W@W Entek (axis) v. Dawg (allies)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            2 ArmoredCars moved from Liaoning to Shantung
            1 ArmoredCar moved from Liaoning to Chahar
                  Hisaichi take Chahar from Chinese
            1 ArmoredCar moved from Liaoning to Shantung
            2 ArmoredCars moved from Changchun to Vladivostok
            1 Mech.Inf moved from Changchun to Ayan
            1 Fighter moved from Chita to Ayan
            2 Tanks moved from Heilungchiang to Ayan
            2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Elite, 1 Fighter and 2 Infantrys moved from Chita to N.Buryat Mongolia
            1 Artillery, 1 Elite and 1 Marine moved from Hulunbuir to Chita
            4 Artillerys moved from Kirin to Heilungchiang
            1 Artillery moved from Changchun to 84 Sea Zone
            1 Artillery moved from 84 Sea Zone to Shanghai
                  Hisaichi take Shanghai from Chinese
            1 Artillery moved from Changchun to 84 Sea Zone
            1 Artillery moved from 84 Sea Zone to Kiangsi
                  Hisaichi take Kiangsi from Chinese
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 Artillerys, 1 Elite, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Buryat Mongolia
                Hisaichi attack with 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Elite, 1 Fighter and 2 Infantrys
                Russians defend with 2 Artillerys, 1 Elite and 1 Infantry
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Elite, 1 Fighter and 2 Infantrys in N.Buryat Mongolia, round 2 : 3/9 hits, 3.67 expected hits
                    Russians roll dice for 2 Artillerys, 1 Elite and 1 Infantry in N.Buryat Mongolia, round 2 : 0/4 hits, 1.33 expected hits
                    1 Elite owned by the Russians, 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in N.Buryat Mongolia
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Elite, 1 Fighter and 2 Infantrys in N.Buryat Mongolia, round 3 : 2/9 hits, 3.67 expected hits
                    Russians roll dice for 1 Artillery in N.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 13
                Casualties for Russians: 2 Artillerys, 1 Elite and 1 Infantry
            Battle in Shantung
                Hisaichi attack with 3 ArmoredCars
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 3 ArmoredCars in Shantung, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Shantung, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in Vladivostok
                Hisaichi attack with 2 ArmoredCars
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 2 ArmoredCars in Vladivostok, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Vladivostok, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Vladivostok
                Hisaichi win, taking Vladivostok from Russians with 2 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Ayan
                Hisaichi attack with 1 Fighter, 1 Mech.Inf and 2 Tanks
                Americans defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Fighter, 1 Mech.Inf and 2 Tanks in Ayan, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Fighter, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Ayan to Chita
            1 Fighter moved from N.Buryat Mongolia to Chita
            1 Bomber moved from N.Buryat Mongolia to Chita
            2 Adv.Fighters moved from N.Buryat Mongolia to Chita
            1 Submarine moved from 84 Sea Zone to 92 Sea Zone
            1 Submarine moved from 84 Sea Zone to 93 Sea Zone
            1 Submarine moved from 84 Sea Zone to 94 Sea Zone
            1 Submarine moved from 84 Sea Zone to 76 Sea Zone
    
        Place Units - Hisaichi
            1 Artillery and 1 Infantry placed in Hulunbuir
            1 Artillery and 1 Infantry placed in Liaoning
            1 Elite placed in Hulunbuir
            1 Infantry placed in Liaoning
            6 Artillerys, 1 Infantry and 1 Tank placed in Changchun
            1 Tank placed in Liaoning
    
        Turn Complete - Hisaichi
            Hisaichi collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Russians regular : -3.33
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 Artillery moved from Manchester to 21 Sea Zone
            5 Infantrys moved from Dover to 21 Sea Zone
            1 ArmoredCar moved from Wales to 20 Sea Zone
            1 Infantry and 1 T.Boat moved from 21 Sea Zone to 12 Sea Zone
            1 Infantry moved from 12 Sea Zone to Oslo
                  British take Oslo from Germans
            1 ArmoredCar and 1 S.Submarine moved from 20 Sea Zone to 21 Sea Zone
            1 ArmoredCar, 1 Artillery and 4 Infantrys moved from 21 Sea Zone to Netherlands
            1 ArmoredCar, 1 Elite and 1 Infantry moved from Wales to Dover
            1 Infantry moved from Canadian Prairies to British Columbia
            1 Infantry moved from Southwest USA to Northwest USA
            1 Transport moved from 80 Sea Zone to 74 Sea Zone
            2 ArmoredCars moved from Alaska to 74 Sea Zone
            2 ArmoredCars and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
            2 ArmoredCars moved from 71 Sea Zone to Attu
            1 Infantry moved from French Equatorial Africa to Darfur
            1 Mech.Inf moved from Cape Town to Belgian Congo
            1 Mech.Inf moved from Cape Town to Belgian Congo
            2 Mech.Infs moved from Belgian Congo to Kufra
            2 Mech.Infs moved from Spanish Guinea to Kufra
            1 Artillery moved from Spanish Guinea to French Equatorial Africa
            1 Fighter moved from Cairo to Kufra
            1 Elite and 2 Infantrys moved from S.Saudi Arabia to Yemen
            4 ArmoredCars moved from S.Saudi Arabia to Oman
            3 Artillerys moved from S.Saudi Arabia to Yemen
            2 Transports moved from 57 Sea Zone to 58 Sea Zone
            2 ArmoredCars and 1 Tank moved from W.Iran to 58 Sea Zone
            1 Tank moved from S.Saudi Arabia to 58 Sea Zone
            1 Tank moved from S.Saudi Arabia to Oman
            2 ArmoredCars, 2 Tanks and 2 Transports moved from 58 Sea Zone to 59 Sea Zone
            3 Artillerys and 1 Infantry moved from Burma to N.Thailand
            4 Artillerys and 6 Infantrys moved from Assam to Burma
            5 Artillerys and 7 Infantrys moved from Bihar to Assam
            2 Artillerys and 5 Infantrys moved from Hyderabad to Bihar
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            4 Infantrys moved from Rajputana to Hyderabad
            2 Artillerys and 3 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            2 ArmoredCars and 2 Tanks moved from 59 Sea Zone to Rajputana
    
        Purchase Units - British
            British buy 6 ArmoredCars, 6 Artillerys, 3 Destroyers, 16 Infantrys, 2 Mech.Infs, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Yemen
                British attack with 3 Artillerys, 1 Elite and 2 Infantrys
                Neutral defend with 2 Infantrys
                    British roll dice for 3 Artillerys, 1 Elite and 2 Infantrys in Yemen, round 2 : 3/6 hits, 2.17 expected hits
                    Neutral roll dice for 2 Infantrys in Yemen, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Yemen
                British loses 0 PUs for violating Yemens neutrality.
                British win, taking Yemen from Neutral with 3 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in Oman
                British attack with 4 ArmoredCars and 1 Tank
                Neutral defend with 2 Infantrys
                    British roll dice for 4 ArmoredCars and 1 Tank in Oman, round 2 : 2/5 hits, 1.83 expected hits
                    Neutral roll dice for 2 Infantrys in Oman, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the British and 2 Infantrys owned by the Neutral lost in Oman
                British loses 0 PUs for violating Omans neutrality.
                British win, taking Oman from Neutral with 3 ArmoredCars and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 ArmoredCar
                Casualties for Neutral: 2 Infantrys
            Battle in Kufra
                British attack with 1 Fighter and 4 Mech.Infs
                Germans defend with 1 Infantry; Italians defend with 1 Artillery and 2 Infantrys
                    British roll dice for 1 Fighter and 4 Mech.Infs in Kufra, round 2 : 0/5 hits, 1.67 expected hits
                    Italians roll dice for 1 Artillery and 3 Infantrys in Kufra, round 2 : 1/4 hits, 1.33 expected hits
                1 Mech.Inf owned by the British lost in Kufra
                    British roll dice for 1 Fighter and 3 Mech.Infs in Kufra, round 3 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 Artillery and 3 Infantrys in Kufra, round 3 : 0/4 hits, 1.33 expected hits
                    1 Infantry owned by the Italians lost in Kufra
                    British roll dice for 1 Fighter and 3 Mech.Infs in Kufra, round 4 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in Kufra, round 4 : 2/3 hits, 1.00 expected hits
                2 Mech.Infs owned by the British lost in Kufra
                    British roll dice for 1 Fighter and 1 Mech.Inf in Kufra, round 5 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in Kufra, round 5 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Fighter and 1 Mech.Inf in Kufra, round 6 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in Kufra, round 6 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 1 Mech.Inf owned by the British lost in Kufra
                1 Fighter owned by the British retreated
                Italians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -20
                Casualties for British: 4 Mech.Infs
                Casualties for Italians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Netherlands
                British attack with 1 ArmoredCar, 1 Artillery and 4 Infantrys
                Germans defend with 1 AAGun, 1 Artillery and 1 Infantry
                    British roll dice for 1 Battleship and 1 Cruiser in Netherlands, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Netherlands, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                British win, taking Netherlands from Germans with 1 ArmoredCar, 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in N.Thailand
                British attack with 3 Artillerys and 1 Infantry
                Yamamoto defend with 2 Artillerys and 1 Infantry
                    British roll dice for 3 Artillerys and 1 Infantry in N.Thailand, round 2 : 1/4 hits, 1.33 expected hits
                    Thai roll dice for 2 Artillerys and 1 Infantry in N.Thailand, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in N.Thailand
                    British roll dice for 3 Artillerys and 1 Infantry in N.Thailand, round 3 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 2 Artillerys in N.Thailand, round 3 : 1/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Yamamoto and 1 Infantry owned by the British lost in N.Thailand
                British win, taking N.Thailand from Thai with 3 Artillerys remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Artillerys and 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - British
            1 Fighter moved from Kufra to Darfur
    
        Place Units - British
            2 Mech.Infs placed in Cape Town
            2 ArmoredCars and 1 Tank placed in W.Iran
            2 Artillerys and 4 Infantrys placed in Cairo
            2 Artillerys and 3 Infantrys placed in Delhi
            2 Artillerys and 3 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            1 Transport placed in 80 Sea Zone
            2 ArmoredCars placed in Vancouver
            British undo move 6.
            2 ArmoredCars placed in Bombay
            3 Destroyers placed in 21 Sea Zone
            1 Infantry placed in Manchester
            4 Infantrys placed in Wales
            1 Infantry placed in London
            British undo move 11.
            British undo move 8.
            2 Infantrys placed in Bombay
            2 ArmoredCars placed in Montreal
            2 Infantrys placed in Wales
    
        Turn Complete - British
            British collect 119 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.67
    Thai regular : -0.67
    Germans regular : 0.33
    Neutral regular : 0.67
    British regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            2 Infantrys moved from Western Australia to 67 Sea Zone
            1 Elite moved from West Papua to 113 Sea Zone
            1 Elite and 1 S.Submarine moved from 113 Sea Zone to 110 Sea Zone
            1 Elite moved from 110 Sea Zone to Malaya
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 105 Sea Zone
            1 Infantry moved from 105 Sea Zone to S.Thailand
                  Anzac take S.Thailand from Thai
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 110 Sea Zone
            1 Cruiser moved from 106 Sea Zone to 110 Sea Zone
            1 Transport moved from 106 Sea Zone to 110 Sea Zone
            3 Infantrys moved from Java to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Malaya
            1 Cruiser and 1 Destroyer moved from 106 Sea Zone to 92 Sea Zone
            3 Infantrys moved from Northern Territory to Western Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 1 Marine, 1 S.Submarine, 1 Submarine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Malaya
                Anzac attack with 1 Elite and 4 Infantrys
                Thai defend with 1 AAGun and 2 Infantrys
                    Anzac roll dice for 2 Cruisers in Malaya, round 2 : 2/2 hits, 1.00 expected hits
                    Thai roll dice for 2 Infantrys in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Thai lost in Malaya
                Anzac win, taking Malaya from Thai with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 2 Infantrys
            Battle in 92 Sea Zone
                Anzac attack with 1 Cruiser and 1 Destroyer
                Hisaichi defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Cruiser and 1 Destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 Submarine owned by the Hisaichi lost in 92 Sea Zone
                Anzac win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 S.Submarine and 2 Transports placed in 122 Sea Zone
            1 Destroyer and 1 Submarine placed in 67 Sea Zone
            1 Marine placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.17
    Thai regular : 0.33
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            2 Infantrys moved from Western Australia to 67 Sea Zone
            1 Elite moved from West Papua to 113 Sea Zone
            1 Elite and 1 S.Submarine moved from 113 Sea Zone to 110 Sea Zone
            1 Elite moved from 110 Sea Zone to Malaya
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 105 Sea Zone
            1 Infantry moved from 105 Sea Zone to S.Thailand
                  Anzac take S.Thailand from Thai
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 110 Sea Zone
            1 Cruiser moved from 106 Sea Zone to 110 Sea Zone
            1 Transport moved from 106 Sea Zone to 110 Sea Zone
            3 Infantrys moved from Java to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Malaya
            1 Cruiser and 1 Destroyer moved from 106 Sea Zone to 92 Sea Zone
            3 Infantrys moved from Northern Territory to Western Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 1 Marine, 1 S.Submarine, 1 Submarine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Malaya
                Anzac attack with 1 Elite and 4 Infantrys
                Thai defend with 1 AAGun and 2 Infantrys
                    Anzac roll dice for 2 Cruisers in Malaya, round 2 : 2/2 hits, 1.00 expected hits
                    Thai roll dice for 2 Infantrys in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Thai lost in Malaya
                Anzac win, taking Malaya from Thai with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 2 Infantrys
            Battle in 92 Sea Zone
                Anzac attack with 1 Cruiser and 1 Destroyer
                Hisaichi defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Cruiser and 1 Destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 Submarine owned by the Hisaichi lost in 92 Sea Zone
                Anzac win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 S.Submarine and 2 Transports placed in 122 Sea Zone
            1 Destroyer and 1 Submarine placed in 67 Sea Zone
            1 Marine placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 40 PUs; end with 40 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from 106 Sea Zone: 1 Transport
            EDIT: Adding units owned by Anzac to 67 Sea Zone: 1 Transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Anzac regular : 1.17
    Thai regular : 0.33
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            3 Adv.Fighters and 2 Fighters moved from Banjarmasin to 93 Sea Zone
            1 Infantry moved from West Borneo to British Borneo
                  British take British Borneo from Yamamoto
    
        Purchase Units - Dutch
            Dutch buy 4 Transports; Remaining resources: 3 PUs; 
    
        Combat - Dutch
            Battle in 93 Sea Zone
                Dutch attack with 3 Adv.Fighters and 2 Fighters
                Hisaichi defend with 1 Submarine; Yamamoto defend with 2 Submarines
                    Dutch roll dice for 3 Adv.Fighters and 2 Fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    2 Submarines owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 93 Sea Zone
                Dutch win with 3 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 21
                Casualties for Yamamoto: 2 Submarines
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Dutch
            3 Adv.Fighters and 2 Fighters moved from 93 Sea Zone to Peleliu
            1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia
    
        Place Units - Dutch
            4 Transports placed in 110 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Mech.Inf moved from Kotka to Vyborg
            2 Artillerys and 1 Elite moved from Kotka to Vyborg
            1 Fighter moved from Oulu to Vyborg
            1 Infantry moved from Tampere to Kotka
            4 Infantrys moved from Tampere to Oulu
            2 Elites moved from Helsinki to Tampere
            4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 2 Artillerys, 1 Elite, 1 Fighter and 1 Mech.Inf
                Russians defend with 1 ArmoredCar and 1 HeavyTank
                    Finns roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 1 Mech.Inf in Vyborg, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 HeavyTank in Vyborg, round 2 : 0/2 hits, 0.83 expected hits
                    Finns roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 1 Mech.Inf in Vyborg, round 3 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 HeavyTank in Vyborg, round 3 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Mech.Inf in Vyborg, round 4 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 HeavyTank in Vyborg, round 4 : 1/2 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Russians, 1 Artillery owned by the Finns and 1 HeavyTank owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Elite, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 3
                Casualties for Finns: 2 Artillerys
                Casualties for Russians: 1 ArmoredCar and 1 HeavyTank
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Kotka
    
        Place Units - Finns
            2 ArmoredCars, 1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -2.17
    Russians regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            2 Artillerys and 3 Infantrys moved from E.Romania to Odessa
            1 Fighter moved from Vinnytsia to Odessa
            2 ArmoredCars moved from Bucharest to Odessa
            2 Elites moved from Bucharest to E.Romania
            3 Infantrys moved from W.Romania to E.Romania
            2 ArmoredCars moved from Vinnytsia to Odessa
            1 Artillery moved from Vinnytsia to Odessa
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 2 Artillerys and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 4 ArmoredCars, 3 Artillerys, 1 Fighter and 3 Infantrys
                Russians defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
                    Romanians roll dice for 4 ArmoredCars, 3 Artillerys, 1 Fighter and 3 Infantrys in Odessa, round 2 : 2/11 hits, 3.67 expected hits
                    Russians roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Odessa, round 2 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
                    Romanians roll dice for 4 ArmoredCars, 3 Artillerys, 1 Fighter and 2 Infantrys in Odessa, round 3 : 4/10 hits, 3.33 expected hits
                    Russians roll dice for 1 Artillery in Odessa, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Odessa
                Romanians win, taking Odessa from Russians with 4 ArmoredCars, 3 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 ArmoredCar, 1 Artillery and 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Odessa to E.Romania
    
        Place Units - Romanians
            1 ArmoredCar and 3 Infantrys placed in Bucharest
            1 ArmoredCar and 2 Artillerys placed in W.Romania
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1.00
    Russians regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Fighter moved from Bangkok to 106 Sea Zone
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in 106 Sea Zone
                Thai attack with 1 Fighter
                Americans defend with 1 B.Transport and 1 Transport
                    Thai roll dice for 1 Fighter in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B.Transport and 1 Transport in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Fighter in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B.Transport and 1 Transport in 106 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Fighter in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B.Transport and 1 Transport in 106 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                1 Fighter owned by the Thai retreated
    
        Non Combat Move - Thai
            1 Fighter moved from 106 Sea Zone to Bangkok
    
        Place Units - Thai
            5 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Thai regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            1 unit repaired.
            1 Tank moved from Bahia to 35 Sea Zone
            1 ArmoredCar moved from Salvador to 35 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Tank moved from Bahia to 35 Sea Zone
            1 ArmoredCar moved from Salvador to 35 Sea Zone
            1 Marine moved from Bahia to 35 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 35 Sea Zone
            2 ArmoredCars and 1 Artillery moved from Bahia to 35 Sea Zone
            4 ArmoredCars, 1 Artillery, 2 B.Transports, 1 Marine, 2 Tanks and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 B.Transport moved from 31 Sea Zone to 34 Sea Zone
            1 ArmoredCar and 2 Tanks moved from Mauritania to 31 Sea Zone
            1 ArmoredCar, 1 B.Transport and 2 Tanks moved from 31 Sea Zone to 41 Sea Zone
            1 ArmoredCar and 2 Tanks moved from 41 Sea Zone to E.Morocco
            4 ArmoredCars, 1 Artillery, 1 Marine and 2 Tanks moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 34 Sea Zone to 36 Sea Zone
            1 Transport moved from 32 Sea Zone to 26 Sea Zone
            1 ArmoredCar and 1 Marine moved from South Atlantic USA to 26 Sea Zone
            1 ArmoredCar, 1 Marine and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
            1 ArmoredCar and 1 Marine moved from 32 Sea Zone to Bahia
            1 ArmoredCar moved from South Central USA to South Atlantic USA
            1 Artillery and 1 Infantry moved from S.French Indochina to 106 Sea Zone
            1 Artillery moved from Manila to 106 Sea Zone
            1 Infantry moved from Manila to 106 Sea Zone
            2 Artillerys, 1 B.Transport, 2 Infantrys and 1 Transport moved from 106 Sea Zone to 92 Sea Zone
            2 Artillerys and 2 Infantrys moved from 92 Sea Zone to Kwangsi
            2 Adv.Fighters, 1 Battleship, 1 Carrier and 1 Destroyer moved from 110 Sea Zone to 92 Sea Zone
            2 Adv.Fighters moved from 92 Sea Zone to Kwangsi
            2 Adv.Fighters moved from 104 Sea Zone to 108 Sea Zone
            1 B.Carrier, 1 Battleship, 2 Infantrys, 1 Submarine and 1 Transport moved from 104 Sea Zone to 108 Sea Zone
            2 Adv.Fighters and 2 Infantrys moved from 108 Sea Zone to Peleliu
            2 Adv.Fighters moved from 98 Sea Zone to 108 Sea Zone
            1 Bomber moved from Nauru to 94 Sea Zone
            1 Bomber moved from Kamchatka to 76 Sea Zone
            1 Bomber moved from Banjarmasin to 94 Sea Zone
            2 Fighters moved from 71 Sea Zone to 76 Sea Zone
            1 Destroyer moved from 71 Sea Zone to 76 Sea Zone
            1 S.Bomber moved from San Francisco to Peleliu
            1 Destroyer moved from 98 Sea Zone to 104 Sea Zone
            1 Destroyer moved from 32 Sea Zone to 34 Sea Zone
    
        Purchase Units - Americans
            Americans buy 4 Adv.Fighters, 4 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Carrier, 1 Infantry, 1 L.Fighter, 1 S.Bomber and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 94 Sea Zone
                Americans attack with 2 Bombers
                Hisaichi defend with 1 Submarine
                    Americans roll dice for 2 Bombers in 94 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    1 Submarine owned by the Hisaichi lost in 94 Sea Zone
                Americans win with 2 Bombers remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Submarine
            Battle in E.Morocco
                Americans attack with 1 ArmoredCar and 2 Tanks
                Italians defend with 1 AAGun, 2 Artillerys, 1 Factory and 2 Infantrys
                    Americans roll dice for 1 ArmoredCar and 2 Tanks in E.Morocco, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 2 Artillerys and 2 Infantrys in E.Morocco, round 2 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Italians, 1 Tank owned by the Americans and 1 ArmoredCar owned by the Americans lost in E.Morocco
                    Americans roll dice for 1 Tank in E.Morocco, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 Artillerys and 1 Infantry in E.Morocco, round 3 : 1/3 hits, 1.00 expected hits
                    1 Tank owned by the Americans lost in E.Morocco
                Italians win with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 ArmoredCar and 2 Tanks
                Casualties for Italians: 1 Infantry
            Battle in Kwangsi
                Americans attack with 2 Adv.Fighters, 2 Artillerys and 2 Infantrys
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Battleship in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 2 Adv.Fighters, 2 Artillerys and 2 Infantrys in Kwangsi, round 2 : 2/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kwangsi
                Americans win, taking Kwangsi from Yamamoto with 2 Adv.Fighters, 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in 76 Sea Zone
                Americans attack with 1 Bomber, 1 Destroyer and 2 Fighters
                Hisaichi defend with 1 Submarine; Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 2 Submarines in 76 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer and 2 Fighters in 76 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 76 Sea Zone
                Americans win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Submarine
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Americans
            2 Fighters moved from 76 Sea Zone to 72 Sea Zone
            2 Fighters moved from 72 Sea Zone to 71 Sea Zone
            1 Bomber moved from 76 Sea Zone to Peleliu
            2 Bombers moved from 94 Sea Zone to Peleliu
            2 Adv.Fighters moved from Kwangsi to 92 Sea Zone
    
        Place Units - Americans
            2 Adv.Fighters and 1 Carrier placed in 71 Sea Zone
            2 Adv.Fighters and 1 B.Transport placed in 98 Sea Zone
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Rio de Oro
            1 ArmoredCar and 1 Artillery placed in Salvador
            2 ArmoredCars placed in South Atlantic USA
            1 L.Fighter and 1 S.Bomber placed in San Francisco
            1 Transport placed in 26 Sea Zone
    
        Turn Complete - Americans
            Americans collect 118 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : 0.17
    Italians regular : 0.67
    

    Savegame


  • @dawgoneit :wink:

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            1 ArmoredCar moved from Belgium to Netherlands
            1 Infantry moved from Belgium to Netherlands
            1 Artillery moved from Belgium to Netherlands
            2 Fighters moved from 23 Sea Zone to Netherlands
            4 Adv.Fighters moved from 23 Sea Zone to Netherlands
            1 Destroyer moved from 23 Sea Zone to 22 Sea Zone
            1 Battleship, 3 Carriers, 11 Submarines and 1 T.Boat moved from 23 Sea Zone to 22 Sea Zone
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Artillerys moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Latvia
            2 ArmoredCars and 9 Tanks moved from Danzig to Latvia
            2 Adv.Fighters, 10 ArmoredCars, 3 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 1 HeavyTank, 4 Infantrys, 1 JetFighter, 1 Stuka and 3 Tanks moved from Brest to Kiev
            2 Artillerys, 1 Elite and 1 Infantry moved from Warsaw to Brest
            1 Artillery and 1 Infantry moved from Krakow to Brest
            2 ArmoredCars, 1 HeavyTank and 2 Tanks moved from Bohemia to Brest
            3 Artillerys and 3 Infantrys moved from Bohemia to Krakow
            1 Artillery and 1 Infantry moved from Danzig to Brest
            2 Mech.Infs moved from Berlin to Netherlands
            1 Artillery and 1 Infantry moved from Tobruk to 48 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
            1 Artillery and 1 Infantry moved from 51 Sea Zone to Crete
                  Germans take Crete from British
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Elite, 2 HeavyTanks, 11 Infantrys, 3 Mech.Infs, 3 Submarines and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Latvia
                Germans attack with 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 9 Tanks
                Russians defend with 1 Elite and 2 Infantrys
                    Germans roll dice for 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 9 Tanks in Latvia, round 2 : 9/15 hits, 6.50 expected hits
                    Russians roll dice for 1 Elite and 2 Infantrys in Latvia, round 2 : 0/3 hits, 1.00 expected hits
                    1 Elite owned by the Russians and 2 Infantrys owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 9 Tanks remaining. Battle score for attacker is 7
                Casualties for Russians: 1 Elite and 2 Infantrys
            Battle in Netherlands
                Germans attack with 4 Adv.Fighters, 1 ArmoredCar, 1 Artillery, 2 Fighters, 1 Infantry and 2 Mech.Infs
                British defend with 1 AAGun, 1 ArmoredCar, 1 Artillery and 3 Infantrys
                    British roll AA dice in Netherlands : 1/6 hits, 1.00 expected hits
                1 Adv.Fighter owned by the Germans lost in Netherlands
                    Germans roll dice for 3 Adv.Fighters, 1 ArmoredCar, 1 Artillery, 2 Fighters, 1 Infantry and 2 Mech.Infs in Netherlands, round 2 : 4/10 hits, 3.83 expected hits
                    British roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/5 hits, 1.50 expected hits
                    1 ArmoredCar owned by the British, 1 Infantry owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
                    Germans roll dice for 3 Adv.Fighters, 1 ArmoredCar, 1 Artillery, 2 Fighters and 2 Mech.Infs in Netherlands, round 3 : 2/9 hits, 3.50 expected hits
                    British roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 3 Adv.Fighters, 1 ArmoredCar, 1 Artillery, 2 Fighters and 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Adv.Fighter and 1 Infantry
                Casualties for British: 1 ArmoredCar, 1 Artillery and 3 Infantrys
            Battle in 22 Sea Zone
                Germans attack with 1 Battleship, 3 Carriers, 1 Destroyer, 11 Submarines and 1 T.Boat
                Russians defend with 1 Submarine
                    Germans roll dice for 11 Submarines in 22 Sea Zone, round 2 : 3/11 hits, 3.67 expected hits
                    Russians roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Russians lost in 22 Sea Zone
                Germans win with 1 Battleship, 3 Carriers, 1 Destroyer, 11 Submarines and 1 T.Boat remaining. Battle score for attacker is 7
                Casualties for Russians: 1 Submarine
            Battle in Kiev
                Germans attack with 2 Adv.Fighters, 10 ArmoredCars, 3 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 1 HeavyTank, 4 Infantrys, 1 JetFighter, 1 Stuka and 3 Tanks
                Russians defend with 1 ArmoredCar, 10 Infantrys and 1 Mech.Inf
                    Germans roll dice for 2 Adv.Fighters, 10 ArmoredCars, 3 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 1 HeavyTank, 4 Infantrys, 1 JetFighter, 1 Stuka and 3 Tanks in Kiev, round 2 : 10/29 hits, 11.67 expected hits
                    Russians roll dice for 1 ArmoredCar, 10 Infantrys and 1 Mech.Inf in Kiev, round 2 : 4/12 hits, 3.83 expected hits
                    1 ArmoredCar owned by the Russians, 9 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Kiev
                    Germans roll dice for 2 Adv.Fighters, 10 ArmoredCars, 3 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 1 HeavyTank, 1 JetFighter, 1 Stuka and 3 Tanks in Kiev, round 3 : 9/25 hits, 10.67 expected hits
                    Russians roll dice for 1 Infantry and 1 Mech.Inf in Kiev, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 2 Adv.Fighters, 9 ArmoredCars, 3 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 1 HeavyTank, 1 JetFighter, 1 Stuka and 3 Tanks remaining. Battle score for attacker is 18
                Casualties for Germans: 1 ArmoredCar and 4 Infantrys
                Casualties for Russians: 1 ArmoredCar, 10 Infantrys and 1 Mech.Inf
    
        Non Combat Move - Germans
            1 Fighter moved from Kiev to Brest
            1 Stuka moved from Kiev to Brest
            1 Adv.Fighter moved from Kiev to Brest
            1 Adv.Fighter moved from Kiev to Brest
            1 JetFighter moved from Kiev to 22 Sea Zone
            1 Bomber moved from Kiev to Brest
            2 Fighters moved from Netherlands to 22 Sea Zone
            3 Adv.Fighters moved from Netherlands to 22 Sea Zone
            2 Tanks moved from Berlin to Pomerania
            1 ArmoredCar moved from Berlin to Pomerania
            3 ArmoredCars moved from Bavaria to Krakow
            8 Infantrys moved from Picardy to Belgium
            8 Infantrys moved from Paris to Picardy
            3 Infantrys moved from Brittany to Aquitaine
            3 Infantrys moved from Normandy to Brittany
    
        Place Units - Germans
            1 Bunker placed in Greece
            8 Infantrys placed in Paris
            3 Infantrys placed in Normandy
            2 Artillerys, 1 Elite and 1 Tank placed in Warsaw
            3 Submarines placed in 22 Sea Zone
            3 Artillerys placed in Hamburg
            2 ArmoredCars, 1 Artillery and 2 Mech.Infs placed in Bohemia
            Germans undo move 7.
            2 ArmoredCars, 1 Artillery and 2 HeavyTanks placed in Bohemia
            3 Mech.Infs placed in Berlin
    
        Turn Complete - Germans
            Germans collect 120 PUs; end with 121 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.00
    Russians regular : -0.83
    Germans regular : -2.83
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Infantry moved from Minsk to Lithuania
                  Russians take Lithuania from Germans
            1 Tank moved from Minsk to Kursk
            4 Infantrys moved from Minsk to Kursk
            10 Infantrys moved from Yaroslavl to Kursk
            1 Infantry moved from Donetsk to Vinnytsia
            1 Fighter moved from Kursk to Vinnytsia
            1 Infantry moved from Rostov to Donetsk
            1 Artillery and 6 Infantrys moved from Rostov to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 ArmoredCars moved from Georgia to 54 Sea Zone
            2 ArmoredCars and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 ArmoredCars moved from 53 Sea Zone to Bulgaria
            2 Artillerys moved from Istanbul to Bulgaria
            3 Artillerys, 1 Elite and 3 Tanks moved from Istanbul to Greece
            1 Infantry moved from Georgia to Rostov
            1 Artillery and 1 Infantry moved from Astrakhan to Georgia
            1 Artillery and 1 Infantry moved from Uzbekistan to 126 Sea Zone
            1 Artillery and 1 Infantry moved from 126 Sea Zone to Astrakhan
            1 Infantry moved from N.Karelia to Murmansk
                  Russians take Murmansk from Finns
            1 Elite moved from N.Karelia to Lapland
                  Russians take Lapland from Finns
            1 Artillery moved from N.Karelia to Vyborg
            2 Infantrys moved from S.Karelia to Vyborg
            1 Infantry moved from S.Karelia to N.Karelia
            2 ArmoredCars and 2 Infantrys moved from Arkhangelsk to S.Karelia
            2 ArmoredCars moved from S.Karelia to Leningrad
            1 Infantry moved from Leningrad to Novgorod
            10 Infantrys moved from Moscow to Yaroslavl
            1 Bomber moved from Moscow to Vyborg
            1 Infantry moved from Yakutsk to Ayan
            1 ArmoredCar and 1 Tank moved from Olyokminsk to Ayan
            5 Infantrys moved from Irkutsk to N.Buryat Mongolia
            1 Artillery and 2 Infantrys moved from Evenkia to Olyokminsk
            1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia
            1 HeavyTank, 3 Infantrys and 1 Tank moved from Sibirsky to Evenkia
            1 HeavyTank moved from Olyokminsk to Ayan
            1 Artillery and 4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 HeavyTank and 1 Tank moved from Evenkia to Olyokminsk
            1 ArmoredCar and 2 Infantrys moved from S.Buryat Mongolia to N.Buryat Mongolia
            4 Infantrys moved from Krasnoyarsk to Irkutsk
            5 Infantrys moved from Novosibirsk to Krasnoyarsk
            3 Infantrys moved from Sverdlovsk to Perm
    
        Purchase Units - Russians
            Russians buy 2 Bunkers, 2 HeavyTanks, 35 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 1 Artillery, 1 Bomber and 2 Infantrys
                Finns defend with 1 Elite and 1 Mech.Inf
                    Russians roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Vyborg, round 2 : 1/4 hits, 1.50 expected hits
                    Finns roll dice for 1 Elite and 1 Mech.Inf in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Finns lost in Vyborg
                    Russians roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Vyborg, round 3 : 1/4 hits, 1.50 expected hits
                    Finns roll dice for 1 Mech.Inf in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 9
                Casualties for Finns: 1 Elite and 1 Mech.Inf
            Battle in Bulgaria
                Russians attack with 2 ArmoredCars and 2 Artillerys
                Italians defend with 2 Tanks
                    Russians roll dice for 2 ArmoredCars and 2 Artillerys in Bulgaria, round 2 : 2/4 hits, 1.33 expected hits
                    Romanians roll dice for 2 Tanks in Bulgaria, round 2 : 2/2 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Russians and 2 Tanks owned by the Italians lost in Bulgaria
                Russians win, taking Bulgaria from Romanians with 2 Artillerys remaining. Battle score for attacker is 2
                Casualties for Russians: 2 ArmoredCars
                Casualties for Italians: 2 Tanks
            Battle in Ayan
                Russians attack with 1 ArmoredCar, 1 HeavyTank, 1 Infantry and 1 Tank
                Hisaichi defend with 1 Mech.Inf and 2 Tanks
                    Russians roll dice for 1 ArmoredCar, 1 HeavyTank, 1 Infantry and 1 Tank in Ayan, round 2 : 2/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Ayan, round 2 : 1/3 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Russians, 1 Tank owned by the Hisaichi and 1 Mech.Inf owned by the Hisaichi lost in Ayan
                    Russians roll dice for 1 HeavyTank, 1 Infantry and 1 Tank in Ayan, round 3 : 2/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Ayan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Russians: 1 ArmoredCar and 1 Infantry
                Casualties for Hisaichi: 1 Mech.Inf and 2 Tanks
            Battle in Vinnytsia
                Russians attack with 1 Fighter and 1 Infantry
                Romanians defend with 1 Elite
                    Russians roll dice for 1 Fighter and 1 Infantry in Vinnytsia, round 2 : 0/2 hits, 0.50 expected hits
                    Romanians roll dice for 1 Elite in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 1 Infantry in Vinnytsia, round 3 : 0/2 hits, 0.50 expected hits
                    Romanians roll dice for 1 Elite in Vinnytsia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                1 Fighter owned by the Russians retreated
                Romanians win with 1 Elite remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
            Battle in N.Buryat Mongolia
                Russians attack with 1 ArmoredCar, 1 Artillery, 11 Infantrys and 1 Mech.Inf
                Hisaichi defend with 2 Artillerys, 1 Elite and 2 Infantrys
                    Russians roll dice for 1 ArmoredCar, 1 Artillery, 11 Infantrys and 1 Mech.Inf in N.Buryat Mongolia, round 2 : 6/14 hits, 3.17 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/5 hits, 1.67 expected hits
                    1 Elite owned by the Hisaichi, 1 Infantry owned by the Russians, 2 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in N.Buryat Mongolia
                Russians win, taking N.Buryat Mongolia from Hisaichi with 1 ArmoredCar, 1 Artillery, 10 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 13
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 2 Artillerys, 1 Elite and 2 Infantrys
            Battle in Greece
                Russians attack with 3 Artillerys, 1 Elite and 3 Tanks
                Germans defend with 1 AAGun, 1 Artillery, 1 Bunker and 1 Infantry
                    Russians roll dice for 3 Artillerys, 1 Elite and 3 Tanks in Greece, round 2 : 2/7 hits, 3.00 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Greece, round 2 : 2/3 hits, 1.17 expected hits
                    2 Artillerys owned by the Russians and 1 Infantry owned by the Germans lost in Greece
                    Russians roll dice for 1 Artillery, 1 Elite and 3 Tanks in Greece, round 3 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Bunker in Greece, round 3 : 1/2 hits, 0.83 expected hits
                    1 Elite owned by the Russians, 1 Artillery owned by the Germans and 1 Bunker owned by the Germans lost in Greece
                Russians win, taking Greece from Germans with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 1
                Casualties for Russians: 2 Artillerys and 1 Elite
                Casualties for Germans: 1 Artillery, 1 Bunker and 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Vinnytsia to Kursk
            1 Bomber moved from Vyborg to Moscow
    
        Place Units - Russians
            1 Bunker, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Leningrad
            1 Bunker placed in Kursk
            3 Infantrys placed in Kursk
            10 Infantrys placed in Moscow
            4 Infantrys placed in Arkhangelsk
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            1 HeavyTank, 3 Infantrys and 2 Tanks placed in Sibirsky
            5 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.33
    Finns regular : -1.00
    Germans regular : 1.00
    Russians regular : 1.17
    Hisaichi regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            2 Artillerys and 3 Infantrys moved from Rome to 46 Sea Zone
            2 Artillerys, 3 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 Artillerys and 3 Infantrys moved from 48 Sea Zone to Greece
            1 Artillery and 1 Infantry moved from Kufra to New Valley
            3 Mech.Infs moved from Hun to Darfur
            2 Transports moved from 48 Sea Zone to 51 Sea Zone
            2 Infantrys moved from Mersa Matruh to 51 Sea Zone
            2 Infantrys moved from 51 Sea Zone to Greece
            2 Infantrys moved from Mersa Matruh to Lower Egypt
                  Italians take Lower Egypt from British
            1 Artillery and 1 Infantry moved from N.Tunisia to 45 Sea Zone
            1 Infantry moved from N.Tunisia to 42 Sea Zone
            1 Destroyer, 1 Infantry, 1 S.Submarine and 2 Submarines moved from 42 Sea Zone to 41 Sea Zone
            2 Artillerys and 1 Infantry moved from E.Morocco to W.Morocco
            1 Infantry moved from 41 Sea Zone to Tangier
            1 Artillery, 1 Infantry and 1 Transport moved from 45 Sea Zone to 41 Sea Zone
            1 Destroyer and 1 Submarine moved from 45 Sea Zone to 41 Sea Zone
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 2 Artillerys, 1 HeavyTank, 4 Infantrys, 2 Tanks and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 41 Sea Zone
                Italians attack with 1 Artillery, 2 Destroyers, 1 Infantry, 1 S.Submarine, 3 Submarines and 1 Transport
                Americans defend with 1 B.Transport
                    Italians roll dice for 1 S.Submarine and 3 Submarines in 41 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                1 B.Transport owned by the Americans lost in 41 Sea Zone
                Italians win with 2 Destroyers, 1 S.Submarine, 3 Submarines and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 B.Transport
            Battle in Darfur
                Italians attack with 3 Mech.Infs
                British defend with 1 Fighter and 1 Infantry
                    Italians roll dice for 3 Mech.Infs in Darfur, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Fighter and 1 Infantry in Darfur, round 2 : 0/2 hits, 0.83 expected hits
                    1 Fighter owned by the British and 1 Infantry owned by the British lost in Darfur
                Italians win, taking Darfur from British with 3 Mech.Infs remaining. Battle score for attacker is 10
                Casualties for British: 1 Fighter and 1 Infantry
            Battle in New Valley
                Italians attack with 1 Artillery and 1 Infantry
                French defend with 1 ArmoredCar
                    Italians roll dice for 1 Artillery and 1 Infantry in New Valley, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 ArmoredCar in New Valley, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Italians lost in New Valley
                    Italians roll dice for 1 Artillery in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar in New Valley, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Artillery in New Valley, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar in New Valley, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Artillery in New Valley, round 5 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar in New Valley, round 5 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the French lost in New Valley
                Italians win, taking New Valley from British with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 ArmoredCar
            Battle in Tangier
            Battle in Greece
                Italians attack with 2 Artillerys and 5 Infantrys
                Russians defend with 1 AAGun, 1 Artillery and 3 Tanks
                    Italians roll dice for 1 Battleship in Greece, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 2 Artillerys and 5 Infantrys in Greece, round 2 : 3/7 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 3 Tanks in Greece, round 2 : 2/4 hits, 1.83 expected hits
                    1 Artillery owned by the Russians, 2 Infantrys owned by the Italians and 3 Tanks owned by the Russians lost in Greece
                Italians win, taking Tangier from French, taking Greece from Russians with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 15
                Casualties for Italians: 2 Infantrys
                Casualties for Russians: 1 Artillery and 3 Tanks
    
        Non Combat Move - Italians
            1 Artillery and 1 Infantry moved from 41 Sea Zone to E.Morocco
            1 Artillery and 1 Infantry moved from N.Tunisia to N.Algeria
            4 ArmoredCars moved from Tunis to N.Algeria
            1 Infantry moved from Tobruk to Mersa Matruh
    
        Place Units - Italians
            1 HeavyTank and 2 Tanks placed in Hun
            4 ArmoredCars placed in Tunis
            2 Artillerys and 2 Infantrys placed in E.Morocco
            2 Transports placed in 46 Sea Zone
            2 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.33
    Russians regular : 0.17
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            1 ArmoredCar and 1 Infantry moved from Liberia to 36 Sea Zone
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 36 Sea Zone to 34 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 34 Sea Zone to Mauritania
            2 Infantrys moved from Canadian Prairies to Churchill
            1 ArmoredCar moved from Churchill to Canadian Prairies
            1 ArmoredCar moved from Canadian Prairies to Churchill
            1 Infantry moved from Keewatin to Churchill
            2 Mech.Infs moved from Syria to Lower Egypt
            1 ArmoredCar, 1 Artillery and 1 Infantry moved from French Equatorial Africa to Darfur
            1 Infantry moved from Central America to E.Mexico
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Infantry and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Lower Egypt
                French attack with 2 Mech.Infs
                Italians defend with 2 Infantrys
                    French roll dice for 2 Mech.Infs in Lower Egypt, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 Infantrys in Lower Egypt, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 1 Mech.Inf owned by the French lost in Lower Egypt
                    French roll dice for 1 Mech.Inf in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Mech.Inf in Lower Egypt, round 4 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Lower Egypt, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                French win, taking Lower Egypt from Italians with 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for French: 1 Mech.Inf
                Casualties for Italians: 2 Infantrys
            Battle in Darfur
                French attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
                Italians defend with 3 Mech.Infs
                    French roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Darfur, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 3 Mech.Infs in Darfur, round 2 : 2/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the French, 1 Infantry owned by the French and 1 Mech.Inf owned by the Italians lost in Darfur
                    French roll dice for 1 Artillery in Darfur, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Mech.Infs in Darfur, round 3 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the French and 1 Mech.Inf owned by the Italians lost in Darfur
                Italians win with 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for French: 1 ArmoredCar, 1 Artillery and 1 Infantry
                Casualties for Italians: 2 Mech.Infs
    
        Non Combat Move - French
    
        Place Units - French
            2 Artillerys and 1 Infantry placed in French Equatorial Africa
            2 Mech.Infs placed in Syria
    
        Turn Complete - French
            French collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.00
    French regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 Artillery and 1 Infantry moved from Hunan to Kweichow
            1 Infantry moved from Hunan to Anhwei
                  Yamamoto take Anhwei from Chinese
            1 Artillery moved from Hunan to N.French Indochina
                  Yamamoto take N.French Indochina from French
            2 Artillerys and 2 Infantrys moved from Hong Kong to Kwangtung
            1 Infantry moved from Hong Kong to Kwangtung
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Battleship, 2 Bunkers, 11 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kweichow
                Yamamoto attack with 1 Artillery and 1 Infantry
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kweichow
                Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Kwangtung
                Yamamoto attack with 2 Artillerys and 3 Infantrys
                Chinese defend with 1 Mech.Inf
                    Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Kwangtung, round 2 : 4/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Yamamoto lost in Kwangtung
                Yamamoto win, taking Kwangtung from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Mech.Inf
    
        Non Combat Move - Yamamoto
            1 B.Transport moved from 84 Sea Zone to 85 Sea Zone
            1 Submarine moved from 75 Sea Zone to 93 Sea Zone
            1 Submarine moved from 75 Sea Zone to 94 Sea Zone
    
        Place Units - Yamamoto
            1 Bunker and 6 Infantrys placed in Hong Kong
            1 Bunker and 5 Infantrys placed in Tokyo
            1 Battleship and 2 Submarines placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Infantry moved from Hupeh to Hunan
                  Chinese take Hunan from Yamamoto
            1 Artillery and 2 Infantrys moved from Shansi to Shantung
            2 Infantrys moved from Suiyuan to Chahar
            1 Adv.Fighter moved from Shansi to Chahar
            1 Artillery and 1 Elite moved from Hupeh to Anhwei
            1 ArmoredCar moved from Shensi to Anhwei
            1 ArmoredCar moved from Shensi to Kweichow
            2 Tanks moved from Shensi to Kweichow
            1 Infantry moved from Suiyuan to Chahar
            1 Mech.Inf moved from Ningsia to Shantung
            1 Infantry and 1 Marine moved from Shensi to Shansi
            2 Infantrys moved from Lanchow to Szechwan
            2 Infantrys moved from Ningsia to Shensi
            2 Infantrys moved from Ningsia to Suiyuan
            1 ArmoredCar moved from Gobi Altai to Suiyuan
            1 ArmoredCar moved from Gobi Altai to Shensi
            1 Elite and 2 Infantrys moved from E.Qinghai to Ningsia
            3 Infantrys moved from E.Qinghai to Lanchow
            6 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            4 Mech.Infs moved from Urumqi to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 3 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Anhwei
                Chinese attack with 1 ArmoredCar, 1 Artillery and 1 Elite
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Anhwei, round 2 : 2/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Anhwei
                Chinese win, taking Anhwei from Yamamoto with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Yamamoto: 1 Infantry
            Battle in Shantung
                Chinese attack with 1 Artillery, 2 Infantrys and 1 Mech.Inf
                Hisaichi defend with 3 ArmoredCars
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Shantung, round 2 : 3/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Shantung, round 2 : 1/3 hits, 0.50 expected hits
                    3 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 3 ArmoredCars
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter and 3 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Chahar, round 2 : 2/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Kweichow
                Chinese attack with 1 ArmoredCar and 2 Tanks
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 ArmoredCar and 2 Tanks in Kweichow, round 2 : 2/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kweichow
                Chinese win, taking Kweichow from Yamamoto with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Chahar to Shansi
    
        Place Units - Chinese
            2 ArmoredCars, 3 Infantrys and 1 Tank placed in Hsining
            4 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Chinese regular : 4.17
    Hisaichi regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Artillery, 1 Elite and 1 Infantry moved from Hulunbuir to Chita
            4 Artillerys moved from Heilungchiang to Chita
            2 ArmoredCars moved from Vladivostok to Ayan
            2 Adv.Fighters, 1 Bomber and 2 Fighters moved from Chita to Ayan
            2 Artillerys and 1 Infantry moved from Changchun to 84 Sea Zone
            2 Artillerys and 1 Infantry moved from 84 Sea Zone to Shantung
            1 Tank moved from Liaoning to Shantung
            1 Artillery and 2 Infantrys moved from Liaoning to Peking
            1 Tank moved from Changchun to Heilungchiang
            5 Artillerys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 2 Destroyers, 7 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shantung
                Hisaichi attack with 2 Artillerys, 1 Infantry and 1 Tank
                Chinese defend with 1 Artillery, 1 Infantry and 1 Mech.Inf
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Shantung, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Shantung, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
                    Hisaichi roll dice for 2 Artillerys and 1 Tank in Shantung, round 3 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Mech.Inf in Shantung, round 3 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Artillery, 1 Infantry and 1 Mech.Inf
            Battle in Ayan
                Hisaichi attack with 2 Adv.Fighters, 2 ArmoredCars, 1 Bomber and 2 Fighters
                Russians defend with 1 HeavyTank and 1 Tank
                    Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars, 1 Bomber and 2 Fighters in Ayan, round 2 : 2/7 hits, 3.00 expected hits
                    Russians roll dice for 1 HeavyTank and 1 Tank in Ayan, round 2 : 2/2 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 1 Tank owned by the Russians and 1 HeavyTank owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 Adv.Fighters, 1 ArmoredCar, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 ArmoredCar and 1 Fighter
                Casualties for Russians: 1 HeavyTank and 1 Tank
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters, 1 Bomber and 1 Fighter moved from Ayan to Chita
    
        Place Units - Hisaichi
            1 Artillery and 2 Infantrys placed in Hulunbuir
            1 Artillery and 3 Infantrys placed in Liaoning
            2 Destroyers and 1 Submarine placed in 84 Sea Zone
            2 Artillerys and 2 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Russians regular : 0.83
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Infantry moved from Oslo to 12 Sea Zone
            1 Infantry and 1 T.Boat moved from 12 Sea Zone to 21 Sea Zone
            1 Artillery moved from Manchester to 21 Sea Zone
            1 Infantry moved from Manchester to 21 Sea Zone
            1 Infantry moved from Dover to 21 Sea Zone
            1 Elite moved from Dover to 21 Sea Zone
            1 Artillery, 1 Elite, 3 Fighters and 3 Infantrys moved from 21 Sea Zone to Netherlands
            2 Infantrys moved from Wales to Dover
            1 ArmoredCar moved from Dover to 21 Sea Zone
            1 ArmoredCar moved from 21 Sea Zone to Netherlands
            1 Artillery moved from French Equatorial Africa to Darfur
            2 Mech.Infs moved from Belgian Congo to Darfur
            2 Mech.Infs moved from Cape Town to Belgian Congo
            1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 ArmoredCar moved from Oman to 58 Sea Zone
            1 Artillery moved from Yemen to 58 Sea Zone
            1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 ArmoredCar moved from Oman to 58 Sea Zone
            1 Artillery moved from Yemen to 58 Sea Zone
            1 ArmoredCar moved from Oman to 58 Sea Zone
            1 Artillery moved from Yemen to 58 Sea Zone
            3 ArmoredCars, 3 Artillerys and 3 Transports moved from 58 Sea Zone to 57 Sea Zone
            1 Elite and 1 Infantry moved from Yemen to 57 Sea Zone
            1 Tank moved from Oman to N.Saudi Arabia
            2 ArmoredCars and 1 Tank moved from W.Iran to Syria
            1 Tank moved from Syria to Lower Egypt
            3 ArmoredCars, 3 Artillerys, 1 Elite and 1 Infantry moved from 57 Sea Zone to Lower Egypt
            8 Artillerys moved from Cairo to Lower Egypt
            8 Infantrys moved from Cairo to Lower Egypt
            2 ArmoredCars moved from Montreal to Ontario
            1 Infantry moved from British Columbia to Yukon
            2 ArmoredCars moved from Vancouver to 80 Sea Zone
            2 ArmoredCars and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
            2 ArmoredCars moved from Attu to 71 Sea Zone
            2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 ArmoredCars moved from 71 Sea Zone to Attu
            2 ArmoredCars and 1 Transport moved from 72 Sea Zone to 76 Sea Zone
            2 ArmoredCars moved from 76 Sea Zone to Iturup
            1 Infantry moved from Northwest USA to British Columbia
            3 Artillerys moved from N.Thailand to N.French Indochina
            4 Artillerys and 6 Infantrys moved from Burma to S.Thailand
            5 Artillerys and 7 Infantrys moved from Assam to Burma
            4 Artillerys and 8 Infantrys moved from Bihar to Assam
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            2 Artillerys and 7 Infantrys moved from Hyderabad to Bihar
            2 ArmoredCars and 2 Tanks moved from Rajputana to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            2 Artillerys and 3 Infantrys moved from Madras to Hyderabad
            1 Infantry moved from London to Dover
    
        Purchase Units - British
            British buy 2 ArmoredCars, 2 Artillerys, 28 Infantrys, 2 Mech.Infs, 2 Submarines, 1 Tank and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Darfur
                British attack with 1 Artillery and 2 Mech.Infs
                Italians defend with 1 Mech.Inf
                    British roll dice for 1 Artillery and 2 Mech.Infs in Darfur, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Mech.Inf in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Darfur
                    British roll dice for 2 Mech.Infs in Darfur, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Mech.Inf in Darfur, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Italians and 1 Mech.Inf owned by the British lost in Darfur
                British win, taking Darfur from Italians with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for British: 1 Artillery and 1 Mech.Inf
                Casualties for Italians: 1 Mech.Inf
            Battle in N.French Indochina
                British attack with 3 Artillerys
                Yamamoto defend with 1 Artillery
                    British roll dice for 3 Artillerys in N.French Indochina, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Artillery owned by the British lost in N.French Indochina
                British win, taking N.French Indochina from Yamamoto with 2 Artillerys remaining. Battle score for attacker is 0
                Casualties for British: 1 Artillery
                Casualties for Yamamoto: 1 Artillery
            Battle in Iturup
                British attack with 2 ArmoredCars
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 ArmoredCars in Iturup, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Iturup, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the Yamamoto lost in Iturup
                British win, taking Iturup from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for British: 1 ArmoredCar
                Casualties for Yamamoto: 1 Infantry
            Battle in Netherlands
                British attack with 1 ArmoredCar, 1 Artillery, 1 Elite, 3 Fighters and 3 Infantrys
                Germans defend with 1 AAGun, 1 ArmoredCar, 1 Artillery and 2 Mech.Infs
                    Germans roll AA dice in Netherlands : 1/3 hits, 0.50 expected hits
                    1 Fighter owned by the British lost in Netherlands
                    British roll dice for 1 Battleship and 1 Cruiser in Netherlands, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 2 Fighters and 3 Infantrys in Netherlands, round 2 : 1/8 hits, 2.33 expected hits
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Mech.Infs in Netherlands, round 2 : 1/4 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    British roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys in Netherlands, round 3 : 3/7 hits, 2.17 expected hits
                    Germans roll dice for 2 Mech.Infs in Netherlands, round 3 : 2/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
                British win, taking Netherlands from Germans with 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 Fighter and 3 Infantrys
                Casualties for Germans: 1 ArmoredCar, 1 Artillery and 2 Mech.Infs
    
        Non Combat Move - British
            2 Fighters moved from Netherlands to 21 Sea Zone
    
        Place Units - British
            2 Submarines and 2 Transports placed in 21 Sea Zone
            1 Transport placed in 80 Sea Zone
            2 Mech.Infs placed in Cape Town
            2 ArmoredCars and 1 Tank placed in W.Iran
            6 Infantrys placed in Cairo
            5 Infantrys placed in Madras
            2 Artillerys and 3 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
            2 Infantrys placed in Vancouver
            8 Infantrys placed in London
            2 Infantrys placed in Wales
    
        Turn Complete - British
            British collect 124 PUs; end with 124 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.33
    Italians regular : 1.33
    Germans AA : 0.50
    Germans regular : 1.17
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Infantrys moved from Sumatra to 110 Sea Zone
            2 Cruisers and 2 Infantrys moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry moved from S.Thailand to 105 Sea Zone
            3 Infantrys moved from 105 Sea Zone to Bangkok
            1 Cruiser moved from 92 Sea Zone to 105 Sea Zone
            1 S.Submarine moved from 110 Sea Zone to 67 Sea Zone
            1 Marine moved from Broome to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            2 Infantrys, 1 Marine, 1 S.Submarine and 1 Transport moved from 67 Sea Zone to 105 Sea Zone
            2 Infantrys and 1 Marine moved from 105 Sea Zone to Bangkok
            1 Elite and 3 Infantrys moved from Malaya to Bangkok
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Malaya
            8 Infantrys moved from West Papua to Merauke
            1 Artillery moved from Wellington to 122 Sea Zone
            1 Infantry moved from North New Zealand to 122 Sea Zone
            1 Infantry moved from Wellington to 122 Sea Zone
            1 Infantry moved from South New Zealand to 122 Sea Zone
            1 Infantry moved from Tasmania to 122 Sea Zone
            1 Artillery, 4 Infantrys, 1 S.Submarine and 2 Transports moved from 122 Sea Zone to 67 Sea Zone
            1 Infantry and 1 S.Submarine moved from 67 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Malaya
            1 Artillery and 3 Infantrys moved from 67 Sea Zone to Java
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Elite, 6 Infantrys and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Bangkok
                Anzac attack with 1 Elite, 8 Infantrys and 1 Marine
                Yamamoto defend with 2 Adv.Fighters; Thai defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter, 11 Infantrys and 2 Marines
                    Anzac roll dice for 4 Cruisers in Bangkok, round 2 : 2/4 hits, 2.00 expected hits
                    Anzac roll dice for 1 Elite, 8 Infantrys and 1 Marine in Bangkok, round 2 : 2/10 hits, 2.17 expected hits
                    Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 11 Infantrys and 2 Marines in Bangkok, round 2 : 8/18 hits, 6.83 expected hits
                    8 Infantrys owned by the Anzac and 4 Infantrys owned by the Thai lost in Bangkok
                    Anzac roll dice for 1 Elite and 1 Marine in Bangkok, round 3 : 1/2 hits, 0.83 expected hits
                    Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 7 Infantrys and 2 Marines in Bangkok, round 3 : 4/14 hits, 5.50 expected hits
                    1 Infantry owned by the Thai, 1 Elite owned by the Anzac and 1 Marine owned by the Anzac lost in Bangkok
                Thai win with 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 6 Infantrys and 2 Marines remaining. Battle score for attacker is -13
                Casualties for Anzac: 1 Elite, 8 Infantrys and 1 Marine
                Casualties for Thai: 5 Infantrys
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Transports placed in 113 Sea Zone
            Anzac undo move 1.
            3 Transports placed in 113 Sea Zone
            2 Artillerys and 1 Elite placed in Broome
            3 Infantrys placed in Port Moresby
            3 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.00
    Thai regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            2 Artillerys moved from Sumatra to 110 Sea Zone
            2 Tanks moved from West Borneo to 110 Sea Zone
            1 Elite moved from West Borneo to 110 Sea Zone
            1 Elite moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from West Borneo to 110 Sea Zone
            2 Artillerys, 2 Elites, 2 Infantrys, 2 Tanks and 4 Transports moved from 110 Sea Zone to 105 Sea Zone
            2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks moved from 105 Sea Zone to Bangkok
            3 Adv.Fighters and 2 Fighters moved from Peleliu to 84 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys, 1 Factory and 2 Infantrys; Remaining resources: 4 PUs; 
    
        Combat - Dutch
            Battle in 84 Sea Zone
                Dutch attack with 3 Adv.Fighters and 2 Fighters
                Hisaichi defend with 1 B.Transport, 3 Destroyers, 2 Submarines, 1 T.Boat and 1 Transport
                    Dutch roll dice for 3 Adv.Fighters and 2 Fighters in 84 Sea Zone, round 2 : 0/5 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 B.Transport, 3 Destroyers, 1 T.Boat and 1 Transport in 84 Sea Zone, round 2 : 1/6 hits, 1.50 expected hits
                    1 Fighter owned by the Dutch lost in 84 Sea Zone
                2 Submarines owned by the Hisaichi submerged
                    Dutch roll dice for 3 Adv.Fighters and 1 Fighter in 84 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 B.Transport, 3 Destroyers, 1 T.Boat and 1 Transport in 84 Sea Zone, round 3 : 3/6 hits, 1.50 expected hits
                    1 Transport owned by the Hisaichi, 1 Fighter owned by the Dutch, 2 Adv.Fighters owned by the Dutch and 1 T.Boat owned by the Hisaichi lost in 84 Sea Zone
                    Dutch roll dice for 1 Adv.Fighter in 84 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 B.Transport and 3 Destroyers in 84 Sea Zone, round 4 : 1/4 hits, 1.17 expected hits
                1 Adv.Fighter owned by the Dutch lost in 84 Sea Zone
                Hisaichi win with 1 B.Transport and 3 Destroyers remaining. Battle score for attacker is -34
                Casualties for Dutch: 3 Adv.Fighters and 2 Fighters
                Casualties for Hisaichi: 1 T.Boat and 1 Transport
            Battle in Bangkok
                Dutch attack with 2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks
                Yamamoto defend with 2 Adv.Fighters; Thai defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter, 6 Infantrys and 2 Marines
                    Dutch roll dice for 2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks in Bangkok, round 2 : 5/8 hits, 3.00 expected hits
                    Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 6 Infantrys and 2 Marines in Bangkok, round 2 : 5/13 hits, 5.17 expected hits
                    2 Elites owned by the Dutch, 5 Infantrys owned by the Thai, 1 Artillery owned by the Dutch and 2 Infantrys owned by the Dutch lost in Bangkok
                    Dutch roll dice for 1 Artillery and 2 Tanks in Bangkok, round 3 : 1/3 hits, 1.33 expected hits
                    Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 1 Infantry and 2 Marines in Bangkok, round 3 : 5/8 hits, 3.50 expected hits
                    1 Infantry owned by the Thai, 1 Artillery owned by the Dutch and 2 Tanks owned by the Dutch lost in Bangkok
                Thai win with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 2 Marines remaining. Battle score for attacker is -16
                Casualties for Dutch: 2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks
                Casualties for Thai: 6 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            1 Factory placed in West Borneo
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.33
    Dutch regular : -0.83
    Hisaichi regular : 0.83
    

    Savegame

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