• TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            11 infantry moved from Amur to Manchuria
            6 infantry moved from Yenisey to Timguska
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 11 infantry
                Japanese defend with 1 aaGun and 4 infantry
                    Russians roll dice for 11 infantry in Manchuria, round 2 : 3/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 aaGun and 4 infantry in Manchuria, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                    Russians roll dice for 9 infantry in Manchuria, round 3 : 1/9 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Russians roll dice for 9 infantry in Manchuria, round 4 : 2/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 aaGun and 4 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 armour, 2 artilleries and 10 infantry moved from Belarus to Eastern Poland
            1 aaGun, 1 armour, 2 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            1 armour moved from Bryansk to Eastern Poland
            1 artillery moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Karelia
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 armour moved from Novgorod to Eastern Poland
            2 tactical_bombers moved from Novgorod to Eastern Poland
            1 fighter moved from Karelia to Eastern Poland
            1 aaGun moved from Novgorod to Baltic States
            1 armour moved from Ukraine to Eastern Poland
            1 tactical_bomber moved from Russia to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            1 aaGun moved from Bryansk to Rostov
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 fighter moved from Novgorod to Volgograd
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Novgorod
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3
            Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns
            EDIT: Removing units owned by Russians from Amur: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Place Units - Americans
            1 battleship and 2 transports placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            Americans undo move 2.
            1 artillery and 1 infantry placed in Eastern United States
            1 fighter placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 70 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 72 Sea Zone to 70 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
            1 armour moved from Slovakia Hungary to Eastern Poland
            6 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Greater Southern Germany to Slovakia Hungary
            1 infantry moved from Romania to Eastern Poland
            1 armour moved from Greater Southern Germany to Eastern Poland
            2 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 armour moved from Switzerland to Germany
            1 armour moved from Holland Belgium to Germany
            4 mech_infantrys moved from Southern France to Greater Southern Germany
            1 armour moved from Normandy Bordeaux to Western Germany
            1 infantry moved from Turkey to Syria
                  Germans take Syria from French
            1 infantry moved from Turkey to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Turkey to Caucasus
            1 armour moved from Turkey to Caucasus
            2 artilleries and 5 infantry moved from Bulgaria to Romania
            1 bomber, 3 fighters and 3 tactical_bombers moved from Greece to Eastern Poland
            1 artillery moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Alexandria
            1 infantry moved from 98 Sea Zone to Alexandria
            1 artillery moved from Slovakia Hungary to Eastern Poland
            1 artillery moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Alberta Saskatchewan Manitoba to Central United States
                  Germans take Central United States from Americans
    
        Combat - Germans
            Germans creates battle in territory 106 Sea Zone
            Battle in Alexandria
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                Germans win, taking Alexandria from British with 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Eastern Poland
                Germans attack with 6 armour, 3 artilleries, 1 bomber, 3 fighters, 11 infantry, 5 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 aaGun, 5 armour, 4 artilleries, 1 fighter, 20 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Russians roll AA dice in Eastern Poland : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 6 armour, 3 artilleries, 1 bomber, 3 fighters, 11 infantry, 5 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 11/32 hits, 11.33 expected hits
                    Russians roll dice for 1 aaGun, 5 armour, 4 artilleries, 1 fighter, 20 infantry, 2 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 12/35 hits, 13.33 expected hits
                    10 infantry owned by the Russians, 11 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 6 armour, 3 artilleries, 1 bomber, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 3 : 4/20 hits, 9.33 expected hits
                    Russians roll dice for 5 armour, 4 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 3 : 8/25 hits, 10.00 expected hits
                    4 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland
                3 fighters owned by the Germans, 1 bomber owned by the Germans and 3 tactical_bombers owned by the Germans retreated
                5 armour owned by the Germans retreated to Romania
                Russians win with 5 armour, 4 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -24
                Casualties for Germans: 1 armour, 3 artilleries, 11 infantry and 5 mech_infantrys
                Casualties for Russians: 1 aaGun and 14 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Eastern Poland to Romania
            1 fighter moved from Eastern Poland to Romania
            1 bomber moved from Eastern Poland to Romania
            1 fighter moved from Eastern Poland to Romania
            1 tactical_bomber moved from Eastern Poland to Romania
            1 tactical_bomber moved from Eastern Poland to Romania
            1 tactical_bomber moved from Eastern Poland to Romania
    
        Place Units - Germans
            5 armour, 3 mech_infantrys and 1 tactical_bomber placed in Germany
            1 cruiser and 1 transport placed in 93 Sea Zone
            1 factory_minor placed in Romania
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,3,6,1,5,6,4,6,5
            Germans collect 55 PUs (9 lost to blockades); end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Iraq from Neutral_Axis to Germans
            EDIT: Adding units owned by Germans to Iraq: 1 infantry
            EDIT: Removing units owned by Germans from Turkey: 1 infantry
            EDIT: Changing ownership of Iraq from Germans to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_Axis from Iraq: 3 infantry
            EDIT: Adding units owned by Germans to Iraq: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -3.33
    Germans regular : -5.00
    Russians AA : -0.50
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 
    
        Politics - UK_Pacific
            Trigger UK Pacific War Production India: has removed 1 factory_minor owned by UK_Pacific in India
            Trigger UK Pacific War Production India: UK_Pacific has 1 factory_major placed in India
    
        Combat Move - UK_Pacific
            3 infantry moved from Burma to India
            2 fighters moved from Malaya to India
            2 fighters moved from Yunnan to India
            1 tactical_bomber moved from Malaya to India
            2 infantry moved from Eastern Persia to West India
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  UK_Pacific take Ethiopia from Italians
    
        Combat - UK_Pacific
    
        Non Combat Move - UK_Pacific
            1 infantry moved from Eastern Persia to Afghanistan
                  UK_Pacific take Afghanistan from Neutral_True
    
        Place Units - UK_Pacific
            2 artilleries, 1 fighter and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,1,2,6,5,2,6,4,5
            UK_Pacific collect 23 PUs (4 lost to blockades); end with 25 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            3 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            3 artilleries, 3 infantry, 1 mech_infantry and 5 transports moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 mech_infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            4 artilleries, 5 infantry and 2 mech_infantrys moved from 19 Sea Zone to Manchuria
            6 infantry moved from Kweichow to Yunnan
            1 armour moved from Hunan to Yunnan
            2 mech_infantrys moved from Kiangsu to Kweichow
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Hunan to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Hunan to Szechwan
                  Japanese take Szechwan from Chinese
            2 bombers moved from Hunan to Manchuria
            1 tactical_bomber moved from Hunan to Manchuria
            1 fighter moved from Hunan to Manchuria
            1 fighter moved from Hunan to Manchuria
            1 tactical_bomber moved from Hunan to Manchuria
            1 fighter and 1 tactical_bomber moved from Hunan to Manchuria
            8 fighters and 5 tactical_bombers moved from Hunan to Yunnan
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 aaGuns and 9 infantry
                    Russians roll AA dice in Manchuria : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Manchuria
                    Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 7/18 hits, 7.33 expected hits
                    Chinese roll dice for 2 aaGuns and 9 infantry in Manchuria, round 2 : 4/9 hits, 3.00 expected hits
                    4 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Manchuria, round 3 : 10/14 hits, 6.50 expected hits
                    Chinese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 4 artilleries, 2 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 fighter and 5 infantry
                Casualties for Russians: 2 aaGuns and 9 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 8 fighters, 6 infantry, 2 mech_infantrys and 5 tactical_bombers
                Chinese defend with 6 infantry
                    Japanese roll dice for 1 armour, 8 fighters, 6 infantry, 2 mech_infantrys and 5 tactical_bombers in Yunnan, round 2 : 10/22 hits, 9.17 expected hits
                    Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 8 fighters, 5 infantry, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 6 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
            5 fighters and 2 tactical_bombers moved from Yunnan to Hunan
            2 bombers, 2 fighters and 3 tactical_bombers moved from Manchuria to Jehol
            2 bombers moved from Jehol to Kiangsu
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 4.00
    Russians AA : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Mozambique to Tanganyika Territory
            1 fighter moved from Union of South Africa to Egypt
            1 fighter moved from Rhodesia to Egypt
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from Scotland to Gibraltar
            1 fighter moved from New Brunswick Nova Scotia to Central United States
            2 fighters moved from Quebec to Central United States
            1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                  British take Alberta Saskatchewan Manitoba from Germans
    
        Combat - British
            Battle in Central United States
                British attack with 3 fighters
                Germans defend with 1 factory_minor and 1 infantry
                    British roll dice for 3 fighters in Central United States, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Central United States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Central United States
                British win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Central United States to Quebec
            1 mech_infantry moved from Egypt to Saudi Arabia
                  British take Saudi Arabia from Neutral_True
            1 infantry moved from Rhodesia to Angola
                  British take Angola from Neutral_True
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 bomber and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,2
            British collect 26 PUs (4 lost to blockades); end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                  Italians take 99 Sea Zone from British
            1 infantry moved from Turkey to Caucasus
            1 infantry moved from Turkey to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
            1 fighter moved from Southern Italy to Bessarabia
            1 infantry moved from 100 Sea Zone to Bessarabia
            1 artillery moved from 100 Sea Zone to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Bessarabia to Romania
    
        Place Units - Italians
            3 mech_infantrys placed in Northern Italy
            1 transport placed in 97 Sea Zone
            Italians undo move 2.
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
            Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.83
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            1 armour, 2 artilleries and 8 infantry moved from Karelia to Finland
            1 fighter and 2 tactical_bombers moved from Eastern Poland to Finland
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            1 artillery moved from Rostov to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 infantry moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            1 infantry moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            1 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            1 fighter moved from Volgograd to Bessarabia
            1 artillery moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Ukraine to Caucasus
            1 tactical_bomber moved from Eastern Poland to Caucasus
            1 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Korea to Amur
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 2 : 0/5 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 3 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Finland
                Russians attack with 1 armour, 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers
                Germans defend with 8 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers in Finland, round 2 : 4/14 hits, 4.67 expected hits
                    Germans roll dice for 8 infantry in Finland, round 2 : 5/8 hits, 2.67 expected hits
                    5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
                    Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Finland, round 3 : 5/9 hits, 3.83 expected hits
                    Germans roll dice for 4 infantry in Finland, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 7 infantry
                Casualties for Germans: 8 infantry
            Battle in Caucasus
                Russians attack with 1 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 armour and 1 infantry; Italians defend with 1 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/8 hits, 2.83 expected hits
                    Germans roll dice for 2 armour and 2 infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Caucasus
                    Russians roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 1/5 hits, 2.17 expected hits
                    Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                    Russians roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 4 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 artillery, 2 infantry and 2 mech_infantrys
                Casualties for Germans: 2 armour and 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bessarabia to Ukraine
            4 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            1 aaGun moved from Rostov to Ukraine
            1 infantry moved from Rostov to Ukraine
            1 artillery moved from Novgorod to Belarus
            1 aaGun moved from Baltic States to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 armour moved from Eastern Poland to Belarus
            1 artillery moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            1 infantry moved from Russia to Bryansk
            6 infantry moved from Timguska to Novosibirsk
            1 tactical_bomber moved from Caucasus to Volgograd
            1 artillery moved from Eastern Poland to Belarus
            1 infantry moved from Rostov to Caucasus
            1 fighter and 2 tactical_bombers moved from Finland to Karelia
    
        Place Units - Russians
            1 armour and 1 mech_infantry placed in Volgograd
            1 armour and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            2 infantry placed in Russia
            Russians undo move 3.
            2 infantry placed in Novgorod
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6
            Russians collect 46 PUs (1 lost to blockades); end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    Germans regular : 4.83
    Russians regular : -2.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 battleship, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 infantry moved from Western United States to Central United States
                  Americans take Central United States from Germans
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Eastern United States to 106 Sea Zone
            2 armour moved from Eastern United States to 101 Sea Zone
            4 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 106 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 106 Sea Zone to United Kingdom
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 101 Sea Zone
            2 armour and 2 infantry placed in Eastern United States
            1 battleship and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Germans regular : 0.83
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 battleship and 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            7 armour moved from Germany to Poland
            1 mech_infantry moved from Germany to Poland
            1 mech_infantry moved from Germany to Poland
            1 mech_infantry moved from Germany to Poland
            1 artillery moved from Alexandria to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Rostov
            1 artillery moved from 100 Sea Zone to Rostov
            1 infantry moved from Iraq to Persia
                  Germans take Persia from UK_Pacific
            1 infantry moved from Syria to Turkey
            1 infantry moved from Iraq to Syria
            1 infantry moved from Iraq to Turkey
            4 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
            1 armour moved from Western Germany to Slovakia Hungary
            5 infantry moved from Switzerland to Northern Italy
            1 cruiser and 1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 cruiser and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 tactical_bombers moved from Libya to Turkey
            1 fighter moved from Tunisia to Turkey
            1 artillery moved from Romania to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            1 armour moved from Romania to Eastern Poland
            4 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers moved from Romania to Bessarabia
            1 tactical_bomber moved from Germany to Normandy Bordeaux
            1 transport moved from 121 Sea Zone to 123 Sea Zone
    
        Combat - Germans
            Battle in Rostov
            Battle in Bessarabia
                Germans attack with 4 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 4 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Bessarabia, round 2 : 7/15 hits, 7.17 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Rostov from Russians, taking Bessarabia from Russians with 4 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Poland
                Germans attack with 7 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour and 3 mech_infantrys in Poland, round 2 : 6/10 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 1 armour and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 4 mech_infantrys in Slovakia Hungary, round 2 : 0/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 1 armour and 3 mech_infantrys in Slovakia Hungary, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Germany to Western Germany
            1 bomber, 3 fighters and 3 tactical_bombers moved from Bessarabia to Turkey
    
        Place Units - Germans
            3 armour placed in Romania
            1 armour and 5 infantry placed in Western Germany
            1 battleship placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Germans collect 51 PUs (3 lost to blockades); end with 53 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 104 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 2.33
    Germans regular : 1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - UK_Pacific
            5 infantry moved from Afghanistan to West India
            1 fighter moved from India to Persia
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            2 infantry moved from West India to India
            1 infantry moved from Ethiopia to Kenya
                  British take Kenya from Italians
            1 tactical_bomber moved from India to Persia
    
        Combat - UK_Pacific
            Battle in Persia
                UK_Pacific attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    UK_Pacific roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Persia
                UK_Pacific win, taking Persia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - UK_Pacific
            1 fighter and 1 tactical_bomber moved from Persia to West India
    
        Place Units - UK_Pacific
            2 infantry placed in New South Wales
            2 armour and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 26 PUs; end with 26 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific regular : 0.17
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery moved from Manchuria to Korea
                  Japanese take Korea from Russians
            2 mech_infantrys moved from Manchuria to Amur
            1 artillery moved from Manchuria to Amur
            1 fighter moved from Jehol to Amur
            2 artilleries moved from Manchuria to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            2 mech_infantrys moved from Shantung to 19 Sea Zone
            2 mech_infantrys moved from Kiangsu to 19 Sea Zone
            2 artilleries, 1 infantry, 4 mech_infantrys and 6 transports moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            4 mech_infantrys moved from 35 Sea Zone to Philippines
            2 artilleries moved from 35 Sea Zone to Philippines
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to Philippines
            2 fighters moved from 35 Sea Zone to Philippines
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 mech_infantry moved from Shensi to Tsinghai
            2 mech_infantrys moved from Kweichow to Tsinghai
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            4 fighters moved from Hunan to Tsinghai
            2 tactical_bombers moved from Hunan to Tsinghai
            1 fighter moved from Hunan to Tsinghai
            2 bombers moved from Kiangsu to Tsinghai
            1 fighter and 1 tactical_bomber moved from Kwangtung to Philippines
            1 mech_infantry moved from Kiangsu to Hunan
    
        Combat - Japanese
            Battle in Philippines
                Japanese attack with 2 artilleries, 3 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Amur
                Japanese attack with 1 artillery, 1 fighter and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Amur, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Amur, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Japanese attack with 2 bombers, 5 fighters, 3 mech_infantrys and 2 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 bombers, 5 fighters, 3 mech_infantrys and 2 tactical_bombers in Tsinghai, round 2 : 3/12 hits, 5.67 expected hits
                    Chinese roll dice for 4 infantry in Tsinghai, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 2 bombers, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 3 : 5/10 hits, 5.33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 bombers, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 4 infantry
            Trigger Axis China Objective: Setting switch to true for conditionAttachment_Axis_China_Objective_Switch attached to Germans
    
        Non Combat Move - Japanese
            2 bombers moved from Tsinghai to Kweichow
            5 fighters moved from Tsinghai to Shensi
            2 tactical_bombers moved from Tsinghai to Shensi
            1 fighter moved from Amur to Jehol
            3 tactical_bombers moved from Jehol to Shensi
            1 fighter moved from Jehol to Shensi
            3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific:  The Axis have achieved a Victory Objective - The Axis powers control all 18 originally controlled Chinese territories.
            Japanese collect 48 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 0.67
    Japanese regular : -2.83
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Germans
            2 fighters moved from Gibraltar to Malta
            3 infantry moved from Angola to Belgian Congo
                  British take Belgian Congo from Italians
            3 infantry moved from Tanganyika Territory to Kenya
            3 fighters moved from Quebec to Eastern United States
            2 infantry moved from Quebec to New Brunswick Nova Scotia
            1 artillery moved from Quebec to New Brunswick Nova Scotia
            1 armour moved from Egypt to Tobruk
            1 mech_infantry moved from Saudi Arabia to Iraq
            2 infantry moved from Saudi Arabia to Iraq
            2 armour moved from Egypt to Syria
            1 fighter moved from Egypt to Syria
            1 fighter moved from Egypt to Iraq
    
        Combat - British
            Battle in Syria
                British attack with 2 armour and 1 fighter
                Germans defend with 1 infantry
                    British roll dice for 2 armour and 1 fighter in Syria, round 2 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Syria
                British win, taking Syria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                Casualties for British: 1 armour
                Casualties for Germans: 1 infantry
            Battle in Iraq
                British attack with 1 fighter, 2 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Iraq to Egypt
            1 fighter moved from Syria to Egypt
    
        Place Units - British
            1 fighter placed in Egypt
            1 armour and 1 infantry placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
            British collect 32 PUs (3 lost to blockades); end with 33 PUs
            Objective British Colonies: British met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Romania to 100 Sea Zone
            1 armour moved from 100 Sea Zone to Caucasus
            1 armour moved from Romania to Baltic States
                  Italians take Baltic States from Russians
            1 fighter moved from Romania to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            1 destroyer moved from 100 Sea Zone to 97 Sea Zone
            3 mech_infantrys moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour, 1 fighter and 1 infantry
                Russians defend with 1 armour, 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 1 armour and 1 fighter in Caucasus, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 10
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Bessarabia
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 1 artillery
            EDIT: Removing units owned by Russians from Caucasus: 1 armour and 1 infantry
            EDIT: Changing ownership of Caucasus from Russians to Italians
            EDIT: Adding units owned by Italians to Caucasus: 1 armour and 1 artillery
            EDIT: Changing ownership of Baltic States from Russians to Italians
            EDIT: Adding units owned by Italians to Baltic States: 1 armour
            EDIT: Removing units owned by Italians from Romania: 2 armour
            EDIT: Removing units owned by Italians from Romania: 1 fighter
            EDIT: Adding units owned by Italians to Bessarabia: 1 fighter
            EDIT: Turning off Edit Mode
    
        Non Combat Move - Italians
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
            1 submarine placed in 95 Sea Zone
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Caucasus: 1 artillery
            EDIT: Removing units owned by Italians from Northwest Persia: 1 infantry
            EDIT: Turning off Edit Mode
            Russians buy 3 armour and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Finland to Norway
                  Russians take Norway from Germans
            1 armour, 1 fighter and 3 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Western Ukraine to Bessarabia
            1 artillery moved from Western Ukraine to Bessarabia
            1 mech_infantry moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Volgograd to Bessarabia
            1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Belarus to Eastern Poland
            1 artillery moved from Belarus to Eastern Poland
            1 artillery moved from Belarus to Eastern Poland
            1 tactical_bomber moved from Karelia to Eastern Poland
            1 fighter moved from Karelia to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 tactical_bomber moved from Karelia to Baltic States
            1 mech_infantry moved from Ukraine to Bessarabia
            1 armour moved from Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 4 armour, 1 artillery and 2 infantry; Italians defend with 1 fighter
                    Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 7/11 hits, 4.00 expected hits
                    Germans roll dice for 4 armour, 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 2 : 2/8 hits, 3.67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 4 armour owned by the Germans lost in Bessarabia
                1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
                2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Ukraine
                Germans win with 1 fighter remaining. Battle score for attacker is 28
                Casualties for Russians: 2 infantry
                Casualties for Germans: 4 armour, 1 artillery and 2 infantry
            Battle in Baltic States
                Russians attack with 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Russians and 1 armour owned by the Italians lost in Baltic States
                Russians win, taking Baltic States from Italians with 1 infantry remaining. Battle score for attacker is -8
                Casualties for Russians: 1 infantry and 1 tactical_bomber
                Casualties for Italians: 1 armour
            Battle in 112 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 battleship
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship in 112 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Russians lost in 112 Sea Zone
                Germans win with 1 battleship remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Caucasus
                Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Eastern Poland
                Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 artillery and 1 infantry
                    Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 artillery moved from Finland to Sweden
                  Russians take Sweden from Neutral_True
            1 armour moved from Finland to Novgorod
            1 artillery moved from Finland to Karelia
            1 fighter moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 fighter moved from Bessarabia to Ukraine
            1 tactical_bomber moved from Bessarabia to Ukraine
            6 infantry moved from Novosibirsk to Samara
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            8 infantry placed in Russia
            1 armour and 1 infantry placed in Novgorod
            3 infantry placed in Ukraine
            Russians undo move 3.
            1 armour and 2 infantry placed in Ukraine
            1 armour and 2 infantry placed in Volgograd
            Russians undo move 3.
            3 infantry placed in Ukraine
            1 armour placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Morocco: 1 armour and 4 mech_infantrys
            EDIT: Adding units owned by Americans to Morocco: 1 armour and 4 infantry
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 armour, 4 infantry, 4 mech_infantrys and 6 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 6 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Germans regular : -1.17
    Russians regular : 3.50
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Combat Move - French
            1 fighter moved from United Kingdom to Spain
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 cruiser moved from 100 Sea Zone to 96 Sea Zone
            5 infantry moved from Northern Italy to Southern France
            1 armour moved from Western Germany to Southern France
            4 infantry moved from Western Germany to Germany
            4 fighters moved from Turkey to Volgograd
            1 artillery moved from Rostov to Volgograd
            1 infantry moved from Rostov to Volgograd
            1 bomber moved from Turkey to Southern France
            5 tactical_bombers moved from Turkey to France
            1 bomber moved from Southern France to France
            1 armour moved from Poland to Eastern Poland
            1 armour moved from Poland to Eastern Poland
            1 armour moved from Slovakia Hungary to Eastern Poland
            2 mech_infantrys moved from Slovakia Hungary to Romania
            5 armour and 2 mech_infantrys moved from Poland to Baltic States
            1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 armour moved from Romania to 100 Sea Zone
            1 armour moved from 100 Sea Zone to Caucasus
            1 armour moved from Romania to 100 Sea Zone
            1 armour moved from 100 Sea Zone to Caucasus
            1 infantry moved from Turkey to Caucasus
            1 infantry moved from Turkey to Caucasus
            1 fighter moved from Volgograd to Caucasus
            1 mech_infantry moved from Romania to Eastern Poland
            1 cruiser moved from 98 Sea Zone to 95 Sea Zone
            1 submarine moved from 100 Sea Zone to 96 Sea Zone
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 1 cruiser and 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Volgograd
                Germans attack with 1 artillery, 3 fighters and 1 infantry
                Russians defend with 1 armour, 1 factory_minor and 2 infantry
                    Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Volgograd, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Volgograd, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for Russians: 1 armour and 2 infantry
            Battle in Caucasus
                Germans attack with 2 armour, 1 fighter and 2 infantry
                Russians defend with 1 armour, 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 armour, 1 fighter and 2 infantry in Caucasus, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
            Battle in Baltic States
                Germans attack with 5 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 armour and 2 mech_infantrys in Baltic States, round 2 : 5/7 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 3 armour and 1 mech_infantry
                Russians defend with 2 artilleries
                    Germans roll dice for 3 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 2 artilleries in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 2 armour in Eastern Poland, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour in Eastern Poland, round 4 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is -2
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 2 artilleries
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Volgograd to Turkey
            1 fighter moved from Volgograd to Turkey
            1 fighter moved from Caucasus to Rostov
            1 battleship moved from 112 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to France
            EDIT: 2 aaGuns moved from Western Germany to France
            EDIT: 1 armour moved from Romania to Turkey
            EDIT: 1 mech_infantry moved from Romania to Turkey
            EDIT: 1 transport moved from 123 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            3 armour placed in Romania
            3 infantry placed in Southern France
            3 infantry placed in Normandy Bordeaux
            1 armour, 1 bomber and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 3.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 6
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 cruiser, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - UK_Pacific
            1 artillery and 1 infantry moved from Persia to Iraq
            1 infantry moved from Kenya to Italian Somaliland
                  UK_Pacific take Italian Somaliland from Italians
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - UK_Pacific
            Trigger Allies Africa Objective: Setting switch to true for conditionAttachment_Allies_Africa_Objective_Switch attached to UK_Pacific
    
        Non Combat Move - UK_Pacific
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
            1 cruiser and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - UK_Pacific
            Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific:  The Allies have achieved a Victory Objective - The Allied powers control all non-neutral territories on the continent of Africa.
            UK_Pacific collect 25 PUs; end with 26 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 cruiser, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 mech_infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 artillery moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 mech_infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Hunan to Yunnan
            3 armour moved from Kwangtung to Yunnan
            3 mech_infantrys moved from Kiangsu to Hunan
            2 mech_infantrys moved from Shantung to Hunan
            3 fighters and 5 tactical_bombers moved from Shensi to Yunnan
            2 bombers moved from Kweichow to Yunnan
            1 cruiser moved from 6 Sea Zone to 25 Sea Zone
            2 artilleries and 3 mech_infantrys moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 artillery and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 mech_infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from 42 Sea Zone to Java
            1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 mech_infantry moved from 44 Sea Zone to Celebes
            2 bombers moved from Yunnan to Kwangtung
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from Jehol to Japan
            2 fighters moved from Shensi to Caucasus
            1 fighter moved from Shensi to Yunnan
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in Sumatra
            Battle in Celebes
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            4 infantry placed in Japan
            1 cruiser and 1 submarine placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame

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