical_bombers moved from Finland to Karelia
    
        Place Units - Russians
            1 armour and 1 mech_infantry placed in Volgograd
            1 armour and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            2 infantry placed in Russia
            Russians undo move 3.
            2 infantry placed in Novgorod
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6
            Russians collect 46 PUs (1 lost to blockades); end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    Germans regular : 4.83
    Russians regular : -2.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 battleship, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 infantry moved from Western United States to Central United States
                  Americans take Central United States from Germans
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Eastern United States to 106 Sea Zone
            2 armour moved from Eastern United States to 101 Sea Zone
            4 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 106 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 106 Sea Zone to United Kingdom
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 101 Sea Zone
            2 armour and 2 infantry placed in Eastern United States
            1 battleship and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Germans regular : 0.83
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 battleship and 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            7 armour moved from Germany to Poland
            1 mech_infantry moved from Germany to Poland
            1 mech_infantry moved from Germany to Poland
            1 mech_infantry moved from Germany to Poland
            1 artillery moved from Alexandria to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Rostov
            1 artillery moved from 100 Sea Zone to Rostov
            1 infantry moved from Iraq to Persia
                  Germans take Persia from UK_Pacific
            1 infantry moved from Syria to Turkey
            1 infantry moved from Iraq to Syria
            1 infantry moved from Iraq to Turkey
            4 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
            1 armour moved from Western Germany to Slovakia Hungary
            5 infantry moved from Switzerland to Northern Italy
            1 cruiser and 1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 cruiser and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 tactical_bombers moved from Libya to Turkey
            1 fighter moved from Tunisia to Turkey
            1 artillery moved from Romania to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            1 armour moved from Romania to Eastern Poland
            4 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers moved from Romania to Bessarabia
            1 tactical_bomber moved from Germany to Normandy Bordeaux
            1 transport moved from 121 Sea Zone to 123 Sea Zone
    
        Combat - Germans
            Battle in Rostov
            Battle in Bessarabia
                Germans attack with 4 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 4 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Bessarabia, round 2 : 7/15 hits, 7.17 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Rostov from Russians, taking Bessarabia from Russians with 4 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Poland
                Germans attack with 7 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour and 3 mech_infantrys in Poland, round 2 : 6/10 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 1 armour and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 4 mech_infantrys in Slovakia Hungary, round 2 : 0/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 1 armour and 3 mech_infantrys in Slovakia Hungary, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Germany to Western Germany
            1 bomber, 3 fighters and 3 tactical_bombers moved from Bessarabia to Turkey
    
        Place Units - Germans
            3 armour placed in Romania
            1 armour and 5 infantry placed in Western Germany
            1 battleship placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Germans collect 51 PUs (3 lost to blockades); end with 53 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 104 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 2.33
    Germans regular : 1.33
    

    Savegame

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